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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: Optimalist on April 15, 2010, 01:59:30 pm

Title: Flat Worm | Planaria
Post by: Optimalist on April 15, 2010, 01:59:30 pm
Modified as per players' & Card Curator's comments.

(http://img402.imageshack.us/img402/5960/flatwormq.jpg)
(http://img526.imageshack.us/img526/9121/flatwormeliteq.jpg)
NAME:
Flat Worm
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATT/HP:
1/4
ABILITY:
Triggers a Deja Vu when damaged with half its Original HP. When Original HP becomes 1, worm dies when damaged.
.
NOTES:
Splits even when mutated. When Aflatoxined, will only become a malignant cell at the smallest division (1HP). Planaria will still split when eaten at HP > 1
ART BY:
IDEA BY:
Optimalist
NAME:
Planaria
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature (upgraded)
ATT/HP:
1/4
ABILITY:
Triggers a Deja Vu when damaged with half its Original HP. When Original HP becomes 1, worm dies when damaged. Parasitic when ingested.
.
NOTES:
Splits even when mutated. When Aflatoxined, will only become a malignant cell at the smallest division (1HP). Planaria will still split when eaten at HP > 1.
ART BY:
IDEA BY:
Optimalist
Link to the original image: http://reefaquariumdvd.files.wordpress.com/2008/03/flatworm.jpg
Used in the article: http://reefaquariumdvd.wordpress.com/2008/03/28/flatworms/

I really don't know how to acknowledge the image so I just put the link here. Will appreciate some advise.


I love my Otys and I think the scarabs are cute. But it's time to give them indigestion. Meet your tapeworms. You can only kill them when you've downsized them until they become really, really small. And, when upgraded they're nasty when swallowed. They don't have mark using special abilities because they weren't created to harm, they just want to live peaceful lives in their own little watery corners.  ;)
Title: Re: Flat Worm | Planaria
Post by: Antagon on April 15, 2010, 02:06:01 pm
i like the idea and the artwork very, very much!
Title: Re: Flat Worm | Planaria
Post by: MdbK on April 15, 2010, 02:13:43 pm
This + Fracticle = Ownage, if it was done correctly. :D

Good idea. I support.
Title: Re: Flat Worm | Planaria
Post by: cokeandaspirin on April 15, 2010, 02:36:52 pm
i like the idea :)
especially the oty getting poisoned :)
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 15, 2010, 02:51:36 pm
do you think maybe it should cost more to play? Like 3 marks for the unupped card?
Title: Re: Flat Worm | Planaria
Post by: Thalas on April 15, 2010, 03:02:20 pm
Like it, but it could be problem with damaging it. but poisoning oty is great idea
Title: Re: Flat Worm | Planaria
Post by: Kuroaitou on April 15, 2010, 03:02:59 pm
This. Is. Genius.

Basically, if it's devoured (by crowd controlling decks), it acts like a poison to the creature that ate it. Water decks would LOVE to have this in their arsenal, as it just amplifies the further synergy with  :water/ :death. If I may clarify - if I hit one with a strong spell like thunderbolt or a drain life/ice lance that kills it, it'll still split into two with +1/+2 HP, correct?

This will be so brutal if used correctly in a flooding deck. Upgraded worms would really ruin every rainbow deck (unless this guy is mutated or somehow transformed to lose its passive ability [lobotomized]). Do blessings or effects that increase its attack/HP allow it to stay up longer? Or would it only split into two of it's original form with half its original, unbuffed HP and no changes to its attack?

You got my 100% backing on this one, either way. ;)
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 15, 2010, 03:17:09 pm
If I may clarify - if I hit one with a strong spell like thunderbolt or a drain life/ice lance that kills it, it'll still split into two with +1/+2 HP, correct?

This will be so brutal if used correctly in a flooding deck. Upgraded worms would really ruin every rainbow deck (unless this guy is mutated or somehow transformed to lose its passive ability [lobotomized]). Do blessings or effects that increase its attack/HP allow it to stay up longer? Or would it only split into two of it's original form with half its original, unbuffed HP and no changes to its attack?

You got my 100% backing on this one, either way. ;)
Thanks for the encouragement. Yes, it'll split no matter how you damage it. And, it can't be lobotomized because it doesn't have a brain. Even mutated, it will still split into 2 with half HP (just like a mutated mummy will still become a mutated Pharaoh when rewound). When blessed, or mutated with growth, it will split into half the buffed HP (just like burrowed creatures half their attack even when blessed). And, yes, no changes to its attack.

Unionruler brought up the point of buffing, like bioluminescence. The split halves will still retain the buff.  8)
Title: Re: Flat Worm | Planaria
Post by: Kuroaitou on April 15, 2010, 04:01:36 pm
If I may clarify - if I hit one with a strong spell like thunderbolt or a drain life/ice lance that kills it, it'll still split into two with +1/+2 HP, correct?

This will be so brutal if used correctly in a flooding deck. Upgraded worms would really ruin every rainbow deck (unless this guy is mutated or somehow transformed to lose its passive ability [lobotomized]). Do blessings or effects that increase its attack/HP allow it to stay up longer? Or would it only split into two of it's original form with half its original, unbuffed HP and no changes to its attack?

You got my 100% backing on this one, either way. ;)
Thanks for the encouragement. Yes, it'll split no matter how you damage it. And, it can't be lobotomized because it doesn't have a brain. Even mutated, it will still split into 2 with half (just like a mutated mummy will still become a mutated Pharaoh when rewound). When blessed, or mutated with growth, it will split into half the buffed HP (just like burrowed creatures half their attack even when blessed). And, yes, no changes to its attack.

Unionruler brought up the point of buffing, like bioluminescence. The split halves will still retain the buff.  8)
No problem. ;) I'm a bit shocked at the 'can't be lobotomized' part, because even passives like the creature this one has (see Minor vampires and Puffer Fish) can still have their abilities removed completely. That in itself could cause potential balance problems, but the idea itself is too great that I wouldn't care either way. :P (Unupgraded ones would still be fodder for Otyugh's and Bonewalls/Graveyards).

I didn't know I could reverse my mutated mummies into mutated Pharaohs. >.<

Finally, the buff being retained even on split halves will given Maxwell Demons the ability to destroy it (even though it'll still split itself again). But wait, another question comes to mind then: what if I super buff this guy with like, 4 blessings? Giving it 16 HP and thus, on its third turn of being damaged, goes down to only 4? Will the 'Butterfly Effect' card remove the passive?

Sorry for tossing questions like mad at you, but these ideas are all running through my head now.  :D
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 15, 2010, 06:00:34 pm
Finally, the buff being retained even on split halves will given Maxwell Demons the ability to destroy it (even though it'll still split itself again). But wait, another question comes to mind then: what if I super buff this guy with like, 4 blessings? Giving it 16 HP and thus, on its third turn of being damaged, goes down to only 4? Will the 'Butterfly Effect' card remove the passive?
I like that you immediately thought of its "exploit's" weakness. I wanted it to be an underestimated card with great potential.

With 4 blessings, it should split all the way to 1 HP before dying. Ideally Butterfly Effect, Mutation, Lobotomize, Chaos Power, Aflatoxin or any buff shouldn't remove the passive. But, if it becomes a programming problem, then I say remove the passive.  :P :-\

Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 15, 2010, 06:20:58 pm
I'm a bit shocked at the 'can't be lobotomized' part.

I didn't know I could reverse my mutated mummies into mutated Pharaohs. >.<

Sorry for tossing questions like mad at you, but these ideas are all running through my head now.  :D
I think it will work like Adrenalin, which can't be lobotomized from a creature either.

It's funny coz the mutant Pharoahs don't make Scarabs anyway!  :'( :)) BUT, if you rewind mutated Pharoahs.... aha! but we digress...

Toss as much as you can. I'm enjoying all this speculation as well. The rainbow deck needs to be broken anyhow.  :o


Title: Re: Flat Worm | Planaria
Post by: wassd13 on April 16, 2010, 12:26:18 am
this card would kill rainbow decks like theres no tomorrow i would love this as a card just to kill otys i hater them[unless they're mine :) ]
Title: Re: Flat Worm | Planaria
Post by: Hyroen on April 16, 2010, 12:36:39 am
Haha, was totally thinking of that Otyughs and Scarabs should get poisoned if they devour something deadly. Haha, check in my suggestions forum, I'm serious.

But yeah awesome we were thinking along the same lines.  :P
Title: Re: Flat Worm | Planaria
Post by: killsdazombies on April 16, 2010, 12:48:49 am
pwnage, would destroy otyughs!
Title: Re: Flat Worm | Planaria
Post by: silverblack on April 16, 2010, 01:26:18 am
how do i get one, will it be under water in bazaar or do u beat like T50? overall i love everything about, tht'll show oty's
Title: Re: Flat Worm | Planaria
Post by: Wisemage on April 16, 2010, 01:40:16 am
Another card with a good idea by FAR to situational, like Purify but with Devour.  Devour is more widely used but its still specifically targeting this one ability.
Title: Re: Flat Worm | Planaria
Post by: BloodMaster50 on April 16, 2010, 02:02:39 am
love the idea but picture gross me out (abit)
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 16, 2010, 02:16:22 am
Another card with a good idea by FAR too situational, like Purify but with Devour.  Devour is more widely used but its still specifically targeting this one ability.
Good point. On a personal note, I specifically targetted the eaters because I am a foodie myself. But, I do need to watch what I eat. In game, rainbow decks are just too overused with Otys being the star of the deck. Quinted Otys can only be killed by Fire shields/bucklers and Spine shields/carapace. With the new Pharoah card, the popularity of devouring has definitely increased. 

I think these worms would spur changes and innovation of the all-too-familiar rainbow decks posted here.
Title: Re: Flat Worm | Planaria
Post by: Kameda on April 16, 2010, 03:35:43 am
The ability of infecting something that devour the Worm is situational, but the ability of splitting and kepping the attack isn't.
And, know that I thought, I think that is impossible to have two passive abilities.
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 16, 2010, 03:49:54 am
The ability of infecting something that devour the Worm is situational, but the ability of splitting and kepping the attack isn't.
And, know that I thought, I think that is impossible to have two passive abilities.
There should be no problem about cards being situational. It's the fun part in forming decks to fit the different situations you will face. That's where strategy comes in.

How about a blessed, bioluminescent, gravity pulled, adrenalized, basilisk blooded, momentummed antlion?
Title: Re: Flat Worm | Planaria
Post by: unionruler on April 16, 2010, 04:22:54 am
I appreciate this card for the fact that it unravels quite a few new strategies as it is multi-purpose in nature. Just a question though if I cast aflatoxin on it, does that mean it will start splitting even before it turns into a malignant cell? And does it then turn into 4 malignant cells?? Because I have a lot of diabolical ways of exploiting that XD
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 16, 2010, 09:22:51 am
I appreciate this card for the fact that it unravels quite a few new strategies as it is multi-purpose in nature. Just a question though if I cast aflatoxin on it, does that mean it will start splitting even before it turns into a malignant cell? And does it then turn into 4 malignant cells?? Because I have a lot of diabolical ways of exploiting that XD
Oooh... Aflatoxin! Theoretically, it won't become a malignant cell if it didn't have 1 HP to start with. If it had 2 or more HPs when hit with Aflatoxin, it should just split into 2. It will now depend on the programming if the toxin will be retained once it splits. Personally, I'd go either way. I'll let the programmer decide what they want to do with it. Would you know how a Phoenix reacts to aflatoxin? I haven't seen that happen.
Title: Re: Flat Worm | Planaria
Post by: Snowstorm on April 17, 2010, 12:28:46 am
I like the idea myself, small creatures with interesting abilities :) The worm theme is cool too.

Won't pretend to know anything about game balance though.
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 17, 2010, 12:31:59 am
Good news. Aflatoxining the Phoenix turns it into Ash with no Malignant Cells. This means that when the worms split, they don't die until they can't split any more. Thanks to Icybraker for the info.
Title: Re: Flat Worm | Planaria
Post by: Oooh Muffin on April 17, 2010, 11:34:21 am
I'm a bit shocked at the 'can't be lobotomized' part.

I didn't know I could reverse my mutated mummies into mutated Pharaohs. >.<

Sorry for tossing questions like mad at you, but these ideas are all running through my head now.  :D
I think it will work like Adrenalin, which can't be lobotomized from a creature either.

It's funny coz the mutant Pharoahs don't make Scarabs anyway!  :'( :)) BUT, if you rewind mutated Pharoahs.... aha! but we digress...

Toss as much as you can. I'm enjoying all this speculation as well. The rainbow deck needs to be broken anyhow.  :o
If you mutate this and kill it what will it be?
What i really wanted to ask is why the upgraded has an increased cost?
Make it 3 :water at most, It's not worth two extra  :water to poison oty or scarabs

The idea is interesting... so I would like to see it in the game
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 17, 2010, 01:41:26 pm
If you mutate this and kill it what will it be?
What i really wanted to ask is why the upgraded has an increased cost?
Make it 3 :water at most, It's not worth two extra  :water to poison oty or scarabs

The idea is interesting... so I would like to see it in the game
Well if you mutate it into something else, then it becomes that something else. If you mutate something else into a worm that has, say, heal with 1HP then it dies if you kill it. IF you mutate something else into a worm that has whatever power with >1HP then it breaks into 2 worms with half the original HP with other mutated powers. (It behaves just like mutated mummies, when you rewind it, it becomes a mutated pharoah.)

I'm not really sure about the cost and balance. In my mind, quinted eaters are pretty much indestructible vs. creatures and weapons. Only shields can touch them: fire shields cost 6 :fire and thorn carapace cost 7 :life. Since the poison is specific only to otys and scarabs, I thought 4 :water is a decent cost especially if you break it up into 4 x 1hp worms with 1 damage each.

Come to think of it, each 1hp poisoned worm would cost 1 mark each. Not to mention it will take  4 + 2 + 2 = 8 damage points to break them into 4, taking a total of 12 damage to kill them off completely. Making me think that 2 :water is kinda cheap for the unupped card. But that's just me. I'll let you and the other players and the powers-that-be decide, if and when they decide to put these cuties into play.  ^-^

Thanks for the comment.   ;)
Title: Re: Flat Worm | Planaria
Post by: 00MaYk00 on April 17, 2010, 03:39:16 pm
I like this idea :)
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 20, 2010, 11:02:25 am
I like this idea :)
Thanks.

What do you guys think about the card cost? Is it justified?
Title: Re: Flat Worm | Planaria
Post by: Kuroaitou on April 20, 2010, 11:06:23 am
I like this idea :)
Thanks.

What do you guys think about the card cost? Is it justified?
The first card cost is interesting, because since it splits three times (1/4 -> 1/2 -> 1/1), it lasts significantly longer than a Deja Vu. I'm not sure about the second card's cost, because this 'splitting while damaged' mechanic hasn't been added before, aside from the reproduction of (elite) skeletons from (Graveyards) Boneyards in someone's permanent side. 4  :water seems like a good minimum, but considering the poisoning effect of Phanaria, you may have to adjust it by 1 (+ or -).

Otherwise, you should put this in the right table format to get your idea in the potential 'Level 1' section of the Card Ideas. <=)
Title: Re: Flat Worm | Planaria
Post by: Optimalist on April 20, 2010, 02:03:18 pm
...this 'splitting while damaged' mechanic hasn't been added before, aside from the reproduction of (elite) skeletons from (Graveyards) Boneyards in someone's permanent side. 4  :water seems like a good minimum, but considering the poisoning effect of Planaria, you may have to adjust it by 1 (+ or -).

Otherwise, you should put this in the right table format to get your idea in the potential 'Level 1' section of the Card Ideas. <=)
Super thanks. I used the table format now.

The splitting will just be like deja vu, only instead of clicking the card for the split to happen, the creature must get to 0 hp. Something like when the phoenix turns to ash when it reaches 0 hp.

The intricacy of this creature astounds me. Several creatures, spells and effects have now been referenced to describe it's seemingly simple abilities: phoenix-ash, skeletons-graveyards, mummy-pharoah, poison, aflatoxin.  ;D
Title: Re: Flat Worm | Planaria
Post by: Kael Hate on May 05, 2010, 06:55:51 pm
CURATOR COMMENT
- When a creature is devoured it is destroyed Outright and does not have its HP reduced to 0

- It would be rather complex to setup the check values on death. Could the ability posibly trigger a DejaVu after it has taken any damage? Ie the Worm is in play and you cast rain of fire. The Worm takes 3 damage becoming 1|1 then DejaVu. Like DejaVu it takes any traits with it. Could also work with Thunderstorm. The 1|4 worm gets hit by the storm and beocmes 2x 1|3 creatures , Another storm makes 4x 1|2 creatures, another storm makes 8x 1|1 creatures. Same against Fire Buckler or Spine Carapace etc. Easier to code too.
Title: Re: Flat Worm | Planaria
Post by: Guitarmankev1 on May 05, 2010, 08:09:40 pm
CURATOR COMMENT
- When a creature is devoured it is destroyed Outright and does not have its HP reduced to 0

- It would be rather complex to setup the check values on death. Could the ability posibly trigger a DejaVu after it has taken any damage? Ie the Worm is in play and you cast rain of fire. The Worm takes 3 damage becoming 1|1 then DejaVu. Like DejaVu it takes any traits with it. Could also work with Thunderstorm. The 1|4 worm gets hit by the storm and beocmes 2x 1|3 creatures , Another storm makes 4x 1|2 creatures, another storm makes 8x 1|1 creatures. Same against Fire Buckler or Spine Carapace etc. Easier to code too.
I agree here, and it makes sense too. It doesn't really make it OP, because it's up to the enemy to target it, unless you use an UG. It makes the enemy a little more wary before deciding to just RoF your 6 worms. Adds a whole new element of thinking.

Also, I agree that if it's killed outright it shouldn't replicate, but as Kael Hate said, this "deja-vu-ness" will solve that issue.

Not sure about the differences between the upped and unupped versions of this card though. Either way, I'm sure it'll turn out great. Love it!
Title: Re: Flat Worm | Planaria
Post by: Optimalist on May 09, 2010, 12:26:37 pm
CURATOR COMMENT
- When a creature is devoured it is destroyed Outright and does not have its HP reduced to 0

- It would be rather complex to setup the check values on death. Could the ability posibly trigger a DejaVu after it has taken any damage? Ie the Worm is in play and you cast rain of fire. The Worm takes 3 damage becoming 1|1 then DejaVu. Like DejaVu it takes any traits with it. Could also work with Thunderstorm. The 1|4 worm gets hit by the storm and beocmes 2x 1|3 creatures , Another storm makes 4x 1|2 creatures, another storm makes 8x 1|1 creatures. Same against Fire Buckler or Spine Carapace etc. Easier to code too.
WOW! A curator comment!!! Cool. The Deja Vu trigger works perfectly. I'm always for better coding.

When a creature is devoured: I imagined the worm to behave like a Phoenix when it is devoured. Phoenix becomes Ash and Worm Deja Vu's
Title: Re: Flat Worm | Planaria
Post by: Kael Hate on May 12, 2010, 06:40:04 pm
Modified as per players' & Card Curator's comments.
Didn't really change it how I suggested but anyhow.
Title: Re: Flat Worm | Planaria
Post by: Scaredgirl on May 12, 2010, 06:54:03 pm
There should be no problem about cards being situational. It's the fun part in forming decks to fit the different situations you will face. That's where strategy comes in.
Situational cards have nothing to do with strategy, and everything to do with luck.

The problem is that you do not know what you are going to face. Sure you can go fight PvP with 6 x Purify, but when you beat that poison deck, it wasn't because you are the master of strategy, you were just lucky to face a poison deck. When fighting a non-poison deck (majority of decks), you have 6 useless cards in your hand which is pretty much an automatic loss.
Title: Re: Flat Worm | Planaria
Post by: Mastermind79 on May 15, 2010, 10:27:37 pm
I see epic synergy with Rage Potion. And Otyugh does need some kind of indigestion...
Title: Re: Flat Worm | Planaria
Post by: flyingsnails on May 18, 2010, 12:40:49 pm
I love this idea!!! 

 Because of the two sides to this card it won't be situational. And, anyway, even if the infecting is situational, it's trying to counter a situation that players come across far too often; immortal Oty's that have no chance of being killed or rendered usless.
Title: Re: Flat Worm | Planaria
Post by: Optimalist on May 20, 2010, 11:07:01 am
Modified as per players' & Card Curator's comments.
Didn't really change it how I suggested but anyhow.
From my understanding, your suggestion was to trigger the Deja Vu. The trigger is open to the interpretation of the coder, I personally have no preference. Whether the Deja Vu happens on upon any kind of damage or when the worm supposedly dies, works either way. The main point is to create smaller worms from a bigger worm.

Maybe I'm missing something, could you point out what the change should be? I'm pretty much open to change if it makes the coding easier.
Title: Re: Flat Worm | Planaria
Post by: Optimalist on May 20, 2010, 11:10:17 am
I love this idea!!! 

 Because of the two sides to this card it won't be situational. And, anyway, even if the infecting is situational, it's trying to counter a situation that players come across far too often; immortal Oty's that have no chance of being killed or rendered usless.
Thanks for the love. Currently, only shields (spine, fire, permafrost) can pwn Quinted Otys. A creature-to-creature pwnage would level the field a little more.
Title: Re: Flat Worm | Planaria
Post by: kidtroubadour on May 21, 2010, 01:35:21 pm
Best new card idea - but quick questions -

Does split creature retain a poison status?  If I'm reading it correctly, a virus would split the card on the first turn to take damage - that would split at 1/3, and if deja vu were invoked, there would be 2 1/3 worms... or does it split into 2 1/2 worms after virus?  Do each of the subsequent worms maintain their poisoned status?
Title: Re: Flat Worm | Planaria
Post by: obsidian on May 21, 2010, 04:42:20 pm
nice idea :) :) :)

hopefully will end up in the game
Title: Re: Flat Worm | Planaria
Post by: dekskose on May 21, 2010, 08:24:33 pm
fractal flat worm deck
Title: Re: Flat Worm | Planaria
Post by: Kuroaitou on May 25, 2010, 11:02:30 am
According to recent changes, it looks like parts of your idea were used Optimalist:

- A few creatures gained the "poisonous" passive skill: Toadfish, Chrysaora and Arsenic. Eating a "poisonous" creature will cause - believe it or not - poisoning.

From: http://elementscommunity.org/forum/index.php/topic,6902.0.html

Looks like Otyughs now have at least 3 creatures to worry about consuming or else be screwed over. >.>
Title: Re: Flat Worm | Planaria
Post by: finkel on May 25, 2010, 11:06:39 am
A few questions:
wouldn't any creature die when damaged if it was at 1 hp? Damage means taking damage, and if you only have 1hp, then any damage will kill you.

second, wouldn't this be impossible to kill? Every time you deal damage, it just splits. So a fire shield would just make this essentially a malignant cell.
Title: Re: Flat Worm | Planaria
Post by: Scaredgirl on May 25, 2010, 11:30:36 am
According to recent changes, it looks like parts of your idea were used Optimalist:

- A few creatures gained the "poisonous" passive skill: Toadfish, Chrysaora and Arsenic. Eating a "poisonous" creature will cause - believe it or not - poisoning.

From: http://elementscommunity.org/forum/index.php/topic,6902.0.html

Looks like Otyughs now have at least 3 creatures to worry about consuming or else be screwed over. >.>
Actually I doubt Zanz got the idea from this card. Otyugh getting poisoned when eating something poisonous is something that's been suggested many times in the past. Then again.. who knows?

But one thing is clear, it's not nearly enough for this card to get into Reliquary.
Title: Re: Flat Worm | Planaria
Post by: Optimalist on May 26, 2010, 03:45:18 pm
But one thing is clear, it's not nearly enough for this card to get into Reliquary.
Sad. But it was fun thinking about it.
Title: Re: Flat Worm | Planaria
Post by: bsurma on June 06, 2010, 11:52:53 am
Planaria + Plate/Heavy Armor/Blessing/Rage Potion... oh yeah :P

This is the ultimate buffing target. And finally Otyughs could have some counters :)

AND it could make a  :water/ :death deck even more dangerous in PvP.
Title: Re: Flat Worm | Planaria
Post by: silverblack on June 06, 2010, 03:41:26 pm
actually this card is very good, but i find it a lot like the puffer fish. Like the plniria the puffer fish also infects the creature that eats it, the only difference is that this card can split into two. I still say it's a very good card, but it's a lot like the puffer fish, except the puffer fish is (to me) better.
blarg: