(http://imageplay.net/img/m7Gbd90561/Cloud_Card.png) | (http://imageplay.net/img/m7Gbd90562/Cumulonimbus_card.png) | ||||||||||||||||||||||||
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4 :air is kinda expensive for a 0 attack creature, even if it does give you quanta.
i'm not sure what kind of deck i would build with this card.
you have some sort of combos in mind?
Turn | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Quanta | -2 | 0 | 2 | 4 | 6 | 8 | 10 |
I am personally of the opinion that this is not overpowered and that it would help if appropriate variants are created for the rest of the sub group [:water :earth, :earth :fire, :fire :air] or maybe also [:aether :entropy, :entropy :time, :time :gravity, :gravity :aether, :darkness :death, :death :light, :light :life, :life :darkness]What exactly do you mean by this?
This may be too powerful or it may be just right.You know your right. This card could be the start of a whole new para-element card group. I.E. Dust ( :earth , :air )
This is 1 card that generates 2 quanta per turn with an investment cost of 4.This card is more prone to removal but is essentially a double pendulum with a cost of 4.
Turn 1 2 3 4 5 6 7 Quanta -2 0 2 4 6 8 10
I am personally of the opinion that this is not overpowered and that it would help if appropriate variants are created for the rest of the sub group [:water :earth, :earth :fire, :fire :air] or maybe also [:aether :entropy, :entropy :time, :time :gravity, :gravity :aether, :darkness :death, :death :light, :light :life, :life :darkness]
I am not sure about including the opposing elemental pairs. (However you came up with good ideas for them so why not.)This may be too powerful or it may be just right.You know your right. This card could be the start of a whole new para-element card group. I.E. Dust ( :earth , :air )
This is 1 card that generates 2 quanta per turn with an investment cost of 4.This card is more prone to removal but is essentially a double pendulum with a cost of 4.
Turn 1 2 3 4 5 6 7 Quanta -2 0 2 4 6 8 10
I am personally of the opinion that this is not overpowered and that it would help if appropriate variants are created for the rest of the sub group [:water :earth, :earth :fire, :fire :air] or maybe also [:aether :entropy, :entropy :time, :time :gravity, :gravity :aether, :darkness :death, :death :light, :light :life, :life :darkness]
Magma ( :earth , :fire ) Mud ( :earth , :water ) Steam ( :fire , :water ) Smoke ( :fire , :air ) Cloud ( :air , :water ).Just a thought. Other elements could do it too. Like Shadow ( :light . :darkness )so on and so fourth.
I am not sure about including the opposing elemental pairs. (However you came up with good ideas for them so why not.)You could always have them cost both elements to play. Altho to code it you would have to write it like
The para-element cards should not all have the same stats but should all have the "Generate 2 quanta one of each type." abilities.
Ones with weaker stats could have slightly lower costs. (stronger stats higher costs)
I would also recomend the cost of the Para-elemental generators rotate. (Cloud is :air, Mud is :water, Magma is :earth and Smoke is :fire)
For the opposite pairs (if pursued) have the cost be the harder to gather quanta (Dust is :air and Steam is :water)
Very interesting concept. I must admit this is one of the more creative ideas I've seen in a while. Some questions though, you say that it "turns" into Thunderstorm when hit by Lightning, firstly I'm assuming that it "turns" into Thunderstorm whether it's hit by Lightning or Thunderbolt and when you say it "turns" into Thunderstorm, do you mean that it is destroyed and the Thunderstorm effect goes off? Does the Thunderstorm effect go off regardless of if it is destroyed?Actually, what I had in mind was a bit of both: Kind of like the way mummy turns into pharaoh when it's RT'd but slightly different. What happens is that no matter the current stats of cloud/cumulonimbus if lightning/thunderbolt is used on it then it will be destroyed with the resulting effect being equal to that of the thunderstorm/lightning storm card. And, to clarify, if thunderbolt is used on cloud, then it turns into an unupgraded thunderstorm effect, however if thunderbolt is used on cumulonimbus the result is an upgraded lightning storm effect.(this is the only case in which that will happen) Also, If the opponent [foolishly] uses thunderbolt/lightning on this card, the result is the same as if it were you yourself who used it. The thunderstorm effect always targets the OPPOSITE side. (Meaning beware of parallel universe)
EDIT: Woot, 500th post 8)
I do like the sound of this. I'm probably going to need some help with the art if it begins moving into the ranks though. I'll start working on it so please, post ideas about these new 'para-mental' cards. (see what I did there? 8))I am not sure about including the opposing elemental pairs. (However you came up with good ideas for them so why not.)You could always have them cost both elements to play. Altho to code it you would have to write it like
The para-element cards should not all have the same stats but should all have the "Generate 2 quanta one of each type." abilities.
Ones with weaker stats could have slightly lower costs. (stronger stats higher costs)
I would also recomend the cost of the Para-elemental generators rotate. (Cloud is :air, Mud is :water, Magma is :earth and Smoke is :fire)
For the opposite pairs (if pursued) have the cost be the harder to gather quanta (Dust is :air and Steam is :water)
Steam 3 :water (absorb 3 :fire upon entering play) (absord would be a 1 time cost to play it not an upkeep)
Also I think that is it truly is a para-element it should belong to both elements. Tho that would also mean you would have to play a duo deck at the least to use them fully. But isn't that the point.
Regardless if it's the upgraded Lightning Storm effect or the unupgraded Thunderstorm, they'll both have the same effect. Only when you play the card from your hand does it make a difference. Thunderstorm costs 2 :air to play, Lightning Storm on the other hand costs 1 :air to play.The HP for both cloud and cumulonimbus are to keep it in play for a reasonably balanced amount of time. (in average circumstances, I can't say much about a match with a HB or FG though.) If you are thinking about this card in FG battle situations then yes. what you said is more than befitting of it, however, I designed this card as a paramental card which creates two quantum of different elements ( :air :water in this case) and have it act as a pillar/pendulum. I decided before finalizing the card that having it as a permanent would make it too OP. Therefore in order to give it a sort of 'cap' on how long it can stay in play; I made it a creature with slightly above average HP. In other words, I can't change the HP carelessly, nor can I give the card too many benefits. If cumulonimbus didn't die from its reaction with lightning/thunderbolt, then the balance would be offset just a bit too much.
I personally think that if you play Lightning | Thunderbolt on Cloud | Cumulonimbus it should not automatically kill it, that would prove more use to Cumulonimbus seeing as it has 7 HP.
I do like the sound of this. I'm probably going to need some help with the art if it begins moving into the ranks though. I'll start working on it so please, post ideas about these new 'para-mental' cards. (see what I did there? 8))Yea nice one on the "mental" issue. (sounds like Ron from the frist Harry Potter movie when he calls Hermonie "mental" and needs to get her priorties streight.)
You know your right. This card could be the start of a whole new para-element card group. I.E. Dust ( :earth , :air )Also the other blocks are :life, :death, :light, :darkness.
Magma ( :earth , :fire ) Mud ( :earth , :water ) Steam ( :fire , :water ) Smoke ( :fire , :air ) Cloud ( :air , :water ).Just a thought.
Sounds a bit like doodle-god the game isn't it?Heh, I thought the exact same thing.
Woah, woah, woah.......aren't they sort of like pendulums?I do like the sound of this. I'm probably going to need some help with the art if it begins moving into the ranks though. I'll start working on it so please, post ideas about these new 'para-mental' cards. (see what I did there? 8))Yea nice one on the "mental" issue. (sounds like Ron from the frist Harry Potter movie when he calls Hermonie "mental" and needs to get her priorties streight.)
Well frist off any elements that are gonna "share" a para-element card would need one like this where it makes both elements quanta. Not a strong card and they all show be creatures that when they die give a simple basic spell effect or spell into the players hand.(If their is room in it of course.) Maybe do a 4 block set that would always yield 6 different cards cards.As i put in a differnt post for the 4 basic elements.You know your right. This card could be the start of a whole new para-element card group. I.E. Dust ( :earth , :air )Also the other blocks are :life, :death, :light, :darkness.
Magma ( :earth , :fire ) Mud ( :earth , :water ) Steam ( :fire , :water ) Smoke ( :fire , :air ) Cloud ( :air , :water ).Just a thought.
and :entropy, :gravity, :aether, :time.
Altho other than Shadow for ( :light, :darkness) and Comatose or Torpid ( :life, :death) (<a state of being halfway between life and death)
Other than those two I have no ideal what to call any para-elementals.
Woah, woah, woah.......aren't they sort of like pendulums?They are 2 pillars(1 of each) in the form of 1 Creature for 1 card and some quanta
Actually that's not quite right. Its more like two pillars in 1 creature. (for some quanta)Woah, woah, woah.......aren't they sort of like pendulums?They are 2 pendulums in the form of 1 Creature for 1 card and some quanta
Para-elemental creatures would be a universal version of quanta acceleration similar to but distinct from the Pure-elemental creature pillers (Ray of Light, Pest, Dragonfly, Gnome Gemfinder and Brimestone Eater)
CURATOR COMMENT
-You need to add the appropriate icon into the 'Cost' section of the table (right now, it implies that it costs 3 generic quanta, which is different than 3 :air in the card image)
-Your upgraded card image name needs to be in black text (note that Planplan has correct this issue with the new card image generator as of this post: http://elementscommunity.org/forum/index.php/topic,12656.msg175139#msg175139)
I think this idea is very cute (although it makes Damselfly seem incredibly useless when it comes to quanta generation), but when you mean by 'Lightning Storm', are you saying that the upgraded version will deal 5 damage to all of the opponent's creatures when struck by a thunderbolt/lightning card? O.o
Very cute though. The upgraded version can also work well with Rage Potions, hilariously enough. XD
I'll be sure to fix that ASAPAh, I see. You might want to clarify this part into your notes so that people know that they're not getting a 'super-charged' version of Thunderstorm (or an AOE Lightning :o), because that's what I initially thought. ^^;
hahaha enraged clouds XD
And no, when I mean lightning storm i mean that when hit with lightning/thunderbolt, cloud/cumulonimbus dies and then as a result, the opposite side suffers the same affect as if you played the thunderstorm spell itself.
done and done.CURATOR COMMENT
every letter counts, i guess...done and done.CURATOR COMMENT
-Fix the discrepancies between the table's text and the card's text:
"Generate 1 :air and 1 :water quantum per turn. Turns into thunderstorm spell if hit with lightning."
should be:
"Generates 1 :air and 1 :water per turn. Generates a thunderstorm if hit with lightning."
After that, it'll be ready I think... ^^;
Oh, so it is two pillars in a creature is that right?Actually that's not quite right. Its more like two pillars in 1 creature. (for some quanta)Woah, woah, woah.......aren't they sort of like pendulums?They are 2 pendulums in the form of 1 Creature for 1 card and some quanta
Para-elemental creatures would be a universal version of quanta acceleration similar to but distinct from the Pure-elemental creature pillers (Ray of Light, Pest, Dragonfly, Gnome Gemfinder and Brimestone Eater)
yuppersOh, so it is two pillars in a creature is that right?Actually that's not quite right. Its more like two pillars in 1 creature. (for some quanta)Woah, woah, woah.......aren't they sort of like pendulums?They are 2 pendulums in the form of 1 Creature for 1 card and some quanta
Para-elemental creatures would be a universal version of quanta acceleration similar to but distinct from the Pure-elemental creature pillers (Ray of Light, Pest, Dragonfly, Gnome Gemfinder and Brimestone Eater)
Please no more Quote upon quote upon quote upon quote.. It really hurts the eyes.okay
Did you see my :earth :light idea? It could be a moonstone.yea i've really taken a liking to that idea
i think it should cost thunderstorm akso if it damaged by another one. this way if tou have some clouds in the game, you can make the thunderstorms very powerful(*bump*)