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Offline Atico

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465158#msg465158
« Reply #12 on: February 27, 2012, 05:57:23 pm »
I don't understand why this card is for Fire... Fire is the best element in game. Why we buff the best element with new card? It isn't fair. Life, Water, Air, Light - there are more important elements to buff...

Card is fine, very powerful but no OP. Problem is that this card is for Fire.

Offline dragonsdemesne

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465160#msg465160
« Reply #13 on: February 27, 2012, 05:57:58 pm »
I already posted in the 1.30 thread about this card, but whatever :)  It's a fun card, and as I mentioned there and others have here, it overlaps the same niche as phoenix and crimson dragon to a degree.  I'm just happy anytime we get new stuff.  I do think that an angel is a bit weird in the fire element, but I can learn to live with it.  The ability as worded allows for some neat tricks like playing momentum or whatever on it and then making it untargetable, which is a trick not possible with aether's immaterial creatures.  This is fine, and the card can still be killed in all of the ways that immaterial creatures can (well, the two ways :p) as well as things like quanta denial and then removal.

Two questions/comments I didn't think of last night:
1) Does the ability make Seraph immune to area effects the way immaterial does (pandemonium, etc) or only single target ones (shockwave, rewind)
2) The ability should actually be reworded.  I know the -intent- is to make the card untargetable on the opponent's next turn, but as currently worded, it just makes it untargetable on the turn you activate it, and it will wear off by the time your opponent takes their turn, so it's actually useless :p  It should say '2 turns' or 'on opponent's next turn, seraph is untargetable' or something along those lines.

Offline ~NapalmTopic starter

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465165#msg465165
« Reply #14 on: February 27, 2012, 06:05:09 pm »
Well Atico, the last time Fire received a new card was nearly a year ago now, the Phoenix. Since then several of its cards have been nerfed. Why shouldn't Fire have something new for a change? Certainly other elements could use new cards, but this isn't a "buff" really. It's just something interesting to play with. Other cards will be introduced for the needy elements but the more powerful ones could use some variety too.

And demesne, the ability makes it Immaterial. Therefore, anything that applies to immaterial cards applies to this one. As for the ability, it works fine actually. It becomes untargetable until the end of your NEXT turn. Meaning, you cannot cast a buff spell on it and then make it immaterial again once it has become immaterial. You can of course continue to use the ability every turn however. I think the text conveys this properly.
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Offline moomoose

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465166#msg465166
« Reply #15 on: February 27, 2012, 06:10:28 pm »
i think the main concern is more of fire people 'want' a new card for freshness, other elements 'need' a new card for balance.  at least i think that is the crux.

also, it feels a little odd to me that :light would be the chosen element for a self-quint, that feels firmly :aether 's domain, not that fire/aether needs more combos.  but its zanz's game, he can do whatever he wants.
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Offline ~NapalmTopic starter

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465170#msg465170
« Reply #16 on: February 27, 2012, 06:25:58 pm »
My guess is that :light was chosen because this in an Angel and Angels seem to fit well with :light. That being said, this is an Angel of great destruction, which fits in :fire. Thus... :fire :light. That'd be my assumption anyway.
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Offline moomoose

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465177#msg465177
« Reply #17 on: February 27, 2012, 06:41:04 pm »
yep, i understand why it was selected as an elemental combo, just the mechanic itself doesnt seem to fit :light.  if it had a lower base damage but gained some power from light emitting creatures, or something else :light themed through and through, rather than something :aether has had claimed and setting it as :light , it may make more sense to me mechanically.  personally if i had designed the card and considered having this skill on the card, it would be :aether , or i would have dumped the mechanic in favor of something more :light ish, but like i said, its zanzs game and obviously doesnt need my blessing (no pun intended) on new cards.
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Offline Atico

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465178#msg465178
« Reply #18 on: February 27, 2012, 06:41:48 pm »
Napalm - I know that Fire hasn't got new card for a year, but all we know that Fire is the last element which need new card... For me it isn't fair. I would like see new cards from section Card and Ideas for the weakness elements in game. Echh, I don't understand this game... Best elements became better...
I am afraid of new shard for Fire... Next card for this element, next possibilities to win, next buff...

Offline Shantu

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465180#msg465180
« Reply #19 on: February 27, 2012, 06:48:11 pm »
yep, i understand why it was selected as an elemental combo, just the mechanic itself doesnt seem to fit :light.  if it had a lower base damage but gained some power from light emitting creatures, or something else :light themed through and through, rather than something :aether has had claimed and setting it as :light , it may make more sense to me mechanically.  personally if i had designed the card and considered having this skill on the card, it would be :aether , or i would have dumped the mechanic in favor of something more :light ish, but like i said, its zanzs game and obviously doesnt need my blessing (no pun intended) on new cards.
Light does have a lot of immaterial stuff, like Morning Glory, Reflective Shield, Hope.. I think it's completely fine to put the self-quint effect with Light, especially considering the theme.

As for the card itself, I would lower its stats and cost. Something like 5/1 for a lower cost and this same ability, and it would be fine. I guess.

Offline moomoose

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465181#msg465181
« Reply #20 on: February 27, 2012, 06:51:28 pm »
Morning Glory, Reflective Shield, Hope all are 'protected' permanents, not creatures. immaterial creatures is tied to :aether through quint (spell on target creature), immortal (inherit creature), phase dragon (inherit creature) and anubis (target creature skill).
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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465218#msg465218
« Reply #21 on: February 27, 2012, 08:39:19 pm »
Is good.  More cards like this (interesting but minor variations of vanilla) are good all around.  Fire gets an unnecessary but shiny new toy.  CC becomes even more important than ever.  Is good.
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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465231#msg465231
« Reply #22 on: February 27, 2012, 09:02:31 pm »
Looks fun, although it does veer into Dragon's territory sometimes, as stated before.  The protection ability makes a nice twist against CC wielding opponents, though Fire Shield remains as good as ever.

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Offline Terroking

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Re: Seraph | Seraph https://elementscommunity.org/forum/index.php?topic=37074.msg465241#msg465241
« Reply #23 on: February 27, 2012, 09:31:07 pm »
Definitely a good variation of Anubis, which for quite a long time (And still) people complained that it simply needed more attack, not HP.

Definitely a solid card, I think it's similar to Shriekers in that they each have similar offensive stats to their element's Dragon (Obviously here Fire's Dragon does have a small upside, but is worse from a math perspective most of the time if Seraph comes out a turn earlier due to it's cost) but pay with less HP but cheaper cost. Burrow is also comparable to Divine Shield, although shield is much better it's off-element.

I also like how its :light cost ties in with the already powerful synergy between RoL and Cremation, this will probably make Immorushes run RoLs over BLs if they intend to use this card.
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