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If I may clarify - if I hit one with a strong spell like thunderbolt or a drain life/ice lance that kills it, it'll still split into two with +1/+2 HP, correct?Thanks for the encouragement. Yes, it'll split no matter how you damage it. And, it can't be lobotomized because it doesn't have a brain. Even mutated, it will still split into 2 with half HP (just like a mutated mummy will still become a mutated Pharaoh when rewound). When blessed, or mutated with growth, it will split into half the buffed HP (just like burrowed creatures half their attack even when blessed). And, yes, no changes to its attack.
This will be so brutal if used correctly in a flooding deck. Upgraded worms would really ruin every rainbow deck (unless this guy is mutated or somehow transformed to lose its passive ability [lobotomized]). Do blessings or effects that increase its attack/HP allow it to stay up longer? Or would it only split into two of it's original form with half its original, unbuffed HP and no changes to its attack?
You got my 100% backing on this one, either way. ;)
No problem. ;) I'm a bit shocked at the 'can't be lobotomized' part, because even passives like the creature this one has (see Minor vampires and Puffer Fish) can still have their abilities removed completely. That in itself could cause potential balance problems, but the idea itself is too great that I wouldn't care either way. :P (Unupgraded ones would still be fodder for Otyugh's and Bonewalls/Graveyards).If I may clarify - if I hit one with a strong spell like thunderbolt or a drain life/ice lance that kills it, it'll still split into two with +1/+2 HP, correct?Thanks for the encouragement. Yes, it'll split no matter how you damage it. And, it can't be lobotomized because it doesn't have a brain. Even mutated, it will still split into 2 with half (just like a mutated mummy will still become a mutated Pharaoh when rewound). When blessed, or mutated with growth, it will split into half the buffed HP (just like burrowed creatures half their attack even when blessed). And, yes, no changes to its attack.
This will be so brutal if used correctly in a flooding deck. Upgraded worms would really ruin every rainbow deck (unless this guy is mutated or somehow transformed to lose its passive ability [lobotomized]). Do blessings or effects that increase its attack/HP allow it to stay up longer? Or would it only split into two of it's original form with half its original, unbuffed HP and no changes to its attack?
You got my 100% backing on this one, either way. ;)
Unionruler brought up the point of buffing, like bioluminescence. The split halves will still retain the buff. 8)
Finally, the buff being retained even on split halves will given Maxwell Demons the ability to destroy it (even though it'll still split itself again). But wait, another question comes to mind then: what if I super buff this guy with like, 4 blessings? Giving it 16 HP and thus, on its third turn of being damaged, goes down to only 4? Will the 'Butterfly Effect' card remove the passive?I like that you immediately thought of its "exploit's" weakness. I wanted it to be an underestimated card with great potential.
I'm a bit shocked at the 'can't be lobotomized' part.I think it will work like Adrenalin, which can't be lobotomized from a creature either.
I didn't know I could reverse my mutated mummies into mutated Pharaohs. >.<
Sorry for tossing questions like mad at you, but these ideas are all running through my head now. :D
Another card with a good idea by FAR too situational, like Purify but with Devour. Devour is more widely used but its still specifically targeting this one ability.Good point. On a personal note, I specifically targetted the eaters because I am a foodie myself. But, I do need to watch what I eat. In game, rainbow decks are just too overused with Otys being the star of the deck. Quinted Otys can only be killed by Fire shields/bucklers and Spine shields/carapace. With the new Pharoah card, the popularity of devouring has definitely increased.
The ability of infecting something that devour the Worm is situational, but the ability of splitting and kepping the attack isn't.There should be no problem about cards being situational. It's the fun part in forming decks to fit the different situations you will face. That's where strategy comes in.
And, know that I thought, I think that is impossible to have two passive abilities.
I appreciate this card for the fact that it unravels quite a few new strategies as it is multi-purpose in nature. Just a question though if I cast aflatoxin on it, does that mean it will start splitting even before it turns into a malignant cell? And does it then turn into 4 malignant cells?? Because I have a lot of diabolical ways of exploiting that XDOooh... Aflatoxin! Theoretically, it won't become a malignant cell if it didn't have 1 HP to start with. If it had 2 or more HPs when hit with Aflatoxin, it should just split into 2. It will now depend on the programming if the toxin will be retained once it splits. Personally, I'd go either way. I'll let the programmer decide what they want to do with it. Would you know how a Phoenix reacts to aflatoxin? I haven't seen that happen.
If you mutate this and kill it what will it be?I'm a bit shocked at the 'can't be lobotomized' part.I think it will work like Adrenalin, which can't be lobotomized from a creature either.
I didn't know I could reverse my mutated mummies into mutated Pharaohs. >.<
Sorry for tossing questions like mad at you, but these ideas are all running through my head now. :D
It's funny coz the mutant Pharoahs don't make Scarabs anyway! :'( :)) BUT, if you rewind mutated Pharoahs.... aha! but we digress...
Toss as much as you can. I'm enjoying all this speculation as well. The rainbow deck needs to be broken anyhow. :o
If you mutate this and kill it what will it be?Well if you mutate it into something else, then it becomes that something else. If you mutate something else into a worm that has, say, heal with 1HP then it dies if you kill it. IF you mutate something else into a worm that has whatever power with >1HP then it breaks into 2 worms with half the original HP with other mutated powers. (It behaves just like mutated mummies, when you rewind it, it becomes a mutated pharoah.)
What i really wanted to ask is why the upgraded has an increased cost?
Make it 3 :water at most, It's not worth two extra :water to poison oty or scarabs
The idea is interesting... so I would like to see it in the game
I like this idea :)Thanks.
The first card cost is interesting, because since it splits three times (1/4 -> 1/2 -> 1/1), it lasts significantly longer than a Deja Vu. I'm not sure about the second card's cost, because this 'splitting while damaged' mechanic hasn't been added before, aside from the reproduction of (elite) skeletons from (Graveyards) Boneyards in someone's permanent side. 4 :water seems like a good minimum, but considering the poisoning effect of Phanaria, you may have to adjust it by 1 (+ or -).I like this idea :)Thanks.
What do you guys think about the card cost? Is it justified?
...this 'splitting while damaged' mechanic hasn't been added before, aside from the reproduction of (elite) skeletons from (Graveyards) Boneyards in someone's permanent side. 4 :water seems like a good minimum, but considering the poisoning effect of Planaria, you may have to adjust it by 1 (+ or -).Super thanks. I used the table format now.
Otherwise, you should put this in the right table format to get your idea in the potential 'Level 1' section of the Card Ideas. <=)
CURATOR COMMENTI agree here, and it makes sense too. It doesn't really make it OP, because it's up to the enemy to target it, unless you use an UG. It makes the enemy a little more wary before deciding to just RoF your 6 worms. Adds a whole new element of thinking.
- When a creature is devoured it is destroyed Outright and does not have its HP reduced to 0
- It would be rather complex to setup the check values on death. Could the ability posibly trigger a DejaVu after it has taken any damage? Ie the Worm is in play and you cast rain of fire. The Worm takes 3 damage becoming 1|1 then DejaVu. Like DejaVu it takes any traits with it. Could also work with Thunderstorm. The 1|4 worm gets hit by the storm and beocmes 2x 1|3 creatures , Another storm makes 4x 1|2 creatures, another storm makes 8x 1|1 creatures. Same against Fire Buckler or Spine Carapace etc. Easier to code too.
CURATOR COMMENTWOW! A curator comment!!! Cool. The Deja Vu trigger works perfectly. I'm always for better coding.
- When a creature is devoured it is destroyed Outright and does not have its HP reduced to 0
- It would be rather complex to setup the check values on death. Could the ability posibly trigger a DejaVu after it has taken any damage? Ie the Worm is in play and you cast rain of fire. The Worm takes 3 damage becoming 1|1 then DejaVu. Like DejaVu it takes any traits with it. Could also work with Thunderstorm. The 1|4 worm gets hit by the storm and beocmes 2x 1|3 creatures , Another storm makes 4x 1|2 creatures, another storm makes 8x 1|1 creatures. Same against Fire Buckler or Spine Carapace etc. Easier to code too.
Modified as per players' & Card Curator's comments.Didn't really change it how I suggested but anyhow.
There should be no problem about cards being situational. It's the fun part in forming decks to fit the different situations you will face. That's where strategy comes in.Situational cards have nothing to do with strategy, and everything to do with luck.
From my understanding, your suggestion was to trigger the Deja Vu. The trigger is open to the interpretation of the coder, I personally have no preference. Whether the Deja Vu happens on upon any kind of damage or when the worm supposedly dies, works either way. The main point is to create smaller worms from a bigger worm.Modified as per players' & Card Curator's comments.Didn't really change it how I suggested but anyhow.
I love this idea!!!Thanks for the love. Currently, only shields (spine, fire, permafrost) can pwn Quinted Otys. A creature-to-creature pwnage would level the field a little more.
Because of the two sides to this card it won't be situational. And, anyway, even if the infecting is situational, it's trying to counter a situation that players come across far too often; immortal Oty's that have no chance of being killed or rendered usless.
According to recent changes, it looks like parts of your idea were used Optimalist:Actually I doubt Zanz got the idea from this card. Otyugh getting poisoned when eating something poisonous is something that's been suggested many times in the past. Then again.. who knows?
- A few creatures gained the "poisonous" passive skill: Toadfish, Chrysaora and Arsenic. Eating a "poisonous" creature will cause - believe it or not - poisoning.
From: http://elementscommunity.org/forum/index.php/topic,6902.0.html
Looks like Otyughs now have at least 3 creatures to worry about consuming or else be screwed over. >.>
But one thing is clear, it's not nearly enough for this card to get into Reliquary.Sad. But it was fun thinking about it.