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Offline styx0009Topic starter

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Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217276#msg1217276
« on: December 07, 2015, 04:50:53 pm »
Rebirth
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6rj 716 716 716 716 716 716 71d 71d 71u 71u 71u 71u 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q4 7q4 7q4 7q4 7q4 7q4 7q6 7qe 7qu 7qu 8pk


I have invented a truly marvellous story of this, which this margin is too narrow to contain.


...Maybe you can imagine the theme of this deck :P



Anyway, Rebirth doesn't have any permanent control and Poison as I intended because SoSac is powerful enough.


Spoiler for The Simple Test Report:
Any kind of OTK decks(Except Voodoo Bravery) can easily beat him.

Spoiler for The fully-unupped Firecell OTK:

Spoiler for The New Old Times FG OTK:



For Swallow, it's harder than I thought as there are tons of rewinds.

Spoiler for the Swallow:




Pdials, Dragonbow, Mono Air rush and Mono Aether are not viable options for Rebirth.

Spoiler for The Poison Dials Sosac:


Offline Zyardran

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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217277#msg1217277
« Reply #1 on: December 07, 2015, 04:54:15 pm »
Interesting.

Looks good styx, well done :) I hope maybe one day I can play against this
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Offline styx0009Topic starter

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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217278#msg1217278
« Reply #2 on: December 07, 2015, 05:10:54 pm »
Thx to your quick response Discord ;D

I'm glad you liked it.
« Last Edit: December 07, 2015, 06:02:27 pm by styx0009 »

Offline Solaris

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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217280#msg1217280
« Reply #3 on: December 07, 2015, 05:42:11 pm »
Problem is, it can't really use the abilities of the creatures it gets.

Thematically: Why the name Rebirth? I could see that in a Phoenix deck, but with Fate Eggs?

Offline styx0009Topic starter

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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217282#msg1217282
« Reply #4 on: December 07, 2015, 06:01:16 pm »
Problem is, it can't really use the abilities of the creatures it gets.

Thematically: Why the name Rebirth? I could see that in a Phoenix deck, but with Fate Eggs?

Umm... Read Skeleton's passive skill first.

Also, Sosac heals up his life incredibly-it can be compared to rebirth.
« Last Edit: December 07, 2015, 06:29:23 pm by styx0009 »

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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217284#msg1217284
« Reply #5 on: December 07, 2015, 08:36:20 pm »
Problem is, it can't really use the abilities of the creatures it gets.

Thematically: Why the name Rebirth? I could see that in a Phoenix deck, but with Fate Eggs?
He hs SoR for using abilities (though I'd pack more and some draw power. And an eternity while we're at it)

Rebirth is obviously both from SoSac's massive healing and Skeleton/Mummy's anti-aging ability that turns them back alive
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Offline Solaris

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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217292#msg1217292
« Reply #6 on: December 07, 2015, 09:52:24 pm »
Problem is, it can't really use the abilities of the creatures it gets.

Thematically: Why the name Rebirth? I could see that in a Phoenix deck, but with Fate Eggs?

Umm... Read Skeleton's passive skill first.

Also, Sosac heals up his life incredibly-it can be compared to rebirth.
Turning into a different creature =/= revival, but whatever.

I'd more-so compare Miracle (card) to Rebirth.

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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217299#msg1217299
« Reply #7 on: December 07, 2015, 10:29:30 pm »
They're turning from their dead corpses back into their alive forms. Makes perfect thematic sense to me.
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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217301#msg1217301
« Reply #8 on: December 07, 2015, 10:31:37 pm »
They're turning from their dead corpses back into their alive forms. Makes perfect thematic sense to me.
But is it really rebirthing if you're just turning back the hands of time? :P

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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217305#msg1217305
« Reply #9 on: December 07, 2015, 10:33:43 pm »
I have invented a truly marvellous story of this, which this margin is too narrow to contain.

What is this, Fermat's notorious Last Theorem? :P

Makes great thematic sense with me, too, and it looks fun. :)
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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217339#msg1217339
« Reply #10 on: December 08, 2015, 01:32:36 am »
You really need more SoR for the abilities of the spawn creatures. I would put at least 4 in there.

Why Dirk? I don't see the connection with "Rebirth". More over, your deck relies heavily on rewinding creature, so why not Eternity instead?

Current AI cannot play more than 3(6) SoSac in a game, so you might want to adjust the number of it.

Number of Towers seems low at 20/70. Correct me if I am wrong as I haven't check the quanta balance of other FGs.

As a whole: This deck seems slow. Initial damage is low, which makes sense as it relies on building up the combo. But the more important question is: Do we want SoSac in FG now? Like they are not common enough in Gold/Plat already...
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Offline styx0009Topic starter

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Re: Rebirth https://elementscommunity.org/forum/index.php?topic=60695.msg1217346#msg1217346
« Reply #11 on: December 08, 2015, 03:04:38 am »
What is this, Fermat's notorious Last Theorem? :P

Makes great thematic sense with me, too, and it looks fun. :)
Yes, that's the word ;).


You really need more SoR for the abilities of the spawn creatures. I would put at least 4 in there.

SoR is mainly for Pharaoh and Fate eggs. Not all of abilities are requisitely usable;For example, Pulverizer in Seism and Poseidon in Neptune. This is quite a luck-based FG.

Why Dirk? I don't see the connection with "Rebirth". More over, your deck relies heavily on rewinding creature, so why not Eternity instead?

Dirk(Dagger) is often used for symbolic tool of a pagan ritual.

Rebirth means new birth after death, so Eternity seems not a situable word for this deck in my opinion. Furthermore, 12 rewinds is excessive enough to play against(If there is a powerful creature in your possession, AI prefer to rewind that than his skels&mummy).

Current AI cannot play more than 3(6) SoSac in a game, so you might want to adjust the number of it.

8 SoSac is needed since there is no draw-acceleration card. If this deck is larger, I'd put more SoSacs.

Number of Towers seems low at 20/70. Correct me if I am wrong as I haven't check the quanta balance of other FGs.

Hmm. It may be right. Sometimes Rebirth draws only one or two time towers, however he doesn't require so many time quanta at the beginning of the game. Only one or two rewinds are enough to make random creatures and delay players. After that, SoSac gain time for sufficient time towers.

As a whole: This deck seems slow. Initial damage is low, which makes sense as it relies on building up the combo.

it's  more a rush deck than you guess. Please test this deck in trainer mode.

But the more important question is: Do we want SoSac in FG now? Like they are not common enough in Gold/Plat already...

I WANT 8)

 

anything
blarg: