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Offline KuroaitouTopic starter

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Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253541#msg1253541
« on: December 16, 2016, 04:30:21 pm »
It's been a while.



Eldritch
Rules: Stay alive, and kill the possessed player before time runs out!

Players sign-up by posting in the topic.
The game is split into 48 hour-long rounds (or 'Days'), alongside two teams - a team of humans, and a team of cultists/possessed player. The possessed player is randomized, and everyone else a normal human. All players have access to all of the abilities (save for 2), and start off with 100 HP. The cultists/possessed player to human ratio is 1:4 (approx.).

During each round, players may target each other with abilities to help/destroy the possessed player. You may only use one ability every round. Your cooldowns will be tracked in a private sheet. At the end of each round, a list of all players and their HP totals are posted to show who was damaged/healed (although it doesn't show who targeted who).

In order to eliminate the eldritch, humans players must use their skills to damage the (suspected) possessed player until their HEALTH hits zero (0) or less. Players PM their ability uses to the host. When the possessed player dies, the game immediately ends and the human team wins (with Master of Game points be directed towards those who dealt the killing blow/targeted the possessed player).

The cultists know who the possessed player is at all times, but the possessed player does not know who the cultists are; they are a puppet for the cultists, assuming they do not want to win as part of the 'eldritch' team. Cultists however are strongly advised to not reveal their roles to their possessed target, in case the possessed target somehow passes their possession to another human and unveil the team. More importantly, a possessed player cannot reveal if they are possessed or not, or else they will be modkilled.

All communication is allowed. You may use any form of communication (PM, e-mail, chatrooms, the actual thread, etc.) as necessary to set up alliances and networks to track who the potential 'eldritch' is. You cannot talk about this game if you have been killed/removed. You may not post screenshots of the host's personal messages to you either, nor send any personal messages via the use of blind carbon copies (BCC)!

So to recap:
Humans win by eliminating the possessed player.
Cultists/the possessed player win by killing all other human players (excluding the possessed).
Master of Game points are only awarded to those who are still alive by the end of the game to the winning team.



Normal Abilities (all players have access to these - precedence is in order from top to bottom - abilities are considered private unless exposed by Unveil):

  • Stun (EoR): Deal 10 damage to a player, prevent them from doing any action the current turn. Cannot target self.
  • Watch (EoR): Target a player (not self) - you are notified of what actions they use this current round (unless you are stunned). If they use 'Hide', you are also notified of their exact role (Cultist, Human, Possessed).
  • Hide (2U): Negate all targeting against you for this round (except for Stun/Watch). Prevents you from becoming possessed if you are a human. If you are stunned, this ability is not used up.
  • Shoot (ER): Deal 20 damage to a player. May target self.
  • Follow (ER): Target a player; you are notified of all players that targeted your target. May target self.
  • First Aid (EoR): Target player heals 25 health. Cannot be used on dead players. May target self.
  • Unveil (ER): Target a player, and publicly show who they targeted with their ability this round (if they targeted anyone at all), as well as what ability they used. May target self.
  • Pass (auto): Does nothing. Default action for those who are inactive/lazy.


CULTIST TEAM-ONLY ABILITIES:

Cultist-players-
Horrify (1U): If this ability is used by ANY cultist, the 'possessed' status is transferred to a non-cultist target after all other abilities are applied, and the previously possessed player becomes a normal human, but cannot use abilities the next turn. If two or more cultists use this ability at the same time, Horrify will not go through. Horrify cannot go through if the cultist that uses this is Stunned.

Possessed-players-
Monstrosity (ER): Target a player and deal 40 damage to them. May target self.



Sign-Ups:
The Eldritch has been summoned...

« Last Edit: January 08, 2017, 11:51:54 pm by Kuroaitou »

Offline Linkcat

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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253545#msg1253545
« Reply #1 on: December 16, 2016, 08:07:43 pm »
In.
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Offline Amashi

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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253548#msg1253548
« Reply #2 on: December 16, 2016, 08:29:18 pm »
Question:
Why would anyone ever use Shoot on themselves?
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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253551#msg1253551
« Reply #3 on: December 16, 2016, 08:59:48 pm »
Eh I'm in because why not.
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Offline Aves

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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253552#msg1253552
« Reply #4 on: December 16, 2016, 09:13:49 pm »
In
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Offline KuroaitouTopic starter

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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253553#msg1253553
« Reply #5 on: December 16, 2016, 09:26:41 pm »
Question:
Why would anyone ever use Shoot on themselves?

No one would want to specifically speaking, as no one would want to die - of course, possessed players -may- shoot themselves randomly if they attempt to AFK from the game.

Offline Demagog

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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253554#msg1253554
« Reply #6 on: December 16, 2016, 09:28:15 pm »
What happens if two people stun each other at the same time?

Offline KuroaitouTopic starter

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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253555#msg1253555
« Reply #7 on: December 16, 2016, 09:36:46 pm »
What happens if two people stun each other at the same time?

Both players get stunned and damaged simultaneously. If it's a chain of players stunning one another (Player A targets B, Player B targets C, etc.), the player at the beginning of the chain that wasn't targeted goes through, causing a sort of 'staggered' effect (Player A stuns B, C is not stunned by B, etc.). If the chain of stuns are ever in a circle, all stuns/damage occur at the same time, otherwise, precedence goes towards the players that weren't targeted via Stun.

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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253557#msg1253557
« Reply #8 on: December 16, 2016, 09:46:10 pm »
In :D
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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253558#msg1253558
« Reply #9 on: December 16, 2016, 09:47:38 pm »
What would happen if the possessed state would be transfered, but all humans uses Hide?
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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253564#msg1253564
« Reply #10 on: December 17, 2016, 12:40:37 am »
in

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Re: Eldritch - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=63819.msg1253568#msg1253568
« Reply #11 on: December 17, 2016, 02:08:00 am »
Would it be possible to make it so the possessed player doesn't know they are possessed? Would the game be better or worse that way?

 

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