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Offline rob77dp

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261892#msg1261892
« Reply #12 on: April 02, 2017, 06:25:22 am »
Mafia being able to send their teammates to act out the Nightkill is an FGO ruling and cannot be overridden by hosts.

Also, the rules currently state that the Nightkill is factional.
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Offline killsdazombies

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261930#msg1261930
« Reply #13 on: April 02, 2017, 03:16:24 pm »
Mafia being able to send their teammates to act out the Nightkill is an FGO ruling and cannot be overridden by hosts.

Also, the rules currently state that the Nightkill is factional.
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Ah damn, I had forgotten that was a rule in my "Generic rule set" I had saved. I'll fix that in a jiffy, thanks for catching it! I'll make that correction here, and in my notepad

Corrected, it is still not roleblocked (though, the nightkill would be the thing sending in the roleblock anyway, so its a moot point)

And alright, if thats the FGO ruling, then I at least want to make sure the entire mafia team is CC'd on any PM regarding the nightkill, so members can voice their protest in the event someone makes an action for them.
« Last Edit: April 02, 2017, 03:23:06 pm by killsdazombies »

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261933#msg1261933
« Reply #14 on: April 02, 2017, 03:39:00 pm »
in
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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261938#msg1261938
« Reply #15 on: April 02, 2017, 03:55:08 pm »
I'm enjoying our new FGO tyrannical overlord already

In

Offline UTAlan

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261945#msg1261945
« Reply #16 on: April 02, 2017, 06:24:33 pm »
How does the Factional NK rule affect the 1U abilities that are granted? Does it just go to the mafia faction? This seems like it grants even more power to mafia as it prevents a good lynch from eliminating a granted 1U.

Also, I am not opposed to the NK being factional and, therefore, it not mattering which mafia member sends it in. It would seem odd to me, however, if Mafia Member A can send in unique role abilities for Mafia Member B (the 1U abilities in this game).

Town is technically a faction, but if I learn that rob's role is doctor and he's inactive (lol), I can't submit his action for him, right?

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261946#msg1261946
« Reply #17 on: April 02, 2017, 06:40:57 pm »
The Nightkill is not factional, that was an error in the rules. The mafia roles are tied to individual mafia members.

Mafia can send in ability uses for each other, but the owner of the ability always takes priority. Disputes on the Nightkill target are decided by majority rule. An even split results in no Nightkill.
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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261965#msg1261965
« Reply #18 on: April 03, 2017, 12:33:17 am »
Mafia can send in ability uses for each other, but the owner of the ability always takes priority.

Not a fan of this :/ The NK, I get, as it's an ability specifically tied to the entire faction. But if the 1U abilities are going to be assigned to specific mafia members, they should have to send it in themselves (same as my example above - town can't send in abilities for each other).

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261966#msg1261966
« Reply #19 on: April 03, 2017, 12:36:08 am »
Mafia can send in ability uses for each other, but the owner of the ability always takes priority.

Not a fan of this :/ The NK, I get, as it's an ability specifically tied to the entire faction. But if the 1U abilities are going to be assigned to specific mafia members, they should have to send it in themselves (same as my example above - town can't send in abilities for each other).

Mafia are one team, who know each other and are working together. Town aren't. Personally, i like this as inactive mafia people dont get punished.
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Offline killsdazombies

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261967#msg1261967
« Reply #20 on: April 03, 2017, 12:36:31 am »
Whichever person is sending the nightkill is using their ability. If me, and link are mafia, if he has me send in the nightkill, my ability will go off.

Offline killsdazombies

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261968#msg1261968
« Reply #21 on: April 03, 2017, 12:37:24 am »
If we have to have the mafia able to force each other to nightkill that is. Whichever person would be doing the killing, is the person who will be using their ability.

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261969#msg1261969
« Reply #22 on: April 03, 2017, 12:38:47 am »
Okay, that makes more sense, and I can be onboard with that.

Offline rob77dp

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Re: Elements Mafia 69 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=64347.msg1261974#msg1261974
« Reply #23 on: April 03, 2017, 04:00:14 am »
Mafia can send in ability uses for each other, but the owner of the ability always takes priority.

Not a fan of this :/ The NK, I get, as it's an ability specifically tied to the entire faction. But if the 1U abilities are going to be assigned to specific mafia members, they should have to send it in themselves (same as my example above - town can't send in abilities for each other).

Mafia are one team, who know each other and are working together. Town aren't. Personally, i like this as inactive mafia people dont get punished.
Mafia Town are one team, who do not know each other and are trying to working together. Town aren't. Personally, i like this as inactive mafia people dont get punished Personally I dislike the idea because now only inactive town punish their team by being inactive.

Town can have the same argument/position, www3.


I don't understand all this going-on that seems to aim to make inactivity inconsequential or a non-factor for mafia faction but more-or-less ignores or is OK with inactive town hurting the town faction.

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