Poll

Who played the best mafia?

iancudorinmarian
0 (0%)
Linkcat
9 (15.5%)
PlayerOa
0 (0%)
JonathanCrazyJ
0 (0%)
immortal_feud
0 (0%)
kaempfer13
9 (15.5%)
ddevans96
8 (13.8%)
dawn to dusk
0 (0%)
InsignificantWeeaboo
0 (0%)
Espithel
4 (6.9%)
MasterWalks
1 (1.7%)
Mobian
1 (1.7%)
mathman101
0 (0%)
RootRanger
6 (10.3%)
shockcannon
6 (10.3%)
Ginyu
9 (15.5%)
Calindu
5 (8.6%)
moehrpi
0 (0%)

Total Members Voted: 19

Voting closed: June 24, 2019, 11:12:55 am

*Author

Online LinkcatTopic starter

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Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289140#msg1289140
« on: May 14, 2019, 11:14:50 am »
Elements Mafia

Started by Mastermind79, Continued by killsdazombies, Implosion, ddevans96, icedoldbro, Demagog, Purity_Riot, Dragoon1140, killsdazombies, 1world24, RavingRabbid, majofa, TStar, killsdazombies, mesaprotector, Regen2k9, Kuroaitou, whatifidogetcaught?, UnderneathTheLens, RootRanger, killsdazombies, Elbirn, ji412jo, dawn to dusk, eljoemo, Zawadx, killsdazombies, theelkspeaks, iancudorinmarian, DoubleCapitals, Dm, Espithel, killsdazombies, skyironsword, Submachine, Coffeeditto, mathman101, Naesala, Ginyu, Linkcat, Solaris, Ryli, killsdazombies, Naii_the_Baf, and Submachine.

Spoiler for How to Play Mafia:
All of the players in the game are collectively referred to as the Town. The Town is split into two factions. There is a minority faction, the mafia (False Gods), and a majority faction, the innocents (Elementals). The False Gods start the game with the knowledge of who the other members are, and their goal is to kill all of the Elementals. The Elementals start the game not knowing who is a False God and who is a fellow Elemental, and their goal is to kill all of the False Gods.

The game is split into two phases. It generally starts with a Night Phase, in which the False Gods choose one member of the Town to kill. This is called the Nightkill. Also, players may use abilities given to them by their roles during this phase. Following each Night Phase is the Day Phase. During the day, the Town may choose to lynch one player through the use of votes. Each player gets one vote, and the person with the most votes at the end of the day is lynched and removed from the game. This cycle continues until either all of the False Gods are dead, or the number of False Gods is equal to or greater than the number of Elementals at the beginning of a Day Phase. This is called reaching parity.

How to determine who is mafia and who is innocent is entirely up to the players. As a False God your job is to blend into the Town and direct lynches onto Elementals without giving yourself away. As an Elemental your job is to use logic, reason, tells, intuition, and any abilities you may have to determine who the False Gods are and lynch them. An inactive town will easily fall prey to the mafia, so try to generate as much information as possible. In the game of mafia you have two main weapons; your voice and your vote. Use them wisely.

Spoiler for Common Mafia Terminology:
Village - Town
Villager - Innocent
Civ - Innocent
Wolf - Mafia
Scum - Mafia
Alignment - Primary Role
Rand/Roll - Having a role assigned to you
PR/Power Role - Roles that are very useful to the town - usually includes cop and medic
Cop - A role that has the ability to determine the alignment of another player
Medic - A role that has the ability to protect other players from the Nightkill
Shoot - To use an ability that would kill another player
Claim/Roleclaim - To say that you have a specific role
Civvy Central - A group of confirmed innocents
Scummy - Acting like a mafia
Towny - Acting like an innocent
Town-Cred/Town Points - Factors that make it more likely that a player is innocent
Read - How scummy or towny you think someone is
Tunnel - Having tunnel vision on a single player
Hammer - Casting the final vote needed for a lynch
Bus - To throw a fellow mafia member under the bus to get town-cred
Breadpost - Shitpost
EBWOP - Edit By Way Of Post - Making another post with changes instead of editing a previous one
RQS - Random Question Stage, a common way to start games where one player puts forth a survey of questions for every player to answer
OMGUS - Oh My God, U Suck - Voting on the person who voted on you
WIFOM - Wine In Front Of Me - The dilemma that arises from trying to predict whether someone has made an optimal but expected choice, or a suboptimal but unexpected one

General Mafia Rules

1. Do not post, chat, OR PM ANY revealing information if you have been killed/removed from this mafia.
You are allowed one death post that contains no information or commentary about the players.
2. You are not allowed to edit or remove your post. Instead, EBWOP will take effect. This means you must post again with the correct fixes.
3. Directly quoting or providing proof in any way of any PM sent by the host will result in an instant modkill and referral to the FGO.
4. You are not allowed to directly quote any PM sent by another player, unless you are quoting it to a fellow mafia member confirmed by the host.
5. You are not allowed to request to be modkilled in the thread. If you PM the host requesting to be modkilled, the host must find a substitute or modkill you at the end of the phase.
6. All players' actions should be primarily motivated by winning the game. Throwing the game or outing your teammates for no strategic value is not allowed.
7. The host has the final say in any dispute. Do not impersonate the host.
8. Any flaming/trolling will not be tolerated.
9. Players' actions should be motivated by this game's events solely. You may look at past mafias to determine behaviors for better reads, but keep personal affairs out of the game.
10. Anything said within the context of the game, including promises, bets, etc, stays within the game. Players can lie, deceive, and manipulate, (but not cheat) in any way they like. Slander within the context of the game is usually not meant as a personal offense.
*Any use of the word PM by the host or FGO refers to any method of communication outside of the game thread and the blab chat.

Breaking any of the above rules may result in a modkill as determined by the host, or a ban from future mafias or forum games in general as determined by the Forum Game Organizer.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Submachine

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Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289144#msg1289144
« Reply #1 on: May 14, 2019, 11:51:42 am »
Phase Links

Night 0
Day 1
Night 1
Day 2
Night 2
Day 3
Night 3
Day 4
Night 4
Day 5
Night 5
Day 6
Night 6
Day 7
Game End

Spoiler for Spoiled Signup List:
Player NamePrimary RoleSecondary RoleDied OnDied By
JonathanCrazyJElementalFate Egg, Guardian AngelDay 1Lynch
PlayerOaElementalSeraphNight 1Nightkill
iancudorinmarianElementalFate Egg, OtyughDay 2Lynch
dawn to duskElementalOtyughNight 2Nightkill
CoffeedittoElementalIridium WardenDay 3Modkill
moehrpiElementalGuardian AngelDay 3Lynch
kaempfer13ElementalOtyughNight 3Nightkill
EspithelParadoxGreen NymphDay 4Lynch
MasterWalksElementalGolden NymphNight 4Nightkill
LinkcatFire QueenFirefly QueenDay 5Lynch
immortal_feudElementalCrusader, Golden NymphNight 5Nightkill
InsignificantWeeabooElementalIridium WardenDay 6Lynch
MobianElementalAmber NymphNight 6Nightkill
mathman101ElementalPsionDay 7Lynch
ddevans96ElementalAnubisDay 7Losing
shockcannonElementalMind FlayerDay 7Losing
CalinduElementalFirefly QueenDay 7Losing

Alive:
15. RootRanger: Mind Flayer
17. Ginyu: Anubis

Elements Mafia Reloaded
Based on Mafia 34 by Elbirn. Heavily modified by Linkcat, Coffeeditto, and killsdazombies.

