Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Game Suggestions and Feedback => Topic started by: The_Mormegil on July 26, 2012, 05:16:07 pm

Title: [POLL] The 5 most important things Elements needs right now!
Post by: The_Mormegil on July 26, 2012, 05:16:07 pm
The objective of this thread is to find what the player base wants the most every patch. The poll will run starting from now until the next patch is introduced - then it will be reset. The above are simply some of the ideas I've seen floating around in the boards, but it is possible to ADD ANSWERS: just post in this thread, pester me or somebody else with the right privileges to change the poll, and you'll have your new answer up as soon as possible!
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: teffy on July 26, 2012, 05:56:21 pm
PvP Duel options, because I have suggested that (http://elementscommunity.org/forum/index.php/topic,36731.msg460988.html#msg460988).
Shards balance, because they need some.
Quests would be a good idea, and zanz presented ideas for rewards.
Better spec mode to enjoy pvp duels more (e.g. tournament, war, league)

To new options: I think they should only be added after a reset, because otherwise, players could get a wrong idea of what is requested by the comunity and what not.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Shantu on July 26, 2012, 05:56:40 pm
I'd probably add something along the lines of "In-game community link".
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: teffy on July 26, 2012, 05:58:02 pm
There´s a "secret" link on the redeem code page.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: furballdn on July 26, 2012, 06:22:29 pm
Endgame PvE content. I'm probably just being selfish here though.
More quests. YES.
Achievements. YES.
RPG elements. MORE UPGRADES.
Less arena uniformity. DOWN WITH GHOSTMARE.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Thurhame on July 26, 2012, 06:26:23 pm
RPG elements.

I play this because it ISN'T an RPG.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Absol on July 26, 2012, 06:29:52 pm
1. Balance the shards and 2. Make them in-element. Down with Mono Other, they are not even supposed to be possible.
3. Bug fixes and 4. Daily quests are important.
And 5. Improved spectate. Smoother animation so people can know what goes poof how, integrate it in game client.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: dragonsdemesne on July 26, 2012, 06:31:03 pm
I voted for these five, though I could have picked 7 or 8 of them:

1 Endgame PvE content
2 More PvP content
3 More Quests, possibly daily
4 More balanced shards
5 More ways to gain rare cards

Honourable mentions (almost voted for these)
6 Improved AI
7 Achievements
8 RPG elements (pets, levelling up mark or skills, perks...)

1) I've been playing this game since March 2011.  I've had a lot of fun with it.  However, a month or so ago I finally completed my set of cards other than nymphs/marks, and so I have a lot less incentive to play, now, because I have nothing to really work towards.  Typically now I will play my 3 oracle pet matches, my false god prediction, look for league games, but usually that's about it, now.  Occasionally I'll still play plat arena or FGs using silly decks, since I no longer care if I lose score or electrum, but that's not frequently.  If there were, for example, a higher AI level than FG or plat arena, I'd play that, even if it had no rewards.  (of course, rewards are good, too, but I'd just be looking for a challenge)

2) PvP right now consists of 3 options, pvp1, pvp2, and duel.  PvP1/2 mostly consist of newer players, and I don't find it fun to EM some guy's unupped monolife starter deck in pvp2 who's played maybe a few dozen games total with my fully upped speedbow, for instance.  Duel requires that you go to chat and set something up, though that usually means the quality of game improves, either because you can agree beforehand on certain house rules, or because you can pick your opponents, and so on.  It also increases the amount of time it takes to set up.  Also, while we do have PvP events on the forum, we have no in-game supported events of any kind.  Other CCG games, for instance, have in-game supported tournament systems, so that any time you can get the minimum # of players together, you can set up and play a tournament hosted by the system itself.

3) This would be great.  Right now, I primarily play two CCGs online (elements being one of them).  The other one, which I will not name for competitive reasons, has two daily quests every day.  You will notice after awhile that they repeat, with minor variations, once you've been around for a month or so, but there's still something.  In that game, they serve primarily as a way to get in-game currency, so the analog to Elements would be an electrum bonus for beating them.  Daily quests could even be used as an indirect sort of tutorial.  For example, you could customize the AI quite a bit for such things.  Maybe you could create an opponent with insane hp, like 300-400, but that has a very very slow deck, and the player would have to try and figure out what deck beats that best.  Or maybe there's another deck with something like a 5x mark and triple draw and tons of removal/control but it's only got 50 hp, so a really quick rush or difficult to counter strategies like quints or whatever might work, and so newbies (and veterans) would be required to figure out how to beat them.  Of course, there's other ways it could be done (maybe they only get a certain number of attempts at the quest before failing) and the possibilities are nearly endless, but it requires a lot of thought to be put into the quests beforehand.

4) Several of the shards are fairly balanced.  Focus and Sacrifice are widely considered to be too strong, however.  I'd argue that those two are way beyond overpowered.  Some of the others are quite strong, and borderline OP.  Others like void, gratitude, divinity, and readiness are fine, although spamming readiness on a time creature shouldn't act like it does.  (or else the card text needs to change to match ingame behaviour, but if it behaved as written, it would be better)

5) This kinda goes with other stuff mentioned, but having other quests, etc, to obtain rares or even nymphs would be great.  Also, in future, other rare sets could be created that are only quest-winnable.  For instance, Zanz could create a rare shield set, which aren't won via oracle or spins, but can be won through quests.

6) A smarter AI would be nice, but it's extremely hard to code a smart AI, even for a simple game like this.  I'd rather see easy ways to just make the AI harder, like more hp, draws, pets, etc, and focus on the first five things.

7) Achievements would be fun, but not necessary.  We can, after all, set our own unwritten goals and try to achieve those.  (beat 20 FGs in a row, gain 10k score in a day, etc)

8) Pets/perks/etc would be great, but unless we have more pve/pvp and other content like that first, all we're doing is making the game easier.  If we add more tools to win games, we need more difficult situations in which we find those tools aren't enough to win games.  Therefore, other endgame stuff needs to come first, otherwise we'll be running things like Instosis with trial reward: ban black hole/pest to farm :p
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: OdinVanguard on August 01, 2012, 09:31:41 pm
Endgame PvE content. I'm probably just being selfish here though.
More quests. YES.
Achievements. YES.
RPG elements. MORE UPGRADES.
Less arena uniformity. DOWN WITH GHOSTMARE.
No, I agree, more endgame PvE would help keep interest of long time players.
As would more quests achievements, and "RPG".
The game play itself is awesome and addictive, but its always good to have something to strive for after you've finished collecting and upgrading a full set of cards.
That brings me to another point, if acheivements are implemented it would be cool to have a way to look up friends / other players and see what they accomplished. Human beings are social animals after all... just look at facebook.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: plastiqe on September 15, 2012, 11:26:19 pm
Is this the new poll?  Why is the old poll still a sticky?  I want an option for more frequent updates.

Also, I think the thing this game needs most is a new challenge for players that have "finished" the game.  Here's my idea:

Demi-Gods
You must defeat 5 FG in a row to unlock the Demi-God button.
Doing so allows you to buff yourself enough to stand a chance (you get temporary FG stats of bonus draws & marks).
Demi-Gods are crazy hard.
Beating a Demi-Gods gives a chance to win foil cards.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: furballdn on September 15, 2012, 11:29:05 pm
Is this the new poll?  Why is the old poll still a sticky?  I want an option for more frequent updates.

Also, I think the thing this game needs most is a new challenge for players that have "finished" the game.  Here's my idea:

Demi-Gods
You must defeat 5 FG in a row to unlock the Demi-God button.
Doing so allows you to buff yourself enough to stand a chance (you get temporary FG stats of bonus draws & marks).
Demi-Gods are crazy hard.
Beating a Demi-Gods gives a chance to win foil cards.
Half > False? Okay. 5 in a row? Easily done with instosis or sosac dials. Foil cards? I thought those should only be available via donation.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: The_Mormegil on September 16, 2012, 09:02:14 am
Is this the new poll?  Why is the old poll still a sticky?  I want an option for more frequent updates.

Also, I think the thing this game needs most is a new challenge for players that have "finished" the game.  Here's my idea:

Demi-Gods
You must defeat 5 FG in a row to unlock the Demi-God button.
Doing so allows you to buff yourself enough to stand a chance (you get temporary FG stats of bonus draws & marks).
Demi-Gods are crazy hard.
Beating a Demi-Gods gives a chance to win foil cards.

I'll add the first one (*cough*and vote for it*cough*) but the second is "a take" on more endgame PvE content, so I'll leave the option there. Please feel free to keep the discussion flowing and I'll do my best to keep up with it.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: TribalTrouble on September 16, 2012, 09:20:54 am
Faster game speed at lowest quality.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: plastiqe on September 16, 2012, 01:08:00 pm
I'll add the first one (*cough*and vote for it*cough*) but the second is "a take" on more endgame PvE content, so I'll leave the option there. Please feel free to keep the discussion flowing and I'll do my best to keep up with it.
Yeah Demi-Gods is just an idea to fulfill something I see lacking in Elements (max level players have nothing to do).  I would not put a Demi-Gods option in the poll because it just falls under Endgame.  Diablo II did the same sort of thing, even though it was 10 years later they were still able to expand on the endgame with rare, extra levels.

About the poll.  I do not like how it is set up having a bunch of options that say More this.  Some are basically the same option and others are too easy to vote for without reading the thread.  On the original poll we had "More cards" as an option at first, but it was the perrenial winner every time, cause who doesn't want more cards?  Who doesn't want general bug fixes? 

I think More Cards could be its own poll unto itself.  Like a Which Type Of Card Would You Like In The Next Patch? and then have options like Anti-CC Life card or Trio support card.

As long as The_Mormegil is going to keep it updated we should have broad categories to vote for in the polls, and then in the original post he could go into more detail on each option.  Also if you're going to update the poll after each patch, include the patch number for the current poll somewhere.

Lastly, I am in favour of balancing shards (read: nerfing hardcore) but I really don't want to see any more shards added to the game, even if they are More balanced shards.

Here's my take on poll options.  Instead of trying to explain everything in the poll I would have broad categories and then explain each one in the original post.
Improve Game Intro
Pvp Content
Endgame Content
Daily Quests
More Arena Variety
Improve Game Performance/GUI
More Frequent Updates
Rebalance Shards
Improve Spectate
Game Log
Desync/Timeout fix
Expand PvP Duel Options
Achievments
RPG Elements
Improve Inter-Element Balance

And then list some options for each poll category in the first post.  Eg:

Rebalance Shards
- add more balanced shards.
- fix current OP shards.
- make them cards of their element.
- remove all shards except Upped Gratitude and Upped Divinity and make the game like it was back in 2010 except with lasers.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: TribalTrouble on September 16, 2012, 08:25:04 pm
Wait a minute.. I can't remove vote to re-do it o.O
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: ZephyrPhantom on September 16, 2012, 09:22:42 pm
Wait a minute.. I can't remove vote to re-do it o.O
It's a side effect of editing a poll to add more options.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: kimham8a on December 23, 2012, 06:29:45 pm
Instead of demi-god, it could be called Titan perhaps?
8x draw
5x nova mark
500 hp
Has shards
Deck is 100% random (so towers/pendulums are rare for it to draw) (lvl0 majorly buffed)
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: whateveruloveur on June 19, 2013, 08:37:17 am
Converting shards into elemental cards... what would this mean exactly? Isn't this sort of already the case?
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Drake_XIV on June 19, 2013, 09:27:49 am
Converting shards into elemental cards... what would this mean exactly? Isn't this sort of already the case?

This was made prior to the change.  Then, Shards were Other cards.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: ginandtonic on July 03, 2013, 06:55:58 am
The biggest change I'd like to see is to enlarge the PVP spectrum. 

Maybe still based on the upgraded cards but with more echelons:
PVP 1 = no upgrades
PVP 2 = 1 to 10 upgrades
PVP 3 = 11 to 20 upgrades
PVP 4 = unlimited

or perhaps:
PVP 1 = no rares
PVP 2 = 1 to 5 rares
PVP 3 = 6 to 10 rares
PVP 4 = those who want to play shard golems against each other (because, seriously, shard golems are ridiculous)


Or maybe somehow mix the limit between rares and upgrades.  Or base it on score (like the arena).

I play, almost exclusively, PVP2.  I can imagine that the newer players who come in with a couple upgraded cards, a new weapon and a few hundred (or less) wins, are quickly turned off by playing against someone with a six-figure score and ten thousand games played.  I know I ground out the wins against AI3 for a few thousand games and upgraded a  bunch of cards before I felt prepared to enter PVP2.

There needs to be a mid-level PVP where you don't need a fully upgraded deck, but where you can still use a couple rares/upgraded cards and have a chance to win - and more importantly, a chance to experiment.

After writing this out I have realized that it might be best to mimic the arena in the echelons, where an upgraded card is worth X and a rare is worth Y and to enter PVP 3 you must have below Z points combined in your deck....
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Klipsf4g on August 10, 2013, 10:03:42 am
Cards in the Bazaar need a cost reduction. It's really hard for new players to build any deck at all; forget experimenting... to start trying out new things, you first need to have a reliable FG grinder, because that's the only way to make sufficient money to spend a few thousand buying expensive cards. Note that even Pendulums are 24 :electrum.

Luckily for me I started playing in the time of 2turn sundials so I'm still rich from my inheritance  :P. However, I do notice that I have to turn on my pdials every now and then just to make some moneys so I can play around.

Another note on this subject is that you can win cards from spins; in other words, newbies have very little wins and very few spin-rewards: They have to buy all cards for a new deck, whereas old players with a thousand cards in their inventory might only have to buy a few. That just seems very skewed: The more cards you need to buy, the less money you have, and vice versa.

Another way to fix this (but that might be overcomplicating it a little) is to make a scaling cost-increase based on, say, total Electrum earned throughout career. That way, card cost could be "appropriate" for newbies and oldies. (But perhaps I'm overthinking this. I do that a lot. :D)
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: zerxil on September 08, 2013, 10:13:34 pm
2 vs 2 (or more)pvp would be cool. 
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Shinki12345 on September 22, 2014, 05:54:19 pm
Personally, I want to see a better implementation of pop rewards. Maybe giving players some new kind of currency they can spend on unique content? Of course, this would require some balance, but I think it would be a good idea.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: montrossen on September 26, 2014, 06:07:11 am
Yeah, I thought that the AI is not that interesting- you go lvl0, lvl1, lvl2, wonder whats next? oh yeah, lvl3. There should be special AI's that are really unique, say,a deck with 25hp and X5 draw rate. Or maybe something completely new, like an AI that starts with a unique weapon and shield. Oh yeah, and they should have stories behind some of them (maybe you can have special quests for these) to give the game depth.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: montrossen on September 26, 2014, 06:16:02 am
One more thing: locations. Think about it, where are we actauly dueling? You could battle in the Nether, Underground, in the ocean, beside a volcanoe, the Underworld, ect... they could do different things to different elements. There could be a system of defender/attacker where the defender uses the location he chose earlier and the attacker gets some other buff, or it could be just a random location. plz reply!
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Chapuz on September 26, 2014, 05:44:44 pm
One more thing: locations. Think about it, where are we actauly dueling? You could battle in the Nether, Underground, in the ocean, beside a volcanoe, the Underworld, ect... they could do different things to different elements. There could be a system of defender/attacker where the defender uses the location he chose earlier and the attacker gets some other buff, or it could be just a random location. plz reply!
You can expand this idea in a new thread of Game Suggestions and Feedback to have a whole discussion about terrains. Maybe it can be added earlier to OpenETG?
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: iNuzzle on November 14, 2014, 09:23:52 pm
I find myself using the wiki to look up card interactions that are less than intuitive. I was surprised to learn that poison wasn't affected by mirror shield BUT I couldn't rain of fire an immortal as well. Wording clarification would be nice, but even better would be integrating a glossary or wiki into the game! I think that would be quite helpful to new players. Furthermore, while I know all of the cards in the game now, I didn't when I started out and seeing what was available would have been nice!
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: flyingcat on November 14, 2014, 09:29:21 pm
See the "What the Cards Don't Tell You" thread. Also, that's just the card not having enough room. I would like it if they added daily quests and more incentive for playing after reaching level 80, trainer edition, or whatever.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: iNuzzle on November 15, 2014, 08:32:49 am
See the "What the Cards Don't Tell You" thread. Also, that's just the card not having enough room. I would like it if they added daily quests and more incentive for playing after reaching level 80, trainer edition, or whatever.

Yeah that is the sort of info everyone needs! I think it would be good to have that readily available in the game itself. I'm all for more content, but I think this would be helpful to people still playing the low level ai too.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: allembrande jackson on December 02, 2014, 10:39:56 pm
There´s a "secret" link on the redeem code page.

Is there?  I didn't know that.  Is this an inside joke, or have I been making donations in vain ;)
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: allembrande jackson on December 02, 2014, 10:42:16 pm
See the "What the Cards Don't Tell You" thread. Also, that's just the card not having enough room. I would like it if they added daily quests and more incentive for playing after reaching level 80, trainer edition, or whatever.

I have been playing for over a year and I still mess up because the card text is inadequate.  Just the other day I upgraded my phase shields ... big mistake: that is some very misleading text.

I also still have no idea what, precisely can and cannot affect immortals.  Rain of Fire?  Pandemonium?  Holy Cow?
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: andretimpa on December 02, 2014, 10:53:07 pm
1) Zanz returning
2) Zanz returning
3) Zanz returning
4) Zanz returning
5) Zanz returning
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: flyingcat on December 02, 2014, 10:54:47 pm
See the "What the Cards Don't Tell You" thread. Also, that's just the card not having enough room. I would like it if they added daily quests and more incentive for playing after reaching level 80, trainer edition, or whatever.

I have been playing for over a year and I still mess up because the card text is inadequate.  Just the other day I upgraded my phase shields ... big mistake: that is some very misleading text.

I also still have no idea what, precisely can and cannot affect immortals.  Rain of Fire?  Pandemonium?  Holy Cow?
Immortals are immune to targeting spells. They are affected by Fire Buckler and (maybe?) Thorn Carapace. The reason they are not affected by RoF or Pandemonium is because those target individual creatures one-by-one. What's wrong with upgrading Dim Shields?
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: allembrande jackson on December 03, 2014, 12:13:39 am
Sorry if I said Dimensional Shields, I meant Dissipation Shields

Upgraded Dissipation Shields are useless for everything but rainbow decks.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: frimax on December 03, 2014, 12:42:11 am

We need more players as well, If you guys make this a "mobile application" that would be the best that can happend to this game.

- Graphical update. (A little bit of 2.5 Dimentions) like Final Fantasy Tactics, or tactisarenaonline.com.
- More cards and rares, veteran players have it all already.
- Customizable avatar, and personal stuff, like LOLegends (You know what I mean).
- More updates.
- More Cards.
- More Weapons.
- Scores Record Data!! I have beaten a hell out of AI4 and I can't know how many.
- Reward system, if I got 5 EM in a row in Gold! I deserve a salary increase.

Cheers!
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: frimax on December 03, 2014, 12:50:05 am
Sorry if I said Dimensional Shields, I meant Dissipation Shields

Upgraded Dissipation Shields are useless for everything but rainbow decks.


If you play any quanta producer creatures, perma and Fractal or luciferase And Dissipation shield is useful as well isn't it?
Someone post a synergy of "soul catcher, diss shield, plague, condors, schrodinger cat.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: flyingcat on December 03, 2014, 03:52:29 am
Making mobile version would be really hard. Not to mention that the screens will be so tiny it'll be really hard to tap on cards. Also, the EM is your salary bonus. More incentive to play (like daily quests) or have player submitted challenges (like the screenshot challenge).
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: FreyzIngardt on December 03, 2014, 05:09:14 am
-More Quests, Possibly Daily
--Would add some extra flavor to the daily grind. "Defeat a (color) deck", "Accumulate (x) Quanta in a duel", "Win a game with your Oracle card still on the field", "Win a game using a Weapon", "Win with an elemental mastery (with/without X color)" etc.

-More Ways to gain rare cards
--Can factor in to the More Quests, and make it less frustrating for new players to get Weapons.

-More cards
--More variety means more potential deck types, meaning a more varied play experience.

-Less Arena Uniformity
--Can factor in with "More Quests" or "More Ways to Gain rare cards" by giving rewards for creating certain types of element decks or having the AI win a certain number of duels.

-Improved Spectate Feature
--Yes please.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Kuroaitou on December 05, 2014, 12:57:36 am
1) Zanz returning
2) Zanz returning
3) Zanz returning
4) Zanz returning
5) Zanz returning

I voted differently once, but this sums up my thoughts now.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: bossitron on December 05, 2014, 08:21:20 am
1. more cards
2. balanced shards
3. more updates
4. better AI. (seriously right now it's just rediculous)
5.Endgame PvE content
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: frimax on December 05, 2014, 02:55:50 pm
I almost forgot,

Please;
- Able to save at least 5 decks.
- More challenge and reward.
- When summon a monster it will be great to see it in 3D not in the card.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: UTAlan on December 05, 2014, 03:17:51 pm
Improved AI and bug fixes would be at the top of my list, as long as more frequent updates was a part of it. If it was a one-time update, followed by a long period without any more, more cards would be better.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: eaglgenes101 on December 28, 2014, 08:11:51 pm
1) Zanz returning
2) Zanz returning
3) Zanz returning
4) Zanz returning
5) Zanz returning

I voted differently once, but this sums up my thoughts now.
Me 2
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Gunthar on February 13, 2015, 03:33:39 pm
I voted for:

1. More cards
2. Better elements balancing
3. RPG elements (I would also add achievements with active boni to this)
4. More quests
5. More ways to gain rare cards.

6. was not available to choose: A fully implemented PvP league system with several layers in which is possible to gain rare cards. The league system can be similar to a soccer league system where 20 players makes matches against each other.
The Arena system is somewhat similar to this system but the build up of the league will still be much different to the Arena system.
a) Each player can only attack one specific player once.
b) Player can adjust the deck before he attack the defender but he will only see which mark the defender will use and not any cards.
c) Scoring system will rewards active players: 3 points for a win, 2 points of a draw if that will happens, 1 point for a lose and 0 points for a player who does not attack. For the defending player which will not get attacked it should result 2 points.
d) A league fight will go one or two weeks. all unsolved fights are counted as above and then the players are then freshly distributed: The first 3 players will advance one league level higher the bottom 3 players will step one league level down. The top (top 3?) player in each league will get a reward in relation of his league level.
e) The biggest question is if the defender should be played by the (improved) AI to makes the system easier. Else it can get a serious issues at finding the right time for the matches.

Not voted but still interesting to have:

7. Less uniformity
8. More frequent updates
9. Improved AI
10. In-Game Ranking PVP (See also #6 above.)
11. More PvE content (already on trainer)
12. Better reward at spinning two of the same card on the wheels. Currently is is just low 5 gold and this only if left and middle wheel shows the same card.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: abrabam on March 30, 2015, 03:48:35 pm
I voted for:

1. More cards
2. Better elements balancing
3. RPG elements (I would also add achievements with active boni to this)
4. More quests
5. More ways to gain rare cards.

6. was not available to choose: A fully implemented PvP league system with several layers in which is possible to gain rare cards. The league system can be similar to a soccer league system where 20 players makes matches against each other.
The Arena system is somewhat similar to this system but the build up of the league will still be much different to the Arena system.
a) Each player can only attack one specific player once.
b) Player can adjust the deck before he attack the defender but he will only see which mark the defender will use and not any cards.
c) Scoring system will rewards active players: 3 points for a win, 2 points of a draw if that will happens, 1 point for a lose and 0 points for a player who does not attack. For the defending player which will not get attacked it should result 2 points.
d) A league fight will go one or two weeks. all unsolved fights are counted as above and then the players are then freshly distributed: The first 3 players will advance one league level higher the bottom 3 players will step one league level down. The top (top 3?) player in each league will get a reward in relation of his league level.
e) The biggest question is if the defender should be played by the (improved) AI to makes the system easier. Else it can get a serious issues at finding the right time for the matches.

Not voted but still interesting to have:

7. Less uniformity
8. More frequent updates
9. Improved AI
10. In-Game Ranking PVP (See also #6 above.)
11. More PvE content (already on trainer)
12. Better reward at spinning two of the same card on the wheels. Currently is is just low 5 gold and this only if left and middle wheel shows the same card.

Well, I must have missed the "better elements balancing" option so I did not vote it, but it certainly is important... haven't played for long, just a couple of months, but I noticed that there are a few elements that are stronger... IMHO aether (I was able to beat 2 FGs out of 5 using a 30 cards deck intended originally for PVP only), gravity (with momentum, shards and acceleration) and darkness (with devourers and a few shards) are stronger than life or death... but I may be wrong.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: dawn to dusk on March 31, 2015, 06:58:53 am
1) Zanz returning
2) Zanz returning
3) Zanz returning
4) Zanz returning
5) Zanz returning

I voted differently once, but this sums up my thoughts now.
Me 2
needs more zanz
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: ddevans96 on March 31, 2015, 07:02:29 am
1) Zanz returning
2) Zanz returning
3) Zanz returning
4) Zanz returning
5) Zanz returning

459) Zanz returning
460) Zanz returning
461) Zanz returning
462) Zanz returning
463) Zanz returning
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: ZephyrPhantom on March 31, 2015, 08:05:48 am
To ∞ and beyond) Zanz returning
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: eaglgenes101 on April 01, 2015, 01:46:27 am
1) Zanz returning
2) Zanz returning
3) Zanz returning
4) Zanz returning
5) Zanz returning

459) Zanz returning
460) Zanz returning
461) Zanz returning
462) Zanz returning
463) Zanz returning
At this rate, the 9001st one will still be Zanz returning.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Pkmn31337 on April 12, 2015, 06:52:00 am
Well, considering the context...nothing is more important than having someone to develop. Other than that, better pve for the faint of heart when it comes to grinding, things like daily quests, etc.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: iDaire on April 12, 2015, 07:18:45 am
1. More PvP Content
PvP as of right now is the most straight-forward PvP in a game I have ever seen in my life. Click a button. Find an opponent. Fight against the opponent using the deck you built beforehand. There is no type of surprising aspect or twist in PvP to give any kind of excitement to the player whatsoever. On top of that, the meta-game of Elements is fairly predictable due to the lack of updates and therefore, PvP (in my opinion) as become a predictable and boring atmosphere. I personally can't stand this. We need some time of new PvP innovation. My suggestion is that similar to For Fun and For Glory (SSB4), we make PvP 1 a serious atmosphere with no restrictions for those players that just want to PvP legitimately with no extra drawbacks (For Glory) and we make PvP 2 a more "lighthearted" atmosphere by adding daily twists to the meta-game, similar to the weekly tourney. For example, on one day, duels in PvP 2 could be limited to decks that carry six or less pillars. Players would be forced to adjust their deckbuilding to play in PvP 2, varying the meta-game drastically. This would be a type of change in the PvP system that Elements could use right now in my opinion.



2. PvP Duel Features
Currently, PvP Duel is just PvP 2 without rewards. We should be able to do more in PvP Duel. Right after we find an opponent, in my opinion, we should be brought to a menu where we can change the settings of the duel (including the health of both players, mark power, draw speed, deck size limit (30-60), banned cards, etc.). This would allow people to actually mess around with duels.

I would even go so far as to say we should include a feature in PvP Duels that allow both players to set which cards come out on which draw. With this, bad draws won't make the difference in the outcome of the game. An entirely new dynamic to the game would be added. What part of your strategy did you make come out first? Did your strategy counter your opponent's strategy when his came out? Maybe you pack all of your creatures into the first ten draws, but your opponent packed all of his CC into the first ten draws. It'd be a completely new story if you could determine which cards came out on which draws. We need features like this in PvP Duel.



3. More Quests
The starting quests are okay, but I'd just like more quests in general. More quests gives me something to do rather than waste my time idly grinding AI. More of an opportunity to get cards that I would normally have to wait for the oracle to give me. Just adds something new to the game.



4. RPG Elements
Basically, Elements just needs new content in my opinion, and giving it aspects of an RPG isn't such a bad idea. It'd be a new view on Elements and a new system altogether. It wouldn't be a bad thing for those people just starting the game and veterans would probably be able to get used to the game fairly quickly. A stats system and leveling up sound pretty good to me.



5. GUI Improvements/ Visual Changes
Elements hasn't changed its theme one bit since it first came out. It's gotta go. A new font or color or something. It's gotta go.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Falconian on July 20, 2015, 12:01:50 pm
I'd be fine with decent server connectivity.
Sometimes I synch with my friends to pvp in PVP2 and we can't find each other, have to wait for 10 minutes.
The server is so slow even during the game, each turn takes 30+ sec even if the other person takes 5 to turn.
I checked the ping it's like 700+, unacceptable considering there is almost nobody in pvp.

You should change your hoster, it sucks.
Pretty sure you can find many better servers.
Title: Re: [POLL] The 5 most important things Elements needs right now!
Post by: Ginyu on July 20, 2015, 12:05:33 pm
If you want to catch your friend, you can simply go to PvP Duel. It usually doesn't take long to find, unless one of the player's internet provider is slow. PvP 1 and 2 try to connect people with similar score, maybe that is the reason it takes so long for you?
Otherwise, we can be really lucky to still have servers. A small sign that zanz still cares about this game, even if it's just that.
blarg: