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Offline AjitTopic starter

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Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535604#msg535604
« on: August 22, 2012, 09:23:21 am »
NAME:
Halo
ELEMENT:
Light
COST:
1 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Aura:
For one turn, creatures, permanents, spells, and abilities cost Light quanta.
NAME:
Halo
ELEMENT:
Light
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Aura:
For one turn, creatures, permanents, spells, and abilities cost Light quanta.

ART:
Ajit
IDEA:
Ajit
NOTES:
Changed the card from a spell to a permanent.  The card's ability will suffer from summoning sickness, opening up an opportunity for a counter.  After the ability is used, Halo is destroyed.
Older versions:
Spoiler for v1.0:
Wasn't sure to put it as a spell or permanent, opted for spell, as I didn't want to confuse anyone into thinking costs remained Light after one turn.  Ends at the end of the turn that this card is used, so it doesn't affect your opponent at all.  Price quantity remains the same, just the required element is now Light.
SERIES:

« Last Edit: September 11, 2012, 06:39:29 pm by Ajit »

Offline nensuru

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535607#msg535607
« Reply #1 on: August 22, 2012, 09:50:22 am »
Wow nice card

Good synergy with crusader, solar buckler, seraph, firefly, pegasus, sky blitz.... so much possibilities

I'm giving full support to this card

Offline tintinwong

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535613#msg535613
« Reply #2 on: August 22, 2012, 10:58:56 am »
I guess you could change the wording to "blah blah blah blah till the end of your turn"
wording in a card is important.
Actually affecting your opponent isint that bad. It's like a 1 turn super denial unless your opponent is mono light or something.
Looks like a fun card.

Offline Chapuz

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535618#msg535618
« Reply #3 on: August 22, 2012, 11:20:59 am »
Make it a permanent that destroys itself at the end of your turn. Like a 0 turn Sundial.

I love the idea, it would make solar shield more used. This mechanic, although, can be implemented to any element just with a different name.
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Offline Atom_heart

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535624#msg535624
« Reply #4 on: August 22, 2012, 12:06:54 pm »
I like the idea very much. Still, I wonder if other elements need this more than light. Water for example (actually I think I saw something similar for water somewhere, but I don't remember where and I'm too lazy to look it up  :P).
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Offline blahs15

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535645#msg535645
« Reply #5 on: August 22, 2012, 02:21:38 pm »
Ooooh, seeing cards like this in the game would change the powers of regular ol' rainbows!
As in, you'll see more mono-lights that have just a few other cards.  And i think this would only work really well in light cus of things like bioluminescence
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Offline Luminous

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535646#msg535646
« Reply #6 on: August 22, 2012, 02:24:00 pm »
Nice idea,again. Your pictures are awesome.
But it must be counterable from many things. I'd like to see a permanent. Like Sundial.
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Offline AjitTopic starter

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535719#msg535719
« Reply #7 on: August 22, 2012, 08:47:01 pm »
Thanks guys, if it needs to change to a 1 turn permanent, I can do that soon.  Also, I agree that if another element needs this more, it can switch over to it.  Halo most appropriately fits Light, but I think adding an element before the word halo would work for just about all of them other than Death or Darkness.  Water Halo, for example.

Offline coldfire1627

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535724#msg535724
« Reply #8 on: August 22, 2012, 09:02:58 pm »
Mono-light offense is hard to pull off, and I say rightfully so. Given the extreme defensive synergy of Shard of Divinity and Miracle, it SHOULD be difficult to pull off mono-light. In keeping with this spirit, I'd be happier if your opponent could actively counter this card - for instance, if it were a permanent that you had to activate/sacrifice in order to receive the benefit or something (thereby rendering it vulnerable to destruction for at least one round).

Or, change the effect so that only the next one or two cards played or skills activated cost :light instead of their normal quanta.

Just my two cents. :)
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Offline OdinVanguard

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535739#msg535739
« Reply #9 on: August 22, 2012, 10:11:29 pm »
hmmm making this a permanent wouldn't make it more counterable since it is a 1 turn effect. The only advantage to balance that it would provide would be to allow the opponent to steal it to gain the same 1 turn :light cost conversion... not so useful unless your deck is prepared for it.
As a 1 turn effect this is good as it is.
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Offline AjitTopic starter

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535745#msg535745
« Reply #10 on: August 22, 2012, 10:53:00 pm »
Changed the card to a permanent with an activated ability.  Offers a chance for a counter.

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Re: Halo | Halo https://elementscommunity.org/forum/index.php?topic=42971.msg535751#msg535751
« Reply #11 on: August 22, 2012, 11:01:52 pm »
Seems to me like the ephemeral version of this (however, this effects only creature abilities): http://elementscommunity.org/forum/index.php/topic,35338.msg445262.html#msg445262
« Last Edit: August 22, 2012, 11:03:31 pm by AnonymousRevival »
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