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Offline KamietsuTopic starter

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Phoenix | Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg38451#msg38451
« on: March 14, 2010, 11:50:05 pm »


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Offline Glitch

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg38476#msg38476
« Reply #1 on: March 15, 2010, 12:10:33 am »
It's pretty obvious this was designed to chain with immolation.  But for once, upgrading to a minor makes sense.  I'll never understand minor abomination.....

Offline Marvaddin

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg38542#msg38542
« Reply #2 on: March 15, 2010, 01:57:12 am »
I think the minor one should cost 3 :fire. At 2, the immolation combo can be played in 1st turn almost all games.

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg38554#msg38554
« Reply #3 on: March 15, 2010, 02:38:35 am »
Yeah, minor should cost 3 :fire, or the attack should be lowered to 3 instead of 4... IMO

Offline jmizzle7

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg38559#msg38559
« Reply #4 on: March 15, 2010, 03:20:39 am »
It's pretty obvious this was designed to chain with immolation.  But for once, upgrading to a minor makes sense.  I'll never understand minor abomination.....
Just to clear it up, Micro Abomination is there so Entropy has:

1.) a cheap creature (all other creatures cost at least 4 :entropy, or 5 :entropy if upped)
2.) something to mutate within its element.

/off-topic

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg38636#msg38636
« Reply #5 on: March 15, 2010, 12:42:41 pm »
I like this card.
Maybe because it is based on my idea.
When I first saw it I was really surprised.

Offline asymmetry

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg38675#msg38675
« Reply #6 on: March 15, 2010, 03:12:22 pm »


I tested it and i love how it works, perhaps the guys are right and it should cost more to play.
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Offline Glitch

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg38764#msg38764
« Reply #7 on: March 15, 2010, 07:44:58 pm »
Ashes need to have less health, IMO.

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg38950#msg38950
« Reply #8 on: March 16, 2010, 12:56:57 am »
Nah.  You want it to be some WORK to get rid of a Phoenix.  I think it's just perfect as it is.

I'm looking forward to some unupgraded-Phoenix+Immolate+Ray of Light+Hope decks.  Cremate one RoL, start a Phoenix/Cremate chain, use the remaining RoLs to power Hope, and Phoenix Barrage the enemy more-or-less unstoppably into oblivion. :)
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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg39235#msg39235
« Reply #9 on: March 16, 2010, 02:52:42 pm »
I had imagined a phoenix card, but I had pictured it as a Air-Fire crossover.  For example the bird would be air, and the ash would be fire.  I think that would make more sense, and maybe make it a little more challenging and fun to use.  So I'm a little disappointed, but it still looks like a cool card that I'm looking forward to using.

omgarm

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg39443#msg39443
« Reply #10 on: March 16, 2010, 09:33:34 pm »
I love the idea. It's basically under permanent delay though, so it's damage per turn is reasonable. Ash is fine as it is, if it had less health this card would be way too easy to get rid off, might as well completely ignore it otherwise.

Edit: Halving the damage is assuming there is any form of creature control, which is pretty common. If there is none this card is amazing.

adsilcott

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Re: In Development: Phoenix/Minor Phoenix http://elementscommunity.org/forum/index.php?topic=3956.msg39814#msg39814
« Reply #11 on: March 17, 2010, 04:46:15 pm »
Man, the more I think about this, the more I think a really cool opportunity could be missed here.  If the the phoenix (not the ash) was Air instead of Fire, there would be some awesome combos.  You could use Cremation, which is free, to sac the bird and generate the red quantum to revive it.  Or you could use Elite Fireflys.  The best combo of all would be with Unstable Gas... think about it!

Hmm, maybe that would be too powerful...  I don't know, but the concept is awesome-- rising from the fire into the air and back.  Any opinions on this?

 

anything
blarg: