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Oooh Muffin

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg54686#msg54686
« Reply #24 on: April 17, 2010, 11:34:21 am »
I'm a bit shocked at the 'can't be lobotomized' part.

I didn't know I could reverse my mutated mummies into mutated Pharaohs. >.<

Sorry for tossing questions like mad at you, but these ideas are all running through my head now.  :D
I think it will work like Adrenalin, which can't be lobotomized from a creature either.

It's funny coz the mutant Pharoahs don't make Scarabs anyway!  :'( :)) BUT, if you rewind mutated Pharoahs.... aha! but we digress...

Toss as much as you can. I'm enjoying all this speculation as well. The rainbow deck needs to be broken anyhow.  :o
If you mutate this and kill it what will it be?
What i really wanted to ask is why the upgraded has an increased cost?
Make it 3 :water at most, It's not worth two extra  :water to poison oty or scarabs

The idea is interesting... so I would like to see it in the game

Optimalist

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg54709#msg54709
« Reply #25 on: April 17, 2010, 01:41:26 pm »
If you mutate this and kill it what will it be?
What i really wanted to ask is why the upgraded has an increased cost?
Make it 3 :water at most, It's not worth two extra  :water to poison oty or scarabs

The idea is interesting... so I would like to see it in the game
Well if you mutate it into something else, then it becomes that something else. If you mutate something else into a worm that has, say, heal with 1HP then it dies if you kill it. IF you mutate something else into a worm that has whatever power with >1HP then it breaks into 2 worms with half the original HP with other mutated powers. (It behaves just like mutated mummies, when you rewind it, it becomes a mutated pharoah.)

I'm not really sure about the cost and balance. In my mind, quinted eaters are pretty much indestructible vs. creatures and weapons. Only shields can touch them: fire shields cost 6 :fire and thorn carapace cost 7 :life. Since the poison is specific only to otys and scarabs, I thought 4 :water is a decent cost especially if you break it up into 4 x 1hp worms with 1 damage each.

Come to think of it, each 1hp poisoned worm would cost 1 mark each. Not to mention it will take  4 + 2 + 2 = 8 damage points to break them into 4, taking a total of 12 damage to kill them off completely. Making me think that 2 :water is kinda cheap for the unupped card. But that's just me. I'll let you and the other players and the powers-that-be decide, if and when they decide to put these cuties into play.  ^-^

Thanks for the comment.   ;)

00MaYk00

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg54783#msg54783
« Reply #26 on: April 17, 2010, 03:39:16 pm »
I like this idea :)

Optimalist

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg56348#msg56348
« Reply #27 on: April 20, 2010, 11:02:25 am »
I like this idea :)
Thanks.

What do you guys think about the card cost? Is it justified?

Offline Kuroaitou

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg56350#msg56350
« Reply #28 on: April 20, 2010, 11:06:23 am »
I like this idea :)
Thanks.

What do you guys think about the card cost? Is it justified?
The first card cost is interesting, because since it splits three times (1/4 -> 1/2 -> 1/1), it lasts significantly longer than a Deja Vu. I'm not sure about the second card's cost, because this 'splitting while damaged' mechanic hasn't been added before, aside from the reproduction of (elite) skeletons from (Graveyards) Boneyards in someone's permanent side. 4  :water seems like a good minimum, but considering the poisoning effect of Phanaria, you may have to adjust it by 1 (+ or -).

Otherwise, you should put this in the right table format to get your idea in the potential 'Level 1' section of the Card Ideas. <=)

Optimalist

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg56432#msg56432
« Reply #29 on: April 20, 2010, 02:03:18 pm »
...this 'splitting while damaged' mechanic hasn't been added before, aside from the reproduction of (elite) skeletons from (Graveyards) Boneyards in someone's permanent side. 4  :water seems like a good minimum, but considering the poisoning effect of Planaria, you may have to adjust it by 1 (+ or -).

Otherwise, you should put this in the right table format to get your idea in the potential 'Level 1' section of the Card Ideas. <=)
Super thanks. I used the table format now.

The splitting will just be like deja vu, only instead of clicking the card for the split to happen, the creature must get to 0 hp. Something like when the phoenix turns to ash when it reaches 0 hp.

The intricacy of this creature astounds me. Several creatures, spells and effects have now been referenced to describe it's seemingly simple abilities: phoenix-ash, skeletons-graveyards, mummy-pharoah, poison, aflatoxin.  ;D

Kael Hate

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg63972#msg63972
« Reply #30 on: May 05, 2010, 06:55:51 pm »
CURATOR COMMENT
- When a creature is devoured it is destroyed Outright and does not have its HP reduced to 0

- It would be rather complex to setup the check values on death. Could the ability posibly trigger a DejaVu after it has taken any damage? Ie the Worm is in play and you cast rain of fire. The Worm takes 3 damage becoming 1|1 then DejaVu. Like DejaVu it takes any traits with it. Could also work with Thunderstorm. The 1|4 worm gets hit by the storm and beocmes 2x 1|3 creatures , Another storm makes 4x 1|2 creatures, another storm makes 8x 1|1 creatures. Same against Fire Buckler or Spine Carapace etc. Easier to code too.

Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg64012#msg64012
« Reply #31 on: May 05, 2010, 08:09:40 pm »
CURATOR COMMENT
- When a creature is devoured it is destroyed Outright and does not have its HP reduced to 0

- It would be rather complex to setup the check values on death. Could the ability posibly trigger a DejaVu after it has taken any damage? Ie the Worm is in play and you cast rain of fire. The Worm takes 3 damage becoming 1|1 then DejaVu. Like DejaVu it takes any traits with it. Could also work with Thunderstorm. The 1|4 worm gets hit by the storm and beocmes 2x 1|3 creatures , Another storm makes 4x 1|2 creatures, another storm makes 8x 1|1 creatures. Same against Fire Buckler or Spine Carapace etc. Easier to code too.
I agree here, and it makes sense too. It doesn't really make it OP, because it's up to the enemy to target it, unless you use an UG. It makes the enemy a little more wary before deciding to just RoF your 6 worms. Adds a whole new element of thinking.

Also, I agree that if it's killed outright it shouldn't replicate, but as Kael Hate said, this "deja-vu-ness" will solve that issue.

Not sure about the differences between the upped and unupped versions of this card though. Either way, I'm sure it'll turn out great. Love it!

Optimalist

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg65833#msg65833
« Reply #32 on: May 09, 2010, 12:26:37 pm »
CURATOR COMMENT
- When a creature is devoured it is destroyed Outright and does not have its HP reduced to 0

- It would be rather complex to setup the check values on death. Could the ability posibly trigger a DejaVu after it has taken any damage? Ie the Worm is in play and you cast rain of fire. The Worm takes 3 damage becoming 1|1 then DejaVu. Like DejaVu it takes any traits with it. Could also work with Thunderstorm. The 1|4 worm gets hit by the storm and beocmes 2x 1|3 creatures , Another storm makes 4x 1|2 creatures, another storm makes 8x 1|1 creatures. Same against Fire Buckler or Spine Carapace etc. Easier to code too.
WOW! A curator comment!!! Cool. The Deja Vu trigger works perfectly. I'm always for better coding.

When a creature is devoured: I imagined the worm to behave like a Phoenix when it is devoured. Phoenix becomes Ash and Worm Deja Vu's

Kael Hate

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg67678#msg67678
« Reply #33 on: May 12, 2010, 06:40:04 pm »
Modified as per players' & Card Curator's comments.
Didn't really change it how I suggested but anyhow.

Scaredgirl

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg67686#msg67686
« Reply #34 on: May 12, 2010, 06:54:03 pm »
There should be no problem about cards being situational. It's the fun part in forming decks to fit the different situations you will face. That's where strategy comes in.
Situational cards have nothing to do with strategy, and everything to do with luck.

The problem is that you do not know what you are going to face. Sure you can go fight PvP with 6 x Purify, but when you beat that poison deck, it wasn't because you are the master of strategy, you were just lucky to face a poison deck. When fighting a non-poison deck (majority of decks), you have 6 useless cards in your hand which is pretty much an automatic loss.

Mastermind79

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Re: Flat Worm | Planaria https://elementscommunity.org/forum/index.php?topic=5317.msg69271#msg69271
« Reply #35 on: May 15, 2010, 10:27:37 pm »
I see epic synergy with Rage Potion. And Otyugh does need some kind of indigestion...

 

blarg: