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Offline KuroaitouTopic starter

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Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202290#msg1202290
« on: August 26, 2015, 07:12:18 am »
Spoiler for Posting etiquette:
PLEASE
WAIT
FOR
THE
HOST
OF
THIS
MAFIA
TO
POST
THEIR
GAME.
-
THANK
YOU.
« Last Edit: August 26, 2015, 10:57:00 am by Kuroaitou »

Offline Submachine

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202295#msg1202295
« Reply #1 on: August 26, 2015, 10:17:58 am »
The Werewolf Game

Are you new? Here is how to play:

Spoiler for Skip me if you already played Mafia games~:
The players in the Werewolf Game are separated into 2 groups: Humans and Wolves. The Humans are the main group: they heavily outnumber the Wolves in the beginning and they win if all the Wolves are dead. Every day they can discuss in the thread who is likely to be a Wolf and place a vote on whoever they think is suspicious. At the end of the day, the person with the most votes is killed (termed as "lynch" or "daykill"), and their identity is revealed. Then starts the Night Phase...

That’s when the Wolves get active. The Wolves know each other from the beginning and their ultimate goal is to eliminate all the Humans. They can speak and vote during the day, trying to look like a Human. But when night falls, they are able to secretly choose and kill a player (termed as "wolfbite" or "nightkill").

During the night, every player can use their skills which they get in the beginning of the game. Use them to your team's advantage whenever you can.

And that is all for now, good luck and have fun playing the Werewolf Game! :)

RULES

Spoiler for You might want to read me at least once - or only the things in RED if you are in a hurry~:
  • Players must post in this topic to sign up, just make it obvious that you want to sign up and not just following the thread. All roles will be randomly assigned when the signup ends.
  • Players may not post, chat, or PM anything related to the Werewolf Game if they have been killed, removed, or withdrawn, with the exception of a minor 'death' post upon their death containing no game information. (Example: "Blergh! I'm killed~")
  • Players must vote at least every second day phase, unless they have a viable reason not to do so (holidays, funerals, serious occasions, etc). If you wish to withdraw from the game, post in this thread, but do NOT reveal any game information. Players who do not vote for 2 consecutive days (and without viable reasons) will be removed from the game. However, considering War, players do not need to vote during the first day.
  • You cannot show (quote, printscreen, pastebin, etc) private discussions and host messages to anyone not involved without the permission of all involved players and the host. However, wolves can show other wolves private discussions between them and other players or the host.
  • Players are allowed to talk in chat about mafia, but should remember general chat and mafia rules.
  • Players are not allowed to edit and/or remove posts. Instead of editing or deleting posts, players may post again with any necessary changes (this is called EBWOP, meaning "edit by way of post"). You can also request the host to change your post if you find it necessary.
  • Any flaming, trolling or unnecessary cursing (apart from abbreviations containing curse words commonly used in either mafia or real-life slang) will not be tolerated. Appropriate actions will be taken if any of this occurs.
  • The moderator and host have the final say in any dispute. Players should not argue with or impersonate the moderator or the host.
  • When PMing the host for anything associated with the game, it is highly advised to include "Mafia" or "Game" in the subject line. Otherwise, your PM may accidentally be overlooked.
  • Disputes and private questions should be handled via PMs to the host/moderator. If a player notices a simple mistake or if they have a general question, they may address them in the thread.
  • All players' actions should be primarily motivated by winning the game. Therefore it is not allowed to actively work against your own team or side with the other team, just because you don't like the team you are in or you like the other team members better, etc.
  • Players are allowed to claim their own roles or any fake roles as long as it follows the previous rule.
  • The host reserves the right to change the rules mid-game, but only to prevent gamebreaking loopholes. It won't be used for insignificant changes.
  • Breaking any rules, especially those in red, is subject to punishment at the discretion of the moderator and host, potentially including removal from this mafia, banning from future mafias, or banning from other forum games.

New Mechanics!

Spoiler for Even veterans should read me at least once~:
  • The game will start with a Night 0.
  • Every player is able to send both evening and morning messages. These messages will be publicly announced when the respective phase ends. Nothing will be revealed of the sender, not even player name, primary, secondary or tertiary roles. However, to differentiate messages by sender, each player has to develop a secret "nickname" as a signature to all their messages. After sending the first message, the nickname cannot be changed, so choose carefully.
  • If the vote is tied between a Human and a Werewolf, the Human gets lynched. If the vote is tied between multiple players with the same lynch priority, one of the those players will be lynched randomly.
  • Players are allowed to post during the Night Phase.
  • Players are allowed to send in their future votes and night actions AT ANY TIME. Players are also allowed to send in conditional votes and action uses to the host, but only if the conditions are valid. Note that only the last message counts, so you can change your intentions as long as you are still before deadline.
  • All nightkills/wolfbites count as targeting. Therefore it can be interrupted and redirected.
  • There is a "No Vote" voting option during the day phases, which technically count as not voting. However, if more people vote on "No Vote" than others and if only 2 or less people voted on anything else (even if one was a Bard), then a "No Kill" will occur, meaning that noone will be killed, but everyone's vote will be counted valid for that phase (thus avoiding modkill).
  • If players vote on themselves intentionally, their vote will count as invalid, therefore it doesn't help delaying a modkill.
  • All player roles, targeting, and actions will take effect during the Night Phase, unless stated otherwise.


Primary Roles / Factions:

All players will get one primary role: Villager or Werewolf. The number of Werewolves will be revealed when the signup ends.

Human / Villager
Humans have a strong willpower to survive. When their lives are at risk, they try to fight back with everything they have.
  • Humans start the game without knowing any other player's role.
  • They win if all werewolves are dead or none of the remaining werewolves are able to kill anyone.

Regular Werewolf
Before they got bitten by the Moonwolf, regular werewolves were once human. They keep their human form during the day, but transform when the moon arises.
  • Nightkill/Wolfbite: one wolf can be assigned each night to kill a player. (ER)
  • Summon: another wolf can be assigned to summon the Shadow Wolf. (ER)
  • Werewolves know who the other werewolves are from the beginning.
  • They win if all humans are dead or the humans cannot do anything to fight back.

Shadow Wolf
The result of a ritual summon. Immaterial, indestructible, immortal.
  • the Shadow Wolf is not a playing character
  • each night, one wolf can summon him to kill an extra human, but only if they know both the name and secondary role of said human. The summoning wolf cannot be the same wolf who does the nightkill. Furthermore, the wolf who does the summoning cannot use any of his other abilities.
  • if the wolves fail to guess the role correctly, both the summoning and the Nightkill will fail.
  • the Shadow wolf cannot be summoned when there are only 6 or less or 2*[number of wolves] or less humans and more than 1 werewolves alive
  • summoning the Shadow Wolf cannot be interrupted by any means and the Shadow Wolf cannot be stopped

Secondary Roles / Skills:

All players will have one Secondary Role in the beginning. A secondary role can belong to multiple people, even from the same faction.
Some roles might not be used, but it will be revealed when the game begins that how many of each role are actually in the game.

Pyromaniac
Some people just want to watch the world burn. Or just a little village where everything is built of wood.
  • you can choose which ability you want (you cannot change once you used one):
    • Light person on fire: permanently disable target wolf's abilities including being able to wolfbite and summoning the Shadow Wolf. If you target a human, his skills are only disabled for 2 nights. Removes the Moonwolf's curse from target. (2U)
    • Light houses on fire: disable all abilities for the night except wolfbites (2U). People who die that night won't have their roles revealed (neither primary nor secondary), only you will learn about them.

Herbalist
"Bites are just infectious wounds, aye? We just need to cure them with the right herbs and you'll be all right for the night."
  • Herbs: prevent target from being "bitten", AKA nightkilled (ER)
  • you can even target yourself. (EoR)

Town Guard
"Noone's gonna break the law. Not under MY watch."
  • Imprison: prevent target from doing any night actions (ER)
  • Held Item: Town Guard's badge (see below at Held Items)

Town Crier
"Hear ye! Hear ye! ...I'm actually quite shy."
  • Announcement: Each morning, publicly announces what abilities were used last night. (passive)
  • Publicity: Reveal publicly your target's amount of abilities OR items during the next morning. (ER)

Witness
The town child saw something horrible last night, but she was so terrified, she couldn't even move or scream. It's probably why the werewolf didn't notice her.
  • you can choose which ability you want to use each night: (you can't use both during the same night)
    • Hide: check who targeted your target this night (ER, conditional)
    • Follow: check who your target targeted this night (ER, conditional)

Noble
The noble manor is located on the far outskirts of the town. Whoever spends his nights there will be safe from any atrocity.
  • Noble manor: you are immune to all abilities (even after death) except wolf attacks (passive).
  • Invite: you can invite 1 person tonight to your manor, granting him ability immunity (EoR).
  • your target cannot use his abilities (including wolfbites) during his stay.

Courtesan
The charms of a courtesan are irresistible. Even if you're a child or a woman. Because that's how things work, right?
  • Seduce: interrupt target player's active ability AND force it to be used on desired target (this active ability can redirect wolfbites) (ER)
  • the Courtesan cannot be lynched in a tie

Tailor
The tailor makes clever disguises which can confuse even the werewolves. These disguises take a day to make.
  • Disguise: swap the names of 2 players for the night. Every effect targeting one will affect the other instead (EoR)
  • you can target yourself

Bard
The bard's song is so stirring, it can convince other people. However, people get bored of it after a time.
  • Bard Song: Your voting power is 4. It is reduced by 0,5 after every day when you voted. (passive)
  • Illusion: Cast a fake vote. This vote has 0 power and it doesn't count as voting. (EoR, day skill)

Trapmaker
Your finest traps need time to make, but when they are ready, noone will ever avoid them.
  • Engineering: set a trap in [Player_Name]'s house (EoR, 4U)
  • the first person (excluding the trapmaker) who targets [Player_Name], gets trapped for that night.
  • if noone targets [Player_Name] that night, but [Player_Name] intends to use an active ability, [Player_Name] gets trapped instead.
  • a trapped person is interrupted to use any ability and will be exposed to the public

Undertaker
It's a dirty business to dig all the dead bodies, but each body means benefit to you.
  • Grave digging: You can only use the abilities of those people who died yesterday. (ER, passive)
  • During a night, you can only use 1 role (but you can use all abilities of that role).

Witch Doctor
Physics and other natural laws don't always apply to you. You ascended to a much higher level.
  • Necromancy: You can target 1 dead player who will then be able to talk next day and night as an alive person (with specific limitations). (ER) It is not mentioned to your target who you are.
  • Sleep talking: You are allowed to talk to the players through the host during night phases. (ER, multiple)
  • Spirit haunt: After you die, you are allowed to post ONCE in every following phase as an alive person. (passive, OU/phase)

Merchant
Your goods are limited in number, and you wouldn't benefit much of selling your wares only to yourself, aye?
  • Sell: Give an extra, random role to target person. (1U on self + 2U on others, EoR) The given role can also be the Moonwolf's skill.
  • During Night 0, you must use your skill on yourself.
  • Income: For every successful sell you make after Night 0, you can choose to have either +1 voting power, -1 voting total or a Stash of Gold (see below at Held Items). (passive)

Shepherd
"From day to day, i realized that someone... or something is preying on my sheeps..."
  • Night sheeps: There is a 50% chance that the Shadow wolf and/or a nightkill kills one of your sheeps instead of you. [AKA you have 50% chance to survive death from each source] (passive)
  • Day sheeps: There is also a 50% chance that one of your sheeps gets lynched instead of you. (passive)

Tertiary Roles:

Tertiary Roles are extra roles that stack with primary and secondary ones.

Moonwolf
The Moonwolf is the only creature who was born as a werewolf. At every century, he's able to transform people into his kind.
  • One of the Regular Wolves will be the Moonwolf.
  • Mind Control: redirect target player's voting effect to desired target next day (ER)
  • The Moonwolf's Curse: when the moonwolf dies, he can choose one final victim to be permanently cursed (passive). A cursed player's vote will always affect someone else randomly, rather than the intended target.

Mayor
In old democracies the townspeople elected their mayors, so it's no wonder that the mayor was trusted always without any doubt.
  • Reputation: confirm yourself to target player by revealing all your roles. In exchange you learn their secondary role. (ER)
  • the first mayor also learns the primary roles of his targets
  • a new mayor is elected when dies

Roles given by the Merchant
Also called as "merchantic roles" sometimes.
  • Those roles that were given by the Merchant after Night 0 are overlooked by the Shadow Wolf.

Held Items:

Town Guard's badge
  • High Society: the wielder of the badge is immune to interrupts (passive)
  • the active ability of the badge depends on the wielder's secondary ability:
    • Assist: your target becomes immune to interrupts for the night (ER) - only Town Guards can use this ability.
    • Yield: give the badge to target player (ER) - Town Guards cannot use this ability. During the night when this ability is used, High Society is disabled.
  • if the wielder of the badge dies, the badge goes to the person who dealt the first strike.

Stash of Gold
  • Consumable: this item is discarded after it is used.
  • Luxury: Buy yourself out of trouble for one night, leaving you immune to all abilities (except the Shadow Wolf) (OU/stash)
  • if the owner of the stash dies, the stash disappears (it assumably gets stolen by stray leprechauns).


It is highly advised to only read the following Spoiler if you have questions about something specific. Attempting to read all might lead to confusion, so it's better to skip this entirely until you get your role.

Spoiler for Details, special cases and exceptions:
Spoiler for Night 0:
  • The first Mayor can only be human.
  • During Night 0, players will send in their votes for the Mayor. The results will resolve when the night ends to avoid the first Mayor being a werewolf.
  • The Moonwolf and the Regular Wolves will be randomized first.
  • All secondary roles will be randomized after.

Spoiler for Interruption messages:
  • There are 3 kinds of interruptions: interruption (if another role actively interrupts you), redirection (targeting role redirected to a different person) and fail (if a condition of using your ability was not met).
  • General interruption message: "You were interrupted to use your skill during the night."
  • General failure message: "You failed to use your skill during the night."
  • General redirection message: "Your ability was redirected during the night." After this, you will get the results normally, but on another player. You won't be told who you got redirected to. Only Tailor and Courtesan are able to redirect people.
  • Actions interrupted by interruption don't count as used actions. This can change an EoR cycle or save a OU ability.
  • If 2 different abilities of yours were both interrupted and redirected on the same night, you are notified which ability was interrupted and which was redirected.
  • Freshly killed players still get those notification messages of abilities that were not interrupted by the Wolfbite/Shadow Wolf.

Spoiler for Shadow Wolf:
  • the Shadow Wolf can only be distracted by the Pyromaniac, the Shepherd and the Tailor.
  • the Shadow Wolf can only react to roles that were true at the beginning of Chapter 1. Therefore, roles given by the Merchant after Night 0 and newly elected mayors are overlooked.
  • the wolves only need to guess a player's original secondary role to summon the Shadow Wolf. Primaries, tertiaries and held items are not needed to be specifed.
  • if the wolves hit a merchantic tertiary role or an elected mayor with him, the kill is not taken from them because they were both right and wrong.
  • Summoning the Shadow Wolf is target-oriented, so Courtesans are not able to change the target of a summoning.
  • Even though the Shadow Wolf cannot be stopped, it can be still tracked down who summoned it by investigative roles.

Spoiler for Pyromaniac:
  • The Light person on fire skill only removes abilities. Held Items are not removed and the roles are not changed to vanilla, so the Shadow Wolf can still target by role.
  • Players disabled by the Pyromaniac can get skills again by the Merchant.
  • Players interrupted by the Pyromaniac get the general interruption message in the morning.

Spoiler for Herbalist:
  • Only one alive Herbalist can be in the game, therefore the Merchant cannot generate a second Herbalist while the first one is alive.
  • The first Herbalist will be human.

Spoiler for Town Guard & Town Guard's badge:
  • Targets of Imprison will get the general interruption message in the morning.
  • The first strike means first vote / nightkill / summoning depending on the situation.
  • If the first voter changes his vote around, but then changes back, he won't be the first voter anymore. Chronological order will take over if the votes were scrambled.
  • If you are immune to interrupts, that doesn't mean you are also immune to fails and redirects.

Spoiler for Town Crier:
  • You don't need to post anything publicly for either of your abilities to work. The host will post everything and your name won't be mentioned.
  • If you are interrupted during the night, Announcement won't activate next morning.
  • Interrupted abilities will show up in each morning's Announcement without any indication which abilities were interrupted.

Spoiler for Mayor & election:
  • The first Mayor is scripted human and is elected during Night 0 AFTER all the regular wolves are converted.
  • Election works by all alive players sending in their top 3 candidates for the next mayor during Night 0. The votes will be then counted by their weight (a first place vote counts to be 3 votes). All new elections will be automatic, using the Night 0 votes. Votes of dead players are automatically removed. Alive people can change their votes during any night.
  • When a Mayor dies, the new Mayor is elected instantly, so make sure that all your votes are up to date.
  • The original Mayor can die by the Shadow Wolf if the guessed role of the wolves was 'Mayor'. Mayors elected after night 0 are unaffected by the Shadow Wolf if their 'Mayor' role was guessed correctly.
  • Reputation not only reveals all his roles, but also the player's name.

Spoiler for Noble:
  • Noble Manor protects from all kinds of targeting, even Herbs.
  • The target of Invite will be immune to nightkills, but not immune to the Shadow Wolf.
  • If the Bard song would make the Noble lynched, but without it he'd live, then he enforces his richness on the crowd, effectively nullifying the Bard's ability.
  • This also works when the Noble is tied with a Courtesan during the day.
  • If the Noble targets someone, it is not guaranteed to work though, e.g: the Tailor can still trick the Noble by using Disguise.
  • People who failed to target the Noble because of Noble Manor get the general interruption message instead of the general failure message.

Spoiler for Courtesan:
  • If 2 or more Courtesans target the same player, the player won't be affected. Both Courtesans will be notified if this happens (by a unique notification).
  • Seduction activates the active secondary skills of the target, even if the target didn't intend to use them.
  • Only those active abilities can be redirected which are not under cooldown.
  • Triggering a role that was not intended to be used won't reduce limited-use abilities, however, it will activate an EoR cycle, making an EoR ability fall into cooldown the next round.
  • You cannot trigger an ability that was exhausted to 0 uses.
  • Courtesans fail to use their abilities on wolves who are assigned to summon the Shadow Wolf. They get the general failure message if this happens.
  • If you use Seduce on a wolf who was not assigned to do a nightkill, only his active secondary abilities will be activated.
  • If you use Seduce on a wolf who does the nightkill, all his secondary uses will be interrupted and only the nightkill will be redirected.
  • You can only trigger the Pyromaniac's 'Light person on fire' skill.
  • If you target a Witness, you can only trigger the skill which she was about to use the same night. If no skill is used, you trigger the one that was used last. If the Witness'es skill was not used yet, you fail.
  • Courtesans are immune to other Courtesans. Targeting one with Seduce will result in failure.
  • You can only Seduce Tailors who intend to use their abilities, and you can only redirect their first target.
  • Werewolf Courtesans cannot target other Werewolves intentionally, unless the Humans intend to abuse this exception for investigation.

Spoiler for Tailor:
  • If the Shadow Wolf would successfully attack a person, but that person is protected by Disguise, then the Shadow Wolf's kill is redirected.
  • Only 1 alive Tailor can be in the game at the same time to prevent paradoxes.
  • If the Tailor is a werewolf, the same person cannot be a target of both Disguise and the Shadow Wolf.

Spoiler for Trapmaker:
  • Only targeting abilities can trigger traps.
  • Set traps disappear in the morning if they didn't catch anyone (these traps cannot be re-used).
  • You cannot be trapped by your own traps. Not even if you were redirected.

Spoiler for Undertaker:
  • Using one-use abilities doesn't remove your main skill.
  • During Night N, you can only choose a role from those players who died during Day N-1 and Night N-1.

Spoiler for Witch Doctor:
  • If you use Spirit Haunt, you have only 1 chance to post 1 comment in each phase. You can't modify it later and you cannot post corrections in the same phase, so plan ahead on what you will say.
  • The Noble is immune to your Necromancy after death.
  • Dead players revived by Necromancy can only tell information that they knew before their death. They are allowed to tell plans as long as the plan doesn't contain non-public information gathered after death from other players or the host.
  • Each dead player can be revived only once per each Witch Doctor.
  • Communication with dead players about the events of the Werewolf Game is no longer allowed in any other place than this forum topic and forum PMs.
  • Alive players are not allowed to tell their roles to dead players.

Spoiler for Merchant & tertiary merchantic roles:
  • When your Sell ability randomizes a new role for someone, it is considered that only 1 Mayor, Herbalist and Tailor can be in the game.
  • The extra role that you gain during Night 0 will be vulnerable to the Shadow Wolf, unlike other tertiary roles. This is only true for players who started the game as Merchants.
  • If 2 Moonwolf abilities order the same target's vote to 2 different places, they both fail. However, an active Mind Control overwrites the moonwolf's curse for a turn.
  • The extra merchantic roles are not real roles. The Shadow Wolf can only react to roles that were true at the beginning of Chapter 1.
  • The Merchant doesn't know what ability his customers got, so use it only on those who can be trusted.
  • If the Courtesan redirects you during Night 0 when you are about to use your skill on yourself, you will keep the 1U for yourself and another use will be reduced instead. If this happens, all rules that were true for your Night 0 merchantic skill will now be true for the player who got them instead.
  • If Werewolf Merchants Sell an ability to other Werewolves, the given skill cannot be another Merchant.

Spoiler for Ability Order Guidelines:
Instead of role priority, I use Ability Order Guidelines to decide who goes first:
  • Skills not interrupted by nightkill: Merchant, Witch Doctor, Yield, protection, redirection, Trapmaker.
  • Skills interrupted by nightkill: investigation, direct interruption, Town Crier, Grave Digging, Moonwolf.
  • Protection always goes before Wolfbite.
  • Summoning is unstoppable, but abilities that can interact with either the Shadow Wolf or the summoner come before it.
  • Disguise comes before everything else, unless the Tailor gets interrupted or redirected.
  • Grave digging is passive, it always activates.
  • Sleep Talking, Spirit Haunt and Bard Song can only be blocked by Light person.
  • Noble Manor protects from any targeting, even interruption.
  • Wolfbites can be blocked by roles that were designed to block it.
  • Hide/Follow works for the other Disguised person if they target the target of the Tailor.
  • Noble Manor, Luxury and invited people can ignore Pyromaniac completely.
  • Town Crier always activates last, so it posts up-to-date information every morning.
  • Secret messages cannot be interrupted in any way.

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Spoiler for Change Log:
*Edit 1 [august 26]: changed how tied votes are decided.
*Edit 2 [august 26, 18 GMT]: added extra exception for Tailor and details for Town Crier in Details, special cases and exceptions. Rule 4 extended.
*Edit 3 [august 29, 12:50 GMT]: buffed the Light person on fire skill to be 2U, removed vertical formatting.
*Edit 4 [august 30, 13:50 GMT]: added extra exception for Courtesan.
*Edit 5 [august 30, 17:30 GMT]: more details for Noble.
*Edit 6 [august 31, 19:05 GMT]: enhanced the latest exception for Courtesan.
*Edit 7 [september 03, 20 GMT]: The werewolves won't know each other until Night 0 ends. This is because they could all vote on one person, making it easy for the Shadow Wolf to kill the first Mayor.
*Edit 8 [september 05, 10:40 GMT]: Extended Rule 3.
*Edit 9 [september 10, 17:10 GMT]: Clarified Bard and Undertaker in Secondary Roles, added new detail for Shadow Wolf, Mayor and Undertaker, and new special case for Town Crier in "Details, special cases and exceptions".
*Edit 10 [september 11, 0:40 GMT]: Added Ability Order Guidelines, AKA Role-Action Priority.
*Edit 11 [september 14, 10 GMT]: Added "Dead Players & Necromancy" to "Details, special cases and exceptions".
*Edit 12 [september 16, 15:20 GMT]: Clarification highlight added in Ability Order Guidelines.
*Edit 13 [september 16, 16:30 GMT]: Added extra special case for Town Crier, exception for Trapmaker and 2 details for Interruption messages.
*Edit 14 [september 17, 22 GMT]: Clarified intention in "Dead Players & Necromancy".
*Edit 15 [september 18, 14:15 GMT]: Merged "Dead Players & Necromancy" with "Witch Doctor" in DSc&E and reworked 2 list points.
*Edit 16 [september 30, 16:30 GMT]: Added Strikethrough to dead players in signups and put the Change Logs in a spoiler.
« Last Edit: October 12, 2015, 04:25:51 pm by Submachine »
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline Submachine

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202296#msg1202296
« Reply #2 on: August 26, 2015, 10:18:08 am »
There are 5 werewolves in the game altogether.

Player Death History:
Player namePrimarySecondaryTertiaryPhaseMethod
1skyironswordHumanWitch DoctorNight 1Wolfbite
2godisnowonlineHumanHerbalistChapter 2Daykill
3JonathanCrazyJHumanCourtesanNight 2Wolfbite
4qwerterWerewolfWitnessMoonwolfChapter 3Daykill
5rob77dpHumanUndertakerNight 3Wolfbite
6ZawadxHumanTrapmakerMayorNight 3Shadow Wolf
7LinkcatHumanTrapmakerChapter 4Daykill
8AD TienzuStormHumanPyromaniacNight 4Wolfbite
9UTAlanHumanWitnessNight 4Shadow Wolf
10NaesalaWerewolfUndertakerChapter 5Daykill
11killsdazombiesHumanWitnessNight 5Wolfbite
12iancudorinmarianHumanCourtesanChapter 6Daykill
13CoffeedittoHumanTown GuardNight 6Wolfbite
14savvy14112HumanWitch DoctorCourtesanChapter 7Daykill
15PhyssionHumanMerchantWitch Doctor
Mayor
Chapter 7Modkill
16theelkspeaksWerewolfBardChapter 7Modkill
17MeowMeowCatHumanNobleNight 7Wolfbite
18CrockettRocketHumanNobleNight 7Shadow Wolf
19EspithelHumanTailorNight 8Wolfbite
20GinyuWerewolfShepherdChapter 9Daykill
21RavingRabbidHumanTown GuardNight 9Shadow Wolf
22dawn to duskHumanBardChapter 10Daykill
23eljoemoHumanMerchantTown CrierNight 10Wolfbite
24mathman101HumanTown CrierChapter 11Daykill

Links to Phase starts:
Night 0
Chapter 1: When werewolves cometh
Night 1
Chapter 2: First Blood
Night 2
Chapter 3: Confined Revenge
Night 3
Chapter 4: The Librarian
Night 4
Chapter 5: Mythical creatures
Night 5
Chapter 6
Night 6
Chapter 7
Night 7
Chapter 8
Night 8
Chapter 9
Night 9
Chapter 10
Night 10
Chapter 11
Night 11

Questions and answers:
Spoiler for Hidden:
Question: What if a werewolf is voted by majority to be mayor?
Answer: If a werewolf gets the most votes, that person will be just skipped for the first voting, because the first Mayor will be scripted human. However, the following Mayors can be werewolves in the future.

Question: I have to make exactly 3 votes or up to 3?
Answer: You can make any votes ranging from 0 to 3 as long as they are different. It is advised to make 3 votes in case the person who you want to vote for is a werewolf.

Question: Are we allowed to vote ourselves for Mayor?
Answer: Sure, you can vote yourself too.

Posts moved to OP by player request:
Spoiler for Original secondary roles:
2x Pyromaniac
1x Herbalist
2x Town Guard
2x Town Crier
3x Witness
2x Noble
2x Courtesan
1x Tailor
2x Bard
2x Trapmaker
2x Undertaker
2x Witch Doctor
2x Merchant
2x Shepherd

Spoiler for Possible scenarios for each notification type:
Interruption message
  • You were interrupted by either of the Pyromaniac's skills. If you were a target of Light Person on Fire, you also get a special message.
  • You were interrupted by the Town Guard.
  • You attempted to target a Noble.
  • You attempted to target someone who was Invited by the Noble.
  • You were Invited by the Noble.
  • You attempted to target a Merchant who used Luxury.
  • Your tertiary ability uses were interrupted by the Courtesan. If this is the case, this message will probably come with a Redirection message.
  • You were caught in one of the Trapmaker's traps. There will be also a public notification.
  • When you attempted to use both your abilities and Nightkill during the same night, the Courtesan interrupted your non-Nightkill abilities. If this is the case, this message will come with a Redirection message.
  • You are the Tailor and you were targeted by a Courtesan when you couldn't or didn't use your ability.
Redirection message
  • Your ability was redirected by a Courtesan.
  • You targeted a Disguised person.
Failure message
  • You didn't guess your target's secondary ability right when you summoned the Shadow Wolf on them.
  • Two Moonwolves (one of them being a merchantic moonwolf) attempted to target the same person to 2 different targets with Mind Control.
  • You attempted to interrupt someone with the High Society ability.
  • You attempted to interrupt someone who was being Assisted.
  • You attempted to interrupt a wolf who was summoning the Shadow Wolf.
  • You used Seduce on a wolf who was summoning the Shadow Wolf.
  • You used Seduce on someone whose ability was under cooldown.
  • You used Seduce on someone who doesn't have an active ability.
  • You used Seduce on someone who exhausted his ability to 0 uses.
  • You used Seduce on a Witness who didn't use her abilities yet.
  • You used Seduce on a Courtesan.
  • You used Seduce on the Tailor when he didn't attempt to use Disguise.
  • You used an invalid action.
  • You are the Witch Doctor and you tried to revive a Noble.
Special message
  • You get an extra notification if you were a target of the Pyromaniac's Light Person on Fire skill.
  • You were protected by the Herbalist, but nothing happened.
  • You were protected by the Herbalist from an actual Wolfbite.
  • Two Courtesans wanted to redirect the same person to 2 different targets.
  • You were Assisted during the night.
  • You survived an attack from the Shadow Wolf.
No message
  • Your ability worked without a problem.
  • You didn't use any ability and you were not messed with during the night.
  • Your ability was interrupted by a wolf attack, you got no other notifications that were faster than the wolves and you also died in the process.

Online RPG name generator for your secret nicknames: http://www.rinkworks.com/namegen/fnames.cgi?d=1&f=0
Refresh the page for a new set of names.

Lore Collection:
Spoiler for Night 0:



Moonwolf

...
>>approaches the wall from outside<<
Moonwolf

This were the dreadful place. This is where it all began.





Announcer
>>shouts<<
Hear ye, my good villagefolk! Here lay in my hand the result of the Annual Mayor Elections. Cease the noises! Just
mere seconds now until you all learn the name of your new leader.
Emmanuel
>>shouts<<
You sure put us in such expectance sir, despite we all know it's going to be Sir Benedict again.
Announcer

Was it really that obvious? The nine pits of hell! Then why in the name of heaven are we waiting here??!! Hear ye, good friends! The new Mayor is indeed the old Mayor, Sir Richard Benedict. Praise his name until next year.
Edgar
>>mumbling<<
What an outrageous audacity! I had high expectations that this year I will succeed at grasping that lucrative position
of the Highest Society. Hideous fraud.

>>walks away towards the fields<<





Edgar
>>walking on the path towards the fields and mumbling<<
>>suddenly hears cracking noises from the trees<<
Edgar

Who's there?...
Show yourself!
Moonwolf
>>hiding under the cover of darkness<<
...
Edgar

Arhh! What is this sudden headache?





Villagers
>>walking home from the Annual Election and casually chatting<<
This was a really nice occasion, though I got really tired from the dancing.
Yes, yes, I only wish a good sleep after this exhausting day. There will be work tomorrow.
Edgar
>>walks in front of them out of nowhere, barely avoiding bumping into anyone<<
...
Villagers

Whoa! Edgar... you almost knocked me off my legs. Is everything fine?
Edgar

... I'm not Edgar. But my identity is irrelevant, for the only thing that matters that you are working for me now.
Villagers

You mean... on the farms? What do you mean?
Who ARE you??
Narrator

The villagers didn't have the time to find the answers for their questions as they all fell to the ground in a mere moment. Edgar picked up the bodies like feathers, as if he had superhuman strength. It was an incredible sight to see, even though noone saw him later during that night. He brought the bodies out of the village to the North, where the Moonwolf was waiting for him.
Moonwolf

With this bite, I ascend thee to a state which you could only think about in your wildest dreams.
Rise, my minions. Breathe in the cold air and tell me how you feel.
Not villagers any more
>>slowly coming to their consciousness<<
My head, it hurts.
I... I barely remember anything. Where are we?
Werewolves

A voice in my head calls to us. It says, we'll only learn the truth when the sun arises. Noone else can know about the happenings of this night. We're working for "him" now, and the prize for disobedience is... death. Until our memories come back, HE won't look for us.

Spoiler for Day 1:



Merchant

Where's Mary?
Merchant
>>shouts<<
Mary, I want thee herewise! Where you at??
Mary

I'm here, Carsomyr. Sorry, I hurried as I could.
Carsomyr

Ah, there you at! Enlighten me please about thine being late.
Mary
>>embarrased<<
I... I'm sorry. I just slept over my usual wake-up time...
Carsomyr

Wassat you sayin'? You livin' next door to Joshua, who's a hoarder of animals. His rooster awakens thee every dawn like clockwork. You've never been late from labor before.
Mary
>>embarrased<<
I know, I was just...  releasing some steam last night. It's only once in a year that we hold an annual fiesta and... I just thought I'd enjoy myself while I could. But when I arrived home, i barely had any time to sleep and I was tired. It won't happen again Carsomyr, I promise!
Carsomyr
>>suddenly with cheer<<
Of course I'll let it slip, young lady. Just make sure it ain't happenin' again.
Carsomyr

You're fortunate. That boy Josh... he still didn't deliver the supply he told us about. So even if thee arrived punctually, we'd still be sitting on our arses.
Mary

Thank you, Carsomyr. And don't worry, I'm sure that Josh will arive soon.
I should go before him, maybe his wagon wheel broke off again.
Carsomyr

Very well. Bring the boy as soon as you see him.





Narrator

While Mary was walking towards the Eastern exit of the town, she saw a crowd around a podium in Town Square. And on the podium there was Josh.
Josh
>>standing on a podium, shouting to the crowd<<
I told you so! Bloodtrails everywhere, entrails, and the mutilated carcasses of sheeps!
Townsfolk
>>causing an uproar<<
But who or what could have possibly done that?
Not much things hunt sheep! It must have been vulpine creatures or bears!
Nonsense! Not a single animal that big could have gone through the Country Gates...
Strong voice from behind the crowd
>>shouting<<
SILENCE!!!
>>the crowd stopped making noises and turned around<<
Town Guard Milana

Worry not, citizen! As I, Milana Auryon, the commissioned Town Guard, am not going to let any bloodthursty creature roam free. I will investigate the Country Walls and search for any passage where predators could have come through.

Spoiler for Night 1:



Ignazio
>>shouts<<
BURN THE WITCH!!! She's unleashed the beast upon us!
Aradia
>>tied on the bonfire<<
You are all going to your impending doom, fools! I am the only one who can foresee the beast's movements.
Milana Auryon

My investigation is not over, we don't have the proper evidence to sentence Aradia.
Ignazio

Good Riddance! We caught her doing that spiritual black magic again! She was communicating with an evil spirit who said is coming to our village.
Aradia
>>burning<<
FOOLS!!! You're all gonna die!
Aradia

>>Aradia starts glowing and a burst of flame sets her free<<
>>she starts running, the townsfolk hurry after her holding torches and pitchforks<<





Aradia

>>running in the Town alleys with superhuman agility<<
>>suddenly horrified after she turns around a corner<<
Aradia

No... NO! YOU CANNOT BE HERE YET!





Ignazio

This is where she went! Come right after me.
Ignazio

>>turns around the corner and there they find the carcass of Aradia<<
Emmanuel

Oghma defend us! Yonder body belongs to Aradia.
Milana Auryon

But what could have possibly get her? We were right in her track, her assailant couldn't just vanish into thin air!
Ignazio

Who cares... Let's burn the body.
« Last Edit: October 12, 2015, 04:21:54 pm by Submachine »
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline Zawadx

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202297#msg1202297
« Reply #3 on: August 26, 2015, 10:20:03 am »
inb4 rules
When you play the game of thrones, you win or you die. There is no middle ground.

Offline worldwideweb3

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202298#msg1202298
« Reply #4 on: August 26, 2015, 10:23:36 am »
In for now.
First player to become master of 3 different elements.
WC 2016 - #2. WC 2015 - #3 Devil's gate, Trinity, War #10, 12 lives - #2.
Avvy by rob77dp
Rightful winner of war #14 - Team Air

Offline dawn to dusk

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202299#msg1202299
« Reply #5 on: August 26, 2015, 10:23:40 am »
snine b4 rules

Offline KuroaitouTopic starter

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202300#msg1202300
« Reply #6 on: August 26, 2015, 10:42:00 am »
Participating.

Also Sub, we should talk in chat; there might be another mafia game being hosted at the same time as yours...

Offline Submachine

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202306#msg1202306
« Reply #7 on: August 26, 2015, 01:21:49 pm »
The Rules are now posted! :) If you have any questions or suggestions, post them here.

I have a question for the players. Is it necessary to give the first Mayor the option to investigate primary role? Before now, it was a traditional thing that someone became confirmed who could ask for player's identities and give directions to them. I actually plan to remove it, because with Morning and Evening messages, with the Witch Doctor's Necromancy ability and with all roles being powerful enough even alone, I think town has many ways to fight back against the wolves, even if they don't have any leaders.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline skyironsword

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202307#msg1202307
« Reply #8 on: August 26, 2015, 01:43:13 pm »
Participating.

Offline UTAlan

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202309#msg1202309
« Reply #9 on: August 26, 2015, 02:28:28 pm »
In

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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202310#msg1202310
« Reply #10 on: August 26, 2015, 02:28:33 pm »
TL;DR in
L R L R STOP & DASH & UP & TALK B B A B S(tart)

Offline JonathanCrazyJ

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  • JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.JonathanCrazyJ walks among the Immortals, legends and guardians of all time.
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Re: Elements Mafia 51 - by Submachine https://elementscommunity.org/forum/index.php?topic=59311.msg1202311#msg1202311
« Reply #11 on: August 26, 2015, 02:35:10 pm »
So do we esentially send all posts to you rather than posting in thread, at then ALL the messages get posted by you under an alias name?

Christ you must be the master of the inbox if that's the case lol

Screw it, IN
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