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Offline moomooseTopic starter

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476446#msg476446
« Reply #12 on: March 31, 2012, 11:07:01 pm »
fractal wouldn't be an optimal spell for powering this weapon, RoL or whatever creature it multiplies is irrelevant.
moose dont say moo.

Offline Rutarete

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476447#msg476447
« Reply #13 on: March 31, 2012, 11:07:16 pm »
OP in my opinion. I could become a 20 damage wapon in less than 2 turns (Fractal+ROL anyone?)... maybe you could reset the counter whenever it deals damage
Is it any more OP than PU?
Compared to PU, this is UP - PU has a much better potential in my opinion.
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Offline darkrobe

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476453#msg476453
« Reply #14 on: March 31, 2012, 11:27:39 pm »
the most ridiculous use of this weapon would be a  :aether :air duo where you have 6 Fulgoras, 6 quints, 6 flying weapons and 6 lightning bolts +  :aether towers. that maxes out with one weapon having... 6 + 2*(18) = 42 spell damage by end game. i still think there should be a cap on the maximum amount of damage.

Offline Poker Alho

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476455#msg476455
« Reply #15 on: March 31, 2012, 11:31:40 pm »
the most ridiculous use of this weapon would be a  :aether :air duo where you have 6 Fulgoras, 6 quints, 6 flying weapons and 6 lightning bolts +  :aether towers. that maxes out with one weapon having... 6 + 2*(18) = 42 spell damage by end game. i still think there should be a cap on the maximum amount of damage.
i also imagined that deck when i saw this card lol, but at least it would still be vulnerable to CC and PC, although that could power the other swords even more xD

Offline Rutarete

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476461#msg476461
« Reply #16 on: March 31, 2012, 11:40:34 pm »
the most ridiculous use of this weapon would be a  :aether :air duo where you have 6 Fulgoras, 6 quints, 6 flying weapons and 6 lightning bolts +  :aether towers. that maxes out with one weapon having... 6 + 2*(18) = 42 spell damage by end game. i still think there should be a cap on the maximum amount of damage.
i also imagined that deck when i saw this card lol, but at least it would still be vulnerable to CC and PC, although that could power the other swords even more xD
Just like death + vulture
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Offline moomooseTopic starter

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476465#msg476465
« Reply #17 on: March 31, 2012, 11:44:40 pm »
the issue being that in order for that to work you would need to have the weapons and flying weapons come out early and the spells to come out later, and im sure we all know by now how things usually turn out when you need things to come out in a percise order in order to get an optimal output. without defense or some sort of draw acceleration, it would be very unlikely that you would even draw those 18 spells to reach the optimal damage in your set deck.  if anything i would replace the quints with SoBes and/or put a few PUs in there. it still would be prone to poor deck positioning with only 6 sources of consistent damage in the deck (the weapons) and if those end up towards the back, you're screwed.  i see this as being more of a support weapon that will be a solid addition to any aether, or rainbow, deck that uses some spells, with a bonus if the opponent uses them. 
moose dont say moo.

Offline Anarook

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476531#msg476531
« Reply #18 on: April 01, 2012, 02:13:09 am »
I rather like the idea and it's fairly balanced, but I would reduce the upped growth rate down to 1.
Not necesarily OP, does make a nice semi-counter against opponents who run a lot of spells.
It would be rather difficult to properly play a deck around this.
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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476623#msg476623
« Reply #19 on: April 01, 2012, 07:14:08 am »
The real problem with this card is precognition and nova/supernova. Even hourglass is pretty nasty combined with cheap spells. You could fix it by making it much more expensive, or by limiting it to 1 growth on your turn and 1 growth on enemy's turn.

Offline moomooseTopic starter

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476734#msg476734
« Reply #20 on: April 01, 2012, 03:16:20 pm »
still dont see it as being an issue, i think building a deck with this card as a focal point would be a mistake, sure its possible, but there are much more optimal means of dealing damage out there.
moose dont say moo.

Offline Anarook

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg476805#msg476805
« Reply #21 on: April 01, 2012, 06:59:27 pm »
still dont see it as being an issue, i think building a deck with this card as a focal point would be a mistake, sure its possible, but there are much more optimal means of dealing damage out there.
This, fractaling would cause more trouble than it's worth really.
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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg477102#msg477102
« Reply #22 on: April 02, 2012, 08:20:22 am »
still dont see it as being an issue, i think building a deck with this card as a focal point would be a mistake, sure its possible, but there are much more optimal means of dealing damage out there.
This, fractaling would cause more trouble than it's worth really.
Mark of Air
1st turn: Entropy pendulum.
2nd turn: supernova, Arc blade, supernova, precognition, protect artifact. Attack for 11. On opponent's turn he plays supernova and gets out a flesh recluse and an hourglass.
3rd turn: precognition again, thunderbolt the recluse, deflagrate the hourglass, play a deadly poison, and attack for 21 + 3 poison.

You're on pace for a 7-turn kill, and your deck is loaded with permission. I guess everyone better start packing jade/reflective shield or voodoo doll + freeze.




Offline Poker Alho

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Re: Arc Blade | Fulgora https://elementscommunity.org/forum/index.php?topic=37965.msg477137#msg477137
« Reply #23 on: April 02, 2012, 12:50:48 pm »
still dont see it as being an issue, i think building a deck with this card as a focal point would be a mistake, sure its possible, but there are much more optimal means of dealing damage out there.
This, fractaling would cause more trouble than it's worth really.
Mark of Air
1st turn: Entropy pendulum.
2nd turn: supernova, Arc blade, supernova, precognition, protect artifact. Attack for 11. On opponent's turn he plays supernova and gets out a flesh recluse and an hourglass.
3rd turn: precognition again, thunderbolt the recluse, deflagrate the hourglass, play a deadly poison, and attack for 21 + 3 poison.

You're on pace for a 7-turn kill, and your deck is loaded with permission. I guess everyone better start packing jade/reflective shield or voodoo doll + freeze.
because all the decks are built that way...

 

anything
blarg: