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Offline TreldonTopic starter

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Solatium | Solatium http://elementscommunity.org/forum/index.php?topic=59555.msg1205481#msg1205481
« on: September 14, 2015, 06:12:03 AM »
NAME:
Solatium
ELEMENT:
Light
COST:
3 :light
TYPE:
Permanent
TEXT:
You gain 4 random quanta for each 4 damage you receive
NAME:
Solatium
ELEMENT:
Light
COST:
3 :light
TYPE:
Permanent
TEXT:
You gain 2 quanta of your Mark for each 4 damage you receive

ART:
Treldon (source)
IDEA:
Treldon
NOTES:
Stackable.
For every 4 damage you receive (rounded down) the effect takes place.
So if you receive 20 damage, you get 20 :chroma | 10 of your mark.

Spoiler for Solatium meaning:
Quote
noun, plural solatia
[soh-ley-shee-uh] (Show IPA)
1.
something given in compensation for inconvenience, loss, injury, or the like; recompense.
SERIES:
Weekly Challenge - CIA
« Last Edit: October 12, 2015, 01:24:44 PM by Treldon »
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Offline UndeadSpider1990

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Re: Solatium | Solatium http://elementscommunity.org/forum/index.php?topic=59555.msg1205520#msg1205520
« Reply #1 on: September 14, 2015, 03:24:15 PM »
Seems kinda weak compared to Solar Shield? Granted this is stackable, I might've thought (for the unupped) you would get more quanta than damage received. Also rounded down means 3 damage won't give you any quanta? Or it will give you 4/5 * 3/5 rounded down (2)? I feel it is phrased for the former.
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Offline TreldonTopic starter

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Re: Solatium | Solatium http://elementscommunity.org/forum/index.php?topic=59555.msg1205522#msg1205522
« Reply #2 on: September 14, 2015, 03:34:17 PM »
Solar shield does give you more quanta, but only  :light. This is intended to be available in pretty much every deck that can produce a minimum amount of  :light

"For every 5 damage you receive." clearly states that if you do not receive at least 5 damage, you gain no extra quanta
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Offline UndeadSpider1990

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Re: Solatium | Solatium http://elementscommunity.org/forum/index.php?topic=59555.msg1205583#msg1205583
« Reply #3 on: September 15, 2015, 12:12:56 AM »
I think it needs a buff. You could take up to 9 damage and only be getting 4 random quanta from it a turn (unupped). I feel I'd rather just go with Quantum Pillars, and by the time this is pulling it's weight you may already be at the point (in a quantum pillar deck) where you've got more quanta than you could swing a cat at.
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Offline TreldonTopic starter

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Re: Solatium | Solatium http://elementscommunity.org/forum/index.php?topic=59555.msg1206026#msg1206026
« Reply #4 on: September 18, 2015, 07:43:57 AM »
Update: art added, required damage lowered to 4 instead of 5.

And no, thank you, I do not wish to swing a cat at my quanta  :P
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Offline RapidStar_

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Re: Solatium | Solatium http://elementscommunity.org/forum/index.php?topic=59555.msg1206030#msg1206030
« Reply #5 on: September 18, 2015, 08:47:29 AM »
Instead of "You gain 4 random quanta for every 4 damage you recieve", it would be much simpler and would make more sense if it was, "You gain one random quanta for every single damage you receive", or something along those lines.

Offline TreldonTopic starter

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Re: Solatium | Solatium http://elementscommunity.org/forum/index.php?topic=59555.msg1206032#msg1206032
« Reply #6 on: September 18, 2015, 09:13:53 AM »
It would be if I wanted it to give quanta equal to the damage received. But the point is that if you do not receive at least 4 damage you do not get quanta.
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