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Offline furballdn

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg404523#msg404523
« Reply #12 on: October 05, 2011, 05:52:25 AM »
Methinks ~Napalm be abusing mod privileges. ::)

The nerf seems to suggest that Earthquake should also be nerfed - right now, they cost the same.
Good point. They cost the same and EQ destroys up to 3 pillars.

As for the deflag nerf....eh....it's not that big of a nerf, but that 1 :fire can make or break you sometime. I suspect steal will be the more popular PC option after this as it's only one more quanta yet it lets you steal the permanent.

Offline Picheleiro

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg404584#msg404584
« Reply #13 on: October 05, 2011, 08:59:39 AM »
Fire is beaten very hard in last times.

I didnt see Deflagration|Explotion as a problem, really.

Offline Calindu

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg404585#msg404585
« Reply #14 on: October 05, 2011, 09:02:01 AM »
This will stop us to splash fire in decks for PC?


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Offline Jaymanfu

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg404592#msg404592
« Reply #15 on: October 05, 2011, 09:48:34 AM »
With how many powerful perms there are in the game and continue growing, its sad that limited PC control like deflag/explosion is being nerf'd. Lets just hope new PC control is on the way, but who are we kidding

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg404604#msg404604
« Reply #16 on: October 05, 2011, 10:36:55 AM »
It's an awsome change. Fire needed a little nerf.
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Offline gumbeh

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg404607#msg404607
« Reply #17 on: October 05, 2011, 10:44:32 AM »
1 quanta is way too cheap for the ability to remove a key permanent from the match. I don't care if this hurts "splash PC", it's just a silly price for a powerful effect.

This does, however, increase our need for other styles of PC. I'd like to see PC versions of RT, Congeal, Iridium Wardens, etc. Or even a shield with some sort of reactive-PC effect on being damaged. Those sorts of "temporary PC" effects could fill the place of cheap, 1 quanta PC. Destroying a Perm completely, however, should cost more.

Ice Bolt and BBDoll hardly count - they are primarily used for pump bolt damage and reflective GPull respectively.

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg404720#msg404720
« Reply #18 on: October 05, 2011, 05:04:35 PM »
Is good. EQ is fine as-is. I like Gumbeh's new avvy.
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R: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg404731#msg404731
« Reply #19 on: October 05, 2011, 05:29:51 PM »
People are proposing PC cards with new mechanics. Try to look at the  cards ideas section. I think new PC will come soon.

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg404973#msg404973
« Reply #20 on: October 05, 2011, 11:26:06 PM »
Seems fine, on par with its utility. I don't think this signifies an eq nerf.

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg406535#msg406535
« Reply #21 on: October 08, 2011, 05:48:47 PM »
With how many powerful perms there are in the game and continue growing, its sad that limited PC control like deflag/explosion is being nerf'd. Lets just hope new PC control is on the way, but who are we kidding
I agree with you and I'd like to have someone with authority come in and definitely say whether there will be something comparable to deflag/explosion for permanent control for use with nova decks for example.

What I'm seeing is a gradual move from creature based deck building to permanent decks, especially now with this Shard of Void I've been seeing. This divide in game play between permanent users and creature users is making matches too predictable.

I think the idea is that creating a schism between these two modes of play will level statistical averages of wins/losses, which it does.
But at the same time, If I see a deck with 6 Eternities and 6 SoG, I don't care how many creatures/buffs you have, you're going to lose bad.
Now add to that shield spammers...

I'm disgusted at this change and the lack of foresight that was displayed when implementing this.

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg406545#msg406545
« Reply #22 on: October 08, 2011, 06:08:40 PM »
And hence forth, the Sun Dial wars began...

 >:(

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Re: Deflagration | Explosion http://elementscommunity.org/forum/index.php?topic=2594.msg406547#msg406547
« Reply #23 on: October 08, 2011, 06:11:01 PM »
I agree with you and I'd like to have someone with authority come in and definitely say whether there will be something comparable to deflag/explosion for permanent control for use with nova decks for example.
Nova decks were already way too strong. A small nerf for them isn't a problem.

What I'm seeing is a gradual move from creature based deck building to permanent decks, especially now with this Shard of Void I've been seeing.
Um, and how is this a problem? Creatures are still used way more than non-pillar/pendulum permanents. Why not close the gap?

This divide in game play between permanent users and creature users is making matches too predictable.
I have no clue what you're even trying to say here. Most decks use both, and that doesn't even change predictability.

I think the idea is that creating a schism between these two modes of play will level statistical averages of wins/losses, which it does.
Schism between two modes of play? Seriously? Using permanents and creatures in the same deck is totally acceptable.

But at the same time, If I see a deck with 6 Eternities and 6 SoG, I don't care how many creatures/buffs you have, you're going to lose bad.
Now add to that shield spammers...
Eternity costs 6 quanta, Deflag costs 3. Who comes out on top? The deflag user.
And a pure damage deck can usually outdamage a stall.
And a 6 Eternity Deck wouldn't be very good and would lose to a lot of decks that aren't just immo or nova rush.

I'm disgusted at this change and the lack of foresight that was displayed when implementing this.
Fire has been the strongest Element for months. It still is. Nerfing Deflag and Explosion was a great change to bring Fire closer to the strength of the other Elements. If you don't want a balanced game, go somewhere else.
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