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Offline asymmetry

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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg175090#msg175090
« Reply #12 on: October 12, 2010, 05:51:21 pm »
Has anybody thought of making this card an attack item?  Being able to cremate an opponents creature would be very useful.  You could make the owner of the creature be the one to always receive the quanta, or you could make whoever used the card receive the quanta.
Cards that do not take the creatures HP into account before killing them have already been said never to be put into the game by zanz.
Exception: Shockwave on frozen creature.
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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg175143#msg175143
« Reply #13 on: October 12, 2010, 07:48:12 pm »
I also just saw a post from Scared Girl in the card creation area that mentioned how mutation can kill a creature regardless of HP/Damage.  So the cards exist in game, I think it's all a question of power for the card. Where shockwave/freeze requires two cards and an existing condition.  For cremation I think it would stay balanced so long as the quanta went to the owner of the creature, and not just the player of the card.

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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg175160#msg175160
« Reply #14 on: October 12, 2010, 08:10:17 pm »
I also just saw a post from Scared Girl in the card creation area that mentioned how mutation can kill a creature regardless of HP/Damage.  So the cards exist in game, I think it's all a question of power for the card. Where shockwave/freeze requires two cards and an existing condition.  For cremation I think it would stay balanced so long as the quanta went to the owner of the creature, and not just the player of the card.
For many decks you face, the quanta gain would be useless, so that is pretty far from balanced.

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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg205480#msg205480
« Reply #15 on: November 20, 2010, 08:03:43 pm »
Cremation (not immolation) shud burn 1 of the opponent's quantums 4 each element other than fire and give them 9 fire quantum wen used on them exept wen they'r fire themselvs; then the thing they al ready do.

Cremation (not immolation) on opponet:
 :aether, :air, :darkness, :death, :earth, :entropy, :gravity, :life, :light, :time, :water = lose one of each element, get 9 fire quantums
 :fire = get one of each element, get 9 fire quantums

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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg206287#msg206287
« Reply #16 on: November 21, 2010, 07:32:44 pm »
Cremation (not immolation) shud burn 1 of the opponent's quantums 4 each element other than fire and give them 9 fire quantum wen used on them exept wen they'r fire themselvs; then the thing they al ready do.

Cremation (not immolation) on opponet:
 :aether, :air, :darkness, :death, :earth, :entropy, :gravity, :life, :light, :time, :water = lose one of each element, get 9 fire quantums
 :fire = get one of each element, get 9 fire quantums
That would be interesting.  Not sure how the coding would work for that, though.

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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg325646#msg325646
« Reply #17 on: May 03, 2011, 07:04:59 am »
This card should cost a few  :fire

Offline ~Napalm

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Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg404501#msg404501
« Reply #18 on: October 05, 2011, 05:09:01 am »


Discuss.
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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg404516#msg404516
« Reply #19 on: October 05, 2011, 05:46:50 am »
To be honest, this seems to be an attempt to cut off some of Fire's rush power, pushing it even further towards the stall direction. And Fire should never be a stall element.
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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg404522#msg404522
« Reply #20 on: October 05, 2011, 05:50:50 am »
The main nerf that this change does is that phoenixes are nerfed. You can no longer drop one phoenix per immolation. While it is a pretty big nerf, it's not that bad, and some phoenix immolation decks are still playable if you change the number of phoenixes and have a mark of fire or something.

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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg404529#msg404529
« Reply #21 on: October 05, 2011, 06:00:29 am »
It barely affects Cremation rushes and Immo rushes now turn back to Golems to maintain their speed. 

Yes, this was mainly intended to nerf the potential of Phoenixes which were *possibly* too strong originally.  Not exactly the end of the world, the creature's still hard as heck to put down and hits the field fast.
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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg404534#msg404534
« Reply #22 on: October 05, 2011, 06:09:27 am »
RIP  :fire

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Re: Immolation | Cremation http://elementscommunity.org/forum/index.php?topic=2596.msg404536#msg404536
« Reply #23 on: October 05, 2011, 06:14:50 am »
Can haz Ash Eater buff nao? ::)
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