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Sengiratolom

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False God Proposal: Anubis https://elementscommunity.org/forum/index.php?topic=14007.msg176861#msg176861
« on: October 15, 2010, 09:51:16 am »
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the idea behind this deck would be to control creatures with (flying) eternities, poison him up with momentumed dunescorps and gradually weaken+ eventually eat non bounced creatures with otyughs

Edit: removed some towers, removed the darkness component, removed hourglasses and added 1 animate weapon

Re: False God Proposal: Anubis https://elementscommunity.org/forum/index.php?topic=14007.msg177435#msg177435
« Reply #1 on: October 16, 2010, 05:33:56 am »
8 eternities and only 4 animate weapons???

 :P

Offline EvaRia

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Re: False God Proposal: Anubis https://elementscommunity.org/forum/index.php?topic=14007.msg177478#msg177478
« Reply #2 on: October 16, 2010, 07:25:57 am »
Too many towers O_O

Offline xdude

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Re: False God Proposal: Anubis https://elementscommunity.org/forum/index.php?topic=14007.msg177504#msg177504
« Reply #3 on: October 16, 2010, 09:37:11 am »
I'd say the AI could screw up by using too many unstoppables on wrong creatures, not leaving enough for Dunes.
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Krahhl

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Re: False God Proposal: Anubis https://elementscommunity.org/forum/index.php?topic=14007.msg177706#msg177706
« Reply #4 on: October 16, 2010, 04:51:14 pm »
I'd watch it waste all of its momentums on pests and laugh.

I don't think the pests or spine carapaces are really needed. The towers needed for those cards will slow down the deck's strategy. I'd take out the hourglasses too.

Sengiratolom

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Re: False God Proposal: Anubis https://elementscommunity.org/forum/index.php?topic=14007.msg178131#msg178131
« Reply #5 on: October 17, 2010, 07:18:25 am »
can take out the pest part and hourglasses then, the spine carpace helps generating food for oty, that also results in having a better momentum/dune rathio

Krahhl

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Re: False God Proposal: Anubis https://elementscommunity.org/forum/index.php?topic=14007.msg178467#msg178467
« Reply #6 on: October 17, 2010, 06:23:29 pm »
You might have too many emerald towers, but I'm not sure. There's an almost 1/3 chance of drawing one each turn, and it only takes a few to get a spine carapace out. Sure, having more will minimize bad draws, but with four copies of the carapace, there's no guarantee that it will have one in hand even if it gets enough quanta. And after that, the towers just become dead cards and the quanta goes to waste.

You could maybe add epinephrines or scorpions (life) to add more poison; scorpions probably being much more reliable. Or switch to fire bucklers and add fire storms and whatever to make more otyugh food. Or even just trade some towers for pendulums, though there's enough gravity quanta too I think. Of course, it's probably fine just the way it is, if not optimal.

Wat?

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Re: False God Proposal: Anubis https://elementscommunity.org/forum/index.php?topic=14007.msg178797#msg178797
« Reply #7 on: October 18, 2010, 01:55:21 am »
I'd suggest a name change. Anubis refers to a god with a dog's head in Egyptian mythology, but this deck neither reminds me of Egypt or Anubi.


 

blarg: