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Kael Hate

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WoE Alpha - Action Form Feedback https://elementscommunity.org/forum/index.php?topic=26048.msg256199#msg256199
« on: January 24, 2011, 02:32:40 pm »
About WoE Actions

I looked at making a form, this way the players can enter their action and it resolves in the order they come in. The actioneer takes and processes the actions as they arrive in the file and delete them once completed. In the summary they tick if the player has acted this turn and thus can't act again. This adds an initiative to the turns allowing those to jump in to have their action resolve first but not change it, and those that act later be in a responsive postition but may miss the boat.

To Enable this I set the form up with the following assumptions.
1. The first 3 if any actions the player takes will be non-interactive entries such as talking to NPC's, accepting quests, crafting etc. These will occur as long as they are in the valid hex and not been engaged.

2. The Middle section will be the option to Move, use a move ability, or Fortify. An action here will reduce the actions used in the first section.

3. The Last section is an interactive Question. Will you attack, will you trade to Player, will you attempt to capture. THis assumes that when you try to capture, you will attack anyone preventing your attempt rather than standing arund like a fool.


To process the, Mod cuts the entries within the current turn and pastes them into a second file. THis is the Summary for the turn and is also a log for people to track what has occured.
If a name appears more than once the second name is struck through. (one order per player per turn)
Starting at the top the Mod resolves the actions. The Basics will be simple since the player handles that. THen resolves the move if possible then resolves the Interaction if possible.

Sheet
https://spreadsheets.google.com/ccc?key=0AlzwPumezh0SdGtpUU5FRldudWE2TTN0YkVFNjJiR1E&hl=en&authkey=CPya2NMG

Form
https://spreadsheets0.google.com/viewform?formkey=dGtpUU5FRldudWE2TTN0YkVFNjJiR1E6MQ#gid=0


Opinions???





PS. There is a deck testing tool for reps at the end of the CharacterSheets. Using the rules I posted Earlier. Should be easy enough for those that need a calculator.

Scaredgirl

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Re: WoE Alpha - Action Form Feedback https://elementscommunity.org/forum/index.php?topic=26048.msg331358#msg331358
« Reply #1 on: May 11, 2011, 09:02:23 am »
I moved this here to get some feedback an ideas on this alternative system of posting round actions.

It might be a bit technical, so if you don't care about that stuff, just skip this topic.

Offline TimerClock14

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Re: WoE Alpha - Action Form Feedback https://elementscommunity.org/forum/index.php?topic=26048.msg331655#msg331655
« Reply #2 on: May 11, 2011, 07:27:38 pm »
I really like this form because it is organized in such a way that the user knows exactly what he can do relative to his actions. And by that I mean I love the fact that it lists the possible actions.

What I don't like is the specialized fields. That makes everything much more complicated. Typing in the name manually (vs. choosing from a list) could get complicated rather easily too.
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Offline Shantu

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Re: WoE Alpha - Action Form Feedback https://elementscommunity.org/forum/index.php?topic=26048.msg333469#msg333469
« Reply #3 on: May 14, 2011, 02:58:31 pm »
This is about Timer's action form, not Kael's, but this was the most relevant topic I could find.
There should be 13 different update forms, one for each element. Currently, I could control all characters if I wanted to, since the form doesn't know (and I think there is no way for it to determine) whether I am [insert player here] or not. Players would receive the link to the update form of their element in PM, and it would be forbidden to share it with outside people.
Another possibility is to keep the current form but have it ask for passwords, but that requires another database I think.

Just something that could be easily abused.

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Re: WoE Alpha - Action Form Feedback https://elementscommunity.org/forum/index.php?topic=26048.msg333486#msg333486
« Reply #4 on: May 14, 2011, 03:59:44 pm »
The "Hex" field in the current form is also very confusing.  What exactly are we supposed to put in it?
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Offline Shantu

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Re: WoE Alpha - Action Form Feedback https://elementscommunity.org/forum/index.php?topic=26048.msg333500#msg333500
« Reply #5 on: May 14, 2011, 04:24:22 pm »
Quote from: TimerClock14 from http://elementscommunity.org/forum/index.php/topic,25176.msg355566#msg355566
@Kuro: You post the move action in the action box, like any other action, but you should put the hex you are moving to in the hex box. If you are not moving, just enter the hex you are already on, or leave it blank.

Re: WoE Alpha - Action Form Feedback https://elementscommunity.org/forum/index.php?topic=26048.msg341976#msg341976
« Reply #6 on: May 28, 2011, 11:44:48 am »
There should be a way to make sure players don't make illegal moves because of using to many action points. Otherwise to many players will be doing illegal moves. Also If they make an illegal move Do they miss the whole round or only take the first action? This needs to be explained in more derail. This is more for the current form but really it should be implemented in both.

Offline TimerClock14

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Re: WoE Alpha - Action Form Feedback https://elementscommunity.org/forum/index.php?topic=26048.msg347052#msg347052
« Reply #7 on: June 06, 2011, 10:00:40 pm »
Sorry for pseudo-necro, but I fixed just about everything that was wrong with the actions form (the one I made) that we were using when alpha started. Just letting everyone know that it is fully operational, and improved in certain aspects, as of this post.

EDIT: I'm also making some visual adjustments. Since SG's form with the parchment background was so popular, I decided to take that and apply it to the new theme I'm making for the form. The link is still the same, so if you still have it/find it somewhere, feel free to take a look.
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