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Well it certinaly fuses well with Time.So a variable :time cost for the card based on how many permanents (with only passive effects - Hourglasses and weapons excluded) are out on the field?
But... obviously this effect is a bit too OP, at least for the cost it has right now.
I suggest the cost will be increased, or changed to something like this; the cost will be decided depending on the amount of creatures/perma that have an actual passive effect, that are in play.
That would make sure it wouldn't be to OP.
I like it.. Time definitely gets the long end of the stick, though. Stack on those Hourglasses while generating the quanta to use them again. Very powerful. Too powerful? Possibly in the right deck, but I don't know for sure. :)Obviously, the upgraded version is specifically useful for players who use :time a lot in their decks (Hourglasses being the major permanent with such an ability). ;)
Would a passive effect for pillars be the generation of quanta? Seems a little overpowered... Generating double quanta for a turn would speed up decks like Pharaoh rush a TON.Yes, the passive effect would be for all pillars, 'passive' permanents (SoD's, Bonds, Flooding, Dimensional Shield, etc.) that have passive triggers or doomclocks. I suppose that it would make :time a bit strong, but the only thing that would make it overpowered is if this card was used in a near perfect hand at the beginning. Unless you draw MORE than 4 :time towers initially, the net benefit make be less than what you could afford. Should this card have a more expensive cost for the non-upgraded version? Or should it have a variable cost on top of its 4 :time quanta?
Splitting the active and passive abilities to two different cards makes a ton of sense, because together they would be absurd, however this would still buff time-heavy decks significantly.If only. :P The split is designed to be similar to Chaos Seed/Chaos Power, where one is used for a different purpose (enemies, or for this card, passive permanents), while the upgraded one can be very useful for a new set of cards (your own creatures, or permanents with active skills + weapon skills).
Actually... we need to rush this into the game ASAP! We could use it for WAR!!
i think increase the cost by about 2 :time , a variable cost might become too complicated but the raise cost will avoid using it for pillar rush and just make it effective for things like SoG / empathic bondWould a passive effect for pillars be the generation of quanta? Seems a little overpowered... Generating double quanta for a turn would speed up decks like Pharaoh rush a TON.Yes, the passive effect would be for all pillars, 'passive' permanents (SoD's, Bonds, Flooding, Dimensional Shield, etc.) that have passive triggers or doomclocks. I suppose that it would make :time a bit strong, but the only thing that would make it overpowered is if this card was used in a near perfect hand at the beginning. Unless you draw MORE than 4 :time towers initially, the net benefit make be less than what you could afford. Should this card have a more expensive cost for the non-upgraded version? Or should it have a variable cost on top of its 4 :time quanta?Splitting the active and passive abilities to two different cards makes a ton of sense, because together they would be absurd, however this would still buff time-heavy decks significantly.If only. :P The split is designed to be similar to Chaos Seed/Chaos Power, where one is used for a different purpose (enemies, or for this card, passive permanents), while the upgraded one can be very useful for a new set of cards (your own creatures, or permanents with active skills + weapon skills).
Actually... we need to rush this into the game ASAP! We could use it for WAR!!
could u change the name of the first card? it sorta overlaps with gravity's momentum concept.accerleration and momentum aren't overlapping concepts. Momentum is mass * velocity - often mixed in with the idea of moment of inertia, while acceleration is the derivative of velocity, or velocity per second (in physical terms)
anyway, i like how the two cards have totally different concepts. this might be the first time where the unuped and the uped version of the same card are both used in one deck to serve a real purpose.
could u change the name of the first card? it sorta overlaps with gravity's momentum concept.Not necessarily. Chaos Seed and Chaos Power are probably used in combination in some player's decks that are pure mono-entropy. For example, Improved Mutation + Chaos Power creates some pretty unique creature combos, while non-upgraded Mutation + Chaos Seed can act as a safety measure against strong creatures on the enemy's side. Throw in the upcoming card Pandamoneum, and you'll even get crazier effects. XD
anyway, i like how the two cards have totally different concepts. this might be the first time where the unuped and the uped version of the same card are both used in one deck to serve a real purpose.
accerleration and momentum aren't overlapping concepts. Momentum is mass * velocity - often mixed in with the idea of moment of inertia, while acceleration is the derivative of velocity, or velocity per second (in physical terms)Mass =/= time. Although, that brings a whole new concept for me to consider... >.>
i think increase the cost by about 2 :time , a variable cost might become too complicated but the raise cost will avoid using it for pillar rush and just make it effective for things like SoG / empathic bondWell that's the thing though. Should this card be only useful for healing passives (SoG's/Bonds), or should this card actually be useful for quanta generation? I mean, we already have things like Nova for :entropy and Immolation for :fire... maybe it's time that :time (no pun intended) to have its own unique (albeit strange) mechanic of getting quanta out faster and easier.
Mass =/= time. Although, that brings a whole new concept for me to consider... >.>I'm saying that mass has nothing to do with time ergo momentum and accelerate aren't similar. I'm saying you're righT!
My fault for misunderstanding you. ^^; Heh.Quote from: KuroaitouMass =/= time. Although, that brings a whole new concept for me to consider... >.>I'm saying that mass has nothing to do with time ergo momentum and accelerate aren't similar. I'm saying you're righT!