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Offline jetstream13Topic starter

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Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1120656#msg1120656
« on: January 12, 2014, 02:39:30 am »
Original Deck
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jt 7jt 7ju 7ju 7ju 7ju 7ju 7ju 7k1 7k1 7k2 7k2 7k6 7k6 7k6 7k6 7kc 7kc 7kc 7kc 7km 7km 7km 7km 7km 8pq


Modified Deck
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7ju 7ju 7k1 7k1 7k2 7k2 7k4 7k4 7k4 7k6 7k6 7k6 7kc 7kc 7kc 7kc 7km 7km 7km 7km 7km 8pq


Ra is the leader of the False Gods. He is the Sun itself, governing reality as we know it.
He can infinitely restore His own life force, or that of his Followers, until His enemy crumbles to dust.

Basically, he increases his HP to gargantuan levels with his SoD's, and continually heals with his Sancs and Nymphs, with Miracles for emergencies. He also has angels for extra damage, and to absorb CC. His solar shields fit into the Sun God theme, and give him some extra quanta, especially against swarms or little creatures.

Any suggestions or comments are appreciated :)
« Last Edit: January 12, 2014, 05:44:33 pm by jetstream13 »

Offline dragtom

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1120718#msg1120718
« Reply #1 on: January 12, 2014, 02:53:31 pm »
sanctuary removes solar buckler's :light production.
be quick- time is quanta.

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1120727#msg1120727
« Reply #2 on: January 12, 2014, 04:18:19 pm »
sanctuary removes solar buckler's :light production.

^ This. Swapping some towers for RoL and the bucklers for hope would solve this while keeping the theme (other solution would be to swap the angels for dragons and te bucklers for hope, so the nymphs would make the dragons protect you through hope).

Also, human players would not waste CC, without comboing it (2 lightnings to kill a nymph, for example), using infection or loboing the angels.
« Last Edit: January 12, 2014, 04:23:36 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline jetstream13Topic starter

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1120730#msg1120730
« Reply #3 on: January 12, 2014, 05:43:07 pm »
Well, that explains why the buckler wouldn't work properly when I tried to test it :P
I tried the dragon idea, but they seemed a bit too expensive. I think RoL+Hope works better.
I fiddled with the deck for a while, this seems like a better design, and it still keeps the light/healing theme I wanted.



Offline Odii Odsen

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1120731#msg1120731
« Reply #4 on: January 12, 2014, 05:46:33 pm »
Not sure, if a mono (light) deck is worth a FG.
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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1120733#msg1120733
« Reply #5 on: January 12, 2014, 06:15:29 pm »
Not sure, if a mono (light) deck is worth a FG.
What about Akebono? And Ferox (almost mono)?

I quite like it.

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1120770#msg1120770
« Reply #6 on: January 12, 2014, 09:37:32 pm »
Not sure, if a mono (light) deck is worth a FG.
What about Akebono? And Ferox (almost mono)?

I quite like it.

True! Didn't come into my mind.
To be honest, I don't like monos as FGs. But that's just my opinion.
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Offline jetstream13Topic starter

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1120800#msg1120800
« Reply #7 on: January 12, 2014, 11:41:33 pm »
Thanks for the comments :)
I honestly wasn't thinking about it being mono, I was just experimenting in the Trainer and found that Light Nymph+SoD is pretty good.

Offline litch294

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1128114#msg1128114
« Reply #8 on: February 28, 2014, 10:11:29 pm »
I don't thinks FGs can have shards, but other than that the modified version looks good to go.

Offline dawn to dusk

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1128116#msg1128116
« Reply #9 on: February 28, 2014, 10:25:29 pm »
What about adding fire? I'm not too thrilled about mono FGs either so adding fire could work (while sticking with the sun theme)

Offline dragtom

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1128129#msg1128129
« Reply #10 on: February 28, 2014, 11:49:35 pm »
What about adding fire? I'm not too thrilled about mono FGs either so adding fire could work (while sticking with the sun theme)
Divine glory agrees.
(mono is one thing, but 2 gods with the same duo? even if strategy is completely different...)
be quick- time is quanta.

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Re: Ra, God of the Sun https://elementscommunity.org/forum/index.php?topic=53341.msg1128132#msg1128132
« Reply #11 on: March 01, 2014, 12:01:14 am »
What about adding fire? I'm not too thrilled about mono FGs either so adding fire could work (while sticking with the sun theme)
Divine glory agrees.
(mono is one thing, but 2 gods with the same duo? even if strategy is completely different...)
right... DG...
fire, time and light? might have a chance i guess lol

 

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