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Offline TreldonTopic starter

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Thieves Guild | Thieves Guild https://elementscommunity.org/forum/index.php?topic=59194.msg1201363#msg1201363
« on: August 17, 2015, 04:55:27 pm »
NAME:
Thieves Guild
ELEMENT:
Other
COST:
10 :chroma
TYPE:
Permanent
TEXT:
If you win, gain extra 4 electrum for every creature you control at the end of the last turn
NAME:
Thieves Guild
ELEMENT:
Other
COST:
10 :chroma
TYPE:
Permanent
TEXT:
If you win, gain extra 5 electrum for every creature you control at the end of the last turn

ART:
Treldon - source
IDEA:
Treldon
NOTES:
Does not stack.
If wording is unclear: You gain x*4|5 :electrum, where x is the number of creatures you have at the moment you win.

Has no effect when playing against AI below 3 or in Duel.

Logic/theme: Thieves like to operate in crowds. The more creature around the easier it is for them to hide in their numbers, so they can operate more effectively.
SERIES:
Waking up ideas/Skyrim Hold symbols
« Last Edit: October 12, 2015, 05:37:57 pm by Treldon »
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Offline Zyardran

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Re: Thieves Guild | Thieves Guild https://elementscommunity.org/forum/index.php?topic=59194.msg1201364#msg1201364
« Reply #1 on: August 17, 2015, 04:58:38 pm »
This would go good with fractal. Mmm fractal...
Cool art btw :)
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Offline UndeadSpider1990

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Re: Thieves Guild | Thieves Guild https://elementscommunity.org/forum/index.php?topic=59194.msg1201401#msg1201401
« Reply #2 on: August 18, 2015, 12:33:45 am »
I feel like I could start farming AI0 with this card...
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Offline TreldonTopic starter

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Re: Thieves Guild | Thieves Guild https://elementscommunity.org/forum/index.php?topic=59194.msg1201430#msg1201430
« Reply #3 on: August 18, 2015, 06:31:08 am »
I feel like I could start farming AI0 with this card...

Right...fixed.
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Offline Espithel

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Re: Thieves Guild | Thieves Guild https://elementscommunity.org/forum/index.php?topic=59194.msg1212411#msg1212411
« Reply #4 on: October 26, 2015, 09:06:51 am »
CURATOR COMMENT
I just realised, now that this in forge.
Cygnia doesn't have electrum, does it?
So this card is basically... Completely useless in Cygnia.
That might be very strong grounds to remove it from the polls.
That is a can of worms that I don't think I have the ability to tackle alone here.
I'm simply going to flag this to let the other curators know about this issue.
It must've been allowed into forge for a reason. I don't think AD/Zephyr'd just have this slip.
-Espithel


(It's not that this card is bad; I love it. It's just... It's completely useless in Cygnia.)
« Last Edit: October 26, 2015, 09:10:10 am by Espithel »

Offline ZephyrPhantom

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Re: Thieves Guild | Thieves Guild https://elementscommunity.org/forum/index.php?topic=59194.msg1212413#msg1212413
« Reply #5 on: October 26, 2015, 09:16:33 am »
Despite Cygnia not having Electrum by design, I'm still allowing Electrum-relevant cards to run through the system because they're valid ideas for Elements the Game, which is the main purpose of this section. The Electrum effect won't be coded in for Cygnia, but it could be made relevant in a Cygnia-based tournament or RPG.

 

blarg: