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Other Topics => Forum Archive => Topic started by: EvaRia on October 10, 2010, 06:44:49 pm

Title: Post Unconfirmed Bugs Here!
Post by: EvaRia on October 10, 2010, 06:44:49 pm
Right, so I was asking Gl1tch if he wanted any help with his Bug Hunter duties, so even though I'm not the official Bug Hunter, I want to do what I can to help.

So simply, link any bugs that need testing/confirming here and I will test them for you!

Please make sure it actually IS a bug and is not yet confirmed before posting, and I hope this helps. ^^
Title: Re: Post Unconfirmed Bugs Here!
Post by: xdude on October 11, 2010, 01:41:01 am
http://elementscommunity.org/forum/index.php/topic,13806.0.html
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on October 11, 2010, 02:03:22 am
http://elementscommunity.org/forum/index.php/topic,13806.0.html
Bug Confirmed.
Title: Re: Post Unconfirmed Bugs Here!
Post by: suxerz on October 11, 2010, 09:04:10 am
Here (http://elementscommunity.org/forum/index.php/topic,9581.msg172206#msg172206) (post #20 & #22). Probably need a new topic since those posts are not exactly related to the original topic.

Off-topic: Should the vampire+bonds considered as a bug?
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on October 11, 2010, 09:51:37 am
I'm not sure about vampire+bonds.
I think it might be a bug, but it's so widely used that I don't know.

For now, recreate that topic if you will, please, I will post my own findings there as well?
Title: Re: Post Unconfirmed Bugs Here!
Post by: suxerz on October 11, 2010, 10:20:03 am
OK, posted new topic here (http://elementscommunity.org/forum/index.php/topic,13817.0.html). I would love to hear what everyone else say about the vampire+bonds bug. :D
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on October 11, 2010, 11:29:58 am
OK, posted new topic here (http://elementscommunity.org/forum/index.php/topic,13817.0.html). I would love to hear what everyone else say about the vampire+bonds bug. :D
Bug Confirmed.
Title: Re: Post Unconfirmed Bugs Here!
Post by: kobisjeruk on October 12, 2010, 08:53:28 am
something about TU'd dived creatures attack drops back to normal after 2 turns (http://elementscommunity.org/forum/index.php/topic,7729.msg186766#msg186766)

he's using the trainer though

edit: apparently that is intentional by zanz since the original was the actual bug
Title: Re: Post Unconfirmed Bugs Here!
Post by: suxerz on October 13, 2010, 04:06:56 pm
Here (http://elementscommunity.org/forum/index.php/topic,13905.0.html) is something that I found interesting. I personally think it is not a bug but I'm kinda confuse since it contradicts the other known bug about poison+AM.
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on October 13, 2010, 09:44:45 pm
something about TU'd dived creatures attack drops back to normal after 2 turns (http://elementscommunity.org/forum/index.php/topic,7729.msg186766#msg186766)

he's using the trainer though

edit: apparently that is intentional by zanz since the original was the actual bug
Here (http://elementscommunity.org/forum/index.php/topic,13905.0.html) is something that I found interesting. I personally think it is not a bug but I'm kinda confuse since it contradicts the other known bug about poison+AM.
If it's not a bug, it doesn't need confirming.
I appreciate you using this thread, but do make sure it is a bug first.
We wanna get rid of stuff that shouldn't be a problem and IS, not the stuff that should be a problem and ISN'T.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Glitch on October 14, 2010, 05:04:49 am
Thanks for making this thread Eva!  =D

Updated the main list.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Glitch on October 15, 2010, 03:44:31 pm
Hmmm, I considering unstickying and locking this.  As I have mod powers now, it's kind of redundant.
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on October 15, 2010, 03:54:06 pm
Well, I think it would just be better to have unconfirmed bugs in one place instead of constantly checking every thread to see whether it's ACTUALLY unconfirmed. So many threads are either not a bug or already confirmed, so it would be good to let people use this to keep track of what bugs actually need hunting down.
It's ultimately up to you though.
And I would like to help out as well =].

Also, http://elementscommunity.org/forum/index.php/topic,1801.0.html has been confirmed.
Title: Re: Post Unconfirmed Bugs Here!
Post by: deepdown on October 17, 2010, 04:02:23 am
Just a minor thing: If I web a deja-vu and wings is on, the copy will have the airborne skill. Maybe cause it's a brand new creatue? But then why antimatter stacks with the copy? Cause the airborne (skill) is secondary ability?

Edit: (it is so minor that i did not wanted to start a post about that.)
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on October 17, 2010, 10:02:06 am
Please do, any bug is a bug and should be reported.
I will look into it.
Title: Re: Post Unconfirmed Bugs Here!
Post by: deepdown on October 17, 2010, 10:08:07 am
Please do, any bug is a bug and should be reported.
I will look into it.
Just realized the same thing with Twin Universe. TU'd webbed creature gains back airborne skill.
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on October 17, 2010, 10:27:38 am
Just a minor thing: If I web a deja-vu and wings is on, the copy will have the airborne skill. Maybe cause it's a brand new creatue? But then why antimatter stacks with the copy? Cause the airborne (skill) is secondary ability?

Edit: (it is so minor that i did not wanted to start a post about that.)
This has been confirmed and can be moved to the known bug list.
Please create a thread and tag the Topic Title [Confirmed].
I will post confirmation there once you do.
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on October 17, 2010, 10:34:30 am
Just realized the same thing with Twin Universe. TU'd webbed creature gains back airborne skill.
This has been likewise confirmed. You may post both bugs in the same thread.
EDIT: What the heck, I'll just post the thread.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on October 30, 2010, 08:35:09 am
Graveyard refuses to fill the last creature slot
http://elementscommunity.org/forum/index.php/topic,14837.msg201092#msg201092
Title: No 100% health bonus [unconfirmed]
Post by: Silverrey on November 04, 2010, 02:15:44 am
At the end of the match I used a Heal card to bring myself to 100 health, but also had Empathic Bond with multiple creatures. As a result it added more health at the end and looked like it went above 100 before it went to the spinners screen (I don't have my health extended above 100). Here's the kicker, at the spinners screen it did not give me a bonus for having 100% health. Can you look into this?

ps I've only come across this situation once, I'll try to replicate
Title: Re: Post Unconfirmed Bugs Here!
Post by: Malignant on November 04, 2010, 02:22:37 am
There are spells that increase your max HP (SoD and Stone Skin).
Title: Re: Post Unconfirmed Bugs Here!
Post by: Silverrey on November 04, 2010, 03:11:10 am
There are spells that increase your max HP (SoD and Stone Skin).
my fault, I think I did use Stone Skin... oops :-\
Title: Lightning not reflected by Emerald Shield [unconfirmed]
Post by: Silverrey on November 04, 2010, 03:40:10 am
Is there any reason why Lighting should not  be reflected in this case when I have Emerald Shield? screen shot http://tinypic.com/r/2e4knxc/7 (http://tinypic.com/r/2e4knxc/7)

I have had this happen in multiple games now where my creature dies from Lightning even though I have Emerald Shield. I have also had the effects from Chaos Seed kill my creature (it was an Ice Bolt).
Title: Re: Post Unconfirmed Bugs Here!
Post by: Malignant on November 04, 2010, 03:51:40 am
1st. When you target a creature with a spell, Reflective Shields will never block the attack, even if it is under the "Reflectable (??) Spells".

2nd. What the heck is in your SS?

3rd. Spells only reflect once.

4th. Not sure, but I think Lightning can't be reflected.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Silverrey on November 04, 2010, 06:35:57 am
1st. When you target a creature with a spell, Reflective Shields will never block the attack, even if it is under the "Reflectable (??) Spells".
I kinda suspected that but there is no description in the wiki describing that. It should be 'Replicated Attack' instead of 'Reflection' - reflection repels, it doesn't allow something through it.

Quote
2nd. What the heck is in your SS?
You'll have to excuse my ignorance, what's SS?  :-[

Quote
3rd. Spells only reflect once.
Is that once per card played, or does it mean that once a Lightning card has been 'reflected' any Lightning played after is immune?

Quote
4th. Not sure, but I think Lightning can't be reflected.
This is quoted from the Not-A-Bug section on Reflecting Shield + Poison
"While it's not clear by the text on the cards, reflecting shields reflect direct damage spells (fire bolt, lightning, siphon life, etc.)...". I think the wiki description needs to be fleshed out some.

Thanks for replying back on this!
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on November 04, 2010, 08:21:19 am
A shield is a permanent that you, the elemental holds yourself.
As such, it will only protect yourself from harm, you cannot use it to protect your allies.
Reflective shields will only protect you from any damage directed at YOU, not your creatures.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Archaeo on November 05, 2010, 05:04:45 pm
This might not be a bug so much as I just might need to buy a new mouse, but I'll post anyway just in case.

http://elementscommunity.org/forum/index.php/topic,15016.0.html (http://elementscommunity.org/forum/index.php/topic,15016.0.html)

Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on November 05, 2010, 05:58:42 pm
Quote
3rd. Spells only reflect once.
Is that once per card played, or does it mean that once a Lightning card has been 'reflected' any Lightning played after is immune?
It means that if both players have reflective shields up it only bounces off the target player, otherwise you'd be left with a bit of an awkward situation.
Title: Re: Post Unconfirmed Bugs Here!
Post by: deepdown on November 07, 2010, 11:04:44 am
@EvaRia: I'm not sure if it has been mentioned before: druidic/jade staff heals via passive regen ability under stasis (not sure about freeze) effect. (Can be easily reproduced.)
Again, it is so minor that I really don't want to start a new topic about it.

Think its just like that the devourer still sucked quanta under BB, but is has been corrected couple of months ago...
Title: Re: Post Unconfirmed Bugs Here!
Post by: Wesley Gibson on November 09, 2010, 02:01:25 pm
Using antimatter on a poisonous creature allows it to bypass a shield and applies healing, but also poisons the recipient of said healing.  Not sure what to think here, might not even be a bug.

Personally I think it would be cool if it added purification counters instead.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on November 09, 2010, 02:57:57 pm
Using antimatter on a poisonous creature allows it to bypass a shield and applies healing, but also poisons the recipient of said healing.  Not sure what to think here, might not even be a bug.
This is intended. It doesn't matter if the stinger (or whatever the creature attacks with) doesn't hurt you it's still poisonous
Title: Re: Post Unconfirmed Bugs Here!
Post by: Wesley Gibson on November 10, 2010, 08:43:17 am
I just assumed that because I've apparently converted their harmful matter into healing antimatter, their poison would become an antidote.  Seems to follow in a world of ridiculous magical logic...
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on November 10, 2010, 09:12:20 am
It isn't healing you.
It's doing negative damage.
As such, the damage will still poison you, whether you like it or not.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Wesley Gibson on November 10, 2010, 11:22:05 am
I would put forth that the fact that it is "negative damage" not healing actually supports my point of view.

If I were going to guess at conceptually what the antimatter spell is supposed to be doing, I'd picture it as transmuting the creature's matter into the opposite of matter.  Antimatter.  I picture it as completely warping said creature into its antimatter equivalent.

For whatever reason, the interpretation of the spell is that is that contact with antimatter that would inflict damage normally inflicts negative damage instead.  Anti-claws cause anti-damage.  Anti-bites cause anti-damage.

In this admittedly goofy conceptual framework, it seems out of place to me that the antimatter equivalent of poison is just poison, not anti-poison.
Title: Re: Post Unconfirmed Bugs Here!
Post by: WisperingWind on November 10, 2010, 04:20:51 pm
I changed my deck for the fg that the oracle predicted, and it was a different one. I was killed :(. Can the oracle be wrong?
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on November 10, 2010, 05:01:50 pm
I changed my deck for the fg that the oracle predicted, and it was a different one. I was killed :(. Can the oracle be wrong?
Did you log out first? The god changes if you do that.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Jumbalumba on November 13, 2010, 12:51:53 am
I did not experience this but it happened in a tournament I was organising.

Player A has Voodoo Doll. The Voodoo Doll has gravity pull effect on it. Player B attacks Voodoo Doll but does not take damage as he damages Voodoo Doll.
Title: Re: Post Unconfirmed Bugs Here!
Post by: smuglapse on November 13, 2010, 01:23:12 am
I did not experience this but it happened in a tournament I was organising.

Player A has Voodoo Doll. The Voodoo Doll has gravity pull effect on it. Player B attacks Voodoo Doll but does not take damage as he damages Voodoo Doll.
The first attacking creature's attack power may have been greater than the Voodoo Doll's HP.
Title: Re: Post Unconfirmed Bugs Here!
Post by: WisperingWind on November 13, 2010, 04:51:23 pm
I changed my deck for the fg that the oracle predicted, and it was a different one. I was killed :(. Can the oracle be wrong?
Did you log out first? The god changes if you do that.
I could have, but it was within 15 minutes that I had the actual duel. Thanks, though, I'll be more careful. :)
Title: Re: Post Unconfirmed Bugs Here!
Post by: xBerzerk on November 15, 2010, 06:02:53 pm
Link: Frozen Weapon (http://elementscommunity.org/forum/index.php/topic,15763.new.html#new)
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on November 15, 2010, 06:08:54 pm
^^^ Not a bug.

Or do you really not believe that?
Title: Re: Post Unconfirmed Bugs Here!
Post by: xBerzerk on November 15, 2010, 08:01:23 pm
^^^ Not a bug.

Or do you really not believe that?
I didn't know the freeze reflected from the voodoo doll.. :/ Thought it was only damage related things such as poison or attacks.
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on November 15, 2010, 08:21:43 pm
Effects like delay and freeze affect it too. Since they stop you, you can't hit your opponent with your weapon anymore.
Get the logic?
It was explained in the thread.
Title: Re: Post Unconfirmed Bugs Here!
Post by: xBerzerk on November 15, 2010, 11:57:16 pm
Effects like delay and freeze affect it too. Since they stop you, you can't hit your opponent with your weapon anymore.
Get the logic?
It was explained in the thread.
Which thread? Also, your tone is very condescending. I hope you know that.
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on November 16, 2010, 01:35:20 am
Link: Frozen Weapon (http://elementscommunity.org/forum/index.php/topic,15763.new.html#new)
Thread.

Quote
When a voodoo doll is frozen, the opponent's weapon is frozen as well. Not a bug.
I'm sorry if you didn't like my tone, I'm just trying to explain it as clearly/simply as possible.
It WAS already mentioned in the thread you linked to anyways, and it IS intended.
I'm sorry if I offended you, but I was half assuming you weren't sure why freezing a voodoo doll would freeze your weapon, and I was just providing an explanation.
Title: Re: Post Unconfirmed Bugs Here!
Post by: xBerzerk on November 16, 2010, 05:27:27 pm
^^^ Not a bug.

Or do you really not believe that?
I didn't know the freeze reflected from the voodoo doll.. :/ Thought it was only damage related things such as poison or attacks.
I posted the link in this thread immediately after posting that topic. It was unconfirmed, as far as I was concerned. Yes, I do believe them. I was just acknowledging my not knowing earlier that the effects explained in the topic I started were to occur.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ebenezer on December 02, 2010, 02:37:12 pm
I had several situations in which I canceled a creatures ability and the quanta that it cost was not returned to my pool.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on December 02, 2010, 02:40:00 pm
I had several situations in which I canceled a creatures ability and the quanta that it cost was not returned to my pool.
Not a bug. It's intended to work like that.
Title: Re: Post Unconfirmed Bugs Here!
Post by: smuglapse on December 02, 2010, 05:52:28 pm
I had several situations in which I canceled a creatures ability and the quanta that it cost was not returned to my pool.
Not a bug. It's intended to work like that.
Just to add extra clarification, the developer made it that way to prevent certain exploits.
Title: Re: Post Unconfirmed Bugs Here!
Post by: K4FxRoberts on December 06, 2010, 12:44:30 am
Why when im one click away from winning a pvp match with at least a third of my health still left does my screen resort to... YOU LOOSE!!!???!!!   That must be a bug, unless loosers know how to be cheap and win when they really loose.
Title: Re: Post Unconfirmed Bugs Here!
Post by: K4FxRoberts on December 06, 2010, 12:53:43 am
I dont use Gravity at all so its not my problem but why when i am using nothing but Dragon, Phoenix, and Gargoyle cards which are all above 5hp, am i still recking Gravity users who use that shield?
Title: Re: Post Unconfirmed Bugs Here!
Post by: Kamietsu on December 06, 2010, 12:57:43 am
I dont use Gravity at all so its not my problem but why when i am using nothing but Dragon, Phoenix, and Gargoyle cards which are all above 5hp, am i still recking Gravity users who use that shield?
Depends on the dragon. Not all dragons have >5hp. Phoenix does not have >5hp. and Gargoyle only has >5hp when you use it's ability.

Why when im one click away from winning a pvp match with at least a third of my health still left does my screen resort to... YOU LOOSE!!!???!!!   That must be a bug, unless loosers know how to be cheap and win when they really loose.
Are you sure your opponent didn't have a lot of creatures in play? Or maybe a fire bolt, or ice bolt, and lots of quanta? Or you had already drawn your last card and if was your turn again? If you don't have any cards left, you lose.
Title: Re: Post Unconfirmed Bugs Here!
Post by: K4FxRoberts on December 06, 2010, 10:37:00 am
To the >5 thing there was times when i used only my fire dragon (12hp) and my phoenix (7hp) as i just started using the dark gargoyle last night. they was still going through the shield.  Now as for the game randomly ending, i was using a 40 card deck vs. a 30 card deck and im a dark-fire sorcerer, so i dont use many cards when my dragons, phoenix, and gargoyles come into play. im talking, i had 72 pts left to his 13. sometimes BEFORE i even click the button to finnish MY turn, it says i loose. I NEVER go past 10 cards left.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on December 06, 2010, 10:39:46 am
To the >5 thing there was times when i used only my fire dragon (12hp) and my phoenix (7hp)
That's attack points. hp are on the right. (phoenix has 1, crimson dragon has 3, gargoyle has 3)

Hope that clears that one up.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Cynxos on December 10, 2010, 08:46:13 am
Well I was just trying out a new gravity/light deck using titans and crusaders.
And the opponent just played a perma shield the turn before, and when my crusader attacked it got frozen... how? He has mommentum...
(http://img59.imageshack.us/img59/938/34430911.png) (http://img59.imageshack.us/i/34430911.png/)
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on December 10, 2010, 09:25:19 am
Well I was just trying out a new gravity/light deck using titans and crusaders.
And the opponent just played a perma shield the turn before, and when my crusader attacked it got frozen... how? He has mommentum...
(http://img59.imageshack.us/img59/938/34430911.png) (http://img59.imageshack.us/i/34430911.png/)
The momentum isn't moving to the Crusader correctly. I also had the same problem.
Title: Re: Post Unconfirmed Bugs Here!
Post by: xBerzerk on December 10, 2010, 05:14:32 pm
Wait, Crusader's a card now?!?
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on December 10, 2010, 05:21:06 pm
Wait, Crusader's a card now?!?
In the trainer, along with a few others.
Title: Re: Post Unconfirmed Bugs Here!
Post by: xBerzerk on December 10, 2010, 07:16:34 pm
Wait, Crusader's a card now?!?
In the trainer, along with a few others.
I'm in the trainer... No new cards.. But I notice that Fractal costs 11|10.. What's with that?
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on December 10, 2010, 07:24:29 pm
But I notice that Fractal costs 11|10.. What's with that?
It's getting a nerf.
Title: Sundial does not stop creatures with Adrenaline?
Post by: Blues on December 11, 2010, 02:53:59 pm
I would like to know if it is correct when creatures under the effect of Adrenaline attack in spite of Sundial being active.
I ask because I had this effect in my 2 matches in Western Tournament (http://elementscommunity.org/forum/index.php/topic,17231.0.html) today.
Title: Re: Sundial does not stop creatures with Adrenaline?
Post by: smuglapse on December 11, 2010, 03:56:04 pm
I would like to know if it is correct when creatures under the effect of Adrenaline attack in spite of Sundial being active.
I ask because I had this effect in my 2 matches in Western Tournament (http://elementscommunity.org/forum/index.php/topic,17231.0.html) today.
They should not attack while Sundial is active, no.  Creatures may produce quanta or other effects, though.  Please get a screenshot if this happens again.
Title: Re: Post Unconfirmed Bugs Here!
Post by: DRROXO on December 11, 2010, 08:30:20 pm
http://elementscommunity.org/forum/index.php/topic,17470.new.html#new
Title: Re: Sundial does not stop creatures with Adrenaline?
Post by: Blues on December 12, 2010, 04:34:15 am
I would like to know if it is correct when creatures under the effect of Adrenaline attack in spite of Sundial being active.
I ask because I had this effect in my 2 matches in Western Tournament (http://elementscommunity.org/forum/index.php/topic,17231.0.html) today.
They should not attack while Sundial is active, no.  Creatures may produce quanta or other effects, though.  Please get a screenshot if this happens again.
Ok. It were by the way flying weapons that behaved that way, perhaps that was causing the bug.
Title: Re: Post Unconfirmed Bugs Here!
Post by: DrunkDestroyer on December 18, 2010, 02:06:55 am
No offense intended here, but isn't this thread a little redundant?
I mean, it seems like you are trying go compress the whole section into one thread. It just seems much more sensible to keep one discussion page for every unconfirmed bug, so people can easily see what they are posting about and not get in other peoples way so to speak.
Title: Re: Post Unconfirmed Bugs Here!
Post by: shwiggles on December 20, 2010, 01:03:53 am
http://elementscommunity.org/forum/index.php/topic,17960.0.html

-shwags
Title: Re: Post Unconfirmed Bugs Here!
Post by: masterkill on December 26, 2010, 03:04:13 pm
Hum im new to this forum i just registered to post a bug that occured to me.

I played n won a level 5 game, up to now all is good, until i got all 3 water pillars image lined up in the ''slot machine thingy'' and guess what, i didnt get the card (plus from what i understand that should of been an uped card too quite worth it).

i tried to get a screen pic but i dont know how i trying hitting the print screen button but it doesnt do anything... DAMMIT that so annoying, 2nd card i got from lv 5 after so many games n the game fucks up DAMMMMMMMM  >:(
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on December 26, 2010, 03:51:26 pm
Hum im new to this forum i just registered to post a bug that occured to me.

I played n won a level 5 game, up to now all is good, until i got all 3 water pillars image lined up in the ''slot machine thingy'' and guess what, i didnt get the card (plus from what i understand that should of been an uped card too quite worth it).

i tried to get a screen pic but i dont know how i trying hitting the print screen button but it doesnt do anything... DAMMIT that so annoying, 2nd card i got from lv 5 after so many games n the game fucks up DAMMMMMMMM  >:(
There must have been a mix of upped cards and unupped cards on the spin. If this happens you win nothing.
Title: Re: Post Unconfirmed Bugs Here!
Post by: ZephyrPhantom on December 26, 2010, 06:08:25 pm
Hum im new to this forum i just registered to post a bug that occured to me.

I played n won a level 5 game, up to now all is good, until i got all 3 water pillars image lined up in the ''slot machine thingy'' and guess what, i didnt get the card (plus from what i understand that should of been an uped card too quite worth it).

i tried to get a screen pic but i dont know how i trying hitting the print screen button but it doesnt do anything... DAMMIT that so annoying, 2nd card i got from lv 5 after so many games n the game fucks up DAMMMMMMMM  >:(
First of all, print screen copies what you computer currently has onscreen, you must paste it into a drawing program like photoshop or paint.  Second, refrain from using profanity.  You're not as cool as you think you are when you do, and 1 water tower is not going to change your whole life.
Title: Re: Post Unconfirmed Bugs Here!
Post by: ZephyrPhantom on December 26, 2010, 06:10:01 pm
http://elementscommunity.org/forum/index.php/topic,18076.msg249635#msg249635

Decks are under minimum card limit.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Nirolo on December 27, 2010, 04:38:55 pm
I'm not actually sure how the bug can be produced but the following happened:

I played against Incarnate. He had

-eclipse
-2 Graveyards
-various creatures
-other stuff

i killed of his creatures with a fire storm -> triggered skeleton spawn
then used a pulvy to get rid of his eclipse. -> triggered skeleton spawn again

i had a boneyard on my own. maybe that is important, maybe not.
So in short:
Destroying an eclipse triggered the graveyard ability.

EDIT: happened again.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Sodomir on December 28, 2010, 07:44:22 am
http://elementscommunity.org/forum/index.php/topic,18460.new.html#new (http://elementscommunity.org/forum/index.php/topic,18460.new.html#new)

Anyone how like farming Ai5 with a Bonedragon deck?  ;D
Title: Re: Post Unconfirmed Bugs Here! \
Post by: k3jeff on December 28, 2010, 12:58:41 pm
Got 1 suspected unconfirmed bug that happened in 2 games.

My Mirror Shield did not block Deadly Poison from Scorpio.

Accordingly to the shield description it should, maybe its an exception or a bug.
Either way just busted 2 upgraded broken shield. :(


Clarified by fellow gamers, the spell protection only applies to Direct Damage Spells, not to DOTs (Damage over time).

Luv this game btw, so addictive....
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on December 28, 2010, 03:24:12 pm
Got 1 suspected unconfirmed bug that happened in 2 games.

My Mirror Shield did not block Deadly Poison from Scorpio.

Accordingly to the shield description it should, maybe its an exception or a bug.
Either way just busted 2 upgraded broken shield. :(

Luv this game btw, so addictive....
Only direct damage spells are reflected, so poison will still hit you.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Vinvick3714 on December 28, 2010, 03:25:03 pm
Got 1 suspected unconfirmed bug that happened in 2 games.

My Mirror Shield did not block Deadly Poison from Scorpio.

Accordingly to the shield description it should, maybe its an exception or a bug.
Either way just busted 2 upgraded broken shield. :(

Luv this game btw, so addictive....
Yeah, Mirror Shield(i'm pretty sure) is meant not to block any poison. The description says any damage from spells, and it only counts "direct damage"(fire bolts, ice bolts, drain life, etc.) Poison is more of a "damage-over-time" spell(as it adds to the poison counter), so mirror shield doesn't protect from it. The wording in the card could use some editing.
Title: Re: Post Unconfirmed Bugs Here!
Post by: k3jeff on December 28, 2010, 06:30:01 pm
Awesome guys. Thanks for clearing that up.
Will relabel me post. Cheers.
Title: Re: Post Unconfirmed Bugs Here!
Post by: mrwackjob1 on December 29, 2010, 10:08:59 pm
I just found a bug in the latest version. Could someone confirm it?

My opponent has a Dusk Mantle (the attacking creatures have a 50% chance to miss you).

I have a Druidic Staff (weapon).

The Dusk Mantle is causing my Staff to miss.

I'm not sure whether the effect of Dusk Mantle is supposed to apply to weapons or not, so it's either a bug or a typo.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Kamietsu on December 29, 2010, 10:15:56 pm
I just found a bug in the latest version. Could someone confirm it?

My opponent has a Dusk Mantle (the attacking creatures have a 50% chance to miss you).

I have a Druidic Staff (weapon).

The Dusk Mantle is causing my Staff to miss.

I'm not sure whether the effect of Dusk Mantle is supposed to apply to weapons or not, so it's either a bug or a typo.
Yes, shields affect your weapons as well so it's not a bug.
Title: Re: Post Unconfirmed Bugs Here!
Post by: rowcla on January 04, 2011, 05:43:18 am
http://elementscommunity.org/forum/index.php/topic,18844.new.html#new
Title: Re: Post Unconfirmed Bugs Here!
Post by: Boingo on January 04, 2011, 08:58:15 pm
Wasn't sure what the protocol was so I'm posting it here and in general thread....

http://elementscommunity.org/forum/index.php/topic,18882.0.html

AI3 opponent had armagio and a momentumed spark in the field.  I played upped pandemonium:  spark gets PU and armagio gets poisoned. 

Next turn: I play upped pandemonium again.  Armagio gets PU'ed, spark is untouched.  Not believing my eyes, I take screenshot and play second pandemonium.  Opposing spark again goes untouched but armagio gets lobotomized.

BEFORE:
(http://imageplay.net/img/m7Gbd117080/Before_Pand.png)AFTER:
(http://imageplay.net/img/m7Gbd117083/AfterPand.png)
Title: Re: Post Unconfirmed Bugs Here!
Post by: Kakerlake on January 06, 2011, 10:13:52 am
http://elementscommunity.org/forum/index.php/topic,18950.0.html
Title: Re: Post Unconfirmed Bugs Here!
Post by: Daytripper on January 07, 2011, 04:35:23 am
I've been getting several notifications of EM's today in AI3, though I had clearly taken damage. Dont know if I also got the reward. (The highest I saw was 40  :electrum)

I can't prove it, since the spin page won''t allow you to go back to the game screen once won.
Title: Re: Post Unconfirmed Bugs Here!
Post by: rowcla on January 07, 2011, 06:24:29 am
I've been getting several notifications of EM's today in AI3, though I had clearly taken damage. Dont know if I also got the reward. (The highest I saw was 40  :electrum)

I can't prove it, since the spin page won''t allow you to go back to the game screen once won.
next time you should make a separate thread and post a link here, also 40 is the amount for an EM
Title: Re: Post Unconfirmed Bugs Here!
Post by: Boingo on January 07, 2011, 04:32:06 pm
Playing vs AI3 (real game this time, not trainer.)  AI3 plays voodoo doll (0/16), then BE.  Next turn, nightfall making voodoo doll (1/17)

I explode nightfall, but instead of receiving damage to myself, the opponent gets 1 poison counter.  My deck has no way of dealing poison to the opponent.

(http://imageplay.net/img/m7Gbd118855/voodoo_nightfall_poison.png)
http://elementscommunity.org/forum/index.php/topic,19049.0.html
Title: Re: Post Unconfirmed Bugs Here!
Post by: Daytripper on January 09, 2011, 10:08:00 am
I've been getting several notifications of EM's today in AI3, though I had clearly taken damage. Dont know if I also got the reward. (The highest I saw was 40  :electrum)

I can't prove it, since the spin page won''t allow you to go back to the game screen once won.
next time you should make a separate thread and post a link here, also 40 is the amount for an EM
Unbelievable people can make everything complicated. I came here, opened the sticky I thought was correct, and replied. But then another sticky contains conflicting information!

I object to this type of informing. If the bug happens again I'll make a thread though.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Glitch on January 09, 2011, 10:30:13 am
I've been getting several notifications of EM's today in AI3, though I had clearly taken damage. Dont know if I also got the reward. (The highest I saw was 40  :electrum)

I can't prove it, since the spin page won''t allow you to go back to the game screen once won.
next time you should make a separate thread and post a link here, also 40 is the amount for an EM
Unbelievable people can make everything complicated. I came here, opened the sticky I thought was correct, and replied. But then another sticky contains conflicting information!

I object to this type of informing. If the bug happens again I'll make a thread though.
Sorry, that'd be my bad.  I'll double check what the threads say and get my stuff in order.
Title: Re: Post Unconfirmed Bugs Here!
Post by: rowcla on January 19, 2011, 12:58:02 am
http://elementscommunity.org/forum/index.php/topic,19869.new.html#new
Title: Re: Post Unconfirmed Bugs Here!
Post by: RRS1980 on January 20, 2011, 07:56:13 pm
A minor detail: change the pop-up text message appearing when you use Mindgate and opponent has 0 cards left to something more appropriate.

When clicking "send message" would it be possible to have the prompt ready, i.e. not having to click to be able to type? Also bind ENTER to "send".
Title: Re: Post Unconfirmed Bugs Here!
Post by: Newbiecake on January 22, 2011, 03:37:09 am
I haven't manage to get a screenshot, but when you Mitosis a creature, then SoR it, and then Twin Universe it, the new creature's skill quanta cost doesn't display an element, only a zero.

EDIT: I have a screenshot here now:

(http://imageplay.net/m7Gbd126628/Miosis_Bug_thumb.jpg) (http://imageplay.net/view/m7Gbd126628/Miosis_Bug)


And btw, I saw your posts in the Miosis balancing thread. I just want to let you know that some parts of Miosis isn't totally broken. And no, I'm not kidding myself. I have spent an entire day trying this deck (signature below), and it proves to be not an easy task. It's still very slow, stall-ish, and semi-effective. I think it should be nerfed somewhat by making the quanta cost like 20% of original, and flying weapons definately have to be nerfed (how can weapons breed, seriously?) So yeah, just to let you know my views.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on January 22, 2011, 08:21:10 am
I haven't manage to get a screenshot, but when you Mitosis a creature, then SoR it, and then Twin Universe it, the new creature's skill quanta cost doesn't display an element, only a zero.
Actually, this is just caused by the SoR/TU. This was happening before Mitosis.

It's nothing to worry about. It happens that way because the skill doesn't have a cost from a particular element.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Newbiecake on January 29, 2011, 07:36:41 pm
I know that Voodoo dolls will transfer its effect to your opponent, but there seems to be a graphical error here where my frozen weapon slot is still frozen, even thought I animated the weapon. When I play another weapon in that frozen slot, it remains frozen. Isn't the frozen status supposed to be transfered to the animated weapon?

(http://imageplay.net/m7Gbd132806/Congealed_weapon_slot_thumb.jpg) (http://imageplay.net/view/m7Gbd132806/Congealed_weapon_slot)
Title: Re: Post Unconfirmed Bugs Here!
Post by: Sodomir on January 29, 2011, 08:36:38 pm
I know that Voodoo dolls will transfer its effect to your opponent, but there seems to be a graphical error here where my frozen weapon slot is still frozen, even thought I animated the weapon. When I play another weapon in that frozen slot, it remains frozen. Isn't the frozen status supposed to be transfered to the animated weapon?

(http://imageplay.net/m7Gbd132806/Congealed_weapon_slot_thumb.jpg) (http://imageplay.net/view/m7Gbd132806/Congealed_weapon_slot)
Yes it's supposed.
Title: Vodoo Doll + Twin Universe
Post by: wallace on January 30, 2011, 06:38:37 pm
I just played a guy in PvP good deck but i think its a bug.
he plays vodoo doll, casts basislik bloods untill its over 50hp. then casts holy light on to deal atleast 50dmg but its still alive, then casts twin universe on it & it deals all 50dmg agian when it copys.
good idea but i dont think the damage should not be redealt when its copy'd that same turn
- after i posted this i played another player with a similar deck. all damage is redealt that has ever been done too a vodoo doll, when you parallel universe it.....
Title: [Unconfirmed] Mindgate + decked-out opponent = wrong message
Post by: zzz123 on February 01, 2011, 06:06:29 pm
"You are already drawing a card or you already have 8 cards" message comes up when using a mindgate against an opponent who has 0 cards left (and is about to deck out)

probably not worth fixing, but thought I'd put it up here.


(about the only possible use for using the mindgate would be fishing for heals to get a mastery win, since you're about to win anyway)
Title: Re: Post Unconfirmed Bugs Here!
Post by: Chiefy on February 15, 2011, 12:14:47 am
Otyug: consume a smaller less hp's creature. In pvp a earth guy was eating my dragons with a new otyug and my dragon was 10/5 so clearly the oty should not of eaten him each time THAT IS TOOOOO POWERFUL IF ITS NOT A BUG!!!


~Chiefy
Title: Re: Vodoo Doll + Twin Universe
Post by: Sodomir on February 15, 2011, 05:49:42 am
I just played a guy in PvP good deck but i think its a bug.
he plays vodoo doll, casts basislik bloods untill its over 50hp. then casts holy light on to deal atleast 50dmg but its still alive, then casts twin universe on it & it deals all 50dmg agian when it copys.
good idea but i dont think the damage should not be redealt when its copy'd that same turn
- after i posted this i played another player with a similar deck. all damage is redealt that has ever been done too a vodoo doll, when you parallel universe it.....
It is mentioned, a popular Anti-False- God-Deck is using this strategy (Sha'kars Revenge)  (http://elementscommunity.org/forum/index.php/topic,14435.0.html)

Otyug: consume a smaller less hp's creature. In pvp a earth guy was eating my dragons with a new otyug and my dragon was 10/5 so clearly the oty should not of eaten him each time THAT IS TOOOOO POWERFUL IF ITS NOT A BUG!!!


~Chiefy
Are sure, that wasn't the old one and he buffed the new one with Momentum or so?

Btw: Welcome to the forum, guys/girls =)
Title: [Unconfirmed] Tooltip does not go away if card disappears
Post by: zzz123 on February 28, 2011, 10:34:23 pm
this requires a bit of dexterity to reproduce...
correct behavior:
1) wait for opponent to play a card
2) mouse-over on that card - card will stay up as long as the cursor is over it

incorrect behavior
3) wait for the card to start fading out
4) mouse-over it
5) the card will disappear, but the tooltip will remain and follow your mouse around

6) interim fix: mouse-over on something else, so that the tooltip will be replaced with another tooltip - this fxes it.

(seen with AI speed set to hi, quality set to low, playing vs level 5)

Elements 1.27, release version
Title: Re: Post Unconfirmed Bugs Here!
Post by: Sodomir on March 01, 2011, 11:02:04 am
 
this requires a bit of dexterity to reproduce...
correct behavior:
1) wait for opponent to play a card
2) mouse-over on that card - card will stay up as long as the cursor is over it

incorrect behavior
3) wait for the card to start fading out
4) mouse-over it
5) the card will disappear, but the tooltip will remain and follow your mouse around

6) interim fix: mouse-over on something else, so that the tooltip will be replaced with another tooltip - this fxes it.

(seen with AI speed set to hi, quality set to low, playing vs level 5)

Elements 1.27, release version
I don't know sure, but I think I heard that is a bug caused by the flash itself and not by Elements. So this isn't a bug that Zanz can fix...
Title: Re: Post Unconfirmed Bugs Here!
Post by: rowcla on March 02, 2011, 01:34:56 am
http://elementscommunity.org/forum/index.php/topic,21960.0.html
Title: I drew a golden nymph on my first draw, but I don't even own one [unconfirmed]
Post by: Colonel Forbin on March 02, 2011, 08:58:47 am
http://elementscommunity.org/forum/index.php/topic,21972.0.html

(Sorry, I didn't capture a screenshot.  I will if it happens again.)
Title: Re: Post Unconfirmed Bugs Here!
Post by: Anathema123 on March 02, 2011, 03:00:45 pm
All right; While fighting Hecate.

He had: 4 voodoo dolls, vampire dagger. 3 dolls had liquid shadow cast on them. The 4th one was rage potioned a couple of times. No permanents, except for pillars.

I had 3 poison damage on me (from the liquid shadow). Several times in a row, even though I played a sundial (and it didn't get destroyed) I took damage. I didn't even just take the damage from the dagger and the one voodoo either; I consistently took multiple small hits from unknown sources.
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on March 02, 2011, 04:08:30 pm
All right; While fighting Hecate.

He had: 4 voodoo dolls, vampire dagger. 3 dolls had liquid shadow cast on them. The 4th one was rage potioned a couple of times. No permanents, except for pillars.

I had 3 poison damage on me (from the liquid shadow). Several times in a row, even though I played a sundial (and it didn't get destroyed) I took damage. I didn't even just take the damage from the dagger and the one voodoo either; I consistently took multiple small hits from unknown sources.
Not a bug.

Sundial only blocks the damage the creatures deal from their attacks.

You took damage from the Voodoos that had Liquid Shadow and were taking one damage each turn from their infection. The Voodoo passive ability activates from the Doll's loss of HP, and therefore you take damage from it. Sundial does NOT block the damage from the Voodoo passive ability.

Essentially what happened here:

- You play a Sundial and end your turn.
- On their next turn, AI uses Liquid Shadow on a Doll, thus infecting it. You receive 1 poison counter.
- AI ends their turn.
- The Doll takes 1 damage from its infection.
- Voodoo passive ability activates and you take 1 damage because the Doll lost 1 HP.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Sodomir on March 02, 2011, 04:11:13 pm
All right; While fighting Hecate.

He had: 4 voodoo dolls, vampire dagger. 3 dolls had liquid shadow cast on them. The 4th one was rage potioned a couple of times. No permanents, except for pillars.

I had 3 poison damage on me (from the liquid shadow). Several times in a row, even though I played a sundial (and it didn't get destroyed) I took damage. I didn't even just take the damage from the dagger and the one voodoo either; I consistently took multiple small hits from unknown sources.
Not a bug.

Sundial only blocks the damage the creatures deal from their attacks.

You took damage from the Voodoos that had Liquid Shadow and were taking one damage each turn from their infection. The Voodoo passive ability activates from the Doll's loss of HP, and therefore you take damage from it. Sundial does NOT block the damage from the Voodoo passive ability.

Essentially what happened here:

- You play a Sundial and end your turn.
- On their next turn, AI uses Liquid Shadow on a Doll, thus infecting it. You receive 1 poison counter.
- AI ends their turn.
- The Doll takes 1 damage from its infection.
- Voodoo passive ability activates and you take 1 damage because the Doll lost 1 HP.
ninja'd :D
Title: Re: Post Unconfirmed Bugs Here!
Post by: Anathema123 on March 02, 2011, 05:46:57 pm
Correct, however I was taking around 26 damage per turn, in many small and random parts, I'd see my hp go -3 -2 -5 -1 -2 etc.
Title: Re: Post Unconfirmed Bugs Here!
Post by: gesmehod on March 02, 2011, 09:23:25 pm
Not sure if this is a bug or not..

When I have an anti-mattered vampire, and my opponent has a dimensional shield up, my vamp still hurts me. Is that right?
Title: Re: Post Unconfirmed Bugs Here!
Post by: Metoropolice on March 03, 2011, 02:56:04 am
 .. is it a gamebug?? i dont understand  i tried to make a copy of chimera with twin universe ,, but something strange was happened.. instead of making two..,, theres nothing coz the other chimera dies everytime i cast  .. so is it?
Title: Re: Post Unconfirmed Bugs Here!
Post by: kitty45 on March 03, 2011, 04:14:57 pm
check this http://elementscommunity.org/forum/index.php/topic,11523.0.html
Title: Re: Post Unconfirmed Bugs Here!
Post by: Ryli on March 03, 2011, 04:34:20 pm
.. is it a gamebug?? i dont understand  i tried to make a copy of chimera with twin universe ,, but something strange was happened.. instead of making two..,, theres nothing coz the other chimera dies everytime i cast  .. so is it?
When a Chimera is cast, it has 0/0 stats (even a twin). It destroys all other creatures, which would include the previous Chimera.
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on March 03, 2011, 07:47:27 pm
.. is it a gamebug?? i dont understand  i tried to make a copy of chimera with twin universe ,, but something strange was happened.. instead of making two..,, theres nothing coz the other chimera dies everytime i cast  .. so is it?
Think of Chimera as a spell card instead of a creature. When you TU the Chimera, it casts the Chimera effect on your side of the field. All creatures you control are destroyed, and you get a Chimera with their combined attack and HP.

If you TU your opponent's Chimera, it destroys all the creatures on your side of the field, and you get a Chimera with the destroyed creatures' combined attack and HP.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Metoropolice on March 04, 2011, 12:56:02 am
 okay . i understand .. T.u doesn't effect on chimera coz its not a creature.. ,, but it can trigger the chimera's effect on your creatures when t.u the enemies chimera.. woow . tnx  guys ..
Title: Re: Post Unconfirmed Bugs Here!
Post by: Camoninja on March 04, 2011, 06:18:42 pm
I am really kind of confused and angry right now because Elements started acting up and I have NO IDEA what just happened. >,<
It said "Wrong password" a couple of times, and Kongregate authentication failed, and then it somehow logged me in without me typing anything.
Then it clicked a bunch of things like inserting a reward code and PvP2.

But none of these things really mattered to me compared to the fact that I LOST ALL MY PROGRESS! (and it saved it too! :'( )
What do I do?

And then I tried to go on elementsthegame.net, to see if it really did save, and it didn't even show a login screen, it just went straight to the Oracle, and wouldn't let me click on "Get my fortune!" so there was no escaping the Oracle's basement.

I keep trying to log in again and a whole bunch of different things happen each time, I'm not going to explain further beacause it just keeps doing these things.


PHEW! It didn't save! But does anyone know what might cause this to happen?
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on March 04, 2011, 08:42:45 pm
I am really kind of confused and angry right now because Elements started acting up and I have NO IDEA what just happened. >,<
It said "Wrong password" a couple of times, and Kongregate authentication failed, and then it somehow logged me in without me typing anything.
Then it clicked a bunch of things like inserting a reward code and PvP2.

But none of these things really mattered to me compared to the fact that I LOST ALL MY PROGRESS! (and it saved it too! :'( )
What do I do?

And then I tried to go on elementsthegame.net, to see if it really did save, and it didn't even show a login screen, it just went straight to the Oracle, and wouldn't let me click on "Get my fortune!" so there was no escaping the Oracle's basement.

I keep trying to log in again and a whole bunch of different things happen each time, I'm not going to explain further beacause it just keeps doing these things.


PHEW! It didn't save! But does anyone know what might cause this to happen?
No idea, but Kong seems to do weird things to peoples who have their Elements account linked with Kong. It's probably Kong acting up, though :/

Best solution: Play on the main site (probably better to use the .com version); don't link your account with Kong.
Title: Re: Post Unconfirmed Bugs Here!
Post by: xBerzerk on March 04, 2011, 10:22:02 pm
Quantum Pillars randomly not producing Quanta. I have no proof. It's really difficult to calculate all the quanta that I gained through the pillars, exclude the ones I gained through fireflies + mark, and any that had been devoured, and all the turns. But sometimes I notice that at the end of my turn, my quanta doesn't increase. I noticed that the quanta can be misrepresented by the sanctuary card, but I don't have any of such a card. So far, it's happened to me at least 4 times that I've caught. All since beta has been released.
Title: Re: Pandemonium glitch [unconfirmed]
Post by: pikachufan2164 on March 05, 2011, 12:50:31 pm
I was playing vs Incarante. He had just cast two retrovirus and a parasite (only critters on his board). he has two eclipse, one graveyard and a bonewall with 6 charges. I cast upped pandemonium and all three take damage of some sort and die. bonewall goes up to 9. Three skeletons are formed. I use my upped eternity to bounce one of the skels back to deck and instead it metamorphs the skeleton to a fire nymph.
This may be a case of pandemonium having a critter count of 3, then triggers, then three more critters are made, but the pandemonium effect is still active so when I use the eternity it triggers a latent pandemonium random effect? Just a guess.
Not a bug.

New card text on Skeleton for v1.27; please read it carefully.

(http://i.imgur.com/cNVp1.png)
Title: Re: Pandemonium glitch [unconfirmed]
Post by: Mourgan on March 05, 2011, 12:53:17 pm
I was playing vs Incarante. He had just cast two retrovirus and a parasite (only critters on his board). he has two eclipse, one graveyard and a bonewall with 6 charges. I cast upped pandemonium and all three take damage of some sort and die. bonewall goes up to 9. Three skeletons are formed. I use my upped eternity to bounce one of the skels back to deck and instead it metamorphs the skeleton to a fire nymph.
This may be a case of pandemonium having a critter count of 3, then triggers, then three more critters are made, but the pandemonium effect is still active so when I use the eternity it triggers a latent pandemonium random effect? Just a guess.
Not a bug.

New card text on Skeleton for v1.27; please read it carefully.

(http://i.imgur.com/cNVp1.png)
VERY sorry :) RIGHT after I posted I bounced the second skel and, of course, the same thing happened. I read the card, noticed the change and immediate deleted my post. You replied faster than I could delete it :) thanks for your amazingly lighting fast response, though!
Title: Re: Post Unconfirmed Bugs Here!
Post by: JCallahan on March 08, 2011, 04:18:24 pm
First ever post on these forums, even though I've been playing this game for a few months now. (Yay!)

Was just playing chum3's top 50 deck that has unupped Titans and Eternities. I am playing a no creature Mindgate deck with Phase Shields, fully upped.

Anyway, the bug I'm seeing is that even though I have a Phase Shield up, I'm still being damaged by an Eternity that he has.

What is the easiest way to take a screenshot of the damage as it's happening? And where are the screenshots saved anyway?
Title: Re: Post Unconfirmed Bugs Here!
Post by: RootRanger on March 08, 2011, 04:22:00 pm
Press printscreen or Prt Scrn. It's a small button on your keyboard near F12.
Open up MS Paint, or a similar program where you can save images.
Paste the image by pressing Control + V.
Save the image, and host it on an image hosting site.

And you're sure it wasn't the titan that was damaging you?
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on March 08, 2011, 04:24:08 pm
First ever post on these forums, even though I've been playing this game for a few months now. (Yay!)

Was just playing chum3's top 50 deck that has unupped Titans and Eternities. I am playing a no creature Mindgate deck with Phase Shields, fully upped.

Anyway, the bug I'm seeing is that even though I have a Phase Shield up, I'm still being damaged by an Eternity that he has.

What is the easiest way to take a screenshot of the damage as it's happening? And where are the screenshots saved anyway?
Are you sure that you weren't just taking damage from a Titan (they have momentum, so they bypass your shield)?

Press the "print screen" button (if you're on a PC) when the damage is taking place for best screenshot results. You'll need to upload the screenshot to a file hosting service (like Imageplay) and link to the picture to be able to post pictures.
Title: Re: Post Unconfirmed Bugs Here!
Post by: JCallahan on March 08, 2011, 04:41:47 pm
[Are you sure that you weren't just taking damage from a Titan (they have momentum, so they bypass your shield)?
Of course I'm sure I was taking damage from the Eternity. I was taking 4 damage a turn from it, and a Titan deals 7. Like I said, new to the forums, not the game.  :P

Maybe the bug is actually that the momentum carried over, because the computer (stupidly) cast the Eternity after having a Titan in play, but I would have no way to know that.

And thanks for the details on posting pics. If I see that deck again, I'll try and catch a screeny.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Baily18 on March 08, 2011, 05:00:44 pm
First ever post on these forums, even though I've been playing this game for a few months now. (Yay!)

Was just playing chum3's top 50 deck that has unupped Titans and Eternities. I am playing a no creature Mindgate deck with Phase Shields, fully upped.

Anyway, the bug I'm seeing is that even though I have a Phase Shield up, I'm still being damaged by an Eternity that he has.

What is the easiest way to take a screenshot of the damage as it's happening? And where are the screenshots saved anyway?
Yeah, there is a bug that if a weapon is played over titan then it will ignore shields.
Title: Re: Post Unconfirmed Bugs Here!
Post by: JCallahan on March 08, 2011, 05:12:00 pm
Yeah, there is a bug that if a weapon is played over titan then it will ignore shields.
Ah, that's it then. Thanks for the confirmation. :)
Title: Re: Post Unconfirmed Bugs Here!
Post by: Camoninja on March 08, 2011, 09:23:09 pm
I am really kind of confused and angry right now because Elements started acting up and I have NO IDEA what just happened. >,<
It said "Wrong password" a couple of times, and Kongregate authentication failed, and then it somehow logged me in without me typing anything.
Then it clicked a bunch of things like inserting a reward code and PvP2.

But none of these things really mattered to me compared to the fact that I LOST ALL MY PROGRESS! (and it saved it too! :'( )
What do I do?

And then I tried to go on elementsthegame.net, to see if it really did save, and it didn't even show a login screen, it just went straight to the Oracle, and wouldn't let me click on "Get my fortune!" so there was no escaping the Oracle's basement.

I keep trying to log in again and a whole bunch of different things happen each time, I'm not going to explain further beacause it just keeps doing these things.


PHEW! It didn't save! But does anyone know what might cause this to happen?
No idea, but Kong seems to do weird things to peoples who have their Elements account linked with Kong. It's probably Kong acting up, though :/

Best solution: Play on the main site (probably better to use the .com version); don't link your account with Kong.

Thanks for the advice. :)

Do you know of any way of unlinking an account with Kongregate? It (the problem) seemed to be a very rare thing, it only happened once after all the times I played. It must be the linking thing because I haven't been on Kongregate for a couple of months.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Blues on March 09, 2011, 04:47:49 am
Is it correct for Gravity Shield to block antimattered cratures?
(http://img405.imageshack.us/img405/1885/unbenanntan.jpg) (http://img405.imageshack.us/i/unbenanntan.jpg/)

Title: Re: Post Unconfirmed Bugs Here!
Post by: xdude on March 09, 2011, 04:58:17 am
Is it correct for Gravity Shield to block antimattered cratures?
(http://img405.imageshack.us/img405/1885/unbenanntan.jpg) (http://img405.imageshack.us/i/unbenanntan.jpg/)
Mmyeah. The creature has more than 5 HP and thus is blocked.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Blues on March 09, 2011, 05:08:28 am
Mmyeah. The creature has more than 5 HP and thus is blocked.
Yes, but usually shield do not affect creatures with Antimatter.
Title: Re: Post Unconfirmed Bugs Here!
Post by: suxerz on March 09, 2011, 01:18:20 pm
Mmyeah. The creature has more than 5 HP and thus is blocked.
Yes, but usually shield do not affect creatures with Antimatter.
Not all shields; 3 exceptional ones are Wings (non-airborne only), Gravity shield (>5HP only) and Phase shield. A good info about this can be found here (http://elementscommunity.org/forum/index.php/topic,1484.msg167714#msg167714). (thanks to the dictator)
Title: Re: Post Unconfirmed Bugs Here!
Post by: funerallaughter on March 14, 2011, 04:44:37 pm
Sky Blitz on the real Elements, I lost the card from my hand, took away 9 :air, I kept the rest of my :air, but my Sparks' attack to unchanged?
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on March 14, 2011, 04:54:17 pm
Sky Blitz on the real Elements, I lost the card from my hand, took away 9 :air, I kept the rest of my :air, but my Sparks' attack to unchanged?
Confirmed, known bug. (http://elementscommunity.org/forum/index.php/topic,19034.0.html)

Ball Lightnings interact properly with Sky Blitz and Wings, though.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Funkyvenom on March 16, 2011, 11:39:05 am
I was on pvp2 and I was watching my own game on spectator mode. The other person used an improved mutation on my lava golem, and on my screen it turned into irvinian warden with guard ability and 3l4. On spectator, it appeared as a basilisk blood creature with growth and 3l4. After that, the other person used another improved mutation, this time on my ruby dragon. It turned into a gaurdian angel with immortality and 3l10. On spectator, it was a gaurdian angel with heal ability and 3l10. I don't have screenshots because I don't know how to make them, but the spectator screen is still up, so if someone tells me how, I can get one.
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on March 16, 2011, 03:05:11 pm
I was on pvp2 and I was watching my own game on spectator mode. The other person used an improved mutation on my lava golem, and on my screen it turned into irvinian warden with guard ability and 3l4. On spectator, it appeared as a basilisk blood creature with growth and 3l4. After that, the other person used another improved mutation, this time on my ruby dragon. It turned into a gaurdian angel with immortality and 3l10. On spectator, it was a gaurdian angel with heal ability and 3l10. I don't have screenshots because I don't know how to make them, but the spectator screen is still up, so if someone tells me how, I can get one.
Not really a bug, more like missing features.

Spectate uses data from v1.21, so it doesn't really recognize newer cards and abilities too well.

To take a screenshot on a PC, press the PrintScreen button, then paste it into a program like MS Paint.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Kakerlake on March 17, 2011, 09:36:55 am
AI5 can Ignite UG's for free:
http://elementscommunity.org/forum/index.php/topic,23055.0.html
Title: Re: Post Unconfirmed Bugs Here!
Post by: mlucht on March 18, 2011, 11:15:46 am
Eternity + Protected.....doesn't rewind but improved instead
Title: Re: Post Unconfirmed Bugs Here!
Post by: RootRanger on March 18, 2011, 11:59:12 am
Not a bug. The eternity was used on a skeleton, which mutates when reverse timed.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Astrocyte on March 20, 2011, 02:05:21 pm
Apologies if I've misunderstood order of operations and this isn't a bug:

Scarabs don't take appear to take any damage from Fire Shield once there are two or more scarabs in play.
Title: Re: Post Unconfirmed Bugs Here!
Post by: ZephyrPhantom on March 20, 2011, 02:30:36 pm
Scarabs have the ability "Swarm", where their HP becomes equal to the amount of scarabs at the end of the turn. Most likely there were more scarabs played on the same turn they attacked the fire shield - Damage is calculated first and then the swarm bonus is added on, so it evened out.

Not a bug.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Werdbooty on March 21, 2011, 11:22:21 am
I'm running the beta. Dunno if this is the right place but twice now I've drawn a weapon and it's disappeared on its way from my deck to my hand. There were no special circumstances (no fast drawing, mindgates, hourglasses, etc); happened both times at the beginning of my turn while I was drawing as normal. It might be interesting to note that it was my Druidic Staff that disappeared both times. Anyone else?
Title: Re: Post Unconfirmed Bugs Here!
Post by: Falcon4415 on March 21, 2011, 12:11:17 pm
I'm running the beta. Dunno if this is the right place but twice now I've drawn a weapon and it's disappeared on its way from my deck to my hand. There were no special circumstances (no fast drawing, mindgates, hourglasses, etc); happened both times at the beginning of my turn while I was drawing as normal. It might be interesting to note that it was my Druidic Staff that disappeared both times. Anyone else?
Everybody else. Usually happens when the game goes to low fps.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Werdbooty on March 21, 2011, 01:16:29 pm
I'm running the beta. Dunno if this is the right place but twice now I've drawn a weapon and it's disappeared on its way from my deck to my hand. There were no special circumstances (no fast drawing, mindgates, hourglasses, etc); happened both times at the beginning of my turn while I was drawing as normal. It might be interesting to note that it was my Druidic Staff that disappeared both times. Anyone else?
Everybody else. Usually happens when the game goes to low fps.
Figured it was something like that. Good to know.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Camoninja on March 21, 2011, 07:59:44 pm
I noticed when I have my entire deck showing the last card is always 1. Can somebody confirm/explain this?

Rather, it shows that the copies of a card in the last viewable slot in the deck managing area is 1.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Falcon4415 on March 22, 2011, 08:55:18 am
I noticed when I have my entire deck showing the last card is always 1. Can somebody confirm/explain this?

Rather, it shows that the copies of a card in the last viewable slot in the deck managing area is 1.
It has been reported but it hasn't been fixed yet. It's because of how Flash works AFAIK, and Zanz will probably solve it soon.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Camoninja on March 22, 2011, 04:00:34 pm
I noticed when I have my entire deck showing the last card is always 1. Can somebody confirm/explain this?

Rather, it shows that the copies of a card in the last viewable slot in the deck managing area is 1.
It has been reported but it hasn't been fixed yet. It's because of how Flash works AFAIK, and Zanz will probably solve it soon.
So was this the bug to fix the invisible bazaar/deck mangement card glitch? Thanks for explaining
Title: Re: Post Unconfirmed Bugs Here!
Post by: Falcon4415 on March 22, 2011, 05:21:48 pm
I noticed when I have my entire deck showing the last card is always 1. Can somebody confirm/explain this?

Rather, it shows that the copies of a card in the last viewable slot in the deck managing area is 1.
It has been reported but it hasn't been fixed yet. It's because of how Flash works AFAIK, and Zanz will probably solve it soon.
So was this the bug to fix the invisible bazaar/deck mangement card glitch? Thanks for explaining
It was kind of a combo bug. One part has been fixed as of 1.272 (the invisible card), but another is still unfixed.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Tom Bombadil on March 23, 2011, 03:10:30 am
AI played a graboid, then evolved into a shrieker, quinted it, and burrowed the turn after, halving its atk without benefits
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on March 23, 2011, 03:36:48 am
AI played a graboid, then evolved into a shrieker, quinted it, and burrowed the turn after, halving its atk without benefits
Not really a bug; that's just the AI being stupid and making sub-optimal plays.
Title: Re: Post Unconfirmed Bugs Here!
Post by: zimvader on April 01, 2011, 09:20:29 am
Not sure if this is really a glitch or just how this game mechanic is supposed to work but here it is. I antimattered a vampire while it was eclipsed making it a (-6/3) creature. When I destroyed the eclipse it became a (-8/3) creature instead of going back to (-4/3).
Title: Re: Post Unconfirmed Bugs Here!
Post by: kitty45 on April 01, 2011, 01:13:44 pm
Not sure if this is really a glitch or just how this game mechanic is supposed to work but here it is. I antimattered a vampire while it was eclipsed making it a (-6/3) creature. When I destroyed the eclipse it became a (-8/3) creature instead of going back to (-4/3).
Check this http://elementscommunity.org/forum/index.php/topic,11523.12.html
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on April 01, 2011, 01:41:59 pm
Not sure if this is really a glitch or just how this game mechanic is supposed to work but here it is. I antimattered a vampire while it was eclipsed making it a (-6/3) creature. When I destroyed the eclipse it became a (-8/3) creature instead of going back to (-4/3).
Game mechanic.

Vampire (4/3)
Eclipse (affected creatures gain +2/+1) -> 6/4
Antimatter (multiplies current attack by -1) -> -6/4
Destroy Eclipse (affected creatures lose the +2/+1 -- that is, they get -2/-1) -> -8/4
Title: Re: Post Unconfirmed Bugs Here!
Post by: deepdown on April 02, 2011, 02:16:16 pm
Missisng drawn card during battle:

I don't know to start a topic about it, anyway i will post here. I encountered this bug 8-10 times during past weeks.
There's several topics about it with mainly 2 known triggers:
- fast clicking or whatever
- following the card animation to landing zone with mouse

I had missing cards way before due to those reasons, but this time is different. It's about saving the game as i realized. Sometimes the game does not save when i start a new battle, goes red re-trying then suddenly saving. If the green "Confirmed" appears during the card drawing animation, that will be invisible (buggy) and takes one slot in my hand, i can discard it if my hand fills up.
Two examples:
(http://imageplay.net/img/m7Gbd167600/miss_card_01.jpg) (http://imageplay.net/)(http://imageplay.net/img/m7Gbd167601/missing_card.jpg) (http://imageplay.net/)
I'm using: Firefox last patch, flash player last patch, global int speed about 10 Mbit/s, Win7, EtG connection game ping: about 480ms, core2quad, Geforce GTX 460.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Funkyvenom on April 02, 2011, 09:08:25 pm
^^I have had this problem a couple of times too.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Glitch on April 03, 2011, 01:36:19 pm
Missisng drawn card during battle:

I don't know to start a topic about it, anyway i will post here. I encountered this bug 8-10 times during past weeks.
There's several topics about it with mainly 2 known triggers:
- fast clicking or whatever
- following the card animation to landing zone with mouse

I had missing cards way before due to those reasons, but this time is different. It's about saving the game as i realized. Sometimes the game does not save when i start a new battle, goes red re-trying then suddenly saving. If the green "Confirmed" appears during the card drawing animation, that will be invisible (buggy) and takes one slot in my hand, i can discard it if my hand fills up.
Two examples:
(http://imageplay.net/img/m7Gbd167600/miss_card_01.jpg) (http://imageplay.net/)(http://imageplay.net/img/m7Gbd167601/missing_card.jpg) (http://imageplay.net/)
I'm using: Firefox last patch, flash player last patch, global int speed about 10 Mbit/s, Win7, EtG connection game ping: about 480ms, core2quad, Geforce GTX 460.
Yo dawg, I hurd you liket rapid draw problems, so I added it to the list of known bugs.

Months ago.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Falcon4415 on April 03, 2011, 02:12:40 pm
9.  Rapid Draw problems
Symptoms:  Not drawing a card you should have, despite having room for it in hand.  Being forced to discard an invisible 99 cost card.
Causes:  If you use card draw abilities like mind gate, electrum hourglass, and precognition, too close together, an error occurs.  If you are looking at extended card art by mousing over a card while a card is drawn, that card will magically disappear.  As the game keeps track of your cards in hand separately, the game will think you have an extra invisible card in hand, and force you to discard it if necessary.
Yo dawg, the ability to draw multiple cards in a row has been fixed, the bug with the card disappearing has not. It happens spontaneously. I notice it more when related to game lag, but I get it also when playing in low quality.
Title: Re: Post Unconfirmed Bugs Here!
Post by: deepdown on April 03, 2011, 03:04:52 pm
Yo dawg, I hurd you liket rapid draw problems, so I added it to the list of known bugs.

Months ago.
There's nothing about game saving <-> missing card issues in your "list".
But because you were so nice here's another thing:
http://elementscommunity.org/forum/index.php/topic,21156.msg288597#msg288597
This is a known bug since august. ??? ??? ???
Still I can't see it your "list". So much about handling things.

Peace.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Tom Bombadil on April 05, 2011, 02:17:16 am
dunno if it's a bug or an intended behaviour:

if your opponent has more vodoo dolls than your hp, and less than 20hp, if you trigger an unstable gas you win even if both hp become 0 in the same moment.

e.g: i was with 5hp, my opponent has 18 and 6 voodoo dolls, i win using unstable gas.

the proof of what happened came the match after, in which the visual bug that makes you see quanta and hp of your last match for a moment gave me -1hp.
Title: Re: Post Unconfirmed Bugs Here!
Post by: stylish777 on April 05, 2011, 05:07:03 am
By my surprise i couldnt find a post about upgraded Ghosts of the Past doing only 10 dmg when discarded.
I only saw this after nightmaring AI, and havent tested it in pvp.
I did see a topic about ghosts doing no dmg. Maybe it's related? Anyway.. its annoying when it happens more often during one match.
Title: Re: Post Unconfirmed Bugs Here!
Post by: deuce22 on April 05, 2011, 01:36:10 pm
http://elementscommunity.org/forum/index.php/topic,23657.0.html

Phase Dragon + Sky Blitz = no effect
Title: Re: Post Unconfirmed Bugs Here!
Post by: chuckles4me on April 15, 2011, 09:18:57 am
While using a Sanctuary I played a Dissipation Field.  I appears that the Sanctuary cancels the shields ability.  Is this supposed to happen or not?  No damage at all was blocked.

Thanks
Title: Re: Post Unconfirmed Bugs Here!
Post by: UTAlan on April 15, 2011, 09:25:43 am
While using a Sanctuary I played a Dissipation Field.  I appears that the Sanctuary cancels the shields ability.  Is this supposed to happen or not?  No damage at all was blocked.

Thanks
Not a bug. Sanctuary prohibits your quanta from being modified on your opponents' turn, so the shield is unable to block any damage.

But on that note, Dis Shield + Sanc still blocks weapon:

http://elementscommunity.org/forum/index.php/topic,24442.0.html (http://elementscommunity.org/forum/index.php/topic,24442.0.html)
Title: Re: Post Unconfirmed Bugs Here!
Post by: Tom Bombadil on April 19, 2011, 02:55:59 am
wings makes antimattered unairborne creatures miss their attack, even though antimattered creatures ignore shields.
Title: AI used mitosis as an attack spell [unconfirmed]
Post by: HolzerBane on April 25, 2011, 11:42:39 am
Hi Everyone,

Unfortunately, I didn't make a screenshot of it and it only happened once battling a level 3, but I found a strange behaviour of the AI.
I had a black dragon in play and the opponent first put antimatter, than mitosis on it.
I was quite happy with that and started using the mitosis skill (of course the created dragons had positive attack).

So what was the AI's goal when casting mitosis on an enemy creature that didn't even had skills that could have been overridden?

BR

Title: Re: Post Unconfirmed Bugs Here!
Post by: Chromatophore on April 25, 2011, 12:35:42 pm
I was playing in pvp1 and my opponent's crusader got a NaN ability.  I had a morningstar equipped so i'm guessing he tried to use the crusader's imbue ability on the morningstar.

I once tried to use the crusader ability on my morningstar and no similar error occured (i was simply unable to target the immaterial morningstar, as it should be).
Title: Re: Post Unconfirmed Bugs Here!
Post by: DestinyJr on May 03, 2011, 04:57:38 am
Anyone else found that Morte sometimes mysteriously stole their permanents by Improved steal?
I've met it twice. I checked in Wiki and his deck does not include any Improved steals. And he had no  :darkness at all!
Title: Re: Post Unconfirmed Bugs Here!
Post by: Camoninja on May 09, 2011, 02:48:28 pm
Today I was playing Scorpio with Eternal Chaos. I got a poison counter on him, and he purified. It still made the purify counter go away, but no poison until I made another, when it racked up 9 at once.
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on May 10, 2011, 02:08:35 am
Today I was playing Scorpio with Eternal Chaos. I got a poison counter on him, and he purified. It still made the purify counter go away, but no poison until I made another, when it racked up 9 at once.
Known bug. From the known bugs thread:

Quote from: Gl1tch
6.  Poison counters aren't accurate
Symptoms:  Weird shenanigans.  Perhaps being effected by neurotoxin despite having purified yourself, or perhaps having a 0 counter, or, even stranger, having 5 purify counters and still being effected by neurotoxin.
Causes:  Playing purify versus neurotoxin.  Zanz is currently working on fixing this.
Title: Re: Post Unconfirmed Bugs Here!
Post by: paramonos on June 08, 2011, 10:43:00 pm
Hi! I was trying out my unupgraded Rainbow deck in L3 when the following happened:

Scenario:
1. 0 cards left in draw pile.
2. Had a Skeleton in play, among many other creatures.
3. Had an Eternity with Enchant Weapon in play.

To prevent a loss from the empty draw pile, I used Eternity and targeted it on a Skeleton.
But the skeleton turned into a Dragon fly! Lost on next round due to empty pile. Bu-GG?!  :o

Thanks


Title: Re: Post Unconfirmed Bugs Here!
Post by: XYTWO on June 08, 2011, 10:44:13 pm
Hi! I was trying out my unupgraded Rainbow deck in L3 when the following happened:

Scenario:
1. 0 cards left in draw pile.
2. Had a Skeleton in play, among many other creatures.
3. Had an Eternity with Enchant Weapon in play.

To prevent a loss from the empty draw pile, I used Eternity and targeted it on a Skeleton.
But the skeleton turned into a Dragon fly! Lost on next round due to empty pile. Bu-GG?!  :o

Thanks
Nope. It now turns into a random creature when you RT it. I'm fairly certain it's on the card, so ya.
Title: Re: Post Unconfirmed Bugs Here!
Post by: paramonos on June 08, 2011, 11:13:57 pm
OH! now i get it, the ability of Eternity is the same as Reversed Time, I thought the Skeleton text only referred to the RT card. TY!
Title: Re: Post Unconfirmed Bugs Here!
Post by: Calindu on June 11, 2011, 08:13:50 am
Played in pvp,after turn 2 i got like 250 hp and my opp summoned 2 anubis without  :time quanta,he only had  :fire.
Strange bug,the desync button not appeared,i don't have any screenshot,sorry.
Title: Re: Post Unconfirmed Bugs Here!
Post by: froggyman on June 11, 2011, 01:10:38 pm
No matter what I try I can't play against the top 50. I can still play FGs, Ai5 and everyone else.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Calindu on June 12, 2011, 03:24:34 am
It is just the servers.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Donot on June 12, 2011, 07:43:36 am
A 60 card deck code + a mark code is 61 "cards".  The "import code" window only accepts 60, droping the mark code.  This can probably be fixed by making the window support 61 cards.
Title: Re: Post Unconfirmed Bugs Here!
Post by: enfalas on June 16, 2011, 12:27:27 am
I found a bug. I was playing against a level 5, when I won the match, the delay shield showed up in the first, second, and third slot machine window, but I was not awarded the card. I will play with level 5's tomorrow with a recorder on to see if I can catch the bug on video.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Chromatophore on June 16, 2011, 12:42:45 am
I found a bug. I was playing against a level 5, when I won the match, the delay shield showed up in the first, second, and third slot machine window, but I was not awarded the card. I will play with level 5's tomorrow with a recorder on to see if I can catch the bug on video.
It may be possible than some of the slots had the upgraded version of the card while others had the unupgraded version
Title: Re: Post Unconfirmed Bugs Here!
Post by: enfalas on June 17, 2011, 12:37:46 am
That is a likely possibility looking back on it. Please disregard my bug report. On another note, it would be nice to have the upgraded and non-upgraded cards look a bit more different then they do now lol.
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on June 17, 2011, 12:42:31 am
That is a likely possibility looking back on it. Please disregard my bug report. On another note, it would be nice to have the upgraded and non-upgraded cards look a bit more different then they do now lol.
There's a small white triangle that appears on the bottom left of upgraded cards in the slots -- it may be slightly difficult to see at times, but it's there.
Title: Pvp person uses trainer[unconfirmed]
Post by: jojoshabado on June 23, 2011, 06:29:48 pm
I was playing a game with someone who had lots of upgraded cards, and I think he started with quanta. I asked what he did and he said he used the trainer. Has this happened to anyone else?
Title: Re: Pvp person uses trainer[unconfirmed]
Post by: EvaRia on June 23, 2011, 06:52:39 pm
I was playing a game with someone who had lots of upgraded cards, and I think he started with quanta. I asked what he did and he said he used the trainer. Has this happened to anyone else?
This is a concerning bug, and I think I've half encountered it before.

I'm not really sure how or even whether it actually happens, but I think there may be a complicated way to get into PvP from Trainer.

Otherwise there's a slight chance that it was a hacker or a glitch.

Do you remember if he had 10/20/30/40/50/60/70/80/90/100 of all quanta to start?
Title: Re: Post Unconfirmed Bugs Here!
Post by: dimplechin on July 04, 2011, 07:48:14 am

Been playing for 6 - 8 months and am a bit frustrated of how long it's taking to get my deck souped up so it stands a chance against a False God.
Would be nice to lower the cost of card upgrade to $1000 or 800.

That's not the bug though.... today when I was playing, I spun the wheel after a game and got 3 in a row (a Jade Staff actually) but never got the card or confirmation that it was a combination (usually the images flash and a sound is played).

Not that I need a Jade staff (no big deal), but I could have used the loot after selling it.  ;-)

Thanks to the programmers for a great and fun game!
Title: Re: Post Unconfirmed Bugs Here!
Post by: maverixk on July 04, 2011, 12:29:09 pm
     Hey, I was just playing against an AI who played a procrastination and instead of delaying my creatures and putting the hourglass image on top of my attacking creatures, it left off the hourglass and the AI took no damage at all for about three turns...
Title: Re: Post Unconfirmed Bugs Here!
Post by: Calindu on July 04, 2011, 12:36:38 pm
Been playing for 6 - 8 months and am a bit frustrated of how long it's taking to get my deck souped up so it stands a chance against a False God.
Would be nice to lower the cost of card upgrade to $1000 or 800.

That's not the bug though.... today when I was playing, I spun the wheel after a game and got 3 in a row (a Jade Staff actually) but never got the card or confirmation that it was a combination (usually the images flash and a sound is played).

Not that I need a Jade staff (no big deal), but I could have used the loot after selling it.  ;-)

Thanks to the programmers for a great and fun game!
Maybe you played half bloods and got an upped and unupped combo?

     Hey, I was just playing against an AI who played a procrastination and instead of delaying my creatures and putting the hourglass image on top of my attacking creatures, it left off the hourglass and the AI took no damage at all for about three turns...
Maybe Ai played sundials?
Title: Re: Post Unconfirmed Bugs Here!
Post by: maverixk on July 04, 2011, 01:56:35 pm
     Hey, I was just playing against an AI who played a procrastination and instead of delaying my creatures and putting the hourglass image on top of my attacking creatures, it left off the hourglass and the AI took no damage at all for about three turns...
Maybe Ai played sundials?
I guess it's possible. I didn't see any though.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Calindu on July 05, 2011, 12:54:32 am
     Hey, I was just playing against an AI who played a procrastination and instead of delaying my creatures and putting the hourglass image on top of my attacking creatures, it left off the hourglass and the AI took no damage at all for about three turns...
Maybe Ai played sundials?
I guess it's possible. I didn't see any though.
You played Ai3 against  :time/ :light duo elder,right?
Title: Re: Post Unconfirmed Bugs Here!
Post by: coinich on July 05, 2011, 05:20:54 am
Do we have an explanation for decks diving off the deep end in Arena?
Title: Re: Post Unconfirmed Bugs Here!
Post by: Tom Bombadil on July 05, 2011, 11:37:37 am
I'm not even sure whether it happened or not, but I think that Divine Glory's Improved miracle only consumed 12 light quanta, without emptying her pool.
Title: Re: Post Unconfirmed Bugs Here!
Post by: maverixk on July 05, 2011, 11:54:06 am
     Hey, I was just playing against an AI who played a procrastination and instead of delaying my creatures and putting the hourglass image on top of my attacking creatures, it left off the hourglass and the AI took no damage at all for about three turns...
Maybe Ai played sundials?
I guess it's possible. I didn't see any though.
You played Ai3 against  :time/ :light duo elder,right?
Yeah. I know that one has sundials. I didn't see any although that does seem to be the only reasonable explanation.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Djhopper :) on July 06, 2011, 10:51:44 am
Guard from mutation keeps killing my ghosts of the past. Weird.
Title: Re: Post Unconfirmed Bugs Here!
Post by: dragonsdemesne on July 06, 2011, 11:08:55 am
When AI has a full field of permanents and a full hand that includes Steal, the AI is destroying one of my permanents every turn for free.

My reasoning (besides the 'wtf why the hell are my permanents disappearing?') is that with my Mindgate I knew the AI had Steal coming up, and it started happening the next turn.  Once all my nonpillar permanents were destroyed, it stole a quantum tower, which it could put into play even with a full field because it had a stack of quantum towers already, and then the steal was displayed normally and used up, and then my permanents stopped disappearing.  I played some more permanents afterwards to test it and they were not destroyed.

edit: Later in the game it happened again, and it has nothing to do with the AI having a full hand, because it didn't the second time around.  I think it just is getting confused when it has nowhere to put the stolen permanent.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Calindu on July 06, 2011, 11:24:40 am
Guard from mutation keeps killing my ghosts of the past. Weird.
Guard can kill creatures unless they are airbones.It directs attack to them.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Rubik87 on July 06, 2011, 03:05:29 pm
I forgot to take a screenshot so i figure I should post it here.

The 5 damage dealt from a pulverizer protected (by protect artefact) does not get absorbed by opponent's dissipation field, hits the HP instead. Creature damages still get absorbed as normal.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Calindu on July 07, 2011, 02:14:08 am
I forgot to take a screenshot so i figure I should post it here.

The 5 damage dealt from a pulverizer protected (by protect artefact) does not get absorbed by opponent's dissipation field, hits the HP instead. Creature damages still get absorbed as normal.
You had a sanctuary?
Title: Re: Post Unconfirmed Bugs Here!
Post by: EvaRia on July 07, 2011, 02:51:13 am
Do we have an explanation for decks diving off the deep end in Arena?
The closest thing I can think of right now is that when people make a new deck, the old deck isn't fully removed from the highscores list.
So when all of a sudden hundreds of people are resubmitting decks, it goes a bit crazy.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Donot on July 07, 2011, 10:17:34 am
Mirror shield seems broken - it says "any damage from spells is reflected" but nightmare (a spell) still inflicts damage. 
Title: Re: Post Unconfirmed Bugs Here!
Post by: Rubik87 on July 07, 2011, 11:21:35 am
I forgot to take a screenshot so i figure I should post it here.

The 5 damage dealt from a pulverizer protected (by protect artefact) does not get absorbed by opponent's dissipation field, hits the HP instead. Creature damages still get absorbed as normal.
You had a sanctuary?


I don't remember, sry. It is possible that I had a sanctuary (I have the protected pulv, and my opponent had the diss field), but i don't think my opponent had it, cause i would have destroyed it (the pulvdamage never got absorbed in the later rounds), but I could be wrong (maybe he had a protected sanctuary that i don't remember). I'm also pretty sure that the 1st round i had the pulv it was not protected and the damage got absorbed. It is possible that the turn i played the PA also a sanctuary came into play (for either me or my opponent), but i cannot confirm that.
Title: Re: Post Unconfirmed Bugs Here!
Post by: DJDJ24 on July 07, 2011, 11:17:21 pm
After playing a match in the arena, and upon returning to the arena menu I get the message "Deck not saved, Unauthorized Access". This only seems to happen when I lose though. If I win the slots come up and everything is fine. I'm thinking its due to my crap 3G at 2 bars "broadband" connection though. This bug (if it is one) kinda startled me, like I was doing something wrong!  :P
Title: Re: Post Unconfirmed Bugs Here!
Post by: Hodari on July 08, 2011, 12:43:29 am
After playing a match in the arena, and upon returning to the arena menu I get the message "Deck not saved, Unauthorized Access". This only seems to happen when I lose though. If I win the slots come up and everything is fine. I'm thinking its due to my crap 3G at 2 bars "broadband" connection though. This bug (if it is one) kinda startled me, like I was doing something wrong!  :P
I get this as well fairly often so it's nothing to do with 3G..most likely it's just a bug causing the wrong error message to be displayed though
Title: Re: Post Unconfirmed Bugs Here!
Post by: lapsus63 on July 10, 2011, 07:49:31 am
hi

i think i found a bug :
- during the opononent turn, my phase reclue has been lobomotized (removing skill "web")
- during my turn, I used mitose card.
- The capacity should be active, but it is not.

This problem occured twice today ; when the card is not lobotomized the turn before I can directly use the new capacity.
I was playing level 3.

thanks
Title: Re: Post Unconfirmed Bugs Here!
Post by: Falcon4415 on July 10, 2011, 09:21:24 am
hi

i think i found a bug :
- during the opononent turn, my phase reclue has been lobomotized (removing skill "web")
- during my turn, I used mitose card.
- The capacity should be active, but it is not.

This problem occured twice today ; when the card is not lobotomized the turn before I can directly use the new capacity.
I was playing level 3.

thanks
Lobotomizing a card, even if it doesn't have an ability yet, causes "summoning sickness". This happens not only with the mitosis ability, but also with the 3 :entropy: destroy ability granted by Butterfly Effect (there are others, maybe). It has been like this since the dawn of the game, and it isn't considered a bug. It is strange though, I can agree there.
Title: Re: Post Unconfirmed Bugs Here!
Post by: maverixk on July 11, 2011, 10:07:04 pm
So I was playing in trainer and I had stolen my opponent's titan, then replaced it with my own vampire dagger. I then endowed my crusader using the vampire dagger. It gave the crusader the attack and ability upgrade, but also gave it momentum. That turn I played a second crusader, then endowed it with the dagger next turn and it also gained momentum.
I mean, I'm not complaining, but I just thought I should put that out there.
Edit: I played a third crusader, endowed and got the same result.
Title: Re: Post Unconfirmed Bugs Here!
Post by: lizard99 on July 17, 2011, 06:02:27 am
http://elementscommunity.org/forum/index.php/topic,28754.new.html#new
Title: Re: Post Unconfirmed Bugs Here!
Post by: Camoninja on July 17, 2011, 02:51:00 pm
That's not a glitch. What he says is true.

Not a bug, but a game feature.

Take a look at the damage table here: http://elementscommunity.org/wiki/cards-life/adrenaline-epinephrine/

A Life Nymph has 3 attack power. Under the effects of Adrenaline, it does 3+3+3+3 damage at the end of the turn.
An Abomination has 5 attack power. Under the effects of Adrenaline, it does 5+4+2 damage at the end of the turn.
A flying Titan has 7 attack power. Under the effects of Adrenaline, it does 7+5+3 damage at the end of the turn.

When attack power >3, additional attacks granted by Adrenaline are weaker than the first.
Title: Re: Post Unconfirmed Bugs Here!
Post by: lizard99 on July 17, 2011, 04:56:36 pm
sorry i assumed they would all keep the same attack value (should have checked)
Title: Re: Post Unconfirmed Bugs Here!
Post by: Barragor on July 19, 2011, 09:42:40 am
I found a weird bug

It was when I was doing platinum league...
It has happened 3 times now... (in different games)

Ok here it is:

Situation: All my permanent slots are filled and the opponent has hourglasses

Problem: Everytime the opponent uses hourglasses one of my structures disappears

Target: All my permanent structures but not towers/shield/weapon


The 3rd time stuff was disappearing I clicked on my mindgate and the disappearing stopped....

I found it to be very strange...

Please fix this... because it's nasty to loose because half of your permanents disappear in 1 turn...
Title: Re: Post Unconfirmed Bugs Here!
Post by: zzz124 on July 24, 2011, 11:42:27 am
dune scorpion effect works after scorpions die
http://elementscommunity.org/forum/index.php/topic,29051.new.html#new
Title: Re: Post Unconfirmed Bugs Here!
Post by: Hodari on July 24, 2011, 04:49:08 pm
dune scorpion effect works after scorpions die
http://elementscommunity.org/forum/index.php/topic,29051.new.html#new
Not a bug..that's how it's supposed to work
Title: Re: Post Unconfirmed Bugs Here!
Post by: dicadic on July 25, 2011, 06:47:47 am
I was playing my arena deck and i elemental mastered it, i then lost 20 score, should this be happening?
Title: Re: Post Unconfirmed Bugs Here!
Post by: pikachufan2164 on July 25, 2011, 07:00:35 am
I was playing my arena deck and i elemental mastered it, i then lost 20 score, should this be happening?
- Are you using the Arena deck testing feature? If so, then nothing should be happening to your score and electrum amounts (and also your Arena deck's rating). Check the numbers again.
- Did you just beat your own deck in live Arena? If so, then your score and electrum should have gone up, and your Arena deck's rating should have gone down.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Eleahen on July 26, 2011, 01:18:25 pm
Here's another bug (at least I think it is):

I was using Crusader's "endow" ability on flying Druidic Staff with Momentum and Adrenaline.

Crusader got Momentum but not Adrenaline.
Title: Re: Post Unconfirmed Bugs Here!
Post by: suxerz on July 26, 2011, 01:53:04 pm
Here's another bug (at least I think it is):

I was using Crusader's "endow" ability on flying Druidic Staff with Momentum and Adrenaline.

Crusader got Momentum but not Adrenaline.
It's intended because momentum is an ability (same as Druidic Staff's Regenerate ability) while adrenaline is considered as a status effect (same as poison from infect ability). Another example is endowing a flying Titan with Liquid Shadow - the crusader gains vampiric and momentum but not the poison. I think another way to look at it is crusader only gains the passive ability (e.g. ranged from Eagle Eye, poisonous from Arsenic) and also active ability which can be lobotomized, but it's a bit complicated because Crusader doesn't gain the airborne passive ability.

On the other hand, this is purely from my observation and experience, so I might be wrong.  ;)
Title: Re: Post Unconfirmed Bugs Here!
Post by: dicadic on July 27, 2011, 03:19:16 am
I was using the arena deck testing feature. I did it again and the same thing happened when i elemental mastered my deck (-20 score). If i won without elemental mastering it there would be no change, same with losing.
Title: Re: Post Unconfirmed Bugs Here!
Post by: DJDJ24 on July 28, 2011, 07:27:17 am
I posted earlier about how sometimes when I lost, I would get the message "Deck was NOT saved: Unauthorized Access". As was pointed out to me afterward, it seemed to be a bug where the wrong error message was being displayed. The message that I receive now is "Deck was NOT saved: connection failed". This happens ONLY when I lose, and now happens every time I lose. This doesn't seem to affect my score or my record and is more of an annoyance than anything else. I just wanted to point it out for the sake of being helpful. Who knows? Maybe it's because of an underlying network problem.
Title: Re: Post Unconfirmed Bugs Here!
Post by: maverixk on July 28, 2011, 10:19:52 pm
Ok, so this might just be a problem with my computer, but if it is I have no idea how to fix it.
On the forum all the posts seem to be reversed. Instead of:
First post
second post
third post...

It goes:
third post
second post
first post.

I made another account to figure out if it was just my account and it was. On the new account the posts were listed the correct way, but on this one it's reverse.
Title: Re: Post Unconfirmed Bugs Here!
Post by: Hodari on July 28, 2011, 10:31:39 pm
Ok, so this might just be a problem with my computer, but if it is I have no idea how to fix it.
On the forum all the posts seem to be reversed. Instead of:
First post
second post
third post...

It goes:
third post
second post
first post.

I made another account to figure out if it was just my account and it was. On the new account the posts were listed the correct way, but on this one it's reverse.
Go to Profile -->  Account settings --> Modify Profile --> Look and Layout --> and uncheck Show most recent posts at the top.
Title: Re: Post Unconfirmed Bugs Here!
Post by: maverixk on July 29, 2011, 01:34:43 pm
Go to Profile -->  Account settings --> Modify Profile --> Look and Layout --> and uncheck Show most recent posts at the top.
oh, haha thanks.
Title: Re: Post Unconfirmed Bugs Here!
Post by: maverixk on July 29, 2011, 05:37:36 pm
Man, I am posting quite a bit here.
Ok, so I took my spin at the oracle, and then went and made my arena deck. Before it had a mark of death, then I changed it to mark of air. I clicked submit and then went to test my deck. The deck I was using then had the mark of air, but when I hit play I had the mark of death. I've noticed this happening every time I change my arena deck's mark and then go to test it.
blarg: