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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg10481#msg10481
« Reply #48 on: December 15, 2009, 10:10:19 pm »

Then it might be the animations on my end. Still, the point is you'll get the healing in time.

Offline Getawu2

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg10751#msg10751
« Reply #49 on: December 15, 2009, 10:10:20 pm »

I tried the "original" deck with one with one burning tower replaced by an Explosion.

I couldn't reach the 64 %, don't know if it was because a lack of luck or skill (however, I used an Excel-sheet to calculate the damage so I'm perfectly sure I didn't launch the fireballs too early or too late).

My main cause for loosing was the sundial chain being broken - mostly not because a lack of light quanta but because of a lack of sundial ;) Especially against Hermes and Gemini I had to play the first sundials early (because of early creatures) so that I lost a lot of games because of that problem. I think a SoG would be helpful to face that problem.

I didn't make exact statistics to what causes I lost, but perhaps some will find my remarks helpful. First, my results:

God   Won   Lost   Win Percentage
Chaos Lord   3   2   60,00%
Fire Queen   4   5   44,44%
Gemini   7   4   63,64%
Graviton   8   4   66,67%
Hermes   2   5   28,57%
Incarnate   5   1   83,33%
Miracle   11   2   84,62%
Morte   3   5   37,50%
Rainbow   6   7   46,15%
Scorpio   4   6   40,00%
Seism   4   2   66,67%
   57   43   

As you can see I have different win rates against some gods than QuantumT.

As I played only a few games against Chaos Lord I'm not sure if the Explosion really help against him, nevertheless I have a slightly better win ratio.

I had a lot more problems with Fire Queen, caused by her weapons (exploding doesn't really help) - and you need to slow down sometimes (you face the whole 200 because of the feral bonds) to get enough quanta which results in some problems with the sundial chain. For those reasons against her QuantumTs version seems to work better.

As I mentioned before, Geminis Phase Recluse are a problem - besides a SoG it might help to play the first sundial one or two moves later.

There's no big difference for Graviton, almost the same results.

Hermes caused great problems with the sundials - a SoG and playing the sundials a bit later might help.

I only lost to Incarnate once because of a bad draw. I don't know if I was more lucky or if the explosion helped (exploding his last bone wall to clear the way for your Fahrenheit for example) - nevertheless I got a better winning ratio.

Miracle's quite easy - you only have to pay attention when you FB and need to use your shield - I twice aimed at Miracle with the first bolt (but nevertheless won those two games). An early dragon and Morning Glory might force you to play your sundials too early - that's how I lost the two games.

Morte: Well, I won some games, could use Explosion here.

Rainbow: You can loose to him because of not enough quanta, the sundial problem or him causing to much damage with his Eagle's Eye (I onced even lost because of a Thunderbolt...) - nevertheless approximately a coin flip if you win or loose, so it's often quite exciting to face him.

Scorpio: QuantumT said everything there is to say. Mostly lost because of the poison, of course.

Seism: I played fewer games against him, lost two of them so the win percentage ist lower, so it's hard to say if that was only bad luck or the missing Tower - nevertheless I won more often than loosing to him, too.



General: Of course a lot depends on when you draw the cards - sometimes I was lacking Towers, sometimes sundials, sometimes Fahrenheits, sometimes I couldn't draw the extra card because of two many FBs and sundials in my hand, so you can still loose against every god.

I don't think that a second light tower is required - it might help in some situation, but most of the games are so close that the additional burning tower makes a difference - nevertheless, as explosion didn't give me a higher win ration to most gods, you might try the tower instead of the explosion.

As I said, the games are close (btw., not 172 but 162 quanta are required with 4 lances) it really helps having an Excelsheet or something similar next to you to calculate the damage - the formulas quite easy so not much effort to make one.

And, as QuantumT said, they are faster than Rainbow decks - you sometimes have to think if you play sundial or draw the extra card, but most of the moves it's a no brainer.

And of course that deck is gread against T50 - you might even slightly adjust it (adding a third Fahrenheit, a purify or the second light tower) so that you can face some decks even better.

It's impossible to get Elemental mastery with that deck against gods.


(if you find any spelling mistakes take them as an early christmas present ;) - it's late and I'm no native speaker)

Cless

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg10752#msg10752
« Reply #50 on: December 15, 2009, 10:10:20 pm »

Breach's version uses a second light tower in an effort to have at least 12 light quanta when he's ready to Fire Lance for a win. He plays Improved Miracle to heal to 99 HP, Holy Flash (it's free when upgraded) to heal from 99 to 100, then Fire Lance for the Elemental Mastery. On the other hand, I went with trying Explosion and Shard of Gratitude to maximize my winning percentage by improving QuantumT's worst matchups. These two cards counter Scorpio's Arsenic and some poison damage, Chaos Lord's Dissipation Field and Discord, Morte's poison damage, and pretty much all FG weapon damage). Getting a side benefit of more lucky Elemental Masteries was a bit of a bonus.

I'm still not getting your win rates against Seism. My wins are virtually all from lots of Fahrenheit damage and squeaking out a little bit of Fire Lance with the rare tower(s) that survive. He always has 4 Quicksands ready for me at the start of the game, and that's a problem. Rainbow and Hermes bother me with their own explosions, but the second Fahrenheit is the key player in those games as well, by being there once they've wasted they're explosions on Fahrenheit #1 and some Burning Towers (and hopefully my Light Tower too).

dipree

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg12509#msg12509
« Reply #51 on: December 15, 2009, 10:10:34 pm »

Where can i get Fahrenheit? Level 3 Elemental?

Delreich

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg12510#msg12510
« Reply #52 on: December 15, 2009, 10:10:34 pm »

You could get one as a quest reward, though you'd probably be better off picking something with an activated ability.
You can win upgraded Fahrenheits from Fire Queen and Hermes, and unupped ones from the 45 card lvl3 (http://elementsthegame.wikia.com/wiki/AI3#45_cards_-_.22Mark_of_Death_.2B_Fire.22) and lvl1 (small chance).
Your best bet is probably top50, either from a farm or from some deck based around it.

Ildr3him

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Re: A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg16057#msg16057
« Reply #53 on: January 08, 2010, 01:16:35 pm »
http://elementscommunity.org/forum/index.php/topic,1854.0.html (http://elementscommunity.org/forum/index.php/topic,1854.0.html)

This Topic includes a Damage Calculator for FireBolt and FireLance, i hope this will help you.

Gl Hf

PandaGod

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Re: A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg16992#msg16992
« Reply #54 on: January 12, 2010, 10:46:54 am »
HEY! nice to see ya lol xD nice deck... may as well be a good idea to make a new FG killin' deck xD
The rainbow is too common so... im VERY curious about this one! :O ill try it ^^

Offline Qwandri

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Re: A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg18834#msg18834
« Reply #55 on: January 21, 2010, 05:14:49 am »
sorry to necro, but is there any viable variation on  this deck after the sundial nerf, or was i wasting my time reading those four pages?
Strike that, reverse it.

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Re: A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg18840#msg18840
« Reply #56 on: January 21, 2010, 06:51:03 am »
This is a false god killing deck from 1.14. It's pretty much useless against them now.

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Re: A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg24138#msg24138
« Reply #57 on: February 08, 2010, 12:43:22 am »
This may come as a bit of an overkill, as so many other sollutions to the problem have been posted, but since I have it lying around anyway, I might as well share it:

Frimax

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Re: A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg26363#msg26363
« Reply #58 on: February 15, 2010, 04:24:06 pm »

I really like the Idea of a non-rainbow killing deck, and your duo seems to be working pretty well...

I would definitively add some cards...

1 - Animate weapon!
2 - Make in it a 2 light tower doesn't seems like a bad idea, maybe 3 and add 1 miracle if something goes wrong,
or a add a Ray of Light and a cremation, could help too...
1 cleanase... poison in my opinion is not only for scorpio... eldinis can pown you with poison from putter fish too..
Morte... chaos lord can produce mutants with poison or the fates eggs from destiny... that's just my opinion...
3 - 1 Rain of fire.

   

PuppyChow

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Re: A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg26451#msg26451
« Reply #59 on: February 15, 2010, 11:19:45 pm »
I really like the Idea of a non-rainbow killing deck, and your duo seems to be working pretty well...

I would definitively add some cards...

1 - Animate weapon!
2 - Make in it a 2 light tower doesn't seems like a bad idea, maybe 3 and add 1 miracle if something goes wrong,
or a add a Ray of Light and a cremation, could help too...
1 cleanase... poison in my opinion is not only for scorpio... eldinis can pown you with poison from putter fish too..
Morte... chaos lord can produce mutants with poison or the fates eggs from destiny... that's just my opinion...
3 - 1 Rain of fire.
Ever since sundials went to 1 turn, this deck hasn't worked and hasn't been updated. Destiny and Elidnis didn't even exist.

And your point about puffer fishes is that once you start dialing, you don't get hit for poison by those fishes so you don't need to kill them (or any of the FG's creatures usually). If the dials were still 2 turns, you still wouldn't need those RoFs :).

 

anything
blarg: