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Offline the dictator

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg338102#msg338102
« Reply #24 on: May 21, 2011, 06:09:29 pm »
I had a battle with TimerClock last round, and I won that battle, and I was hoping to do some walking this round, but as I had seen coming, napalm took timers place, and agressive attacked me. Sad thing is, even though I had seen it coming, I couldn't do anything about it, because I was locked in battle, but I have to say, it could become a problem.

I discussed it in chat with Scaredgirl, who proposed people who survive an attack can set a battle stance for the next round, after which I proposed the following: why not make an attack cost you 1 action point, meaning if you survive an attack,  you will have 1 action point left to do whatever you want (as long as it takes only one action point). That way you can try to move away from your next attacker, or initate a new battle, or you can slowly move threw a field of enemies.

Any opinions, critisism, etc?
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Offline TimerClock14

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg338130#msg338130
« Reply #25 on: May 21, 2011, 07:15:11 pm »
I had a battle with TimerClock last round, and I won that battle, and I was hoping to do some walking this round, but as I had seen coming, napalm took timers place, and agressive attacked me. Sad thing is, even though I had seen it coming, I couldn't do anything about it, because I was locked in battle, but I have to say, it could become a problem.

I discussed it in chat with Scaredgirl, who proposed people who survive an attack can set a battle stance for the next round, after which I proposed the following: why not make an attack cost you 1 action point, meaning if you survive an attack,  you will have 1 action point left to do whatever you want (as long as it takes only one action point). That way you can try to move away from your next attacker, or initate a new battle, or you can slowly move threw a field of enemies.

Any opinions, critisism, etc?
Sounds good to me.
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Scaredgirl

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg338521#msg338521
« Reply #26 on: May 22, 2011, 12:40:26 pm »
I had a battle with TimerClock last round, and I won that battle, and I was hoping to do some walking this round, but as I had seen coming, napalm took timers place, and agressive attacked me. Sad thing is, even though I had seen it coming, I couldn't do anything about it, because I was locked in battle, but I have to say, it could become a problem.

I discussed it in chat with Scaredgirl, who proposed people who survive an attack can set a battle stance for the next round, after which I proposed the following: why not make an attack cost you 1 action point, meaning if you survive an attack,  you will have 1 action point left to do whatever you want (as long as it takes only one action point). That way you can try to move away from your next attacker, or initate a new battle, or you can slowly move threw a field of enemies.

Any opinions, critisism, etc?
Yep, this is a good rule and I will implement it. What makes it even better, is the fact that we now can have a "reward" for players who get stuck "locked in battle" for two rounds.

Fight during 1st round -> use 1 AP after the battle
Win during 2nd round -> use 2 AP's after the battle

Offline the dictator

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  • the dictator is a Blue Crawler starting to think about his first run.the dictator is a Blue Crawler starting to think about his first run.the dictator is a Blue Crawler starting to think about his first run.
  • There are no dumb questions, only dumb answers
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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg338691#msg338691
« Reply #27 on: May 22, 2011, 07:44:38 pm »
I had a battle with TimerClock last round, and I won that battle, and I was hoping to do some walking this round, but as I had seen coming, napalm took timers place, and agressive attacked me. Sad thing is, even though I had seen it coming, I couldn't do anything about it, because I was locked in battle, but I have to say, it could become a problem.

I discussed it in chat with Scaredgirl, who proposed people who survive an attack can set a battle stance for the next round, after which I proposed the following: why not make an attack cost you 1 action point, meaning if you survive an attack,  you will have 1 action point left to do whatever you want (as long as it takes only one action point). That way you can try to move away from your next attacker, or initate a new battle, or you can slowly move threw a field of enemies.

Any opinions, critisism, etc?
Yep, this is a good rule and I will implement it. What makes it even better, is the fact that we now can have a "reward" for players who get stuck "locked in battle" for two rounds.

Fight during 1st round -> use 1 AP after the battle
Win during 2nd round -> use 2 AP's after the battle
I'm stuck in battle right now (for the second round), will I (or napalm) be able to use this already?
[18:28:55] Acsabi44: grinding is about pwning the AI as fast as possible
Back from a long break.
:water War Veteran - 4 times
Because inverted art is awesome - Looking for a tool for gather stats for arena, look no further

Scaredgirl

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg341440#msg341440
« Reply #28 on: May 27, 2011, 05:03:05 pm »
I had a battle with TimerClock last round, and I won that battle, and I was hoping to do some walking this round, but as I had seen coming, napalm took timers place, and agressive attacked me. Sad thing is, even though I had seen it coming, I couldn't do anything about it, because I was locked in battle, but I have to say, it could become a problem.

I discussed it in chat with Scaredgirl, who proposed people who survive an attack can set a battle stance for the next round, after which I proposed the following: why not make an attack cost you 1 action point, meaning if you survive an attack,  you will have 1 action point left to do whatever you want (as long as it takes only one action point). That way you can try to move away from your next attacker, or initate a new battle, or you can slowly move threw a field of enemies.

Any opinions, critisism, etc?
Yep, this is a good rule and I will implement it. What makes it even better, is the fact that we now can have a "reward" for players who get stuck "locked in battle" for two rounds.

Fight during 1st round -> use 1 AP after the battle
Win during 2nd round -> use 2 AP's after the battle
I'm stuck in battle right now (for the second round), will I (or napalm) be able to use this already?
A late reply, but yes, the rule has been made official.

 

anything
blarg: