Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Fire => Topic started by: Antagon on June 24, 2010, 10:48:31 pm

Title: Best duo-elements
Post by: Antagon on June 24, 2010, 10:48:31 pm
vote please, which elements do you think duo best with fire.
Title: Re: Best duo-elements
Post by: Retribution on June 24, 2010, 11:05:36 pm
Aether.
Fractal phoenix ftw.
Title: Re: Best duo-elements
Post by: Antagon on June 27, 2010, 01:08:49 pm
i voted
 :aether - for fractal phoenix or quinted-spirits+shields
 :earth - for lava golems, great!
 :air - unstable gas with fire mark, how nice
 :death - poison-bolt is so nice to play and very offensive, incredible


i cant understand why anyone votes darkness! there are no synergies, you dont need the steals, you have deflags, devourers are crappy with fire and nothing more to say.

i would understand gravity for fireeaters or water for the new steam thingy, even time is reasonable with reverse times and fast fire-beatdown to rush.
Title: Re: Best duo-elements
Post by: midg3333 on June 27, 2010, 01:19:58 pm
i voted
 :aether - for fractal phoenix or quinted-spirits+shields
 :earth - for lava golems, great!
 :air - unstable gas with fire mark, how nice
 :death - poison-bolt is so nice to play and very offensive, incredible
well, i voted for exactly the same elements, but with slightly different reasons  :P

aether - yeah, fractal phoenix or even fractal brimstone eaters. Pretty much, fractal helps cheap rush decks, and fire practically specialises in cheap rush decks.
earth - lava golems, EQ (so pillar control, permanent control, creature control, what more could you want?), heavy armour to give those low hp creatures a boost.
air - well...air + fire is just insanely awesome creature control. you've got potions, fire bolts, fire storm, eagle's eye, shockwave, and air has fog shield, probably the most amazing shield for a rush deck. So you can go with a gas combo, a control deck, or just splash some cheap air cards (shield, maybe shockwave) into a cremation deck.
death - this one is kinda obvious. Death has cards such as bone wall, boneyard, vulture, which benefit from the death of creatures. fire has cards wic cause the death of creatures. I sense a synergy...
Title: Re: Best duo-elements
Post by: Retribution on June 27, 2010, 06:29:17 pm
i voted
 :aether - for fractal phoenix or quinted-spirits+shields
 :earth - for lava golems, great!
 :air - unstable gas with fire mark, how nice
 :death - poison-bolt is so nice to play and very offensive, incredible


i cant understand why anyone votes darkness! there are no synergies, you dont need the steals, you have deflags, devourers are crappy with fire and nothing more to say.

i would understand gravity for fireeaters or water for the new steam thingy, even time is reasonable with reverse times and fast fire-beatdown to rush.
Could you really unstable gas with fire mark as a duo?
There are no fire cards.
That could be solved with a few explosions.

Again, with lava golems, not really much decks with earth ards to be called a duo.
Death/Fire is a pretty weak elder, but it's an okay synergy.
Title: Re: Best duo-elements
Post by: Antagon on June 27, 2010, 07:39:03 pm
i voted
 :aether - for fractal phoenix or quinted-spirits+shields
 :earth - for lava golems, great!
 :air - unstable gas with fire mark, how nice
 :death - poison-bolt is so nice to play and very offensive, incredible


i cant understand why anyone votes darkness! there are no synergies, you dont need the steals, you have deflags, devourers are crappy with fire and nothing more to say.

i would understand gravity for fireeaters or water for the new steam thingy, even time is reasonable with reverse times and fast fire-beatdown to rush.
Could you really unstable gas with fire mark as a duo?
There are no fire cards.
That could be solved with a few explosions.

Again, with lava golems, not really much decks with earth ards to be called a duo.
Death/Fire is a pretty weak elder, but it's an okay synergy.
it wasnt a description of the full deck, explosions/deflags are a must, nut unstable gas is the main reason.
Title: Re: Best duo-elements
Post by: BurnOne on June 29, 2010, 03:03:17 pm
Hm. What about light? Stalling deck are pretty perfect for lances/sundial and archangel/rage potion isnīt a bad combo at all...but as it come to most simple rushes...absolutly right.
Title: Re: Best duo-elements
Post by: xxxdeathxxx on June 29, 2010, 03:31:25 pm
 :aether :fire = fractal phoenix
 :light :fire = raging angels
 :earth :fire = golems
 :death :fire = boneard firestorm combo
Title: Re: Best duo-elements
Post by: slovenc555 on August 11, 2010, 11:36:28 am
 :air gas much?
 :earth yay destroyers
 :gravity fire masters get strong, u know
 :light pissed off (enraged) angels
Title: Re: Best duo-elements
Post by: 9jacob4 on September 27, 2010, 08:01:25 am
the combo of lava destroyer and earth towes plus gravatron fire eater and fire and steam machine and life becuse of it heals your helth life kinda makes as a defence in my apinion
Title: Re: Best duo-elements
Post by: Robsta43 on November 02, 2010, 04:48:19 am
 :aether Fractal phonixes are nice, but also pretty much any fire cards quinted = ownage. 
 :death Good old firestorm + bonewall used to be the defense of every FG-killer deck, and it's still a strong combo.  Besides that, the CC of fire synergises well with boneyard and vultures too. 
 :earth Fire+Earth=Lava 'nuff said
 :air Sure, unstable gasses are nice, elite queens also help the synergy, although those require  :life as well. 
Title: Re: Best duo-elements
Post by: geekz_always_win on November 02, 2010, 06:27:41 am
Vote life!
Adrenalined Brimstone Eaters pumping dragons FTW!

(look at my signature)
Title: Re: Best duo-elements
Post by: ninjamaster1991 on November 24, 2010, 10:05:59 pm
I voted:
 :earth- lava golems, enchanted fire shields and Farenheights, etc.
 :air- upped fireflies, unstable gases
 :death- hello? fire/death ROCKS!!!
Title: Re: Best duo-elements
Post by: thatnewguy on November 24, 2010, 10:11:46 pm
 :earth-golems
 :air- UG
 :aether-fractix
 :light-archangel + rage = win
Title: Re: Best duo-elements
Post by: Colloray on December 10, 2010, 12:41:33 am
 :death :darkness and  :earth r good, but also :light cus the angls can restor health-very usful
Title: Re: Best duo-elements
Post by: EpicFirestorm on January 12, 2011, 05:21:31 am
 :aether

For Fractal Phoenix and Parallel Dragon (Crimson/Ruby Dragon+Parallel/Twin Universe)
Title: Re: Best duo-elements
Post by: KingOfArmagio on March 22, 2011, 11:06:04 am
Air for Unstable Gas, Earth for Lava Golems and Aether for Parallel Dragons and Fractix.
Title: Re: Best duo-elements
Post by: Cookiereaper on August 21, 2011, 03:24:28 am
water

steam machine

burns

freezes
Title: Re: Best duo-elements
Post by: TerryTigre on September 09, 2011, 11:56:54 pm

I voted Earth for the Lava Golems,

Water for the Steam Engines (upgraded steam engine starts with 15 toughness...),

and finally Darkness for the steal/deflageration combo. Darkness also adds the Dusk Shield and (minor)vampire life gain.

Others ones i have tried out include aether for the dimension shields (this didnt work out as well as i hoped, the problem being that the 6 aether quanta mean fire quanta production is hampered) and

Death for firebolt/bone wall (i seldom use rain of fire/firestorm as these dont do anything if all enemy creatures are untargetable or have 20+ toughness)
Title: Re: Best duo-elements
Post by: russianspy1234 on September 10, 2011, 02:11:38 am
the best duo is more  :fire
Title: Re: Best duo-elements
Post by: Metahater on September 24, 2011, 07:15:11 pm
 :air - FFQ is my homegirl
 :death - Bonewall control :D
 :earth - obvious
 :fire :fire :fire - My favorite mono element.
Title: Re: Best duo-elements
Post by: glennfoo on February 28, 2012, 10:34:59 pm
 :life not many people duo with this...... but with shard of gratitude and heal, u can play stalling.....easily get elemental master..... also u can add in scorpion to make the deck more deadly
Title: Re: Best duo-elements
Post by: forest wood on May 20, 2012, 02:35:02 am
 :air:fire spirits+sky blitz=pwnded
 :water:steam mackines!!!
 :light:seraphs+blessings
Title: Re: Best duo-elements
Post by: freemod1espilon on May 20, 2012, 01:47:31 pm
 :darkness + :fire  for the win you know steal and explosion plus drain and bolt and 2 of the most annoying shields in the game and cloak to protect those little fire creatures and lastly enraged voodoo dolls  :darkness +  :fire for the win
Title: Re: Best duo-elements
Post by: Aaronalln on May 26, 2012, 02:53:39 am
earth and light for lava golems and seraphs...and to use Fahrenheit with crusaders 
Title: Re: Best duo-elements
Post by: treebeard xiii on September 24, 2012, 10:28:56 pm
earth ragin lava or ragin hem or stone dragons plus the synergy of pillar control and other perme control
Title: Re: Best duo-elements
Post by: DANIEELA on December 17, 2012, 08:42:44 am
 :aether Fractal phonixes are nice, but also pretty much any fire cards quinted = ownage.
 :death Good old firestorm + bonewall used to be the defense of every FG-killer deck, and it's still a strong combo.  Besides that, the CC of fire synergises well with boneyard and vultures too.
 :earth Fire+Earth=Lava 'nuff said
 :air Sure, unstable gasses are nice, elite queens also help the synergy, although those require  :life as well.
Title: Re: Best duo-elements
Post by: MMM103 on July 27, 2013, 02:34:05 am
 :fire + :light, fahrenheit crusaders + blessed untargetable seraph for life, also provides really strong creature and permanent control which light is lacking in the first place
Title: Re: Best duo-elements
Post by: ValerianFlame on July 23, 2016, 12:59:11 am
My opinion on the matter:

 :entropy : Not much synergy, but there are 2 ways this could work: Either use fire bolt/lance to lower a creature's health then Maxwell's demon to finish it off, or rage potion/elixir followed by antimatter.

 :death : Spells, spells, spells. Rain of Fire and Boneyard/Vulture are incredibly useful combinations, as shown in Firecell.

 :gravity : Graviton Fire Eaters/Masters are pretty good, especially when combined with momentum. Also, Rage Potions on an Armagio or Massive Dragon can lead to devastating results.

 :earth : Lava Golems/Destroyers + Plate Armor = Finally some endurance, and a devastating tank for once!

 :life : Minor Phoenix or Brimstone Eater + Mitosis = Pretty good. Also, Immolating your Rustlers makes for some good openings. And as someone stated before, adrenalined brimstones are good for the quanta.

 :water : Steam Machine (Particularly the upped version) and Rage Potions/Elixirs, as well as the charges, makes for a real force to be reckoned with.

 :light : Blessings + Rage, Fahrenheit Crusaders, Seraph and Divine Shield, Immolated Photons, the list goes on and on...

 :air : Unstable Gas + Fahrenheit/Fire Bolts. If timed right, this will deal more than 150 damage in 1 turn, and possibly 200.

 :time : Deja Vu in Fire means Double the Immolation! Also, Shard of Readiness + Anubis = 0 quanta Immortality. After that, just get rid of the Fire creatures' weakness of being a glass cannon.

 :darkness : Immolated Devourers. Many have said they give you the quanta they took from your opponent. Also, Steal + Deflag = Absolute Permanent Destruction! Rage and Voodoo Dolls, (Thanks, Hecate) and Darkness's defensiveness helps fire's fragile creatures.

 :aether : Fractal Minor Phoenixes/Brimstone Eaters or Parallel some Ruby Dragons or strong Lava Destroyers. Maybe put Quintessence on a Ruby Dragon then follow with SoW. It allows for many opportunities.

Overall, My picks would be:  :death ,  :gravity ,  :earth ,  :light ,  :darkness , and  :aether .

Now, I'm going to update this post. This was one of my first posts, all the way back in July. With experience under my belt, these are my reviews.

 :entropy: Eh... the first option is a little inconsistent, and the second option is very inconsistent. There are strategies such as maxwalls or even some cremarushes that utilize whatever synergy Fire and Entropy have. 3.5/10

 :death: CC + Bonewall is definitely viable, but there are some cremarushes and a few more stalls that synergize really well. 7/10.

 :gravity: A basic synergy, with both of the options listed above being relatively viable, and we also have RoF-Otyughs, which is decent, although probably not the most consistent deck. 7/10.

 :earth: I stand by my opinion for this one. Plus, you have Angery Basalts, Raging Steel, and Strict Warden, a huge amount of cremarushes, and almost every Lava Golem deck out there. 8/10

 :life: This one probably has the least amount of synergies, maybe along with Entropy. The only ones I can think of are SoG Fire Rush, SoB Life Rush, and an unlikely-to-ever-be-viable Adrenabrims. 2.5/10

 :fire: Yes, I know this would technically be a mono, but hear me out: Fire. Mono. Decks. Are. Awesome! You have so many options with a fire mono that it's not even funny. Control? RageRain for the win! Rush? Cremation has your back. Hybrid? Phoenixbolt all the way! The possibilities are nigh-endless. 9.5/10.

 :water: There are a few options. First, you have the overly-blatant Steam Machine Rush. But, if you want a less obvious Fire/Water deck, use SoPa on both elements' smaller creatures, such as Brimstone Eater, Arctic Squid, and Minor Phoenix. And, although not the most efficient strategy, you can rage some of Water's bulkier creatures, like Ice Dragon and Abyss Crawler. 7/10.

 :light: Where do I even start? First off, go search "Firestall" in the search box right now, I dare you. Second, there are other, rushier archetypes such as the previously mentioned Crusader + Fahrenheit (I found a way to make it work) and Rangels. There are even a few Seraph-based cremarushes out there. 9/10.

 :air: Once again, where do I even start? Arguably two of the fastest elements in the game, you have UG with massive spell damage, MANY cremarushes, so many I can't even count them, and other strategies, such as Fahrenimate. 9/10.

 :time: A few synergies, slightly better than Entropy and Life. There are strategies out there like BoltDials, and Time is one of the fastest elements in the game, with cards like HG and Precognition. There might even be a SoB Time Rush with Gold Nymphs out there. 6/10.

 :darkness: Seems I was lied to about the devourer giving quanta back. The Absolute PC and RageDolls still stands though, and maybe other strategies including RageGoyles (wip), VoidBolt, and something involving Nightfall/Eclipse or Siphon Life. 5/10.

 :aether: To top off the Magical Three, we have Aether. There are many strategies like the wildly popular Fractix, Cremarushes with Silence, Mass CC, TUGons, and even Seraphs + Shard of Wisdom. Definitely one of the best synergies out there. 9/10

Fire > Aether/Light/Air > Earth > Death/Gravity/Water > Time > Darkness > Entropy > Life
blarg: