Elements the Game Forum - Free Online Fantasy Card Game

Other Topics => Forum Bugs, Suggestions and Feedback => Topic started by: Zarylo on May 31, 2016, 09:13:31 pm

Title: Blessing bug
Post by: Zarylo on May 31, 2016, 09:13:31 pm
The Blessing Card does not raise max hp on opponent creatures, only the current hp (meaning, the +3 hp falls off after attacking once)
same for attack, current atk is raised but not max atk. (however, current atk does not get reduced to max atk after attacking. which is a odd inconsistency...)

Please edit the card such that it alters enemy creatures the same way it does own creatures.

Why would I use blessing on opponent creatures in the first place you ask?
Well I have a gravity shield, and am obviously in a bad situation.
Or I have Antimatter in hand and want a greater healing effect.
Title: Re: Blessing bug
Post by: Ginyu on May 31, 2016, 10:35:20 pm
That is a known and very annoying bug. I discovered it myself against an arena deck, when having Gravity Shield up.
Title: Re: Blessing bug
Post by: Higurashi on May 31, 2016, 10:48:05 pm
Yeah, that's one of many annoying bugs with Gravy Shield. However, do not despair as I have found the solution! Use real shields.  :P
Title: Re: Blessing bug
Post by: Zarylo on June 01, 2016, 02:21:54 pm
Yeah, that's one of many annoying bugs with Gravy Shield. However, do not despair as I have found the solution! Use real shields.  :P

You mean it's a bug with Blessing. Gravity shield seems to work just fine. Blessing on the other hand gives wrong stats.
If this bug has been known for so long why hasn't it been fixed?
Title: Re: Blessing bug
Post by: Higurashi on June 01, 2016, 02:47:48 pm
As far as I remember, the attack doesn't revert after Antimatter, so this bug only affects Gravy Shield. Unfortunately it has several other bugs associated with it.

As for bug fixing, the lead developer hasn't been very active at all for some two years now. We do know why, so he might return.
Title: Re: Blessing bug
Post by: dragtom on June 01, 2016, 03:46:56 pm
This isn't just with gravity shield, it also happens if you want to rage elixer the next turn.
Or if you don't want to do anything.
Title: Re: Blessing bug
Post by: Higurashi on June 01, 2016, 04:17:46 pm
Why would you Bless and then Rage an opponent's creature if you're not using Antimatter?
Title: Re: Blessing bug
Post by: andretimpa on June 01, 2016, 06:03:51 pm
Why would you Bless and then Rage an opponent's creature if you're not using Antimatter?

reasons
Title: Re: Blessing bug
Post by: Zarylo on June 05, 2016, 01:04:11 am
This thread is not about why one would use "Blessing" on an opponent's creatures.
It is about that "Blessing" does not work as expected on opponent creatures.

it increases the current atk and hp stats and leaves the max atk and hp stats unchanged. Which I highly doubt is by design.
This matters in several rare scenarios.

It's a shame the lead dev is inactive. That probably means i'll have to revise my gravity deck.
do not despair as I have found the solution! Use real shields.  :P

Out of the question.
Title: Re: Blessing bug
Post by: Ginyu on June 05, 2016, 02:23:31 am
For what its worth: Plate / Heavy Armour still work as intended, and the opposing creature's HP stat won't be reset.
Title: Re: Blessing bug
Post by: Higurashi on June 05, 2016, 12:57:38 pm
This thread is not about why one would use "Blessing" on an opponent's creatures.
It is about that "Blessing" does not work as expected on opponent creatures.
It's about both. There are plenty of acceptable bugs that affect nothing viable. This one's never used in competitive environments, but it might be if there's an event with such heavy restrictions that it becomes viable. For pure fun, some bugs are in the way and naturally both kinds should be fixed, but there's always the matter of prioritizing.

That's why it's useful to distinguish what a bug affects. Heavy Armor+Gravy Shield has seem a tiny bit of play in the past, but that's a different quanta base with all the differences that entails. For the most part though, it's just better.
Title: Re: Blessing bug
Post by: Zarylo on June 07, 2016, 01:13:55 pm
This thread is not about why one would use "Blessing" on an opponent's creatures.
It is about that "Blessing" does not work as expected on opponent creatures.
It's about both. There are plenty of acceptable bugs that affect nothing viable. This one's never used in competitive environments, but it might be if there's an event with such heavy restrictions that it becomes viable. For pure fun, some bugs are in the way and naturally both kinds should be fixed, but there's always the matter of prioritizing.

That's why it's useful to distinguish what a bug affects. Heavy Armor+Gravy Shield has seem a tiny bit of play in the past, but that's a different quanta base with all the differences that entails. For the most part though, it's just better.

That does make sense. Still, the player is always restricted to creating a solution to his imminent situation not with the cards he could have, but with the cards he currently holds in his hand.
Now I won't question priorities. What is important is that the bug is known. I suppose I've been reassured of that. Thanks.
blarg: