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Offline CleanOnionTopic starter

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The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1237583#msg1237583
« on: July 14, 2016, 01:59:10 pm »

WELCOME TO

YOU WERE BORN HERE
YOU WILL DIE HERE
THIS IS YOUR HOME


Spoiler for Useful Links:
Full rules document
Contains full rules, hints and tips, and loads of excess information

The Spreadsheet
Updated every round with the discovered map of the Pipeworks along with territory info and items

Titanpads:
Megalomaniacs - Engineers - Sanitation - Hunters - Wraiths

Round 1
Round 2
Round 3
Round 4
Round 5
Round 6
Round 7
Round 8
Round 9
Round 10
Round 11
Round 12
Round 13
Round 14
Round 15
Round 16
Round 17
Round 18

Spoiler for Events:
Event names will be revealed as you get close to activating them. If they're listed here, then either you already know it can happen or you're getting close to finding out about it. Event descriptions will be revealed as they happen.

Name of eventDescription
Minor CollapseRepeatable - a small part of the Pipeworks finally weakened so much that it fell to rubble.
Major CollapseRepeatable - a goddamn giant chunk of the Pipeworks crumbled.
Total Collapse???
Dead EngineerThe Engineer that tried to fix the Reactor before the game started was found with a radiation suit and a broken fuse, a set of blueprints, an irradiated packed lunch and a wallet containing photos of his family. Each faction can take one of his things.
Skeletal RemainsA skeleton with an artifact of an ancient language was found sealed in a little room. He/she's not from the Pipeworks, and nobody knows how he/she got there...
Ancestral Trail???
Decomposed Researcher???
Illegal CartelAn illegal trading operation was found, with all the participants irradiated. A nuke was up for grabs to whoever got there first.
Hostile SurvivorsWhen the lights turned out, a small group of sealed-off hostile survivors realised that they were not alone - and that the Pipeworks were presumably safe to traverse, free from radiation.
Locked BoxA locked box was found inside the Main Reactor. It contained firewood.
Uranium Storage UnitA container with some Uranium Rods was found inside the Main Reactor.
Dark StorageA storage room was found underneath the Main Reactor, but it was a little too dark to see anything.
Dark Storage Depths???
Mysterious Metal WallA large is protected by an impenetrable metal wall.
Crumpled NoteA scout found a note from some survivors looking to achieve harmony.
KitchensThe Chefs just want protection while they cook food on their experimental nuclear cookers.
??????
??????
Hardening Gel???
We Don't Have The Manpower For This???
??????
Is Anyone Out There?Communication systems were activated and responded too.
Open SesameThe doors to the Elevator slid open.
Suspicious Revelation???
Last Faction Standing???
Up???

Spoiler for Lore:
You live in the year N+310, where N is the year in which your ancestors first made their home in the Pipeworks. This date has long since been forgotten.

A great war, details unknown, drew your ancestors - and many others - underground. They found the Pipeworks, a vast sprawling structure of pipes and rooms, rife with its own dangers but completely safe from the hell from whence they came. Nobody knows what these pipes were built for, or by whom -  but one thing is certain: they're your home, and the only world you know. And they're home to about twenty thousand others, too.

Tales of the surface world have been passed down but all those who have seen it are dead. Many believe it does not exist. Maybe they're right. Who knows? You never will, surely. But as a rumbling vibration from deep, deep below thrums around you, you watch some dust fall from the ceiling and notice some cracks in the concrete you could swear weren’t there before. Maybe this place isn’t so safe.

The Pipeworks is a harsh environment, and there's no room for slackers here. Everyone has a job in some faction - everyone does their bit to keep the Pipeworks running flawlessly. Engineers keep the machinery and robots in operation, Sanitation workers keep the pipes clean and the air breathable, Hunters gather resources and mine for minerals, Megalomaniacs take tax and run the show, and Wraiths keep wrongdoers in check.

But 310-year-old technology doesn't last forever. Guess what? Something's broken. And it's the Main Reactor,the source of all energy used in the Pipeworks.

Everything is offline. No lighting, no heat, no food production, no water pumps… no earthquake resistance. Everyone is making do with whatever resources they've saved up, and the damaged Main Reactor is chucking out radiation from every angle. All reserves are starting to run dry and things are getting desperate, as yet another tiny earthquake passing through the increasingly fragile concrete structure.

In defiance, the community has rallied into five discrete groups based on their employment - five factions, each set on fixing the Pipeworks’ problems and the Main Reactor… or perhaps just taking control.
X hours to Pipeworks `color(Demagog Aves fabian771 Kuroaitou ddevans96 Silver Emerald worldwideweb3 DoubleCapitals ValerianFlame rob77dp cribcreaky)`

The Pipeworks is a multiplayer forum game in which players assume the role of a member of one of five factions.

The Main Reactor, the thing that powers the Pipeworks in which you all live, is broken. Previously, all five factions worked in harmony to keep life as satisfactory as possible deep underground. Now, each faction wants to take over.

The Megalomaniacs want to retain their position at the top of the hierarchy.
The Engineers want everything to be as efficient as possible and won't let anyone stand in their way.
The Sanitation workers want everyone to stop fighting and just get back to work.
The Hunters just want everyone to be friends.
And the Wraiths... nobody really knows what they want. But if you need to ask, you'll probably end up dead.

In order to win, either your faction must be the last one remaining, or all factions must cooperate together to leave the Pipeworks and return to the surface world. But what are the chances of that happening, really?

Unlike other forum games of this calibre, you don't play individually - rather, you are part of a team and must make decisions together. You don't get to pick who you play with or what faction you're in (because you're born into it, silly). Communication will be restricted to factional titanpads (provided by the host) and this thread. No PMs, no Blab, no extra titanpads. If you wish to communicate with another faction, it has to be publicly, in this thread.

You are not obligated to reveal your identity to your faction buddies, however it may prove useful in getting them to trust you.

Spoiler for Actions:
Each faction gets 6 actions per phase. They are submitted by logging them in the top 6 lines of your titanpad.

"Group Actions" are special - in order to be successful, every member of the faction must PM the host to say that they approve the usage of the Group Action.
If all players approve, the action will be successful.
If at least one member does not PM the host, the action will be unsuccessful and those users will be named and shamed in the titanpad.
If at least one member PMs the host to explicitly say that they disapprove, the action will be unsuccessful, but they won't be named.

Here are some basic actions - the rest can be found in the full rules document.

ExpandPick a tile in your territory and a direction, and expand your territory into that tile.
IlluminatePick a tile in your territory. All tiles within a radius of 3 (follows paths, does not bypass walls) are publicly revealed.
ItemUse an item.
Evict
[GROUP ACTION]
Boot the target player from your faction.
Note: This group action does not require the target to PM the host.

Each faction also has its own unique Group Action. You should check out the document!

Spoiler for Items:

HammerUp to 3 uses
Knock down a thin wall (a wall between two rooms)
DrillUp to 3 uses
Knock down a medium wall (a wall between a room and a corridor) or a thin wall.
Bomb- Convert the current tile into a room
- Create a hole in all 4 walls of this room
- Eradicate any nearby territory
Nuclear Bomb- Convert the current tile into a room
- Place a Bomb in all 4 rooms adjacent to this one and detonate them immediately (to simulate a large explosion)
- Flood tiles near the middle of the explosion with Level 3 radiation, and tiles near the outside with Level 2 radiation

As always, check out the rest of the items in the full rules document!

Note that all factions start with some items - check these out on the spreadsheet!

Oh and by the way before you sign up - some players will be Spies, embedded in enemy factions and reporting back to their actual factions. They'll have access to both titanpads but aren't allowed to share the passwords of those titanpads. So have fun with that.

Disclaimers: The map is premade and does not change during gameplay except as a direct result of player actions. All Spies are premeditated - the factions they belong to and who they'll be spying on (though obviously not their identities).

Sign up below by posting the following agreement, along with the piece of information mentioned in the rules document to prove that you have read the rules. It's on the first page. I want to know that you've at least clicked into the document, if not read it.

"I would like to play The Pipeworks.
I agree that this thread and the provided titanpads are the only method of communication available for Pipeworks discussion between players.
I agree to never reveal the password to a Pipeworks titanpad document no matter the circumstances."


Please don't hesitate to post any suggestions, queries or qualms. Your comments will be taken into account and the best improvements may be added to the game - even if they change something fundamental.

End of sign-ups: Sign-ups have ended.

Requested: suggestions on improving faction-faction combat

The ideal number of players is 13. More or less is fine. 10 is the minimum.

Player NameStatus
1DemagogAlive
2AvesAlive
3fabian771Alive
4KuroaitouAlive
5ddevans96Alive
6Silver EmeraldAlive
7worldwideweb3Alive
8DoubleCapitalsAlive
9ValerianFlameAlive
10rob77dpAlive
11cribcreakyAlive
« Last Edit: September 05, 2016, 12:11:08 am by CleanOnion »

Offline Demagog

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1237874#msg1237874
« Reply #1 on: July 18, 2016, 01:54:19 am »
I would like to play The Pipeworks.
I agree that this thread and the provided titanpads are the only method of communication available for Pipeworks discussion between players.
I agree to never reveal the password to a Pipeworks titanpad document no matter the circumstances.

Why are hunters and workers/sanitation so close?

Edit: it's white. That's how faded it is. Put me as 2/2.
« Last Edit: July 18, 2016, 11:50:16 pm by Demagog »

Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1237876#msg1237876
« Reply #2 on: July 18, 2016, 02:00:18 am »
Why are hunters and workers/sanitation so close?
In the meta, all the "working factions" - Engis, Sanitation and Hunters - should be close. But Engis are a bit narcissistic and hate everyone a little bit. So Sanitation and Hunters are buddies.

Physically, on the map... they're a fair bit further from each other than they appear at first sight.

Offline Aves

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1237877#msg1237877
« Reply #3 on: July 18, 2016, 02:06:09 am »
"I would like to play The Pipeworks.
I agree that this thread and the provided titanpads are the only method of communication available for Pipeworks discussion between players.
I agree to never reveal the password to a Pipeworks titanpad document no matter the circumstances."
That counts, right?
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1237882#msg1237882
« Reply #4 on: July 18, 2016, 02:35:44 am »
I am in.
I agree upon what the rules say, I adore the idea of spies, and will never reveal a password or do any other action not permitted in the rules. That is, unless given permission.


EDIT: Ey! I write my own contract if I want!(Not that i intended to, but meh)
But I did read the whole rules, plus lore. Lost some non-valuable time of my dreadful life.
« Last Edit: July 18, 2016, 02:52:00 am by fabian771 »
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1237911#msg1237911
« Reply #5 on: July 18, 2016, 05:30:10 am »
"I would like to play The Pipeworks.
I agree that this thread and the provided titanpads are the only method of communication available for Pipeworks discussion between players.
I agree to never reveal the password to a Pipeworks titanpad document no matter the circumstances."
As long as they're darker shades, anything is good I guess?

CleanOnion, highlight the above for 2/2.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1237998#msg1237998
« Reply #6 on: July 18, 2016, 07:38:35 pm »
"I would like to play The Pipeworks. I enjoy many shades of blue, but especially those representing ice, rain, or the night sky.
I agree that this thread and the provided titanpads are the only method of communication available for Pipeworks discussion between players.
I agree to never reveal the password to a Pipeworks titanpad document no matter the circumstances."
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1238004#msg1238004
« Reply #7 on: July 18, 2016, 08:25:39 pm »
Still a little confused, but I think it mostly makes sense.

"I agree to never reveal the password to a Pipeworks Titanpad document no matter the circumstances.
I agree that this thread and the provided Titanpads are the only method of communication available for Pipeworks discussion between players.
I would like to play The Pipeworks."




Why do you think I wrote the above in electric blue?
The point isn't that the glass is half full or half empty. The point is that it's refillable!

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1238172#msg1238172
« Reply #8 on: July 19, 2016, 10:02:47 pm »

"I would like to play The Pipeworks.
I agree that this thread and the provided titanpads are the only method of communication available for Pipeworks discussion between players.
I agree to never reveal the password to a Pipeworks titanpad document no matter the circumstances
unless they are about to kill me irl, or they are offering me £1 Million."
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1238312#msg1238312
« Reply #9 on: July 20, 2016, 01:42:24 pm »
in I'll read the rules later
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1238463#msg1238463
« Reply #10 on: July 21, 2016, 11:52:37 pm »
"I would like to play The Pipeworks.
I agree that this thread and the provided titanpads are the only method of communication available for Pipeworks discussion between players.
I agree to never reveal the password to a Pipeworks titanpad document no matter the circumstances."

~ValerianFlame  (sorry if this is a bit hard to read) 
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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1238484#msg1238484
« Reply #11 on: July 22, 2016, 12:36:22 am »
ValerianFlame has signed up as the 10th player and, assuming Linkcat and DoubleCapitals read the rules at some point, the game is able to proceed.

I'd really love at least 13 players before the end of the sign-up deadline, though. If you're reading this and considering signing up: just do it! Wouldn't you love to slaughter my elaborately-crafted forum game with bombs and radiation?

 

anything
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