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Offline Kuroaitou

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255057#msg1255057
« Reply #12 on: January 10, 2017, 01:53:44 am »
Participatingish.

Offline antiaverage

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255183#msg1255183
« Reply #13 on: January 12, 2017, 08:14:13 pm »
I forgot to sign-up, sorry killsdazombies
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Offline rob77dp

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255191#msg1255191
« Reply #14 on: January 12, 2017, 11:41:13 pm »
I forgot to sign-up, sorry killsdazombies
I think this is a /in by aa.
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Offline Demagog

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255196#msg1255196
« Reply #15 on: January 13, 2017, 01:41:57 am »
Not playing, but some roles seem broken AF... but I didn't read all the rules. One role can just claim and ask to be lynched, but allow only half the players to vote on you. Now you've helped narrow down the list of suspects.

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255197#msg1255197
« Reply #16 on: January 13, 2017, 02:02:43 am »
in

Offline killsdazombies

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255198#msg1255198
« Reply #17 on: January 13, 2017, 02:37:42 am »
Not playing, but some roles seem broken AF... but I didn't read all the rules. One role can just claim and ask to be lynched, but allow only half the players to vote on you. Now you've helped narrow down the list of suspects.


The goal of the role is essentially suicide. I was going to write a post asking if I could potentially nerf it to only revealing primary roles, but I wanted to think on it more.


Heres how I view it, early game, say there are 15 people. 3 are going to mafia (Assuming a standard 1/5th rule) So theres a chance the person is mafia. Lets assume they aren't, the role only reveals which role voted on them. If 8 people voted on them, and 3 were mafia, the reveal wouldn't be Town x5 Mafia x3, it would be Town and Mafia. It doesn't reveal the number of roles that voted on it, only which roles did.


Still, thoughts are valued, the role is intended as a mid to late game "surprise" or a spotty opener.

Offline Demagog

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255200#msg1255200
« Reply #18 on: January 13, 2017, 05:13:19 am »
Then it's a game clincher for town. If one mafia is known to be left, you can use the same plan I just mentioned and verify half the town. I don't think a role should completely remove all chance of mafia winning if the right circumstances occur.

When deciding what roles to include in a game, you have to consider what are the must-kill roles for each team. There are usually two by default. The more must-kill roles, the harder it is for your team to win.

I also think the .5 votes per death role is OP, and that's a role that has been used in the past. Maybe something better would be your vote power in the next round is half the number of people that voted on you this round. It can still be countered, as long as people don't vote on you for one round.

Offline killsdazombies

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255201#msg1255201
« Reply #19 on: January 13, 2017, 06:57:48 am »
Then it's a game clincher for town. If one mafia is known to be left, you can use the same plan I just mentioned and verify half the town. I don't think a role should completely remove all chance of mafia winning if the right circumstances occur.

When deciding what roles to include in a game, you have to consider what are the must-kill roles for each team. There are usually two by default. The more must-kill roles, the harder it is for your team to win.

I also think the .5 votes per death role is OP, and that's a role that has been used in the past. Maybe something better would be your vote power in the next round is half the number of people that voted on you this round. It can still be countered, as long as people don't vote on you for one round.


Hmm, alright, I can see where you're coming from, I didn't consider it a must-kill, but I see that it has a bit more punch then I'd like, perhaps cut the primary aspect of it and make it just reveal secondaries? But at that point, the entire role has lost meaning/flavour


Its .5 per lynch, not death

Offline killsdazombies

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255302#msg1255302
« Reply #20 on: January 16, 2017, 09:40:24 am »
Alright, so, I've decided that the adventuress role is too easy to just /win with. In a previous set up, I had the role exist, but that had a lot of vote manipulation and it fit well with the theme, but in this set with only a single role /really/ causing vote manipulation, its just unbalanced, either OP or UP no matter which way it goes. Which is a real shame. I don't think its really salvageable either, unless I went with something like "Each person who votes on you has their vote power reduced by half the next day" or something to that effect. Regardless, the role is scrapped right now, and I apologize for the inconvenience


Though, since we have 10 roles anyway, I'm not super concerned about it right now.

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255303#msg1255303
« Reply #21 on: January 16, 2017, 10:49:12 am »
/out (not related to rules or anything, just don't want to have an extra thing to worry about with exams being soon)

Offline killsdazombies

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255389#msg1255389
« Reply #22 on: January 17, 2017, 10:05:27 pm »
Day 1





The captain has just been killed and the crew is in an uproar, fingers are pointed, harsh words are used, and daggers are drawn. In the crowd a lone zailor cries out for order. He purpose a simple voting system, each day they'll vote to kill someone, until they've killed the last of the mutineers. Then, they can return home. The crowd mumbles in agreement, as the zailor prepares to take notes and votes.


Roles are being sent out, then a timer will be posted
« Last Edit: January 17, 2017, 10:13:29 pm by killsdazombies »

Offline Naii_the_Baf

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Re: Elements Mafia 66 - by killsdazombies https://elementscommunity.org/forum/index.php?topic=63950.msg1255414#msg1255414
« Reply #23 on: January 18, 2017, 03:32:00 am »
Just pointing something out:

Whoever has the Carmelian Exile role is not someone we can trust lot. They could lie anytime they like about lynch, and it is a powerful role if the person who possesses this role is mafia. The Magician will help here, I'd recommend to start seeking roles starting this Night phase.

The Maybe's Rival could be used as some sort of low level investigative role, but I can't think of some way to use it.

For now, I'll lay my vote here.
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