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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: TimerClock14 on September 21, 2010, 11:43:11 pm

Title: Cloud | Cumulonimbus
Post by: TimerClock14 on September 21, 2010, 11:43:11 pm
(http://imageplay.net/img/m7Gbd90561/Cloud_Card.png)
(http://imageplay.net/img/m7Gbd90562/Cumulonimbus_card.png)
NAME:
Cloud
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
0|5
TEXT:
Generates 1  :air and 1  :water per turn. Generates a thunderstorm if hit with lightning.
NAME:
Cumulonimbus
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
0|7
TEXT:
Generates 1  :air and 1  :water quantum per turn. Generates a thunderstorm if hit with lightning.
ART:
TimerClock14
IDEA:
TimerClock14
NOTES:
This is probably the crudest drawing of a cloud ever.
Passive ability: airborne & cloud (see text ^ )
NOTE: WHEN EITHER CARD IS HIT WITH LIGHTNING/THUNDERBOLT; THE RESULTING AFFECT IS THE EQUVALENT OF PLAYING THE THUNDERSTORM/LIGHTNING STORM SPELL. YOU ARE NOT TRANSFERRING THE LIGHTNING/THUNDERBOLT SPELL TO ALL YOUR OPPONENT'S CARDS....THANK YOU.
Airborne.
SERIES:

All criticism is happily accepted here! Thanks in advance to all who post!

EDIT: Used new card creator to place  :water& :air in the card description.
EDIT: Used a very noticeable method to clarify secondary ability.  ;D

Please go here (http://elementscommunity.org/forum/index.php/topic,13822.0.html) if you want to check out the series!
Title: Re: Cloud | Cumulonimbus
Post by: SickPillow on September 21, 2010, 11:55:02 pm
4 :air is kinda expensive for a 0 attack creature, even if it does give you quanta.
i'm not sure what kind of deck i would build with this card.
you have some sort of combos in mind?
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 21, 2010, 11:58:34 pm
4 :air is kinda expensive for a 0 attack creature, even if it does give you quanta.
i'm not sure what kind of deck i would build with this card.
you have some sort of combos in mind?

I should probably lower it. As for strategy: just your basic fractal strategy. Could be useful in the FQ strategy. (I guess) Tell me if you find other uses please!
Title: Re: Cloud | Cumulonimbus
Post by: AnonymousRevival on September 22, 2010, 12:02:30 am
I think it is best if the creature costs 2 or at most 3 quanta, that would be better.
Title: Re: Cloud | Cumulonimbus
Post by: OldTrees on September 22, 2010, 12:03:59 am
This may be too powerful or it may be just right.
This is 1 card that generates 2 quanta per turn with an investment cost of 4.
Turn1234567
Quanta-20246810
This card is more prone to removal but is essentially a double pendulum with a cost of 4.

I am personally of the opinion that this is not overpowered and that it would help if appropriate variants are created for the rest of the sub group [:water :earth, :earth :fire, :fire :air] or maybe also [:aether :entropy, :entropy :time, :time :gravity, :gravity :aether, :darkness :death, :death :light, :light :life, :life :darkness]
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 22, 2010, 12:04:32 am
changed cost of both to 2 instead of 4

added poll to see what the cost should be
Title: Re: Cloud | Cumulonimbus
Post by: OldTrees on September 22, 2010, 12:09:52 am
Now it is too powerful
It is two pendulum for 1 card and 1 quanta (calculation done at end of turn)

This cost needs to be increased back to 4.
If you play a fractal cloud, Blue Crawler, Firefly deck the Fractal cloud will pay for itself and be able to help pay for the damage fractal even if it cost 4
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 22, 2010, 12:12:03 am
when you put it that way, it IS way too OP. I'm gonna wait for more votes before changing it again though. (really tedious process to change it)
Title: Re: Cloud | Cumulonimbus
Post by: AnonymousRevival on September 22, 2010, 12:20:47 am
I suggest to leave this for a few days for more people to decide. In the meantime, keep updating so more people will see it.
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 22, 2010, 12:25:44 am
sounds good (also up my post count)
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 22, 2010, 12:27:51 am
I am personally of the opinion that this is not overpowered and that it would help if appropriate variants are created for the rest of the sub group [:water :earth, :earth :fire, :fire :air] or maybe also [:aether :entropy, :entropy :time, :time :gravity, :gravity :aether, :darkness :death, :death :light, :light :life, :life :darkness]
What exactly do you mean by this?
Title: Re: Cloud | Cumulonimbus
Post by: dramore on September 22, 2010, 03:56:31 am
This may be too powerful or it may be just right.
This is 1 card that generates 2 quanta per turn with an investment cost of 4.
Turn1234567
Quanta-20246810
This card is more prone to removal but is essentially a double pendulum with a cost of 4.

I am personally of the opinion that this is not overpowered and that it would help if appropriate variants are created for the rest of the sub group [:water :earth, :earth :fire, :fire :air] or maybe also [:aether :entropy, :entropy :time, :time :gravity, :gravity :aether, :darkness :death, :death :light, :light :life, :life :darkness]
You know your right. This card could be the start of a whole new para-element card group. I.E. Dust ( :earth , :air )
Magma (  :earth ,  :fire ) Mud (  :earth ,  :water ) Steam ( :fire ,  :water ) Smoke ( :fire ,  :air ) Cloud (  :air ,  :water ).Just a thought. Other elements could do it too. Like Shadow ( :light . :darkness )so on and so fourth.
Title: Re: Cloud | Cumulonimbus
Post by: OldTrees on September 22, 2010, 04:13:35 am
This may be too powerful or it may be just right.
This is 1 card that generates 2 quanta per turn with an investment cost of 4.
Turn1234567
Quanta-20246810
This card is more prone to removal but is essentially a double pendulum with a cost of 4.

I am personally of the opinion that this is not overpowered and that it would help if appropriate variants are created for the rest of the sub group [:water :earth, :earth :fire, :fire :air] or maybe also [:aether :entropy, :entropy :time, :time :gravity, :gravity :aether, :darkness :death, :death :light, :light :life, :life :darkness]
You know your right. This card could be the start of a whole new para-element card group. I.E. Dust ( :earth , :air )
Magma (  :earth ,  :fire ) Mud (  :earth ,  :water ) Steam ( :fire ,  :water ) Smoke ( :fire ,  :air ) Cloud (  :air ,  :water ).Just a thought. Other elements could do it too. Like Shadow ( :light . :darkness )so on and so fourth.
I am not sure about including the opposing elemental pairs. (However you came up with good ideas for them so why not.)
The para-element cards should not all have the same stats but should all have the "Generate 2 quanta one of each type." abilities.
Ones with weaker stats could have slightly lower costs. (stronger stats higher costs)
I would also recomend the cost of the Para-elemental generators rotate. (Cloud is :air, Mud is :water, Magma is :earth and Smoke is :fire)
For the opposite pairs (if pursued) have the cost be the harder to gather quanta (Dust is :air and Steam is :water)
Title: Re: Cloud | Cumulonimbus
Post by: dramore on September 22, 2010, 04:21:54 am
I am not sure about including the opposing elemental pairs. (However you came up with good ideas for them so why not.)
The para-element cards should not all have the same stats but should all have the "Generate 2 quanta one of each type." abilities.
Ones with weaker stats could have slightly lower costs. (stronger stats higher costs)
I would also recomend the cost of the Para-elemental generators rotate. (Cloud is :air, Mud is :water, Magma is :earth and Smoke is :fire)
For the opposite pairs (if pursued) have the cost be the harder to gather quanta (Dust is :air and Steam is :water)
You could always have them cost both elements to play. Altho to code it you would have to write it like

Steam     3 :water     (absorb 3 :fire upon entering play) (absord would be a 1 time cost to play it not an upkeep)

Also I think that is it truly is a para-element it should belong to both elements. Tho that would also mean you would have to play a duo deck at the least to use them fully. But isn't that the point.
Title: Re: Cloud | Cumulonimbus
Post by: Hyroen on September 22, 2010, 04:49:40 am
Very interesting concept. I must admit this is one of the more creative ideas I've seen in a while. Some questions though, you say that it "turns" into Thunderstorm when hit by Lightning, firstly I'm assuming that it "turns" into Thunderstorm whether it's hit by Lightning or Thunderbolt and when you say it "turns" into Thunderstorm, do you mean that it is destroyed and the Thunderstorm effect goes off? Does the Thunderstorm effect go off regardless of if it is destroyed?

EDIT: Woot, 500th post 8)
Title: Re: Cloud | Cumulonimbus
Post by: AnonymousRevival on September 22, 2010, 12:19:18 pm
Sounds a bit like doodle-god the game isn't it?
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 22, 2010, 06:39:37 pm
Very interesting concept. I must admit this is one of the more creative ideas I've seen in a while. Some questions though, you say that it "turns" into Thunderstorm when hit by Lightning, firstly I'm assuming that it "turns" into Thunderstorm whether it's hit by Lightning or Thunderbolt and when you say it "turns" into Thunderstorm, do you mean that it is destroyed and the Thunderstorm effect goes off? Does the Thunderstorm effect go off regardless of if it is destroyed?

EDIT: Woot, 500th post 8)
Actually, what I had in mind was a bit of both: Kind of like the way mummy turns into pharaoh when it's RT'd but slightly different. What happens is that no matter the current stats of cloud/cumulonimbus if lightning/thunderbolt is used on it then it will be destroyed with the resulting effect being equal to that of the thunderstorm/lightning storm card. And, to clarify, if thunderbolt is used on cloud, then it turns into an unupgraded thunderstorm effect, however if thunderbolt is used on cumulonimbus the result is an upgraded lightning storm effect.(this is the only case in which that will happen) Also, If the opponent [foolishly] uses thunderbolt/lightning on this card, the result is the same as if it were you yourself who used it. The thunderstorm effect always targets the OPPOSITE side. (Meaning beware of parallel universe)

I am not sure about including the opposing elemental pairs. (However you came up with good ideas for them so why not.)
The para-element cards should not all have the same stats but should all have the "Generate 2 quanta one of each type." abilities.
Ones with weaker stats could have slightly lower costs. (stronger stats higher costs)
I would also recomend the cost of the Para-elemental generators rotate. (Cloud is :air, Mud is :water, Magma is :earth and Smoke is :fire)
For the opposite pairs (if pursued) have the cost be the harder to gather quanta (Dust is :air and Steam is :water)
You could always have them cost both elements to play. Altho to code it you would have to write it like

Steam     3 :water     (absorb 3 :fire upon entering play) (absord would be a 1 time cost to play it not an upkeep)

Also I think that is it truly is a para-element it should belong to both elements. Tho that would also mean you would have to play a duo deck at the least to use them fully. But isn't that the point.
I do like the sound of this. I'm probably going to need some help with the art if it begins moving into the ranks though. I'll start working on it so please, post ideas about these new 'para-mental' cards. (see what I did there?  8))
Title: Re: Cloud | Cumulonimbus
Post by: Hyroen on September 22, 2010, 06:45:14 pm
Regardless if it's the upgraded Lightning Storm effect or the unupgraded Thunderstorm, they'll both have the same effect. Only when you play the card from your hand does it make a difference. Thunderstorm costs 2 :air to play, Lightning Storm on the other hand costs 1 :air to play.

I personally think that if you play Lightning | Thunderbolt on Cloud | Cumulonimbus it should not automatically kill it, that would prove more use to Cumulonimbus seeing as it has 7 HP.
 
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 22, 2010, 06:52:56 pm
Regardless if it's the upgraded Lightning Storm effect or the unupgraded Thunderstorm, they'll both have the same effect. Only when you play the card from your hand does it make a difference. Thunderstorm costs 2 :air to play, Lightning Storm on the other hand costs 1 :air to play.

I personally think that if you play Lightning | Thunderbolt on Cloud | Cumulonimbus it should not automatically kill it, that would prove more use to Cumulonimbus seeing as it has 7 HP.
The HP for both cloud and cumulonimbus are to keep it in play for a reasonably balanced amount of time. (in average circumstances, I can't say much about a match with a HB or FG though.) If you are thinking about this card in FG battle situations then yes. what you said is more than befitting of it, however, I designed this card as a paramental card which creates two quantum of different elements ( :air :water in this case) and have it act as a pillar/pendulum. I decided before finalizing the card that having it as a permanent would make it too OP. Therefore in order to give it a sort of 'cap' on how long it can stay in play; I made it a creature with slightly above average HP. In other words, I can't change the HP carelessly, nor can I give the card too many benefits. If cumulonimbus didn't die from its reaction with lightning/thunderbolt, then the balance would be offset just a bit too much.
Title: Re: Cloud | Cumulonimbus
Post by: dramore on September 22, 2010, 08:31:29 pm
I do like the sound of this. I'm probably going to need some help with the art if it begins moving into the ranks though. I'll start working on it so please, post ideas about these new 'para-mental' cards. (see what I did there?  8))
Yea nice one on the "mental" issue. (sounds like Ron from the frist Harry Potter movie when he calls Hermonie "mental" and needs to get her priorties streight.)

Well frist off any elements that are gonna "share" a para-element card would need one like this where it makes both elements quanta. Not a strong card and they all show be creatures that when they die give a simple basic spell effect or spell into the players hand.(If their is room in it of course.) Maybe do a 4 block set that would always yield 6 different cards cards.As i put in a differnt post for the 4 basic elements.

You know your right. This card could be the start of a whole new para-element card group. I.E. Dust ( :earth , :air )
Magma (  :earth ,  :fire ) Mud (  :earth ,  :water ) Steam ( :fire ,  :water ) Smoke ( :fire ,  :air ) Cloud (  :air ,  :water ).Just a thought.
Also the other blocks are  :life, :death, :light, :darkness.
and  :entropy, :gravity, :aether, :time.
Altho other than Shadow for ( :light, :darkness) and Comatose or Torpid ( :life, :death) (<a state of being halfway between life and death)
Other than those two I have no ideal what to call any para-elementals.
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 22, 2010, 08:51:12 pm
well if I were to pair these up paramentally then I'd probably go about it this way

 :aether :time= rust, because both these quantum are concrete, they would do well together
 :entropy :gravity= planet/star/etc, because both are rather abstract ideas having to deal with energized forces
also another idea is if you were to have paramental cards for both  :life :death and  :light :darkness and combined the two with say chimera. it would turn into a (most likely OP) card like Purgatory (just made that up) which combines all those four elements into one creature(producing them at the same time/ on a rotation/ or randomly)
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 22, 2010, 08:57:58 pm
Changed cost of both to 3 instead of 2
Title: Re: Cloud | Cumulonimbus
Post by: willng3 on September 22, 2010, 09:44:24 pm
Sounds a bit like doodle-god the game isn't it?
Heh, I thought the exact same thing.
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 22, 2010, 09:52:03 pm
Added a Removed poll asking community if they think this is ready for crucible. Because I'm soooo indecisive.

Cost Poll locked
 linked in crucible thread
Title: Re: Cloud | Cumulonimbus
Post by: ~Napalm on September 23, 2010, 04:14:03 am
Hmm, I'm gonna hafta go with 4 cost. Higher health an quanta generation.
Title: Re: Cloud | Cumulonimbus
Post by: AnonymousRevival on September 23, 2010, 08:03:55 am
I do like the sound of this. I'm probably going to need some help with the art if it begins moving into the ranks though. I'll start working on it so please, post ideas about these new 'para-mental' cards. (see what I did there?  8))
Yea nice one on the "mental" issue. (sounds like Ron from the frist Harry Potter movie when he calls Hermonie "mental" and needs to get her priorties streight.)

Well frist off any elements that are gonna "share" a para-element card would need one like this where it makes both elements quanta. Not a strong card and they all show be creatures that when they die give a simple basic spell effect or spell into the players hand.(If their is room in it of course.) Maybe do a 4 block set that would always yield 6 different cards cards.As i put in a differnt post for the 4 basic elements.

You know your right. This card could be the start of a whole new para-element card group. I.E. Dust ( :earth , :air )
Magma (  :earth ,  :fire ) Mud (  :earth ,  :water ) Steam ( :fire ,  :water ) Smoke ( :fire ,  :air ) Cloud (  :air ,  :water ).Just a thought.
Also the other blocks are  :life, :death, :light, :darkness.
and  :entropy, :gravity, :aether, :time.
Altho other than Shadow for ( :light, :darkness) and Comatose or Torpid ( :life, :death) (<a state of being halfway between life and death)
Other than those two I have no ideal what to call any para-elementals.
Woah, woah, woah.......aren't they sort of like pendulums?
Title: Re: Cloud | Cumulonimbus
Post by: OldTrees on September 23, 2010, 04:35:57 pm
Woah, woah, woah.......aren't they sort of like pendulums?
They are 2 pillars(1 of each) in the form of 1 Creature for 1 card and some quanta

Para-elemental creatures would be a universal version of quanta acceleration similar to but distinct from the Pure-elemental creature pillers (Ray of Light, Pest, Dragonfly, Gnome Gemfinder and Brimestone Eater)

Edit: acts more like a pillar than a pendulum
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 23, 2010, 06:46:54 pm
Woah, woah, woah.......aren't they sort of like pendulums?
They are 2 pendulums in the form of 1 Creature for 1 card and some quanta

Para-elemental creatures would be a universal version of quanta acceleration similar to but distinct from the Pure-elemental creature pillers (Ray of Light, Pest, Dragonfly, Gnome Gemfinder and Brimestone Eater)
Actually that's not quite right. Its more like two pillars in 1 creature. (for some quanta)
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 23, 2010, 06:48:51 pm
Decided to keep poll about cost open until submission to crucible.
Title: Re: Cloud | Cumulonimbus
Post by: Kuroaitou on September 24, 2010, 06:07:18 pm
CURATOR COMMENT
-You need to add the appropriate icon into the 'Cost' section of the table (right now, it implies that it costs 3 generic quanta, which is different than 3 :air in the card image)
-Your upgraded card image name needs to be in black text (note that Planplan has correct this issue with the new card image generator as of this post: http://elementscommunity.org/forum/index.php/topic,12656.msg175139#msg175139)



I think this idea is very cute (although it makes Damselfly seem incredibly useless when it comes to quanta generation), but when you mean by 'Lightning Storm', are you saying that the upgraded version will deal 5 damage to all of the opponent's creatures when struck by a thunderbolt/lightning card? O.o


Very cute though. The upgraded version can also work well with Rage Potions, hilariously enough. XD
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 24, 2010, 06:44:27 pm
CURATOR COMMENT
-You need to add the appropriate icon into the 'Cost' section of the table (right now, it implies that it costs 3 generic quanta, which is different than 3 :air in the card image)
-Your upgraded card image name needs to be in black text (note that Planplan has correct this issue with the new card image generator as of this post: http://elementscommunity.org/forum/index.php/topic,12656.msg175139#msg175139)



I think this idea is very cute (although it makes Damselfly seem incredibly useless when it comes to quanta generation), but when you mean by 'Lightning Storm', are you saying that the upgraded version will deal 5 damage to all of the opponent's creatures when struck by a thunderbolt/lightning card? O.o


Very cute though. The upgraded version can also work well with Rage Potions, hilariously enough. XD

I'll be sure to fix that ASAP
   Done.

hahaha enraged clouds XD

And no, when I mean lightning storm i mean that when hit with lightning/thunderbolt, cloud/cumulonimbus dies and then as a result, the opposite side suffers the equivalent of having played the thunderstorm spell itself.
Title: Re: Cloud | Cumulonimbus
Post by: Kuroaitou on September 24, 2010, 06:52:14 pm
I'll be sure to fix that ASAP

hahaha enraged clouds XD

And no, when I mean lightning storm i mean that when hit with lightning/thunderbolt, cloud/cumulonimbus dies and then as a result, the opposite side suffers the same affect as if you played the thunderstorm spell itself.
Ah, I see. You might want to clarify this part into your notes so that people know that they're not getting a 'super-charged' version of Thunderstorm (or an AOE Lightning :o), because that's what I initially thought. ^^;
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 24, 2010, 06:58:05 pm
done and done.
Title: Re: Cloud | Cumulonimbus
Post by: Kuroaitou on September 24, 2010, 07:27:08 pm
done and done.
CURATOR COMMENT

-Fix the discrepancies between the table's text and the card's text:

"Generate 1  :air and 1  :water quantum per turn. Turns into thunderstorm spell if hit with lightning."

should be:

"Generates 1  :air and 1  :water per turn. Generates a thunderstorm if hit with lightning."

After that, it'll be ready I think... ^^;
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 24, 2010, 09:49:26 pm
done and done.
CURATOR COMMENT

-Fix the discrepancies between the table's text and the card's text:

"Generate 1  :air and 1  :water quantum per turn. Turns into thunderstorm spell if hit with lightning."

should be:

"Generates 1  :air and 1  :water per turn. Generates a thunderstorm if hit with lightning."

After that, it'll be ready I think... ^^;
every letter counts, i guess...
Title: Re: Cloud | Cumulonimbus
Post by: AnonymousRevival on September 29, 2010, 02:34:41 am
Woah, woah, woah.......aren't they sort of like pendulums?
They are 2 pendulums in the form of 1 Creature for 1 card and some quanta

Para-elemental creatures would be a universal version of quanta acceleration similar to but distinct from the Pure-elemental creature pillers (Ray of Light, Pest, Dragonfly, Gnome Gemfinder and Brimestone Eater)
Actually that's not quite right. Its more like two pillars in 1 creature. (for some quanta)
Oh, so it is two pillars in a creature is that right?
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 29, 2010, 02:36:30 am
Woah, woah, woah.......aren't they sort of like pendulums?
They are 2 pendulums in the form of 1 Creature for 1 card and some quanta

Para-elemental creatures would be a universal version of quanta acceleration similar to but distinct from the Pure-elemental creature pillers (Ray of Light, Pest, Dragonfly, Gnome Gemfinder and Brimestone Eater)
Actually that's not quite right. Its more like two pillars in 1 creature. (for some quanta)
Oh, so it is two pillars in a creature is that right?
yuppers
Title: Re: Cloud | Cumulonimbus
Post by: dramore on September 29, 2010, 05:09:05 am
Please no more Quote upon quote upon quote upon quote.. It really hurts the eyes.
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on September 29, 2010, 05:34:22 am
Please no more Quote upon quote upon quote upon quote.. It really hurts the eyes.
okay
Title: Re: Cloud | Cumulonimbus
Post by: AnonymousRevival on September 30, 2010, 01:49:09 am
Okay, sure dood
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on October 03, 2010, 06:45:51 pm
I have added a poll asking pplz if I should make a para-element series. Because I can't make up my mind about it.  >_<
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on October 21, 2010, 01:41:13 am
i have decided to go through with the para-elemental creature series, the link is in my signature.
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on November 19, 2010, 03:38:45 am
yay We're running this card in the forge now!!!!! VOTE FOR THIS CARD!!!!
Title: Re: Cloud | Cumulonimbus
Post by: AnonymousRevival on November 19, 2010, 07:46:18 am
Remember, we're always here to help you if you need some new ideas.
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on November 19, 2010, 08:13:37 pm
thanks :)
Title: Re: Cloud | Cumulonimbus
Post by: AnonymousRevival on November 20, 2010, 07:57:52 am
Did you see my :earth :light idea? It could be a moonstone.
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on November 20, 2010, 02:43:31 pm
Did you see my :earth :light idea? It could be a moonstone.
yea i've really taken a liking to that idea
Title: Re: Cloud | Cumulonimbus
Post by: nawikipedia on November 26, 2010, 03:08:17 pm
i think it should cost thunderstorm akso if it damaged by another one. this way if tou have some clouds in the game, you can make the thunderstorms very powerful
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on December 10, 2010, 01:41:10 am
i think it should cost thunderstorm akso if it damaged by another one. this way if tou have some clouds in the game, you can make the thunderstorms very powerful
(*bump*)

I can't understand what you are trying to get at nawikipedia, perhaps this topic (http://elementscommunity.org/forum/index.php/topic,13822.0.html) may be of some help?

EDIT: added a poll asking how often you would be willing to use this card in the game. Please vote!
Title: Re: Cloud | Cumulonimbus
Post by: TimerClock14 on December 10, 2010, 01:54:53 am
*tactical facepalm*
I /just/ now remembered that I still needed to put the fact that it's airborne in the OP. :P I fail.


OP updated
blarg: