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Offline Acsabi44

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg407565#msg407565
« Reply #36 on: October 10, 2011, 03:01:40 pm »
Anybody who says that 1 quanta is way too cheap for removing a permanent, plz check the cost of the most expensive creatures in MtG vs. Terror. (Doom Blade for you newbies)
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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg407605#msg407605
« Reply #37 on: October 10, 2011, 04:54:56 pm »
Anybody who says that 1 quanta is way too cheap for removing a permanent, plz check the cost of the most expensive creatures in MtG vs. Terror. (Doom Blade for you newbies)
This is not a very good point. MtG is balanced in a terribly different way, has a cardbase where each EDITION has more cards than our game, its land-based cost system is actually far more restricting and makes every mana cost larger than its corrispondent quanta cost on a logarithmic base, has different deck restrictions that allow (or rather, force) for different card number balance and is generally a very different game.
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Offline Acsabi44

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg407630#msg407630
« Reply #38 on: October 10, 2011, 06:23:51 pm »
Anybody who says that 1 quanta is way too cheap for removing a permanent, plz check the cost of the most expensive creatures in MtG vs. Terror. (Doom Blade for you newbies)
This is not a very good point. MtG is balanced in a terribly different way, has a cardbase where each EDITION has more cards than our game, its land-based cost system is actually far more restricting and makes every mana cost larger than its corrispondent quanta cost on a logarithmic base, has different deck restrictions that allow (or rather, force) for different card number balance and is generally a very different game.
Still, one card for one card is the same trade as here. You annoyed with the opponent deflagging your permanent? He has 6 cards in hand, same as you. You play one more permanent and he may deflag it or may not.
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Offline TheManuz

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg407645#msg407645
« Reply #39 on: October 10, 2011, 06:52:09 pm »
Anybody who says that 1 quanta is way too cheap for removing a permanent, plz check the cost of the most expensive creatures in MtG vs. Terror. (Doom Blade for you newbies)
This is not a very good point. MtG is balanced in a terribly different way, has a cardbase where each EDITION has more cards than our game, its land-based cost system is actually far more restricting and makes every mana cost larger than its corrispondent quanta cost on a logarithmic base, has different deck restrictions that allow (or rather, force) for different card number balance and is generally a very different game.
Still, one card for one card is the same trade as here. You annoyed with the opponent deflagging your permanent? He has 6 cards in hand, same as you. You play one more permanent and he may deflag it or may not.
Even raising the cost, is still one card per one card!

Offline Acsabi44

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg407657#msg407657
« Reply #40 on: October 10, 2011, 07:23:05 pm »
Anybody who says that 1 quanta is way too cheap for removing a permanent, plz check the cost of the most expensive creatures in MtG vs. Terror. (Doom Blade for you newbies)
This is not a very good point. MtG is balanced in a terribly different way, has a cardbase where each EDITION has more cards than our game, its land-based cost system is actually far more restricting and makes every mana cost larger than its corrispondent quanta cost on a logarithmic base, has different deck restrictions that allow (or rather, force) for different card number balance and is generally a very different game.
Still, one card for one card is the same trade as here. You annoyed with the opponent deflagging your permanent? He has 6 cards in hand, same as you. You play one more permanent and he may deflag it or may not.
Even raising the cost, is still one card per one card!
Exactly, so why raise the cost?
(IMO the fact that now it is less splashable is bad for the game.)
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Offline TheManuz

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg407661#msg407661
« Reply #41 on: October 10, 2011, 07:31:01 pm »
Anybody who says that 1 quanta is way too cheap for removing a permanent, plz check the cost of the most expensive creatures in MtG vs. Terror. (Doom Blade for you newbies)
This is not a very good point. MtG is balanced in a terribly different way, has a cardbase where each EDITION has more cards than our game, its land-based cost system is actually far more restricting and makes every mana cost larger than its corrispondent quanta cost on a logarithmic base, has different deck restrictions that allow (or rather, force) for different card number balance and is generally a very different game.
Still, one card for one card is the same trade as here. You annoyed with the opponent deflagging your permanent? He has 6 cards in hand, same as you. You play one more permanent and he may deflag it or may not.
Even raising the cost, is still one card per one card!
Exactly, so why raise the cost?
(IMO the fact that now it is less splashable is bad for the game.)
Or, why don't raise the cost?
The argument "one card per one card" doesn't resolve anything.
You use a card, opponent use a card, so the card aspect is balanced.
Then you should consider quanta to balance the card.
But when the average permanent costs :rainbow, destroying it with 1 :fire is unfair.
4 :rainbow vs 3 :fire is reasonable, 4 :rainbow vs 2 :fire is ok for an upped card.

Offline majofa

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg407662#msg407662
« Reply #42 on: October 10, 2011, 07:34:48 pm »
Increasing the number of Permanents in the game...
Decreasing the playability of PC...

:fire doesn't get hurt much from this nerf..
:darkness still has Steal..

Seems like a 10 element nerf.

(Also, cheap PC isn't a bad thing because you can only have 6 copies of it in your deck, while a lot of decks have far more permanents, excluding Pillars/Pends.)

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg407665#msg407665
« Reply #43 on: October 10, 2011, 07:43:05 pm »
Increasing the number of Permanents in the game...
Decreasing the playability of PC...

:fire doesn't get hurt much from this nerf..
:darkness still has Steal..

Seems like a 10 element nerf.

(Also, cheap PC isn't a bad thing because you can only have 6 copies of it in your deck, while a lot of decks have far more permanents, excluding Pillars/Pends.)
Fire does get hurt by this change. Mono fire does not, duo fire is hurt only slightly, but fire as a whole is.

Also, regarding splashability. If there were, say, 4 more PC cards along the lines of Steal in (not so random example choices) :air :gravity :life :time, would it be that bad? More than half of the elements would have ways to dispatch permanents, the rest could "splash" them without actually splashing, but rather through synergetic duo decks. Meanwhile, unupped rainbows (AKA novabows AKA dominant decktype 003) are nerfed.

Besides, you can still play Deflagration off of Mark in an otherwise mono deck. 3 turns before dispatching a permanent is enough to get rid of Phase Shield chains almost completely, and other shields or important permanents can be deflagged in three turns too. Not bad at all, if you ask me...
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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg407691#msg407691
« Reply #44 on: October 10, 2011, 08:40:16 pm »
Anybody who says that 1 quanta is way too cheap for removing a permanent, plz check the cost of the most expensive creatures in MtG vs. Terror. (Doom Blade for you newbies)
The Argument is that Hard PC should not cost 1 because then no weaker PC can be added. Terror (Doom Blade, Go for the Throat) costs 2 mana (1 black). Lots of weaker CC exists in MtG that costs 1 colored mana. To also be able to destroy Black creatures or Artifacts would push Terror up at least 1 more mana if the Bury ability was retained.

PS: Also remember 1 mana is a higher cost than 1 quanta.
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Offline Chapuz

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg408030#msg408030
« Reply #45 on: October 11, 2011, 01:36:37 pm »
Humm sorry, what's MtG?
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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg408037#msg408037
« Reply #46 on: October 11, 2011, 01:45:39 pm »
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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=2594.msg409176#msg409176
« Reply #47 on: October 13, 2011, 06:29:09 pm »
Methinks ~Napalm be abusing mod privileges. ::)

The nerf seems to suggest that Earthquake should also be nerfed - right now, they cost the same.
Good point. They cost the same and EQ destroys up to 3 pillars.

As for the deflag nerf....eh....it's not that big of a nerf, but that 1 :fire can make or break you sometime. I suspect steal will be the more popular PC option after this as it's only one more quanta yet it lets you steal the permanent.
Destroying only pillars/pends is not really competitive.
Immo decks don't even use pillars :)

 

blarg: