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The following is a compilation of decks used to grind the arena, ordered by arena level. This thread is a continuation of Xenocidius' thread here (http://elementscommunity.org/forum/index.php/topic,30564.0.html) and is based on the current game version, 1.32. Anyone may submit any deck to this compilation, however, they must include the following:
Number of Games Played (Minimum of 50 games) and against which arena level
Wins (Required)
Losses (Required)
Average Turns to Win (Required as of 10 Feb 2014)
Elemental Masteries (Required as of 10 Feb 2014; if unreported, will be assumed to be 0)
As well as a link to the deck's thread and the authors profile page. If the deck does not have a thread, encourage the deck author to create one, or acquire the permission of said author to make a thread for them. If you are the deck author, make a thread.
In addition, if you would like to submit stats for any deck already in this archive, please do! The more stats we have on a deck, the more accurate the records will be. However, do ensure that the statistics are as true and complete as possible. Thank you for your support. :)
Note that TTW means Average Turns to Win. Turns to lose are not considered, nor is time per game, though you are welcome to post this information (separate from the tracked stats) as additional details for your tests.
By
JenkarWin % | Special Bronze | Special Silver | Special Gold | Special Plat |
95% | 77% | 81% | 86% | 90% |
90% | 59% | 66% | 73% | 81% |
85% | 44% | 52% | 61% | 72% |
80% | 33% | 41% | 51% | 64% |
75% | 24% | 32% | 42% | 56% |
70% | 17% | 24% | 34% | 49% |
65% | 12% | 18% | 27% | 42% |
60% | 8% | 13% | 22% | 36% |
55% | 5% | 9% | 17% | 30% |
50% | 3% | 6% | 12% | 25% |
45% | 2% | 4% | 9% | 20% |
40% | 1% | 3% | 6% | 16% |
35% | 1% | 2% | 4% | 12% |
30% | 0% | 1% | 3% | 9% |
25% | 0% | 0% | 2% | 6% |
20% | 0% | 0% | 1% | 4% |
By
EaglGenes101Spin chance | Bronze expected games per spin | Silver expected games per spin | Gold expected games per spin | Plat expected games per spin |
0.95 | 5.85 | 4.55 | 3.33 | 2.16 |
0.9 | 6.94 | 5.24 | 3.72 | 2.35 |
0.85 | 8.37 | 6.10 | 4.19 | 2.56 |
0.8 | 10.26 | 7.21 | 4.77 | 2.81 |
0.75 | 12.86 | 8.64 | 5.48 | 3.11 |
0.7 | 16.50 | 10.55 | 6.38 | 3.47 |
0.65 | 21.77 | 13.15 | 7.55 | 3.91 |
0.6 | 29.65 | 16.79 | 9.07 | 4.44 |
0.55 | 41.93 | 22.06 | 11.13 | 5.12 |
0.5 | 62 | 30 | 14 | 6 |
0.45 | 96.71 | 42.52 | 18.13 | 7.16 |
0.4 | 161.09 | 63.44 | 24.38 | 8.75 |
0.35 | 291.38 | 100.98 | 34.34 | 11.02 |
0.3 | 586.46 | 174.94 | 51.48 | 14.44 |
0.25 | 1364 | 340 | 84 | 20 |
0.2 | 3905 | 780 | 155 | 30 |
0.15 | 15491.44 | 2322.72 | 347.41 | 51.11 |
0.1 | 111110 | 11110 | 1110 | 110 |
0.05 | 3368420 | 168420 | 8420 | 420 |
Spreadsheet to maintain these stats (https://docs.google.com/spreadsheets/d/1Jaf2E0PkTdDeUaKloA3QZxxbwobKTzFma-isSCqrQVc/edit#gid=1685113862)
Stats acronym glossary:
W: Wins
L: Losses
WR: Win Rate
TTW: Turns To Win
EM: Elemental Masteries
EMR: Elemental Mastery Rate (EMs/Wins)
UEI: Unified Efficiency Index (approximate electrum/hour assuming all spun cards are sold)
SSPH: Special Spins/Hour
For more details on the formula used for UEI and SSPH, see the UEI thread (http://elementscommunity.org/forum/farming-studies-and-statistics/unified-efficiency-index-how-to-compare-apples-to-oranges/).
Bronze (unupped)
Gravitybow (http://elementscommunity.org/forum/index.php/topic,45998.0.html), By BunKeR, Submitted by BunKeR
W: 88 L: 12 WR: 0,88 TTW: 12,53 EM: 16/45 EMR: 0,3556 UEI: 1381,47 SSPH: 3,56
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Endless Bones, By Higurashi, Submitted by Higurashi, Further testing by Shantu
W: 131 L: 19 WR: 0,8733 TTW: 12,2978626 EM: 17/131 EMR: 0,1298 UEI: 1286,3 SSPH: 3,54
Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52q 52q 52r 52r 52r 52r 542 542 542 542 61q 61q 61q 61q 61q 61q 622 622 8pu
It's A Trap! (Bravery Version) (http://elementscommunity.org/forum/rainbow-decks/it%27s-a-trap!-%28unupped-pvp%29/), By RootRanger, Submitted by Shantu, Modified by Shantu
W: 81 L: 19 WR: 0,81 TTW: 10,2 EM: 6/81 EMR: 0,0741 UEI: 1301,44 SSPH: 3,32
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55t 55t 55t 590 590 590 595 595 595 595 595 5c1 5c1 5fu 5fu 5v0 5v0 5v0 8pm
Mono Entropy Bronze, By ColorlessGreen, Submitted by ColorlessGreen
W: 85 L: 15 WR: 0,85 TTW: 12,53 EM: 7/85 EMR: 0,0824 UEI: 1174,54 SSPH: 3,18
Hover over cards for details, click for permalink
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4vf 4vf 4vf 4vf 4vg 4vg 4vg 4vl 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 8pj
PvP Graboid Rainbow (aka Antabow) (http://elementscommunity.org/forum/index.php/topic,7528.0.html), By Antagon, Submitted by ColorlessGreen
W: 156 L: 46 WR: 0,7723 TTW: 9,33 EM: 7/156 EMR: 0,0449 UEI: 1272,38 SSPH: 3,08
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5og 5og 61q 61q 8pm
regen2k9's Unupped Monodark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719), By regen2k9, Submitted by VegeForsaken, Further testing by GiantFrog, trashduke
W: 146 L: 37 WR: 0,7978 TTW: 10,6610274 EM: 22/105 EMR: 0,2095 UEI: 1269,68 SSPH: 3,02
Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
Additional Unupped Bronze DecksPsion Fractal Massacre (aka Psiontal) (http://elementscommunity.org/forum/index.php/topic,47174.0.html), By
Hazardus10, Submitted by
ColorlessGreen, Modified by
ColorlessGreen, Further testing by
KeolinoW: 122 L: 28 WR: 0,8133 TTW: 11,9 EM: 5/122 EMR: 0,041 UEI: 1110,87 SSPH: 2,89Hover over cards for details, click for permalink
61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 622 625 625 625 625 625 625 63a 63a 63a 63a 63a 63a 63a 8pu
Nymph Tears Rush (http://elementscommunity.org/forum/water-32/nymph-tears-rush-%28ai3%29%28unupped%29%28rareless%29/), By
furballdn, Submitted by
the dictator, Modified by
the dictatorW: 76 L: 24 WR: 0,76 TTW: 9,45 EM: 3/76 EMR: 0,0395 UEI: 1211,41 SSPH: 2,87Hover over cards for details, click for permalink
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ig 5ig 5ig 5ig 5ig 5ij 5ij 5ij 5ij 5ij 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pp
Lycanthrope Rush, By
Serprex, Submitted by
SerprexW: 38 L: 13 WR: 0,7451 TTW: 9,84 EM: 6/38 EMR: 0,1579 UEI: 1171,36 SSPH: 2,57Hover over cards for details, click for permalink
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vh 4vh 4vh 4vh 4vh 4vh 4vi 4vl 50u 50u 50u 50u 50u 5uo 5up 5up 5up 5ur 5v1 8pt
Fastest unupped mono AI3 farmer (aka Classic Monodeath) (http://elementscommunity.org/forum/index.php/topic,10503.0.html), By
MrBlonde, Submitted by
ColorlessGreenW: 35 L: 16 WR: 0,6863 TTW: 7,66 EM: 3/35 EMR: 0,0857 UEI: 1225,55 SSPH: 2,45Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 8pk
Mono Time Bronze, By
ColorlessGreen, Submitted by
ColorlessGreenW: 78 L: 25 WR: 0,7573 TTW: 11,21 EM: 4/78 EMR: 0,0513 UEI: 1018,49 SSPH: 2,39Hover over cards for details, click for permalink
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rl 5rl 5rm 5rm 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8ps
Queens of the Bronze Age, By
ColorlessGreen, Submitted by
ColorlessGreenW: 77 L: 23 WR: 0,77 TTW: 13,58 EM: 22/77 EMR: 0,2857 UEI: 954,08 SSPH: 2,09Hover over cards for details, click for permalink
5c6 5c6 5c6 5c6 5lk 5lk 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5oh 5oj 5oj 5oj 5oj 5oj 5oj 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pn
Flaming Power (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1114245/#msg1114245), By
Keolino, Submitted by
KeolinoW: 33 L: 17 WR: 0,66 TTW: 9,18 EM: 2/33 EMR: 0,0606 UEI: 928,25 SSPH: 1,77Hover over cards for details, click for permalink
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f4 5f4 5f4 5f6 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8po
Reality Rift (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1114245/#msg1114245), By
Keolino, Submitted by
Keolino, Further testing by
rob77dpW: 73 L: 27 WR: 0,73 TTW: 16,44027397 EM: 10/73 EMR: 0,137 UEI: 665,95 SSPH: 1,43Hover over cards for details, click for permalink
4vd 4vf 4vf 4vl 4vn 4vn 4vn 4vn 58r 58r 58r 58s 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj
Lycanthrope Rush, By
ColorlessGreen, Submitted by
ColorlessGreenW: 33 L: 17 WR: 0,66 TTW: 11,48 EM: 0/33 EMR: 0 UEI: 720,48 SSPH: 1,41Hover over cards for details, click for permalink
4vh 4vh 4vh 4vh 4vh 4vh 4vi 4vi 4vi 4vi 4vi 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5uo 5uo 5up 5up 5up 8pt
Speed Poison, By
ColorlessGreen, Submitted by
ColorlessGreenW: 31 L: 19 WR: 0,62 TTW: 10,19 EM: 2/31 EMR: 0,0645 UEI: 729,43 SSPH: 1,25Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 8pp
Silver (unupped)
PvP Graboid Rainbow (aka Antabow) (http://elementscommunity.org/forum/index.php/topic,7528.0.html), By Antagon, Submitted by ColorlessGreen
W: 112 L: 105 WR: 0,5161 TTW: 9,18 EM: 6/112 EMR: 0,0536 UEI: 1210,82 SSPH: 1,34
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5og 5og 61q 61q 8pm
regen2k9's Unupped Monodark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719), By regen2k9, Submitted by ColorlessGreen
W: 24 L: 27 WR: 0,4706 TTW: 9,46 EM: 4/24 EMR: 0,1667 UEI: 1148,33 SSPH: 0,96
Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
Toxic Shriekers (http://elementscommunity.org/forum/index.php/topic,36775.0.html), By Xenocidius, Submitted by ColorlessGreen
W: 17 L: 33 WR: 0,34 TTW: 8,53 EM: 1/17 EMR: 0,0588 UEI: 622,82 SSPH: 0,35
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 55q 590 590 590 590 590 590 5c7 5f6 5if 5if 5lf 8pm
Fastest unupped mono AI3 farmer (aka Classic Monodeath) (http://elementscommunity.org/forum/index.php/topic,10503.0.html), By MrBlonde, Submitted by ColorlessGreen
W: 15 L: 35 WR: 0,3 TTW: 8,47 EM: 1/15 EMR: 0,0667 UEI: 486,74 SSPH: 0,22
Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 8pk
Gold (unupped)
Platinum (unupped)
-
Bronze (upped)
Mono Fire Cremate (http://elementscommunity.org/forum/fire-31/mono-fire-cremate-deck-(shardless)), By worldwideweb3, Submitted by worldwideweb3
W: 64 L: 2 WR: 0,9697 TTW: 5,3 EM: 14/64 EMR: 0,2188 UEI: 3788,04 SSPH: 11,45
Hover over cards for details, click for permalink
6rk 6rk 7dg 7dg 7dg 7di 7di 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7f2 7f2 7f2 7f2 8po
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By dark ripper, Submitted by jd_k, Modified by jd_k
W: 49 L: 1 WR: 0,98 TTW: 6,27 EM: 4/50 EMR: 0,08 UEI: 3133,48 SSPH: 9,99
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html), By Calindu, Submitted by MystiK_
W: 46 L: 4 WR: 0,92 TTW: 6 EM: / EMR: 0 UEI: 2805,51 SSPH: 8,58
Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
SoFr/SoB 1.32 (http://elementscommunity.org/forum/index.php/topic,45996.msg1032214.html#msg1032214), By Biotic X, Submitted by trashduke, Modified by trashduke
W: 47 L: 3 WR: 0,94 TTW: 6,43 EM: / EMR: 0 UEI: 2736,28 SSPH: 8,57
Hover over cards for details, click for permalink
5fe 5fe 5p0 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7nq 7nq 7nq 7nq 8po
Additional Bronze Decks:Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
123For0, Modified by
123For0, Further testing by
Dm1321,
GrizzoxW: 194 L: 6 WR: 0,97 TTW: 7,93 EM: 12/146 EMR: 0,0822 UEI: 2428,74 SSPH: 7,66Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7n0 7n0 7n2 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Freebird (http://elementscommunity.org/forum/duo-decks/cremation-air-rush%28airfire%29/msg1106351/#msg1106351), By
Higurashi, Submitted by
ColorlessGreenW: 137 L: 15 WR: 0,9013 TTW: 6,36 EM: 33/137 EMR: 0,2409 UEI: 2750,33 SSPH: 7,58Hover over cards for details, click for permalink
7ai 7ai 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7nq 7nq 7nq 7nq 7nq 8po
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
rob77dpW: 97 L: 5 WR: 0,951 TTW: 7,8 EM: 6/97 EMR: 0,0619 UEI: 2357,3 SSPH: 7,33Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Mindless Mono Death, By
Shantu, Submitted by
ShantuW: 184 L: 16 WR: 0,92 TTW: 7,44 EM: 16/184 EMR: 0,087 UEI: 2329,82 SSPH: 6,92Hover over cards for details, click for permalink
710 710 710 710 710 710 711 711 713 713 713 713 713 713 715 715 718 718 718 718 718 718 71a 71a 72i 72i 72i 72i 72i 72i 8pk
SoSeMutant (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1131934/#msg1131934), By
Aelysee, Submitted by
AelyseeW: 48 L: 2 WR: 0,96 TTW: 8,92 EM: 4/50 EMR: 0,08 UEI: 2113,15 SSPH: 6,59Hover over cards for details, click for permalink
5l9 5l9 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6uq 6uq 6uq 6ve 6ve 752 7ee 7ee 7ee 7n8 7t9 80b 80b 80b 81q 81q 8pj
FEVER (http://elementscommunity.org/forum/index.php/topic,51399.0.html), By
ColorlessGreen, Submitted by
ColorlessGreen, Further testing by
Keolino,
GrizzoxW: 187 L: 13 WR: 0,935 TTW: 8,66 EM: 8/187 EMR: 0,0428 UEI: 2038,46 SSPH: 6,26Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 713 713 745 77f 7ae 7ae 7dm 7dq 7gv 7k5 7n0 7n0 7n7 7q5 7q5 7t9 80a 80g 8pj
Flying Eagle Eye Mono Air (http://elementscommunity.org/forum/index.php/topic,45840.msg1035445.html#msg1035445), By
WNxDarkmaster, Submitted by
WNxDarkmaster, Further testing by
the dictatorW: 142 L: 14 WR: 0,9103 TTW: 8,18 EM: 11/89 EMR: 0,1236 UEI: 2099,35 SSPH: 6,09Hover over cards for details, click for permalink
5pa 5pa 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7n0 7n0 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7oe 8pr
Queen's Desire (http://elementscommunity.org/forum/trio-quartet/queen%27s-desire-%28airlifefire%29-%28upped%29-%28bronze%29/), By
Keolino, Submitted by
KeolinoW: 94 L: 6 WR: 0,94 TTW: 9,63 EM: 6/94 EMR: 0,0638 UEI: 1865,99 SSPH: 5,72Hover over cards for details, click for permalink
7ba 7ba 7ba 7dk 7dk 7mt 7mt 7mt 7mt 7mt 7n0 7n0 7n3 7n3 7n3 7n3 7n3 7n5 7n5 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pn
I Love Pharaoh (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696), By
Zeddino, Submitted by
Zarathustra1883W: 45 L: 5 WR: 0,9 TTW: 8,73 EM: 6/45 EMR: 0,1333 UEI: 1928,54 SSPH: 5,5Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
Gravitybow (http://elementscommunity.org/forum/index.php/topic,45998.0.html), By
BunKeR, Submitted by
BunKeR, Further testing by
Afdarenty,
ExarpW: 237 L: 13 WR: 0,948 TTW: 10,53 EM: 53/237 EMR: 0,2236 UEI: 1826,09 SSPH: 5,37Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5c1 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7dr 7n7 7n7 7q4 7tb 80a 8pl
Mono Darkness Classic (http://elementscommunity.org/forum/index.php/topic,29807), By
Xenocidius, Submitted by
whatifidogetcaught?, Further testing by
RegypticW: 95 L: 7 WR: 0,9314 TTW: 11,48 EM: 53/95 EMR: 0,5579 UEI: 1787,13 SSPH: 4,66Hover over cards for details, click for permalink
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt
Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982), By
willng3, Submitted by
Jenkar, Further testing by
CieloW: 140 L: 15 WR: 0,9032 TTW: 10,53 EM: 9/96 EMR: 0,0938 UEI: 1589,2 SSPH: 4,61Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Mono Aether, By
SupremeSpooning, Submitted by
SupremeSpooningW: 46 L: 4 WR: 0,92 TTW: 11,52 EM: 4/46 EMR: 0,087 UEI: 1504,67 SSPH: 4,47Hover over cards for details, click for permalink
61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61u 61v 61v 61v 62m 62m 62m 63a 63a 63a 63a 63a 63a 80d 80d 80d 80d 80d 80d 8pu
Death Claw (http://elementscommunity.org/forum/deck-help/death-claw-%28darknessdeath%29/msg1102534/#msg1102534), By
Keolino, Submitted by
KeolinoW: 43 L: 7 WR: 0,86 TTW: 9,7 EM: 5/43 EMR: 0,1163 UEI: 1573,05 SSPH: 4,27Hover over cards for details, click for permalink
713 713 71a 71e 71e 71e 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7ta 7ta 7ta 7td 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pk
Super Stalkers (http://elementscommunity.org/forum/rainbow-decks/psn-scorps/msg1123154/#msg1123154), By
~Napalm, Submitted by
rob77dp, Modified by
rob77dpModified Limitless Speed (EM) (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1176266/#msg1176266), By
geonoy85, Submitted by
geonoy85W: 52 L: 5 WR: 0,9123 TTW: 15,07 EM: 28/52 EMR: 0,5385 UEI: 1301,74 SSPH: 3,33Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55q 5c2 5c2 5ia 5lm 5ur 61r 61r 61r 7dr 7dr 7jq 7n9 7q5 7q5 7q5 7ri 7ri 7ri 80d 80d 80d 80d 8pu
W: 37 L: 15 WR: 0,7115 TTW: 8,27 EM: 1/37 EMR: 0,027 UEI: 1194,95 SSPH: 2,59Hover over cards for details, click for permalink
6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71e 71e 71e 71e 71e 71e 74a 74a 74a 7an 7an 7an 7an 7an 7tb 7tb 8pn
High Gravity Bronze (http://elementscommunity.org/forum/index.php/topic,46710.msg1041957.htm), By
Marvaddin, Submitted by
MarvaddinW: 104 L: 6 WR: 0,9455 TTW: 99 EM: 33/104 EMR: 0,3173 UEI: 198,82 SSPH: 0,57Hover over cards for details, click for permalink
568 744 744 744 744 744 744 745 745 745 745 745 745 749 74b 74b 74b 74b 74c 74d 74d 752 752 752 75m 75m 75m 75m 75m 75m 8pl
Gravitybow (http://elementscommunity.org/forum/index.php/topic,45998.0.html), By
BunKeR, Submitted by
Jenkar, Modified by
JenkarW: 47 L: 3 WR: 0,94 TTW: 99 EM: / EMR: 0 UEI: 177,72 SSPH: 0,56Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7ah 7dr 7n7 7n7 7q4 7tb 80a 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html), By
Dragonsdemesne, Submitted by
WNxDarkmaster, Modified by
WNxDarkmasterW: 47 L: 8 WR: 0,8545 TTW: 99 EM: / EMR: 0 UEI: 145,83 SSPH: 0,41Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html), By
Luminous, Submitted by
GandoraW: 41 L: 9 WR: 0,82 TTW: 99 EM: / EMR: 0 UEI: 133,72 SSPH: 0,36Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Silver (upped)
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By dark ripper, Submitted by jd_k, Modified by jd_k
W: 183 L: 17 WR: 0,915 TTW: 6,341147541 EM: 16/183 EMR: 0,0874 UEI: 4562,21 SSPH: 10,46
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By dark ripper, Submitted by dark ripper, Further testing by the dictator
W: 165 L: 35 WR: 0,825 TTW: 6,44 EM: 14/165 EMR: 0,0848 UEI: 3793,83 SSPH: 7,81
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8po
New 1.32 SoI (http://elementscommunity.org/forum/index.php/topic,45859.0.html), By MystiK_, Submitted by MystiK_, Further testing by Jenkar
W: 81 L: 19 WR: 0,81 TTW: 6 EM: / EMR: 0 UEI: 3667,1 SSPH: 7,97
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6rl 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7u2 7u2 7u2 7u2 7u2 7u2 8pm
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By iancudorinmarian, Submitted by the dictator, Modified by the dictator
W: 169 L: 31 WR: 0,845 TTW: 7,1 EM: 19/169 EMR: 0,1124 UEI: 3658,68 SSPH: 7,56
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7n0 7n0 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
Additional Silver Decks:Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
CuCN, Modified by
CuCNW: 44 L: 6 WR: 0,88 TTW: 8,26 EM: 5/44 EMR: 0,1136 UEI: 3358,82 SSPH: 7,25Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
New 1.32 SoI (http://elementscommunity.org/forum/index.php/topic,45859.0.html), By
MystiK_, Submitted by
Ungaros, Modified by
UngarosW: 78 L: 22 WR: 0,78 TTW: 6,67 EM: 6/78 EMR: 0,0769 UEI: 3324,05 SSPH: 6,45Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html), By
Calindu, Submitted by
MystiK_W: 40 L: 10 WR: 0,8 TTW: 6,5 EM: / EMR: 0 UEI: 3316,11 SSPH: 7,11Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
Silver PSNbow (http://elementscommunity.org/forum/index.php/topic,46057.0.html), By
iancudorinmarian, Submitted by
iancudorinmarian, Further testing by
Grizzox,
Dm1321,
pruneW: 151 L: 49 WR: 0,755 TTW: 6,81 EM: 8/70 EMR: 0,1143 UEI: 3193,27 SSPH: 5,77Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6ve 6ve 6ve 6ve 6ve 71a 71a 747 747 77g 77g 77g 77g 7ae 7ae 7ds 7ds 7h3 7jr 7n1 7t9 7t9 8pm
Neo-USEM (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1112571/#msg1112571), By
Higurashi, Submitted by
Dm1321W: 35 L: 15 WR: 0,7 TTW: 7,3 EM: 12/35 EMR: 0,3429 UEI: 3190,98 SSPH: 4,32Hover over cards for details, click for permalink
6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai 7ap 7ap 7bu 7bu 7bu 7bu 7bu 8pn
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
Afdarenty, Modified by
AfdarentyW: 44 L: 6 WR: 0,88 TTW: 8,54 EM: 4/44 EMR: 0,0909 UEI: 3190,16 SSPH: 7,01Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
Mono Darkness Classic (http://elementscommunity.org/forum/darkness-26/mono-darkness-classic-(bronze-league)(upgraded)/), By
Xenocidius, Submitted by
the dictatorW: 50 L: 10 WR: 0,8333 TTW: 11,16 EM: 29/50 EMR: 0,58 UEI: 3150,15 SSPH: 4,63Hover over cards for details, click for permalink
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt
Freebird (http://elementscommunity.org/forum/duo-decks/cremation-air-rush%28airfire%29/msg1106351/#msg1106351), By
Higurashi, Submitted by
ColorlessGreenW: 114 L: 37 WR: 0,755 TTW: 6,94 EM: 13/114 EMR: 0,114 UEI: 3132,64 SSPH: 5,66Hover over cards for details, click for permalink
7ai 7ai 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7nq 7nq 7nq 7nq 7nq 8po
Arena TADA 1.32 (http://elementscommunity.org/forum/index.php/topic,45883.0.html), By
kev, Submitted by
kev, Further testing by
Jenkar,
BootszaW: 119 L: 33 WR: 0,7829 TTW: 8,24 EM: 9/40 EMR: 0,225 UEI: 3058,97 SSPH: 5,28Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
New 1.32 SoI (mod) (http://elementscommunity.org/forum/index.php/topic,45859.0.html), By
MystiK_, Submitted by
Jenkar, Modified by
Jenkar, Further testing by
Dm1321W: 68 L: 32 WR: 0,68 TTW: 6,39 EM: 5/28 EMR: 0,1786 UEI: 3054,71 SSPH: 4,54Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
Pitchblack Hole]Pitchblack Hole (http://elementscommunity.org/forum/rainbow-decks/pitchblack-hole-%28upped%29%28silver%29%28shardless%29%281-32%29/), By
Keolino, Submitted by
Keolino, Further testing by
SpikeSpiegel,
MegroN,
ColorlessGreenW: 235 L: 66 WR: 0,7807 TTW: 7,97 EM: 32/235 EMR: 0,1362 UEI: 2931,25 SSPH: 5,42Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ae 7dm 7ds 7gm 7ju 7n3 7q5 7tf 80g 8pj
OTADA (http://elementscommunity.org/forum/rainbow-decks/otada-(silver)/), By
Dm1321, Submitted by
Dm1321W: 80 L: 20 WR: 0,8 TTW: 8,61 EM: 14/80 EMR: 0,175 UEI: 2910,36 SSPH: 5,37Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 713 745 745 745 74f 74f 74f 77a 7ae 7ds 7gm 7jr 7n0 7q4 7t9 80g 8pl
Tha Gold League Killer v2.0 (http://elementscommunity.org/forum/index.php/topic,29406), By
Ralouf, Submitted by
123For0, Modified by
123For0, Further testing by
GrizzoxW: 78 L: 22 WR: 0,78 TTW: 8,5 EM: 6/35 EMR: 0,1714 UEI: 2825,42 SSPH: 5,07Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 71b 74b 77f 7ai 7an 7dq 7gq 7gv 7k5 7n3 7q5 7t9 7t9 7th 80b 8pj
I Love Pharaoh (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696), By
Zeddino, Submitted by
Zeddino, Further testing by
Zarathustra1883,
Lluis83W: 165 L: 35 WR: 0,825 TTW: 9,24 EM: 7/46 EMR: 0,1522 UEI: 2794,78 SSPH: 5,44Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html), By
Dragonsdemesne, Submitted by
MystiK_, Further testing by
Dm1321,
jd_kW: 109 L: 41 WR: 0,7267 TTW: 7,23 EM: 4/69 EMR: 0,058 UEI: 2689,3 SSPH: 4,87Hover over cards for details, click for permalink
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
Altar of Death (http://elementscommunity.org/forum/death-24/altar-of-death-(arena)/msg1119041), By
the dictator, Submitted by
the dictatorW: 111 L: 39 WR: 0,74 TTW: 8,27 EM: 16/111 EMR: 0,1441 UEI: 2613,84 SSPH: 4,48Hover over cards for details, click for permalink
710 710 710 710 710 711 711 713 713 713 713 713 713 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 72i 72i 72i 72i 72i 8pk
Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982), By
willng3, Submitted by
ColorlessGreen, Modified by
Captain ScribaW: 81 L: 20 WR: 0,802 TTW: 9,68 EM: 12/81 EMR: 0,1481 UEI: 2543,01 SSPH: 4,81Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ao 7ao 7dq 7gv 7gv 7k5 7n2 7n8 7n8 7n8 7q5 7q5 7tb 80g 8pj
Lava Rush vEnlightenment (http://elementscommunity.org/forum/index.php/topic,6960.0.html), By
~Napalm, Submitted by
ColorlessGreenW: 69 L: 31 WR: 0,69 TTW: 6,96 EM: 3/69 EMR: 0,0435 UEI: 2533,49 SSPH: 4,35Hover over cards for details, click for permalink
6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7jp 7jp 7jp 7jp 8pm
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
ElbirnW: 38 L: 12 WR: 0,76 TTW: 11,2 EM: 16/38 EMR: 0,4211 UEI: 2483,06 SSPH: 3,57Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8pu
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
Keolino, Modified by
KeolinoW: 37 L: 13 WR: 0,74 TTW: 12,14 EM: 21/37 EMR: 0,5676 UEI: 2426,61 SSPH: 3,05Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 80a 80a 80i 80i 80i 80i 80i 81q 81q 8pu
The Bone Collector (http://elementscommunity.org/forum/index.php/topic,34571.0.html), By
Tiko, Submitted by
Bootsza, Further testing by
Jenkar,
rob77dp,
ColorlessGreenW: 292 L: 62 WR: 0,8249 TTW: 12,39 EM: 78/247 EMR: 0,3158 UEI: 2356,42 SSPH: 4,06Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
Rainbow Turtle (http://elementscommunity.org/forum/rainbow-decks/rainbow-turtle-%28snbow%29-%28upped%29/), By
Keolino, Submitted by
KeolinoW: 35 L: 15 WR: 0,7 TTW: 7,6 EM: 1/35 EMR: 0,0286 UEI: 2340,58 SSPH: 4,15Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6u1 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ae 7ae 7dm 7ds 7ds 7gm 7ju 7n5 7q3 7tf 80a 80g 8pj
Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982), By
willng3, Submitted by
ColorlessGreenW: 118 L: 35 WR: 0,7712 TTW: 9,51 EM: 10/118 EMR: 0,0847 UEI: 2305,03 SSPH: 4,39Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
MonoAether (http://elementscommunity.org/forum/index.php/topic,37496.0.html), By
Mesaprotector, Submitted by
MystiK_, Further testing by
Jenkar,
123For0W: 265 L: 57 WR: 0,823 TTW: 11 EM: / EMR: 0 UEI: 2053,68 SSPH: 4,54Hover over cards for details, click for permalink
808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 80f 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 8pu
Grabba Grabba! (http://elementscommunity.org/forum/index.php/topic,45221.msg1023727/topicseen.html#msg1023727), By
Dragonsdemesne, Submitted by
AnneleW: 30 L: 20 WR: 0,6 TTW: 7 EM: 1/30 EMR: 0,0333 UEI: 1986,28 SSPH: 2,83Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 778 778 778 778 778 77g 77g 77g 77g 77g 77g 786 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7tb 8po
Shriekognition (http://elementscommunity.org/forum/index.php/topic,45866.msg1030927.html#msg1030927), By
MystiK_, Submitted by
MystiK_, Further testing by
Dm1321W: 73 L: 27 WR: 0,73 TTW: 10,09 EM: 2/32 EMR: 0,0625 UEI: 1949,33 SSPH: 3,53Hover over cards for details, click for permalink
778 778 778 778 778 778 778 778 778 778 77b 77b 77c 77g 77g 77g 77g 77g 77g 77h 77h 77l 77l 77l 77l 77l 78q 7qb 7qb 7qb 8ps
Unnamed SNbow, By
foldafolda, Submitted by
foldafolda, Further testing by
GrizzoxW: 77 L: 25 WR: 0,7549 TTW: 12,5 EM: 2/32 EMR: 0,0625 UEI: 1661,04 SSPH: 3,14Hover over cards for details, click for permalink
5if 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 71b 74b 77d 77g 7ai 7dm 7dm 7ju 7n5 7q1 7q1 7t9 7t9 80d 80d 8pj
Mindgate/Hourglass Stall, By
KangJian, Submitted by
KangJianW: 33 L: 17 WR: 0,66 TTW: 28,85 EM: 25/33 EMR: 0,7576 UEI: 977,52 SSPH: 0,92Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77k 77k 77k 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t9 7t9 7t9 80d 80d 80d 80d 80d 80d 80j 80j 80j 80j 80j 8pu
Arena Destruction 101 (http://elementscommunity.org/forum/index.php/topic,28646.msg367116.html#msg367116), By
willng3, Submitted by
Jenkar, Further testing by
RegypticW: 83 L: 18 WR: 0,8218 TTW: 99 EM: 8/42 EMR: 0,1905 UEI: 267,21 SSPH: 0,5Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 713 74f 74f 74f 77g 77g 7dm 7dq 7gm 7ju 7n8 7n8 7q5 7tf 80g 8pj
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
JenkarW: 53 L: 13 WR: 0,803 TTW: 99 EM: / EMR: 0 UEI: 219,08 SSPH: 0,47Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
Day Traitors (http://elementscommunity.org/forum/index.php/topic,24954.0.html), By
Essence, Submitted by
Optimalist, Modified by
OptimalistW: 69 L: 31 WR: 0,69 TTW: 99 EM: 19/69 EMR: 0,2754 UEI: 218,56 SSPH: 0,31Hover over cards for details, click for permalink
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7t9 7tb 7tb 7tb 7th 7th 7th 7th 7th 8pt
Mono Air Rush (Gold) (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
123For0, Modified by
123For0W: 40 L: 10 WR: 0,8 TTW: 99 EM: / EMR: 0 UEI: 217,72 SSPH: 0,47Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7n0 7n0 7n2 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
SoSaSoraSoP (http://elementscommunity.org/forum/index.php/topic,42981.0.html), By
Gandora, Submitted by
123For0W: 31 L: 19 WR: 0,62 TTW: 99 EM: / EMR: 0 UEI: 142,94 SSPH: 0,22Hover over cards for details, click for permalink
5i5 5i5 5i5 5i5 5i5 5i5 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7hi 7hi 7hi 8pp
Gold (upped)
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By dark ripper, Submitted by jd_k, Modified by jd_k
W: 59 L: 41 WR: 0,59 TTW: 6,375084746 EM: 3/59 EMR: 0,0508 UEI: 3541,59 SSPH: 5,54
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
Speed Poison Kamikaze (http://elementscommunity.org/forum/index.php?topic=47918.0), By Faro, Submitted by Takanashi, Modified by Faro
W: 33 L: 17 WR: 0,66 TTW: 11,27 EM: 8/33 EMR: 0,2424 UEI: 2877,39 SSPH: 4,05
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 710 711 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
1.32 Poison Dials (http://elementscommunity.org/forum/index.php/topic,45840.msg1031708.html#msg1031708), By neuroleptics, Submitted by ColorlessGreen
W: 105 L: 45 WR: 0,7 TTW: 14,45 EM: 39/105 EMR: 0,3714 UEI: 2724,75 SSPH: 3,61
Hover over cards for details, click for permalink
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Speed Poison Kamikaze (http://elementscommunity.org/forum/index.php?topic=47918.0), By Faro, Submitted by Zeddino, Further testing by Bootsza, jd_k
W: 87 L: 63 WR: 0,58 TTW: 10,35126437 EM: 20/87 EMR: 0,2299 UEI: 2611,69 SSPH: 3,28
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Wingsbow (http://elementscommunity.org/forum/rainbow-decks/wingsbow-(gold)(pvp2)/msg1122966/#msg1122966), By valiance, Submitted by valiance
W: 61 L: 39 WR: 0,61 TTW: 9,57 EM: 5/61 EMR: 0,082 UEI: 2565,7 SSPH: 3,98
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 713 713 745 77f 77g 7ah 7an 7do 7gv 7ju 7n8 7n8 7q5 7t9 7t9 80a 80g 8pj
Additional Gold Decks:Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html), By
Dragonsdemesne, Submitted by
ColorlessGreenW: 72 L: 73 WR: 0,4966 TTW: 7,21 EM: 3/72 EMR: 0,0417 UEI: 2437,95 SSPH: 3,24Hover over cards for details, click for permalink
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
ColorlessGreenW: 53 L: 49 WR: 0,5196 TTW: 11,74 EM: 21/53 EMR: 0,3962 UEI: 2347,05 SSPH: 2,22Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8pu
Arena TADA 1.32 (Gold Version) (http://elementscommunity.org/forum/rainbow-decks/arena-tada-1-32/), By
kev, Submitted by
ColorlessGreenW: 51 L: 49 WR: 0,51 TTW: 8,73 EM: 6/51 EMR: 0,1176 UEI: 2302,12 SSPH: 2,86Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
Speed Poison Kamikaze (http://elementscommunity.org/forum/duo-decks/speed-poison-kamikaze-%28gold%29%28plat%29/), By
Faro, Submitted by
prune, Modified by
FaroW: 26 L: 24 WR: 0,52 TTW: 9,8 EM: 5/26 EMR: 0,1923 UEI: 2295,47 SSPH: 2,67Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 710 711 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 8po
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
iancudorinmarian, Further testing by
123For0,
CuCNW: 133 L: 117 WR: 0,532 TTW: 8,8 EM: 1/25 EMR: 0,04 UEI: 2193 SSPH: 3,14Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
MitoRoL (http://elementscommunity.org/forum/index.php/topic,45777.0.html), By
Faro, Submitted by
ColorlessGreenW: 22 L: 28 WR: 0,44 TTW: 11,41 EM: 11/22 EMR: 0,5 UEI: 2147,6 SSPH: 1,52Hover over cards for details, click for permalink
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7am 7am 7ap 7ap 7ap 7ap 7ap 7hi 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k4 7k4 7k4 7k4 8pp
Tha Gold League Killer v2.0 (http://elementscommunity.org/forum/index.php/topic,29406), By
Ralouf, Submitted by
ColorlessGreen, Modified by
bminusW: 82 L: 69 WR: 0,543 TTW: 10,71 EM: 8/82 EMR: 0,0976 UEI: 1993,83 SSPH: 2,71Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 71b 74b 74j 77f 7an 7dq 7ee 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Lava Rush vEnlightenment (http://elementscommunity.org/forum/index.php/topic,6960.0.html), By
~Napalm, Submitted by
ColorlessGreenW: 20 L: 30 WR: 0,4 TTW: 7,15 EM: 1/20 EMR: 0,05 UEI: 1832,06 SSPH: 1,91Hover over cards for details, click for permalink
6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7jp 7jp 7jp 7jp 8pm
The Bone Collector (http://elementscommunity.org/forum/index.php/topic,34571.0.html), By
Tiko, Submitted by
ColorlessGreenW: 23 L: 28 WR: 0,451 TTW: 12,26 EM: 8/23 EMR: 0,3478 UEI: 1792,86 SSPH: 1,51Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
Mindgate/Hourglass Stall, By
KangJian, Submitted by
KangJianW: 20 L: 30 WR: 0,4 TTW: 28,1 EM: 25/20 EMR: 1,25 UEI: 1285,49 SSPH: 0,49Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77k 77k 77k 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t9 7t9 7t9 80d 80d 80d 80d 80d 80d 80j 80j 80j 80j 80j 8pu
WTF (http://elementscommunity.org/forum/index.php/topic,47626.0.html), By
treebeard xiii, Submitted by
ColorlessGreenW: 17 L: 33 WR: 0,34 TTW: 10,35 EM: 2/17 EMR: 0,1176 UEI: 1101,5 SSPH: 0,87Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6uq 6uq 6uq 6uq 6uq 6uq 7q2 7q2 7q2 80b 80b 80b 8pj
Swallow (http://elementscommunity.org/forum/index.php/topic,46571.0.html), By
SnoWeb, Submitted by
Asinickle, Modified by
AsinickleW: 58 L: 42 WR: 0,58 TTW: 99 EM: / EMR: 0 UEI: 208,47 SSPH: 0,34Hover over cards for details, click for permalink
744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 74i 74j 752 752 752 752 75m 75m 75m 7gq 7h0 7h0 7hi 7hi 7hi 8pp
SoB Immorush, By
oblivion1212, Submitted by
oblivion1212W: 29 L: 21 WR: 0,58 TTW: 99 EM: / EMR: 0 UEI: 208,47 SSPH: 0,34Hover over cards for details, click for permalink
77e 77e 77e 77e 77e 77e 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7ee 8po
SoP/RoL/Hope (http://elementscommunity.org/forum/index.php/topic,37815.0.html), By
Chapuz, Submitted by
Dak, Modified by
DakW: 24 L: 26 WR: 0,48 TTW: 99 EM: 3/24 EMR: 0,125 UEI: 188,7 SSPH: 0,22Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 808 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 8pp
Tha Gold League Killer v2.0 (http://elementscommunity.org/forum/index.php/topic,29406), By
Ralouf, Submitted by
bminus, Modified by
bminusW: 25 L: 25 WR: 0,5 TTW: 99 EM: 2/25 EMR: 0,08 UEI: 188,52 SSPH: 0,24Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 71b 74b 74j 77f 7an 7dq 7ee 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Day Traitors (http://elementscommunity.org/forum/index.php/topic,24954.0.html), By
Essence, Submitted by
eaglgenes101W: 20 L: 30 WR: 0,4 TTW: 99 EM: 5/20 EMR: 0,25 UEI: 171,07 SSPH: 0,14Hover over cards for details, click for permalink
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7n2 7tb 7tb 7tb 7th 7th 7th 7th 7th 7th 8pt
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
Blaze, Modified by
BlazeW: 23 L: 27 WR: 0,46 TTW: 99 EM: / EMR: 0 UEI: 150,22 SSPH: 0,2Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7tb 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 808 808 80i 80i 80i 80i 80i 80i 8pu
SoB Immorush, By
Asinickle, Submitted by
AsinickleW: 43 L: 57 WR: 0,43 TTW: 99 EM: / EMR: 0 UEI: 136,32 SSPH: 0,17Hover over cards for details, click for permalink
77e 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 8po
Tha Gold League Killer v2.0 (http://elementscommunity.org/forum/index.php/topic,29406), By
Ralouf, Submitted by
bminusW: 21 L: 29 WR: 0,42 TTW: 99 EM: / EMR: 0 UEI: 131,73 SSPH: 0,16Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 71b 74b 77f 7an 7dq 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Platinum (upped)
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By dark ripper, Submitted by jd_k, Modified by jd_k
W: 21 L: 29 WR: 0,42 TTW: 7,19 EM: 2/21 EMR: 0,0952 UEI: 4194,11 SSPH: 5,75
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
Swallow (http://elementscommunity.org/forum/index.php/topic,46571.0.html), By SnoWeb, Submitted by ColorlessGreen, Further testing by FraGs, jd_k
W: 123 L: 127 WR: 0,492 TTW: 16,22 EM: 69/123 EMR: 0,561 UEI: 3659,4 SSPH: 3,33
Hover over cards for details, click for permalink
744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 75m 75m 7gq 7gq 7h0 7h0 7hi 7hi 7hi 8pp
New Old Times FG OTK (http://elementscommunity.org/forum/index.php/topic,37815.0.html), By Chapuz, Submitted by ColorlessGreen, Modified by ColorlessGreen
W: 19 L: 31 WR: 0,38 TTW: 13,95 EM: 12/19 EMR: 0,6316 UEI: 3378,84 SSPH: 2,5
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7gq 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k6 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 8pp
Speed Poison Kamikaze (http://elementscommunity.org/forum/index.php?topic=47918.0), By Faro, Submitted by Bootsza
W: 20 L: 30 WR: 0,4 TTW: 11,7 EM: 7/20 EMR: 0,35 UEI: 3302,69 SSPH: 3,25
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Additional Platinum Decks:Arena TADA 1.32 (Gold Version) (http://elementscommunity.org/forum/rainbow-decks/arena-tada-1-32/), By
kev, Submitted by
ColorlessGreenW: 17 L: 34 WR: 0,3333 TTW: 8,53 EM: 3/17 EMR: 0,1765 UEI: 2987,52 SSPH: 3,25Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
Freebird (http://elementscommunity.org/forum/duo-decks/cremation-air-rush%28airfire%29/msg1106351/#msg1106351), By
Higurashi, Submitted by
ColorlessGreenW: 29 L: 72 WR: 0,2871 TTW: 7,41 EM: 2/29 EMR: 0,069 UEI: 2446,94 SSPH: 2,88Hover over cards for details, click for permalink
7ai 7ai 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7nq 7nq 7nq 7nq 7nq 8po
SoP/RoL/Hope/Sundial (http://elementscommunity.org/forum/index.php/topic,37815.0.html), By
Chapuz, Submitted by
remichka, Modified by
remichkaW: 27 L: 73 WR: 0,27 TTW: 15,6 EM: 19/27 EMR: 0,7037 UEI: 2172,97 SSPH: 1,23Hover over cards for details, click for permalink
5lj 5lj 5lm 5lm 7gq 7gq 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 7k4 7k4 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 8pp
SoP/RoL/Hope/Sundial (http://elementscommunity.org/forum/index.php/topic,37815.0.html), By
Chapuz, Submitted by
dirgobud, Modified by
laxnut90W: 15 L: 35 WR: 0,3 TTW: 13,47 EM: / EMR: 0 UEI: 1270,12 SSPH: 1,71Hover over cards for details, click for permalink
5lk 5lk 5lk 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k6 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 80i 8pp
Pharaoh/SoR/SoFo, By
zombie0, Submitted by
zombie0W: 32 L: 35 WR: 0,4776 TTW: 99 EM: 2/32 EMR: 0,0625 UEI: 339,28 SSPH: 0,52Hover over cards for details, click for permalink
74d 74d 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
belgianbronc, Modified by
belgianbroncW: 16 L: 34 WR: 0,32 TTW: 99 EM: 7/16 EMR: 0,4375 UEI: 329,44 SSPH: 0,26Hover over cards for details, click for permalink
5um 5um 622 622 7t6 7t6 7t6 7t6 7t9 7ta 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 808 808 80i 80i 80i 80i 8pu
1.32 Poison Dials (http://elementscommunity.org/forum/index.php/topic,45840.msg1031708.html#msg1031708), By
neuroleptics, Submitted by
neuroleptics, Further testing by
123For0W: 192 L: 208 WR: 0,48 TTW: 99 EM: / EMR: 0 UEI: 310,99 SSPH: 0,52Hover over cards for details, click for permalink
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
SoP/Fractal/BL, By
Blacksmith, Submitted by
BlacksmithW: 20 L: 30 WR: 0,4 TTW: 99 EM: / EMR: 0 UEI: 248,76 SSPH: 0,38Hover over cards for details, click for permalink
7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80d 80i 80i 80i 80i 80m 8pp
SoB Immorush, By
Asinickle, Submitted by
AsinickleW: 37 L: 63 WR: 0,37 TTW: 99 EM: / EMR: 0 UEI: 225,8 SSPH: 0,34Hover over cards for details, click for permalink
77e 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 8po
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I think you should just make an entirely new thread so as not to confuse beginner players :p
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...But I did. You're looking at it. :D
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...But I did. You're looking at it. :D
Lol my bad i am quite blind :<
I'll start grinding with Chaos Wyrms against silver (:
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Don't forget Special Spins! The electrum is nice, but don't forget the real attraction: MOAR RARES. (http://i222.photobucket.com/albums/dd184/insektenplage/ae78a588.png)
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I sugest time to win as an option. Some decks take a lot of thinking so turns stretch a long time, while some others can be done quite blindly so turns just zip by.
EDIT: I'll start testing wrecking ball with my main and rotten flesh with my alt.
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Thank you both for the ideas, though I'm leaning towards no on both suggestions. :-X
@WhatIf?: I originally thought about tracking score, electrum gains, and special spins won as well. However, I ultimately decided that it would be more work than it's worth, as it kinda goes without saying that the higher the win ratio, the moar score, electrum, and special spins you'll acquire.
@EagleGenes:I agree that that would be the most perfect method of measuring time. However, it's generally tedious to jot down and average the seconds spent playing every game, not to mention the fact that stats would be skewed by leaving a game AFK for any amount of time. Average turns to win, however, seem to be universally accepted as the standard for in game time measurement already, and are easier to track.
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this has been around the forums since 1.32, don't know who exactly to give credit to
THIS IS AGAINST GOLD
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 808 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 8pp
updates as I play
Gold Stats
win: 6
lost: 7
Details:
Lost because didn't draw hope
Lost from early neurotoxin (quit)
Lost from continuous rewinds
SoW killed me
hugely buffed angel and eternity prevented me drawing
chysora deck too slow to poison ttw 11
blue nymph deck too slow ttw 14
mono-air too fast
time darkness only 37 health ttw 5
got combo set up on life-air duo ttw 8
entropy darkness duo only had lycanthropes. nightmares were a problem. ttw 11
SPECIAL SPIN
devourer came out - quit
entropy darkness duo ttw 13
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Mono Darkness Classic (http://elementscommunity.org/forum/index.php/topic,29807) by Xenocidius
Hover over cards for details, click for permalink
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt
Will update as I go.
Bronze
Wins: 46
Losses: 5
W/L ratio: 90.1%
EM: 28
Avg TTW: 11.478
EM ratio: 60.9%
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Chaos Wyrms Redone by Dragonsdemesne
Hover over cards for details, click for permalink
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
Silver
Wins | 40
Losses | 10
Win Rate | 80%
Average Turn To Win | 7.8
http://elementscommunity.org/forum/index.php/topic,45221.0.html
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Does the deck need a separate thread?
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Does the deck need a separate thread?
Preferably. I'd like to have someone to give credit to, as well as a link to the deck itself should anyone wish to discuss the deck there. :)
Also, i'm impressed with all the replies already, you guys are awesome. :3
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Does the deck need a separate thread?
Preferably. I'd like to have someone to give credit to, as well as a link to the deck itself should anyone wish to discuss the deck there. :)
Also, i'm impressed with all the replies already, you guys are awesome. :3
No, I mean does it need a SEPARATE thread. As in, is it okay if it is with other decks in a thread?
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Ah. Well a separate thread would be preferable, but compilation threads are acceptable ^_^ I won't be too uptight about it. This isn't my project, 'tis OUR project, mang.
Speaking of formatting though, I've added the first deck to the list (Thanks Mystik!) Is everyone okay with the formatting as is? Doesn't look too wonky or confusing, does it?
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Ah. Well a separate thread would be preferable, but compilation threads are acceptable ^_^ I won't be too uptight about it. This isn't my project, 'tis OUR project, mang.
Speaking of formatting though, I've added the first deck to the list (Thanks Mystik!) Is everyone okay with the formatting as is? Doesn't look too wonky or confusing, does it?
No problem (:
Working on a Upped Mono-aether for Silver atm!
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MonoAether by Mesaprotector
Hover over cards for details, click for permalink
808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 80f 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 8pu
Silver
Wins | 42
Losses| 8
Win Rate | 84%
Average Turn To Win | 11
http://elementscommunity.org/forum/index.php/topic,37496.0.html
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The Wrecking Ball by willng3
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
(http://elementscommunity.org/forum/index.php/topic,32982.0.html)
Bronze
So far:
Wins: 19 (1 EM)
Losses: 4
Turns used total (Including in losses): 220
Turns tend to take around 11 seconds each.
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I was up to referr stats for Unupped Mono Dark.. altho some matches were done with upped steals and 1 SoV. I kept no track of TTW and EMs, but i can say speed is medium and EM are rare. on 53 matches against Bronze league i had:
w:41
L:12
wich is enough in par with older stats provided by his creator. Anyway, here's topic and deck:
http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719 (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719)
Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
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this has been around the forums since 1.32, don't know who exactly to give credit to
THIS IS AGAINST GOLD
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 808 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 8pp
updates as I play
Gold Stats
win: 6
lost: 7
Details:
Lost because didn't draw hope
Lost from early neurotoxin (quit)
Lost from continuous rewinds
SoW killed me
hugely buffed angel and eternity prevented me drawing
chysora deck too slow to poison ttw 11
blue nymph deck too slow ttw 14
mono-air too fast
time darkness only 37 health ttw 5
got combo set up on life-air duo ttw 8
entropy darkness duo only had lycanthropes. nightmares were a problem. ttw 11
SPECIAL SPIN
devourer came out - quit
entropy darkness duo ttw 13
Hi everyone,
I've been playing the deck above today here are my results :
GOLD
W= 24 (EM=3)
L = 26
--> Win rate = 48%
I was wondering if Miracle could help because ALL this :light quanta is unused...
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Mono Darkness Classic (http://elementscommunity.org/forum/index.php/topic,29807) by Xenocidius
Hover over cards for details, click for permalink
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt
Will update as I go.
Bronze
Wins: 5
Losses: 0
EM: 3
Avg TTW: 10.8
I use this to grind silver and it works quite well
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Mono Air rush [Gold] by iancudorinmarian
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
(http://elementscommunity.org/forum/index.php/topic,45849.0.html)
EDIT:
50 games
35 wins
15 lose
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I was up to referr stats for Unupped Mono Dark.. altho some matches were done with upped steals and 1 SoV. I kept no track of TTW and EMs, but i can say speed is medium and EM are rare. on 53 matches against Bronze league i had:
w:41
L:12
wich is enough in par with older stats provided by his creator. Anyway, here's topic and deck:
http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719 (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719)
Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
I'll add this deck and it's stats, and thank you for your help! But in the future (and this goes for all of us) when taking stats, please use the same deck for the duration (I.E, don't add/subtract cards midway through or for a couple of matches) :3
OP updated with all submitted, completed stats.
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I'm gonna do some stats with this (http://elementscommunity.org/forum/index.php/topic,45824.0.html) in silver.
Here's the deck:
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
IMPORTANT: this is a modification. I have a sanctuary in exchange for one of the 6 recluse.
Bronze:
41 Wins
9 Loss
4 Spins
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Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 71b 74b 77f 7an 7dq 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Raoulf's Gold League Killer - Testing in Gold League (natch).
50 games
W 21
L 29
EM 0
Special Spins - 4
I'm going to do another 50 with this one just to see if the average stays the same. I was way behind early in W-L but had a late run that improved the average pretty heftily.
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using this in bronze
Hover over cards for details, click for permalink
5pa 5pa 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7n0 7n0 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7oe 8pr
stats for the last 30 games:
28 wins
2 loses
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Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 71b 74b 77f 7an 7dq 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Raoulf's Gold League Killer - Testing in Gold League (natch).
50 games
W 21
L 29
EM 0
Special Spins - 4
I'm going to do another 50 with this one just to see if the average stays the same. I was way behind early in W-L but had a late run that improved the average pretty heftily.
The shard update hurt SoSebows like this one pretty bad; this is an example of a deck that might not work well enough to grind anymore :X If you want to keep going, and you want me to add it to the list, then I shall; it might be better to take this one down to silver at least though.
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Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 71b 74b 77f 7an 7dq 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Raoulf's Gold League Killer - Testing in Gold League (natch).
50 games
W 21
L 29
EM 0
Special Spins - 4
I'm going to do another 50 with this one just to see if the average stays the same. I was way behind early in W-L but had a late run that improved the average pretty heftily.
The shard update hurt SoSebows like this one pretty bad; this is an example of a deck that might not work well enough to grind anymore :X If you want to keep going, and you want me to add it to the list, then I shall; it might be better to take this one down to silver at least though.
Maybe -1 SoSe -1 SN +1 QT +1 SoBe ?
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New 1.32 SoI by MystiK_
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6rl 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7u2 7u2 7u2 7u2 7u2 7u2 8pm
Silver
Wins | 43
Losses | 7
Win Rate | 86%
Average TTW | 6
http://elementscommunity.org/forum/index.php/topic,45859.0.html
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That's a great looking deck there Myst, I'd love to give it a go (if I only had the SoI's...) Maybe some playtips for newbies would be helpful? I for one have no idea how to use SoI effectively..
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That's a great looking deck there Myst, I'd love to give it a go (if I only had the SoI's...) Maybe some playtips for newbies would be helpful? I for one have no idea how to use SoI effectively..
Thanks (:
Yeah since the shards changed i'll include tips in the OP then.
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New 1.32 SoI by MystiK_
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6rl 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7u2 7u2 7u2 7u2 7u2 7u2 8pm
Silver
Wins | 43
Losses | 7
Win Rate | 86%
Average TTW | 6
http://elementscommunity.org/forum/index.php/topic,45859.0.html
EM's?
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New 1.32 SoI by MystiK_
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6rl 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7u2 7u2 7u2 7u2 7u2 7u2 8pm
Silver
Wins | 43
Losses | 7
Win Rate | 86%
Average TTW | 6
http://elementscommunity.org/forum/index.php/topic,45859.0.html
EM's?
Didn't count. Got like 5 from vampire golems.
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Shriekognition by MystiK_
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778 778 778 778 778 778 778 778 778 778 77b 77b 77c 77g 77g 77g 77g 77g 77g 77h 77h 77l 77l 77l 77l 77l 78q 7qb 7qb 7qb 8ps
Silver
Wins| 41
Losses | 9
Win Rate | 82%
Average TTW | 10.9
http://elementscommunity.org/forum/index.php/topic,45866.msg1030927.html#msg1030927
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:gravityGravitybow:gravity by BunKeR
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4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
I played 11 wins in a row and hitting 2 Spins before losing the 12th to a Graboid Rainbow. I deciding to finish the run to 50 for this thread and log all the rest of the results .
Result Record TTW Match Notes
win 12-1 12 vs Dark/Aether Mindgate Control
win 13-1 12 vs Mono Death Mummy Rush
win 14-1 1 vs Light Mark 1hp
win 15-1 10 vs Mono Aether + Abomination
win 16-1 14 Spin vs Entropy Rainbow
loss 16-2 12 vs Mono Aether Dragons - No Sofo
win 17-2 16 EM vs FFQ + Flying OE
win 18-2 12 vs RT Mummy
win 19-2 15 EM vs FFQ + Adrenaline
loss 19-3 9 vs Blessed Pegasus - No Sofo
win 20-3 15 vs GotP Pharo RT
win 21-3 14 vs Anubis Immortal DimS
win 22-3 13 vs Mono Aether TU Mindgate
win 23-3 19 vs Miracle Dragon Blessing
win 24-3 12 Spin vs Graboid Shrieker Rush
win 25-3 14 vs Mono Aether
win 26-3 13 vs FFQ Rustler Heal
win 27-3 19 vs Immortal Sanc
win 28-3 16 vs Mono Aether Psion
win 29-3 13 Spin vs Poison Mummy
loss 29-4 14 vs Lightning Psiontal DimS
win 30-4 13 vs Nymphs Tears DimS
loss 30-5 11 vs Maxwell Dragon - bad misplay
win 31-5 13 vs Mono Aether + Enchant A
win 32-5 14 vs Immo Stompy + Mummy
win 33-5 9 EM vs Mono Dark
win 34-5 16 vs Mono Dark
win 35-5 12 Spin vs Mono Aether DimS
win 36-5 18 EM vs Life Rush + BE
win 37-5 13 vs Mono Dark Vamps
win 38-5 12 vs Mono Death Dragon Wall
win 39-5 1 EM vs Life Mark 1hp
win 40-5 15 EM Spin vs FFQ + Bond
win 41-5 15 vs Mono Fire Rush
loss 41-6 20 Decked out vs Firestall + Rain
win 42-6 12 vs Mono Life Adrenaline
win 43-6 13 vs Mono Aether Immortal DimS
loss 73-7 15 vs Mono Aether - No Sofo
Currently 30-5 vs Bronze . 85.71% Win Rate . 5 Spins . 2 EM's .
