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Due to the success of the first comic that appeared last month, we will now make them a bimonthly thing in the Newsletter. In other words, the next issue of the comic will be released on May's Newsletter. Until then! - Insig/Weeby (http://i.imgur.com/3yODds7.png) Heavy Scarabs (http://elementscommunity.org/forum/pvp-world-championship/pvp-world-championship-2018-group-d/msg1286791/#msg1286791) Deck idea by shockcannon Card by card: Stone Pillars/Time Pendulums: Responsible for supplying enough quanta to play each card for their respective element. The Time Pendulums also supply Gravity quanta for the Scarabs and Pulverizer. Scarabs: One of the big pieces of the deck. Their role in this deck is creature control, with their devour skill. A unique mechanic to them is the swarm mechanic, which increases their HP with every Scarab in play on the same side and allows them to eat more. 5 Scarabs is enough to eat most of the early threats, but struggles with defeating high HP creatures. To solve this, Scarabs will need another card: Heavy Armor: A simple buff card that adds 6 HP to a creature, making them much more bulky. When put together with Scarabs, it turns them into a powerful eating machine capable of getting rid of multiple high HP creatures that may serve as a threat to the player. Elite Graboids: Since 5 Scarabs aren't enough damage to kill the opponent quickly, Graboids serve as a cost effective and hard hitting solution to this problem. Their Evolve skill, which costs 1 :time, allows them to turn into a 10|4 Shrieker. Pulverizer: A weapon that utilizes any spare Gravity quanta to destroy permanents that may serve as an obstacle to the player's success. Strategy: You'll want to cast Heavy Armor on Scarabs, so that they can devour creatures they wouldn't be able to otherwise. Make sure to do this on the same turn, so that the Scarabs don't die too quickly; without Heavy Armor or other Scarabs they're one of the weakest creatures in the game. You can choose to either pile all of your Heavy Armors on one Scarab or cast 1 on 4 of the 5 scarabs for better coverage of bulky creatures. Use your Pulverizer to get rid of shields or any other permanents that will get in the way. It's not recommended to place Heavy Armor on Shriekers, since they don't exactly need it. Strengths: While not exactly the fastest, this deck is capable of getting rid of many threats to the player using it including creatures and permanents. Scarabs are also fairly resistant to CC once a Heavy Armor is placed on them, though CC does hurt the Scarab's ability to devour creatures. All of the cards are fairly cheap to play, meaning you won't need too much quanta to make the combo work. Weaknesses: Reverse Time counters this strategy hard, since it removes any Heavy Armors that was placed on the Scarabs and Shriekers are expensive to play. Permanent control on the opponent's side can get rid of your Pulvy, which makes you much more vulnerable to shields and the like. Since both Earth and Time quanta sources are separate, you need to have both in your opening hand in order for the deck to work properly. Other weaknesses include denial, faster decks and bad draws in general. Alternative deck choices: Trials Versions: http://elementscommunity.org/forum/trial-battle-results/(trials-12-phase-2)(time)-kaempfer13-3-2-shockcannon-(time)/msg1277985/#msg1277985 (1st Deck) http://elementscommunity.org/forum/trial-final-battle-results/(12th-trial-of-time)-kaempfer13-5-1-shockcannon/msg1279462/#msg1279462 (4th Deck) TPvP Version: http://elementscommunity.org/forum/three-man-team-pvp/three-man-team-pvp-8-round-2/msg1279544/#msg1279544 (3rd Deck, Wrong Mark) Blessed Scarabs: http://elementscommunity.org/forum/duo-decks/eternal-blessings-of-miraculous-scarabs/msg60261/#msg60261 |
Many thanks to all readers for reading ;) |