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Scaredgirl

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Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg322820#msg322820
« on: April 29, 2011, 06:54:39 pm »

Offline ZephyrPhantom

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg322930#msg322930
« Reply #1 on: April 29, 2011, 09:03:31 pm »
Hmm. Nature Rituals and Breeding seem to be a good early game combo here - harvest your needed creatures and then craft them to make the rares you need.
Some of Life's abilites seem powerful but situational (for example Pack Hunter requires you to team up with a bunch of other players and all of them have to go for that skill). I'm a little bit concerned about Lotus Trap - it basically ensures that your opponent automatically lose half a game, especially in crowded areas, but IMHO it's probably best to see how well the abilities play out in game.

Offline Nepycros

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg322939#msg322939
« Reply #2 on: April 29, 2011, 09:09:07 pm »
More than that, most of Life's skills don't have anything to do with Regeneration, replication (Swamp Dweller aside), or rapid growth. Not only that, most of their skills either require or involve a forest hex in some way, limiting their potential. This would be a heavy defensive bonus if you surrounded your cities with forests, but it still means that offensively, you can't expect to get that lucky.
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Offline Korugar

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg323031#msg323031
« Reply #3 on: April 29, 2011, 10:53:21 pm »
True, but that's somewhat appropriate. Strongest in the forest. And since they can make forests.....

Offline Nepycros

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg323033#msg323033
« Reply #4 on: April 29, 2011, 10:54:35 pm »
True, but that's somewhat appropriate. Strongest in the forest. And since they can make forests.....
However, they lack card denial, their movement bonus only works in forests, their ability to use half of their abilities only works in forests, the only other bonuses they get is from traps and their unique salvaging bonus from getting EM or other means.
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Offline Korugar

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg323045#msg323045
« Reply #5 on: April 29, 2011, 11:11:01 pm »
Well, at least they're the best element at EMing. I don't know, this skill tree just doesn't strike me as OP. I'm just imagining an advancing forest line that strengthens it's users and makers. Anyone who enters is likely to set of traps which, unless you're carrying around a bunch of useless cards, which will probably mess up your plans.

Offline Nepycros

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg323048#msg323048
« Reply #6 on: April 29, 2011, 11:18:17 pm »
Well, at least they're the best element at EMing. I don't know, this skill tree just doesn't strike me as OP. I'm just imagining an advancing forest line that strengthens it's users and makers. Anyone who enters is likely to set of traps which, unless you're carrying around a bunch of useless cards, which will probably mess up your plans.
That's assuming the Life elementals will slowly progress to other cities. The quests they'll have will take them all over the map. They need skills to survive out there.
Perception is the source of misunderstanding.

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Offline Korugar

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg323055#msg323055
« Reply #7 on: April 29, 2011, 11:27:45 pm »
Well, don't forget that "forest hex" does not equate to "owned by life". So while I'll agree, they may be weaker away from home, they don't just have to be on their own territory to get those boosts.

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg325751#msg325751
« Reply #8 on: May 03, 2011, 12:58:24 pm »
I do feel that :life tree is maybe too dependent of forest hexes. Lots of forests and they gain huge advantage, few forests and they are useless.

Offline Kuroaitou

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg326001#msg326001
« Reply #9 on: May 03, 2011, 06:19:34 pm »
I do feel that :life tree is maybe too dependent of forest hexes. Lots of forests and they gain huge advantage, few forests and they are useless.
I agree. I think that having a couple of abilities gain a regular bonus in the field (while having a super awesome bonus if the Life elemental is in a Forest Hex) is a better way to go. For example, for Nature Rituals:

Instead of
"2AP: Harvest 1 non-rare Life card from a Forest hex."

...it could be
"2AP: Harvest 50 electrum from a hex; gain an additional non-rare Life card if it's a Forest hex"

On another note, I'm starting to realize that nearly all of Life's Tier 2 abilities basically reward upgraded cards (which is nice, don't get me wrong), but kind of limits the diversity in what they can do on the field or with others. I had another idea, but feel free to ignore it as usual. :)

If a battle is fought in a Forest hex, use up to 6 additional upgraded cards. use up to 6 additional upgraded cards.

Replace 'One with Nature' with 'Regeneration':
Regeneration
3AP: Consume a relic. Generate 1 non-rare creature per turn. Lasts 3 turns (or 6 turns if used in a Forest Hex).

Again, these new skills can allow Life elementals to do decently well on the playing field, but gains that extra 'oomph' if they're tree huggers. ^^; Just a few suggestions though just in case the current skills are lacking or not playing up to their original standard.

Offline Avenger

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg335290#msg335290
« Reply #10 on: May 17, 2011, 06:33:23 am »
Lotus trap: you can basically kill your :light ally without ANY retaliation possible :D
There should be some kind of immunity/visibility chance or it is fully possible for life to kill light without any risk.

I think it should be visible for own team and allies (kinda they tell where you shouldn't step?)

Offline Korugar

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Re: Woe Alpha - Skill Feedback - Life https://elementscommunity.org/forum/index.php?topic=25356.msg335396#msg335396
« Reply #11 on: May 17, 2011, 12:53:41 pm »
No, if you are on friendly enough terms for them to need a warning, just tell them what hex you're putting it in.

 

anything
blarg: