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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242019#msg1242019
« Reply #180 on: August 21, 2016, 10:11:07 pm »
Issue is that yellow can probably adjust their moves on the fly.
Hostile Survivors are subject to the same restrictions as any other faction. Their 6 actions are made beforehand.

This also applies to the Chefs.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242020#msg1242020
« Reply #181 on: August 21, 2016, 10:16:10 pm »
Have less fear, Hunters are here!

Hunters r10 actions to begin aggression against "yellow":
Action 1: Turn On Water & Hydroponics
Action 2: Expand M7
Action 3: Blunt Drill M7 East
Action 4: Expand N7
Action 5: Expand O7
Action 6: Expand P7

There, don't say Hunters never did nothing for nobody.  ;)

CleO, can you confirm there is nothing stupid that will obviously make that action set fail?
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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242022#msg1242022
« Reply #182 on: August 21, 2016, 10:25:17 pm »
Assuming nothing opposes you, those actions are fine.

However I would suggest a Hammer instead of a Drill, as Drills are probably better to save.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242023#msg1242023
« Reply #183 on: August 21, 2016, 10:32:01 pm »
Something like this?

Action 1: Turn On Water & Hydroponics
Action 2: Expand M7
Action 3: Hammer M7 East
Action 4: Expand N7
Action 5: Expand O7
Action 6: Expand P7
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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242024#msg1242024
« Reply #184 on: August 21, 2016, 10:33:45 pm »
Something like this?

Action 1: Turn On Water & Hydroponics
Action 2: Expand M7
Action 3: Hammer M7 East
Action 4: Expand N7
Action 5: Expand O7
Action 6: Expand P7
Basically. But I'm not a Hunter so maybe I'm manipulating you into failure.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242028#msg1242028
« Reply #185 on: August 21, 2016, 11:25:02 pm »
taking it back and now having a territory where we swapped from.

But territory that isn't connected to any rooms disappears immediately remember, so there's no risk of them having territory in the tile that we swapped (I think)

Offline Demagog

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242036#msg1242036
« Reply #186 on: August 22, 2016, 12:59:20 am »
Ok, looks like we'll need to work together to force yellow out of the reactor.

Spoiler for Onion, no looking at this:
On action 1, Megas will go from O15 to O14. Engis can expand from M15 to M14. Sanis can toss a javelin west from C15. Hunters will expand to Q7.
Action 2, Hunters toss a javelin at yellow south. Megas expand P15. Engis toss Javelin east from M14.

Not sure what to do besides that.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242037#msg1242037
« Reply #187 on: August 22, 2016, 01:10:21 am »


Spoiler for Pipeworks at the end of Round 10:
Map at the end of Round 10:


Items at the end of Round 10:

Spoiler for Notable events:
Sanitation activated the "Heating and Airflow" process.
Hunters activated the "Water and Hydroponics" process.
Wraiths used their Damaged Hammer on the eastern wall of V11. The wall crumbled, but the head of the hammer fell off.
Hostile Survivors used their group action "Battering Ram" South from Q13, bashing through the walls leading to Q14 and Q15.
A Minor Collapse occurred centred on N20.
Sanitation constructed a wall between I19 and J19.
Hostile Survivors expanded onto Megalomaniac territory on P14.
Sanitation whacked the western wall of D15 and it crumbled to dust. The Used Hammer crumbled into a Damaged Hammer.
Hostile Survivors threw a Javelin west from P14, taking out 2 Megalomaniacs territory and 1 Engineers territory. Several other tiles of territory decayed owing to having no influence.
Hostile Survivors used Running Shoes West from P14. They didn't find anything in the Dark Storage on N14.

Wraiths picked up a single Running Shoe on W11. Who keeps leaving these around?
Megalomaniacs picked up a Drone from the loading bay on S27.
Engineers picked up a Slow-Spinning Drill on Y7.
Engineers picked up a Some Bricks on W9.
Hunters picked up a Uranium Rod on N7.
Sanitation picked up a Nuclear Bomb on C15.
Full rules document - Spreadsheet

ROUND 11

'Your turn to deal, Deirick.'

Deirick shifted towards the pile of cards on the table, gathered them neatly into a pile, and extracted the Ace of Clubs before dealing out seven cards to the other Engineer and the two Megalomaniacs.

'Right, if you have any pairs of the same colour, put them both face up in front of you.'

With a smirk, Elton withdrew a Two of Clubs and a Two of Hearts and placed them on the table. 'Suckers.'

'Elton, that's a black and a red, you idiot. Take them back.'

Elton's hand was halfway extended towards the table when his shame was disturbed by a loud banging noise from somewhere not too far away. 'What was that?'
'Earthquake. You should be used to these. Especially here in the Reactor, it's the heart of the whole structure.'
'It didn't sound like an eathquake, Deirick.'

The banging noise came again, louder. This time it was accompanied by barabaric hoots and cheers.

'Okay, that's no earthquake. Does anyone have any--'

A group of people in white clothes, shoddily dyed a flourescent yellow, charged into the Main Reactor. One of them threw a javelin that caught in Elton's back, but didn't come out the front.

Deirick and the remaining Megalomaniacs ran as fast as they could. The other Engineer was left behind.

Round 11 has ended.

Submit your actions in the top six lines of your titanpad. Please PM me any queries.

Demagog's post above applies to this round.He may wish to repost it for clarity.
« Last Edit: August 22, 2016, 03:48:14 am by CleanOnion »

Offline Demagog

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242039#msg1242039
« Reply #188 on: August 22, 2016, 01:29:58 am »
Onion PM'd megas this:



You may quote this PM freely.


The Megalomaniacs expand onto S27. There, they discover the Loading Bay.

Here, ore is pumped in from the mines where the Hunters would normally work. When the Reactor broke, the Hunters evacuated. The ore was just left in the mines.

However, a few rounds ago, the denizens of the Pipeworks activated the Resource Collection process. With nobody to man the mines, the conveyor belts have been dragging in uncontrollable amounts of ore. The mines are quite far away, so they haven't reached their destination yet. Their destination is S27, the Loading Bay.

However.

There's an awful lot of ore on those conveyor belts. So much so that, if the ore reaches the Loading Bay, it will cause a localised Major Collapse.

Your best experts determine that the ore will reach the Loading Bay during Action 3 of Round 11. However, they're not Hunters, so they might be a little bit off.

Looks like we need to turn off resource collection ASAP... but I don't think it's possible to do so before action 3 this round? If a major collapse happens in that area, pink is probably going to explode with nukes.

Not sure what to do about this...

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242040#msg1242040
« Reply #189 on: August 22, 2016, 01:32:01 am »
Actually we can just turn the reactor off by closing it with a wall. Megas can do this on action 2 this round.

Offline rob77dp

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242042#msg1242042
« Reply #190 on: August 22, 2016, 04:53:43 am »
Hunters' current plan include a javelin down the Hostile-Yellow corridor and some interaction with the kitchen, among some minor expanding...
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242043#msg1242043
« Reply #191 on: August 22, 2016, 04:54:38 am »
CleO, would Hunters making moves towards S27 loading bay make some sort of resource GATHERING possible instead of the current outcome choices of overload-collapses _or_ shutting off reactor?
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