Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: Schattenfresser on May 25, 2010, 02:22:26 am

Title: Fire Cultist | Fire Priest
Post by: Schattenfresser on May 25, 2010, 02:22:26 am
Hi,
here is the first card from a series.

Discuss

(http://666kb.com/i/bjjc99s1yzpf88097.jpg)
(http://666kb.com/i/bjjc9t4eooggqxs97.jpg)
NAME:
Fire Cultist
ELEMENT:
Fire
COST:
6  :fire
TYPE:
Creature
ATK|HP:
2 | 1
ABILITY:
:fire Flame Whip: Deal 1 damage to a creature. Fire Cultist gains +1|+1 when the target dies through Flame Whip.
NAME:
Fire Priest
ELEMENT:
Fire
COST:
6  :fire
TYPE:
Creature
ATK|HP:
2 | 2
ABILITY:
:fire Flame Whip: Deal 1 damage to a creature. Fire Priest gains +1|+1 when the target dies through Flame Whip.
ART:
Irene Bressel (http://jade.epilogue.net/cgi/database/art/view.pl?id=121791); Chris Malidore (http://jade.epilogue.net/cgi/database/art/view.pl?id=115310)
IDEA:
Schattenfresser
NOTES:
* to trigger the stat gain, Flame Whip has to be the killing blow but the way to 1HP can achieved with different effects like poison
* i may change the ability to +1|+1
SERIES:
Cult series (http://elementscommunity.org/forum/index.php/topic,7121.0.html)
Title: Re: Fire Cultist | Fire Priest
Post by: Kael Hate on May 25, 2010, 02:37:09 am
Could the Creature be something other than a Priest and a Human?
Human as creatures really ruin the theme of Elements.
Title: Re: Fire Cultist | Fire Priest
Post by: Schattenfresser on May 25, 2010, 02:44:25 am
Could the Creature be something other than a Priest and a Human?
Human as creatures really ruin the theme of Elements.
Who say that Priests have to be human? And I try to get some non or less humanshaped artwork but it isn't easy.
And I'm open for a different name as Priest when it fits the idea of the serie.

edit: but the art will be mostly human or humanshaped because i couldn't find better art
Title: Re: Fire Cultist | Fire Priest
Post by: ManOfManySpoons on May 25, 2010, 08:15:30 am
I see the anti-human thing come up fairly often, is it because the world of Elements is supposed to exist completely independently of ours, and it is devoid of all human life? 

Because having cults that align themselves with certain Elementals (which are all-powerful beings for all intents and purposes- they can summon creatures and cast magic) seems like a pretty cool idea.  I guess it would disrupt the pattern that has existed, but it doesn't seem so outlandish that a powerful Elemental such as the ones that we are supposed to play as during the game would have a cult following. 

As for the card... it's very interesting.  There are a pretty decent number of creatures with 4 HP that can survive a RoF, but this could help remedy that issue.  I could see dropping the cost to 1, this card absolutely pales in comparison to something like an Oty.  Even infection can stack, although it may not have the added attack bonus. 
Title: Re: Fire Cultist | Fire Priest
Post by: dekskose on May 25, 2010, 09:37:49 am
make him look a little bit like a balrog and give him some name wich is like this
Title: Re: Fire Cultist | Fire Priest
Post by: Schattenfresser on May 25, 2010, 11:07:50 am
As for the card... it's very interesting.  There are a pretty decent number of creatures with 4 HP that can survive a RoF, but this could help remedy that issue.  I could see dropping the cost to 1, this card absolutely pales in comparison to something like an Oty.  Even infection can stack, although it may not have the added attack bonus.
I wanted to go the save way and set the cost at 2 :fire, but it seems that I was a little bit too cautious. Would be the cost of 1 :fire still ok when I change the stat gain change to +1|+1?

make him look a little bit like a balrog and give him some name wich is like this
My priority is to find art for the other cards of the series.
The name of the upgraded version...I think i can make different names of the upgraded forms as the name Priest isn't highly favored.
Title: Re: Fire Cultist | Fire Priest
Post by: killsdazombies on May 25, 2010, 11:12:05 am
I rather like this card, seems balanced.
Title: Re: Fire Cultist | Fire Priest
Post by: dekskose on May 25, 2010, 11:53:20 am
yeah make it cost only 1 fire since it got a high cost to play
Title: Re: Fire Cultist | Fire Priest
Post by: Schattenfresser on May 26, 2010, 12:05:55 pm
I changed the ability:
*decreasing the cost from 2 to 1
* changing the stat gain from +1|+0 to +1|+1
* and there was a other change: search for it :P
Title: Re: Fire Cultist | Fire Priest
Post by: Kuroaitou on June 14, 2010, 12:54:37 pm
I'll be honest - this card may be balanced, but I just don't like the "deal 1 damage and upon a creature death via this damage gain +1/+1" mechanic. Flame whip is a cool ability still, but I just don't like the idea of having some priest (cultist) just randomly jump into the Elements world and start whipping abyss crawlers and dragons into shape.

I think the major issue is that :fire just gets another 'deal damage to an enemy creature' type of card, except it's like a very weak version of fire lance on a stick.

What would be interesting is if the stat boost was only triggered by killing 'certain' creatures though. Otherwise, I'm a little sad this got in before the other :fire's alternatives in regards to permanents.
Title: Re: Fire Cultist | Fire Priest
Post by: Schattenfresser on June 14, 2010, 02:24:14 pm
I'll be honest - this card may be balanced, but I just don't like the "deal 1 damage and upon a creature death via this damage gain +1/+1" mechanic. Flame whip is a cool ability still, but I just don't like the idea of having some priest (cultist) just randomly jump into the Elements world and start whipping abyss crawlers and dragons into shape.
That may be your opinion because you can't see a mere Cultist fight against a Dragon. But in Elements the creatures doesn't fight directly against eachother and even a little Bloodsucker can kill a Dragon.

I think the major issue is that :fire just gets another 'deal damage to an enemy creature' type of card, except it's like a very weak version of fire lance on a stick.
Fire has 3 cards that provides creature control (yes, Rage Potion can kill creatures, but you can use it differently) and that is the same number of cards as Air has (I'm not counting Unstable Gas because it's a synergy between this two elements). And the ability is more similar to the Eagle's Eyes ability as to the Fire Lance.
I think that Fire should be the element with the strongest and most creature control cards but right now, it lacks a different, permanent form of creature control. My idea reduce the gab.

What would be interesting is if the stat boost was only triggered by killing 'certain' creatures though. Otherwise, I'm a little sad this got in before the other :fire's alternatives in regards to permanents.
And which 'certain' creatures should give the boost? The ability has a restriction so that you can't gain the boost in a easy way. When the opponent doesn't stop playing 1HP creatures, he has to pay for it in the same way as he has to pay when he doesn't stop to play oty food.
And yes, there are some nice permanent fire cards in the Crucible.
Title: Re: Fire Cultist | Fire Priest
Post by: midg3333 on June 30, 2010, 01:41:07 am
This seems like a really weak version of devour to me... it may be useful with other fire cards i suppose, but compare it to oty...
unupped -
-this costs 2 more than oty
-this can damage creatures with higher HP than itself, but to kill such creatures, it would take ages.
-is worse at killing creatures with lower hp than it
-both get +1/+1 when they kill something

overall, unupped oty is quite a bit faster at killing stuff than this. Also, this costs a LOT more, because the cost is 2 higher to play, and the ability needs to be used many more times to kill stuff, costing more quanta.

upped versions, oty is so much better upped, so completely dominates this card upped... As I said earlier, this card may benefit from synergies within its own element, but other than that it seems underpowered.
Title: Re: Fire Cultist | Fire Priest
Post by: thekillergame on June 30, 2010, 09:12:24 am
i think that you either should decrease the cost of the card or that falme whip deals 2 damage.
Title: Re: Fire Cultist | Fire Priest
Post by: Schattenfresser on July 01, 2010, 12:27:18 am
i think that you either should decrease the cost of the card or that falme whip deals 2 damage.
That is one of the changes that I want to suggest.  :)

@midg3333: The ability was thought as hybrid of growth(devour) and creature damage. I don't want to change the growing part as it is fine as it is.
That's why I would do following changes:
* increase the ability damage from 1 to 2
* increase the stats from 2|1 to 3|2 for the Cultist and to 4|4 for the Priest

Objections or other suggestions what I could change?
Title: Re: Fire Cultist | Fire Priest
Post by: thekillergame on July 01, 2010, 05:25:40 am
i think that you either should decrease the cost of the card or that falme whip deals 2 damage.
That is one of the changes that I want to suggest.  :)

@midg3333: The ability was thought as hybrid of growth(devour) and creature damage. I don't want to change the growing part as it is fine as it is.
That's why I would do following changes:
* increase the ability damage from 1 to 2
* increase the stats from 2|1 to 3|2 for the Cultist and to 4|4 for the Priest

Objections or other suggestions what I could change?
i would increase the ability to 2 damage.
blarg: