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Offline furballdn

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467016#msg467016
« Reply #36 on: March 04, 2012, 03:05:58 am »
With the SoBe chimera glitch, does it act like a chimera (merge all your creatures together)? And what exactly causes it?

Offline Anarook

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467024#msg467024
« Reply #37 on: March 04, 2012, 03:15:56 am »
to note a small addition:
Upon further discussion: Effect lasts 2 turns. 3 if mark is :fire.
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Offline glennfoo

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467041#msg467041
« Reply #38 on: March 04, 2012, 03:36:06 am »
to note a small addition:
Upon further discussion: Effect lasts 2 turns. 3 if mark is :fire.
effect lasts two turns?? it is just added is it
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Offline OldTrees

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467047#msg467047
« Reply #39 on: March 04, 2012, 03:42:03 am »
to note a small addition:
Upon further discussion: Effect lasts 2 turns. 3 if mark is :fire.
effect lasts two turns?? it is just added is it
It was a reference to this

Post CardIdeaRoundPlanningTable:

Shard of Bravery- Increases draw power for 2 turns+ 1 turn if either player has a Fire mark.(Both players)
More balanced than current version(Opponent reaction+smaller burst potential)
This is a good improvement.
Thirded. It maintains the 1-to-1 and antideckoutstrengths without taking way too much from the card.
Seems like a way to balance this card out...
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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467049#msg467049
« Reply #40 on: March 04, 2012, 03:42:42 am »
With the SoBe chimera glitch, does it act like a chimera (merge all your creatures together)? And what exactly causes it?
I'm not sure if it acts like a Chimera, as each time it happened, I had no creatures out (though the stats were 0|0). Not positive about what causes it, but, as I said before, it happened to me both times when I would click on it while it was drawing or immediately afterwards
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Offline glennfoo

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467052#msg467052
« Reply #41 on: March 04, 2012, 03:51:46 am »
ok.... then i agree with the idea too.... more balanced too....
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Offline furballdn

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467082#msg467082
« Reply #42 on: March 04, 2012, 04:38:47 am »
I propose 2 ideas to nerf this card.
1. Change the casting cost to 6|4
2. Change its effect so both players draw 1 card. 2 if the player's mark is :fire.

Offline willng3

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467088#msg467088
« Reply #43 on: March 04, 2012, 04:47:40 am »
Since drawing power is what combo decks mainly want, this is completely overpowered in a huge number of OTK decks (we're talking 2-4 turn wins of 100-350'ish damage (yes) in one turn that can't be stopped because SoB is a spell). You could probably fix this by not letting you draw more than your opponent can.
Agreed 100%.  Twas my first thought when I started messing around with it.
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Offline glennfoo

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467098#msg467098
« Reply #44 on: March 04, 2012, 04:56:28 am »
I propose 2 ideas to nerf this card.
1. Change the casting cost to 6|4
2. Change its effect so both players draw 1 card. 2 if the player's mark is :fire.

i think i prefer the second one though.... not sure i like the first one....
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Offline furballdn

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467101#msg467101
« Reply #45 on: March 04, 2012, 04:58:41 am »
I propose 2 ideas to nerf this card.
1. Change the casting cost to 6|4
2. Change its effect so both players draw 1 card. 2 if the player's mark is :fire.

i think i prefer the second one though.... not sure i like the first one....
Right. First one is still abusable easily by nova and supernova.

Keeping the cost 3|1 would make it out shine precog.

Therefore, I propose it be changed to a 4|2 casting cost and have the effect of having both players draw 1 (or two if mark is :fire). This makes it so the shard can be used as a weaker precog for every element.

Alternatively, drawing two cards is still powerful, so perhaps make it a 4|2 card that lets both players draw, but make it cost 3|1 if your mark is fire.

Offline glennfoo

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467105#msg467105
« Reply #46 on: March 04, 2012, 05:03:20 am »
I propose 2 ideas to nerf this card.
1. Change the casting cost to 6|4
2. Change its effect so both players draw 1 card. 2 if the player's mark is :fire.

i think i prefer the second one though.... not sure i like the first one....
Right. First one is still abusable easily by nova and supernova.

Keeping the cost 3|1 would make it out shine precog.

Therefore, I propose it be changed to a 4|2 casting cost and have the effect of having both players draw 1 (or two if mark is :fire). This makes it so the shard can be used as a weaker precog for every element.

Alternatively, drawing two cards is still powerful, so perhaps make it a 4|2 card that lets both players draw, but make it cost 3|1 if your mark is fire.

ya i think this is better.... do mind if i be your buddy?? we seems to meet a lot in the forums....
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Offline Anarook

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg467107#msg467107
« Reply #47 on: March 04, 2012, 05:09:10 am »
Nuuuu, attempted overshadowing of previous improvements is baaad.
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