What happens if your fahrenheit gets destroyed ? And if because of your pillars you never get your Ruby dragons ?fahrenhieght isnt that important in this deck, its basically 5 extra damage a turn because im always using my quanta. I only have 1 weapon and 1 shield in this deck because i dont pay attention when playing, i just spam click and press space while doing other things.
What about putting some fireballs instead of some pillars ? Just in case ?
You only need 7 hits from dragons to win the game, excluding brimstone eaters, thats not too many hits.excluding the occasional Fahrenheit too
A shield seems completely out of place in a deck that's designed for speed. Why defend when you can just do more damage more quickly? Another fahrenheit would make more sense, though I personally like deflags more than fahrenheit. Preventing an owl's eye from sniping your drags or a procrastination or dusk mantle from halving your damage speeds you up, though in other battles it's only marginally useful. I like fire bolt for that same reason - I can kill a maxwell's or a blessed oty before they can kill my drags, which means I have an easier time with those decks (and also win more quickly since my drags stay on the table). Against other decks, fire bolt can also occasionally grant a win a turn earlier.read my original post. like i said, i dont pay attention at ALL while grinding, so having deflags, fireballs or more than 1 weapon/ shield would slow me down. if you read my original post you will also see that if you want to pay attention, you should change the deck. READ
I'm pretty sure that would get better results than mono fire. Neither of them can win in 4 turns but I think earth deck might have a better chance of winning in 5.I kept track of turns taken to win to compare my monofire ( with 2 fahrenheits) with monoearth (5 shriekers and 2 long swords, though I'm not sure about the swords). I've only done 25 games with each, but so far fire wins in 6.28 turns on average and earth in 5.74 on average. Fire won only 2 games in 5 turns, and earth was about half and half between 5 and 6, which would point to earth being a bit better.
that would really suck to do all that work just to come up with basically the same assumptions i made in my original post with no math at all lol.Differ did a good job with his calculations. I find computer simulations like that very interested.
Heh, Scaredgirl :)Like I said, computers don't know s***. :)
run:
24 towers
6 dragons
Average: 7.15 turns to won :)
I can try earth deck.Cool. I'm interested in seeing the results.
Only need to change simulation program.
Maybe tomorrow I will post results.
Clearly 6.71 is different from 5.685. Given that my simulation is achieving rather stable results (+- 0.01), I'm assuming that one of us has a bug.Errm... what is it you're trying to do when generating randomdeck[]? Seems a bit odd to have random integers in a shrinking range.
Here's my new code: http://pastebin.com/d49e77a4
Look down there in play() where I use it. It is essentially a card drawing mechanism, except I stabilized it across all trials to achieve more consistent results with less computer power.Yeah, I figured it out a bit later... should've gotten it right away, but... temporary stupidity, I guess.
you guys also have to realize these are just simulations that do nothing but damage per turn. If you replace the 2/1s with towers i guarantee the impact would be greater than the simulation thinks. The ai loves to waste their damage cards on my 2/1s before i get my dragon out. thats a huge thing.Yes, well the eaters are advantageous anyways in terms of DPS so it doesn't matter.
Monofire outdoes earth easily, no debate necessary imo.Probably why nobody trusts your opinion.
Look down there in play() where I use it. It is essentially a card drawing mechanism, except I stabilized it across all trials to achieve more consistent results with less computer power.Clearly 6.71 is different from 5.685. Given that my simulation is achieving rather stable results (+- 0.01), I'm assuming that one of us has a bug.Errm... what is it you're trying to do when generating randomdeck[]? Seems a bit odd to have random integers in a shrinking range.
Here's my new code: http://pastebin.com/d49e77a4
I don't think I have said that. Show me where have I said that.I'm pretty sure that would get better results than mono fire. Neither of them can win in 4 turns but I think earth deck might have a better chance of winning in 5.So why in the earth deck topic are you saying the opposite? Just to make me suffer? :D
I'm pretty sure that would get better results than mono fire. Neither of them can win in 4 turns but I think earth deck might have a better chance of winning in 5.So why in the earth deck topic are you saying the opposite? Just to make me suffer? :D
I have been grinding AI3 for the last couple days in a vein hope of getting a Pulverizer. (I did top 50 for 2 days before that and still no luck *cry*)in ai3 the pulverizer is really hard to catch: 1 in a 58 card deck (the biggest) with a great variety of card (it's a life mark semi-raimbow deck). Even if i won it once i wouldnt recommend it, go on in top50!
You don't understand the point I was making, which is coincidentally why you take issue with it. I never specified what Monofire out does MonoEarth at so try harder...Ok, then you will have to clarify.
I'm curious why people keep mentioning Gavels? Long Swords do the same amount of damage, and they are cheaper. The Mark isn't Gravity or Earth, so Long Sword is a better choice. =/Think about it. Would you rather hit someone with a wancy long sword. Or smack the crap out of them with a gavel?
What's the optimal monofire that you could make with your program? I've tried this deck above and frankly I love it. At first I was skeptic about the gavels as you don't use a earth mark but it works out well with them. About the only thing that pisses me off are the lvl 3's with devourers eating my time. Keep up the good work.You don't understand the point I was making, which is coincidentally why you take issue with it. I never specified what Monofire out does MonoEarth at so try harder...Ok, then you will have to clarify.
Optimal build on monoearth is 18 tower, 2 gavel, 6 graboid, 5 shrieker clocking in at 5.36 +- 0.01. 6 shriekers, 6 graboid, 1 gavel is slightly slower, but not by much. Interesting notes are that gemfinders, antlions, swords, and golems all suck.
You bring up a good point. I wonder if he made an error in his script. I don't have long swords so I hope his reasoning is awesome. In anycase. That might speed up the turn count even more. :OGavel, obviously, but if we're speaking speed-wise here, Long Sword is better.I'm curious why people keep mentioning Gavels? Long Swords do the same amount of damage, and they are cheaper. The Mark isn't Gravity or Earth, so Long Sword is a better choice. =/Think about it. Would you rather hit someone with a wancy long sword. Or smack the crap out of them with a gavel?
Gavel, obviously, but if we're speaking speed-wise here, Long Sword is better.I'm curious why people keep mentioning Gavels? Long Swords do the same amount of damage, and they are cheaper. The Mark isn't Gravity or Earth, so Long Sword is a better choice. =/Think about it. Would you rather hit someone with a wancy long sword. Or smack the crap out of them with a gavel?
This was some time ago, he's changed it to long swords since then.Lol, well, this is one thread I haven't followed. >.<"