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dramore

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Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109572#msg109572
« on: July 07, 2010, 05:12:58 am »

Graviton Spellcaller | Graviton Spellbender
NAME: Graviton Spellcaller
ELEMENT: Gravity
COST: 4 :gravity
TYPE: Creature
ATK|HP: 0|4
ABILITY: Any spell that may target
Graviton Spellcaller must target
Graviton Spellcaller.

:time :time :time Retreat.(Cause the rewind effect to be used on Spellcaller.)
NAME: Graviton Spellbender
ELEMENT: Gravity
COST: 6 :gravity
TYPE: Creature
ATK|HP: 0|6
ABILITY: All spells that affect creatures only affect Graviton Spellbender.

:time :time Retreat.(Cause the rewind effect to be used on Spellbender.)
ART: http://interartcenter.net/free-clip-art/images/monster-elien-3ds-model.htm for base figure background from elements and so modding from me Dramore
IDEA: Dramore
NOTES: 1.Only show the targeting reticle for the Spellcaller when a creature targeting spell is cast. If more than 1 spellcaller/spellbender is on the field(either players field) then a targeted spell can hit either.(spell casters choice as normal).Creatures abilities, Permanent abilities,and Weapon abilities target as normal as they are not effected by a spellcaller/spellbender.


2.Ok Effect as i see it Rain of Fire is a blanket spell meaning that a Spellcaller has no effect on it and a Spellbender takes normal damage (3) but all other creatures on the field are treated like they are borrowed / immortal towards the damage. Now the downside to this effect if you have a Spellbender on your field and cast a Rain of Fire (unless the other player has a Spellcaller / Spellbender too) it has no effect. Spellcallers / Spellbender are never protected by there own effects and loose there passive ability if made immortal.(the reason for the retreat ability above all else)

3. A last note: Where as a Spellcaller will protect a player from Bolt spells(Bolt spells may target creatures and must target the Spellcaller) the Spellbender will not as it's effect is only for creatures.

SERIES: Not at this time.

Offline ratcharmer

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109575#msg109575
« Reply #1 on: July 07, 2010, 05:20:47 am »
Neat idea.

What happens if there's more than one on the field?

dramore

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109579#msg109579
« Reply #2 on: July 07, 2010, 05:25:47 am »
Neat idea.

What happens if there's more than one on the field?
you pick which one you hit unless it's a blanket spell like Plague/Improved Plague then it hits them all.

actionjack

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109591#msg109591
« Reply #3 on: July 07, 2010, 05:52:48 am »
Interesting... I like the core idea and core theme...


I kinda would rework it to something more like...

Spell Pull:  "Targeting Spells can only target creature with this ability while it is in play." 

Upgraded can gain Spell Shield: "damage from spell is reduced by half"

I am thinking where beside use to protect your or your creature, its main use is to use to suck up enemy buffs, like blessing or heal, etc.  Of course, it act as a double edge sword, as it also mean you can not buff your other creature beside this one.   


Retreat is good, but feel it make it tad too powerful.

dramore

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109604#msg109604
« Reply #4 on: July 07, 2010, 06:10:09 am »
Retreat is good, but feel it make it tad too powerful.

main reason i thought of it was if there is any one who really focuses on nothing but taking spells he/she/it would more thank likely know when to rest. Also i see a point in it being to powerful as in this would be a good card in stopping deck outs.Tho maybe it should be something like "clear" remove all current effects. mainly i believe if someone/thing was doing this as a way of living it would know it's limits and when to rest.  :-\

actionjack

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109610#msg109610
« Reply #5 on: July 07, 2010, 06:17:51 am »
Retreat is good, but feel it make it tad too powerful.

main reason i thought of it was if there is any one who really focuses on nothing but taking spells he/she/it would more thank likely know when to rest. Also i see a point in it being to powerful as in this would be a good card in stopping deck outs.Tho maybe it should be something like "clear" remove all current effects. mainly i believe if someone/thing was doing this as a way of living it would know it's limits and when to rest.  :-\
Hmm... I did miss read some part of the ability.  If it ONLY block enemy spells targeting you, than Retreat is not too bad.  But than, since it already got high HP low cost and take no damage from spell, the usage for it become a bit less useful, as you can always just summon another one out.  (short of just using it as another way to prevent deck out) 

To that end, I still like my version of spell suck better  :)
(maybe will make a card off it later)

dramore

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109624#msg109624
« Reply #6 on: July 07, 2010, 06:35:54 am »


Hmm... I did miss read some part of the ability.  If it ONLY block enemy spells targeting you, than Retreat is not too bad.  But than, since it already got high HP low cost and take no damage from spell, the usage for it become a bit less useful, as you can always just summon another one out.  (short of just using it as another way to prevent deck out) 

To that end, I still like my version of spell suck better  :)
(maybe will make a card off it later)
it doesn't just effect enemy spells it effects all spells but it also never gains any attack.
 so hitting it with several bless it's a 0|5+(3xN) N being the number of bless it sucked up from other targets and here is whats funny and a quick killer for it .   make it immortal.. thats also why the retreat because that would be the only way to clear immortal from it. and if it's got the immortal buff it can't be targeted so it's effect goes "poof" like a lot of smoke and the high hp just means an oty gonna need to grow a little befor he eat it. and don't forget Creature effects and weapon effects still work fully on it. Just because it has high hp(tho 5 to me isn't super high and gravity is known for high hp) does not mean it's a super unstoppable card.

p.s. the upgraded Spellbender is where it really gets fun. because when he's out it's like all other Creatures have a spell proof only form of immortal buff

Offline ratcharmer

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109831#msg109831
« Reply #7 on: July 07, 2010, 05:17:41 pm »
As it stands right now I think the card may be a little OP. Just having this on the field would completely shut down any strategy that relies on spells and it would be extremely difficult to get rid of, since almost any creature control spell would be useless.

Generally I feel like it's a bit to easy to shut down a few too many decks with just this one card.

The general concept is fantastic though. It just needs a little tweaking so it balances.

dramore

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109896#msg109896
« Reply #8 on: July 07, 2010, 07:17:38 pm »
As it stands right now I think the card may be a little OP. Just having this on the field would completely shut down any strategy that relies on spells and it would be extremely difficult to get rid of, since almost any creature control spell would be useless.

Generally I feel like it's a bit to easy to shut down a few too many decks with just this one card.

The general concept is fantastic though. It just needs a little tweaking so it balances.


sigh looking at it from that point yea i have to agree it is a spell ripper( hehehe thats what it was ment for after all).maybe make stats 0|3  / 0|5 and make it where he loses 1 health per spell cast on him? also maybe make cost higher by 1 or 2 for each to make it harder on a retreat/recast user?

Offline Essence

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109953#msg109953
« Reply #9 on: July 07, 2010, 08:05:57 pm »

I like it, but it should be randomly selected if more than one are on the field.  You don't want to add a stage in which YOU have to do something during your OPPONENT's turn.  That doesn't seem to be something that PVP can possibly be coded for.


Something like "Any spell that can affect Graviton Spell caster must affect exactly one random Graviton Spellcaster."  Basically, it takes the 'targeting recticule' away from any targeted spell and randomly picks on GS to target.  And just let a single upped GS absorb all blanket effects as well, to reduce complexity.

But overall, I like this a lot. :D
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Offline ratcharmer

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg109977#msg109977
« Reply #10 on: July 07, 2010, 08:56:31 pm »
@ Essence: I think earlier he was speaking from the person casting the spell's perspective, not the person controlling the Spellcaller. So in his example, the person casting the spell chooses which Spellcaller to target.

As to a possible nerf, what do you think of removing it's immunity to spell damage, but then increasing it hp until it can take a hit or two? Maybe 8-10 hp? That makes it so with a concerted effort your opponent could still take it out in a single turn, but only at considerable cost.

dramore

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Re: Graviton Spellcaller | Graviton Spellbender https://elementscommunity.org/forum/index.php?topic=9297.msg110177#msg110177
« Reply #11 on: July 08, 2010, 03:40:30 am »
I like it, but it should be randomly selected if more than one are on the field.  You don't want to add a stage in which YOU have to do something during your OPPONENT's turn.  That doesn't seem to be something that PVP can possibly be coded for.


Something like "Any spell that can affect Graviton Spell caster must affect exactly one random Graviton Spellcaster."  Basically, it takes the 'targeting recticule' away from any targeted spell and randomly picks on GS to target.  And just let a single upped GS absorb all blanket effects as well, to reduce complexity.

But overall, I like this a lot. :D
  thanks but you misunderstand it a little i think.. the owner of Graviton Spellcaller does not pick the target. It's the caster of the spell like normal. So if there are more than one Spellcaller on the field and anyone cast a spell that has a single creature as a target they pick which Spellcaller it hits.

@ Essence: I think earlier he was speaking from the person casting the spell's perspective, not the person controlling the Spellcaller. So in his example, the person casting the spell chooses which Spellcaller to target.

As to a possible nerf, what do you think of removing it's immunity to spell damage, but then increasing it hp until it can take a hit or two? Maybe 8-10 hp? That makes it so with a concerted effort your opponent could still take it out in a single turn, but only at considerable cost.
thats an idea and it sounds more doable i think from a codeing pov.
thanks for the idea

 

anything
blarg: