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Offline Fireleaf

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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg466979#msg466979
« Reply #24 on: March 04, 2012, 02:06:59 am »
I just really can't understand what purpose this card serves when we already have precog, HGs, and an absurd plethora of powerful fire cards.  This just completely overshadows everything else when it comes to drawing in a rush. All it does is make a bunch of other niche cards much less useful.
Just saying again, this is not a :fire card... it is an Other whose ability gets increased WITH :fire... it's no more a :fire card than SoG is a :life card
Yes, but it gains a 50% benefit when used with  :fire, and fits well in an immo rush, which is one of fire's two main deck types. SoBe, while being other, helps  :fire more than any other element.
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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg466980#msg466980
« Reply #25 on: March 04, 2012, 02:09:56 am »
I just really can't understand what purpose this card serves when we already have precog, HGs, and an absurd plethora of powerful fire cards.  This just completely overshadows everything else when it comes to drawing in a rush. All it does is make a bunch of other niche cards much less useful.
Just saying again, this is not a :fire card... it is an Other whose ability gets increased WITH :fire... it's no more a :fire card than SoG is a :life card
Yes, but it gains a 50% benefit when used with  :fire, and fits well in an immo rush, which is one of fire's two main deck types. SoBe, while being other, helps  :fire more than any other element.
That is the whole point of elemental shards... SoG, SoD, SoR, SoP, SoSe, SoSac, and SoV help :life, :light, :time, :water, :entropy, :death, and :darkness, respectively, more than other elements
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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg466981#msg466981
« Reply #26 on: March 04, 2012, 02:10:01 am »
This card is immensely powerful in any element, though fire benefits the most. Just check out the decks I made here (http://elementscommunity.org/forum/index.php/topic,37212.msg498634.html#new). 6 SoBe, 6 dragons, rest towers, and you have an insanely fast deck that just creams AI3 into the ground.

Offline Fireleaf

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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg466983#msg466983
« Reply #27 on: March 04, 2012, 02:12:49 am »
I just really can't understand what purpose this card serves when we already have precog, HGs, and an absurd plethora of powerful fire cards.  This just completely overshadows everything else when it comes to drawing in a rush. All it does is make a bunch of other niche cards much less useful.
Just saying again, this is not a :fire card... it is an Other whose ability gets increased WITH :fire... it's no more a :fire card than SoG is a :life card
Yes, but it gains a 50% benefit when used with  :fire, and fits well in an immo rush, which is one of fire's two main deck types. SoBe, while being other, helps  :fire more than any other element.
That is the whole point of elemental shards... SoG, SoD, SoR, SoP, SoSe, SoSac, and SoV help :life, :light, :time, :water, :entropy, :death, and :darkness, respectively, more than other elements
Yes, but I am trying to make the point that, for example, SoG helps  :life stall, while life is a rush element. Rushing, particularly immorushing is a big part of  :fire, and this card makes the already OP immorushes far more powerful and fast.
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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg466984#msg466984
« Reply #28 on: March 04, 2012, 02:16:17 am »
yeah i agree with you Iman00b8..... very true.... very true....
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Offline Anarook

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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg466994#msg466994
« Reply #29 on: March 04, 2012, 02:36:48 am »
Post CardIdeaRoundPlanningTable:

Shard of Bravery-Increases draw power for 2 turns. +1 turn if either mark is fire.(Both players)
More balanced than current version(Opponent reaction+smaller burst potential)
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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg466996#msg466996
« Reply #30 on: March 04, 2012, 02:38:10 am »
Post CardIdeaRoundPlanningTable:

Shard of Bravery- Increases draw power for X turns.(Both players)
More balanced than current version(Opponent reaction+smaller burst potential)
This is a good improvement.
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Offline furballdn

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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg466997#msg466997
« Reply #31 on: March 04, 2012, 02:38:25 am »
It needs cost increase most of all. 3|1 is way too cheap and can be replaced with towers. It needs at least a 6|4 cost or so.

Offline ZephyrPhantom

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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg467005#msg467005
« Reply #32 on: March 04, 2012, 02:49:59 am »
Post CardIdeaRoundPlanningTable:

Shard of Bravery- Increases draw power for X turns.(Both players)
More balanced than current version(Opponent reaction+smaller burst potential)
This is a good improvement.
Thirded. It maintains the 1-to-1 and antideckoutstrengths without taking way too much from the card.

Offline n00b

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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg467007#msg467007
« Reply #33 on: March 04, 2012, 02:51:03 am »
Post CardIdeaRoundPlanningTable:

Shard of Bravery- Increases draw power for X turns.(Both players)
More balanced than current version(Opponent reaction+smaller burst potential)
This is a good improvement.
Thirded. It maintains the 1-to-1 and antideckoutstrengths without taking way too much from the card.
Seems like a way to balance this card out...
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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg467010#msg467010
« Reply #34 on: March 04, 2012, 02:54:11 am »
Speeddraw for fire's win.
Not sure if this is good or not.
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Re: Shard of Bravery | Shard of Bravery http://elementscommunity.org/forum/index.php?topic=37207.msg467012#msg467012
« Reply #35 on: March 04, 2012, 03:01:55 am »
This is way undercosted, but with a higher cost, maybe something like 6 // 4, it might be doable, although that's still quite cheap and it could still be very easily abused with supernova quanta.  I'm envisioning some sort of speedbow with 6x supernova 6x SoB, 6x precog dropping the top half of its deck turn 1, while the opponent only gets to draw 1 card from your first shard if they weren't playing first.  Another nerf could be to make only one copy playable per turn, or make it unplayable if the opponent can't also get the draw benefit, which will be a huge problem on the first turn.

A few questions on the mechanic:

1) I play this and have a fire mark, I obviously get 3 cards but does my opponent get 2 or 3?
2) I play this and my -opponent- has a fire mark, do they get 2 cards or 3?

Another way of reworking the shard could be something like this:
Cost: 3 // 1 (as zanz currently has it) Each player draws *1* card.  If the owner of this card has a fire mark, deal 6 damage to the opponent. 

This would help prevent the chaining problem, since less benefit would be gained, while still giving fire a useful bonus, and one that fits the theme of fire much better.

With a 2 card draw, any supernova deck using 6 of these will be really powerful.  I'm thinking in particular combo decks like instosis or voodoo universe, and any speedbow are going to have vastly increased win rates.  Heck, instosis could probably pull off a sub-5 ttw average with this shard if it only cost 1.

 

anything
blarg: