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Scaredgirl

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Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=1477.msg13527#msg13527
« on: December 20, 2009, 11:46:43 am »


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Offline Dragoon

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13529#msg13529
« Reply #1 on: December 20, 2009, 11:54:05 am »
What happens when you use this on a creature with 5HP or less?

chriskang

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13536#msg13536
« Reply #2 on: December 20, 2009, 12:59:58 pm »
What happens when you use this on a creature with 5HP or less?
I guess you turn it into a super Spark --> big attack, 0 HP --> attacks one turn then dies.
But it might also kill your creature immediately.

Anyway, I see a potential abuse of this card with flying Titans.
Just 2 of them on a single Titan and you have 18 momentumed damages on a non-devourable non-paradoxable creature.

Scaredgirl

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13537#msg13537
« Reply #3 on: December 20, 2009, 01:04:23 pm »
What happens when you use this on a creature with 5HP or less?
I guess you turn it into a super Spark --> big attack, 0 HP --> attacks one turn then dies.
But it might also kill your creature immediately.

Anyway, I see a potential abuse of this card with flying Titans.
Just 2 of them on a single Titan and you have 18 momentumed damages on a non-devourable non-paradoxable creature.
Yep.. Flying Titans might be too overpowered with this card.

That can be fixed though. Just make Flying Titans have less HP. Problem solved. What they have now is ridiculous anyways.

PuppyChow

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13547#msg13547
« Reply #4 on: December 20, 2009, 03:00:24 pm »
Using it on a card with less than 5 hp simply kills the creature. As to flying titans, I've tried it, and it isn't as good as you'd think. Not only does the deck require gravity AND fire quantum, but you need two cards to be able to fly titan. And then you need another rage elixir after that for each +6.

Deck I used is 6x Titan, 5x Animate Weapon, 5x Burning Tower, 8x Gravity Tower, 6x Rage Elixir. Mark of Fire. I found Archangels to be much better.

bobcamel

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13552#msg13552
« Reply #5 on: December 20, 2009, 03:34:54 pm »
So? Gravity and Fire are a natural comb with the Firemasters. This thing is a pretty good idea.

Mono deck fans sure will be pissed.

Delreich

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13554#msg13554
« Reply #6 on: December 20, 2009, 03:40:05 pm »
Moving discussion from another thread (http://elementscommunity.org/forum/index.php?topic=1474.0) over to here, where it belongs:

[deck idea of angels and rage potions]
So... the -5 is more like 5 damage, and can be healed? That might need a change...
All damaging cards are like that. Sniper, rain of fire, fire lance, etc etc.
Well, yes, all damaging cards are like that, but rage potion is more (de)buff, like blessing and armour. If those cards alter max health for the critter, so should RP, in my opinion.

bobcamel

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13556#msg13556
« Reply #7 on: December 20, 2009, 03:46:09 pm »
I also agree it should be -1 MAXHP, not -1 CURHP.

Celidion

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13564#msg13564
« Reply #8 on: December 20, 2009, 05:22:36 pm »
Shut up!! It's fine the way it is... And the Flying Titans really isn't as good as you guys think, as Puppy mentioned. I haven't used angels, but I think that they'd be better.

Cisco

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13570#msg13570
« Reply #9 on: December 20, 2009, 06:24:47 pm »
Nice like this card as well.like said before Fl Titan won´t be a problem. aside from the building perspectiv a mutation is easily the answer to those cards now and with this card. Massiv dragon may be an other option to use this card on...

Offline jmizzle7

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13577#msg13577
« Reply #10 on: December 20, 2009, 08:04:57 pm »
Well, right now the wording of the card implies that it will only alter the atk/hp of the creature, but upon testing, Archangel works extremely well with Rage Potion/Elixer, as the Angel can heal back the lost health. I'm not sure this is intended, but it sure is nifty! Also, it's a good cheap boost to some control decks using flying weapons, as once you have lockdown you can Elixer your flying Eternity and swing for 10 (just a thought to put in that Flames of Eternity deck of yours, SG).

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Re: New Card: Rage Potion https://elementscommunity.org/forum/index.php?topic=1477.msg13665#msg13665
« Reply #11 on: December 21, 2009, 03:38:31 am »
It's actually good that Rage Potion damages the creature instead of debuffing and crippling it. Guardian Angels will finally see some light (get it, Light?), with this and with Liquid Shadow.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

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