not too OP actually, requires at least 2 sweeny todds, a sweeny todd and a baslisk blood, or a vandium warden and sweeny todd to kill a single creature, but the greatest strength is this combined with turtle shield. Why? Well, it delays it for one turn. So when its back to your turn, the creature will already be out of being delayed. And just to use these as iridum wardens is expensive. Iridum warden is 1 earth and 1 earth upkeep, while these are 4 darkness and 4 darkness upkeep. These are awfully expensive, and tbf I feel its on par with Amber Nymph. (Incase I got the
and
ones mixed up, I mean the earth one)