I'll complete the last 15 games as soon as I can .
http://elementscommunity.org/forum/index.php/topic,45384.msg1025377.html#msg1025377
EDIT : Testing Complete . 43-7 vs Bronze with an 86.00% Win Rate .
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Brave Phoenix by Calindu
Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
Bronze
Wins | 46
Losses | 4
Win rate | 92%
Average TTW | 6
http://elementscommunity.org/forum/index.php/topic,38829.0.html
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Usually does better, but have to sleep now.
Grabba Grabba! by dragonsdemesne
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 778 778 778 778 778 77g 77g 77g 77g 77g 77g 786 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7tb 8po
Silver
Wins | 30
Losses | 20
Win rate | 60%
Average TTW | 7
EMs | 1
Special spins | 4
(http://elementscommunity.org/forum/index.php/topic,45221.msg1023727/topicseen.html#msg1023727)
I'll do 50 against the others later.
EDIT: Fixed Deck Code.
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Usually does better, but have to sleep now.
Grabba Grabba! by dragonsdemesne
Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
Silver
Wins | 30
Losses | 20
Win rate | 60%
Average TTW | 7
EMs | 1
Special spins | 4
(http://elementscommunity.org/forum/index.php/topic,45221.msg1023727/topicseen.html#msg1023727)
I'll do 50 against the others later.
Lol i think you did something wrong.
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Usually does better, but have to sleep now.
Grabba Grabba! by dragonsdemesne
Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
Silver
Wins | 30
Losses | 20
Win rate | 60%
Average TTW | 7
EMs | 1
Special spins | 4
(http://elementscommunity.org/forum/index.php/topic,45221.msg1023727/topicseen.html#msg1023727)
I'll do 50 against the others later.
Lol i think you did something wrong.
yeah, no graboid in there lol
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New 1.32 SoI by MystiK_
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6rl 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7u2 7u2 7u2 7u2 7u2 7u2 8pm
Silver
Wins | 38
Losses | 12
Now going to test :
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
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New 1.32 SoI by MystiK_
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6rl 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7u2 7u2 7u2 7u2 7u2 7u2 8pm
Silver
Wins | 38
Losses | 12
Now going to test :
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
The modded version should work much better due to the amount of Mono-aether's in silver.
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Now going to test :
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
Wins | 40
Losses | 10
Need more tests to be conclusive.
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Might help (Special spin chance in func of win chance) :
Win % | Special Bronze | Special Silver | Special Gold | Special Plat |
95% | 77% | 81% | 86% | 90% |
90% | 59% | 66% | 73% | 81% |
85% | 44% | 52% | 61% | 72% |
80% | 33% | 41% | 51% | 64% |
75% | 24% | 32% | 42% | 56% |
70% | 17% | 24% | 34% | 49% |
65% | 12% | 18% | 27% | 42% |
60% | 8% | 13% | 22% | 36% |
55% | 5% | 9% | 17% | 30% |
50% | 3% | 6% | 12% | 25% |
45% | 2% | 4% | 9% | 20% |
40% | 1% | 3% | 6% | 16% |
35% | 1% | 2% | 4% | 12% |
30% | 0% | 1% | 3% | 9% |
25% | 0% | 0% | 2% | 6% |
20% | 0% | 0% | 1% | 4% |
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Added Stats to the deck I submitted on page two, the last comment.
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Added Stats to the deck I submitted on page two, the last comment.
Noted, but you say in your post that it's for silver, but then you say you played against bronze. :-\ I'm confused and don't know where to put it
Now going to test :
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
Wins | 40
Losses | 10
Need more tests to be conclusive.
This one as well, I assume this is silver? Also, who should I attribute this to? A Jenkar original, a Mystik mod...Hell, Dragonsdemesne made the same deck, only yours is -1 SoI +1 Vamp Dagger
(All new stats updated by the way)
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Yes, mod was used on silver.
Arena Destruction 101 by willng3
Hover over cards for details, click for permalink
80g 7n8 7n8 7tf 713 713 77g 77g 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 7dm 7dq 74f 74f 74f 7ju 7q5 7gm 6qq 6qq 6qq 6qq 6qq 8pj
Silver
Wins | 41
Losses | 9
Now going to work on wrecking ball vs bronze.
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Added Stats to the deck I submitted on page two, the last comment.
Noted, but you say in your post that it's for silver, but then you say you played against bronze. :-\ I'm confused and don't know where to put it
Oh, sorry. I noticed that Silver wasn't doing well so I switched to Bronze. So put it there :)
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Completed 50 games with Unupped Gravitybow . Games in Spoiler . 86% win rate completely unupped .
http://elementscommunity.org/forum/index.php?topic=45840.msg1030932#msg1030932
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Wrecking Ball by willng3
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6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Bronze
Wins | 44
Losses | 6
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Decided to take the advice upthread and make a couple of small modifications to Raoulf's Gold League Killer 2.0. Made a clear difference.
Please add for Gold testing.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 71b 74b 74j 77f 7an 7dq 7ee 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
In Gold,
W 25
L 25
EM 2
SP 4
Not really sure that the SoBravery is really a help. Would using a crowd-clearer like TStorm, Fire Rain, or Dessication be more effective?
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Arena TADA 1.32 (http://elementscommunity.org/forum/index.php/topic,45883.0.html) by kev
47-5 in silver
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
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If I remember correctly, I managed to derive functions for the expected number of special spins per game given winrate. They compensate for the time used up by early losses, which take up fewer games than a loss that happens after you manage to fill up the rings most of the way (curse the RNG!).
(w is the probability of winning a game)
Plat: w^2 / (w+1)
Gold: w^3 / (w^2 + w + 1)
Silver: w^4 / (w^3 + w^2 + w + 1)
Bronze: w^5 / (w^4 + w^3 + w^2 + w + 1)
The average number of games needed per spin can be found by finding the inverse of these.
Can someone make a table for this please?
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If I remember correctly, I managed to derive functions for the expected number of special spins per game given winrate.
Can someone make a table for this please?
Win % | Special Bronze | Special Silver | Special Gold | Special Plat |
95% | 77% | 81% | 86% | 90% |
90% | 59% | 66% | 73% | 81% |
85% | 44% | 52% | 61% | 72% |
80% | 33% | 41% | 51% | 64% |
75% | 24% | 32% | 42% | 56% |
70% | 17% | 24% | 34% | 49% |
65% | 12% | 18% | 27% | 42% |
60% | 8% | 13% | 22% | 36% |
55% | 5% | 9% | 17% | 30% |
50% | 3% | 6% | 12% | 25% |
45% | 2% | 4% | 9% | 20% |
40% | 1% | 3% | 6% | 16% |
35% | 1% | 2% | 4% | 12% |
30% | 0% | 1% | 3% | 9% |
25% | 0% | 0% | 2% | 6% |
20% | 0% | 0% | 1% | 4% |
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If I remember correctly, I managed to derive functions for the expected number of special spins per game given winrate.
Can someone make a table for this please?
Win % | Special Bronze | Special Silver | Special Gold | Special Plat |
95% | 77% | 81% | 86% | 90% |
90% | 59% | 66% | 73% | 81% |
85% | 44% | 52% | 61% | 72% |
80% | 33% | 41% | 51% | 64% |
75% | 24% | 32% | 42% | 56% |
70% | 17% | 24% | 34% | 49% |
65% | 12% | 18% | 27% | 42% |
60% | 8% | 13% | 22% | 36% |
55% | 5% | 9% | 17% | 30% |
50% | 3% | 6% | 12% | 25% |
45% | 2% | 4% | 9% | 20% |
40% | 1% | 3% | 6% | 16% |
35% | 1% | 2% | 4% | 12% |
30% | 0% | 1% | 3% | 9% |
25% | 0% | 0% | 2% | 6% |
20% | 0% | 0% | 1% | 4% |
That's not it.
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Brave Phoenix By Calindu
Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
Silver
Wins | 40
Losses | 10
Win Rate | 80%
Average TTW | 6.5
http://elementscommunity.org/forum/index.php/topic,38829.0.html
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Arena TADA 1.32 by kev
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
Silver
Wins | 23
Losses | 13
Stopped there :F
If I remember correctly, I managed to derive functions for the expected number of special spins per game given winrate.
Can someone make a table for this please?
Win % | Special Bronze | Special Silver | Special Gold | Special Plat |
95% | 77% | 81% | 86% | 90% |
90% | 59% | 66% | 73% | 81% |
85% | 44% | 52% | 61% | 72% |
80% | 33% | 41% | 51% | 64% |
75% | 24% | 32% | 42% | 56% |
70% | 17% | 24% | 34% | 49% |
65% | 12% | 18% | 27% | 42% |
60% | 8% | 13% | 22% | 36% |
55% | 5% | 9% | 17% | 30% |
50% | 3% | 6% | 12% | 25% |
45% | 2% | 4% | 9% | 20% |
40% | 1% | 3% | 6% | 16% |
35% | 1% | 2% | 4% | 12% |
30% | 0% | 1% | 3% | 9% |
25% | 0% | 0% | 2% | 6% |
20% | 0% | 0% | 1% | 4% |
That's not it.
Indeed, that's raw win rate.
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EDIT : Testing Complete . 43-7 vs Bronze with an 86.00% Win Rate .
That's a great list, but 86% can be really fustrating when you 4/5 a lot. Nice work though!
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MonoAether by Mesaprotector
Hover over cards for details, click for permalink
808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 80f 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 8pu
Silver
Wins | 84
Losses | 20
Going to test this beauty some moar.
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Here's the table now:
https://docs.google.com/spreadsheet/ccc?key=0AtbEnuymW9W4dEozY3pFQkJ4R0FKN1RoTU0wWE1MMVE
As you can see, the number of games average to get a spin climbs quickly as winrate goes down.
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MonoAether by Mesaprotector
Hover over cards for details, click for permalink
808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 80f 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 8pu
Silver
Wins | 47
Losses | 5
Going to test this beauty some moar.
Thats the mod i used but the original has one more Elite Phase ._.
Could you please ask the author of the OP to change it to new mod?
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Here's the table now:
https://docs.google.com/spreadsheet/ccc?key=0AtbEnuymW9W4dEozY3pFQkJ4R0FKN1RoTU0wWE1MMVE
Now I understand, what you ment. Sorry, just wanted to help. ?_?
And something for the thread:
I didn't find a similar 1.32 deck. If there is one, all credits to its creator.
Egypt's treasures by Foraker
Hover over cards for details, click for permalink
74d 74d 752 752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 8pl
Plat
Wins | 9
EM | 3
Losses | 12
Special spins | 3
Too low winrate in my oppinion, so I stopped.
Spoiler for the losses:
- Aether Water duo, quinted Ulitharids
- Dishole
- SoFr Air rush
- Dishole
- Mono Water, Octopus, tears and SoP
- Mono Fire, easy win but didn't draw a pharaoh
- Rainbow rush
- SoFr Air rush
- SoW Mono Aether
- Mono Water, Octopus
- Gravity Time Duo, Neurotoxin, Rewind and Black Hole
- Mono Darkness, Liquid Shadow
Maybe I'll try it out in Gold and/or Silver.
But my newborn daughter doesn't give me much free time.
Plus I've got the feeling, that the SoFos
are slowing the deck too much down.
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Elbirn here with the daily OP update, thanks again to everyone for participating ^_^
Also, I'll have my own first batch of stats ready today, having finally found enough time to complete 50 games of Pestal :P
EDIT: And here it is :)
Pestal 101 by Xenocidius, Vs. Silver
Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8pu
Games Played: 50
Wins: 38
Losses: 12
Elemental Masteries: 16
W/L: 72%
EM%: 42%
TTW: 11.2
A solid deck for farming in my opinion. The w/l isn't great overall, but seems to vary wildly in practice. Testing it the past few days, this deck was performing awfully; terrible luck and hard counters (Speed bows, sanctuaries...) dragged me down to around a 50% win rate. Then I went on a 10 game winning spree, and the momentum brought me through to a 72% by the end. With more testing, I'm sure the winrate would be even higher.
The deck can be a bit slow, as you're waiting on 4 different cards (vamps and eclipse) to deal any damage at all, but once you get any of them, you're set, as long as you got the Pestal quanta lock.
The solid EM rate is this decks real strength though. If you're grinding for electrum, then you'll love picking up ~150 electrum per win. If speed and quick and reliable rares are your goal, however, you might want to look elsewhere.
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Copyable version of the table, with long decimals rounded:
Spin chance | Bronze expected games per spin | Silver expected games per spin | Gold expected games per spin | Plat expected games per spin |
0.95 | 5.85 | 4.55 | 3.33 | 2.16 |
0.9 | 6.94 | 5.24 | 3.72 | 2.35 |
0.85 | 8.37 | 6.10 | 4.19 | 2.56 |
0.8 | 10.26 | 7.21 | 4.77 | 2.81 |
0.75 | 12.86 | 8.64 | 5.48 | 3.11 |
0.7 | 16.50 | 10.55 | 6.38 | 3.47 |
0.65 | 21.77 | 13.15 | 7.55 | 3.91 |
0.6 | 29.65 | 16.79 | 9.07 | 4.44 |
0.55 | 41.93 | 22.06 | 11.13 | 5.12 |
0.5 | 62 | 30 | 14 | 6 |
0.45 | 96.71 | 42.52 | 18.13 | 7.16 |
0.4 | 161.09 | 63.44 | 24.38 | 8.75 |
0.35 | 291.38 | 100.98 | 34.34 | 11.02 |
0.3 | 586.46 | 174.94 | 51.48 | 14.44 |
0.25 | 1364 | 340 | 84 | 20 |
0.2 | 3905 | 780 | 155 | 30 |
0.15 | 15491.44 | 2322.72 | 347.41 | 51.11 |
0.1 | 111110 | 11110 | 1110 | 110 |
0.05 | 3368420 | 168420 | 8420 | 420 |
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I'd like to know if anyone has time and would like to test this (http://elementscommunity.org/forum/index.php/topic,36125.msg454521.html#msg454521) deck for me.
If wanted, mods can be tested as well as I'm not too sure yet if that's the final version. I added the stats I have so far in the OP of the link. I can imagine it works better in Silver than Gold where I tested it. So if anyone wants to collect stats that'd be great :D
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Mono Air rush [Gold] by iancudorinmarian
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
(http://elementscommunity.org/forum/index.php/topic,45849.0.html)
Silver
Wins | 53
Losses | 13
Tested for silvah. More testin' tbd
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Silver Slash by Gandora
Hover over cards for details, click for permalink
5if 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 74b 77a 77a 7ae 7dm 7dm 7gq 7ju 7n5 7q4 7q5 7t8 7th 80b 8pj
Silver
Wins | 34
Losses | 9
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Anyone wants to do a run with this (http://elementscommunity.org/forum/index.php/topic,34571.0.html)? I don't really play Arena since some time now, but I'm curious how well would it perform post-1.32.
Also, I think this was a finely set rule in the old ttw studies:
- Please dont post statistics for decks you designed/posted by yourself. Any statistic will be more trustworthy, if its been tested from a "neutral" player.
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Anyone wants to do a run with this (http://elementscommunity.org/forum/index.php/topic,34571.0.html)? I don't really play Arena since some time now, but I'm curious how well would it perform post-1.32.
I can run through 50 games or so for you, Tiko.
Silver or Bronze?
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I can run through 50 games or so for you, Tiko.
Silver or Bronze?
This reminds me of old times :]
It was intended for Silver mostly, so probably that. Much appreciated!
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Yep, old times ;D
You build 'em - I shall grind test 'em!
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I know Jenkar has already done AD101 but I thought I might as well post it seeing as I've already recorded the results (Also this brings the test up to 101 games).
Silver
Arena Destruction 101 (http://elementscommunity.org/forum/index.php/topic,28646.msg367116.html#msg367116) By Willng3
Hover over cards for details, click for permalink
80g 7n8 7n8 7tf 713 713 77g 77g 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 7dm 7dq 74f 74f 74f 7ju 7q5 7gm 6qq 6qq 6qq 6qq 6qq 8pj
Wins | 42
Losses | 9
EMs | 8
Spins | 8
Bronze
Mono Darkness Classic (http://elementscommunity.org/forum/index.php/topic,29807) By Xenocidius
Hover over cards for details, click for permalink
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt
Wins | 49
Losses | 2
EMs | 25
Spins | 9
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I'd love to see stats for a non SoSe rainbow deck against gold :) Tha Gold League Killer V2 took a huge hit with SoSe requiring entropy quanta now.
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I wonder how 500hp EM decks are doing. I can't test it though, because I think you need at least 16QT.
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Poison dial
Hover over cards for details, click for permalink
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
This is for plat. I'm sorry that i don't really know where the original link was but this is the stat.
For 1st 100 matches
Win 61
lose 39
(the win lose ration varies)
2nd 100
win 49
lose 51
(roughly..... this i actually lost count a bit)
:electrum earn: about 80K (Edited- sorry, miss calculated)
special spin wins: 19
Comment:
will be testing out other decks as well, but i think pestal should be good in farming plat. in terms of win lose ratio. However, compared to poisondial, lower hp (no SoD) means lower :electrum earn, plus the lengthy TTW (almost the same with poison dial) makes poisondial a far better choice.
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Now testing:
500 HP Stoneskin EM 1/4 upped (Plat Gold)
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vn 4vn 4vn 4vn 52s 52s 52s 52s 58o 58o 58o 58o 592 592 594 594 594 594 594 594 596 5c4 5c4 5c4 5lm 5lm 5lm 5lm 5lm 6qq 6qq 6qq 6qq 6qq 6qq 7ba 7ba 7ba 7ba 7ba 7ba 7q5 7q5 7q5 7q5 7q8 8pn
Current record:
(Wins recorded as Type HP Turns, Losses recorded as Type Turns)
EM 465 31
Loss 8
Loss 8
Loss 9
Loss 6
Loss 8
Win 90 12 (HP estimated)
Win 60 10
Loss 9
Loss 8
Win 306 55
Loss 9
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The Bone Collector by Tiko
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
Over 50 games in Silver:
Wins: 48 - 96%
Losses: 2
EMs: 20 - 40%
TTW: 8.58
If someone else could run some tests, I would be grateful. These results are pretty amazing and I think I ran extremely well with it. I was not expecting it to win that much but I always seemed to draw what was needed. My losses were to a mono time with loads of rewinding going on and a very fast cata titan where I stalled at the start.
It EM'd more than I thought it was going to too. Some of that was down to low HP decks where I won in 3 or 4 turns.
All in all: Even if it does not maintain these results over a larger sample, this is a great farming option. It is fast, fun and has variety in the game play.
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If someone else could run some tests, I would be grateful. These results are pretty amazing and I think I ran extremely well with it. I was not expecting it to win that much but I always seemed to draw what was needed. My losses were to a mono time with loads of rewinding going on and a very fast cata titan where I stalled at the start.
I'll test it too :)
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That's impressive, Bootz; never imagined it'd do that well since 1.30 went down. Seems like a pretty slick run there.. wow.
Many thanks, mate!
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The Bone Collector by Tiko
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
Over 50 games in Silver:
Wins: 48 - 96%
Losses: 2
EMs: 20 - 40%
TTW: 8.58
If someone else could run some tests, I would be grateful. These results are pretty amazing and I think I ran extremely well with it. I was not expecting it to win that much but I always seemed to draw what was needed. My losses were to a mono time with loads of rewinding going on and a very fast cata titan where I stalled at the start.
It EM'd more than I thought it was going to too. Some of that was down to low HP decks where I won in 3 or 4 turns.
All in all: Even if it does not maintain these results over a larger sample, this is a great farming option. It is fast, fun and has variety in the game play.
I agree with Bootsza - great fun to play and am currently WRECKING Silver Arena with this (I have -2 Spectre +2 Spirit and -1 Improved Heal +1 Heal due to lack of upgraded cards).
My stats so far with Bone Collector vs Silver Arena:
W: 17 (89.5%)
L: 2
EM: 5
TTW: 11.2
Sec/match = 167 with 4 SS in 19 total matches.
(The above stats will be updated a few times probably by me - I will simply revise the above values.)
Edit 1: Stats updated 2013-01-14 8:40a GMT -8.
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Glad to some others running the Bone Collector!
I may do another 50 to see if my results stay in the 90% win rate range.
Edit: Nah, this deck is brutal on silver. I have started my second 50 game run with it on my alt and the results are looking good. Will post when complete.
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OP updated, great new decks everyone :D Especially impressed with the bone collector, I think I'll do a 50 game run myself. Anyone want to try it on gold or plat?
Also, new rule: if a deck does not have a thread and/or you made it and posted it here only, I'll just link to your post. Example, Neuro's 1.32 Poison Dials. :P
EDIT: Also, I've realized that we have nearly no unupped decks. Maybe we should put together a few to help out newbies?
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The Bone Collector by Tiko
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
Over 50 games in Silver:
Wins: 48 - 96%
Losses: 2
EMs: 20 - 40%
TTW: 8.58
If someone else could run some tests, I would be grateful. These results are pretty amazing and I think I ran extremely well with it. I was not expecting it to win that much but I always seemed to draw what was needed. My losses were to a mono time with loads of rewinding going on and a very fast cata titan where I stalled at the start.
It EM'd more than I thought it was going to too. Some of that was down to low HP decks where I won in 3 or 4 turns.
All in all: Even if it does not maintain these results over a larger sample, this is a great farming option. It is fast, fun and has variety in the game play.
O.O doing this right now!
Used to have horrible stats, but computer reset before i could click "save"
Wins | 45
Losses | 5
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I have another 50 game set for the Mono Dark Classic in Bronze on the first page.
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The Bone Collector by Tiko
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
Over 50 games in Silver:
Wins: 48 - 96%
Losses: 2
EMs: 20 - 40%
TTW: 8.58
If someone else could run some tests, I would be grateful. These results are pretty amazing and I think I ran extremely well with it. I was not expecting it to win that much but I always seemed to draw what was needed. My losses were to a mono time with loads of rewinding going on and a very fast cata titan where I stalled at the start.
It EM'd more than I thought it was going to too. Some of that was down to low HP decks where I won in 3 or 4 turns.
All in all: Even if it does not maintain these results over a larger sample, this is a great farming option. It is fast, fun and has variety in the game play.
O.O doing this right now!
Wins | 4
Losses | 1
Me too, 18-2 right now. Only Tons of PC kills this.
3 spec spins, 4 EM
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Upped Gravitybow by BunKeR
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5c1 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7dr 7n7 7n7 7q4 7tb 80a 8pl
Over 50 games in Bronze:
Wins: 49 - 98%
Losses: 1
EMs: 11
Spins: 9
TTW: Did not calculate , around 10.2 I believe .
Result Record TTW Match Notes
win 1-0 9 vs Aether/Dark Vamp Control
win 2-0 8 vs Death/Entropy Bone Stall
win 3-0 8 vs Graboid Rush
win 4-0 7 vs Darkness Steal Control
win 5-0 10 Spin vs Water Control
win 6-0 11 vs Mono Aether Stall
win 7-0 12 vs Air/Light Wing Rush
win 8-0 12 EM vs Time/Life/Grav Scarab Spam
win 9-0 8 vs Tears Rainbow
win 10-0 9 Spin vs Mono Gravity Denial
win 11-0 6 vs Earth/Entropy/Air Denial
win 12-0 14 vs Aether/Fire Control
win 13-0 11 vs Mono Fire Rush
win 14-0 16 vs Mono Dark Control
win 15-0 1 EM Spin vs 1hp Entropy
win 16-0 8 vs Aether/Fire Control
win 17-0 9 vs Gravity Denial
win 18-0 10 vs Gravity/Light Stallbreaker
win 19-0 12 vs Light/Life Rush
win 20-0 11 EM Spin vs Mono Aether Control
win 21-0 11 EM vs Fire Rainbow Control
win 22-0 9 EM vs Air/Fire Control
win 23-0 14 EM vs Rainbow Heal Stall
loss 23-1 8 vs Graboid Rainbow
win 24-1 18 vs Fire Rush
win 25-1 11 vs Graboid Rush
win 26-1 10 vs Mono Dark
win 27-1 10 vs Entro/Death Stall
win 28-1 13 Spin vs Golem/Graboid Rush
win 29-1 11 vs Death/Water Poison
win 30-1 11 vs Entropy/Death PoisonStall
win 31-1 12 vs Death/Air Poison
win 32-1 10 vs Light/Air SoFre Rush
win 33-1 11 EM Spin vs Time/Life Rush
win 34-1 10 vs Mono Aether
win 35-1 11 vs Entropy Rush
win 36-1 13 vs Time Rush
win 37-1 12 vs Mono Fire Rush
win 38-1 8 Spin vs Air/LifeFFQ
win 39-1 13 EM vs Dark Rainbow Control
win 40-1 15 vs Death Poison Stall
win 41-1 8 vs Death Rush
win 42-1 11 vs Firebow Rush
win 43-1 13 EM Spin vs Mono Aether
win 44-1 10 vs Mono Aether
win 45-1 12 vs Mono Aether + Steal
win 46-1 8 EM vs Life/Light Rush
win 47-1 0 EM vs Fire Rush 1hp
win 48-1 15 Spin vs Time Control
win 49-1 24 vs Darkness/Fire Control
2nd test was by MPots , from Kong .
Result Record TTW Match Notes
Win 1-0 9 vs Gravity/Earth duo, accel armagio momentum
Win 2-0 9 vs Mono dark (with nova(!))
Win 3-0 13 vs mono entropy with six purple nymph, early oty helps
Win 4-0 10 vs mono aether
Win 5-0 8 Spin, EM vs mono life rush
Win 6-0 11 vs firestall with phoenix
Win 7-0 15 vs Grabbow with one pillar start
Win 8-0 10 vs entropy mutation deck
Win 9-0 9 vs mono life rush, two SoFo meant early shut down
Win 10-0 16 Spin, vs mono aether, spent the first eight turns with only mind flayer for damage
Loss 10-1 12 vs mono entropy, well set up then pande rewound three SoFo (One rage
potioned, one GPulled) killed shrieker and mind flayer, and lobo’d opponents two aboms…
Win 11-1 12 death rush with momentum splash, quite close
Win 12-1 11 time gravy, black hole and rewind
Win 13-1 8 Oty > life rush
Win 14-1 9 FFQ deck, stopped before it set up
Win 15-1 9 Spin, outrushed mono death, poison was problematic
Lost 15-2 11 Fire stall, zero creatures in starting hand
Win 16-2 9 Same deck as previous game, only with a standard hand
Win 17-2 10 Fire stall
Win 18-2 10 Life rush
Win 19-2 11 Mono aether
Win 20-2 6 Spin, EM, 150 hp deck, only played two devs and two pends all game
Win 21-2 0 1 hp deck, thunderbolted
Win 22-2 12 Mono time scarab deck without pharaoh, used SoR on scarabs, eaten by oty
Win 23-2 9 grabbow with no grabboids played
Win 24-2 11 Missplay nearly cost me, mono death rush, played arsenic over dagger, no poison counter
Win 25-2 12 Spin, Gravity bow > grabbow
Win 26-2 11 Nova luci hope, nearly lost O_o Early flayer helped
Win 27-2 0 1hp deck, shockwaved
Win 28-2 12 grav/earth deck with nova for graboids
Win 29-2 8 EM, vs grabbow
Win 30-2 9 Spin, EM, rainbow I didn’t see many cards of
Win 31-2 10 EM, grabboid rush
Win 32-2 10 Light stall, SoFo broke it
Win 33-2 12 Death rush, countered by Gpull SoFo and vamp dagger
Win 34-2 10 EM, devtal
Win 35-2 12 Spin, EM, immo rush
Win 36-2 15 Mono aether
Win 37-2 8 Huge random rainbow
Win 38-2 7 Voodoo Rage potion
Win 39-2 14 Nasty antimatter/bonewall/cat deck
Win 40-2 12 Spin, EM, stallbow
Win 41-2 11 Angel/rage potion
Win 42-2 15 Nasty stallbow
Win 43-2 11 Grabbow
Win 44-2 19 Firestall
Win 45-2 8 spin, mono entropy rush
Win 46-2 7 Catatitans
Win 47-2 13 Death stall
Win 48-2 10 lightstall
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I did some wrecking ball games back on pg 2.
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Let me add my games to the Bone Collector run. Will be updated periodically.
17-4, 3 spins, 3 EMs
Game 1: Mono-light (with Sky Blitz oracle card, which is depressing but not unexpected). I never got 5 :death to play the Bone Wall, but Maxwell's Demon + Eagle Eye kept me alive anyways. WIN
Game 2: Mono-life rush. Early Otyugh slaughtered the deck, though I just barely missed out on EM. WIN
Game 3: Turn 2 Discord. Turn 3 SoFo. Turn 4 SoFo. All their charges got wasted against a Bone Wall, though. No notable threats otherwise. WIN
Game 4: Ghostmare. Oracle card Scarab; guess what kept getting Nightmared? WIN (spin)
Game 5: Weird Air/Darkness/Aether deck. My guess is it was a modified Pestal. Anyways, it had pitifully low damage. WIN
Game 6: Mono-life. Again, Otyugh came out early. WIN
Game 7: Mono-aether. Stealing Dim Shields helped (got both Steals and the Explosion is my opening hand), since SoW came late. WIN
Game 8: Grabbow. The low pillar start and inability to fuel the Bone Wall really, really hurt. (Eagle's Eye got exploded. Otyugh came out in time to meet burrowed Shriekers and 7HP Forest Spirits.) LOSE
Game 9: Mono-aether. All the PC landed at the bottom of the deck, but they had only one creature out so I just waited for the shields to run out. Not the most epic way to win, but... WIN
Game 10: Grabbow. 0 Supernova start, and the surprise copy of Black Hole just when I had accumulated 5 :death didn't help. LOSE
Game 11: Rainbow. The oracle card was Voodoo Doll, and that was indeed all they played until the game was nearly over. Heal brought me to EM. WIN (EM)
Game 12: Ghostmare. They didn't draw any Reverse Time, and I stole two Time Factories early on. WIN
Game 13: Entropy/Aether, based on buffing Psion (Oracle card Chaos Seed). I played a hand of six creatures early and stole the only Phase Shield to come out. WIN
Game 14: Grabbow. They only got one Nova and their single Shrieker was easily outrushed. WIN (spin)
Game 15: Mono-gravity. THAT SHARD appeared but got accelerated after just one Accretion against a Bone Wall. On a side note, I haven't seen unupped Otyughs in a very long time. WIN
Game 16: Oracle card... Earthquake. CENSORED Anyways, looks like a Grabbow. ...That plays four Black Holes. But hey, at least they don't have much damage- What kind of Grabbow uses Firefly Queen!? LOSE
Game 17: Darkness/Earth. The early Devourers taking my Entropy quanta did not help, nor did the inability to get a stalling card up. Bone Wall, when finally played, fell quickly against the subsequent Eclipse. LOSE
Game 18: Mono-light. For some absolutely incomprehensible reason they put in Photons, which screwed their opening mulligan. WIN (EM)
Game 19: Death/water. They got very few creatures out early, while I did not have that problem. WIN
Game 20: Mono-darkness. Everything fell to an early Otyugh. Thanks to a Bone Wall and Heal, I got EM easily. WIN (EM)
And for one extra game to try for the special spin...
Game 21: Fire/Water duo. It looked like it was pulled straight from the starter deck, and performed just as well as one might expect a starter deck would in the Arena (seriously, it had a Dagger). WIN (spin)
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Does anybody wants to test this for silver? I'm getting juicy EMs with it.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6uq 713 713 752 752 752 77g 77g 7ai 7ai 7dq 7gm 7ju 7n3 7t9 7th 80l 8pj
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Seems to be very low on :entropy and :gravity
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Upped Gravitybow by BunKeR
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7ah 7dr 7n7 7n7 7q4 7tb 80a 8pl
Wins | 47
Losses | 3
Small mod is upping the forest spirit. Testin'. Finished the testes for bone collector.
Too slow to my tastes.
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Seems to be very low on :entropy and :gravity
Maybe. But you only need to play 1 SoFo to start dominating~ It is crucial that you get this OP card in your starting hand to gain momentum/cripple your opponent.
I don't see a problem with :entropy though. SoSe is for mid-end game potentials where your quanta pools relatively full and your hand is relatively empty. It is the first card to be discarded in the event of clogging.
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Does anybody wants to test this for silver? I'm getting juicy EMs with it.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6uq 713 713 752 752 752 77g 77g 7ai 7ai 7dq 7gm 7ju 7n3 7t9 7th 80l 8pj
Testing it.
currrently
win 9
lose 1
average TTW: 9
EM: 2
I can't say this deck is slow as i'm having bad draws. the weapon just wun come out in early rounds, i wonder why.
But i actually win against plat. LOL
win 2
lose 0
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Upped Gravitybow by BunKeR
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5c1 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7dr 7n7 7n7 7q4 7tb 80a 8pl
Over 50 games in Bronze:
Wins: 49 - 98%
Losses: 1
EMs: 11
Spins: 9
TTW: Did not calculate , around 10.2 I believe .
Result Record TTW Match Notes
win 1-0 9 vs Aether/Dark Vamp Control
win 2-0 8 vs Death/Entropy Bone Stall
win 3-0 8 vs Graboid Rush
win 4-0 7 vs Darkness Steal Control
win 5-0 10 Spin vs Water Control
win 6-0 11 vs Mono Aether Stall
win 7-0 12 vs Air/Light Wing Rush
win 8-0 12 EM vs Time/Life/Grav Scarab Spam
win 9-0 8 vs Tears Rainbow
win 10-0 9 Spin vs Mono Gravity Denial
win 11-0 6 vs Earth/Entropy/Air Denial
win 12-0 14 vs Aether/Fire Control
win 13-0 11 vs Mono Fire Rush
win 14-0 16 vs Mono Dark Control
win 15-0 1 EM Spin vs 1hp Entropy
win 16-0 8 vs Aether/Fire Control
win 17-0 9 vs Gravity Denial
win 18-0 10 vs Gravity/Light Stallbreaker
win 19-0 12 vs Light/Life Rush
win 20-0 11 EM Spin vs Mono Aether Control
win 21-0 11 EM vs Fire Rainbow Control
win 22-0 9 EM vs Air/Fire Control
win 23-0 14 EM vs Rainbow Heal Stall
loss 23-1 8 vs Graboid Rainbow
win 24-1 18 vs Fire Rush
win 25-1 11 vs Graboid Rush
win 26-1 10 vs Mono Dark
win 27-1 10 vs Entro/Death Stall
win 28-1 13 Spin vs Golem/Graboid Rush
win 29-1 11 vs Death/Water Poison
win 30-1 11 vs Entropy/Death PoisonStall
win 31-1 12 vs Death/Air Poison
win 32-1 10 vs Light/Air SoFre Rush
win 33-1 11 EM Spin vs Time/Life Rush
win 34-1 10 vs Mono Aether
win 35-1 11 vs Entropy Rush
win 36-1 13 vs Time Rush
win 37-1 12 vs Mono Fire Rush
win 38-1 8 Spin vs Air/LifeFFQ
win 39-1 13 EM vs Dark Rainbow Control
win 40-1 15 vs Death Poison Stall
win 41-1 8 vs Death Rush
win 42-1 11 vs Firebow Rush
win 43-1 13 EM Spin vs Mono Aether
win 44-1 10 vs Mono Aether
win 45-1 12 vs Mono Aether + Steal
win 46-1 8 EM vs Life/Light Rush
win 47-1 0 EM vs Fire Rush 1hp
win 48-1 15 Spin vs Time Control
win 49-1 24 vs Darkness/Fire Control
2nd test was by MPots , from Kong .
Result Record TTW Match Notes
Win 1-0 9 vs Gravity/Earth duo, accel armagio momentum
Win 2-0 9 vs Mono dark (with nova(!))
Win 3-0 13 vs mono entropy with six purple nymph, early oty helps
Win 4-0 10 vs mono aether
Win 5-0 8 Spin, EM vs mono life rush
Win 6-0 11 vs firestall with phoenix
Win 7-0 15 vs Grabbow with one pillar start
Win 8-0 10 vs entropy mutation deck
Win 9-0 9 vs mono life rush, two SoFo meant early shut down
Win 10-0 16 Spin, vs mono aether, spent the first eight turns with only mind flayer for damage
Loss 10-1 12 vs mono entropy, well set up then pande rewound three SoFo (One rage
potioned, one GPulled) killed shrieker and mind flayer, and lobo’d opponents two aboms…
Win 11-1 12 death rush with momentum splash, quite close
Win 12-1 11 time gravy, black hole and rewind
Win 13-1 8 Oty > life rush
Win 14-1 9 FFQ deck, stopped before it set up
Win 15-1 9 Spin, outrushed mono death, poison was problematic
Lost 15-2 11 Fire stall, zero creatures in starting hand
Win 16-2 9 Same deck as previous game, only with a standard hand
Win 17-2 10 Fire stall
Win 18-2 10 Life rush
Win 19-2 11 Mono aether
Win 20-2 6 Spin, EM, 150 hp deck, only played two devs and two pends all game
Win 21-2 0 1 hp deck, thunderbolted
Win 22-2 12 Mono time scarab deck without pharaoh, used SoR on scarabs, eaten by oty
Win 23-2 9 grabbow with no grabboids played
Win 24-2 11 Missplay nearly cost me, mono death rush, played arsenic over dagger, no poison counter
Win 25-2 12 Spin, Gravity bow > grabbow
Win 26-2 11 Nova luci hope, nearly lost O_o Early flayer helped
Win 27-2 0 1hp deck, shockwaved
Win 28-2 12 grav/earth deck with nova for graboids
Win 29-2 8 EM, vs grabbow
Win 30-2 9 Spin, EM, rainbow I didn’t see many cards of
Win 31-2 10 EM, grabboid rush
Win 32-2 10 Light stall, SoFo broke it
Win 33-2 12 Death rush, countered by Gpull SoFo and vamp dagger
Win 34-2 10 EM, devtal
Win 35-2 12 Spin, EM, immo rush
Win 36-2 15 Mono aether
Win 37-2 8 Huge random rainbow
Win 38-2 7 Voodoo Rage potion
Win 39-2 14 Nasty antimatter/bonewall/cat deck
Win 40-2 12 Spin, EM, stallbow
Win 41-2 11 Angel/rage potion
Win 42-2 15 Nasty stallbow
Win 43-2 11 Grabbow
Win 44-2 19 Firestall
Win 45-2 8 spin, mono entropy rush
Win 46-2 7 Catatitans
Win 47-2 13 Death stall
Win 48-2 10 lightstall
Hmm. One big quote :) Anyway, my tips for playing are pretty simple, vamp dagger > arsenic against rush decks, thanks to the 12 health swing, and poison decks with a lot of health, as they're your only source of healing in the deck. Arsenic > vamp dagger in long games. Hardest games by far were fire stalls, usually wise to play a few less important creatures (i.e. not SoFo) when playing decks you suspect have cc to sponge up damage before playing the more important creatures. Gravity force on a SoFo saved me countless times, so try not to waste gravity force on an opponents creature. Early SoFo is always better than early otyugh.
There are probably faster farmers around, but who cares? Domination is fun :D
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Wrecking Ball by willng3
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Bronze
Wins | 44
Losses | 6
Wins : 96
Losses : 9
TTW : 10.53
EM : 9
Spin : 17
Really lucky for first 50 (48W 2L), coz several times just won with less than 10 hp.
First 50:
11 10 10 9 11em (spin)
8 7 11 loss 9 7 8 8em 11 (spin)
9 9 7 13 14 (spin)
10 14 9 7 15 (spin)
9 7 8em 9 9 (spin)
10 11 9 11 7 (spin)
9 9 7 8 9 (spin)
10 9 9em 10 8 (spin)
9 10 10 7 3(vs a 7-th day deck, 27hp) (spin)
loss
From 51 to 86:
11 11 8 10 9 (spin)
loss loss 14 12 10 9 10 (spin)
loss 16em loss 9 8em 9 11 11 (spin)
11 8 9 7 13 (spin)
loss 9 10 10 9 14em (spin)
10 10 9 9em loss
From 87 to 105
7 8em 11 16 8 (spin)
11 14 9 8 13 (spin)
14 9 8 8 8 (spin)
10 11 11 loss
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Elbrin ought to see this again.
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Elbrin ought to see this again.
Yeah, it's xeno all over again.
Btw, shouldn't only decks with an acceptable winrate be allowed to go on the OP? If so, what should it be for each league?
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Elbrin ought to see this again.
Yeah, it's xeno all over again.
Btw, shouldn't only decks with an acceptable winrate be allowed to go on the OP? If so, what should it be for each league?
I would say 90% for bronze, 80% for silver, 60% for gold and 50% for platinum.
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I have splurged on a catatitan deck, so my funds are low. The following decks might be promising:
Grabbow on bronze and silver
Rotten Flesh on bronze
AD101 -1 explosion -1 gargoyle +2 improved steal on bronze
Day Traitors on gold
Poison Dials SoSac on gold
Tha Gold Leage Killfer V1 on gold
Sevs Cremation on plat
Mono Gravy on gold and plat
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Silver PSNbow by iancudorinmarian
Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6ve 6ve 6ve 6ve 6ve 71a 71a 747 747 77g 77g 77g 77g 7ae 7ae 7ds 7ds 7h3 7jr 7n1 7t9 7t9 8pm
(http://elementscommunity.org/forum/index.php/topic,46057.0.html)
Didn't gather stats, but it works quite well, averange ttw ~8-9.
EDIT: After playing with it a bit and killing a 200 hp guy in 6 turns, the averange ttw is 6-7, also, played some games:
EDIT2:
50 games
45 wins
5 lose
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Silver PSNbow by iancudorinmarian
Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6ve 6ve 6ve 6ve 6ve 71a 71a 747 747 77g 77g 77g 77g 7ae 7ae 7ds 7ds 7h3 7jr 7n1 7t9 7t9 8pm
(http://elementscommunity.org/forum/index.php/topic,46057.0.html)
Silver :
Wins | 15
Losses | 11
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Silver :
Wins | 15
Losses | 11
I swear you did something wrong or played with only psion/SoW mono aether or else it must've been just luck with the games I played.
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It gets outrushed a lot, and MAs tend to plow through you - two steals aren't enough to reliably get through the dim shields. Also, its defence is kinda weak, which makes first point even more of a problem. Black holes don't help either.
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It gets outrushed a lot, and MAs tend to plow through you - two steals aren't enough to reliably get through the dim shields. Also, its defence is kinda weak, which makes first point even more of a problem. Black holes don't help either.
how can it get outrushed if I killed a 200 hp deck in 6 turns? I'll try add some fogs then, maybe instead of thunderstorm and dessication? What do you think?
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Hover over cards for details, click for permalink
6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 77f 77g 77g 77g 77g 7ae 7ae 7ds 7ds 7gm 7jr 7n0 7n0 7q1 7tb 80a 80a 8pm
Better?
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Decks with some defence absolutely wrecked it.
Fast PC > single pulvy. (triple pulvy (wrecking ball) is better, but is more... well, wrecking ball). You're doing better on the defence side now though.
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Decks with some defence absolutely wrecked it.
Fast PC > single pulvy. (triple pulvy (wrecking ball) is better, but is more... well, wrecking ball). You're doing better on the defence side now though.
should I use explosion instead of minor phoenix and switch pulvy for something else (tell me for what)?
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Probably. Switch pulvy out for arse, switch dagger out for steal.
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I poked Elbirn yesterday, and today he replied back that he was working on it.
Just here so Elbirn isn't flooded with "Y U NO UPDATE" messages.
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I poked Elbirn yesterday, and today he replied back that he was working on it.
Just here so Elbirn isn't flooded with "Y U NO UPDATE" messages.
Thankies xD
So yes, OP has been updated. As always, if I've missed anything or goofed in anyway, please verbally assault me so that I might remedy said errors. ^_^
Also, a few questions!
1. I've typically only been adding submitted stats that are sample sizes of at least 50 games. As in, even if a deck has already been submitted with 50 games played, if a second tester plays a handful of games (less than 50), I haven't been adding the second testers stats. Why? Because small sample size and incompleteness and blablabla. I figured that adding every person who plays a half dozen games and concludes "This deck suxxorz", would only skew stats in an inaccurate and negative manner.
How do you ladies and gents feel about this? Should I add every game played, or continue doing it the way I am?
2. A few posts back, it was mentioned that some "quality control" would be desirable, in particular, only adding decks with above average stats. How do all of you feel about this?
I have a "post reserved" underneath of the OP. Originally, I had been considering making the first post upgraded decks and the second post unupgraded decks. Would you all prefer this, or do you think the OP should be, say, the top 5 or 10 decks for each league, and then the second post is every other deck submitted? Basically, first post = "Hall of Fame, use these decks dey da bestest, etc," second post = "Here are other options that didn't quite cut it, use at your own risk, but are options nonetheless"
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1. The system works, and if someone complains, just implement further testing (MYTHBUSTERS)
2. That sounds lovely. Top 5 until we get a megaton o' decks.
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Arena TADA 1.32 (http://elementscommunity.org/forum/index.php/topic,45883.0.html) by kev
47-5 in silver
Derp. Didn't realize I needed a 3rd party tester. Any vets who are familiar with D/BH or TADAbow specifically wanna play 50 silver matches with the following? Please?
Hover over cards for details, click for permalink
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Derp. Didn't realize I needed a 3rd party tester. Any vets who are familiar with D/BH or TADAbow specifically wanna play 50 silver matches with the following? Please?
I can take it on the Tour De Silver this weekend if you like?
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I can take it on the Tour De Silver this weekend if you like?
Awesome. Thanks!
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Arena TADA 1.32 by kev
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
Silver
Wins | 32
Losses | 18
Der. (updated from last test)
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Arena TADA 1.32 by kev
Silver
Wins | 32
Losses | 18
Blerg. Guess my results were an aberration. Thanks anyway, Jenk, and thanks to Bootsza for offering.
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I just tried "The Bone Collector" vs Silver. Unluckily I got 18W 12L in 30 games and didn't get a single chance to spin :'(
I'm not a veteran, so maybe I played this deck in a wrong way :-[
Wondering how to deal with mono aether which has 12 dimensional shields and immortal creatures.
TTW
loss 9 16 loss 11
17em 11 loss 11 10
loss 8 loss(acceleration on voodoo doll & colossal dragon) loss(pharaoh) 12
9 loss loss(mono fire with many rain of fire) 13 12em
14 loss loss 9 13em
12em loss 2 9 loss
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I just tried "The Bone Collector" vs Silver. Unluckily I got 18W 12L in 30 games and didn't get a single chance to spin :'(
I'm not a veteran, so maybe I played this deck in a wrong way :-[
Wondering how to deal with mono aether which has 12 dimensional shields and immortal creatures.
Save up steals/explosions for Dim shields, and use them when the times right (use an explosion if you already have a bonewall up, steal a dim if it's counter is at 2 if possible, and if there's a lot of damage to be blocked. save your PC for when you have enough damage on the table, etc). Kill everything that isn't immortal as soon as possible. If lobo's out, play two creatures at a time, that way at least one of them will get to use their ability. Other than that, hope for the best.
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Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 71b 74b 77f 7ai 7an 7dq 7gq 7gv 7k5 7n3 7q5 7t9 7t9 7th 80b 8pj
A slightly modified version of The Gold League Killer
Silver:
Wins: 43
Losees: 7
Anyone wanna give it a try? :)
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MonoAether by Mesaprotector
Hover over cards for details, click for permalink
808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 80f 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 8pu
Silver
Wins | 84
Losses | 20
Going to test this beauty some moar.
If you want more stats, this is my test against Silver these days:
Wins | 139
Losses | 29
The ratio drops a bit mainly due to the abundance of mono darkness.
I had a 16 consecutive wins when I started playing this deck in silver :)
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Mono Air rush [Gold] by iancudorinmarian
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7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
(http://elementscommunity.org/forum/index.php/topic,45849.0.html)
Silver
Wins | 53
Losses | 13
Tested for silvah. More testin' tbd
I love how quick it is to finish a game.
I used -3 Wind Tower + 3 Air Pendulum and run the test in Gold.
Wins: 73
Loses: 77
It's quite fragile against mono darkness, black hole, discord, deck with steal/explosion, pandemonium, fire buckler, antimatter and especially fire storm.
(Dry Spell/Desiccation is a pain too since they are available from Bazaar )
And it's often outrushed by fire/air/spell aether decks in the arena.
There are many upped creatures you can't one shot with Eagle eye like Pest, Elite Shrieker, Elite Otyugh and you can no longer kill most of the upped dragon by two shots.
Perhaps it needs more people to do further testing in the gold league.
I further replace one sky dragon with an Animate Weapon and it works well against steal.
Test in Silver
Wins: 40
Loses: 10
It's a very efficient deck to farm rare in Bronze with around 6-9 turns per game (60-80 seconds).
Test in Bronze
Wins: 48
Loses: 2
I love playing this deck.
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I love Pharaoh ;D
Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
SILVER
W: 46
L: 4
EM: 7
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Arena TADA 1.32 by kev
Silver
Wins | 32
Losses | 18
Blerg. Guess my results were an aberration. Thanks anyway, Jenk, and thanks to Bootsza for offering.
Over 50 games in Silver:
Wins: 40 - 80%
Losses: 10
EMs: 9 - 18%
TTW: 8.24
I think I may have been lucky in avoiding Mono Aether during my run...
The decks I lost to were:
- mono dark
- 200hp earth/fire rush
- fire rush
- life/light
- RoL Hope
- Death with wings
- Dune Scorp + Momentum
- MA with psions
- grabbow
- MA with SoW
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Is it just me or the meta game caught up to poison dials in platinum? Every deck seems to use purify (splashed in random ways), vampires, bonds or at least 3 miracles.
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Is it just me or the meta game caught up to poison dials in platinum? Every deck seems to use purify (splashed in random ways), vampires, bonds or at least 3 miracles.
Same here. It was my stat yesterday using poison dials in plat:
Wins: 43
Loses: 57
and today:
Wins: 24
Loses: 46
Stats updated: 22/01
Wins: 39
Loses: 61
I stopped there and tried fractal pest. The result was even worse.
I think the current meta in plat is bad for poison dials but I am farming quite happy in gold with it.
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The Bone Collector by Tiko
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Over 50 games in Silver:
Wins: 48 - 96%
Losses: 2
EMs: 20 - 40%
TTW: 8.58
If someone else could run some tests, I would be grateful. These results are pretty amazing and I think I ran extremely well with it. I was not expecting it to win that much but I always seemed to draw what was needed. My losses were to a mono time with loads of rewinding going on and a very fast cata titan where I stalled at the start.
It EM'd more than I thought it was going to too. Some of that was down to low HP decks where I won in 3 or 4 turns.
All in all: Even if it does not maintain these results over a larger sample, this is a great farming option. It is fast, fun and has variety in the game play.
I agree with Bootsza - great fun to play and am currently WRECKING Silver Arena with this (I have -2 Spectre +2 Spirit and -1 Improved Heal +1 Heal due to lack of upgraded cards).
My stats so far with Bone Collector vs Silver Arena:
W: 17 (89.5%)
L: 2
EM: 5
TTW: 11.2
Sec/match = 167 with 4 SS in 19 total matches.
(The above stats will be updated a few times probably by me - I will simply revise the above values.)
Edit 1: Stats updated 2013-01-14 8:40a GMT -8.
W: 43 81.1%
L: 10 (53 total - wanted - and got! - that final SS)
EM: 9
TTW: 11.1 (wins only); 13.1 (wins and losses)
SS: 8 total (3.1 SS/hr of game time)
Sec/match: 173 seconds per match (W's and L's included)
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Day Traitors is surprisingly effective at winning against Gold (and surprisingly ineffective at getting EM's out of those wins). Someone else want to take it for a spin?
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Ok, so PDials seems less than effective in Plat at the moment... I didn't get quite to 50 games - so much trudgery for straight up losses against SO MUCH HEALING IN PLAT RIGHT NOW! :o
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
W: 22 (48.9%)
L: 23
EM: 0 (NO EM's!!)
TTW: 15.0 wins only (14.3 overall)
Time/match: 208 seconds per match (wins and losses included)
SS: 12
SS/hr: 3.8
Oooof, done in Plat with PDials for a while, myself. Hopefully these can get despite lacking the last 5 matches...
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Running Day Traitors vs. Gold:
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So far:
Wins: 20 (5 EM's)
Losses: 30
Turns to win varies from 0 against 1 HP decks to 8 against normal rushy decks to 20 or more against hard stalls. After I get the first 50 games down, I'll conduct a seperate TTW run. For now, I'm just recording wins, losses, and EM's.
(Oh, and in case you're wondering, I consider a stall hard if is is practical to win games by deckout using it.)
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Could someone test this (http://elementscommunity.org/forum/index.php/topic,42981.0.html) in Silver? It's still working well for me.
I don't want to take stats myself because it makes stats more reliable when someone else takes them :)
I estimate winrate around 80%?
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5i5 5i5 5i5 5i5 5i5 5i5 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7hi 7hi 7hi 8pp
Chrysaoras can be used upped if available.
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Which arena is the best for making electrum? I would assume it's gold, but that appears to be really under played against. Can we get more stats against it please? Especially a good rainbow deck against gold.
Is silver much better than gold for electrum grinding?
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Which arena is the best for making electrum? I would assume it's gold, but that appears to be really under played against. Can we get more stats against it please? Especially a good rainbow deck against gold.
Is silver much better than gold for electrum grinding?
Gold has never given less electrum/time compared to silver for me. However, Platinum is sometimes less worth it than Gold; it entirely depends on the difference of your winrates with the two. If you find you're doing well in Plat atm, go for it. If not, go Gold.
Silver I find is just completely for farming unupped rares, if you're using fully upped farming decks anyway..
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Could someone test this (http://elementscommunity.org/forum/index.php/topic,42981.0.html) in Silver? It's still working well for me.
I don't want to take stats myself because it makes stats more reliable when someone else takes them :)
I estimate winrate around 80%?
Hover over cards for details, click for permalink
5i5 5i5 5i5 5i5 5i5 5i5 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7hi 7hi 7hi 8pp
Chrysaoras can be used upped if available.
Test in Silver:
Wins: 31
Loses: 19
SSpin: 5
6 mono darkness - very weak against devourer/pest, vampire + steals
2 quick sands
2 mono aether (creatures on the field have less than 20 damage)
1 mono light (hope + 6 santuaries + dragon)
1 rainbow with miracle
2 unstable gas
1 rainbow - SoP got stolen when SoS activated
1 mono gravy - quick momentum, don't have the second SoS to stall (16 remaining cards)
1 rewind time-aether - 192 hp, Phase shield + dragon + immortal (12 damge) (need 1 more turn to win)
1 mono air - thunderstorm, eagle eye + 2 wyrms
1 mono air - 3 owl's eyes (need 1 more turn to win)
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Thanks a lot for testing! :)
It seems you faced lots of decks this deck doesn't do that well against. I guess depending on the meta it can do better, I hope you enjoyed playing it and thanks again! :)
Could someone test this (http://elementscommunity.org/forum/index.php/topic,42981.0.html) in Silver? It's still working well for me.
I don't want to take stats myself because it makes stats more reliable when someone else takes them :)
I estimate winrate around 80%?
Hover over cards for details, click for permalink
5i5 5i5 5i5 5i5 5i5 5i5 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7hi 7hi 7hi 8pp
Chrysaoras can be used upped if available.
Test in Silver:
Wins: 31
Loses: 19
SSpin: 5
6 mono darkness - very weak against devourer/pest, vampire + steals <-- I confirm. Denial and decks with healing are troublesome.
2 quick sands <-- As said, denial
2 mono aether (creatures on the field have less than 20 damage) <-- More than 10 is enough to stall. Usually don't bother to play SoP, just go with poison. Still hard though.
1 mono light (hope + 6 santuaries + dragon) <-- Again, heal
1 rainbow with miracle
2 unstable gas
1 rainbow - SoP got stolen when SoS activated <-- I know that feeling...
1 mono gravy - quick momentum, don't have the second SoS to stall (16 remaining cards)
1 rewind time-aether - 192 hp, Phase shield + dragon + immortal (12 damge) (need 1 more turn to win)
1 mono air - thunderstorm, eagle eye + 2 wyrms <-- possible with early arsenic, otherwise difficult
1 mono air - 3 owl's eyes (need 1 more turn to win)
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Reserving...(will update as I go)
Limitless Speed Fatty Version 1.321 by Chapuz
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Gold
nevermind...
Platinum
W-L: 3-2
TTW: 19.3
Win ratio: 60.0%
EMs: 1
EM ratio: 33.3%
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don't have any solid data on this, but i'm currently using this deck on silver/gold:
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55k 55k 55k 55k 5j2 744 744 744 744 744 744 744 744 745 745 745 74b 74b 74b 74b 74d 74d 74i 74i 74i 752 752 7hi 7hi 7hi 8pp
its a slow deck, no doubt about it but i like to use it for a change of pace ^^
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Reserving...(will update as I go)
Limitless Speed Fatty Version 1.321 by Chapuz
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Gold
W-L: 3-0
Win rate: 100%
TTW: 16.0
EMs: 2
EM rate: 66.7%
Aha, I'm using this version(+1QT+1Purify+1light pendulum+1HG) against Plantinum. The win rate is low so I didn't keep records.
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This is the deck I'm using at the current moment. I know it's very incomplete, but I'm grinding hardcore on Bronze. I used to not have Owl's Eyes, but I got 1 from a common roulette, and 2 from the Special Spins in a row.
I would have my 4 Eyes in, but they're awkward to have multiple, I threw in Flying Weapon because Deflag and Steal were a hassle with them.
I <3 Grinding in this game, so I accept all losses, but SoF is what I'm after, 4 more and this deck will be MUCH better. Would anyone recommend what upgrading process I should do?
When I get my SoFs I'm going to remove cards in this order: Fly -> Fly -> Eye -> Eye
My upgrade order (assuming I get all 4 Shards with no money to upgrade) will be: Shard -> Shard -> Shard -> Shard -> ? -> ? -> ? -> ?
Another question, Is this deck well suited for Gold league right now? I'm happy to grind Gold or Silver.
Bronze right now is for Shard grinding, though I'm accepting all rares. I do earn money very slowly, since they pay rate is bad, but the rate I win cards makes up for it.
Any suggestions either for a person with low electrum to gain said electrum?
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Hi, ArcyTheArcanine, you can try Mono Air rush by Iancudorinmarian
Mono Air rush [Gold] by iancudorinmarian
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(http://elementscommunity.org/forum/index.php/topic,45849.0.html)
Silver
Wins | 53
Losses | 13
Tested for silvah. More testin' tbd
I love how quick it is to finish a game.
I used -3 Wind Tower + 3 Air Pendulum and run the test in Gold.
Wins: 73
Loses: 77
It's quite fragile against mono darkness, black hole, discord, deck with steal/explosion, pandemonium, fire buckler, antimatter and especially fire storm.
(Dry Spell/Desiccation is a pain too since they are available from Bazaar )
And it's often outrushed by fire/air/spell aether decks in the arena.
There are many upped creatures you can't one shot with Eagle eye like Pest, Elite Shrieker, Elite Otyugh and you can no longer kill most of the upped dragon by two shots.
Perhaps it needs more people to do further testing in the gold league.
I further replace one sky dragon with an Animate Weapon and it works well against steal.
Test in Silver
Wins: 40
Loses: 10
It's a very efficient deck to farm rare in Bronze with around 6-9 turns per game (60-80 seconds).
Test in Bronze
Wins: 48
Loses: 2
I love playing this deck.
This is the the slight mod i used:
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I'd recommend you to upgrade Eagle Eye and Fog Shield first and dragon the last (don't bother to upgrade flying weapon)
and one flying weapon is enough for the whole deck since there are only two Eyes.
Perhaps try to replace it with a shockwave before you get all your SoFr?
This deck doesn't do very well in gold in the current meta, but the game speed compensates it.
If you want to farm rare --> Bronze
If you want more electrum --> this deck is good in either Gold or Silver (more spin chances in silver)
hope you find it helpful.
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Thanks! That was my impression :) Can I put out a request for more stats against gold? (I'm currently running Pestal against gold and will be posting stats in a day or two.)
Which arena is the best for making electrum? I would assume it's gold, but that appears to be really under played against. Can we get more stats against it please? Especially a good rainbow deck against gold.
Is silver much better than gold for electrum grinding?
Gold has never given less electrum/time compared to silver for me. However, Platinum is sometimes less worth it than Gold; it entirely depends on the difference of your winrates with the two. If you find you're doing well in Plat atm, go for it. If not, go Gold.
Silver I find is just completely for farming unupped rares, if you're using fully upped farming decks anyway..
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Pestal 101 modified by me
Gold arena
Wins: 23
Losses: 27
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I like it with the three extra cards in it, I find it gives much smoother draws. Here is the original deck: http://elementscommunity.org/forum/index.php/topic,28504.0.html
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Pestal 101 modified by me
Wins: 23
Losses: 27
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I like it with the three extra cards in it, I find it gives much smoother draws. Here is the original deck: http://elementscommunity.org/forum/index.php/topic,28504.0.html
What arena?
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Finished my Day Traitors W/L run in Gold. Now testing TTW.
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Gold[
quote author=whatifidogetcaught? link=topic=45840.msg1035199#msg1035199 date=1359071628]
Pestal 101 modified by me
Wins: 23
Losses: 27
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I like it with the three extra cards in it, I find it gives much smoother draws. Here is the original deck: http://elementscommunity.org/forum/index.php/topic,28504.0.html
What arena?
[/quote]
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I did some more games to find TTW:
5 Wins, 11.4 TTW
5 Losses, 8.4 TTL
I'll add to it as I keep going with this deck.
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Tested in Bronze:
games: 55
wins: 47
losses: 8
win-rate: 85.45%
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5pa 5pa 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7n0 7n0 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7oe 8pr
Tested in Bronze:
games: 56
wins: 53
losses:3
win-rate: 94.64%
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My test of iancudorinmarian's Mono Air rush:
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7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
Arena: Gold
Wins: 25 (50%)
Losses: 25 (50%)
TTW: 8.8
TTL: 7.96
EM: 1
Special Spins: 2
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*Waits for next update to come...*
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*Waits for next update to come...*
Remember what Elbirn said? Verbally abuse him until he updates it.
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I use gentle pokes rather than shouts, but I went and did it.
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Verbal abuse is generally best. I care about this project a lot, but I've got a lot going on, both irl and in the world of elements. War, Warrior's Prep..Etc. So yes, harassing me to update provides the motivation I need at times ^_^
I think a weekly update would be best. Is this frequent enough for everyone's tastes?
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Upped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By BunkeR
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4vj 4vj 4vj 4vj 4vj 4vj 5c1 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7dr 7n7 7n7 7q4 7tb 80a 8pl
I've played with this deck for quite some time now. It's typically the deck I fall back on when RNG really seems to hate me and keeps ruining my last victory before a spin with some other deck.
For some reason, this doesn't seem to happen for me with this deck.
In the rare cases where I lose, it's typically in the first few matches of a spin sequence.
Anyway, this deck seems to be slow but sure, and I love it.
Ironically, 6 of my losses happened in my last 15 or so matches, the very last game being a terrible draw, with no towers and novas in the first 10 cards. Maybe my luck with this deck vs RNG has finally run out.
Stats for this deck would have been higher if I had started keeping track of them earlier.
I could only estimate that I won an additional 50 or so matches as compared to only 2 losses.
Bronze Matches: 150.
Wins: 140. Win%: 93.33%
Elemental Masteries: 34 (24.94%)
Total rounds (including losing matches): 1605
TTW: 1605/150=10.7
2 losses vs mono aether with immaterial creatures
1 loss vs grabboid rainbow
1 loss vs poison+SoSa
1 loss vs gravity deck with black holes
2 losses vs pillarless rainbows that setup very quickly
1 loss vs RT heavy deck
1 loss vs fire rush that nuked whatever I played
1 loss vs insanely bad draw. No towers or novas in the first 10 cards (really!?)
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this has been around the forums since 1.32, don't know who exactly to give credit to
THIS IS AGAINST GOLD
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updates as I play
Gold Stats
win: 6
lost: 7
Details:
Lost because didn't draw hope
Lost from early neurotoxin (quit)
Lost from continuous rewinds
SoW killed me
hugely buffed angel and eternity prevented me drawing
chysora deck too slow to poison ttw 11
blue nymph deck too slow ttw 14
mono-air too fast
time darkness only 37 health ttw 5
got combo set up on life-air duo ttw 8
entropy darkness duo only had lycanthropes. nightmares were a problem. ttw 11
SPECIAL SPIN
devourer came out - quit
entropy darkness duo ttw 13
I have been having a lot of success in the Platinum Arena with a deck very similar to the one posted above.
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My current record is:
15 wins
8 losses
I feel that this deck flows a lot better when sundials are used. You cycle through you deck faster and have defense prior to the hope shield. This deck is still very vulnerable to quantum denial. Also, not having lobotomizer can hurt this decks chance of survival against some decks.
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This thread will be updated tonight after I finish work. Henceforth, the thread shalt be updated every Friday night. Thank you all for your patience (and verbal abuse!) ^_^
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This thread will be updated tonight after I finish work. Henceforth, the thread shalt be updated every Friday night. Thank you all for your patience (and verbal abuse!) ^_^
This thread worths it. Thanks to elbirn for putting all together. ;>
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Yeah! It's really great and has helped me a lot. If there is anyone who wants me to test an unupped deck do let me know and I'll be glad to. Meanwhile I'm tracking my wins and losses in gold :)
This thread will be updated tonight after I finish work. Henceforth, the thread shalt be updated every Friday night. Thank you all for your patience (and verbal abuse!) ^_^
This thread worths it. Thanks to elbirn for putting all together. ;>
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I have been having a lot of success in the Platinum Arena with a deck very similar to the one posted above.
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My current record is:
15 wins
8 losses
I feel that this deck flows a lot better when sundials are used. You cycle through you deck faster and have defense prior to the hope shield. This deck is still very vulnerable to quantum denial. Also, not having lobotomizer can hurt this decks chance of survival against some decks.
Here are my results from a trial of this deck (with an upped Sanc) in Platinum:
W: 15 L: 35 EM: 6 TTW: 13.47 SS: 4
I'm going back to Poison Dials
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I have been having a lot of success in the Platinum Arena with a deck very similar to the one posted above.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lm 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 80i 8pp
My current record is:
15 wins
8 losses
I feel that this deck flows a lot better when sundials are used. You cycle through you deck faster and have defense prior to the hope shield. This deck is still very vulnerable to quantum denial. Also, not having lobotomizer can hurt this decks chance of survival against some decks.
Here are my results from a trial of this deck (with an upped Sanc) in Platinum:
W: 15 L: 35 EM: 6 TTW: 13.47 SS: 4
I'm going back to Poison Dials
I'm testing this in Platinum with -1 Sanctuary +1 Luciferase for EM. 5-5 with 3 EMs after 10 games so far.
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Thread updated, sorry that it's a bit later than promised... About 16 hours later than I intended. :P I assure you all, moar regular updates in the future. And, as always, if I've screwed anything up, publically berate me until my shame forces me to fix it ^_^
Coming soon: OP will only display the top 5 decks for each arena level. All decks that don't make the cut will be placed into an "archive" of sorts in the post below the OP.
Also, I encourage everyone who wants to get some testing done to concentrate on decks that are on the top of the list, but with very few plays. Example, it feels wrong that The Bone Collector got just barely edged out by Zeddy's pharaoh deck, therefore, we should confirm that his deck is as good as it's being given credit for ^_^
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I didn't modify Day Traitors, and I played 10 more games to find TTW.
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Corrected, didn't notice the later post about TTW. I'd like more to go off of than just the 10 game run, but it'll do I s'pose.
Also, for those including losses in their TTW stats, don't please. The speed with which another deck beats you shouldn't be used to say "this deck is fast!". Just for future consideration ;)
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Also, for those including losses in their TTW stats, don't please. The speed with which another deck beats you shouldn't be used to say "this deck is fast!". Just for future consideration ;)
I include it because it takes time to lose a game. Ideally, you would be able to skip every game you would lose, but this isn't an ideal world. It takes time to play losing games. No one is psychic (if there was one, that person would have legendary status by now).
TTL also conveys info about how a deck tends to lose (does it lose against rushes? stalls? deckouts?).
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Example, it feels wrong that The Bone Collector got just barely edged out by Zeddy's pharaoh deck, therefore, we should confirm that his deck is as good as it's being given credit for ^_^
This and the fact the deck looked like fun I used around 15k to get the missing Pillars/Pends for this and took the baby for a ride!
"I love Pharao" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) by Zeddino (http://elementscommunity.org/forum/index.php?action=profile;user=Zeddino)
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Silver (50 games)
Won: 37 (74%)
Lost: 13 (26%)
EM: 0
Spins: 4
TTW: Average 9,2432
Games took around 90 to 160 seconds
Most losses came to Mono Aether, early Lobos early Mindflayers and 2 (even with the :time quanta) to Ghostmare. One loss I went down to 15 cards before loosing without any Pharaos showing up. Only 4 spins due to the good timing of Mono Aether to show up. Fun deck but imo not as effective as in the original post and EMs, well I don´t know how. BH healing was never enough for me.
Edit: Maybe taking this deck to Bronze tomorrow.
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I started to test the original Pestal 101 before switching to New Old Times in gold. I will be posting stats on that one soon but here are what I had so far on Pestal 101
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GOLD
W20
L15
If anyone wants to test it more that would be great :)
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Example, it feels wrong that The Bone Collector got just barely edged out by Zeddy's pharaoh deck, therefore, we should confirm that his deck is as good as it's being given credit for ^_^
This and the fact the deck looked like fun I used around 15k to get the missing Pillars/Pends for this and took the baby for a ride!
"I love Pharao" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) by Zeddino (http://elementscommunity.org/forum/index.php?action=profile;user=Zeddino)
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Silver (50 games)
Won: 37 (74%)
Lost: 13 (26%)
EM: 0
Spins: 4
TTW: Average 9,2432
Games took around 90 to 160 seconds
Most losses came to Mono Aether, early Lobos early Mindflayers and 2 (even with the :time quanta) to Ghostmare. One loss I went down to 15 cards before loosing without any Pharaos showing up. Only 4 spins due to the good timing of Mono Aether to show up. Fun deck but imo not as effective as in the original post and EMs, well I don´t know how. BH healing was never enough for me.
Edit: Maybe taking this deck to Bronze tomorrow.
Ok tested for Bronze and I have to say maybe the deck should be moved to that category.
Bronze (50 matches)
Won: 45 (90%)
Lost: 5 (10%)
EM: 6
Spins: 7
TTW: Average 8,7333
3 of the 5 lost matches go to unlucky drawings again. 2 times down to 15 (14 in the second case) without a Pharao and the third I got dimstaled without one SoF until down to 12 cards not knowing when I would have drawn one. Funny note: While testing this deck in silver and bronze I got 3 new Pharaos, 1 more and my collection is complete! ;D
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Also, for those including losses in their TTW stats, don't please. The speed with which another deck beats you shouldn't be used to say "this deck is fast!". Just for future consideration ;)
I include it because it takes time to lose a game. Ideally, you would be able to skip every game you would lose, but this isn't an ideal world. It takes time to play losing games. No one is psychic (if there was one, that person would have legendary status by now).
TTL also conveys info about how a deck tends to lose (does it lose against rushes? stalls? deckouts?).
TURNS TO WIN - or deck speed...
Sorry eaglgenes101, but that is not the purpose of TTW. You don't need to be able to take TTW and multiply by games played to get total turns played. It is a measure of how fast a deck WINS (hence Turns To Win, not Turns To End). Therefore, I strongly advocate TTW as only this forumula:
TTW = (total turns during wins) / (total wins)
Like Elbirn said, a quick-to-lose deck that is slow-to-win will be misleading for TTW. Yes, most fast winning decks are fast losing too, but just to be safe TTW should include only turns from the wins by a deck.
EFFICIENCY INDEX - or pay rate...
The electrum per hour (or 'ei' = efficiency index) rating is ALL electrum (won in victories and lost in losses) per ALL matches, with the following formulas (these are the ones I use):
Arena efficieny index {Aei} = (electrum change overall) / (time duration overall)
electrum change overall = (total electrum gained from winning) + 40 * (un-upped cards won/sold) + 1100 * (upped cards won/sold) - (total electrum lost from losing)
time duration overall = (total in-match time during wins AND losses)
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I forgot to add this earlier.
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Now i don't have to worried about bolts and aether's Sow+psion+silence. put that down, AI will purify themselves and sometimes don't. Cons will be ---> still, you don't have enough poison counter to beat them.
The stat's almost the same as the one i posted above. TTW, varies. It's kinda slow but you can get EM very, very often. I grind using this deck and leveled up from 76 to 77 + upgraded 150 cards. Quite profitable
Against FG, this solved my bad run against UG. Elionis, incarnate.....lots of healing=auto quit
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What is the mirror shield for? Does it reflect Purify as well?
I forgot to add this earlier.
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Now i don't have to worried about bolts and aether's Sow+psion+silence. put that down, AI will purify themselves and sometimes don't. Cons will be ---> still, you don't have enough poison counter to beat them.
The stat's almost the same as the one i posted above. TTW, varies. It's kinda slow but you can get EM very, very often. I grind using this deck and leveled up from 76 to 77 + upgraded 150 cards. Quite profitable
Against FG, this solved my bad run against UG. Elionis, incarnate.....lots of healing=auto quit
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TURNS TO WIN - or deck speed...
Sorry eaglgenes101, but that is not the purpose of TTW. You don't need to be able to take TTW and multiply by games played to get total turns played. It is a measure of how fast a deck WINS (hence Turns To Win, not Turns To End). Therefore, I strongly advocate TTW as only this forumula:
TTW = (total turns during wins) / (total wins)
Like Elbirn said, a quick-to-lose deck that is slow-to-win will be misleading for TTW. Yes, most fast winning decks are fast losing too, but just to be safe TTW should include only turns from the wins by a deck.
EFFICIENCY INDEX - or pay rate...
The electrum per hour (or 'ei' = efficiency index) rating is ALL electrum (won in victories and lost in losses) per ALL matches, with the following formulas (these are the ones I use):
Arena efficieny index {Aei} = (electrum change overall) / (time duration overall)
electrum change overall = (total electrum gained from winning) + 40 * (un-upped cards won/sold) + 1100 * (upped cards won/sold) - (total electrum lost from losing)
time duration overall = (total in-match time during wins AND losses)
If you take TTW and divide by TTL (where both are the average over x games and x is equal), then you can get a meaningful number with a large enough sample size (x). A value =1 would mean that it takes about the same amount of time to win or lose. A value >1 would mean that the deck is slow to win, but fast to lose. A value <1 would mean that the deck is fast to win, but slow to lose. The values of slow and fast of course increase with the absolute magnitude of the result. Not sure how useful that would be in picking a deck, though.
Certainly I should think that EI would be the more useful number in picking a deck. Who cares about turn numbers when time and money are what people care about when grinding.
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Arena TADA 1.32 appears twice under Silver, both identical builds
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Fixed. ^_^
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The following were all tests done in gold arena over the last week and a half or so.
The Bone Collector (http://elementscommunity.org/forum/index.php/topic,34571.0.html) By Tiko
W:23 L:28 %: 45.10% TTW:12.26 EM:8/23 EM%: 34.78%
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6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
Lava Rush vEnlightenment (http://elementscommunity.org/forum/index.php/topic,6960.0.html) By ~Napalm
W:20 L:30 %: 40.00% TTW:7.15 EM:1/20 EM%: 5.00%
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6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dq 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7jp 7jp 7jp 7jp 8pm
Tha Gold League Killer V2.0 (http://elementscommunity.org/forum/index.php/topic,29406) By Ralouf, modified by Bminus
W:56 L:45 %: 55.45% TTW: 10.45 EM:6/56 EM%: 10.71%
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Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html) By Xenocidius
W:26 L:25 %: 50.98% TTW: 11.92 EM:12/26 EM%: 46.15%
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Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By Dragonsdemesne
W:72 L:73 %: 49.66% TTW: 7.21 EM: 3/72 EM%: 4.17%
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6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
1.32 Poison Dials (http://elementscommunity.org/forum/index.php/topic,45840.msg1031708.html#msg1031708) By Neuroleptics
W:105 L:45 %: 70.00% TTW: 14.45 EM: 39/105 EM%: 37.14%
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710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Hope this helps.
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Testing done in platinum:
Swallow (2-NT version) (http://elementscommunity.org/forum/index.php/topic,46571.0.html) By SnoWeb
W:21 L:29 %: 42.00% TTW:16.24 EM:12/21 EM%: 57.14%
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744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 75m 75m 7gq 7gq 7h0 7h0 7hi 7hi 7hi 8pp
This deck is a lot of fun. I think the actual win rate will turn out to be higher after another 50-100 games if I get around to it, because I had a really bad streak for the latter 1/3 of that test. The first 2/3s of the test the win rate was a bit better than half, which agrees with the feel I had during the times I played this deck (and its original version) when I wasn't recording stats.
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Thread is now up to date once more. I'm also now holding myself to a higher standards for stat reports. See I never really had a standard for how stats would be presented, and, with a few exceptions, they were kinda all over the place. Stats are now as follows.
[wins][losses][win/loss%][TTW][EM Total/Games Won][EM%]
All percentages are carried out to the second decimal place, rounded up. I had been thinking about it, but ColorlessGreen's post (thanks much for all the stats by the way, and for formatting everything for me) pretty much solidified it. :P Hopefully everything looks a lot cleaner now.
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Deck: High Gravity Bronze (http://elementscommunity.org/forum/index.php/topic,46710.msg1041957.htm)
Creator: Marvaddin (http://elementscommunity.org/forum/index.php?action=profile;u=622)
Arena: Bronze
Games: 110
Wins: 104
Losses: 6
EM: 33
TTW: -
I will later test it more on Silver and add more stats for Bronze. Thanks.
Edit: looks like I forgot the deck image:
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568 744 744 744 744 744 744 745 745 745 745 745 745 749 74b 74b 74b 74b 74c 74d 74d 752 752 752 75m 75m 75m 75m 75m 75m 8pl
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5lj 5lj 5lm 5lm 7gq 7gq 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 7k4 7k4 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 8pp
tested this one in Platinum, got a bit better results than the original 30 card deck by laxnut90
W:15 L:35 W%: 30 TTW: 14.93 TTL: 9.49 EM: 12 EM%: 80
after 100 plays:
W: 27 L: 73 W%: 27 TTW: 15.6 TTL: 10.65 EM: 19 EM%: 70.37
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tested this one in Platinum, got a bit better results than the original 30 card deck by laxnut90
Sample size is still too small to truly compare
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Could someone test this for me:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 752 752 77g 7dq 7gq 7gr 7k2 7n3 7q5 7q5 7tb 80a 80b 8pj
Used against Platinum. Replace purify for elite graboid against gold.
And this:
Grow to Harvest (http://elementscommunity.org/forum/index.php/topic,45711.0.html)
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55t 55t 55t 56i 56i 74b 74b 74b 74i 74i 74i 752 752 752 752 74b 8pl
(I have more upped, but I thought this many ups would be what it needed to really get going.)
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Thanks for the hlep
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Help*
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For future reference, there is a [Modify] button for you to edit your posts in cases of additions and corrections.
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Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Number of Games Played
66 vs Bronze
Wins
63
Losses
3
Elemental Masteries
4
Average Turns to Win
7.8
Additionall Stats:
Time per match
67 seconds
Score/hr
13
:electrum/hr
2191
Special Spins per hr
8.9
Total SS
11
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@ ColorlessGreen one of the traps that documenting a deck you really believe in, that you are really pulling for, is to fudge the numbers. one rationalizes that the deck SHOULD have won, but maybe THEY made a misplay. or that they dont count a losing streak because its not fair, or "abnormal".
your ability to pilot the deck, to anticipate the best chances to win with it are assumed in these kinds of studies. we assume you are a master player that gave it the best shot. but reality is very different. how often have we copied and pasted a "60-70% win" deck and got stomped 8/10 times. we shake our head at the screen and go "well that didnt go right". if we scrapped our old deck to build this new amazing thing, we are pretty pissed at the tradeoff.
in the end, we need a gigantic sample size (to see all parts of the roller coaster a deck may go through), and honesty. for example, ive tried the water mark patience decks. sometimes its a blowout in your favor, but just as often you have this massive CC you dont need and damage is too slow. the AI draws cards and does things while you patiently wait for big enough creatures, or your shards, or that purify that you desperately need etc. they steal your SoP and beat you over the head with it. seen it all. ill give your posted deck a shot, id like to see the results for myself...but everyone should remember to take reported stats with a grain of salt.
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@ ColorlessGreen one of the traps that documenting a deck you really believe in, that you are really pulling for, is to fudge the numbers. one rationalizes that the deck SHOULD have won, but maybe THEY made a misplay. or that they dont count a losing streak because its not fair, or "abnormal".
your ability to pilot the deck, to anticipate the best chances to win with it are assumed in these kinds of studies. we assume you are a master player that gave it the best shot. but reality is very different. how often have we copied and pasted a "60-70% win" deck and got stomped 8/10 times. we shake our head at the screen and go "well that didnt go right". if we scrapped our old deck to build this new amazing thing, we are pretty pissed at the tradeoff.
in the end, we need a gigantic sample size (to see all parts of the roller coaster a deck may go through), and honesty. for example, ive tried the water mark patience decks. sometimes its a blowout in your favor, but just as often you have this massive CC you dont need and damage is too slow. the AI draws cards and does things while you patiently wait for big enough creatures, or your shards, or that purify that you desperately need etc. they steal your SoP and beat you over the head with it. seen it all. ill give your posted deck a shot, id like to see the results for myself...but everyone should remember to take reported stats with a grain of salt.
What exactly are you accusing me of here?
None of the decks I've done stats for are decks I've built, that I particularly believe in, or that I particularly want to win. If you look at my posts, you'd see that I'm doing a lot of stats for a wide range of decks, trying to figure out what actually works, and that I'm doing it using the exact methods requested in the OP.
Please tell me precisely what deck(s) that I tested that you think I lied about and why you think I lied.
Better yet, take any of the decks you think I lied about, build it, make sure you understand how to play it, and then submit your own stats so that we have larger sample sizes as you requested.
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7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Number of Games Played: 102 vs Bronze
Wins: 97
Losses: 5
Elemental Masteries: 6
Average Turns to Win: 7.8
Additionall Stats:
Win Percentage: 95.1%
Time per match: 68 seconds
Score/hr: 5
:electrum/hr: 2263
Special Spins per hr: 8.9
Total SS: 17
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For the less wealthy people, some tests of unupped, shardless, low-rare decks in silver:
PvP Graboid Rainbow (http://elementscommunity.org/forum/index.php/topic,7528.0.html) By Antagon
W:76 L:74 %:50.67% TTW:9.08 EM:4/76 EM%:5.26%
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4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5og 5og 61q 61q 8pm
I'm not totally certain, but I'm just about sure this is the fastest score grinder in unupped, shardless, low-rare land, at least if you've gotten enough score to be higher than the average opponents in pvp1. I also very much doubt the performance is terribly impacted by replacing the arsenics with poisons or something if you don't have those. It's not as good for getting rares in this environment as bronze, but it's really great for score.
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By Regen2k9
W:24 L:27 %:47.06% TTW:9.46 EM:4/24 EM%:16.67%
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5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
Almost as good as the antabow for score grinding due to the chance of EM's, but personally I find it a lot less fun than the antabow. Also should work almost exactly as well totally rareless.
The following two decks I don't really recommend due to being pretty much completely outclassed by some of the above, but here they are anyways just for information's sake:
Toxic Shriekers (http://elementscommunity.org/forum/index.php/topic,36775.0.html) By Xenocidius
W:17 L:33 %:34.00% TTW:8.53 EM:1/17 EM%:5.88%
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4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 55q 590 590 590 590 590 590 5c7 5f6 5if 5if 5lf 8pm
I really like this deck, and I seem to recall it performed about as well as antabow in bronze, but the relative lack of control really hurt it in silver. Pretty much no reason to play this deck over antabow in silver that I can see.
Fastest unupped mono AI3 farmer (aka classic mono-death) (http://elementscommunity.org/forum/index.php/topic,10503.0.html) By MrBlonde
W:15 L:35 %:30.00% TTW:8.47 EM:1/15 EM%:6.67%
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 8pk
Pretty much don't bother taking this deck in silver at all. The 15-35 I went with this was boosted with six 1hp decks, one 12hp deck, and one farm, which is pretty atypically lucky for silver at the moment.
edit: While I'm at it, from a usability standpoint, it might not be a bad idea to separate unupped decks from upped decks in the OP. I also don't at all care if you don't bother to include monodeath or toxic shriekers in the OP.
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This thread should have been updated yesterday. It wasn't.
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7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Number of Games Played: 102 vs Bronze
Wins: 97
Losses: 5
Elemental Masteries: 6
Average Turns to Win: 7.8
Additionall Stats:
Win Percentage: 95.1%
Time per match: 68 seconds
Score/hr: 5
:electrum/hr: 2263
Special Spins per hr: 8.9
Total SS: 17
Is this a continuation of your previous post, or are they two separate runs?
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*sigh* Wrong again! It's 25/35 for day traitors, not 30/40.
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Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Number of Games Played: 102 vs Bronze
Wins: 97
Losses: 5
Elemental Masteries: 6
Average Turns to Win: 7.8
Additionall Stats:
Win Percentage: 95.1%
Time per match: 68 seconds
Score/hr: 5
:electrum/hr: 2263
Special Spins per hr: 8.9
Total SS: 17
Is this a continuation of your previous post, or are they two separate runs?
The second post includes the stats from the previous similar post by me. Sorry for the confusion!
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I suggest that, instead of the current ranking, that the decks be organized like this:
Bronze: Upped Rare Winners (3), Unupped Rare Winners (2)
Silver: Upped Rare Winner, Upped Electrum Winner, Upped Score Winner, Unupped Rare Winner, Unupped Electrum Winner
Gold: Upped Rare Winner, Upped Electrum Winner, Upped Score Winner, Upped Compromise Winner (Greatest Geometric mean of electrum, rares, and score), Unupped Compromise Winner (replace with another upped compromise winner if no unupped decks are submitted)
Plat: Same as gold
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I suggest that, instead of the current ranking, that the decks be organized like this:
Bronze: Upped Rare Winners (3), Unupped Rare Winners (2)
Silver: Upped Rare Winner, Upped Electrum Winner, Upped Score Winner, Unupped Rare Winner, Unupped Electrum Winner
Gold: Upped Rare Winner, Upped Electrum Winner, Upped Score Winner, Upped Compromise Winner (Greatest Geometric mean of electrum, rares, and score), Unupped Compromise Winner (replace with another upped compromise winner if no unupped decks are submitted)
Plat: Same as gold
I've been thinking about stuff like that too, since win rate is often not a very good indicator of overall efficiency. I'd worry about overtly declaring any given thing best though, just because once everyone starts assuming it's the best option, the meta within the arena will very quickly swing against it.
FWIW, assuming that TTW=TTL, if you take TTW and divide by win rate, you get the expected number of turns per win, which is a simplified efficiency index, and which greatly changes the ranking of the various decks, though it definitely isn't perfect due to the large number of things it doesn't account for. I'm kinda working on a more complex formula based on that but incorporating loss from losses and profit from spins and EMs and such that could be used in place of FGei for arena decks, but it isn't totally ready yet.
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I get that there's all kinds of more efficient and accurate ways to track what the best deck is. But frankly I'm not certain about going that in depth...
Would an efficiency index akin to the FGei system be awesome? Why yes, yes it would. But it would require that every deck submitted from now on have incredibly tedious time, score, and electrum tracking, which 99% of testers will not do. Hell, I don't even know how to. I like the simplicity of the current system, as it's open and friendly to anyone submitting stats. Putting an ARENAei would also mean restarting the thread, as none of the stats collected thus far have any of those things.
If an efficiency rating can be made by calculating Win percent, TTW, and EM chance into one number, that would be great IMO. But then you get into time spent even losing, which I still don't agree with completely, and tracking pennies and digits, and I start falling asleep...