Game Rules

1. The game will start on Night 0, which will be followed by Day 1. You may post during the Night.
2. Only the last PM sent from the Mafia stating the Nightkill will be counted. The Nightkill is factional and cannot be tracked or roleblocked, but still counts as an ability that targets.
3. If the lynch is tied, No Lynch will occur.
4. You are allowed to vote for No Lynch.
5. Declaring your intent to vote without using the proper format is a valid way to vote.
6. Town wins if all the Mafia are dead. Mafia wins if they achieve parity at the beginning of a Day.
7. The Day will not end until both the timer has ended and 5 minutes have passed since the last vote. If any sort of endless voting loop occurs that affects the lynch, there will be No Lynch. The day will be ended at the host's discretion if there is any vote swapping trolling/juggling.
8. If you do not post for three consecutive phases, you will be modkilled.
9. NO COMMUNICATION IS ALLOWED OUTSIDE OF THIS THREAD, EXCEPT FOR COMMUNICATION BETWEEN MEMBERS OF THE MAFIA. You may communicate in the official Elements chat, but all relevant messages MUST be posted in this thread.
10. I reserve the right to make any changes to the ruleset in order to maintain the integrity and balance of the game.

Primary Roles

False Gods

The False Gods start the game as a team. Their goal is to kill all of the Elementals. Each Night, they perform a Nightkill on an Elemental of their choosing. The Nightkill interrupts lower priority targets.

Elementals

The Elementals are the townsfolk of the game. Their goal is to kill all of the False Gods through lynching and the use of abilities.

Secondary Roles

All Secondary abilities are activated by PMing your action to the host during the Night Phase. You may not target yourself with any ability unless specified. If an EoR ability fails, you may use it again on the next Night. If an OU ability fails, you may use it again.

Key:
ER - Every Round.
EoR - Every Other Round.
OU - One Use.
Passive - Triggers Automatically.

Information Roles

Golden Nymph - EoR
Precognition - Target a player. Reveal their Primary role to you. You cannot be protected from the Nightkill. Exactly one Elemental and zero False Gods always start with this role.

Psion - ER
Psionic Link - Target a player. Their secondary abilities are revealed to you.

Dragonfly - ER
Fly on the Wall - Target a player. You see who they targeted and who targeted them this Night. This ability works on higher priority targets too.

Firefly Queen - ER
Queen - Generate a firefly that follows target player. The fireflies will report back to you each Night with all abilities that they saw activated, but the cute little guys aren't smart enough to tell you whether an ability was used by your target or on your target. Fireflies are unaffected by all abilities that prevent targeting. If a firefly doesn't witness any abilities, it will wander up to your target and be caught. The target will be notified if they catch a firefly. Fireflies cannot report higher priority activity and will act as not seeing an ability if that's the only thing they would see.

Iridium Warden - ER
Guard - Target a player. Their ability fails, they can not be targeted by other players' secondary abilities, and you learn the names of any abilities used on them. Guard does not block abilities that are higher on the priority list.


Offensive Roles

If two roleblocking roles with the same priority target each other, both abilities fail. If only one targets the other, the ability of the one that was targeted fails.

Toadfish - OU
Inflate - Target player is Poisoned. Target is notified late.

Otyugh - OU
Devour - Target player dies and your role is revealed. If you eat a Toadfish or a player that was Poisoned, you become Poisoned.

Mind Flayer - ER
Psionic Wave - Target a player. They cannot use their ability this Night. Cannot disable Burrow.

Arctic Squid - EoR
Freeze - Target player is Frozen.

Ghost of the Past - ER
Obsession - Target a player. Only affects one player at a time. When you die, their secondary roles have their abilities replaced with Obsessed - ER - Activates automatically. You can't stop thinking about a dead man.

Iridium Warden - ER
Guard - Target a player. Their ability fails, they can not be targeted by other players' secondary abilities, and you learn the names of any abilities used on them. Guard does not block abilities that are higher on the priority list.


Defensive Roles

Guardian Angel - ER
Heal - Target any player including yourself. They are protected from the Nightkill and any further Offensive Roles that target them this Night. This ability fails if the target was Healed by a Guardian Angel on the previous Night.

Graboid - OU
Evolve - Become a Shrieker. You start the game Burrowed.

Shrieker - ER
Burrow/Unburrow - Switch between being Burrowed and unburrowed. You may not start the game with this role.

Seraph - EoR
Divine Shield - You cannot be targeted this Night. Mind Flayers can block this ability.

Phoenix - OU
Ash - This role automatically activates during the phase you die. If this ability is successful, you can talk after your death.

Anubis - EoR
Immortality - Target any player including yourself. They become Immaterial.

Green Nymph - ER
Adrenaline - Target any player including yourself. They gain Adrenaline.

Amber Nymph - EoR
Unstoppable - Target any player including yourself. They gain Momentum.

Iridium Warden - ER
Guard - Target a player. Their ability fails, they can not be targeted by other players' secondary abilities, and you learn the names of any abilities used on them. Guard does not block abilities that are higher on the priority list.

Role Roles

These roles do not disappear when you use them. You will be revealed as having both roles when you die.

Crusader - OU
Endow - Target a player. You gain their secondary ability. Passive abilities trigger immediately. Can be used again if the ability fails.

Vulture - OU
Scavenger - Gain target dead player's secondary role. Only Vultures can target dead players.

"Fun" Roles

Fate Egg - Passive
Hatch - Activates automatically at the start of each Night Phase. You receive a random secondary role other than Fate Egg, and you are disguised as that role if investigated or revealed. You can use your received role. The roles given by Fate Egg are replaced every time Hatch gives you a new role, but abilities given by Endow and Scavenger will stay.

Status Effects

You are notified when you gain a status effect, except for Poison which notifies you on the Night you die. Status effects are permanent, unless it's mentioned otherwise.

Burrowed - You may not vote or be targeted by any ability. Burrowed players do not count towards parity. Voting while Burrowed without Adrenaline results in death.

Poisoned - You die at the end of the second Night Phase after you were poisoned.

Frozen - You may not vote or use any secondary ability. Wears off at the end of the Day Phase.

Adrenaline - You ignore the Frozen status and you can not be Guarded, you may vote while Burrowed, and you die immediately when Poisoned.

Immaterial - You may not be targeted by any secondary ability. Wears off after death.

Momentum - The activations and effects of your abilities can not be prevented or redirected, unless the target is Burrowed. However, being Frozen or Guarded can still block your ability. Momentum does not help abilities that would normally fail (no consecutive Heals). Ignores Immaterial.

Role Priority

Hatch [Fate Egg]
Burrow/Unburrow [Graboid/Shrieker]
Psionic Wave [Mind Flayer]
Queen [Firefly Queen]
Divine Shield [Seraph]
Guard [Iridium Warden]
Unstoppable/Adrenaline [Amber Nymph/Green Nymph]
Immortality [Anubis]
Freeze [Arctic Squid]
Heal/Endow/Scavenger [Guardian Angel/Crusader/Vulture]
Obsession [Ghost of the Past]
Ash [Phoenix]
Nightkill
Inflate [Toadfish]
Devour [Otyugh]
Precognition/Fly on the Wall/Psionic Link [Golden Nymph/Dragonfly/Psion]

Signup List

1. iancudorinmarian
2. Linkcat
3. PlayerOa
4. JonathanCrazyJ
5. immortal_feud
6. kaempfer13
7. ddevans96
8. dawn to dusk
9. InsignificantWeeaboo
10. Espithel
11. MasterWalks
12. Mobian
13. Coffeeditto
14. mathman101
15. RootRanger
16. shockcannon
17. Ginyu
18. Calindu
19. moehrpi

Signups have ended.

Edit 1 (May 23rd): Changed Phoenix and Fate Egg at the end of Night 0. See the Day 1 post.
Spoiler for Changed from:
Phoenix - ER
Ash - This role activates automatically every Night. If you die after successfully using this role, you can talk after your death.

All roles except Fate Egg are replaced every time Hatch gives you a new role.

Edit 2 (May 28th): Removed the part from Rule 1 that phases must be 48+ hours long. Phases might still be 48+ hours long. Crossed out the part about mafia having to send in their NK in a PM. Declaring the intention in the Mafia Pad is also a valid way to target.

Edit 3 (May 30th): Added Fate Egg to JCJ's and iancu's death log. Obsession and Heal no longer have the same priority.
« Last Edit: June 16, 2019, 07:11:04 pm by Submachine »
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline Submachine

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Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289145#msg1289145
« Reply #2 on: May 14, 2019, 11:52:27 am »
Note: I am merely the host. All credits go to Linkcat for creating the modified rules.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline iancudorinmarian

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Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289146#msg1289146
« Reply #3 on: May 14, 2019, 11:53:39 am »
inb4 reading rules

inb4 dawn

Offline DoubleCapitals

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Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289147#msg1289147
« Reply #4 on: May 14, 2019, 11:54:54 am »
To whom it may concern:

This is mafia. Not Survivor.

/out
L R L R STOP & DASH & UP & TALK B B A B S(tart)

Online LinkcatTopic starter

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Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289148#msg1289148
« Reply #5 on: May 14, 2019, 11:56:48 am »
In.

If I don't roll Firefly Queen I will be upset.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

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Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289149#msg1289149
« Reply #6 on: May 14, 2019, 12:05:31 pm »
In!
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Offline JonathanCrazyJ

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Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289150#msg1289150
« Reply #7 on: May 14, 2019, 12:06:24 pm »
In
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Offline immortal feud

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  • immortal feud is a Spark waiting for a buff.
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  • Awards: Elements League 3/2019 3rd Place13th Trials - Master of EarthElements League 2/2019 2nd PlaceWinner of 12 Lives #5Elements League 1/2019 2nd PlaceSlice of Elements 10th Birthday CakeWeekly Tournament WinnerWeekly Tournament Winner
Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289151#msg1289151
« Reply #8 on: May 14, 2019, 12:06:45 pm »
another chance to crush shock, in
recovering firestall addict

Offline kaempfer13

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  • kaempfer13 is a Ghost, obsessed with their Elemental pursuits.kaempfer13 is a Ghost, obsessed with their Elemental pursuits.kaempfer13 is a Ghost, obsessed with their Elemental pursuits.kaempfer13 is a Ghost, obsessed with their Elemental pursuits.kaempfer13 is a Ghost, obsessed with their Elemental pursuits.kaempfer13 is a Ghost, obsessed with their Elemental pursuits.
  • Awards: Slice of Elements 11th Birthday CakeOEtG Rags to Riches WinnerWeekly Tournament WinnerElements League 3/2018 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerThere Can Be Only One - 2018 WinnerWeekly Tournament Winner12th Trials - Master of TimeSlice of Elements 9th Birthday CakeWeekly Tournament WinnerElements League 2/2017 2nd PlaceWeekly Tournament WinnerWinner of Draft #4 - PvP EventSlice of Elements 8th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerDeckbuilding Competition: It's Greek to MeWeekly Tournament Winner
Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289152#msg1289152
« Reply #9 on: May 14, 2019, 12:07:54 pm »
In, but dont expect too much from me.
:gravity War 10
:death and tied for master of STANDIN War 11
Master of :time War 12

Offline ddevans96

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Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289153#msg1289153
« Reply #10 on: May 14, 2019, 12:11:05 pm »
In.
Former Master of Water - False God Enthusiast
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Offline dawn to dusk

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  • dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.
  • Awards: Slice of Elements 11th Birthday Cake13th Trials - Master of LightWar #12 - Sportsmanship AwardSlice of Elements 10th Birthday CakeCard Design Competition - The Fool Winner12th Trials - Master of LightDeckbuilding Competition - Elelections WinnerSlice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Design July 2015 - Bronze9th Trials - Master of LifeWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 - Sportsmanship Award8th Trials - Master of LifeSlice of Elements 5th Birthday Cake
Re: Elements Mafia 71 - by Submachine http://elementscommunity.org/forum/index.php?topic=67178.msg1289154#msg1289154
« Reply #11 on: May 14, 2019, 12:12:13 pm »
In

 

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