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Offline KuroaitouTopic starter

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Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg98051#msg98051
« on: June 21, 2010, 08:39:31 pm »
NAME:
Ribdule
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Creature
ATK|HP:
3 | 6
ABILITY:
Salvage: Whenever a
permanent is destroyed or
removed off your side of the
field, Ribdule gains +2/+1
NAME:
Elite Ribdule
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Creature
ATK|HP:
5 | 6
ABILITY:
Salvage: Whenever a
permanent is destroyed or
removed off your side of the
field, Elite Ribdule gains +2/+1
ART:
Royalty Free Image + Editing by Kuroaitou
http://www.sxc.hu/photo/945222
IDEA:
Kuroaitou
NOTES:
-Does NOT trigger off of Bone Wall counters
-DOES trigger off of the opponent using Steal
-Can be lobotomized off
-Triggers off of Sundials and Phase Shields that leave play when their counters hit '0'


b00mc1ap

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg98071#msg98071
« Reply #1 on: June 21, 2010, 09:02:13 pm »
Do sundials count?

I think it's a pretty good idea, but the hp of the upgraded version should be lowered to also be 6. The +2 in atk is already upgrade enough.

Offline KuroaitouTopic starter

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg98512#msg98512
« Reply #2 on: June 22, 2010, 02:17:54 pm »
Do sundials count?

I think it's a pretty good idea, but the hp of the upgraded version should be lowered to also be 6. The +2 in atk is already upgrade enough.
Sundials do count. ^^;;

Also, I dropped the HP of the upgraded version as you asked. However, aren't gravity cards supposed to have high HP in general when upgraded? (The Elite Charger is a different story, but whatever)

Tea is good

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg100573#msg100573
« Reply #3 on: June 25, 2010, 03:48:26 am »
If you look at the animation when you steal something. The words over the card actually say destroy. This means that destroying is different that steal. So you don't need the extra bit abut being removed from your side.

rakazy8564

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg100579#msg100579
« Reply #4 on: June 25, 2010, 04:10:10 am »
Do sundials count?

I think it's a pretty good idea, but the hp of the upgraded version should be lowered to also be 6. The +2 in atk is already upgrade enough.
Sundials do count. ^^;;

Also, I dropped the HP of the upgraded version as you asked. However, aren't gravity cards supposed to have high HP in general when upgraded? (The Elite Charger is a different story, but whatever)
Not necessarily, depends if your card is meant to take on the Gravity Pull spell.  Titan is just an extremely ODD case of high hp >_<  Even the strongest normal attacker only has 15 (Ruby Dragon), but Massive Dragon and Elite Amidigo (Sorry if I spelled that wrong) already have 30 health.  I think they have enough high health creatures, don't you think so? ^_^  I like the idea, don't like the chance that Gravity might get a new card again.

unionruler

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg100820#msg100820
« Reply #5 on: June 25, 2010, 03:51:32 pm »
omg this creature is damn cute  :P For some reason I think it shouldn't be mono  :gravity though, I would make it have to pay 1 :earth or 1 :entropy to activate the salvage ability. Partially because upped sundials cost random quanta. The other interesting thing is that there now exists a benefit for destroying your own permanents. Not that it totally didn't exist in the past, for example in some queer situations you might need to get a pulvy to destroy itself in order to EM an FG the next turn, but it's something we can actually plan for when building decks  :D Nice idea Kuro.

Offline KuroaitouTopic starter

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg101558#msg101558
« Reply #6 on: June 26, 2010, 04:48:44 pm »
omg this creature is damn cute  :P For some reason I think it shouldn't be mono  :gravity though, I would make it have to pay 1 :earth or 1 :entropy to activate the salvage ability. Partially because upped sundials cost random quanta. The other interesting thing is that there now exists a benefit for destroying your own permanents. Not that it totally didn't exist in the past, for example in some queer situations you might need to get a pulvy to destroy itself in order to EM an FG the next turn, but it's something we can actually plan for when building decks  :D Nice idea Kuro.
Hey thanks unionruler. :)

I'm not sure if the 'Salvage' ability should have a cost, because then you'd have to activate it somehow before a permanent is destroyed (which kind of doesn't make sense, since it's a robot that gets bigger by salvaging permanents on the get go, like a Vulture eating corpses when a creature dies). Unless you're saying it's a 'one-time' deal like Stone Form (Gargoyles) or Evolve (Graboids), then I'd think the splashing of another element type is hard to pull off, not to mention confusing (:entropy and :earth don't seem like elements that would involve accumulating waste to build oneself - only :gravity seems to fit, because it's binding mass together...)...

Oh, and the art was a vectorized royalty free image off of that one site SG gave us.  ;D I'm really happy I found it!~

Not necessarily, depends if your card is meant to take on the Gravity Pull spell.  Titan is just an extremely ODD case of high hp >_<  Even the strongest normal attacker only has 15 (Ruby Dragon), but Massive Dragon and Elite Amidigo (Sorry if I spelled that wrong) already have 30 health.  I think they have enough high health creatures, don't you think so? ^_^  I like the idea, don't like the chance that Gravity might get a new card again.
...on second thought, the HP drop was a better idea. You're right about having :gravity creatures having high HP only to be combined with Gravity Pull, which this card wasn't meant for. Sorry about :gravity getting another card, but I'd figure these two elements would have an interesting twist of destroying its OWN permanents for a special boost, rather than the other way around... >.>

Lifestream

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg103220#msg103220
« Reply #7 on: June 28, 2010, 10:07:31 pm »
How would it work with bone wall?

Offline KuroaitouTopic starter

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg103233#msg103233
« Reply #8 on: June 28, 2010, 10:17:37 pm »
How would it work with bone wall?
If the ENTIRE Bone Wall is destroyed (i.e. the shield is removed), Salvage triggers. Otherwise, if an individual counter of Bone Wall is removed via an attack, Ribdule remains the same. :death/ :gravity duos already have enough synergy as it is. ^^;

Offline harakirinosaru

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg103244#msg103244
« Reply #9 on: June 28, 2010, 10:26:51 pm »
omg this creature is damn cute  :P For some reason I think it shouldn't be mono  :gravity though, I would make it have to pay 1 :earth or 1 :entropy to activate the salvage ability. Partially because upped sundials cost random quanta. The other interesting thing is that there now exists a benefit for destroying your own permanents. Not that it totally didn't exist in the past, for example in some queer situations you might need to get a pulvy to destroy itself in order to EM an FG the next turn, but it's something we can actually plan for when building decks  :D Nice idea Kuro.
Also in the past if you stole your own Sundial it reset.

How does this work with Flying Weapon/Nymphs Tears?

Offline avidteen13

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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg103256#msg103256
« Reply #10 on: June 28, 2010, 10:35:48 pm »
Nice card.   Also balanced, imo.  It can get pretty powerful, but it also costs four quanta to summon.

I would like to see this in the game.
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Re: Ribdule | Elite Ribdule https://elementscommunity.org/forum/index.php?topic=8484.msg104727#msg104727
« Reply #11 on: June 30, 2010, 06:32:10 pm »
Heh, pretty cute. Yeah, I can see this being useful and fun to use in a rainbow. Seems balanced, too.
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