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Other Topics => Off-Topic Discussions => Forum Games => Topic started by: Linkcat on January 20, 2016, 02:41:09 am

Title: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on January 20, 2016, 02:41:09 am
What this topic should be used for:

Questions, queries, criticisms, comments and anything else about the Forum Game section, Forum Games, and Forum Game Organizers.
Discussion about mafia in general and its metagame.
Discussion about problems with unbalanced mafias and how to make a balanced mafia.
Posting mafia ideas for community feedback.

Okay.

So those who are reading this, you've probably come across a few mafia forum games that didn't -quite- turn out in regards to balance, but was still fun otherwise (hopefully). Although the FGO should not have a say in regards to a mafia's theme or specific rule set, potential participants should be allowed to make balancing concerns public to the host so as to have a more fair (and consequently and hopefully more fun) mafia game.

This topic should only be used for one of the following reasons:

  • Discussing about mafia in general and its metagame
  • Potentially creating a group/pad for discussing particular mafia games, current, past, or future

This post will most likely be modified in response to what players want from mafia games in general, and to keep updates on the general state of the mafia gaming (and Forum Game section as well).
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on January 20, 2016, 03:42:47 am
Identify mistakes in rulesets that led to imbalanced mafias.

Require people who wish to sign up for mafia to present a ruleset, reviewed thoroughly by multiple people to avoid those mistakes, with some form of playtesting heavily encouraged.

Consider simpler rulesets, based off ones already tested and balanced.

Have at least two weeks between thread posting and game starting for rules to be reviewed by the public while the game is in center focus.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: killsdazombies on January 20, 2016, 04:18:06 am
Identify mistakes in rulesets that led to imbalanced mafias.

Require people who wish to sign up for mafia to present a ruleset, reviewed thoroughly by multiple people to avoid those mistakes, with some form of playtesting heavily encouraged.

Consider simpler rulesets, based off ones already tested and balanced.

Have at least two weeks between thread posting and game starting for rules to be reviewed by the public while the game is in center focus.


In order


1. This is a bit difficult to people who have not run one, or people who are making their own for the first time. While that is no excuse, oversight should be taken with some sympathy. I think people are trying too hard to be unique, some of the classic mafias run in the past were run using a fairly worked out ruleset and it made things fair (I can see however, how this could take away from the excitement)


Perhaps, this thread could be made to showcase some past mafias that were very successful balance wise, with explanation, and perhaps even show the previous two mafias with brief commentary on what was, and wasn't balanced.


2. This would drag times down to a vast degree I feel, though it is an important idea. I feel I touch lightly on what I would do in the previous response, but still, even if a system with so much input isn't used, it is important to start balancing before the game goes live. Perhaps in order to be selected for the next mafia, you must have a ruleset up on your signup post within a few days of the last mafia going live?


3. I touched on this in response one, and I agree wholeheartedly, despite my desire to make a unique mafia myself


4. I touched on this in response two, I feel this two week period can be shifted to around the last mafia going live. Maybe that's unrealistic for the person who is going after math, but certainly after that person it should be easy enough to have some rules posted in advance.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on January 20, 2016, 04:59:49 am
1. This is a bit difficult to people who have not run one, or people who are making their own for the first time. While that is no excuse, oversight should be taken with some sympathy. I think people are trying too hard to be unique, some of the classic mafias run in the past were run using a fairly worked out ruleset and it made things fair (I can see however, how this could take away from the excitement)

Identifying mistakes would be a community effort, probably within this thread, not an individual requirement. There's enough experienced players here to be able to go through all the recent mafias and compile mistakes as a reference and guideline for future hosts.

Quote
2. This would drag times down to a vast degree I feel, though it is an important idea. I feel I touch lightly on what I would do in the previous response, but still, even if a system with so much input isn't used, it is important to start balancing before the game goes live. Perhaps in order to be selected for the next mafia, you must have a ruleset up on your signup post within a few days of the last mafia going live?

There's currently roughly 15 people signed up to host mafia, even if only a few of these presented rulesets before they're close to hosting, we'd still be set for a while, especially with more rulesets coming in over time. There'd be no time lost in the system as a whole, in fact I think your proposal would actually make things take longer than currently.

Quote
4. I touched on this in response two, I feel this two week period can be shifted to around the last mafia going live. Maybe that's unrealistic for the person who is going after math, but certainly after that person it should be easy enough to have some rules posted in advance.

I agree, I think to keep times between mafias manageable rules for one can be posted while the other is ongoing, with about a week of overlap and then a week in between for unconflicted review before the later one begins.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: killsdazombies on January 20, 2016, 05:17:27 am
1. I like the idea of a guideline for future hosts, I think that would help players tremendously


2. How so? Maybe I wasn't being clear/maybe I'm not seeing the issue. I was thinking that say, when mafia 58 comes up, within a few days (before the game starts) the ruleset for mafia 59 MUST be up. It could be up before, but in order to be considered as the next mafia game, it must have an active ruleset up. If they don't, it would simply skip to the next person in line /with/ and active ruleset.


Considering how vast the waitlist is at the moment, thinking about it now, your system does make a lot of sense. I think I misinterpreted what you meant, I thought you meant after the last game ended people had to submit the ruleset, but I see now you meant that they had to have the ruleset made to signup in the first place, correct?
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on January 20, 2016, 05:34:58 am
2. How so? Maybe I wasn't being clear/maybe I'm not seeing the issue. I was thinking that say, when mafia 58 comes up, within a few days (before the game starts) the ruleset for mafia 59 MUST be up. It could be up before, but in order to be considered as the next mafia game, it must have an active ruleset up. If they don't, it would simply skip to the next person in line /with/ and active ruleset.

Sorry, I misread, I thought you meant the ruleset needed to be posted within a few days of the previous mafia ending, which is equal to or slower than the current, you meant within a few days of the previous one starting, which I'm completely in agreement with. That would give plenty of time for review and wrap into my (4) nicely.

Quote
I think I misinterpreted what you meant, I thought you meant after the last game ended people had to submit the ruleset, but I see now you meant that they had to have the ruleset made to signup in the first place, correct?

Yeah, I think having at least the core of a ruleset should be a requirement for signing up to host. Between that, the time between it and having to post it, and the time between posting and starting the game I think there should be plenty of time for review without slowing down the schedule.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Naesala on January 20, 2016, 07:35:27 am
I touched on this on the last thread and do not time to go into detail here.

I do not think this forum needs heavily critiqued overly balanced mafias. This is not a mafia forum. This is not Town of Salem. If people want that, they can go there. I think a standard check by Kuroaitou to make sure the rules are functional, and then any breaks found during the sign up period being fixed, are more than sufficient. Tossing mafias up far in advance and letting the whole community critique them will burn out ideas, make mafia generic, and/or lead away from creativity.

If such overly analyzed generic mafias are desired, then we should have two sign up lists: one for creative thematic mafias, and one for a base game (that could be given thematic paint coats) with the same roles.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on January 20, 2016, 07:36:24 am
I have a proposal.

After a mafia is posted for signups, the next person on the list has one week to get their setup ready. Kuro will choose ~3 experienced mafia players from a group of volunteers to arrange a time for them to meet with the host in a pad and focus on balancing the setup. I believe that coming at every issue found and the mafia as a whole from several different viewpoints all at once in a focused discussion will be very effective at ironing out any problems. The mafia would be posted at the normal time when 50% of the players in the previous mafia are dead, and the community would be able to give feedback for minor changes during the week of signups.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on January 20, 2016, 08:05:23 am
I touched on this on the last thread and do not time to go into detail here.

I do not think this forum needs heavily critiqued overly balanced mafias. This is not a mafia forum. This is not Town of Salem. If people want that, they can go there. I think a standard check by Kuroaitou to make sure the rules are functional, and then any breaks found during the sign up period being fixed, are more than sufficient. Tossing mafias up far in advance and letting the whole community critique them will burn out ideas, make mafia generic, and/or lead away from creativity.

If such overly analyzed generic mafias are desired, then we should have two sign up lists: one for creative thematic mafias, and one for a base game (that could be given thematic paint coats) with the same roles.

I forsee a "too many cooks" situation that will make mafia's either beaten before they start by over analysis, This is what regularly happens now, but it happens after the game starts. If these issues are fixed before the start, it would actually reduce the possibility of solving the game, as many recent mafias have been. bland from over standardization, I would personally rather have games be a little bit more bland if the tradeoff is an large increase in quality, and I expect any removed variety to be minimal considering games more complex than even the crazier mafias here can be balanced or lose there hype by being talked to death. Games would only need to be discussed for a short period of time, and not by all the likely players even, so I wouldn't forsee loss of hype being a significant issue. It might even increase it, with someone potentially having knowledge that the game is balanced and they contributed to it. I think if someone /wants/ to show their mafia to mafia pros for comments, fine. But I'd prefer Kuro (as he has the staff position for it), okay their functionality as sufficient Kuro would need assistance to do that anyways, as one additional person isn't enough for most games. Myself, qwerter, and Kuro all failed to notice the major balance flaw in my mafia, for example.

If players think a mafia is broken beyond belief they can not join. The thing is, for some reason we keep failing to recognize games as broken until they're actually shown as such, despite there being players capable of doing so. We want to prevent broken mafias from being common in the first place. If several players are afraid of unbalanced rule sets, they can make "How to make a balanced mafia" guides. This is a large part of my proposal, so agreed. But, like I said, this is not a mafia forum. If we wanted to get nitty-gritty on rulesets we might as well go there. Or just play Town of Salem or something. No, this isn't a mafia site, but for some reason mafia has always really hooked to this place. It's a core part of an active section and as such I feel it should be higher quality than it currently is, even if some work has to be put in to achieve that. I heavily dislike this suggestion the more I think about it and the net benefit is a possibility of slight balance increase (that guides would do just as much for.)I think that net benefit is worth the effort I'm suggesting, even if I'm wrong about your three initial points.

Quote from your post in the other thread, my responses added in ice blue.

After a mafia is posted for signups, the next person on the list has one week to get their setup ready. Kuro will choose ~3 experienced mafia players from a group of volunteers to arrange a time for them to meet with the host in a pad and focus on balancing the setup. I believe that coming at every issue found and the mafia as a whole from several different viewpoints all at once in a focused discussion will be very effective at ironing out any problems. The mafia would be posted at the normal time when 50% of the players in the previous mafia are dead, and the community would be able to give feedback for minor changes during the week of signups.

I'd support this, honestly any system is better than what we have now.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on January 20, 2016, 10:34:53 am
Notice me Senpai.

http://elementscommunity.org/forum/off-topic-discussions/open-discussion-about-forum-mafia-games/
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on January 20, 2016, 11:46:19 am
Notice me Senpai.

http://elementscommunity.org/forum/off-topic-discussions/open-discussion-about-forum-mafia-games/

That discussion ultimately didn't provide any solutions, for a number of reasons, which is why we're here a year later. Is there anything in particular from that thread you think is relevant here?
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on January 20, 2016, 11:54:09 am
Is there anything in particular from that thread you think is relevant here?
Yes, even if not all. I still firmly believe in points 1, 3, 4, 5, 6 and 8. I'd even go as far to say that Numbers 1, 4, 5 and 8 are golden rules.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: RootRanger on February 03, 2016, 03:31:44 am
Can we talk about how silly it is to have a no-posting-during-night phase rule, while still allowing players to PM each other during night phase? This is just so ridiculous, but only a couple players have ever questioned it.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Espithel on February 03, 2016, 03:48:16 am
Can we talk about how silly it is to have a no-posting-during-night phase rule, while still allowing players to PM each other during night phase? This is just so ridiculous, but only a couple players have ever questioned it.

I think it's a relic of more traditional mafias as opposed to something people want to enforce, but I really do agree.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on February 03, 2016, 04:13:19 am
I definitely agree that it doesn't make any sense. I had this rule removed in 53 and I think one other.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Kuroaitou on February 04, 2016, 06:23:03 am
OKAY-

As of now, I will begin compiling a list of players who would like to volunteer their services in helping out balance a future mafia game onto the main post. If you're interested, please state so.

The list will be organized top-bottom by a combination of mafia activity (how many games have you played/hosted), as well as forum experience (players who have been on the forum longer will be placed higher on the list). Mafia hosts will then ask a few of the listed players (including the FGO, who will exclude themselves from the list automatically due to simplicity purposes) to assist in balancing, the FGO will create a pad to help edit, analyze, and look for any potential game exploits, controversial mechanics, or other broken rules/plays.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on February 06, 2016, 06:51:41 pm
I'm interested.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on February 14, 2016, 11:35:22 am
OKAY-

As of now, I will begin compiling a list of players who would like to volunteer their services in helping out balance a future mafia game onto the main post. If you're interested, please state so.

The list will be organized top-bottom by a combination of mafia activity (how many games have you played/hosted), as well as forum experience (players who have been on the forum longer will be placed higher on the list). Mafia hosts will then ask a few of the listed players (including the FGO, who will exclude themselves from the list automatically due to simplicity purposes) to assist in balancing, the FGO will create a pad to help edit, analyze, and look for any potential game exploits, controversial mechanics, or other broken rules/plays.
Is there still a need for this? I haven't read Nae's rules yet, but if there is a need, I can start analyzing them.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Kuroaitou on February 14, 2016, 01:42:24 pm
OKAY-

As of now, I will begin compiling a list of players who would like to volunteer their services in helping out balance a future mafia game onto the main post. If you're interested, please state so.

The list will be organized top-bottom by a combination of mafia activity (how many games have you played/hosted), as well as forum experience (players who have been on the forum longer will be placed higher on the list). Mafia hosts will then ask a few of the listed players (including the FGO, who will exclude themselves from the list automatically due to simplicity purposes) to assist in balancing, the FGO will create a pad to help edit, analyze, and look for any potential game exploits, controversial mechanics, or other broken rules/plays.
Is there still a need for this? I haven't read Nae's rules yet, but if there is a need, I can start analyzing them.

Sorry, there's no need. I guess I will ask from a list of volunteers each time the new mafia game is to be analyzed, and we'll go from there.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Kuroaitou on March 23, 2016, 10:15:38 pm
Okay folks.



With Mafia 57 coming to a close, I'm going to ask if there's anyone interested in doing a little bit of game analysis for the upcoming Mafia 58 (being hosted by skyironsword) for any balance and thematic concerns. Depending on who responds, 2-3 people will look over sky's game for any minor adjustments if need be, and then the sign-ups for 58 will begin shortly. :)
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: RootRanger on March 30, 2016, 11:21:55 pm
We talked about this earlier, but I wanted to suggest incorporating popular vote into our process for selecting the next mafia host. My plan is outlined below.

- The next 4 players on the Mafia Sign-Up List send their ideas to Kuro, who creates a polling thread with the four ideas.
  * If someone does not have their idea ready, the next person in line submits in their place.
- Players vote on their favorite ruleset.
  * Would be easiest to do the voting as a regular forum poll, but alternate voting is a possibility as well.
- The most popular ruleset is selected.
  * The winner becomes the next host, and they are free to join back on the Sign-Up List.
  * If someone finishes in 4th place twice in a row, they are moved to the end of the Sign-Up List.
- The process repeats itself. Those who did not have their ruleset win may modify it if they wish.

The purpose of this idea is to give participants more control over the rulesets they play with. If there's a ruleset they won't enjoy, they won't vote for it. However, we still retain a Sign-Up List, and we avoid having the same 1-2 people from hosting every time. It's sort of a compromise between our current system and a direct popular vote. It's also more democratic than having an elite cabal of veterans tinker with the rules before they are enacted.

I would be willing to implement this system beginning with Mafia #59, which I am scheduled to host. I would happily risk losing my spot as a host in order to implement a better overall system for deciding hosts.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Solaris on March 30, 2016, 11:23:40 pm
We talked about this earlier, but I wanted to suggest incorporating popular vote into our process for selecting the next mafia host. My plan is outlined below.

- The next 4 players on the Mafia Sign-Up List send their ideas to Kuro, who creates a polling thread with the four ideas.
  * If someone does not have their idea ready, the next person in line submits in their place.
- Players vote on their favorite ruleset.
  * Would be easiest to do the voting as a regular forum poll, but alternate voting is a possibility as well.
- The most popular ruleset is selected.
  * The winner becomes the next host, and they are free to join back on the Sign-Up List.
  * If someone finishes in 4th place twice in a row, they are moved to the end of the Sign-Up List.
- The process repeats itself. Those who did not have their ruleset win may modify it if they wish.

The purpose of this idea is to give participants more control over the rulesets they play with. If there's a ruleset they won't enjoy, they won't vote for it. However, we still retain a Sign-Up List, and we avoid having the same 1-2 people from hosting every time. It's sort of a compromise between our current system and a direct popular vote. It's also more democratic than having an elite cabal of veterans tinker with the rules before they are enacted.

I would be willing to implement this system beginning with Mafia #59, which I am scheduled to host. I would happily risk losing my spot as a host in order to implement a better overall system for deciding hosts.
Support, 100%.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: CleanOnion on March 31, 2016, 01:49:07 am
We talked about this earlier, but I wanted to suggest incorporating popular vote into our process for selecting the next mafia host. My plan is outlined below.

- The next 4 players on the Mafia Sign-Up List send their ideas to Kuro, who creates a polling thread with the four ideas.
  * If someone does not have their idea ready, the next person in line submits in their place.
- Players vote on their favorite ruleset.
  * Would be easiest to do the voting as a regular forum poll, but alternate voting is a possibility as well.
- The most popular ruleset is selected.
  * The winner becomes the next host, and they are free to join back on the Sign-Up List.
  * If someone finishes in 4th place twice in a row, they are moved to the end of the Sign-Up List.
- The process repeats itself. Those who did not have their ruleset win may modify it if they wish.

The purpose of this idea is to give participants more control over the rulesets they play with. If there's a ruleset they won't enjoy, they won't vote for it. However, we still retain a Sign-Up List, and we avoid having the same 1-2 people from hosting every time. It's sort of a compromise between our current system and a direct popular vote. It's also more democratic than having an elite cabal of veterans tinker with the rules before they are enacted.

I would be willing to implement this system beginning with Mafia #59, which I am scheduled to host. I would happily risk losing my spot as a host in order to implement a better overall system for deciding hosts.
Support, 100%.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Espithel on May 18, 2016, 10:25:28 pm
After poking around in Root's rules, I've noticed a potentially huge exploit in most people's rules.
Root's rules are immune to this exploit, so I can talk about it freely.
I'd like to raise it to shield you lot from it in future rulesets.

Most rulesets have a rule that prevent people from throwing the game. This is a good rule.
This is the version of that rule used in Root's mafia:
- Players are not allowed to intentionally try to lose. Mafia may not kill each other through night kills or abilities, but they are allowed to lynch each other.

Here's how this exploit works:

A civilian, at the start of the game, PMs 2-4 people this exploit.
All people PMed and the person sending out the PMs all try to act as if they're throwing the game by claiming mafia; because they aren't mafia, the mod can't punish them. If any of the people PMed or PMing is mafia, they'll be modkilled if they try to do this, as that'll count as throwing the game.

This baffling show should cause one of the claimants to be lynched; this is why you PM multiple people. During the nightphase, everyone in on the plan then explains this exploit, and by the process of the host modkilling any mafia, essentially become confirmed. Assuming this all works, the civilians would start with 2-3 confirmed civs before the second day.

Obviously, this requires usage of PMs; if the host, or the majority of town, understand what the hell's going on, the plan fails. So me telling you all about this should cause this plan to fail.

Fix it as you please.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Fippe94 on May 18, 2016, 10:35:47 pm
I was under the impression that claiming mafia results in mod kill, regardless of wether you are mafia or not. Looking at some of the latest mafia, this does not seem to be the case. I am pretty sure that used to be a rule though (?)
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: CleanOnion on May 18, 2016, 11:28:11 pm
My impression was that people should be allowed to claim whatever they want.

In a situation like you have described, a mafia member would have two options:

1. Refuse to claim mafia.
2. Claim mafia and comply with the exploit.

In a situation like this, to not comply with the plan would be to reveal yourself as mafia - you don't want to be modkilled. Therefore, in order to not gamethrow, a mafia member should claim mafia and remain hidden (and then "admit" to actually being civvy once the plan is resolved.)

Mafia players who claim mafia in this situation are not gamethrowing and are remaining hidden. Mafia players who refuse to comply with the exploit to avoid being modkilled are essentially outing themselves as mafia, and are hence gamethrowing.

TL;DR: no
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on May 26, 2016, 01:30:46 am
So what I am thinking is a mafia with no roles besides mafia and civilian. Mafia members won't know who each other are. Lynches and night kills happen at the same time. Lynch voting is private by pm'ing the host. Mafia can accidentally kill each other. Night kill is random between the mafia targets or majority if they choose the same person, but civ targets always trump mafia targets. Each night phase players will get a choice of options to hopefully sway things towards their favor. Hopefully the options will change each night. The lore will support the gameplay. People will be required to post at least once a day phase, and not voting is not allowed. You will also be able to call someone out once a day phase to make them post. Thoughts?
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on May 26, 2016, 10:26:25 am
So what I am thinking is a mafia with no roles besides mafia and civilian. Mafia members won't know who each other are. Lynches and night kills happen at the same time. Lynch voting is private by pm'ing the host. Mafia can accidentally kill each other. Night kill is random between the mafia targets or majority if they choose the same person, but civ targets always trump mafia targets. Each night phase players will get a choice of options to hopefully sway things towards their favor. Hopefully the options will change each night. The lore will support the gameplay. People will be required to post at least once a day phase, and not voting is not allowed. You will also be able to call someone out once a day phase to make them post. Thoughts?
What would be the civvy:mafia ratio? It's an interesting idea, you should test it with 4-5 people in chat one time. (Testgames should definitely be played for such new meta, I think)
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on May 26, 2016, 02:03:51 pm
I'd probably start with the typical 1/5 that we use. Mafia can't really interact but there is no easy way for civs to ID mafia... both sides have a pretty big disadvantage compared to usual games.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on May 26, 2016, 03:00:17 pm
I'd probably start with the typical 1/5 that we use. Mafia can't really interact but there is no easy way for civs to ID mafia... both sides have a pretty big disadvantage compared to usual games.
Nah, the civvies often deal with problems like this. Sometimes the cop gets killed Night 1, then the doctor fails to save anyone. It would maybe equalize things a bit.

edit: It doesn't really work though. In mafia 44 one mafia would publicly reveal themselves to gather the team together. It worked, then it was like normal mafia again.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on May 26, 2016, 05:05:05 pm
Except a civ could do that too and then tell everyone who else claimed to be mafia.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on May 26, 2016, 05:19:54 pm
Except a civ could do that too and then tell everyone who else claimed to be mafia.
As I mentioned, it's something that already happened. The civs indeed tried to interfere, but it ended up with the mafia gathering together and all the civs who fake-claimed mafia being lynched (including the mafia member who started it). That one involved role abilities though, and it was also a first. It's not impossible though to correctly guess which claimant is a real mafia member and who's bluffing. And from then it's also not hard to hint some false informations to the civs.

By writing this down, I am making sure that people who will play in such setup can read this. I do not say the thing above because it's always working, but because it's better if the players are aware of all possible strategies and counter-strategies.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on May 26, 2016, 05:53:27 pm
Well if it is a major concern, a rule can simply state that no one may publicly claim to be mafia.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Espithel on May 26, 2016, 07:20:08 pm
So what I am thinking is a mafia with no roles besides mafia and civilian. Mafia members won't know who each other are. Lynches and night kills happen at the same time. Lynch voting is private by pm'ing the host. Mafia can accidentally kill each other. Night kill is random between the mafia targets or majority if they choose the same person, but civ targets always trump mafia targets. Each night phase players will get a choice of options to hopefully sway things towards their favor. Hopefully the options will change each night. The lore will support the gameplay. People will be required to post at least once a day phase, and not voting is not allowed. You will also be able to call someone out once a day phase to make them post. Thoughts?

The mafia I am about to host is similar, but quite similar to what you've suggested.
It's a fixing of mafia 46 - a nearly-purely no-role mafia with 5 doctors. It failed horribly.

The issue with elements mafia in general is just how many sheeples there are. A minority - a handful, even - of people actually progress the game. The rest just nod along and don't think for themselves.

That's why we kinda need all these special roles; people don't scumhunt without them.

Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: rob77dp on June 24, 2016, 08:11:01 pm
Restrict and eliminate out-of-thread and non-team-pad (i.e. - a mafia pad by organizer) or game-organizer-specific-pads (maybe scripted roles like Masons or such).

Secret, private, and backroom dealings in chat PM and forum PM are way beyond what mafia games are meant to be and quite frankly it sours me that such craptastic craptactics are employed by players I would hold in higher regard than that. A lot of the blame is on the player initiating such crud but a good deal lays at the feet of us other players who respond to and engage in such underhanded playstyle grind my gears.

NO this is not because I am out D1 in current game. If you look my style adjusted while an active civ in previous game where Root's rules BANNED such activity. If players want to do chat-style mafia then go play that style somewhere that it isn't based on a forum intended to be a forum game.

(Note: I am a bit heated right now but tried to be honest and sincere above - I reserve the right to come back later and edit the heck out of this post. Thanks) :)
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Fippe94 on June 24, 2016, 08:54:11 pm
You can't blame players for using strategies that are within the rules. Limiting stuff is up to the organizer, while the players are (and should be) free to use anything allowed.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: rob77dp on June 24, 2016, 09:31:45 pm
You can't blame players for using strategies that are within the rules. Limiting stuff is up to the organizer, while the players are (and should be) free to use anything allowed.

Yes, I agree as does my post.

Basically, it is strongly my opinion that this:
RULES:

11. All mafia discussion has to occur either in this topic or via PM. The mafia will be allowed to talk in a titanpad created by the host.
rule is intended to do what Root did in his mafia which was having the thread be the place the game occurs within having a few specific exceptions for game-aspects like a mafia pad or Masons-type-civ-role pad which would be a TPad or similar setup and monitored by the host. The wording really ought to have "or via PM" removed. I will argue this point vehemently, insistently, and consistently from this point forward until the change is made.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: CleanOnion on June 24, 2016, 11:02:07 pm
While I agree with this, it remains up to the host to decide their own rules.

However I think the "standard" should be that nothing leaves the thread, with the except of mafia and mason conversations which happen in a host-monitored titanpad.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on June 25, 2016, 06:49:36 pm
I wrote up the rules for my proposed mafia game. Thoughts are welcome.


Mafia XX - The Experiment


Ah, hello my friends. I see you are all awake. Now, don't be alarmed! Each of you has been selected to participate in this... experiment. The strangers around you are all in the same predicament you are. Perhaps you will find some comfort in this. Look around you. The faces you see here may very well be the last you ever see. Now look further, at your surroundings. You will notice that I have provided all of you with great comfort for the duration of your stay here. And along the wall, you will see a door with your name above it. This room will be your own. Inside your room, you will find a computer with which you will participate in our experiment. Rest assured, no one will be entering your room besides yourself.

You may be wondering what this experiment entails. Allow me to explain. The goal for each of you is to survive until the end of the experiment. What marks the end of this experiment? Well, I have taken the liberty of choosing some amongst you. Each day, these "Chosen" will select one of you for... removal. Once removed, there is no coming back. But rest assured, the Chosen are not aware of each other's presence or identities. Additionally, a secret popular vote will be cast each day. The winner of this popular vote shall also be removed. The experiment shall end once only one group remains: the Chosen or the Others.

More information shall be provided to each of you on your personal computers. You will also be informed whether or not you have been Chosen. Please enjoy your stay here, everyone. I look forward to working with each of you!


RULES:

1. Sign up by writing this message in this thread "I wish to play, have read the rules, and I agree that under no circumstances shall I communicate about this mafia game with anyone still playing if I am removed from the game." If you have been removed from the game, go to the host with any questions or suggestions.
2. Each round will consist of only one phase. The Chosen's "mafia kill" and the secret popular vote occur at the same time. I will allow for four days for each round, but rounds will end earlier if all votes are in. If everyone is active, the game will progress quite quickly.
3. Use any form of communication you like with other players. You can PM, phone call, snail mail... I don't care. I want to encourage secret alliances and risky play. You may only paraphrase discussion that occurs outside this thread.
4. Every round will have one "event." Everyone may participate and will be given a list of options they can choose from. If you have any ideas for events, you can PM them to me. You don't have to participate in the events.
5. Everyone must vote for a lynch target each round. Chosen must vote for a lynch target and a mafia target. Failure to do so twice during the game will remove you from the game.
6. You must post at least once during each round. Additionally, you may force a player to post once a round. You may only be forced to post once a round. Simply state "Player_name, I am forcing you to reply to this post" to activate this.
7. Lynch votes will be PM'd to the host. Any voting done inside the thread will not count. All other actions (mafia kills and event choices) should also be PM'd to the host.
8. Voting for "No Lynch" is not allowed. You must vote to lynch another participating player every round.
9. Everyone must always claim to be Chosen (aka a mafia member) unless given permission by the host.
10. Mafia/Chosen begin the game without knowing each other's identities.
11. You may not edit posts.
12. The most recent choice by the Chosen for their target will be the one killed, unless their is a majority agreement. However, if a Chosen has the majority of these votes, an Other shall be killed instead if they had any votes. Chosen can be killed by other Chosen.
13. Lynches happen before Chosen kills, so Chosen may include a backup vote for their target each round if they are concerned their target will be lynched.
14. Your actions should be primarily motivated by this mafia and not on previous mafias or other interactions. Using behaviour from previous mafias as a scumtell is encouraged, but revenge and grudge kills for events in past mafias and other events are not allowed.
15. The host reserves himself the right to adjust the rules even after the game started.
16. Breaking any rules is subject to punishment at the discretion of the Forum Game Organizer and the host, potentially including removal from this mafia, banning from future mafias, or banning from other forum games.
17. The host and the Forum Game Organizer have the last word in any dispute. Do not argue or impersonate them in any way.


How to play Mafia:

Mafia is generally played between two teams: Civilians (Others) and Mafia (Chosen). The civilians are the main group, and they enjoy the minor advantage of being a majority. Every day, the civilians post in the thread to discuss who is likely to be mafia, and place a vote on who they think is being scummy (a.k.a. mafia-like or anti-civilian). One thing to note is that your Voting Total signifies the total of votes placed on you, and Voting Power stands for how many votes you actually place on someone when you vote on them (everyone has a standard Voting Power of 1). At the end of the day the host tallies up all the votes and considers all skills affecting the voting; the person with the most votes on them is killed (termed as lynching), and all their info is revealed. The Mafia will choose one person to kill (remove) from the game each round as well. The game ends when all members of one group are removed or it is impossible for one group to eliminate all players of the other side.



PRIMARY ROLES:

Others
Your main goal is to kill all Chosen in the game. This is done by using the lynch system.

Chosen
The "mafia" of the game. Your goal is to kill Others, until they are all dead or unable to fight back in any way. Every round, each Chosen can vote for a target by sending a PM to the host. The target with the most votes is killed, or the most recent vote decides the kill if there is a tie.

There are no other roles in this game.


Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: CleanOnion on June 25, 2016, 08:44:46 pm
I love it

Can we have an example of an event?
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on June 25, 2016, 09:37:53 pm
Sure. One event would be about swapping. You can choose to swap with another person, swap two other people, or lock yourself in place. If you swap with someone and were the target of the lynch or mafia kill, that person dies instead. You can also lock yourself in place, but any swapping that other people did to you before you locked yourself still occurs.

Some rounds would give everyone several vote manipulation options, some would be about gathering role information, etc.

Oh and there's always the chance that I'll reveal everyone's choices. Think I'll also reveal the secret lynch votes. Some events wouldn't have reveals.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on September 07, 2016, 09:40:32 pm
Onion and I have restructured the stickies in the Forum Games section to reduce clutter.

Mafia Achievements have been merged into the Master of Games thread.

The Forum Game Ideas and Transfers Thread has been merged into the Oracle general rules thread.

The Mafia voting thread will be merged into the Mafia Signup List thread after the current vote ends.

The title of this topic has been changed to reflect its purpose to include general discussion about the forum games section.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Solaris on September 21, 2016, 05:22:37 am
Signups for the next mafia should start at either....

A) When all of Mafia/3rd party/as fits by ruleset is killed
B) When there's 1/2 days left before the Lynch or Lose situation

This prevents a mafia from being eclipsed by another mafia, potentially throwing the game, such as my mafia is in risk of. Puts a bad taste in my mouth about hosting again.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: skyironsword on September 21, 2016, 06:26:16 am
Then don't host again.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: CleanOnion on September 21, 2016, 06:57:21 am
Didn't you retroactively extend a timer by 5 days?

EDIT: no
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on September 21, 2016, 09:50:35 pm
Signups for the next mafia should start at either....

A) When all of Mafia/3rd party/as fits by ruleset is killed
B) When there's 1/2 days left before the Lynch or Lose situation

This prevents a mafia from being eclipsed by another mafia, potentially throwing the game, such as my mafia is in risk of. Puts a bad taste in my mouth about hosting again.

The current system for running mafias came about based on the results of this poll. (http://elementscommunity.org/forum/forum-game-archive/(temporary-poll)-double-mafias/) It was always intended for there to be overlap, but it never happened until now because either Kuro started the next mafia late, or the previous mafia ended early. There would have been no overlap this time either if the last mafia hadn't dragged it out for no reason. Regardless, with the exodus of mafia hosts, there is no longer any need to try to rush through mafias. I will ensure that there is no overlap between actual gameplay in the future.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Espithel on September 21, 2016, 09:55:29 pm
Speaking of which, I'll have to withdraw as a mafia host because COLLEGE OP SO MUCH WORK HELP ME HELP US ALL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

Thank you for understanding, apologies in advance.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on September 22, 2016, 12:54:04 am
Regarding m63:

Not revealing information after death is a cardinal rule of mafia. It should always be known as being in place. It violates the spirit of the game.

Submachine was given a warning, but I don't find this to be enough. I think he should be outright banned from mafia, if not forum games, for several months, if not permanently.

Those who supported him should also be suspended from mafia for a short period of time.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Solaris on September 22, 2016, 12:58:24 am
Didn't you retroactively extend a timer by 5 days?
rofl, seriously. You're IN the game. Was there ever a 5 DAY discrepancy between rounds? No. That was clearly a joke, as I updated the round 1-2 hours later.

Disappointed as a whole with mafia at the moment.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: skyironsword on September 22, 2016, 01:03:54 am
Submachine made a mistake.

You should probably forgive him though. It wasn't that bad.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on September 22, 2016, 01:11:11 am
Regarding m63:

Not revealing information after death is a cardinal rule of mafia. It should always be known as being in place. It violates the spirit of the game.

Submachine was given a warning, but I don't find this to be enough. I think he should be outright banned from mafia, if not forum games, for several months, if not permanently.

Those who supported him should also be suspended from mafia for a short period of time.

I find that a bit drastic lol... people make mistakes, best to let them learn from this mistake. Everyone now knows this was a mistake and it will never happen again. Sub's warning should be a global warning, even for players that come here to play years from now. We can call it the "don't be SUBversive" rule. Jokes aside, it's important to know when punishment is appropriate. Punishment is for changing behavior, protecting others, and setting an example. You should never make an initial punishment worse than it needs to be, as that is just being cruel. I feel that a global warning will suffice here, and temporary to permanent bans can be enforced from here on out.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on September 22, 2016, 01:19:15 am
I find that a bit drastic lol... people make mistakes, best to let them learn from this mistake. Everyone now knows this was a mistake and it will never happen again.

I really don't agree. Submachine has a history of loopholing and subverting rules.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on September 22, 2016, 01:23:20 am
I am not aware of any previous incidents. Can you point them out to me?
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: killsdazombies on September 22, 2016, 01:23:56 am
this entire mafia is under the brand of "all rules are subjective, the host is god" Sky herself changed the rules to make it legal. Calm down dd. I agree it was sour, and I do disagree with subs choices. Do I think he deserves a perma or even extended ban? god no. He should be warned and we should move on. If the game was more serious I'd see him banned for a game or two at most, but I think you're overreacting.


I do see where you're coming from though, it is... deplorable. I just disagree with your reaction.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on September 22, 2016, 01:27:39 am
Sky herself changed the rules to make it legal.

Cheating should go above the host. Everything else, fine, let the host do what they want. Revealing information after death and throwing the game are the two things that should always be disallowed and punished.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on September 22, 2016, 01:35:26 am
I am not aware of any previous incidents. Can you point them out to me?

I recall several, but honestly I'm just tired of this whole incident so I don't really care to look for them. I just wanted to make my opinion known.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: skyironsword on September 22, 2016, 07:13:19 am
Nevermind. Let's ban Submachine.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: UTAlan on September 22, 2016, 10:59:44 pm
2 rule proposals:

1) If you request to be modkilled (maybe if you're modkilled at all?), you are banned for 1 mafia.
2) All standard mafia rules that apply in a given mafia must be included in the host's OP to ensure everyone understands which rules apply.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on September 22, 2016, 11:36:30 pm
Unless the host says those rules don't apply.

Basically what it should be is that if the rule is not in the rules post, it is not part of the game. That way there will never be any questions. If a rule is missing and you think it should be in there, tell the host during game voting or sign ups. We review rules before games get approved for a reason, and this is that reason.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: skyironsword on September 23, 2016, 12:00:17 am
They did apply. They always applied. I was trying to get Sub out of his punishment.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: killsdazombies on September 23, 2016, 12:12:14 am
The entire mafia I's meant to troll the fgos (linkcat specifically). Really, that's what this game is doing if you think about it
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: UTAlan on September 23, 2016, 12:41:37 am
They did apply. They always applied. I was trying to get Sub out of his punishment.

I agree that they applied, and it was clear to me, but apparently it wasn't clear enough. This isn't a criticism of you or your mafia in any way, just trying to keep something like this from happening again.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on September 23, 2016, 12:58:44 am
Submachine is hereby banned from participating in or hosting any forum game in this section for two months, until November 23, 2016. This ruling is final.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: killsdazombies on September 23, 2016, 03:39:35 am
2 rule proposals:

1) If you request to be modkilled (maybe if you're modkilled at all?), you are banned for 1 mafia.
2) All standard mafia rules that apply in a given mafia must be included in the host's OP to ensure everyone understands which rules apply.


^ I agree with these btw, I hope they are taken seriously by the FGOs
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on October 14, 2016, 11:24:38 pm
It always bothers me when staff members don't reply to feedback in their feedback thread, and here I went and did it myself.

1) I do not intend to implement a system like this with the current state of mafia.
2) Something similar to this had already been planned, and will be in the next mafia.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on November 29, 2016, 03:37:30 am
What do yall think of a game where instead of voting for who to lynch, you vote for who to save? Make it so players can't vote for themselves and if there is a tie, voting happens again but you can only vote to save any of the people that just tied for the least amount of votes. The game would take longer, but it would be very interesting to play. I imagine this format could fit in to any mafia ruleset.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Espithel on December 03, 2016, 07:37:52 pm
Save the cop.
All the time.
Every day.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: kaempfer13 on December 03, 2016, 08:11:26 pm
What do yall think of a game where instead of voting for who to lynch, you vote for who to save? Make it so players can't vote for themselves and if there is a tie, voting happens again but you can only vote to save any of the people that just tied for the least amount of votes. The game would take longer, but it would be very interesting to play. I imagine this format could fit in to any mafia ruleset.
So like
1. Mafia chooses a target for the night of the next day
2. people discuss who to save
3. if they save the nightkill for that night (chosen before the discussion) a random mafia member dies?
or
Civilians have superpowers to reveal and eliminate Mafia members (having both powers in the same person should require a day for each action and probably be a unique faceup ability, accidently elimininating a civilian results in effective death of both civilians or sth)
1. Mafia chooses a target for the night of the next day
2. people discuss who to save
3. Noone dies if the nightkill matches the majority vote

or
1. people discuss who to save
2. Mafia chooses a target
3. Mafia wins
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on December 03, 2016, 08:26:37 pm
1. During the Day, people vote for the lynch and whoever has the least votes is lynched.
2. During the Night, mafia Nightkills someone.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on December 04, 2016, 02:32:05 am
Linkcat's interpretation is correct. Would it work for a mafia game?
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on December 04, 2016, 02:46:55 am
It would definitely work for a mafia game and I would like to see someone try hosting it.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Demagog on December 04, 2016, 06:26:56 pm
You missed the part where I said ties for the least vote make voting continue but you can only vote on the players that tied. No RNG needed, unless people are voting so that it's tied every time with all remaining players that people are voting (or not) for.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on December 04, 2017, 10:07:25 am
Anybody is free to host any forum game they want, including mafia, and I will fully vet it with you. I simply don't have the time or motivation to run games myself.

No, you can't run F&H.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: DoubleCapitals on December 04, 2017, 05:15:43 pm
Link: I've an idea i wanna flesh out, but, I'll do it after finals
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Thingyman on April 17, 2018, 04:22:52 pm
Hi guys

Season 5 of the Mafia Championship is coming up. 170 communities will be participating this year - and I'm hoping that you will once again be one of these :)

Deadline for choosing a rep is May 1, but if you are interested, please let me know before then and I'll lock down a spot for you guys.

More information here: https:// docs.google . com/document/d/1E9x7nJkSPmv1ZtSKFdSmLsvD4DQoX13i2MA9VG5p4W4/edit
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Thingyman on April 22, 2018, 12:06:50 am
Don't be shy :D

To the lazy I'll paste the invitation here instead of linking

____________________________

INVITATION TO THE MAFIA CHAMPIONSHIP (SEASON 5)

Hello there! :)

It is with great pleasure that I hereby invite your community to take part in Season 5 of the Mafia Championship.

The Mafia Championship is an annual forum tournament series that pits representatives from various online Mafia (aka Werewolf) communities against one another as they compete to determine the Internet’s greatest forum Mafia player. Each participating community democratically elects one person to represent them and be their “Champion”.

The whole thing started back in 2013, and since then more than 225 different communities and 50+ different nationalities have been represented.

I hope it sounds like a fun and exciting event :)

1. DO YOU ACCEPT THE INVITE?

If you agree to participate, the deadline for selecting your representative is May 1. If this is too soon for you to decide on anyone, let me know and we can work something out.

The games will take place on Mafia Universe. If it’s okay, I can link directly to the general discussion thread regarding this topic on Mafia Universe.

Important notes
2. SEASON 5 FORMAT

The tournament structure
The setup explained very briefly (more details on host site)
This (view picture below) is a semi-open grid setup meant for 17 players: 4 mafia versus 13 townies. First you randomly select a number to decide the mafia team's composition of Power Roles (1-2), then you randomly select a letter to decide the town's composition of Power Roles (A-E). Fill in the number of Vanilla Townies needed to make the town team have 13 members total, and you have your setup.

(https://i.imgur.com/3mIrAVM.jpg)

*Town Jack of All Trades: 1x Vigilante, 1x Roleblocker, 1x Tracker.

Relevant mechanics info
3. SEASON 5 TIMELINE

There will be 10 Qualifying Games, and your representative plays in just one of these. They will have start dates during the months of May and June. So in other words, as long as your representative can play sometime during that period, they should be good and I’ll make sure they get scheduled into a game that suits their schedule well. I.e. if your rep is busy until June, that isn’t a problem.

Wildcard games will be played in July, and the Finale Game sometime in August/September (whenever we can work out something that suits everyone).

If you want to get in contact with me ASAP, you can find me on Discord (Thingyman#6075).


Kind regards,
Thingyman
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Thingyman on May 03, 2018, 04:12:19 pm
If anyone is interested in repping Elements this year, please let me know before the week is over.

A little video to hopefully get you hyped about this season - would love to add your community's name to it :D

Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on April 25, 2019, 09:45:39 am
As you can see in the messages above, last year we were invited to the Mafia Championships again. I asked everyone I was comfortable sending if they wanted to go, but they all said no, so I didn't send anyone. This year we were invited again, and I asked everyone I was comfortable sending that I didn't already know couldn't go, and they all said no. However, this year I am more available, so I decided to go myself.

If you don't know what this is, the information is here: https://www.mafiauniverse.com/forums/threads/21905-Season-6-General-Information

PM me if you want to be an alternate. I'll update before the game starts.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: DoubleCapitals on April 25, 2019, 05:11:46 pm
Putting this down here so I won't forget. I've got a theme in mind, but I need to flesh that out.

Thought I'm pretty sure you can guess what it is.

1) All mafia rules apply, unless they don't.
2) Every member is a town member. In addition to their secondary role, players can either Nightkill (EoR) or Protect (EoR).
3) If 0 < n < # of players/6 (or some other arbitrary number) players would die in the round, convert all players who performed a successful Nightkill into mafia. They lose their secondary role. Otherwise all nightkills are nullified.
4) After 7 days, if mafia has not been determined, randomly assign # of players/6 members as mafia. They lose their secondary role.
5) As long as n < # of players/6, mafia may, instead of performing a Nightkill, Tempt (ER) a town member to convert to mafia. The player chosen will accept or reject this offer on the following day.
6) I'm not sure if I want to play this with hidden mafia (Like Mafia 44 (http://elementscommunity.org/forum/forum-game-archive/elements-mafia-44-by-qwerter/), Mafia 50 (http://elementscommunity.org/forum/forum-game-archive/elements-mafia-50-by-kuroaitou/)) Probably not.

Thanks for balancing, and tell me if this is suited for not-a-mafia-forum-game instead.




EDIT:

[21:07:52] ‹DoubleCapitals› Yeah
[21:08:17] ‹DoubleCapitals› I realise: Players decide at the start of the game whether they want to be mafia. Select from pool randomly as needed
[21:08:29] ‹DoubleCapitals› Is much faster and achieves the same thing
[21:20:16] ‹DoubleCapitals› the gimmick being supposed to be "People get to choose whether they wanna be bad" plain and simple
[21:20:19] ‹DoubleCapitals› I'll edit
[21:20:27] Guest-Seraph-23693 joined.
[21:20:46] ‹DoubleCapitals› then it'll be Dusk, people get secondary roles, and choose whether they wanna be maf, night , decisions resolve
[21:20:57] ‹DoubleCapitals› balance town and mafia count as see fit
[21:22:17] Guest-Seraph-23693 left.
[21:22:54] ‹DoubleCapitals› ..yeah the complicated ruleset is obviously leftover from theme
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: iancudorinmarian on June 01, 2019, 12:20:25 pm
Bring PMs back. No more chat mafia. It leads to situations like you see in the current mafia: votes are pretty much set on someone dying and then suddenly whoever is in chat at deadline time can pretty much completely change the votes by discussion with no chance to defend for the lynched person. Look what happened to poor JCJ and me.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: dawn to dusk on June 01, 2019, 12:22:45 pm
Petition: Make the deadline not be when I am sleeping because that was inconvenient to me
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on June 04, 2019, 08:11:37 am
I am not familiar with all functions of Discord, but until the following things get sorted out, I highly advise against using it in any future mafias:
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: JonathanCrazyJ on June 04, 2019, 10:30:37 am
Just never have chat allowed. PMs are fine, chat is a ballache.

Sorry for deadpost
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: antiaverage on June 04, 2019, 12:02:03 pm
I am not familiar with all functions of Discord, but until the following things get sorted out, I highly advise against using it in any future mafias:
  • Discord voice chat: Everything said in voice chat cannot be tracked.
  • Deleting messages: Discord messages can be deleted without trace.
  • Fake usernames: Anyone can log in and pretend to be someone else. If someone creates a new account just for this, it cannot be tracked who the account belongs to.
  • Editing messages: Messages can be edited multiple times. If Discord only shows the last modification, untrackable information can be created.

We can likely address all those things in Discord, but for now I made you a blab channel that shouldn't be accessibly by guests.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: dawn to dusk on June 04, 2019, 12:13:39 pm
I am not familiar with all functions of Discord, but until the following things get sorted out, I highly advise against using it in any future mafias:
  • Discord voice chat: Everything said in voice chat cannot be tracked.
  • Deleting messages: Discord messages can be deleted without trace.
  • Fake usernames: Anyone can log in and pretend to be someone else. If someone creates a new account just for this, it cannot be tracked who the account belongs to.
  • Editing messages: Messages can be edited multiple times. If Discord only shows the last modification, untrackable information can be created.
We can likely address all those things in Discord, but for now I made you a blab channel that shouldn't be accessibly by guests.
I'll follow on
Voice chat is the same as private chat. It's forbidden by default, with no real way for the FGO to know otherwise (I don't condone this but it's kinda true)
Deleting and editing messages can be removed from a #mafia chat by editing permissions to the channel
Fake usernames: Guests in chat are somewhat similar. Someone can easily change their IP address and enter chat as an unknown guest. Furthermore, you can require people to have a "Mafia" role to post in, or even see the channel. Note as well, that I do not condone being an unknown guest.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Espithel on June 04, 2019, 02:49:36 pm
Deleting messages: Discord messages can be deleted without trace.

There are several bots that track discord message edits and deletes.

(https://cdn.discordapp.com/attachments/413864880496443394/585480155150024704/unknown.png)
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on June 05, 2019, 08:00:19 am
Opposing opinions were stated in chat about what counts and what doesn't count as talking about mafia, so we should clarify it. This is a joined effort, so share your opinions please. The current rule is as follows:

"9. [...] You may communicate in the official Elements chat, but all relevant messages MUST be posted in this thread."

This rule should not be used when the shared information is not relevant enough. For example, if someone asks if another mafia player is online, that should not warrant a modkill. However, asking about a game mechanic can be relevant to all other players. So where is the boundary?

For starters, we had a long chat about whether talking about chatlogs is relevant enough to warrant a modkill. It is a game mechanic, but it would suck to modkill someone just for that.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on June 05, 2019, 08:18:43 am
There are several options for how we deal with chat after Mafia 71, but none of them will involve the required posting of chat logs, so any discussion on this will only be relevant for Mafia 71.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on June 16, 2019, 07:17:24 pm
There are several options for how we deal with chat after Mafia 71, but none of them will involve the required posting of chat logs, so any discussion on this will only be relevant for Mafia 71.

Now that Mafia 71 is over - are there any options you're considering as a general rule?
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: kaempfer13 on June 16, 2019, 08:04:45 pm
With mafia having its own chatroom there is no need for logs; would be nice to not have to go to history to see anything at all though

(there is no annoyance when no other stuff gets posted inbetween and after, its essentially a direct extension of the thread then)
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on June 17, 2019, 06:52:42 am
The discussion rules we used for 71 have worked in the past, but this time it got out of control, so it is no longer one of our options, which are now as follows:

1) Free communication
2) Blab allowed but only in a separate mafia room
3) Thread only

After 72, we will have played a game with 1), a game similar to 2), and a game with 3). Then, having gotten a feel for all of the options, we will decide what direction we want to take.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: JonathanCrazyJ on June 17, 2019, 09:47:12 am
The discussion rules we used for 71 have worked in the past, but this time it got out of control, so it is no longer one of our options, which are now as follows:

1) Free communication
2) Blab allowed but only in a separate mafia room
3) Thread only

After 72, we will have played a game with 1), a game similar to 2), and a game with 3). Then, having gotten a feel for all of the options, we will decide what direction we want to take.

Kinda dont mind changing it up, not sure finding "the best" way and sticking to it is the way, creates a slightly different dynamic and game changing allowed comms options (like allowing pms)
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Espithel on June 17, 2019, 12:41:12 pm
Isn't the mafia blab really broken right now?
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Linkcat on June 18, 2019, 05:38:31 am
My Championship game has started.

Information: https://www.mafiauniverse.com/forums/threads/21905-Season-6-General-Information

Game thread: https://www.mafiauniverse.com/forums/threads/23018-Season-6-Game-11-Love-and-Hate-Mafia-The-Mafia-Championship

Spectator chat: https://discord.gg/zdeEhcg
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: ddevans96 on June 18, 2019, 06:46:06 am
Spectator chat: https://discord.gg/zdeEhcg

tfw I'm banned
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: MasterWalks on June 18, 2019, 11:19:08 pm
My Championship game has started.

Information: https://www.mafiauniverse.com/forums/threads/21905-Season-6-General-Information

Game thread: https://www.mafiauniverse.com/forums/threads/23018-Season-6-Game-11-Love-and-Hate-Mafia-The-Mafia-Championship

Spectator chat: https://discord.gg/zdeEhcg

Please dont die D1. You are already the person with the second most votes lol.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: Submachine on June 19, 2019, 07:51:06 am
Those links do not work for me. :( What is going on currently? Why is Linkcat getting voted?
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: vagman13 on June 19, 2019, 08:40:39 am
That Rosen guy is getting fried.Link seems safe for now.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: kaempfer13 on June 19, 2019, 08:51:48 am
Link was voted for thinking daystart day 1 reads are ridiculous (whether him providing some reads later helped or hurt I cant tell)
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: kaempfer13 on July 08, 2019, 02:00:29 am
How could you not see that poke was scum? I mean grendel already threw, but you would have piled on the mistake.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: kaempfer13 on October 18, 2019, 09:37:26 pm
Does anyone (1 or 2 people) want to play as hydra with me in this hydra event, where each hydra represents a community? https://www.mafiauniverse.com/forums/threads/24269-Hydra-Event-2019%21
Hydras have the advantage that you dont always have to be ready to answer so long as your buddy can and that you can exchange strategies. Hydra accounts are shared so you dont really have to worry about signing up, I can handle that for you. I would like to have some contribution though.
Title: Re: General Discussion & Mafia Ideas, Balancing, and Critiques
Post by: serprex on January 26, 2021, 02:48:38 pm
Came across a neat paper on language analysis in online mafia: https://web.stanford.edu/class/archive/cs/cs224n/cs224n.1194/reports/custom/15722645.pdf
blarg: