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Offline darkrobe

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485394#msg485394
« Reply #132 on: April 22, 2012, 03:07:46 pm »
it could, but Br is more likely to make me think of Bravery than Be will make me think of Bravery.

Offline RRQJ

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485427#msg485427
« Reply #133 on: April 22, 2012, 04:27:09 pm »
It would make me think of Bromine.  :P

I blame typing that at 3 am. >.>

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485474#msg485474
« Reply #134 on: April 22, 2012, 06:16:15 pm »
do anyone realy want to use the shards to make oponent deck out??
it's silly unless you are planing on adding 1 or 2 to make it faster however fire is not the element you will use if you want to deck oponents out
everything related to draws should be for time and related with destruction with fire. if you say fire is about sacrifice then it should have Sosa and death should have something like both players don't draw for 2 turns (related with slowing down to make poison worth)
despite i don't agree fire is about sacrifice.
in my opinion fire is all about rush/KILL once everything they have have massive attack and low defence , speels try to take defence for more attack power and there is lot's of cards to work as CC and PC (even the shield don't protect you at all, will just start killing everyone) the only defence fire have is the ability to destroy everithing cause they don't have anything like quintenescence, anubis, imortal creatures (well... i don't agree with this new card ability.... it's non sence...) or protect artifacts.
whatever fire shard should be, should be about killing/damaging and not draw (despite that's what most fire elementals want) but if it's like that what most aether elementals whant shall be some PC will anyone agree in giving them? NO if they whant they will get a fire mark with some explosions so as gravity will want more damage or fire more hp or healing BUT: every element should do it's job and should not be alowed to a fire deck to have CC PC draw healing damage and healty creatures (the same should not hapen to any other element) which is also why i am against most shards

Offline Poker Alho

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485479#msg485479
« Reply #135 on: April 22, 2012, 06:21:20 pm »
you have to understand that what defines every element from the others is not made out od a strict frontier, their definitions may "mix" on some of their aspects. Without those grey areas within the 12 element's definitions, there wouldnt be any thematic synergy between any one of them AND it would seriously limit what you could in theory be able to do in each element, wich is incorrect

Offline Laxadarap

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485481#msg485481
« Reply #136 on: April 22, 2012, 06:30:00 pm »
do anyone realy want to use the shards to make oponent deck out??
it's silly unless you are planing on adding 1 or 2 to make it faster however fire is not the element you will use if you want to deck oponents out
everything related to draws should be for time and related with destruction with fire. if you say fire is about sacrifice then it should have Sosa and death should have something like both players don't draw for 2 turns (related with slowing down to make poison worth)
despite i don't agree fire is about sacrifice.
in my opinion fire is all about rush/KILL once everything they have have massive attack and low defence , speels try to take defence for more attack power and there is lot's of cards to work as CC and PC (even the shield don't protect you at all, will just start killing everyone) the only defence fire have is the ability to destroy everithing cause they don't have anything like quintenescence, anubis, imortal creatures (well... i don't agree with this new card ability.... it's non sence...) or protect artifacts.
whatever fire shard should be, should be about killing/damaging and not draw (despite that's what most fire elementals want) but if it's like that what most aether elementals whant shall be some PC will anyone agree in giving them? NO if they whant they will get a fire mark with some explosions so as gravity will want more damage or fire more hp or healing BUT: every element should do it's job and should not be alowed to a fire deck to have CC PC draw healing damage and healty creatures (the same should not hapen to any other element) which is also why i am against most shards

No matter what you believe, SoB works the best in a fire deck, specifically an immorush.  Fire is about reckless destruction.  This shard fits in because it allows you to rush and get out lots of damage quickly, while giving your opponent the same advantage.  However, it works best in fire because fire has access to cremation.  This can generate almost unlimited quanta as fast as you draw the cards. Other decks are hampered by having to store up quanta.  This shard simply makes fire even faster.
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Offline Higurashi

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485490#msg485490
« Reply #137 on: April 22, 2012, 06:47:28 pm »
To add to those facts, there's the fact that Cremation decks are combo decks. What do combo decks want the most? Drawing power. They benefit the most from it out of any deck type because they rely on more than one card to achieve an effect that's greater in some way to a normal deck.
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Offline dspn23

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485508#msg485508
« Reply #138 on: April 22, 2012, 07:24:12 pm »
oh in that case why don't you just make the cards based on a deck???
you get something that generates fire other than have 30 attack for 0 quanta other that alows you to draw all the cards you whant and other that makes you not deck out ??

the answer is because it's a absurd cards are suposed to be pownded the same way zanz would not whant a life lance that would take more damage depending on you're life quanta and why? because there is already thing like solar shield and rustler that can give you unlimed life quanta and so that "life lance" would be extreamly OP.
so this game is not suposed to be all about having something like 3 amazing cards in one elements cause if that hapens all you will see will be decks using those 3 cards or decks specified in countering those first ones
is that what you whant from elements to be?? something all about lucky in using the rush fire or the counter to it??
that would turn elements like the spin of the coin... either you have the counter and you win or you have the rush and you lose...

Offline Laxadarap

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485511#msg485511
« Reply #139 on: April 22, 2012, 07:27:52 pm »
oh in that case why don't you just make the cards based on a deck???
you get something that generates fire other than have 30 attack for 0 quanta other that alows you to draw all the cards you whant and other that makes you not deck out ??

the answer is because it's a absurd cards are suposed to be pownded the same way zanz would not whant a life lance that would take more damage depending on you're life quanta and why? because there is already thing like solar shield and rustler that can give you unlimed life quanta and so that "life lance" would be extreamly OP.
so this game is not suposed to be all about having something like 3 amazing cards in one elements cause if that hapens all you will see will be decks using those 3 cards or decks specified in countering those first ones
is that what you whant from elements to be?? something all about lucky in using the rush fire or the counter to it??
that would turn elements like the spin of the coin... either you have the counter and you win or you have the rush and you lose...

Immo/cremationrushes still lose to a LOT of decks.  Not to mention anything with silence or sancs copmletely destroys sob.  All it is is an enhancer.  If you run a deck solely off of cremations, you can only fit in so many creatures.  For example, 3 rubies and 6 MP's.  This is the amount of quanta you get from 6 cremations, and that doesn't factor in Explosions or anything else.  All decks have counters.  The one I'm running right now fails horribly compared to creature control.  Remember, when you SoB, the opponent draws just as many cards as you, just as much of a chance for creature control.
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Offline dspn23

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485513#msg485513
« Reply #140 on: April 22, 2012, 07:35:42 pm »
1> of course it lose against many decks but with that shard will lose against way less
2> don't whant to compare the difrence that drawing 3 cards is for a 30 card deck and for a 60 card deck
in a 30 card deck it's extremly powerfull as for a 60 card deck it will just help

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485515#msg485515
« Reply #141 on: April 22, 2012, 07:42:41 pm »
Also, people are still calling it SoB as opposed to SoBe. I guess it just won't catch on...

SoX as and abbreviation for Shard of Sacrifice took a while to catch on too, but eventually it did. I think SoBe will too :)
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Offline Laxadarap

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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485517#msg485517
« Reply #142 on: April 22, 2012, 07:43:52 pm »
1> of course it lose against many decks but with that shard will lose against way less
2> don't whant to compare the difrence that drawing 3 cards is for a 30 card deck and for a 60 card deck
in a 30 card deck it's extremly powerfull as for a 60 card deck it will just help

It's a rare that improves win rate... hmm?
Instosis focuses on Sor, coudln't win without it. 
Poisondials uses sosac/sod helps it win a lot.
Splat uses ^ Probably couldn't win without it. 
Silence is golden uses sor/nymphs-amazing when it works, needs the rares
SS/Miracle stalls work because of miracle (and sod helps)
Sor Pharoahs allow you to actually use pharoahs in a mono.

SHARDS ARE SUPPOSED TO MAKE DECKS BETTER
Why would you put them in a deck if you didn't?
As to SoB, it only makes games end faster, which makes grinding less boring.  As long as opponent is upped, they can get out quanta quickly too, and all it takes is an otyguy, or a couple freezes, or a single dimmshield, and the deck loses.  Draw a sundial in those extra 2/3 cards and you just essentially increased the win time by a turn.  If you can chain, you can dismantle an immorush.
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Re: Shard of Bravery | Shard of Bravery https://elementscommunity.org/forum/index.php?topic=37207.msg485536#msg485536
« Reply #143 on: April 22, 2012, 08:30:39 pm »
1> of course it lose against many decks but with that shard will lose against way less
2> don't whant to compare the difrence that drawing 3 cards is for a 30 card deck and for a 60 card deck
in a 30 card deck it's extremly powerfull as for a 60 card deck it will just help

It's a rare that improves win rate... hmm?
Instosis focuses on Sor, coudln't win without it. 
Poisondials uses sosac/sod helps it win a lot.
Splat uses ^ Probably couldn't win without it. 
Silence is golden uses sor/nymphs-amazing when it works, needs the rares
SS/Miracle stalls work because of miracle (and sod helps)
Sor Pharoahs allow you to actually use pharoahs in a mono.

SHARDS ARE SUPPOSED TO MAKE DECKS BETTER
Why would you put them in a deck if you didn't?
As to SoB, it only makes games end faster, which makes grinding less boring.  As long as opponent is upped, they can get out quanta quickly too, and all it takes is an otyguy, or a couple freezes, or a single dimmshield, and the deck loses.  Draw a sundial in those extra 2/3 cards and you just essentially increased the win time by a turn.  If you can chain, you can dismantle an immorush.


it's clear that you don't go platium trying to farm....
half the guys in platium use shards and half of those have they're deck's based on them.

i was making a mistake in last post cause i where like saying SObe is OP but i don't think he is... i just think it's totaly nonsence... it's not fire job to draw multiple times THAT'S FOR TIME and once people start getting 6 SObe you will see that time decks will start to end.... as people can already use time advantage withouth having to use time quanta so you will probably see those shards in decks like shiriek rush, life rush, fire rush, death rush....
and well you can say they give the same amount of cards to bouth players but it's not true: if you're oponent get's a full hand he will not draw next turn so you got 1 card more than him. but still i don't want to convince you to nerf it, i want it to completely change as it is non sence to give a card with the skill of time making it avaliable to any element

 

anything
blarg: