Current state of the game:
Physsion - co-hosting
dawn to dusk -
symbol (dead, 4th)
Kuroaitou -
symbol (dead, 6th)
Linkcat -
symbol (dead, 3rd)
ddevans96 -
symbol (dead, 9th)
mathman101 -
symbol (dead, 1st)
qwerter -
symbol (dead, 8th)
eljoemo -
symbol (dead, 7th)
russianspy1234 -
symbol (dead, 2nd)
kirbylover314 -
symbol (dead, 10th)
gavsword -
symbol (dead, 11th)
flyingcat -
symbol (dead, 5th)
The game has finished, and mathman101 has won!
Points for master of games:
mathman101: 3 points
russianspy1234: 2 points
Linkcat: 2 points
dawn to dusk: 1 point
flyingcat: 1 point
Kuroaitou: 1 point
Hang on tight for the next tag game. mathman101 will be hosting it!
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Rules====
ObjectThe object of this game is to avoid being tagged, and if tagged, tag someone else as soon as possible to remain in the game. The game is designed to encourage alliances, long or short, between people.
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Round 0: SignupsPlayers sign up by posting in this topic below and saying which symbol you want to use (Smileys are allowed, but the underworld and rainbow symbols are reserved for game use, sorry if you wanted either of them!). This game has no upper limit of players, but it must have at least 3 players. At least 7 players are recommended.
The game has already started. I might feel generous and allow you to join now, but don't count on it.
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Round 1: Who's it?Each player starts with 20 points. These points serve as your life meter.
To decide who is it, each player submits a bid within 4 days. The person who submits the lowest bid is it; all other players have their bid deducted from their points.
If multiple people submit the same lowest bid, one person chosen by RNG becomes it, and the others have their bid deducted.
Try to plan well, as hasty bids could knock you right out of the game before it even begins!
This is also the time to start planning your alliances.
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Round 2: Let's place people. The map is a 5*5 grid for up to 10 players, 6*6 for up to 15 players, or even larger for more people.
I will place people randomly in the grid and show it, along with the coordinates of every player.
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Round 3: Moving around and collisions Each round lasts for 1 day. In each round, submit a PM to me saying which of 11 directions (north, south, east, west, northwest, northeast, southwest, southeast, rest, nothing, or teleport) you want to move. At the end of each round, I will show which way you moved and the map and game state as a result. If you don't send a PM, I will assume you don't want to move, and will deduct 1 point for inactivity.
The compass directions move you in their respective directions. Resting and doing nothing keep you in place. Teleporting puts you in a random position on the grid, but can only be done right after a person is tagged or you used teleportation last round.
You recover .5 points if you rest and aren't collided into by someone else. If you are collided into while resting, you lose 2 points instead, the person that bumped you gains 1, and you're stunned for the next turn. I will charge 3 points for a random position change.
If you collide with another person, neither person moves, and the person bumped loses .5 points (unless they were resting, otherwise see above). Collisions happen if
- You try to trade places with another person
- You try to go to the same space as another person
- You try to go on a diagonal path crossing another person's
Collisions are resolved in this order:
- The first kind
- The second kind and all collision chains resulting from them
- The third kind and all collision chains resulting from them
If there are still unresolved collisions, the second two are looped until all collisions are resolved.
If a person is counted in a collision, that same person is considered still for later collision resolutions.
If three people run into the same space at the same time, all of them are counted as having collided into each other. This applies for more people at once.
Collisions of the same precedence are considered as happening simultaneously.
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Round 4: You're it, now what?When you are it, your points are reduced by 2 each turn you are it. Tagging someone else is top priority when you are it!
While you are it, you also send a command telling which one person you want to turn it if you collide into them. If this action is successful, the person becomes it, and you are freed of "it-ness". Now you've got to run from this newly it person! (The tag command is not shown in the game state, but who is it is shown.) (Also, if you don't specify a person you want to tag, then you can't tag anyone.)
You can't move faster than the person you're chasing, so convincing others to herd the person or betraying others will probably be needed to tag others.
You can choose multiple people you want to tag for a turn, but it costs 1 point per extra person you select.
Friendly tags are allowed, and can help your team if used wisely.
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Round 5: Elimination and scoringWhen a person runs out of points, they are out of the game. The game goes on until there is one person left.
To transfer it-ness after elimination, the most recent person still in the game to be it becomes it again. If there is no such person, a random person is selected to be it.
For master of games, first place gets 3 points, second and third place gets 2 points, and 4th to 6th place gets 1 point. First place also gets to host the next game and can choose co-hosts. Good luck to everyone!
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