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Deck Ideas => Mono-Decks => Post Deck Ideas Here => Fire => Topic started by: Chival on December 15, 2009, 10:09:33 pm

Title: Mono Fire Speed Deck for grinding AI3
Post by: Chival on December 15, 2009, 10:09:33 pm
First off, i should point out that skillgannons mono dark deck will work better until you can afford to upgrade 6 ash eaters. This mono fire deck kills faster once you can afford it though, even faster than his fully upgraded deck. Once my entire fire deck is upgraded it is just ridiculously fast.

I design my AI3 grind decks to be so simple you could simply click all the cards without even looking, then press space, and you will still win very fast. I watch tv and do other things while grinding so i dont pay attention at all. You should change this if you plan on paying attention while playing.

Here it is fully upgraded, but like i said, all you need upgraded is ash eaters and it will still do very well.

by Chival
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7dh 7di 7di 7di 7di 7di 7di 7dl 7dn 8po


Before i tested the deck i thought i would get smashed by maxwell and otyog decks like the mono black did without drain lifes, but suprisingly i still beat them most of the time, only 2 losses out of 50 games in 1 hour. The damage just adds up so quick, that even if my crimson dragons only last 1 turn before being eaten i still win. the ash eater damage adds up alot more than i thought it would as well.

EDIT: Before people start complaining about no masteries, You will learn that in AI3 grinding you will get more $$$ from the slots than you ever would from masteries. You can play 4-5 games with a speed deck in the amount of time it takes to play 1 game with a mastery. Speed is better, and there is no arguing that.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Ashiara on December 15, 2009, 10:09:34 pm

If you say so, but I remain skeptic for the number of dragons, there are so many ways of killing them (lightning, ice ball, fire ball and basically everything that does 2 damages in the game...), I don't know if they can hit more than once each, and therefore you may need to take all of them out (which requires some luck). Didn't try it though, therefore I'll have to stick to your word.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Ashiara on December 15, 2009, 10:09:34 pm

What happens if your fahrenheit gets destroyed ? And if because of your pillars you never get your Ruby dragons ?
What about putting some fireballs instead of some pillars ? Just in case ?
Title: Mono Fire Speed Deck for grinding AI3
Post by: Chival on December 15, 2009, 10:09:34 pm

your forgetting that the 6 little 2/1s damage does add up,lol they are really only there for mana acceleration, but they do damage. The AI isnt that smart you have to remember
Title: Mono Fire Speed Deck for grinding AI3
Post by: Chival on December 15, 2009, 10:09:34 pm

What happens if your fahrenheit gets destroyed ? And if because of your pillars you never get your Ruby dragons ?
What about putting some fireballs instead of some pillars ? Just in case ?
fahrenhieght isnt that important in this deck, its basically 5 extra damage a turn because im always using my quanta. I only have 1 weapon and 1 shield in this deck because i dont pay attention when playing, i just spam click and press space while doing other things.

you dont need fireballs against AI3 and that would actually take some thinking.

its a 30 card deck. there is absolutly no chance that you wont get your ruby dragons lol. You will usually have at least 1, usually 2 in your hand from the start, and if you dont the odds say you should get 1 every 3.8 cards after. the number of pillars in a deck doesnt affect the chances of drawing a specific card, the only thing that affects that is the deck size and number of the specific card and things like hourglass/ sundial.

Your putting too much thought into a deck that is made for grinding AI level 3. like i said, 2 losses 48 wins every hour, if you change it by adding fireballs or reduce pillars you will slow it down alot. Its worth 2 losses an hour to get more games in.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Chival on December 15, 2009, 10:09:34 pm

You only need 7 hits from dragons to win the game, excluding brimstone eaters, thats not too many hits.
excluding the occasional Fahrenheit too
Title: Mono Fire Speed Deck for grinding AI3
Post by: harpoonedfish on December 15, 2009, 10:09:34 pm

You only need 7 hits from dragons to win the game, excluding brimstone eaters, thats not too many hits.
Title: Mono Fire Speed Deck for grinding AI3
Post by: JTWood on December 15, 2009, 10:09:34 pm

Here's my AI3 monofire deck:

16x Fire Pillar
4x Crimson Dragon
6x Fire Bolt
2x Rain of Fire
3x Deflagration
2x Farenheit

I rarely, if ever lose, with that build at AI3.  For t50, I modify the build to work against those God-farming decks:

Mark of Fire
11x Fire Pillar
4x Gravity Pillar
2x Crimson Dragon
3x Graviton Fire Eater
6x Fire Bolt
3x Rain of Fire
3x Deflagration
3x Momentum

This is a reactionary build, and the Momentums are there for the Bone Walls.  It wins about 2/3rds of its t50 matches, I'd say.

Title: Mono Fire Speed Deck for grinding AI3
Post by: Chival on December 15, 2009, 10:09:35 pm

yeah i dont play T50 because everyone in T50 has their slow god farming decks. i cant complain i guess, im in the top50 now and im using a slow god farming deck lol.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Uzra on December 15, 2009, 10:09:35 pm

For farming T50 I use mono red with an entirely different strategy.

Fire bolt X 6
Fahrenheit X1
Disintegration X 3
Crimson dragon X 4
Burning tower X 16.

Still needs to be upgraded fully, but It wins 80%+ against T50.

T50 decks are based around long games, and surviving with health gain over many turns.

With 2 fire bolts, you only need 173 quantum to deal 100 damage in one shot
With 3 fire bolts, 110 quatum
with 4 93 quantum
with 5 76 quantum
6 never happens.

With a dragon or two in your hands you need even less.

My t50 win rate is probably close to 100%.  With the exceptions only being when I get lousy draws.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Chival on December 15, 2009, 10:09:36 pm

A shield seems completely out of place in a deck that's designed for speed. Why defend when you can just do more damage more quickly? Another fahrenheit would make more sense, though I personally like deflags more than fahrenheit. Preventing an owl's eye from sniping your drags or a procrastination or dusk mantle from halving your damage speeds you up, though in other battles it's only marginally useful. I like fire bolt for that same reason - I can kill a maxwell's or a blessed oty before they can kill my drags, which means I have an easier time with those decks (and also win more quickly since my drags stay on the table). Against other decks, fire bolt can also occasionally grant a win a turn earlier.
read my original post. like i said, i dont pay attention at ALL while grinding, so having deflags, fireballs or more than 1 weapon/ shield would slow me down. if you read my original post you will also see that if you want to pay attention, you should change the deck. READ
Title: Mono Fire Speed Deck for grinding AI3
Post by: joob on December 15, 2009, 10:09:36 pm

A shield seems completely out of place in a deck that's designed for speed. Why defend when you can just do more damage more quickly? Another fahrenheit would make more sense, though I personally like deflags more than fahrenheit. Preventing an owl's eye from sniping your drags or a procrastination or dusk mantle from halving your damage speeds you up, though in other battles it's only marginally useful. I like fire bolt for that same reason - I can kill a maxwell's or a blessed oty before they can kill my drags, which means I have an easier time with those decks (and also win more quickly since my drags stay on the table). Against other decks, fire bolt can also occasionally grant a win a turn earlier.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Chival on December 15, 2009, 10:09:37 pm

didnt mean to go off on you joob, just irritating because everyone is saying the same thing, you were just the most recent lol
Title: Mono Fire Speed Deck for grinding AI3
Post by: joob on December 15, 2009, 10:09:37 pm

I did read, thanks, I guess I just didn't understand how little you pay attention. I usually at least glance at their shield, but I guess that's more than you do, so okay. I do like the deck, so thanks for posting it.
Title: Mono Fire Speed Deck for grinding AI3
Post by: joob on December 15, 2009, 10:09:37 pm

Yeh, I did kinda echo that stuff, my bad. I do feel like those additions can help though, assuming you're willing to look at more than just the highlighting of playable cards. Still, regardless of the little variations, it's a strong, speedy deck which is nice for teh grindin'.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Parabol on December 15, 2009, 10:09:37 pm

I quite like the shield in that deck.  Apart from anything else, it isn't defending, it's creature control, which is kind of fire's secondary strength.

I've come across it a few times in top 50 and fire wall is beast against, to name a few usually game-breaking cards, ffq, bone/graveyard, otyughs (can never get above 5 health max, making them easy prey for a couple of rains of fires).

Raw power, I thought about swapping 2 of the crimson drags for lava golems in my version but there's just no point - you merely spend precious grinding seconds clicking 'Growth' each turn ;)

Does it work without brimstone eater tho? cos if it doesn't, it's gonna be hard for people to grind just to GET the grinding deck.  Can they be replaced by pillars with minimal effect?

EDIT: Oops you answered that in your first sentence.  Sorry >.<
Title: Mono Fire Speed Deck for grinding AI3
Post by: Scaredgirl on December 15, 2009, 10:09:37 pm

That's a good deck. Simple, yet highly effective. Those Dragons hit hard.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Warr on December 15, 2009, 10:09:49 pm

dude this deck is so fast I love it...its like BAM boom POW!!!
 :-\
Title: Mono Fire Speed Deck for grinding AI3
Post by: wckz on December 15, 2009, 10:09:49 pm

Very nice deck. Just remember, it's made for AI, and it'd be obliterated in PVP.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Differ on December 15, 2009, 10:09:52 pm

Alright, during the downtime I created a computer simulation. Assuming your opponent is a brick wall (no heals, no removal, no shields) the best number of fahrenheits is 0, the best number of brimstone eaters is 6, and the best number of upped dragons is 6. The brimstone eaters make a huge difference (1.5 turns difference between brimstone eaters and towers) and the 6 upped dragons give a 0.1 turn difference. Average turn count with the best build is 3.94 over 10 thousand trials.

In reality, the only thing that kills elites but not regulars is poison, and since the computer often puts two poison counters on something even if it has 1 life, it is sometimes a moot point. Also, elites have slightly higher efficiency against shields.

My deck creation gave equal draws to all builds, so the need for millions of trials was eliminated. Source code in C++ at http://codepad.org/DJ2i2HNQ . Will be gone soon because of codepad pruning, but I don't really care. After confirming that eaters were essential I took them out of the program and ran 10k trials for everything.
Title: Mono Fire Speed Deck for grinding AI3
Post by: ElementalGod on December 15, 2009, 10:09:52 pm

I made the deck a short while ago and I have not lost a single game (I played say 20-30 games). Only change I would make is not to upgrade the drags to save money and power fahrenheit a bit more and be able to deploy them faster. Other than that this is a fantastic deck, thanks for sharing!

EDIT: I also never added the shield in the first place, instead I put a lance in.

2nd EDIT: Just added another tower and took lance back out. Tower > Shield
Title: Mono Fire Speed Deck for grinding AI3
Post by: ElementalGod on December 15, 2009, 10:09:52 pm

This deck has one me four copies of eternity, one vamp stilleto, one trident, one Morning Star and two EEyes. Pretty sweet deck for A3 farming.
Title: Mono Fire Speed Deck for grinding AI3
Post by: JTWood on December 15, 2009, 10:09:52 pm

I've switched to a no-creature version of this build.  Works great against AI3 and T50.

Let Farenheit do some work for you, and then Fire Bolt the rest away.  Pretty easy.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Chival on December 15, 2009, 10:09:53 pm

that would really suck to do all that work just to come up with basically the same assumptions i made in my original post with no math at all lol.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Differ on December 15, 2009, 10:09:53 pm

Clearly 6.71 is different from 5.685. Given that my simulation is achieving rather stable results (+- 0.01), I'm assuming that one of us has a bug.

Here's my new code: http://pastebin.com/d49e77a4
Title: Mono Fire Speed Deck for grinding AI3
Post by: Differ on December 15, 2009, 10:09:53 pm

Found a bug. New stats are that fahrenheit is awesome, and you should run 3 of them. Sorry for sucking at programming.

Was kind of wondering how the deck won in 4 turns.
Title: Mono Fire Speed Deck for grinding AI3
Post by: joob on December 15, 2009, 10:09:53 pm

I'm pretty sure that would get better results than mono fire. Neither of them can win in 4 turns but I think earth deck might have a better chance of winning in 5.
I kept track of turns taken to win to compare my monofire ( with 2 fahrenheits) with monoearth (5 shriekers and 2 long swords, though I'm not sure about the swords). I've only done 25 games with each, but so far fire wins in 6.28 turns on average and earth in 5.74 on average. Fire won only 2 games in 5 turns, and earth was about half and half between 5 and 6, which would point to earth being a bit better.

However, if you consider actual time spent instead of turns, clicking evolve on each graboid will take time that otherwise wouldn't be taken. Not sure how much extra time that would come out to, but I guess it could add up.

Also, going second has the distinct advantage of 1 extra draw, and all but one of the 5 turn wins were games I went second, so the data could be off if I just got more second turn games using earth.

Even with those questions, I still feel earth is a bit better, but maybe it's just because I find it more fun. :P
Title: Mono Fire Speed Deck for grinding AI3
Post by: JTWood on December 15, 2009, 10:09:53 pm

lol  ;D
Title: Mono Fire Speed Deck for grinding AI3
Post by: lomus on December 15, 2009, 10:09:53 pm

Heh, Scaredgirl :)

run:

24 towers
6 dragons

Average: 7.15 turns to won :)
Title: Mono Fire Speed Deck for grinding AI3
Post by: lomus on December 15, 2009, 10:09:53 pm

I can try earth deck.
Only need to change simulation program.

Maybe tomorrow I will post results.
Title: Mono Fire Speed Deck for grinding AI3
Post by: lomus on December 15, 2009, 10:09:53 pm

Well, because I programmer as well, i wrote my own test of "brick wall" simulation.
Of cause, it could be buggy, but, here are results:

Fastest 30-card deck (according to my simmulations):

16 Towers
6 eaters
6 dragons
2 fahr

This deck won on average of 6.71 turns against totally passive opponent.

Most interesting fact, is that eaters actually didn't speed this deck up a lot.

22 Towers
6 dragons
2 fahr

Have average of 6.81 turns to win. (Difference is only 0.1 turns!!) So, I suggest not to upgrade eaters :)
Title: Mono Fire Speed Deck for grinding AI3
Post by: Scaredgirl on December 15, 2009, 10:09:53 pm

Computers don't know s***. I still think Fahrenheit sucks. :)
Title: Mono Fire Speed Deck for grinding AI3
Post by: Scaredgirl on December 15, 2009, 10:09:53 pm

that would really suck to do all that work just to come up with basically the same assumptions i made in my original post with no math at all lol.
Differ did a good job with his calculations. I find computer simulations like that very interested.

If I read that correctly, it means that Fahrenheit sucks, something I noticed myself. I played with and without Fahrenheit and it seemed to just slow me down. Problem is that Fahrenheit doesn't do that much damage when you spend all your quantum on Dragons.

What I really don't understand is why you have that shield because ou don't need that to beat level 3 and having it in your deck will slow you down for sure.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Scaredgirl on December 15, 2009, 10:09:53 pm

Heh, Scaredgirl :)

run:

24 towers
6 dragons

Average: 7.15 turns to won :)
Like I said, computers don't know s***. :)

Have you tried simulating:

Mark of Time
18 x Stone Tower
6 x Graboid
6 x Shrieker

OR

Mark of Time
19 x Stone Tower
6 x Graboid
5 x Shrieker

Or is that too much coding because of all the evolve and stuff?

I'm pretty sure that would get better results than mono fire. Neither of them can win in 4 turns but I think earth deck might have a better chance of winning in 5.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Scaredgirl on December 15, 2009, 10:09:53 pm

I can try earth deck.
Only need to change simulation program.

Maybe tomorrow I will post results.
Cool. I'm interested in seeing the results.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Chival on December 15, 2009, 10:09:54 pm

you guys also have to realize these are just simulations that do nothing but damage per turn. If you replace the 2/1s with towers i guarantee the impact would be greater than the simulation thinks. The ai loves to waste their damage cards on my 2/1s before i get my dragon out. thats a huge thing.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Delreich on December 15, 2009, 10:09:54 pm

Clearly 6.71 is different from 5.685. Given that my simulation is achieving rather stable results (+- 0.01), I'm assuming that one of us has a bug.

Here's my new code: http://pastebin.com/d49e77a4
Errm... what is it you're trying to do when generating randomdeck[]? Seems a bit odd to have random integers in a shrinking range.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Delreich on December 15, 2009, 10:09:54 pm

Look down there in play() where I use it. It is essentially a card drawing mechanism, except I stabilized it across all trials to achieve more consistent results with less computer power.
Yeah, I figured it out a bit later... should've gotten it right away, but... temporary stupidity, I guess.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Differ on December 15, 2009, 10:09:54 pm

Earth is a little bit faster than fire. But only by 0.2 turns.

Apparently the makeup of your deck doesn't matter too much because I have a bunch of builds that are under 5.6 turns. The key here is to have the right number of creatures.

I will post my program after I go a day without finding something to change.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Differ on December 15, 2009, 10:09:54 pm

you guys also have to realize these are just simulations that do nothing but damage per turn. If you replace the 2/1s with towers i guarantee the impact would be greater than the simulation thinks. The ai loves to waste their damage cards on my 2/1s before i get my dragon out. thats a huge thing.
Yes, well the eaters are advantageous anyways in terms of DPS so it doesn't matter.

Monofire outdoes earth easily, no debate necessary imo.
Probably why nobody trusts your opinion.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Differ on December 15, 2009, 10:09:54 pm

Clearly 6.71 is different from 5.685. Given that my simulation is achieving rather stable results (+- 0.01), I'm assuming that one of us has a bug.

Here's my new code: http://pastebin.com/d49e77a4
Errm... what is it you're trying to do when generating randomdeck[]? Seems a bit odd to have random integers in a shrinking range.
Look down there in play() where I use it. It is essentially a card drawing mechanism, except I stabilized it across all trials to achieve more consistent results with less computer power.
Title: Mono Fire Speed Deck for grinding AI3
Post by: ElementalGod on December 15, 2009, 10:09:54 pm

Monofire outdoes earth easily, no debate necessary imo.
Title: Mono Fire Speed Deck for grinding AI3
Post by: ElementalGod on December 15, 2009, 10:09:54 pm

You don't understand the point I was making, which is coincidentally why you take issue with it. I never specified what Monofire out does MonoEarth at so try harder...
Title: Mono Fire Speed Deck for grinding AI3
Post by: Evil Hamster on December 15, 2009, 10:09:54 pm

What is that? Some kind of script for playing the game?
Title: Mono Fire Speed Deck for grinding AI3
Post by: foyle on December 15, 2009, 10:09:54 pm

As he stated it is a simulation he created, that will simulate what cards you can draw/play based on a certain deck, using that information to calculate how many turns on average it will take to do 100+ damage (against an opponent who does nothing).  So no, it will not play the actual game for you, it is just doing calculations.
Title: Mono Fire Speed Deck for grinding AI3
Post by: JTWood on December 15, 2009, 10:09:54 pm

Well, you can certainly see how one could make the assumption that you were talking about monoearth.

Don't act like he ignored some obvious cue on your part.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Scaredgirl on December 15, 2009, 10:09:54 pm

I'm pretty sure that would get better results than mono fire. Neither of them can win in 4 turns but I think earth deck might have a better chance of winning in 5.
So why in the earth deck topic are you saying the opposite? Just to make me suffer? :D
I don't think I have said that. Show me where have I said that.
Title: Mono Fire Speed Deck for grinding AI3
Post by: turin on December 15, 2009, 10:09:54 pm

I'm pretty sure that would get better results than mono fire. Neither of them can win in 4 turns but I think earth deck might have a better chance of winning in 5.
So why in the earth deck topic are you saying the opposite? Just to make me suffer? :D
Title: Mono Fire Speed Deck for grinding AI3
Post by: turin on December 15, 2009, 10:09:54 pm

I have been grinding AI3 for the last couple days in a vein hope of getting a Pulverizer.  (I did top 50 for 2 days before that and still no luck *cry*) 
in ai3 the pulverizer is really hard to catch: 1 in a 58 card deck (the biggest) with a great variety of card (it's a life mark semi-raimbow deck). Even if i won it once i wouldnt recommend it, go on in top50!
Title: Mono Fire Speed Deck for grinding AI3
Post by: zakal on December 15, 2009, 10:09:54 pm

I have been grinding AI3 for the last couple days in a vein hope of getting a Pulverizer.  (I did top 50 for 2 days before that and still no luck *cry*)  I added in a couple Fahrenheits to see how it would work.  Maybe I am just a slow learner, but I never realized that the weapon will activate AFTER you draw your quantum for that round.  So, even if you spend yourself down to 0 quantum in a round, your Fahrenheit will still do bonus damage from quantum.  As far as I know this weapon is the only way to utilize quantums on the same turn they are generated.  I think this makes it a worth while addition to this deck.  Even if it slows it down sometimes, I find that it is invaluable for saving a game where the enemy gets lucky with a bunch of creature control or you get unlucky with all of your dragons sitting on the bottom of the deck. 
Title: Mono Fire Speed Deck for grinding AI3
Post by: Differ on December 15, 2009, 10:09:55 pm

You don't understand the point I was making, which is coincidentally why you take issue with it. I never specified what Monofire out does MonoEarth at so try harder...
Ok, then you will have to clarify.

Optimal build on monoearth is 18 tower, 2 gavel, 6 graboid, 5 shrieker clocking in at 5.36 +- 0.01. 6 shriekers, 6 graboid, 1 gavel is slightly slower, but not by much. Interesting notes are that gemfinders, antlions, swords, and golems all suck.
Title: Mono Fire Speed Deck for grinding AI3
Post by: captain haddock on December 15, 2009, 10:10:00 pm

I'm curious why people keep mentioning Gavels? Long Swords do the same amount of damage, and they are cheaper. The Mark isn't Gravity or Earth, so Long Sword is a better choice. =/
Think about it. Would you rather hit someone with a wancy long sword. Or smack the crap out of them with a gavel?
Title: Mono Fire Speed Deck for grinding AI3
Post by: Delreich on December 15, 2009, 10:10:00 pm

This was some time ago, he's changed it to long swords since then.
Title: Mono Fire Speed Deck for grinding AI3
Post by: ejnomad07 on December 15, 2009, 10:10:00 pm

You don't understand the point I was making, which is coincidentally why you take issue with it. I never specified what Monofire out does MonoEarth at so try harder...
Ok, then you will have to clarify.

Optimal build on monoearth is 18 tower, 2 gavel, 6 graboid, 5 shrieker clocking in at 5.36 +- 0.01. 6 shriekers, 6 graboid, 1 gavel is slightly slower, but not by much. Interesting notes are that gemfinders, antlions, swords, and golems all suck.
What's the optimal monofire that you could make with your program? I've tried this deck above and frankly I love it. At first I was skeptic about the gavels as you don't use a earth mark but it works out well with them. About the only thing that pisses me off are the lvl 3's with devourers eating my time. Keep up the good work.
Title: Mono Fire Speed Deck for grinding AI3
Post by: ejnomad07 on December 15, 2009, 10:10:00 pm

I'm curious why people keep mentioning Gavels? Long Swords do the same amount of damage, and they are cheaper. The Mark isn't Gravity or Earth, so Long Sword is a better choice. =/
Think about it. Would you rather hit someone with a wancy long sword. Or smack the crap out of them with a gavel?
Gavel, obviously, but if we're speaking speed-wise here, Long Sword is better.
You bring up a good point. I wonder if he made an error in his script. I don't have long swords so I hope his reasoning is awesome. In anycase. That might speed up the turn count even more. :O
Title: Mono Fire Speed Deck for grinding AI3
Post by: Uncle Jellyfish on December 15, 2009, 10:10:00 pm

Gavel costs 2 random quantum to play, while Long Sword only costs 1. They both deal the same amount of damage. I cannot tell you how many times games have been decided by just one quantum, and I think that this change of weapon would make all the difference.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Uncle Jellyfish on December 15, 2009, 10:10:00 pm

I'm curious why people keep mentioning Gavels? Long Swords do the same amount of damage, and they are cheaper. The Mark isn't Gravity or Earth, so Long Sword is a better choice. =/
Title: Mono Fire Speed Deck for grinding AI3
Post by: Uncle Jellyfish on December 15, 2009, 10:10:00 pm

I'm curious why people keep mentioning Gavels? Long Swords do the same amount of damage, and they are cheaper. The Mark isn't Gravity or Earth, so Long Sword is a better choice. =/
Think about it. Would you rather hit someone with a wancy long sword. Or smack the crap out of them with a gavel?
Gavel, obviously, but if we're speaking speed-wise here, Long Sword is better.
Title: Mono Fire Speed Deck for grinding AI3
Post by: Uncle Jellyfish on December 15, 2009, 10:10:00 pm

This was some time ago, he's changed it to long swords since then.
Lol, well, this is one thread I haven't followed. >.<"
blarg: Chival