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Offline lordwokTopic starter

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Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093037#msg1093037
« on: August 17, 2013, 02:47:38 am »
This deck wins pretty often in 30 coin pvp.
It's pretty easy to use, get your golems out there and evolve them past the point where people can nuke them.
The only real problem ive had is where people use that antimatter or whatever it is where you heal them instead of hurting.
The phoenix's and the dragon are there to provide some extra dps once you get some extra Quanta.
Don't skimp on the utility cards, you'd be surprised how often that one fire shield or rain of fire have won the game for me.
The deflagration's are a must for keeping various other decks under control ( be cautious about using them on pillars, save them for weapons and healing effects)
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f4 5f4 5f4 5f5 5f6 5f6 5f6 5f7 5f8 5fa 5fa 5fa 5fa 5fa 5fa 5fc 5fc 8pm

Offline serprex

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093039#msg1093039
« Reply #1 on: August 17, 2013, 02:57:31 am »
Angry Golem without Rage Potions?

Offline Chapuz

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093054#msg1093054
« Reply #2 on: August 17, 2013, 03:54:46 am »
golems need more earth than just the mark
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Offline lordwokTopic starter

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093062#msg1093062
« Reply #3 on: August 17, 2013, 07:05:02 am »
lol they are angry enough without having to hit the bottle

seriously though no rage potions because its annoying enough getting golems past the vulnerable first few turns they are out there without having them squashed since they start out at 1hp, besides they are a waste of quanta that could be better spent nukeing enemy creatures or deflaging etc.. by the time i would even want to use a rage potion the game is fairly advanced

golems dont need more then the 1 earth per turn from mark... it takes at least 2 turns to get a golem out there and sometimes longer depending on the draw then i get one extra golem growth level per turn once all the accumulated earth is used.

sure more earth would be nice but you have to try and counter having extra useless cards in your hand because you got a shit draw or having a bunch of quanta saved up that you cant use

im considering putting a fire pendulum or two in there and fielding a few earthquakes but again you have to do everything you can to counter the effects of filling your deck with stuff that is situationally useful but annoying as f$%k when you draw it when you dont need

minimalist strategy is much more reliable

Offline Keolino

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093068#msg1093068
« Reply #4 on: August 17, 2013, 07:16:47 am »
lol they are angry enough without having to hit the bottle

seriously though no rage potions because its annoying enough getting golems past the vulnerable first few turns they are out there without having them squashed since they start out at 1hp, besides they are a waste of quanta that could be better spent nukeing enemy creatures or deflaging etc.. by the time i would even want to use a rage potion the game is fairly advanced

golems dont need more then the 1 earth per turn from mark... it takes at least 2 turns to get a golem out there and sometimes longer depending on the draw then i get one extra golem growth level per turn once all the accumulated earth is used.

sure more earth would be nice but you have to try and counter having extra useless cards in your hand because you got a shit draw or having a bunch of quanta saved up that you cant use

im considering putting a fire pendulum or two in there and fielding a few earthquakes but again you have to do everything you can to counter the effects of filling your deck with stuff that is situationally useful but annoying as f$%k when you draw it when you dont need

minimalist strategy is much more reliable

You can use the Rage Potions on Golems only if you really want to, to kill him maybe one turn earlier. Normally Rage Potions are used to kill the opponents 10/5 dragons or other stupid things with 4-5 health. And it´s way better than Fire Bolt, because it makes 5 damage instead of 3. And Fire Bolt doesn´t get the extra damage of 10+ quanta that often.

Here are my decks, if you want some ideas of witch cards you can use.
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Flaming Golem
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595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f5 5f6 5f6 5f7 5f8 5fa 5fa 5fa 5fa 5fa 5fa 5fc 5fc 8po

This deck doesn´t really have much more earth quanta than a normal golem deck, but Basilisk Blood fits better than Fire Bolts because it can stop anything and in this six turns after he got out his strong cards, you should already have one.

Angry Golem
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58o 58o 58o 58q 58q 58q 58q 58r 58r 58s 593 593 5f0 5f0 5f0 5f2 5f6 5f6 5f7 5fa 5fa 5fa 5fa 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8pm

That is my angry golem deck. You can use Rage Potion to buff stone golems/stone dragons, or to use it against opponents creatures for good destruction. If the opponent uses a lot of creature control, control his creatures with the rage potions, your Stone Dragons and Hematite Golems can absorb some creature control without dying, before you play your Lava Golems. This deck is more balanced against different opponents than a simple lava golem rush.
« Last Edit: August 17, 2013, 07:32:20 am by Keolino »
What's the speed of dark?

Offline omegareaper7

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093113#msg1093113
« Reply #5 on: August 17, 2013, 04:13:25 pm »
Chapuz's point is that, when you get more then one out, you won't be powering any more then that one for more then a couple turns. That hurts the point of having them in. If you can't grow them more then once, then phoenix is a much better option.
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Offline lordwokTopic starter

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093200#msg1093200
« Reply #6 on: August 18, 2013, 07:01:38 am »
I can see that the people saying i need more earth have a point, in a good game i DO run out of extra earth and can only upgrade one golem per turn however and i cant capatalize the following statement enough:

THAT IS AT THE END OF THE GAME

please, if you have been playing at high levels for a bit and you want to comment, try actually making the deck and playing a few hands in 30coin pvp with it.

Here is why you are wrong:
to start with, it takes a few turns to actually get a golem out there, during this time the extra earth builds up and by the time you actually have two+ golems out there the game is moderatley advanced, by the time you have run out of extra earth ( assumeing you havent had your quanta stolen or shifted to a different type ) the game is in its later stages

This deck isnt about hanging around healing and shielding etc like you do in the more advanced arenas.
This deck is for newbie 30 coin pvp and the games end fairly quickly
The entire point to this deck is that you can be fairly sure that your going to have a few fire pillars in your starting hand and your not going to be choked up with cards that you cant use because you dont have the quanta, thats why there is only one rain/shield and so few other creatures

The reason i win a lot more then i lose is because its reliable, im going to get a decent draw(most of the time), im going to have the cards i need, when i need them.
Yes when i have several golems out and i have run out of extra earth it would be nice to keep upgradeing them all instead of just 1 per turn but in reality the game has already been decided by then.......

There are several decks that can be troublesome but the deflags and bolts tend to deal with most of the decks that use more advanced strategys and the simplicity of this deck is why it wins.

If i had extra earth i would spend it on earthquakes not multiple golem growths per turn at the very end of the game
I am worried about getting those quakes at the start of the game and not being able to rely on getting pillars though..

Play a few rounds with this cheap deck in 30coin and come back and tell me if you think im wrong  ;)

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093208#msg1093208
« Reply #7 on: August 18, 2013, 09:14:23 am »
Angry Golem
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58o 58o 58o 58q 58q 58q 58q 58r 58r 58s 593 593 5f0 5f0 5f0 5f2 5f6 5f6 5f7 5fa 5fa 5fa 5fa 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8pm


I just noticed that you used +3 stone and +3 fire pillars in your deck instead of 6 pendulums. Why did you do that?
Is it more quanta-balanced or is it just to prevent more earthquakes? Or it was unintentional.
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Offline omegareaper7

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093254#msg1093254
« Reply #8 on: August 18, 2013, 05:50:46 pm »
Went ahead and played a few games. Noticed a few things.
Everyone seemed to be half right about the earth quanta. Meaning its fine for a single golem, and even two golems for a couple turns. But after turn 5 or 6, this is towards the end mind you, you run low if not completely out. I still think swapping out a couple pillars for pendulums might be a good idea, but not required.
I noticed something more pressing while playing, I was constantly low on quanta, only ever played 1 phoenix I drew. I would rather be getting second and third turn golems then 3rd turn and 5th turn golems. So a little room for change there.
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Offline lordwokTopic starter

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093307#msg1093307
« Reply #9 on: August 19, 2013, 03:30:59 am »
There is alot of quanta in the deck, there are 31 cards and thirteen of them are quanta
any suggestions about how i could get more quanta out there?
should i change to fire mark and use earth pendulums?

I agree you are fine powering two golems most of the game and running out once the game is nearly over and (lets be honest) the outcome is pretty much decided.

Offline omegareaper7

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093312#msg1093312
« Reply #10 on: August 19, 2013, 03:50:57 am »
13 pillars isn't a lot. I run 14-16 in a lot of my current decks. But those also require more quanta then this.

No, I would run earth mark and maybe a couple fire pendulums if you wanted to ease up on the earth quanta.

As for the quanta, you can probably drop the lone crimson dragon and fire shield. Just an idea.
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Offline lordwokTopic starter

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Re: Angry Golem deck https://elementscommunity.org/forum/index.php?topic=50808.msg1093330#msg1093330
« Reply #11 on: August 19, 2013, 08:34:26 am »
the fire shield has won a few games for me but its not REQUIRED i guess....
get rid of the dragon eh... ill have to try it out thanks for the suggestions

 

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