ELEMENTS MAFIA XLV
Quarter Quell
1. No posting during the 'Night Phase' whatsoever. Everyone gets '~1' warning per night phase if they mess this up.
2. Do not post, chat, OR PM ANY revealing information if you have been killed/removed from mafia (except for minor 'BLARGH'/murloc TM death noises). This also means that if you withdraw from mafia, you cannot reveal any information after withdrawing from the game. 1 final post is allowed after announcement of your death, as long as it does not reveal any information.3. All Secondary roles/targeting/actions are to be messaged during the NIGHT phase, unless stated otherwise.
4. No player may do the 'No-Vote'/AFK for two consecutive days without a viable reason. Holidays, funerals, etc count as viable reasons. Mafia on other sites, just forgetting, etc, do not. If you wish to withdraw, post in this thread; but do NOT reveal any secret information.
Players without viable reasons will be modkilled. Breaking this rule repeatedly may result in a ban from future mafias.5. Post in the topic if you want to sign up. No need for any 'role' choosing or whatnot, everything is randomized and assigned.
6. Do not quote PMs. Ever. Furthermore no one is permitted to declare themselves to be a scum, either publicly or through PMs.
7. You are allowed to talk in chat about mafia, but please remember general chat rules.8. You are not allowed to edit AND/OR remove your post. Instead, EBWOP will take effect. This means, to edit your post, post again with the correct fixes. Any posts breaking this rule will result in the post being deleted on sight.9. Any flaming/trolling/cursing will not be tolerated. Appropriate actions will be taken if any of this occurs.*
10. The mod/host has the final say in any dispute. Do not argue with the mod/host. Do not impersonate the mod/host.11. Breaking rules 2, 6, 9 or 10 may result in ban from future mafias or forum games in general.**
12. When PM-ing the Host for anything associated with Mafia, please include "Mafia" in the subject line. Otherwise, your PM may be ignored or overlooked.
13. If there is a tie after all vote modifications, no one will be lynched.
14. You're not allowed to use information in the host's PM that does not directly relate to the game (Roles/Reports/Notifications)
Case in point.[/b]
* Abbreviations of curse words doesn't count. But please do keep it PG-13.
** Banning from future mafias will be on a case by case basis and is entirely in the Forum Games Organizer(s) hands.
Spoiler for How to play Elements Mafia:
Mafia is generally played between two teams: Civilians and Mafia. The civilians are the main group, and they enjoy the minor advantage of being a majority. Every day, the civilians post in the thread to discuss who is likely to be mafia, and place a vote on who they think is being scummy (a.k.a. mafia-like or anti-civilian). One thing to note is that your Voting Total signifies the total of votes placed on you, and Voting Power stands for how many votes you actually place on someone when you vote on them (everyone has a standard Voting Power of 1). At the end of the day the host tallies up all the votes and considers all skills affecting the voting; the person with the most votes on them is killed (termed as lynching), and all their info is revealed. Then Night falls, and NO ONE posts in the thread.
That’s when the mafia come in. The Mafia are a minority of players who know each other’s identity. Their job is to eliminate all the other players using deception and nightkills. They interact with the town during the day, trying to mislead them away from lynching any mafia members. And when night falls, Mafia discusses in secret and chooses a person to kill (termed as nightkill). Also during the night the civilians use their skills. Some of the noteworthy skills include the cop/seer, who investigate other players to find their allegiance, and the doctor (usually called Archangel here) who can protect a specific player from any nightkills for that night.
Does the stupid game ever end, you ask? Well contrary to popular belief, it does. The Civilians win when whenever they manage to lynch all the Mafia members. And Mafia wins when their combined Voting Power is enough to control the vote entirely, i.e. if all Mafia members vote on the same Civilian and all Civilians vote on a Mafia member, the civilian will be lynched.
Special Rules that apply to both civilians and mafia.
1. If a player wishes to swap roles with another player, they must name the player and the role of this player. Mafia can trade weapons, and you can use the new acquired weapon in the same Day/Night phase in which you swapped weapons. Both players must agree to changing weapons or roles.
2. All players may negate 1 NK under one condition; they must name what night of immunity on day 1. For mafia they can choose to avoid an investigation or a day lynch, and if they choose to avoid a day lynch, they must name what day of immunity they would like on day 1. Can target self.
3.(OU)All mafia players may investigate someone and 8 randomized civilians can use this N4 or afterwards. 2 civilians searches will be false.
Mafia (Peacekeeper) Only Secondary Roles
Spear: (OU) Avenge a fallen comrade (must be of the same faction to be considered a comrade) by killing the first civilian that said your comrade's name in the thread.
Mace: (Passive) You're seen as civilian unless targeted by a civilian activating special rule number three.
Sword:(2U) Parry Marvels perfume, and make the place stink.
Longbow (Day Skill): Shoot target player in the arm, paralyzing their entire arm so they're unable to vote for that day phase only.
A role can also conjure a RNG'd weapon, so they're not exactly mafia-only.
The Power of The People (non-peacekeepers and peacekeepers)
People in the same district will learn eachother on Day 2. Districts may have any combination of civilians and mafia.
D=day skill N=night skill
District 1:
Glimmer and Marvel.
Glimmer: (any phase, EoP) Rain Gold. Publicly give out money to corrupt someones soul. You both die and the phase ends when the host has time to react to this post. If used during the night phase, this one post is allowed to be posted during the night phase. If the Mafia's kill hasn't been received yet, it will be announced during the middle of the day phase. This ability can not be used in 2 consecutive phases.
Marvel:(N) Spray perfume on target player. That player can't die this nightphase.
District 2:
Cato and Clove.
Cato: (EoP) Name target player, you find out their status condition (any ability that has affected them, by messing with vote totals or voting power, morphlings etc
Clove: Conjure a weapon or person (aka Katniss, and not Katniss's forum username) for your own use. Will be RNG'd by host, can't receive a mace.
District 3:
Ian Nelson and Kalia Prescot
Ian: Targets during the Night only, but lasts for 1 day and 1 night. rewire target player's ability. They can't use their ability for 1 night and 1 day.
Kalia: Targets during the Night only, but lasts for 1 day and 1 night. Give target player's ability technical support for 1 night and 1 day. They get an ability from a district of their choosing for 1 night and 1 day
District 4:
Mags and Finnick
Mags: EoP Find out if target player smells fishy. You are notified of target player's use of the special rules and any result they got.
Finnick: (N) Throw a net out to target player. They are notified of this. If they accept the net by pleading for you not to kill them, you learn their role and their partner but you can't kill them by voting on them. If they choose not to grab the net, you can choose to kill them.
District 5:
Aaron and Foxface (Aaron doesn't exist, but there is no named male tribute)
Aaron: (D) Passive: Find out the voting totals of every day phase.
Foxface: (N) Avoid Confrontation: Name 2 players, their votes are canceled along with your own.
District 6: Titus and a Morphling
Titus: (3U) Cannibalism; Target player dies if they're of an opposite faction. Their death is announced, but not their faction.
Morphling; (N) Target player becomes ill, and will die the next night. They are notified of this. You can revoke the Morphling pain killer out of their body at any time. They are not notified of the revoking.
District 7: Johanna Mason and Blight
Johanna: (D) Lumber; Target player has been given lumber, adding +1 added to their voting power
Blight: (D) Blood Rain; Target player is showered in Blood rain, adding +2 to their voting total.
District 8: Bonnie and Twill
Bonnie: (N) A remembrance of rue: You can Cotton Ball target player. Target player can not use their ability or their weapon this day/night phase.
Twill: Awareness: Passive, EoR. You're told what abilities targeted whom.
District 11:
Rue and Thresh
Rue: Cotton ball; (N) Target district can not use their abilities this day/night phase and are stuck in a Cotton ball
Thresh: (D/N, depends on self cast or someone-else cast.) Powerful Transmutation; Choose between targeting yourself or someone else. On self-cast: Your voting power is 3, any other voting power change is disabled. On someone else cast: Their ability is changed to target district, which then will be RNGd by a host to determine which ability from that district target player receives.
District 12:
Katniss Everdeen and Peta Mellark
Katniss Everdeen: (Passive) Defiance; Your district is immune to any ill-intentions caused by abilities or being targeted by any of the special rules, people who target your district are notified of this. Only in effect while Katniss is alive.
Peta Mellark: Lover: Passive; If Katniss is about to die, you can choose to take the blow instead. If she was to be killed by a weapon you are notified of this and if you choose to take the blow, Katniss gets the weapon. Active: Target person gets infected with tracker jackers, causing them to hallucinate, making their ability target a random person that is not the original target.
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