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Offline The_Mormegil

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg467614#msg467614
« Reply #96 on: March 05, 2012, 07:06:29 am »
[23:24:52] zanzarino: It was not intended to introduce new mechanics for the fire element, no need for that at this point, just a bit of variety and a great piece of art.

Just thought i'd quote it here.
Sometimes I would just like to know why zanz decides things like this. I bet all Fire fans were wanting after all this time was this: a great piece of art, lol.

This is a waste. A card like most elements would love to have, and it comes to Fire, that already have Phoenix. Sad. Add a vanilla to fire then and let another element have this skill. And I think this is a card that would be better with a cost reduction in upgraded form. The way it is, just takes the place of the Dragon (already not very used, now completely dead, even if you dont use  :light in the deck).
Well, the game benefits from variety, even if it is not an amazing card it is nice to have as an option. Also, PU Dragons still rocks, and Quinted Dragons still serves a purpose.
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Offline Marvaddin

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg467653#msg467653
« Reply #97 on: March 05, 2012, 09:51:58 am »
I agree that game benefits from variety. Because of this, I would prefer this skill in another element (Fire already has something alike), and something diferent to Fire, too. More variety to all. But he wants something repetitive. This is what I dont understand.

Offline SnoWeb

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg467656#msg467656
« Reply #98 on: March 05, 2012, 10:03:13 am »
[23:24:52] zanzarino: It was not intended to introduce new mechanics for the fire element, no need for that at this point, just a bit of variety and a great piece of art.
I agree for the piece of art. I just wonder why fire does not need new mechanics.

Now that I know it will stay this way i can say: Its definitely not with this card I will start to play with fire.

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg467955#msg467955
« Reply #99 on: March 06, 2012, 12:12:37 am »
Cool art and effect!
Pretty punishing and righteous as should be!
I'd like also a light mono creature getting this ability.

However i'm beginning to believe fire is going to be so loved because dresses red and with good art!

Offline DoubleCapitals

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg468386#msg468386
« Reply #100 on: March 07, 2012, 08:45:08 am »
Is this a rare card? Seems so. :/
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Offline Xenocidius

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg468387#msg468387
« Reply #101 on: March 07, 2012, 10:33:55 am »
Is this a rare card? Seems so. :/
Nope, just unreleased.
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Offline xn0ize

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg471988#msg471988
« Reply #102 on: March 18, 2012, 02:59:07 pm »
Now that Fahren and firebolts got screwed,this comes.
i see a huge potential from this card in Light/Fire Stalls.
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Offline eaglgenes101

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg472081#msg472081
« Reply #103 on: March 18, 2012, 07:08:34 pm »
Now that Fahren and firebolts got screwed...
How? By SoW?
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Offline Poker Alho

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg472088#msg472088
« Reply #104 on: March 18, 2012, 07:18:27 pm »
Now that Fahren and firebolts got screwed...
How? By SoW?
what?? no, he meant the quanta cap what does SoW have to do with it lol???

Offline eaglgenes101

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg472089#msg472089
« Reply #105 on: March 18, 2012, 07:22:07 pm »
Now that Fahren and firebolts got screwed...
How? By SoW?
what?? no, he meant the quanta cap what does SoW have to do with it lol???
It gets around fire shield.
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Offline karis

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg472148#msg472148
« Reply #106 on: March 19, 2012, 12:32:58 am »
um....   what about just give   :light : immortal + momentum for 1 turn? 

Offline Poker Alho

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Re: Seraph | Seraph http://elementscommunity.org/forum/index.php?topic=37074.msg472165#msg472165
« Reply #107 on: March 19, 2012, 01:58:08 am »
um....   what about just give   :light : immortal + momentum for 1 turn?
for 1  :light quanta let it pass 10 damage regardless of shield while being untargetable... too OP

 

anything
blarg: