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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg404538#msg404538
« Reply #24 on: October 05, 2011, 06:27:56 am »
Kind of disappointing, I thought the Phoenix Immolation synergy was really cool, and this shuts down a lot of creative decks that used that (Soul Catcher Immolation for example). I think Grabbix won't work so well anymore but I imagine Ubah Stompy will probably be fine minus a Fire Spirit or whatever. I mean it may have a larger effect than I'm estimating but I think Nova Immolation decks will be just as strong.

I kind of wish they let Fire be super master rusher and just nerfed it in other ways (I thought the Deflag nerf was a good step).

Offline Sevs

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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg404541#msg404541
« Reply #25 on: October 05, 2011, 06:34:36 am »
Can haz Ash Eater buff nao? ::)
that would be awesome
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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg405055#msg405055
« Reply #26 on: October 06, 2011, 01:14:26 am »
Can haz Ash Eater buff nao? ::)
Ash eater now generates 7 :fire per turn.

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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg405199#msg405199
« Reply #27 on: October 06, 2011, 06:17:00 am »
Bye bye Grabbix, you will be missed.

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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg405865#msg405865
« Reply #28 on: October 07, 2011, 02:29:58 pm »
this guts my pillarless lava deck so much.  i cannot express how serious a difference the one :fire made

1)  able to play 2nd golem second turn off turn one cremation
2)  able to play cremation for 6 point fire lance with the one :fire from the previous turn
3)  able to play golem x1 minor phoenix x2
4)  able to absorb black hole with 1 extra :fire to use
5)  better able to fight off discord

combined with explosion nerf, ouch  :(  cremation was the one card players could use better than AI, this reduces player advantage relatively (AI always has quantum advantage with 2x 3x mark)

like others have said, fire stall suffers not at all.  no idea what format developers are basing nerf/buffs around.  anyone know?  platinum arena?  1v1 duels?  themed forum events?  nerf golem rush but not :entropy rainbow, life, or graboid rushes?  so random...
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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg405884#msg405884
« Reply #29 on: October 07, 2011, 04:09:58 pm »
Could grabbix be saved?

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 58u 58u 58u 58u 58u 58u 590 590 590 590 590 590 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 8pm


I reckon this could be tweaked to work.

Come help me tweak it!

http://elementscommunity.org/forum/index.php/topic,27783.0.html

(It's under PvP decks)


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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg406002#msg406002
« Reply #30 on: October 07, 2011, 09:25:59 pm »
Could grabbix be saved?

I reckon this could be tweaked to work.

Come help me tweak it!
/end off-topic (http://elementscommunity.org/forum/index.php/topic,32117.msg434631#msg434631)

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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg406046#msg406046
« Reply #31 on: October 07, 2011, 10:34:12 pm »
You know...everyone says fire should be about speed, but why?  Fire's deal is destruction.  This works 3 fold in this game and similar in other games as well.  1.) destroying creatures and permanents with recless abandon.  2.) Having high capibilities for large direct damage to the opponent. 3.) Have strong but slightly expensive creatures.

None of those 3 ideas leads me to think of :fire as a speed element.  Immolation adds speed to :fire, but control and direct damage really should be fire's big thing; the thing that sets it apart.  The thing that made :fire so hard to counter was that it could both rush and stall with the best of other elements.  Fire should not be the best at stalling, nor should it be the best at rushing, but it should have a fence around control and damage growth (be it direct or from big critters). 

Elements like :light should always stall better and elements like :life should always rush better.  :fire has been too good at too many things and spoiled people.  I promise this change is best for the game.

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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg407572#msg407572
« Reply #32 on: October 10, 2011, 03:06:58 pm »
... You know...everyone says fire should be about speed, but why?  Fire's deal is destruction.  This works 3 fold in this game and similar in other games as well...
...None of those 3 ideas leads me to think of :fire as a speed element.
Please check out Red in MtG. Red is indeed about speed.
IMO  :fire is the closest thing Elements should have to Red.
 :fire should be about speed.
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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg407601#msg407601
« Reply #33 on: October 10, 2011, 04:40:39 pm »
You know...everyone says fire should be about speed, but why?  Fire's deal is destruction.  This works 3 fold in this game and similar in other games as well.  1.) destroying creatures and permanents with recless abandon.  2.) Having high capibilities for large direct damage to the opponent. 3.) Have strong but slightly expensive creatures.

None of those 3 ideas leads me to think of :fire as a speed element.  Immolation adds speed to :fire, but control and direct damage really should be fire's big thing; the thing that sets it apart.  The thing that made :fire so hard to counter was that it could both rush and stall with the best of other elements.  Fire should not be the best at stalling, nor should it be the best at rushing, but it should have a fence around control and damage growth (be it direct or from big critters). 

Elements like :light should always stall better and elements like :life should always rush better.  :fire has been too good at too many things and spoiled people.  I promise this change is best for the game.
Literally agree on every point here. Not just because I wanted to see fire a little less dominant, but because like other posts here he is backing it up with reasons.

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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg407603#msg407603
« Reply #34 on: October 10, 2011, 04:46:52 pm »
You know...everyone says fire should be about speed, but why?  Fire's deal is destruction.  This works 3 fold in this game and similar in other games as well.  1.) destroying creatures and permanents with recless abandon.  2.) Having high capibilities for large direct damage to the opponent. 3.) Have strong but slightly expensive creatures.

None of those 3 ideas leads me to think of :fire as a speed element.  Immolation adds speed to :fire, but control and direct damage really should be fire's big thing; the thing that sets it apart.  The thing that made :fire so hard to counter was that it could both rush and stall with the best of other elements.  Fire should not be the best at stalling, nor should it be the best at rushing, but it should have a fence around control and damage growth (be it direct or from big critters). 

Elements like :light should always stall better and elements like :life should always rush better.  :fire has been too good at too many things and spoiled people.  I promise this change is best for the game.
This largely depends on our interpretation of the game. While our single views may or may not be correct, as in they may or may not be shared by zanzarino, many people that loved Fire grew attached to its rush capacity. Stallier players normally do not like Fire (the element of reckless destruction) as much. Which of course leads to a good deal of whining towards this change, not just for the obvious reasons of "OMG y u nerfed my dek!!!!!" but also for flavor reasons.
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Re: Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=2596.msg407638#msg407638
« Reply #35 on: October 10, 2011, 06:40:47 pm »
... You know...everyone says fire should be about speed, but why?  Fire's deal is destruction.  This works 3 fold in this game and similar in other games as well...
...None of those 3 ideas leads me to think of :fire as a speed element.
Please check out Red in MtG. Red is indeed about speed.
IMO  :fire is the closest thing Elements should have to Red.
 :fire should be about speed.
Red is about Impulse and Chaos. This means Reactions (Instants), Haste (Haste), Energy (Bolt) and more. Red can do decent damage based stalling through reactions and energy (Fire Stall).

EtG =/= MtG (Green =/= Life)

Fire should be about destruction.
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