As for tracking of rares won, I don't find this to be a very useful/accurate statistic. It's...Very imprecise, I feel. A deck that has a higher winrate than another will be the one most likely to win rares, and thus would have a higher "Rare's won" statistic anyway. And if it didn't, that would have to be a statistical anomaly.
As for score/electrum won: I may be incredibly wrong here, but aren't these the same? I'm fairly certain that, against AI0-3 at least, if memory serves, that electrum won translates into score won at a 1:1 ratio.
ColorlessGreen, you mentioned tracking money won from spins, which I assume means the wee bonuses you get from spinning 2-3 in a row, plus the value of the card itself. If so: I don't find that fair, as that's completely random and has nothing to do with the deck.
Just my 2 :electrum ^_^ I'm probably wrong on a lot of this, just wanted to state my points, see what you gents have to say, etc.
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Can some people go out and test with various decks just to see what sort of card-spin revenues are gotten from decks?
Electrum/hr is not the same as Score/hr, since extra electrum can be made off spins.
Rare spins/hr can be computed this way:
games/hr * rare spins/game = 3600/(sec/game) * (w^n)(w-1)/(w^n-1)
w is winrate.
n is 2 for plat league, 3 for gold league, 4 for silver league, and 5 for bronze league.
I'll add to this post as I go along.
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The efficiency indices I was talking about are entirely things that could be calculated from TTW, EM, and win rate. I'm most of the way convinced that for the purposes of any efficiency index, it's pretty much a best practice to assume TTW=TTL, because TTL is a very weird number.
Also, with regards to the more all-inclusive one I'm working on, I was pretty much planning on using it in terms of turns played rather than time overall, because time per turn varies wildly between various players as well as various connection speeds, and regardless of how complex a deck is, it seems like the time any given turn would take a given player would eventually converge on the same number regardless of deck as they got more used to it.
As far as electrum/score won, I was planning on doing it all on averages, rather than recording every single game, much like FGei assumes 40 electrum per win. Same with card spins, as FGei assumes X% chance of winning a card any given game. Score is nearly the same as electrum, but for the unified EI I was talking about, I was more considering factoring in the value of unupped cards won from rushing bronze or whatever, as well as the sell values for spun upped rares.
Here's a very rough sketch of what I've been thinking about. This is all from memory right now and is in no way complete yet. The constants I mention are things that can probably be reasonably guessed by the community, and if not, I can just start keeping track when I'm testing things and come up with some overall rough averages.
-Start with turns per win, calculate how many games you'll win (and lose) on average over 1000 turns.
-Multiply games won by 2/3rds of the stated reward of the given target (e.g. FGei states ~60 electrum and uses 40 electrum per non-EM win). Multiply this number by (1+(2*EMrate)) to factor in extra money for EM's at the same rate used by FGei.
-Subtract cost for games lost.
-Determine a constant for cards won from regular spins. IIRC, FGs use approximately 0.5 cards per win, so if we used that as a starting place, each win would add 0.25 times whatever constant we came up with for the average value of a spun unupped card. As a shot in the dark, I'd say something around 45, which I believe is a bit above the non-pillar card value average (and given the prevalence of more expensive cards and winning a bonus five electrum from the spun card, I think that'd be fine). I'll verify that number if I ever actually write this up fully.
-Probably otherwise ignore the +5 electrum from two-card spins, because it's pretty minimal.
-Use the tables in the OP to determine average number of special spins over the stated period, and figure out some constant for how often you successfully spin a special spin (I'd probably say 0.66 or 0.75 as a starting point), and add the values of the unupped or upped rare to the total.
That'd give you expected money over 1000 turns, which is a much easier-to-record stat than time. Anyways, that's pretty much just an off-the-top-of-my-head description of what I've been thinking about, so I'm probably missing a point or two in there, but as it stands, it's all calculated entirely off constants, TTW, win rate, and EM rate, so it'd be able to be applied to basically any deck in any (PvE environment) at any point.
That's a lot more than I meant to write just then. If anyone sees any holes in this or has thoughts on values for constants, please let me know. If necessary I'll give this its own whole post sometime.
edit: For the purposes of comparing to FGei, money over 333 turns is money over one hour if one turn takes 10.8 seconds. Money over 250 turns is money over one hour if one turn takes 14.4 seconds.
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Some turns are very complicated or hard to play out while others... not so much. *Points at mono-air rush vs bone collector
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I'm currently a bit over a hundred game streak into bone collector, and aside from the extra time it takes to click on an hourglass or target something sometimes (which is tiny), it's effectively the same speed per turn as mono air. After enough games, I'm willing to bet any given deck converges on basically the same amount of time per turn once the player knows it inside and out. However, it wouldn't be hard to add a time-per-turn factor to the formula to tell the difference between decks that otherwise have close scores, though that would require retesting a lot of things while recording time, and would be best done by a single person doing all of the testing to account for wide discrepancies between players and connections and such.
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^ A better example would be comparing voodoo bravery to an afla OTK. The former is very fast, while the second incurs tons of lag.
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I feel like you can look at a deck and see how much thinking it takes. It's not hard at all to see that bone collector has more strategy than mono air rush, and you don't need a stat to tell you that. I am completely happy with just the win rates, and the TTWs are nice but not needed for me.
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Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.
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Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.
They are awesome.
Here's an example:
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77e 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 8po
And though it's probably rude to ask, +rep me please? :D
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Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.
And though it's probably rude to ask, +rep me please? :D
I would but I have no idea how lol
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Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.
And though it's probably rude to ask, +rep me please? :D
I would but I have no idea how lol
You click the :electrum icon under my name. :)
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Unupped platinum is really a challenge...
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Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.
And though it's probably rude to ask, +rep me please? :D
I would but I have no idea how lol
You click the :electrum icon under my name. :)
You need to be a Jr. member to +rep someone (that is, having 30 posts at least)
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Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
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4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
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4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
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5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
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7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
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Just found this thread. I enjoy keeping stats on decks, so I'll start adding some, too.
I'd like to add my favorite upped mono-Death deck into the mix, if I may. I've been plowing through Silver with it, and it wins against Gold a decent amount, too. I haven't been keeping stats on it, though. Now that I know there's real community interest, I'll start.
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Can you add stats for the decks please?
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
-
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
Good suggestions!
For unupped Bronze grinder, I guess you must have missed the 'Spoiler for Bronze Archive' in OP where you can find some unupped ones.
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html) By
Calindu, submitted by
Mystik_W:46 L:4 %: 92.00% TTW:6Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
"I love Pharaoh" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) By
Zeddino, submitted by
Zarathustra1883W:45 L:5 %: 90% TTW:8.73 EM:6/45 EM%: 13.33%Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982) By
Willng3, submitted by
Jenkar, further testing by
Eaglgenes101 and
CieloW:159 L:19 %: 89.33% TTW:10.53 EM:9/96 EM%: 9.38%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Unupped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By
BunkeR, submitted by
BunkerW:43 L:7 %: 86.00% TTW:13Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, modified and submitted by
WNxDarkmasterW:47 L:8 %: 85.45%Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html) By
Luminous, modified and submitted by
GandoraW:41 L:9 %: 82.00%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By
Regen2k9, submitted by
VegeForsakenW:41 L:12 %: 77.36%Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
For the modifications, it's better to post your stats in details here.
Thank you!
-
I suggest that, instead of the current ranking, that the decks be organized like this:
Bronze: Upped Rare Winners (3), Unupped Rare Winners (2)
Silver: Upped Rare Winner, Upped Electrum Winner, Upped Score Winner, Unupped Rare Winner, Unupped Electrum Winner
Gold: Upped Rare Winner, Upped Electrum Winner, Upped Score Winner, Upped Compromise Winner (Greatest Geometric mean of electrum, rares, and score), Unupped Compromise Winner (replace with another upped compromise winner if no unupped decks are submitted)
Plat: Same as gold
-
EFFICIENCY INDEX - or pay rate...
The electrum per hour (or 'ei' = efficiency index) rating is ALL electrum (won in victories and lost in losses) per ALL matches, with the following formulas (these are the ones I use):
Arena efficieny index {Aei} = (electrum change overall) / (time duration overall)
electrum change overall = (total electrum gained from winning) + 40 * (un-upped cards won/sold) + 1100 * (upped cards won/sold) - (total electrum lost from losing)
time duration overall = (total in-match time during wins AND losses)
I've been keeping track of the actual amount of :electrum I receive from selling cards. I have enough data, though, simply to count the cards and into them into your formula. Do I need to keep track of the cards sold, or just the cards won?
-
EFFICIENCY INDEX - or pay rate...
The electrum per hour (or 'ei' = efficiency index) rating is ALL electrum (won in victories and lost in losses) per ALL matches, with the following formulas (these are the ones I use):
Arena efficieny index {Aei} = (electrum change overall) / (time duration overall)
electrum change overall = (total electrum gained from winning) + 40 * (un-upped cards won/sold) + 1100 * (upped cards won/sold) - (total electrum lost from losing)
time duration overall = (total in-match time during wins AND losses)
I've been keeping track of the actual amount of :electrum I receive from selling cards. I have enough data, though, simply to count the cards and into them into your formula. Do I need to keep track of the cards sold, or just the cards won?
I keep track of cards won. Here is my reasoning... the most common use of efficiency stats (that would be affected by what you discuss) is a player determining how fast electrum could be acquired with a certain deck. Hence, tracking the cards won is best. I believe this because if one wanted simply to gain electrum, a card won would always be sold (regardless of need for collection). If the card won happens to be one the player is specifically looking for then the player is actually AHEAD of the optimum calc I'm suggesting using (that of assuming to always sell). If you are "farming" but not selling the cards, you are not after "fastest electrum possible" and hence shouldn't count on the efficiency being accurate for your purposes anyways.
(I hope that makes sense - felt a bit circular in the middle there...)
-
I think it might be time to redo the stats. Poison Dials is deffinitly lower than 55% in plat now due to all of the counters and I think Pestals may be making a come back? Just a suggestion to keep this thread relevent!
-
Do we have an accurate method for determining change in score? I know the FG Statmasta does, but the formula is hidden. I know that delta-score can be calculated using the electrum won, but that's all I know.
Of course, the low-tech way to determine delta-score is to record your score at the beginning and end of a testing session. Yesterday, I was bouncing between leagues, so the "record the score" method would be more tedious, but I can avoid that just by sticking with one league.
Tracking delta-score has never been important to me, really. My score goes up or down, and I find myself able to buy different things for my Arena decks, but tracking details really doesn't matter (and I can bee really anal about stats, so that's saying something). If y'all want me to track delta-score, I will.
-
I keep track of cards won.
I didn't see anything in your post or formula that allows for rare cards. An unupped rare will bring more :electrum than an unupped common, no?
-
I keep track of cards won.
I didn't see anything in your post or formula that allows for rare cards. An unupped rare will bring more :electrum than an unupped common, no?
I'll give these values, for lack of time, desire, and knowledge/ability to give "better" values. :)
Average sell cost of all un-upped, non-Mark, non-Nymph cards (each card weighted equally - essentially, neglecting the fact that certain cards are won more or less... think pillars and cards not used in deck very often like Skeleton): 48.8 :electrum
Average sell cost of all upped, non-mark, non-Nymph cards (same disclaimer as un-upped, above): 1176.5 :electrum
I use more conservative values of 40 and 1100 in my spreadsheet formulas - conservative is in my nature (engineering). Hope that helps you out! :D
Do we have an accurate method for determining change in score? I know the FG Statmasta does, but the formula is hidden. I know that delta-score can be calculated using the electrum won, but that's all I know.
Of course, the low-tech way to determine delta-score is to record your score at the beginning and end of a testing session. Yesterday, I was bouncing between leagues, so the "record the score" method would be more tedious, but I can avoid that just by sticking with one league.
Tracking delta-score has never been important to me, really. My score goes up or down, and I find myself able to buy different things for my Arena decks, but tracking details really doesn't matter (and I can bee really anal about stats, so that's saying something). If y'all want me to track delta-score, I will.
Match Style | Formula (score and electrum are same formula) |
vs AI, 0~5 | ={base}+{adder} |
vs Arena, B/S/G/P | ={base}+{bonus}*0.5*(1+{HP}/100) |
vs PVP, 1 & 2 | ={base}-35*({score}-{opp.score})/({score}+{opp.score}) |
Variable Cacluation...
Opp Type | base | adder | bonus |
AI 0 | 1 | 0 | --- |
AI 1 | 1 | {HP}/25 | --- |
AI 2 | 5 | {HP}/20 | --- |
AI 3 | 10 | {HP}/10 | --- |
AI 4 | 15 | {HP}/4 | --- |
AI 5 | Score=65; :electrum=35 | {HP}/4 | --- |
Bronze | -5 | --- | ~8 (check Arena reward) |
Silver | -5 | --- | ~70 (check Arena reward) |
Gold | -5 | --- | ~140 (check Arena reward) |
Plat | -5 | --- | ~198 (check Arena reward) |
PVP 1 | 95 | --- | --- |
PVP 2 | 135 | --- | --- |
Let me know if this helps with your inquiry about score. :) Also, if you'd like, I can post here or PM you my method for combining the various score and electrum formulas for multiple match types and levels into one big formula. Let me know.
-
There's a time and place for everything, including being conservative.
"In everything, moderation." --The Buddha
I think 48.8 -> 40 and 1176.5 -> 1100 is too conservative. I think figures that are closer to the true averages, yet easier to work with than the true averages, would serve your purpose better. The estimates 48 and 1175 look like they'd fill that role just right. ;)
-
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
Good suggestions!
For unupped Bronze grinder, I guess you must have missed the 'Spoiler for Bronze Archive' in OP where you can find some unupped ones.
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html) By
Calindu, submitted by
Mystik_W:46 L:4 %: 92.00% TTW:6Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
"I love Pharaoh" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) By
Zeddino, submitted by
Zarathustra1883W:45 L:5 %: 90% TTW:8.73 EM:6/45 EM%: 13.33%Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982) By
Willng3, submitted by
Jenkar, further testing by
Eaglgenes101 and
CieloW:159 L:19 %: 89.33% TTW:10.53 EM:9/96 EM%: 9.38%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Unupped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By
BunkeR, submitted by
BunkerW:43 L:7 %: 86.00% TTW:13Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, modified and submitted by
WNxDarkmasterW:47 L:8 %: 85.45%Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html) By
Luminous, modified and submitted by
GandoraW:41 L:9 %: 82.00%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By
Regen2k9, submitted by
VegeForsakenW:41 L:12 %: 77.36%Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
For the modifications, it's better to post your stats in details here.
Thank you!
Can you add stats for the decks please?
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
I'm sorry but I won't start grinding bronze again, but if I would guess they might have around 50% and the deck with rare cards a bit higher. And I don't think I*m gonna test every single upped grinder sorry. But I can promise you that there are improvments for most decks.
-
Do we have an accurate method for determining change in score?
Match Style | Formula (score and electrum are same formula) |
vs AI, 0~5 | ={base}+{adder} |
vs Arena, B/S/G/P | ={base}+{bonus}*0.5*(1+{HP}/100) |
vs PVP, 1 & 2 | ={base}-35*({score}-{opp.score})/({score}+{opp.score}) |
Variable Cacluation...Opp Type | base | adder | bonus |
AI 0 | 1 | 0 | --- |
AI 1 | 1 | {HP}/25 | --- |
AI 2 | 5 | {HP}/20 | --- |
AI 3 | 10 | {HP}/10 | --- |
AI 4 | 15 | {HP}/4 | --- |
AI 5 | Score=65; :electrum=35 | {HP}/4 | --- |
Bronze | -5 | --- | ~8 (check Arena reward) |
Silver | -5 | --- | ~70 (check Arena reward) |
Gold | -5 | --- | ~140 (check Arena reward) |
Plat | -5 | --- | ~198 (check Arena reward) |
PVP 1 | 95 | --- | --- |
PVP 2 | 135 | --- | --- |
Let me know if this helps with your inquiry about score. :) Also, if you'd like, I can post here or PM you my method for combining the various score and electrum formulas for multiple match types and levels into one big formula. Let me know.
That is perfect! I track the arena types separately, anyway, so I'll use the individual formulae. Thanks!! +rep
-
I keep track of cards won.
I didn't see anything in your post or formula that allows for rare cards. An unupped rare will bring more :electrum than an unupped common, no?
I'll give these values, for lack of time, desire, and knowledge/ability to give "better" values. :)
Average sell cost of all un-upped, non-Mark, non-Nymph cards (each card weighted equally - essentially, neglecting the fact that certain cards are won more or less... think pillars and cards not used in deck very often like Skeleton): 48.8 :electrum
Average sell cost of all upped, non-mark, non-Nymph cards (same disclaimer as un-upped, above): 1176.5 :electrum
I use more conservative values of 40 and 1100 in my spreadsheet formulas - conservative is in my nature (engineering). Hope that helps you out! :D
Do we have an accurate method for determining change in score? I know the FG Statmasta does, but the formula is hidden. I know that delta-score can be calculated using the electrum won, but that's all I know.
Of course, the low-tech way to determine delta-score is to record your score at the beginning and end of a testing session. Yesterday, I was bouncing between leagues, so the "record the score" method would be more tedious, but I can avoid that just by sticking with one league.
Tracking delta-score has never been important to me, really. My score goes up or down, and I find myself able to buy different things for my Arena decks, but tracking details really doesn't matter (and I can bee really anal about stats, so that's saying something). If y'all want me to track delta-score, I will.
Match Style | Formula (score and electrum are same formula) |
vs AI, 0~5 | ={base}+{adder} |
vs Arena, B/S/G/P | ={base}+{bonus}*0.5*(1+{HP}/100) |
vs PVP, 1 & 2 | ={base}-35*({score}-{opp.score})/({score}+{opp.score}) |
Variable Cacluation...
Opp Type | base | adder | bonus |
AI 0 | 1 | 0 | --- |
AI 1 | 1 | {HP}/25 | --- |
AI 2 | 5 | {HP}/20 | --- |
AI 3 | 10 | {HP}/10 | --- |
AI 4 | 15 | {HP}/4 | --- |
AI 5 | Score=65; :electrum=35 | {HP}/4 | --- |
Bronze | -5 | --- | ~8 (check Arena reward) |
Silver | -5 | --- | ~70 (check Arena reward) |
Gold | -5 | --- | ~140 (check Arena reward) |
Plat | -5 | --- | ~198 (check Arena reward) |
PVP 1 | 95 | --- | --- |
PVP 2 | 135 | --- | --- |
Let me know if this helps with your inquiry about score. :) Also, if you'd like, I can post here or PM you my method for combining the various score and electrum formulas for multiple match types and levels into one big formula. Let me know.
I cannot resist posting my FoE (Formula of Everything) for score and electrum gain calculation... :D
Gain/Loss = {base} + ({HP} / {divisor}) + {bonus} * (0.5 + {HP} / 200) - 35 * {factor}
... with variables as shown, below.
{HP} = your remaining HP, if victorious
x = your score at start of duel
y = opponent's score at start of duel
1x10^15 = infinity (for purposes of these formulas ;))
Match Type | :electrum Base | Score Base | Divisor | Bonus | Factor |
AI 0 | 1 | 1 | 1x10^15 | 0 | 0 |
AI 1 | 1 | 1 | 25 | 0 | 0 |
AI 2 | 5 | 5 | 20 | 0 | 0 |
AI 3 | 10 | 10 | 10 | 0 | 0 |
AI 4 | 15 | 15 | 4 | 0 | 0 |
AI 5 | 35 | 65 | 4 | 0 | 0 |
Bronze | -5 | -5 | 1x10^15 | Bronze :electrum reward | 0 |
Silver | -5 | -5 | 1x10^15 | Silver :electrum reward | 0 |
Gold | -5 | -5 | 1x10^15 | Gold :electrum reward | 0 |
Platinum | -5 | -5 | 1x10^15 | Platinum :electrum reward | 0 |
PVP 1 | 95 | 95 | 1x10^15 | 0 | (x - y) / (x + y) |
PVP 2 | 135 | 135 | 1x10^15 | 0 | (x - y) / (x + y) |
*** Please note: I have not accounted for EM bonus and "Top 10 Arena Deck" multipliers here. It can be done, I just have not yet attempted to include them. ***
-
^^^ attention whore ;)
-
I can understand your want to not grind bronze, but would you please post stats for the plat decks you suggested? Thank you!
I've been grinding gold with poison dials and sometimes remembering to write down my stats. I'll try to stay more on top of that and will grind plat a bit too. I also have a Pestal deck so I'll stat with that as well :)
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
Good suggestions!
For unupped Bronze grinder, I guess you must have missed the 'Spoiler for Bronze Archive' in OP where you can find some unupped ones.
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html) By
Calindu, submitted by
Mystik_W:46 L:4 %: 92.00% TTW:6Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
"I love Pharaoh" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) By
Zeddino, submitted by
Zarathustra1883W:45 L:5 %: 90% TTW:8.73 EM:6/45 EM%: 13.33%Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982) By
Willng3, submitted by
Jenkar, further testing by
Eaglgenes101 and
CieloW:159 L:19 %: 89.33% TTW:10.53 EM:9/96 EM%: 9.38%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Unupped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By
BunkeR, submitted by
BunkerW:43 L:7 %: 86.00% TTW:13Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, modified and submitted by
WNxDarkmasterW:47 L:8 %: 85.45%Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html) By
Luminous, modified and submitted by
GandoraW:41 L:9 %: 82.00%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By
Regen2k9, submitted by
VegeForsakenW:41 L:12 %: 77.36%Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
For the modifications, it's better to post your stats in details here.
Thank you!
Can you add stats for the decks please?
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
I'm sorry but I won't start grinding bronze again, but if I would guess they might have around 50% and the deck with rare cards a bit higher. And I don't think I*m gonna test every single upped grinder sorry. But I can promise you that there are improvments for most decks.
-
I've been grinding gold with poison dials and sometimes remembering to write down my stats. I'll try to stay more on top of that
When I'm in "testing mode", I open a spreadsheet that helps me keep track of stats. At the end of each duel, I record the info in the spreadsheet, then move to the next duel. If I'm grinding just for fun, I don't bother with stats. For me, the mental separation of Testing v. Not helps make sure I
- get plenty of stats to report, and
- don't get burned out with keeping stats.
-
I only keep track of wins/losses so it isn't that hard. I just keep tallies on a paper next to me, and need to remember to put them there =P
I've been grinding gold with poison dials and sometimes remembering to write down my stats. I'll try to stay more on top of that
When I'm in "testing mode", I open a spreadsheet that helps me keep track of stats. At the end of each duel, I record the info in the spreadsheet, then move to the next duel. If I'm grinding just for fun, I don't bother with stats. For me, the mental separation of Testing v. Not helps make sure I
- get plenty of stats to report, and
- don't get burned out with keeping stats.
-
I can understand your want to not grind bronze, but would you please post stats for the plat decks you suggested? Thank you!
I've been grinding gold with poison dials and sometimes remembering to write down my stats. I'll try to stay more on top of that and will grind plat a bit too. I also have a Pestal deck so I'll stat with that as well :)
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
Good suggestions!
For unupped Bronze grinder, I guess you must have missed the 'Spoiler for Bronze Archive' in OP where you can find some unupped ones.
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html) By
Calindu, submitted by
Mystik_W:46 L:4 %: 92.00% TTW:6Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
"I love Pharaoh" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) By
Zeddino, submitted by
Zarathustra1883W:45 L:5 %: 90% TTW:8.73 EM:6/45 EM%: 13.33%Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982) By
Willng3, submitted by
Jenkar, further testing by
Eaglgenes101 and
CieloW:159 L:19 %: 89.33% TTW:10.53 EM:9/96 EM%: 9.38%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Unupped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By
BunkeR, submitted by
BunkerW:43 L:7 %: 86.00% TTW:13Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, modified and submitted by
WNxDarkmasterW:47 L:8 %: 85.45%Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html) By
Luminous, modified and submitted by
GandoraW:41 L:9 %: 82.00%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By
Regen2k9, submitted by
VegeForsakenW:41 L:12 %: 77.36%Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
For the modifications, it's better to post your stats in details here.
Thank you!
Can you add stats for the decks please?
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
I'm sorry but I won't start grinding bronze again, but if I would guess they might have around 50% and the deck with rare cards a bit higher. And I don't think I*m gonna test every single upped grinder sorry. But I can promise you that there are improvments for most decks.
Said and done. With the role hope I got
6 wins 14 losses after 20 games gives 30% win rate so lower than I expected but then I meet 6 decks where I could have use for reflect shield so if I had played it my win rate could have been around 40%
With the bal deck believe it or not I got actually 35% win rate with 7 wins 13 losses after 20 games. But I think it can do better than that.
-
Please do fifty games with each deck to get a large enough pool, unless the deck has already been posted in stats. Also post the deck lists along with the stats rather than referring to your previous post. Thank you!
I can understand your want to not grind bronze, but would you please post stats for the plat decks you suggested? Thank you!
I've been grinding gold with poison dials and sometimes remembering to write down my stats. I'll try to stay more on top of that and will grind plat a bit too. I also have a Pestal deck so I'll stat with that as well :)
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
Good suggestions!
For unupped Bronze grinder, I guess you must have missed the 'Spoiler for Bronze Archive' in OP where you can find some unupped ones.
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html) By
Calindu, submitted by
Mystik_W:46 L:4 %: 92.00% TTW:6Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
"I love Pharaoh" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) By
Zeddino, submitted by
Zarathustra1883W:45 L:5 %: 90% TTW:8.73 EM:6/45 EM%: 13.33%Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982) By
Willng3, submitted by
Jenkar, further testing by
Eaglgenes101 and
CieloW:159 L:19 %: 89.33% TTW:10.53 EM:9/96 EM%: 9.38%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Unupped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By
BunkeR, submitted by
BunkerW:43 L:7 %: 86.00% TTW:13Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, modified and submitted by
WNxDarkmasterW:47 L:8 %: 85.45%Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html) By
Luminous, modified and submitted by
GandoraW:41 L:9 %: 82.00%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By
Regen2k9, submitted by
VegeForsakenW:41 L:12 %: 77.36%Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
For the modifications, it's better to post your stats in details here.
Thank you!
Can you add stats for the decks please?
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
I'm sorry but I won't start grinding bronze again, but if I would guess they might have around 50% and the deck with rare cards a bit higher. And I don't think I*m gonna test every single upped grinder sorry. But I can promise you that there are improvments for most decks.
Said and done. With the role hope I got
6 wins 14 losses after 20 games gives 30% win rate so lower than I expected but then I meet 6 decks where I could have use for reflect shield so if I had played it my win rate could have been around 40%
With the bal deck believe it or not I got actually 35% win rate with 7 wins 13 losses after 20 games. But I think it can do better than that.
-
Please do fifty games with each deck to get a large enough pool, unless the deck has already been posted in stats. Also post the deck lists along with the stats rather than referring to your previous post. Thank you!
I can understand your want to not grind bronze, but would you please post stats for the plat decks you suggested? Thank you!
I've been grinding gold with poison dials and sometimes remembering to write down my stats. I'll try to stay more on top of that and will grind plat a bit too. I also have a Pestal deck so I'll stat with that as well :)
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
Good suggestions!
For unupped Bronze grinder, I guess you must have missed the 'Spoiler for Bronze Archive' in OP where you can find some unupped ones.
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html) By
Calindu, submitted by
Mystik_W:46 L:4 %: 92.00% TTW:6Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
"I love Pharaoh" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) By
Zeddino, submitted by
Zarathustra1883W:45 L:5 %: 90% TTW:8.73 EM:6/45 EM%: 13.33%Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982) By
Willng3, submitted by
Jenkar, further testing by
Eaglgenes101 and
CieloW:159 L:19 %: 89.33% TTW:10.53 EM:9/96 EM%: 9.38%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Unupped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By
BunkeR, submitted by
BunkerW:43 L:7 %: 86.00% TTW:13Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, modified and submitted by
WNxDarkmasterW:47 L:8 %: 85.45%Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html) By
Luminous, modified and submitted by
GandoraW:41 L:9 %: 82.00%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By
Regen2k9, submitted by
VegeForsakenW:41 L:12 %: 77.36%Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
For the modifications, it's better to post your stats in details here.
Thank you!
Can you add stats for the decks please?
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
I'm sorry but I won't start grinding bronze again, but if I would guess they might have around 50% and the deck with rare cards a bit higher. And I don't think I*m gonna test every single upped grinder sorry. But I can promise you that there are improvments for most decks.
Said and done. With the role hope I got
6 wins 14 losses after 20 games gives 30% win rate so lower than I expected but then I meet 6 decks where I could have use for reflect shield so if I had played it my win rate could have been around 40%
With the bal deck believe it or not I got actually 35% win rate with 7 wins 13 losses after 20 games. But I think it can do better than that.
[/spoiler]
Okay deck 1 is done. probably gonna take a while before I can do the other.
In total after 50 games, 20 wins and 26 losses which is a win rate on 40% in plat :)
This deck then.Hover over cards for details, click for permalink
7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80d 80i 80i 80i 80i 80m 8pp
-
Damn! That's pretty good :) 20+26=46, not fifty. Although I'm assuming it'll be enough for Elbirn to post. I'd ask him. Thanks!!
Please do fifty games with each deck to get a large enough pool, unless the deck has already been posted in stats. Also post the deck lists along with the stats rather than referring to your previous post. Thank you!
I can understand your want to not grind bronze, but would you please post stats for the plat decks you suggested? Thank you!
I've been grinding gold with poison dials and sometimes remembering to write down my stats. I'll try to stay more on top of that and will grind plat a bit too. I also have a Pestal deck so I'll stat with that as well :)
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
Good suggestions!
For unupped Bronze grinder, I guess you must have missed the 'Spoiler for Bronze Archive' in OP where you can find some unupped ones.
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html) By
Calindu, submitted by
Mystik_W:46 L:4 %: 92.00% TTW:6Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
"I love Pharaoh" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) By
Zeddino, submitted by
Zarathustra1883W:45 L:5 %: 90% TTW:8.73 EM:6/45 EM%: 13.33%Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982) By
Willng3, submitted by
Jenkar, further testing by
Eaglgenes101 and
CieloW:159 L:19 %: 89.33% TTW:10.53 EM:9/96 EM%: 9.38%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Unupped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By
BunkeR, submitted by
BunkerW:43 L:7 %: 86.00% TTW:13Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, modified and submitted by
WNxDarkmasterW:47 L:8 %: 85.45%Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html) By
Luminous, modified and submitted by
GandoraW:41 L:9 %: 82.00%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By
Regen2k9, submitted by
VegeForsakenW:41 L:12 %: 77.36%Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
For the modifications, it's better to post your stats in details here.
Thank you!
Can you add stats for the decks please?
Very nice thread!
I like the idea and that you add statics make this thread really worth reading. However I have some ideas.
The bronze decks is all upped. Most people grinding bronze grind un upped I suggest adding at least 1or 2 un upped and un rare decks.
For example
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 61q 61q 8pm
With rares
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55v 55v 590 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm
Now just some tips to some decks.
The Smarter Mono-Aether FG Grinder A good deck but I would suggest adding 2sows instead of a dragon and a pend. YOu rather draw a Sow than a dragon.
Mono Air Rush by Ian I suggest removing the weapons and the shields to add 3 fog shields and another sofree.
Chaos Wyrms Redone Since you don't need 6 wyrms to play 6 chaos seeds I suggest removing 1wyrm for a fog shield ,would really help in this deck.
The rol hope decks isn't really good I think.
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
I use this one and I use to get around 40% win rate. I fyou don't have a nymph you can add another dragon or upped angel.
At last I miss a Fractal+Bal+Sop deck. Even if the winrate isn't as big as it used to be I still think it's at elast 35& in plat and higher in gold silver.
Hover over cards for details, click for permalink
7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80i 80i 80i 80i 80m 8pp
I'm sorry but I won't start grinding bronze again, but if I would guess they might have around 50% and the deck with rare cards a bit higher. And I don't think I*m gonna test every single upped grinder sorry. But I can promise you that there are improvments for most decks.
Said and done. With the role hope I got
6 wins 14 losses after 20 games gives 30% win rate so lower than I expected but then I meet 6 decks where I could have use for reflect shield so if I had played it my win rate could have been around 40%
With the bal deck believe it or not I got actually 35% win rate with 7 wins 13 losses after 20 games. But I think it can do better than that.
[/spoiler]
Okay deck 1 is done. probably gonna take a while before I can do the other.
In total after 50 games, 20 wins and 26 losses which is a win rate on 40% in plat :)
This deck then.Hover over cards for details, click for permalink
7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80d 80i 80i 80i 80i 80m 8pp
-
Here are some more stats on the poison dial deck in gold :)
Wins: 16
Losses: 6
Hover over cards for details, click for permalink
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
-
Thank you Balze anyway I think I miss counted the losses schold be 30 losses and 20 losses= 40%
-
Hey all! Firstly, post more stats please! It's been awhile since any serious statting has happened, let us get it moving again!
I'm also curious as to how the thirty card version of Pdials does against gold and plat arenas. I'm currently grinding for unupgraded rares so I won't be doing these stats myself yet. If you're grinding gold/plat, please do!
Hover over cards for details, click for permalink
710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
And lastly I will be grinding silver with Pestal. I've been finding it to be the best choice for consistent rare spins. If anyone wants to join me, shoot me a PM and we can get to 50 or more games even faster!
Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7tb 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 808 80i 80i 80i 80i 80i 8pu
-
Speed poison kamikaze
(Need more test but it's a decent deck.)
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Gold league
W: 32
L: 18
EM: 9
-
Speed poison kamikaze
(Need more test but it's a decent deck.)
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Gold league
W: 32
L: 18
EM: 9
If that gets enough damage to actually kill people, you may just get a + rep. For some reason, I really like the concept of that deck.
-
Speed poison kamikaze
(Need more test but it's a decent deck.)
Played some games (less than 10 against Silver League) but had failure to launch a bunch of times.
I did not seem able to clear my hand or get enough damage on my opponent quickly enough.
Just me?
-
Speed poison kamikaze
(Need more test but it's a decent deck.)
Played some games (less than 10 against Silver League) but had failure to launch a bunch of times.
I did not seem able to clear my hand or get enough damage on my opponent quickly enough.
Just me?
Maybe, played some games with it, better at speed than a lot of other SoSac decks.
I really like this deck, amazing strategy I'd say, +rep, you should do a topic for it, Zeddino.
-
I don't know Bootsza; i've play this deck for long time (1 month +\- ) and i don't have big problem, maybe you are little unlucky :)
P.s: sorry for my terrible english :D
-
I don't know Bootsza; i've play this deck for long time (1 month +\- ) and i don't have big problem, maybe you are little unlucky :)
P.s: sorry for my terrible english :D
Nope, all good! You are probably right about my luck.
Mind if I do a 50 TTW? Which league would you like a test on?
-
Speed poison kamikaze
(Need more test but it's a decent deck.)
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Gold league
W: 32
L: 18
EM: 9
I'm happy that you tested my deck ! but I think it should have a better win% in Gold.... I'm about 70% (but no "real" stats)
this is my last version:
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 710 711 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
5 Sosac are enough and 3 dragons are better...
I don't know Bootsza; i've play this deck for long time (1 month +\- ) and i don't have big problem, maybe you are little unlucky :)
P.s: sorry for my terrible english :D
Nope, all good! You are probably right about my luck.
Mind if I do a 50 TTW? Which league would you like a test on?
don't test it in Silver, better Gold or Plat. (In Silver is difficult that the oppo play >20 damage in first turns....)
Could someone test also this (http://elementscommunity.org/forum/index.php/topic,46106.msg1037049.html#msg1037049) in Silver ? TTW are really important
-
Hover over cards for details, click for permalink
77e 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 8po
Gold:
Wins: 43
Losses: 57
Platinum:
Wins: 37
Losses: 63
Decent win rate in platinum.
-
@Calindu: TY Calindu but i've only posted a good deck with a small change that i use, the idea isn't mine (only the name ihihi).
@Faro: +yeah Faro but 3 dragons are expensive no?
@Asinickle: a Cremarush is always a good choice in my opinion ;)
-
Will any of the recently posted decks be able to be updated on the OP even though there doesn't seem to be a topic for those decks?
-
Yes they will, they did that with the poison dials deck that's up here.
Will any of the recently posted decks be able to be updated on the OP even though there doesn't seem to be a topic for those decks?
-
Speed poison kamikaze
(Need more test but it's a decent deck.)
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Gold league
W: 32
L: 18
EM: 9
Wow! I'm a huge fan of Death, and I would LOVE to test this deck. Unfortunately for me, I have 3 SoSac and 6 SoBr, all unupped. :(
-
don't test it in Silver, better Gold or Plat. (In Silver is difficult that the oppo play >20 damage in first turns....
I did a run of 50 games in gold using:
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
W:32 L:18 %: 64.00 % TTW:10.65 EM:5/32 EM%: 15.63%
A list of the decks I lost to:
- Rainbow with Miracle
- Failure to launch vs MA
- Rainbow - Troll / Rage quit
- Failure to launch
- Purify
- Purify
- Purify
- Feral Bonds & SoG healing
- Feral Bonds & SoG healing
- Devtal - lockdown
- Rainbow with miracle
- Rainbow
- Mono Dark
- Mono ight - ROL/Hope/Miracle
- Mono death - failure to launch
- Rainbow - feral bonds
- Rainbow - denial
- Forgot to record the last one...
-
Hover over cards for details, click for permalink
744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 74i 74j 752 752 752 752 75m 75m 75m 7gq 7h0 7h0 7hi 7hi 7hi 8pp
Slightly modified the Swallow deck listed on the front page of this thread.
Vs Gold:
Wins: 58
Losses: 42
I kept track of the most common causes for loss: Not having enough gravity quanta, and not drawing an Otyugh were the most common.
-
Another autoquit for swallow in gold are SoW rushes using immortals and phase dragons
-
50 games in Gold, using:
this is my last version:
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 710 711 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Gold:
33 Wins, 17 Losses, 8 EM
Average TTW: 11.27
Won against:
Blue Nymphs
Catatitan
Death/Darkness
Flying Gavels
MonoAether x4 (1 EM)
MonoAir x3 (1 EM)
MonoDark x3
MonoDeath
MonoFire x5 (2 EMs)
MonoGravity x2
MonoLight (1 EM)
MonoTime
MonoWater (1 EM)
Rainbow x4 (1 EM)
12 HP Rainbow
37 HP Rainbow
Water/Air SoPa (1 EM)
Water/Fire SoPa
Lost to:
Fire/Light Stall
Ghostmare x4
MonoAether
MonoDark x2
MonoWater
Poison Dials
Rainbow x2
Rainbow w/ Discord x2
Rainbow w/ Purifies
Rainbow w/ Discord and Purify
Unstable Gases Rainbow
Lost every game against Ghostmare, Discord, and Purify :x
-
Will any of the recently posted decks be able to be updated on the OP even though there doesn't seem to be a topic for those decks?
I'll try to make a thread for the cremarush I posted provided I find that no one else has done it yet. :)
-
This time I did a run of 50 games in platinum using:
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
W:20 L:30 %: 40.00 % TTW:11.70 EM:7/20 EM%: 35.00%
A list of the decks I lost to:
- Purify
- Miracle
- Rainbow with feral bonds
- Purify
- Mono Gravy - SoF & BH
- Purify
- Darkness / Aether / SOV
- DBH + SoF
- Mono Dark
- Failure to launch
- Purify
- GoTP
- Rainbow - sancs & healing
- Mono Gravy
- Purify
- Rainbow - bone wall
- Dark + Earth Duo
- Purify
- UG
- Purify
- Denial
- Purify
- Purify
- Darkness - vampire healing
- Purify
- Mono Darkness
- Purify
- SoSac
- Purify
- GoTP
It is really quick and fun to play. The sheer number of poison counter decks in Platinum at the moment makes it much more effective in Gold. Regardless, the score, card and electrum gain is very impressive.
Nice deck.
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77e 77e 77e 77e 77e 77e 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7ee 8po
GOLD
wins: 29 (3 EM's :o :o :o)
losses: 21
special spins: 2
ttw: 6~7 (with amazing draws vs 100~150 hp: 4 ttw)
this kills :life rushes that aren't ~200 hp, non-boney mono :death, and some rainbows that don't run on SN's, but consistently loses to AoE and reusable CC
EDIT: i feel compelled to list down the decks i lost too, as well :P
1. double draw mono :aether
2. auburn + BB spam
3. mono :gravity
4. flooded patient arctic octupuses (worth a try)
5. mono :air
6. ghostmare (awesomely, AI nightmares lava destroyers if it has no GotP, letting me win against some)
7. control :rainbow
8. double draw mono :time :'(
other losses are just me misclicking SoBr at 2~3 cards left :-\
anyone else wanna rush the living daylights out of arena decks?? :P
changes to consider:
>> adding grabboids
>> switching to a Napalm Enlightenment Deck™ of some sort (mark switch + gemfinder to RoL + seraphim)
>> adding some shields/nightmare/precogs/etc
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For Gold.
Big Balls
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4vj 4vj 4vj 4vj 4vj 4vj 6u0 7ee 7ee 7ee 7ee 7ee 7ee 7hi 7hi 7hi 7q9 7q9 7q9 7q9 7q9 7q9 7t9 808 808 808 808 808 808 809 809 809 809 809 80i 80i 80i 8po
I submitted this in FG land and a speed grinder
I tried 20 games or so in Gold today, would like to get more stats on it.
So far 14 wins 6 losses, 0 EM, ttw 7 turns.
EDIT:
Forgot to mention a slightly faster variation is drop the steal and shield, and add another aether tower, which seems to work better against lower HP opponents, and PVP2. The fatter version I posted here has a 200 point OTK capability if you wait a bit on dials and not go for the rush. Grav Shield works well also if you don't like Dis.
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Nice touch you put to that! Very interesting.
edit: btw for any interested, the PSNBow decks I posted @ the PSNBow guide are actually really good silver grinders.
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Another autoquit for swallow in gold are SoW rushes using immortals and phase dragons
because SoW is now unbalanced and need a slight rethink.
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On Silver
W:69 L:31 %: 69.00 % EM:19/69 EM%: 27.53%
Modified deck from Essence's Day Traitors.
Hover over cards for details, click for permalink
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7t9 7tb 7tb 7tb 7th 7th 7th 7th 7th 8pt
Times lost to specific cards
Phase Shield: 4
Deflagration: 3
Sanctuary: 3
Devourer: 2
Steal: 2
Shard of Focus: 2
Lobotomizer: 2
Other factors include: discord, oty, antimatter, chimera, reverse time, vampire dagger didn't show (4 times!), no light (once)
Rage Quit 3 times on sanctuary, hope, and devourer
This deck won 5 times because of Steal (3 times stealing Phase Shields, 1 time stealing Fire Shield, 1 time stealing Farenheit)
I'm testing a further tweak with 2 steals and 0 animate weapons.
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Modified deck from Essence. I call it RoLmare or maybe Lightmare
Hover over cards for details, click for permalink
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7t9 7tb 7tb 7tb 7th 7th 7th 7th 7th 8pt
IMO, with regards to naming, just call it Day Traitors (modded by Optimalist). It's almost identical (-1 AW, -1 NM, +1 steal), and that's pretty much the naming convention used in this thread.
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Thanks for knowing what it's really called. I couldn't find where I originally got it from. ;D
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Thanks for knowing what it's really called. I couldn't find where I originally got it from. ;D
Why 2 dragons? and not 6crusaders?
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5um 5um 622 622 7t6 7t6 7t6 7t6 7t9 7ta 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 808 808 80i 80i 80i 80i 8pu
nearly-upped pestal stats for plat:
wins: 16
loss:34
win/loss = 32%
em: 7/16=43%
Dry spells and early creature/discords hurt. I'm thinking this is better off in gold.
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(VS PLAT)
got inspired by your deck, hadnt tested pestal in a while. heres my take on it
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7t6 7t6 7t6 7t6 7t6 7t6 7td 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 808 808 808 80i 80i 80i 80i 80i 8pu
its simple, tends to EM almost always, and loses to exactly what youd think it would. you either lock them down or you dont.
if no obvious improvements happen, will add some stats and game results.
-update- i believe adding another vampire is the correct move. SPOILER for that testing data OPPONENT NAME RANK/RECORD/HP FIRST/RESULT/TURNS DECK TYPE WHAT HAPPENED
xyphosure 138/4-1/198 Y- LOSS 7 cremation golem several golems growing, cant lockdown cremation
caiuu(nn?) 215/0-0/165 N- LOSS 11 entropy nova pests eating 20 quantum, but nova doesnt care. probably overcommited to pest, didnt have enough vampire to stabilize
mway 76/48-7/136 N- LOSS 5 poison w/recluse too fast
Brusterix 55/45-6/134 Y- LOSS 7 mono aether no shard random silences usually not a problem, but were this game
Riverwolf 81/37-5/124 N- WIN 14 mono aether shard close game, down to 2 life. managed to keep AI under 13 quantum, survived a phase shield
Faillace 447/52-12/1 Y- LOSS 8 supernova rainbow booo discord on his side wouldnt even help me. bone wall sealed the deal
i_love_bayesian 239/0-0/180 Y- LOSS 8 mono air no vampire
presspl4y 88/7-0/191 Y- LOSS Q discord supernova no point
Qohelet 233/0-0/180 Y- WIN 17 aether nymph w/phys no dim shield, nymphs quinting stuff that didnt need it. thought fractal was going to troll me but got one in time
justaburd 310/15-3/196 N- LOSS 5 mono water 6 tower into big stuff. got slapped
Schnuffine 325/2-1/123 Y- LOSS 11 ghostmare big tower opening + rewind
Kangjian37 90/15-1/163 Y- EMWIN 18 supernova rainbow it did nothing... 1 grow creature and a discord. who cares i win!
po8605 396/4-2/168 Y- LOSS 8 supernova rainbow it did something. also, fog shield haxxorz
I.I 356/46-9/168 Y- LOSS Q quantum warden i probably overplayed my pests. becomes difficult when you need them out of your hand so your fractals are more explosive. long game quit
takezoido 415/16-4/181 Y- WIN 12 freedom no pillar all the free creatures w/ air shard. close game
moehrpi 369/6-2/193 Y- LOSS 8 mono death no vampire, bone wall anyways
xyphosure 259/6-1/198 Y- WIN 14 cremation golem rematch! yugi-oh'd a vampire to fractal with 2 health left :D
Ruahka 346/55-11/136 Y- WIN 12 mono aether w/shard won poseidon! tanked one dragon and weapon and survived a phase shield
manaboy100 325/2-1/200 Y- LOSS 17 mono aether psion AI managed to keep spamming pillars. should have gotten junked up with dragons, shards, and lobos...but didnt. it just kept drawing pillars
lim-dul 189/2-0/195 Y- LOSS Q discord gravity bad matchup
SamuraiZacho 225/27-4/187 N- WIN 22 mono darkness dusk mantle stopping 8/10 attacks several times. game took so long, AI almost make a comeback. i swear it works 66% for AI and 33% for players
ArcanisX 428/2-2/143 N- WIN 10 water poison won farhenheit! another "draw as last card or lose" vampire game
tweeder 205/10-2/173 Y- EMWIN 13 mono darkness it played a couple void shards. i choked it with pests. ideal game
nager 236/0-0/200 Y- WIN 12 GOTP mitosis only got one GOTP online before lockdown. probably had SoR too
stasiss 186/2-0/130 Y- LOSS 13 phoenix silence frustrating. probably one of the fastest lockdowns ive ever done, wasted because vampire hiding in bottom 12 cards. considering adding another
asymmetry 27/45-5/123 N- LOSS 7 water poison perfect game for them, not for me
omegareaper 226/23-3/192 Y- WIN 13 earth gravity flying pulvy, chargers, etc. stabilized and won
paloflimdul 439/3-2/153 N- LOSS 7 quantum supernova impossible to stop
Zso_Zso 111/33-4/192 Y- EMWIN 13 air w/ fire mark pulled 3 fractals in the first 15 cards, managed to get vampire spam the turn i needed it
. overall the deck is testing at 11-18. nothing that blows you away, but games are crazy fast. certainly getting the hang of how to manage the correct fractal target and pest/vampire ratio. the record is 3-11 for the first 14 games and 9-6 for the last 15 games. decent enough sample of what it can beat and not beat
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pestal taking a beating lately, due to faster and more quantum robust decks. check out the leaderboard, top decks have 95-98% winning rates :o
heres the current deck im using. i feel it may have an improvement or two possible through tweaking, but it does a good job and keeps the wins going. not so successful at the EM wins, but more wins overall and better chances against all decks
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 6u5 6u5 6uq 6uq 6uq 6uq 6uq 6uq 752 7k0 8pj
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50 games in Gold, using:
this is my last version:
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710 710 710 710 710 710 710 710 710 711 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
I have done 100 games in Gold with 52 wins and 48 Loses.
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heres a really powerful deck vs plat for wins, but usually not EM. i thought SoR pharaoh scarab spam was dead after the shard nerf (like the golden decks) yet it seems well positioned against plat currently. check it out :) it abuses a somewhat big weakness of the AI to CC correctly and plat seems to be slow enough in general for it to keep up
Hover over cards for details, click for permalink
74d 74d 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
(stats go here)32-35 (2 EM, 6 spin wins)OPPONENT NAME RANK/RECORD/HP FIRST/RESULT/TURNS DECK TYPE WHAT HAPPENED
atrox1024 202/2-0/200 1-win-11 mono death w/ creatures soulcatcher poison bone dragon. barely won, had to punch through bone walls too
Bartvds 280/0-0/190 2-loss-11 mono death condor poison plague condor. last turn bone wall saved him
mutantman 172/14-2/193 2-loss-7 mono air dragon missed a 50% chance gravity force, freedom boost never missed
MrMatt 57/39-5/148 2-win-8 light fire rage angel early gravity force killed first angel. smooth win
pervepic 373/1-1/200 1-win-12 light aether not enough aether quantum to do anything. 1 miracle didnt save him. won shard of focus :)
MadWolf 371/1-1/200 1-win-11 water air SoF got SoFocus sniped by a desiccation O_O. luckily another showed up and ate 2 more shields
Antigegner 396/0-1/110 1-loss-9 light air needed a SoF to gravity force, didnt get it. possibly made a misplay early too =\
astair 53/47-7/136 1-loss-5 mono death mummy 1 tower 4 pharoahs. bad ratio
RitterHoldrio 76/26-3/196 2-loss-7 death water poison died staring at 8 turn sac. rolls eyes
trystemyne2 446/2-2/196 2-EM-13 light mass CC scarabs survived plague RoF pandemonium
ndclub 183/3-0/168 2-loss-6 mono gravity no answer to early oty
theo sana 369/6-2/173 2-win-10 SoB golem first pharaoh sniped but didnt matter, small golems = scarab snack
morflinQue 132/38-6/184 1-win-10 mono fire minor phoenix pharaoh showed up 2 turns slow but won anyways. won discord :)
Junkers 321/3-1/120 2-loss-5 pillarless freedom brutal pandemonium lobod the pharaoh
sluggy 41/34-3/192 1-win-11 mono gravity gravity force w/ shard of focus tanking accelerated armagios
spazmadrone 445/15-5/177 2-win-9 silence pest silence pest cloak vampire...mopped it up (no spin win)
special kid 349/5-2/180 2-loss-7 gravity mitosis fell behind an oty, beefed up scarabs too late
antalys 52/15-0/191 1-win-13 mono darkness a traditionally good matchup, this game no exception
ggabriel2 225/6-1/200 1-loss-15 light darkness died to one morning glory + miracle
tms65 138/30-5/169 1-win-11 SoSe rainbow easy win, no threats at all
Heliuman 155/13-2/153 1-loss-12 aether SoD needed a SoF early to counter the phase shield spam. didnt happen
atrox1024 253/6-1/200 1-loss-9 mono death w/creatures rematch! razor close again, maybe could have made 1 different decision to win
Optimalist 298/14-3/178 2-loss-6 mono aether bad matchup, lobo
xxxxxxxxxx xxxxxxxxxxxx 2-win-9 cremation golem must have been bad draw for AI, skipped the start info =\
peeejay 444/1-2/180 2-loss-7 mono aether bad matchup, lobo
Minor Vampire 381/5-2/200 1-loss-10 mono aether gratz on aether nymph. too slow to stop the nymph quint SoI
calissto 365/0-1/140 1-win-8 mono fire scarabs laugh at fire shield...usually
Donot 226/0-0/190 2-win-8 ghostmare not going to lie, big grin when i saw it was ghostmare. pharoah scarab is a super hard counter (vs AI). won shard of freedom
dengeki 443/7-3/178 2-loss-7 rainbow Sose discord bogged things down
zweefteef 290/34-7/153 1-loss-10 mono aether barely lost to a weak deck. needed gravity force
nco 357/64-14/136 1-loss-9 mono gravity graviton guards are a real problem. cheap and too big to devour quickly
lluis83 99/6-0/200 1-loss-8 scorpion light needed gravity force earlier
sunday 285/3-1/175 1-loss-21 supernova poison lame deck spammed phase shields and SoF showed up turn late (15 turns of no damage, fun)
ufcfan123 71/29-4/143 1-loss-6 mono poison no pharaoh
glennfoo 103/60-11/136 2-win-8 mono fire combo breaker...
pisul 33/38-4/148 1-win-8 rainbow stuff close game, special guest 1/1 dragonfly
joaoffb2 365/0-1/153 2-loss-6 devavu spam no pharaoh. potentially very very easy win
nco 342/65-14/72 2-loss-6 mono gravity rematch. crushed by earth golems with acceleration
Shpalman 120/7-0/138 1-win-8 gravity w/ water smooth win, assuming purify or SoP from water?
sekmout 43/44-5/168 2-loss-7 mono aether lame kind of deck. no interaction, perfect for dumb AI
Elbirn 95/14-1/161 2-win-9 golem ragepot ate a golem, good win
trastorm 23/63-8/1 2-win-3 earth darkness 1hp deck :) (no spin win)
marlais23 427/3-2/188 2-loss-10 mono darkness weak pillar start, never got SoF
kinokonoyama 158/7-1/193 2-loss-7 mono darkness no pharaoh
tldgrh 29/27-1/167 2-loss-9 ghostmare lost by 1hp
lolatyourface 25/58-7/52 2-win-6 ghostmare easy win
kungfujoo 306/3-1/193 1-win-9 SoR pharaoh the better deck won :P (no spin win)
AmnL 390/0-1/110 2-win-14 cremation golem survived with 1hp O_O
rudymeow 335/2-1/200 1-loss-11 poison light saw dragon oracle card, ended up same old lame poison SoD Sosac /yawn
mightist 401/5-2/158 2-win-8 water tears ate some squid nomnom
A.I. 236/0-0/170 2-loss-11 SoR fate egg double ulitharid. worst possible luck
rameteh 326/17-4/166 2-win-16 SoSe rainbow held on, AI made a singularity for no reason and it helped me
Junkers 196/2-0/120 2-loss-6 mono gravity weak pillar start
Optimalist 236/0-0/200 1-win-8 mono life ate a frog and scorpion...didnt get to see much
Riverwolf 94/17-2/136 1-win-12 mono darkness nothing special. won shard of bravery :)
PhaseOase 43/21-1/181 2-loss-6 mono darkness AI had big pillar opening, fast damage
rowcla 287/3-1/185 2-loss-7 air unstable gas couldnt sneak a SoF out, got blown up
monkeyspycho 65/31-4/184 2-loss-6 mono gravity no pharaoh
Hydroclasm 196/1-0/190 2-EM-11 mono darkness only faced steal, cloak, shield. caught up and won
teambftw 14/48-3/158 2-loss-7 mono darkness dragon spam
Lisvancer 205/1-0/185 1-win-14 supernova poison what an odd deck. sundial poison spam w/ random stuff
lato 203/2-0/175 2-loss-6 mono air 7 defense creature wins. oh well
Polder 379/10-3/198 1-loss-8 mono gravity flying titans way too big to eat
nothingfarm 19/37-3/128 1-win-15 fate egg rainbow worlds slowest start vs worlds weakest SoSe/fate eggs
Ikerpeta 351/5-2/198 2-win-9 fractal phoenix om nom nom. did almost fall behind though. won shard of intregity
linjaha 40/19-1/171 1-win-12 mono gravity medium start for me, slow start for him. nice win
gipaxe 238/6-1/158 1-win-11 fractal darkness not even close. fractaled a scarab (with no gravity to use it) which were very tasty (like everything else it played) :O won shard of wisdom
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Just gonna throw this out there, as I've seen a lot of testing going on that isn't making it into the official records, and I really want it to make it into the official records:
The minimum information required to make it into the OP is currently minimum 50 games played (more is greatly preferable, though), with win/loss recorded. It is extremely helpful (though not required (though IMO it should be)) to additionally record TTW (average turns to win - does not include amount of turns taken for lost games) and EM rate (as expressed by ((# of EMs) / (# of wins))).
Note that you aren't required to do all 50 games in one sitting or anything of the sort.
Like I said, just throwing that out there in the hopes that more of the people running tests will do it in ways that will make it into the official records.
edit: With all that being said, I'd personally rather have incomplete stats than no stats if there's something preventing anyone from running the tests according to the accepted standards, so please none of you stop posting or anything. Just wanted to mention the criteria for inclusion in the study in case some people didn't know.
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Also, stay tuned for me doing a massive and well overdue overhaul of this thread. I apologize for not updating this baby in the past 3 months, I have no excuse.
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lately this thread goes weeks without any input, so lets not pretend that its hurting anyone to see a post or two a month
if you try to see what people successfully use against arena, you get a LOT of "my deck works against silver/gold but not plat". probably because unupped decks from potentially less experienced players with less AI bonuses are easier to beat? whoda thunk it...
i try to add some robust stats and game recaps so its at least mildly entertaining and informative. people seem to think saying "35-20 vs gold" is an actual stat. what does it win against? lose against? EM? how fast? are some losses obvious skips or do you have to play it out? and honestly even TTW is misleading, TIME to win probably much more important
if some of the players who beat their heads against plat all the time can be generous enough to share their secrets (even if one is so egomaniacal to believe that hundreds of people stack their AI decks against your personal farming deck ::)) about what currently works, THAT seems like the best use of this thread. creating some kind of deck archive seems against the usefulness of an active forum. lets discuss whats currently working and compare. arena changes so fast compared to FG.
theres nothing wrong with asking for more stats, its a nice way to minimize the "hey i just thought this deck up and its awesome in my head but its completely untested if it actually works". that said, something that someone played 2-3 months ago for 50 games may not be that relevant anymore, even if its well documented
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lately this thread goes weeks without any input, so lets not pretend that its hurting anyone to see a post or two a month
if you try to see what people successfully use against arena, you get a LOT of "my deck works against silver/gold but not plat". probably because unupped decks from potentially less experienced players with less AI bonuses are easier to beat? whoda thunk it...
i try to add some robust stats and game recaps so its at least mildly entertaining and informative. people seem to think saying "35-20 vs gold" is an actual stat. what does it win against? lose against? EM? how fast? are some losses obvious skips or do you have to play it out? and honestly even TTW is misleading, TIME to win probably much more important
if some of the players who beat their heads against plat all the time can be generous enough to share their secrets (even if one is so egomaniacal to believe that hundreds of people stack their AI decks against your personal farming deck ::)) about what currently works, THAT seems like the best use of this thread. creating some kind of deck archive seems against the usefulness of an active forum. lets discuss whats currently working and compare. arena changes so fast compared to FG.
theres nothing wrong with asking for more stats, its a nice way to minimize the "hey i just thought this deck up and its awesome in my head but its completely untested if it actually works". that said, something that someone played 2-3 months ago for 50 games may not be that relevant anymore, even if its well documented
What I was doing is actually asking for more stats from you and from the others who are not posting sufficiently detailed stats in order to be included in the study, and reiterating the criteria for inclusion in the study in case you and others were unaware of the requirements.
I also specifically mentioned that I would still rather have the partial stats than no stats at all, but I would prefer even more the fully detailed stats according to the preferred criteria used here (50+ games, W/L, EM rate, TTW).
I would certainly be up for discussing changing the criteria if you think it would be beneficial. I would also support someone creating a separate thread for more day-to-day discussions of what's working right now and how someone's last 20 games or so went, but (while that is certainly good and valuable information and discussion), it is not the precise purpose of this study.
edit: As additional clarification again, I absolutely have no objection to the discussions I mentioned above going on in this thread. As I said before, I want as much information as possible. The reason I'm particularly concerned about information getting included in the OP is that a really large percentage of people who look at the thread don't look past the OP, and that this is a study with a specific goal (being an as-complete-as-possible aggregation of stats on arena farming decks).
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lately this thread goes weeks without any input, so lets not pretend that its hurting anyone to see a post or two a month
if you try to see what people successfully use against arena, you get a LOT of "my deck works against silver/gold but not plat". probably because unupped decks from potentially less experienced players with less AI bonuses are easier to beat? whoda thunk it...
i try to add some robust stats and game recaps so its at least mildly entertaining and informative. people seem to think saying "35-20 vs gold" is an actual stat. what does it win against? lose against? EM? how fast? are some losses obvious skips or do you have to play it out? and honestly even TTW is misleading, TIME to win probably much more important
if some of the players who beat their heads against plat all the time can be generous enough to share their secrets (even if one is so egomaniacal to believe that hundreds of people stack their AI decks against your personal farming deck ::)) about what currently works, THAT seems like the best use of this thread. creating some kind of deck archive seems against the usefulness of an active forum. lets discuss whats currently working and compare. arena changes so fast compared to FG.
theres nothing wrong with asking for more stats, its a nice way to minimize the "hey i just thought this deck up and its awesome in my head but its completely untested if it actually works". that said, something that someone played 2-3 months ago for 50 games may not be that relevant anymore, even if its well documented
This is probably the most sensible (and mature?) thing I have read on the forums in a long time.
Sure, stats are great but they exist in a specific and limited period of time.
Regular (whatever that means...) updates of trends and "what works" in arena play is MUCH more useful and interesting.
Interesting in that the discussion will be more in depth and thoughtful and promote understanding of gameplay.
I wish I had more time to contribute to this, but, I think the beauty of the idea is that WHENEVER you have time you can contribute to this :D
Nice.
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Ok, I have a new deck to start up here...
So far I have only used it in Bronze and have not yet fully upgraded it (hmmmm, do we need any more fully upgraded Bronze farmers?), but here it is anyways:
Hover over cards for details, click for permalink
5c7 5c7 5c7 5c7 5c7 6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71e 71e 71e 71e 71e 71e 7tb 7tb 8pn
Downfalls are bad draws (as all complicated combo decks hate) and Dim Shield - Purify is not so big of a deal as the poison counter re-stacks so quickly with the right combo out.
Stats so far (I know, not yet at the 50 required for real consideration, but this will serve as a place holder for me to re-visit to update later):
Matches: 35
Win: 26
Loss: 9
EM: 0
Win%: 74.3
TTW: 8.50
[electrum]/hr: 472.6 (excluding card sales from cards won on Slot spins)
SS/hr: 3.50 (suffered a losing streak late in this test run :()
Notes: I attribute 7 losses directly to slow/poor/bad draws (it suffers from more frequent slow draws than that but usually has the power to come back and win).
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PLEASE EXCUSE DOUBLE POST
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lately this thread goes weeks without any input, so lets not pretend that its hurting anyone to see a post or two a month
if you try to see what people successfully use against arena, you get a LOT of "my deck works against silver/gold but not plat". probably because unupped decks from potentially less experienced players with less AI bonuses are easier to beat? whoda thunk it...
i try to add some robust stats and game recaps so its at least mildly entertaining and informative. people seem to think saying "35-20 vs gold" is an actual stat. what does it win against? lose against? EM? how fast? are some losses obvious skips or do you have to play it out? and honestly even TTW is misleading, TIME to win probably much more important
if some of the players who beat their heads against plat all the time can be generous enough to share their secrets (even if one is so egomaniacal to believe that hundreds of people stack their AI decks against your personal farming deck ::)) about what currently works, THAT seems like the best use of this thread. creating some kind of deck archive seems against the usefulness of an active forum. lets discuss whats currently working and compare. arena changes so fast compared to FG.
theres nothing wrong with asking for more stats, its a nice way to minimize the "hey i just thought this deck up and its awesome in my head but its completely untested if it actually works". that said, something that someone played 2-3 months ago for 50 games may not be that relevant anymore, even if its well documented
This is probably the most sensible (and mature?) thing I have read on the forums in a long time.
Sure, stats are great but they exist in a specific and limited period of time.
Regular (whatever that means...) updates of trends and "what works" in arena play is MUCH more useful and interesting.
Interesting in that the discussion will be more in depth and thoughtful and promote understanding of gameplay.
I wish I had more time to contribute to this, but, I think the beauty of the idea is that WHENEVER you have time you can contribute to this :D
Nice.
I'd like to remind us all to keep in mind the thread title/topic (and hence purpose set forth by Elbirn), "Decks Used Against Arena with Stats 1.32", not "Latest successful decks vs the Arena 1.32". While I agree what zombie0 and Bootsza suggest would be helpful that is not the intent of this thread. What ColorlessGreen is putting forward is in line with the purpose of this thread.
Somebody should begin and upkeep a separate thread along the lines of "what have you used lately and how did it work against what level of Arena" for exactly the reasons given here by zombie0 and Bootsza.
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At one point, I wrote that I would help with this testing. So far, I have not, despite the fact that I grind in the Arena for several hours, most days.
I couldn't help but notice that 100% of the decks shown in the OP are 100% upped (or extremely close to 100%). I have ~300 upped cards spread across all 12 elements + Other. I can build exactly zero of the decks in the OP using my current vault. I'll check back in a month or two and see if there's anything I can test.
Are we interested in testing unupped decks? If so, which unupped decks are we interested in testing?
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At one point, I wrote that I would help with this testing. So far, I have not, despite the fact that I grind in the Arena for several hours, most days.
I couldn't help but notice that 100% of the decks shown in the OP are 100% upped (or extremely close to 100%). I have ~300 upped cards spread across all 12 elements + Other. I can build exactly zero of the decks in the OP using my current vault. I'll check back in a month or two and see if there's anything I can test.
Are we interested in testing unupped decks? If so, which unupped decks are we interested in testing?
We are definitely interested in testing unupped decks, and there are several in the OP.
The problem is with the "(League) Archive" sections of the OP. "Archive", when used in this thread's OP, means "decks which are not in the overall top five by win rate" rather than "old decks included for the historical record". All unupped decks are in this category. There was discussion a few pages back about ways to improve this, but it never really went anywhere.
At any rate, check in the archives and you'll see the state of current unupped deck testing. We could definitely use more. I also have some (currently unpublished (though I'll hopefully correct that soon)) additional unupped antabow stats in bronze/silver I've been meaning to post.
edit: In case we're about to reopen discussion about formatting the OP, my favorite simple solution is just to have separate lists for unupped/upped for both bronze/silver (and I guess gold/platinum if anyone ever makes an unupped deck that doesn't get completely demolished in those leagues). This will go a long ways to helping new players who look at the thread and can't find unupped decks (which happens in chat constantly).
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At one point, I wrote that I would help with this testing. So far, I have not, despite the fact that I grind in the Arena for several hours, most days.
I couldn't help but notice that 100% of the decks shown in the OP are 100% upped (or extremely close to 100%). I have ~300 upped cards spread across all 12 elements + Other. I can build exactly zero of the decks in the OP using my current vault. I'll check back in a month or two and see if there's anything I can test.
Are we interested in testing unupped decks? If so, which unupped decks are we interested in testing?
We are definitely interested in testing unupped decks, and there are several in the OP.
The problem is with the "(League) Archive" sections of the OP. "Archive", when used in this thread's OP, means "decks which are not in the overall top five by win rate" rather than "old decks included for the historical record". All unupped decks are in this category. There was discussion a few pages back about ways to improve this, but it never really went anywhere.
At any rate, check in the archives and you'll see the state of current unupped deck testing. We could definitely use more. I also have some (currently unpublished (though I'll hopefully correct that soon)) additional unupped antabow stats in bronze/silver I've been meaning to post.
To help with finding the un-upped decks, here are the links to their threads along with which Arena level has them in the OP:
Un-upped Gravity Bow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) - Bronze, Silver
regen2k's Un-upped Mono-dark (http://elementscommunity.org/forum/index.php/topic,37630.0.html) - Bronze, Silver
Antabow (aka PVP Graboid Rainbow by Antagon) (http://elementscommunity.org/forum/index.php/topic,7528.0.html) - Silver (could do Bronze as well but is not listed there as no stats exist yet for that)
Toxic Shriekers (http://elementscommunity.org/forum/index.php/topic,36775.0.html) - Silver (could do Bronze as well but is not listed there as no stats exist yet for that)
Fastest unupped mono Ai3 farmer (http://elementscommunity.org/forum/index.php/topic,10503.0.html) - Silver (could do Bronze as well but is not listed there as no stats exist yet for that)
Several hours a day of Arena grinding, eh Pella? That would be VERY handy to this little experiment if you used some of the above decks (if you don't have/want to build the upgraded decks) to gather stats! :)
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We are definitely interested in testing unupped decks, and there are several in the OP.
If they're in the OP, they are confined to the Archive spoilers, which I did not check. At least 75% of the decks with visible titles are 100% upped, and all of the rest are damn close.
Call me foolish if you wish. I figure that if I have the cards to run a fully upped deck, I'm not wasting my time and energy chasing 11 :electrum per win in the Bronze League. Bronze is in desperate need of unupped or mostly-unupped decks, for obvious reasons.
The Bronze archive lists seven decks. Of these, two are 100% unupped. Of those, zero are rareless. Regen2k9's Unupped MonoDark contains one, and Unupped GravityBow contains FIVE. Of the decks that rob77dp listed, only two are rareless.
I've been playing Elements for almost five months, and I'm still considered a newbie here. Perhaps that's the reason I fight so much for newbie-oriented stuff. Whatever the reason, I find myself a rare champion of their cause. I perceive that a large portion of our vets use all upped all the time, have no interest in going back, and have even less interest in helping people who can't roll at the same level. Though few vets, if any, will admit to this thought pattern, "actions speak louder than words".
On a side note, I didn't notice "Bone Collector" the first time I looked at the OP. That's one of the decks I use on a semi-regular basis.
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I think separate rankings should be kept for unupped decks against bronze and silver.
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We are definitely interested in testing unupped decks, and there are several in the OP.
If they're in the OP, they are confined to the Archive spoilers, which I did not check. At least 75% of the decks with visible titles are 100% upped, and all of the rest are damn close.
Call me foolish if you wish. I figure that if I have the cards to run a fully upped deck, I'm not wasting my time and energy chasing 11 :electrum per win in the Bronze League. Bronze is in desperate need of unupped or mostly-unupped decks, for obvious reasons.
The Bronze archive lists seven decks. Of these, two are 100% unupped. Of those, zero are rareless. Regen2k9's Unupped MonoDark contains one, and Unupped GravityBow contains FIVE. Of the decks that rob77dp listed, only two are rareless.
I've been playing Elements for almost five months, and I'm still considered a newbie here. Perhaps that's the reason I fight so much for newbie-oriented stuff. Whatever the reason, I find myself a rare champion of their cause. I perceive that a large portion of our vets use all upped all the time, have no interest in going back, and have even less interest in helping people who can't roll at the same level. Though few vets, if any, will admit to this thought pattern, "actions speak louder than words".
On a side note, I didn't notice "Bone Collector" the first time I looked at the OP. That's one of the decks I use on a semi-regular basis.
They are confined to the Archive spoilers, as I mentioned. I think this is a problem, but it's the way it is right now.
I share your opinion that we need more details about newbie-friendly decks (which is why I personally tested all of the unupped silver decks, and also personally tested antabow in bronze (though I haven't published those tests yet as I mentioned)). FWIW, my personal definition of newbie-friendly is unupped, shardless, and near-rareless (which I usually define as 1-2 rare weapons). I don't find it unreasonable to have a newbie get a rare weapon or two (though I would find it unreasonable for them to need to get, say, four copies of the same rare weapon, which is why I haven't tested an unupped DBH or anything similar). When I point people at the thread who are asking for unupped decks, I always make sure to mention that monodark works just fine without stiletto (and offer options to replace it), and that antabow works just fine without arsenics (and mention replacing it with poison). However, I posted the decks as I tested them, which was including the rares. FWIW, the accounts I used to test them are "newbie" accounts (i.e. low score, low rare).
However, the reason you see most stuff as fully upped here is that that's basically what's required in order to farm arena effectively. There are a handful of things that can farm bronze (reasonably well) unupped, and exactly two things I've ever seen (antabow, monodark) that can farm silver acceptably unupped. Meanwhile, there's a million upped decks that can farm across all leagues. I would like to see a situation where every deck that can farm arena unupped with acceptable levels of profit is included in this study, but even if we were at that point, there would still be vastly more upped decks than unupped decks.
With regards to upped decks in bronze, nobody else is chasing 11 electrum per win in the bronze league with upped decks either - they're chasing quick rares. An upped deck against bronze is the single fastest method of obtaining rares in the game.
Separating unupped lists from upped lists in the OP would help a lot for visibility/usability purposes.
edit: The other reason there's a lot more upped than unupped is that people who are interested in running stats are generally vets who have upped decks. People like you who are closer to the unupped end of the spectrum but still do a lot of arena grinding are exactly what we need to get more unupped stats. Please participate!
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We are definitely interested in testing unupped decks, and there are several in the OP.
If they're in the OP, they are confined to the Archive spoilers, which I did not check. At least 75% of the decks with visible titles are 100% upped, and all of the rest are damn close.
Call me foolish if you wish. I figure that if I have the cards to run a fully upped deck, I'm not wasting my time and energy chasing 11 :electrum per win in the Bronze League. Bronze is in desperate need of unupped or mostly-unupped decks, for obvious reasons.
The Bronze archive lists seven decks. Of these, two are 100% unupped. Of those, zero are rareless. Regen2k9's Unupped MonoDark contains one, and Unupped GravityBow contains FIVE. Of the decks that rob77dp listed, only two are rareless.
I've been playing Elements for almost five months, and I'm still considered a newbie here. Perhaps that's the reason I fight so much for newbie-oriented stuff. Whatever the reason, I find myself a rare champion of their cause. I perceive that a large portion of our vets use all upped all the time, have no interest in going back, and have even less interest in helping people who can't roll at the same level. Though few vets, if any, will admit to this thought pattern, "actions speak louder than words".
On a side note, I didn't notice "Bone Collector" the first time I looked at the OP. That's one of the decks I use on a semi-regular basis.
I am not a vet (not in my own opinion at least) but do have quite a few upgraded cards - specifically groups of them in places that tend to form certain decks (generally I grind upgrades for building specific decks with them). Therefore, lately I have tended to be mostly 100% upgraded when grinding Arena - even Bronze.
I would like to gently refute the notion that vets or players with lots of score, electrum, upgrades, etc have no need to grind Bronze which led to the conclusion that upgraded decks for Bronze are mostly pointless to track. I grind almost all Bronze for the time being - and for a very good reason. Lacking a trusty way to efficiently grind for Special Spins against the higher levels, I find it fastest to get those special spins by loading up a super-quick or effective 100% upgraded deck and whipping through Bronze over-and-over-and-over-and-over. This is because I am in search of a very specific few rares to complete my "you cannot buy this but also do not need reward codes to get them" collection (shards for me, specifically) and Special Spins are my only shot at those. (To think the players like myself grinding Bronze with 100% upgraded decks are chasing electrum is inaccurate - for electrum those players go Plat/Gold or FG.)
Next, I would suggest the Antabow or Mono-dark against Bronze (hint: please test these if you are going to pick a non-upgraded deck to grind Bronze/Silver :) ) if you want to go un-upgraded. Silver is iffy unupgraded and Gold/Plat - forget it!
Also, what ColorlessGreen just said, too. :D
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I used to use this mostly unupped deck to farm bronze and got most of my rares with it:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5c0 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c2 5c2 5c3 5c6 5c6 5c6 5c7 5c7 5c8 5c8 5c9 5c9 5c9 5cq 5cq 5cq 5de 5de 5de 5de 5de 5de 7ae 7aj 7ak 7al 7ao 7ao 8pn
However I think the meta change is not in its favor. I dont have stats just want to give Pella something to do.
It basicly counters mono aether and has both dmg and healing, but it also has some possibilities to adapt to special situations.
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I would like to gently refute the notion that vets ... have no need to grind Bronze which led to the conclusion that upgraded decks for Bronze are mostly pointless to track.
Though I did not understand the reasons for upped Bronze farmers before reading CG's and rob's posts above, I did not draw the conclusion that upped Bronze farmers are pointless (though I do understand how my words could lead one to that assumption). Actually, my point was exactly the opposite.
I was drawing attention to the extreme shortage of newbie-friendly Bronze farmers--and their complete absence in non-spoilered sections of the OP. This is a situation which I find wholly unacceptable and even shameful, especially in light of the fact that the Council hired me to help attract new players to the game. I just can't stand the thought of putting in work to bring someone new on board, only to have them quit because the helpful ideas in the forum overwhelmingly favour upgraded decks. I do understand the reason why upped decks have a stronger presence. The forum contains many ideas for unupped decks, though they can be difficult to find.
TL;DR I didn't say upped Bronze farmers are pointless. I said unupped Bronze farmers in this thread are far too few and far too difficult to find. If we're going to do this, let's do it right.
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I would like to gently refute the notion that vets ... have no need to grind Bronze which led to the conclusion that upgraded decks for Bronze are mostly pointless to track.
Though I did not understand the reasons for upped Bronze farmers before reading CG's and rob's posts above, I did not draw the conclusion that upped Bronze farmers are pointless (though I do understand how my words could lead one to that assumption). Actually, my point was exactly the opposite.
I was drawing attention to the extreme shortage of newbie-friendly Bronze farmers--and their complete absence in non-spoilered sections of the OP. This is a situation which I find wholly unacceptable and even shameful, especially in light of the fact that the Council hired me to help attract new players to the game. I just can't stand the thought of putting in work to bring someone new on board, only to have them quit because the helpful ideas in the forum overwhelmingly favour upgraded decks. I do understand the reason why upped decks have a stronger presence. The forum contains many ideas for unupped decks, though they can be difficult to find.
TL;DR I didn't say upped Bronze farmers are pointless. I said unupped Bronze farmers in this thread are far too few and far too difficult to find. If we're going to do this, let's do it right.
First, apologies for misrepresenting what Pella had commented. It seemed easily inferred to me that you meant upgraded Bronze decks had no purpose. :) I refuted because I thought you meant that and I personally still grind Bronze and use upgraded decks almost exclusively for it. I concede your assertion that was not your meaning.
For un-upped Bronze I would recommend either:
- Antabow
- Un-upped Mono-dark
- Un-upped Mono-death
- Toxic Shriekers
All four of those are good in Bronze with Antabow and Mono-dark being capable in Silver most days as well. It is my opinion not many other Arena-dedicated unupgraded decks exist (or exist with very little if any Arena stats) because those four basically take the cake. They are fast (Mono-death), flexible (Antabow, Toxic Shriekers), or all-around-complete (Mono-dark with PC, CC, healing, and denial in ONE DECK!) and not many other unupgraded decks can compete with that.
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While I almost fully agree with Pella's point of view, and I have plenty of upped cards, I also want more unupped decks to appear here. I'll try to get :time to work on some but atm I'm a bit busy, may have to wait a few more weeks unless I get a nice free part of the weekend.
edit:
Aflatoxin Babies
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52g 52g 52g 52g 52g 52g 52g 52g 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5i9 5ig 5ig 5ig 5ig 5ig 8pp
taken from my Original Starter Decks collection, unedited. http://elementscommunity.org/forum/index.php?topic=48136.0
No stats done, but I do remember beating bronze several time with nice levels of success with this basic cheap deck.
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Unupped bronze farmer
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61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 61v 61v 63a 63a 63a 63a 63a 63a 8pu
Revived this old deck
with some shards
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61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 62m 62m 62m 63a 63a 63a 63a 63a 63a 8pu
Stats
Currently busy. Who would like to test this? I will do it afterwards to add in the stats
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rob, apology accepted. My apologies for not planning my words more carefully.
I started testing with Toxic Shriekers because.
TT, now you're talking my language!
neuro, mono-Aether. meh. I know it's effective, just meh.
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neuro, mono-Aether. meh. I know it's effective, just meh.
I wonder why no one remembers this
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 590 590 590 590 590 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5c1 5fa 5fa 5fa 5lf 5og 61q 61q 8po
and mono fire too
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 8po
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I love Pharaoh ;D
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752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
SILVER
W: 46
L: 4
EM: 7
I have played 100 games in Silver with 82 won and 18 lost.
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been getting stats from that deck on page 22, the SoR pharaoh one. looking pretty good, ~47% win through ~70 games. expecting it to flatten out at 40-45% over 100+, but even thats respectable. nothing final yet.
submitting a suggestion about how to organize the arena forum sections better in the appropriate suggestion box
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It's been quite a while since I've posted any stats here due to RL interference and not having a great deal of free time for the game (and not really wanting to spend what free time I've had formatting a big ol' post like this), so there's a lot of runs in this post. Hopefully it'll motivate the OP to get updated as well. :p
Many of these decks I have tested before. All runs mentioned below are additional runs and do not include any stats I have previously reported.
Bronze Unupped
Psion Fractal Massacre (aka Psiontal) (http://elementscommunity.org/forum/index.php/topic,47174.0.html) By Hazardus10, modified by ColorlessGreen, tested by ColorlessGreen
W:81 L:19 %:81.00% TTW:11.93 EM:4/81 EM%:4.94%
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61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 622 625 625 625 625 625 625 63a 63a 63a 63a 63a 63a 63a 8pu
New #1 win rate for unupped/shardless bronze (and it's even fully rareless). I suspect this deck will work well in silver as well, though I haven't tested it yet.
PvP Graboid Rainbow (aka Antabow) (http://elementscommunity.org/forum/index.php/topic,7528.0.html) By Antagon, tested by ColorlessGreen
W:156 L:46 %:77.23% TTW:9.33 EM:7/156 EM%:4.49%
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4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5og 5og 61q 61q 8pm
Pretty close to psiontal in terms of special spins per hour due to being faster.
Fastest unupped mono AI3 farmer (aka classic mono-death) (http://elementscommunity.org/forum/index.php/topic,10503.0.html) By MrBlonde, tested by ColorlessGreen
W:35 L:16 %:68.63% TTW:7.66 EM:3/35 EM%:8.57%
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 8pk
Also quite good for special spins due to being quite quick.
Silver Unupped
PvP Graboid Rainbow (aka Antabow) (http://elementscommunity.org/forum/index.php/topic,7528.0.html) By Antagon, tested by ColorlessGreen
W:36 L:31 %:53.73% TTW:9.42 EM:2/36 EM%:5.56%
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4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5og 5og 61q 61q 8pm
Additional stats for the current #1 unupped/shardless silver grinder. Can't really do better than this for score unupped.
Silver Upped
The Bone Collector (http://elementscommunity.org/forum/index.php/topic,34571.0.html) By Tiko, tested by ColorlessGreen
W:156 L:45 %: 77.61% TTW:13.91 EM:49/156 EM%: 31.41%
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6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
This is a rather large drop from the previously reported stats. I personally attribute this to Bone Collector having been on top for so long that enough people are using it that the meta has shifted against it. FWIW, my stats for this, while more recent than any of the stats for BC in silver currently reported in the thread, are still a bit old, so it's possible (though I consider it unlikely) that the meta has shifted back into BC's favor. I'd love it if any other people wanted to run more stats to see if we can figure out exactly where this deck is going to wind up in the rankings now that the meta has adapted to it.
The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982) By Willng3, tested by ColorlessGreen
W:78 L:25 %: 75.73% TTW:9.35 EM:9/78 EM%: 11.54%
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6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Lava Rush vEnlightenment (http://elementscommunity.org/forum/index.php/topic,6960.0.html) By ~Napalm, tested by ColorlessGreen
W:69 L:31 %: 69.00% TTW:6.96 EM:3/69 EM%: 4.35%
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6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dq 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7jp 7jp 7jp 7jp 8pm
Gold Upped
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html) By Xenocidius, tested by ColorlessGreen
W:27 L:24 %: 52.94% TTW: 11.56 EM:9/27 EM%: 33.33%
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7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8pu
Tha Gold League Killer V2.0 (http://elementscommunity.org/forum/index.php/topic,29406) By Ralouf, modified by Bminus, tested by ColorlessGreen
W:26 L:24 %: 52.00% TTW: 11.27 EM:2/26 EM%: 7.69%
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 71b 74b 74j 77f 7an 7dq 7ee 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
MitoRoL (http://elementscommunity.org/forum/index.php/topic,45777.0.html) By Faro, tested by ColorlessGreen
W:22 L:28 %: 44.00% TTW: 11.41 EM:11/22 EM%: 50.00%
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7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7am 7am 7ap 7ap 7ap 7ap 7ap 7hi 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k4 7k4 7k4 7k4 8pp
WTF (http://elementscommunity.org/forum/index.php/topic,47626.0.html) By treebeard xiii, tested by ColorlessGreen
W:17 L:33 %: 34.00% TTW: 10.35 EM:2/17 EM%: 11.76%
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6qq 6qq 6qq 6qq 6qq 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6uq 6uq 6uq 6uq 6uq 6uq 7q2 7q2 7q2 80b 80b 80b 8pj
Platinum Upped
Swallow (2-NT version) (http://elementscommunity.org/forum/index.php/topic,46571.0.html) By SnoWeb, tested by ColorlessGreen
W:24 L:26 %: 48.00% TTW:16.50 EM:13/24 EM%: 54.17%
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744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 75m 75m 7gq 7gq 7h0 7h0 7hi 7hi 7hi 8pp
New Old Times FG OTK (http://elementscommunity.org/forum/index.php/topic,37815.0.html) By Chapuz, modified by ColorlessGreen, tested by ColorlessGreen
W:19 L:31 %: 38.00% TTW:13.95 EM:12/19 EM%: 63.16%
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5lk 5lk 5lk 5lk 7gq 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k6 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 8pp
So anyways, there's another over-a-thousand tests to be added to the OP. Hope they help!
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kinda wished these decks didn't all have shards 0_o sucks being new ;(
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kinda wished these decks didn't all have shards 0_o sucks being new ;(
Hopefully you were just using that as a cheap way to get some forum posts in preparation for a tourney (or other 'minimum post' PvP Event?). ColorlessGreen just posted NINE shard-less decks for Arena levels Bronze, Silver, and Gold with one even being rareless too! Please be sure to comment after you have read the thread to make sure you are not making an incorrect conclusion or asking an already-answered question. :)
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and mono fire too
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 8po
I was fooling around with this mono-fire version to check stats a while back (like last summer ish). It kept on falling between 75-80%. Not judging it, just stating the rough approximate I have from a while ago. Of course, it's been a while, so this stat might not be entirely accurate.
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and mono fire too
Hover over cards for details, click for permalink
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 8po
I was fooling around with this mono-fire version to check stats a while back (like last summer ish). It kept on falling between 75-80%. Not judging it, just stating the rough approximate I have from a while ago. Of course, it's been a while, so this stat might not be entirely accurate.
I did ~20 tests of that deck in bronze earlier this week. I don't have my stats in front of me, but IIRC it came in around 60-65% in those (few) tests. It was quite quick, though. It's on my list for a full stats run at some point, but I anticipate it will come in somewhere around the monodeath but with a slightly lower win rate.
The addition of a few deflags might significantly boost its stats. Dim shields are everywhere in bronze these days, and IIRC several of the losses I had in my brief tests would have been wins with a deflag or two.
edit: On the subject of things I tried in bronze that I didn't make it to 50 games for: Please bear in mind that, like I said, I didn't get to 50 games (yet) on these, so I could have just been on streaks of bad luck, but I don't really think I was.
TribalTrouble's Aflatoxin Babies came in as basically completely worthless for bronze. It may actually be a reasonably good deck for silver, though, but I haven't tested it enough anywhere to be sure. Its win rate in bronze wasn't great, and it was quite slow. I say it might be good in silver because slow, middling win rate stuff is about as good as it gets unupped in silver, and I could see it maintaining similar win rates in silver than in bronze. In bronze, though, you're much better off with something quicker and more stable.
Neuroleptics' Immobow worked acceptably, but less well than more traditional grabbows. It appeared substantially less stable than either antabow or toxic shriekers. Were it not for the existence of multiple similar better decks, I believe it would be a contender for unupped bronze, but given how similar it is to things that perform much better, I didn't really feel the need to continue testing it. Its problems (as compared to antabow) are a lack of PC (since dim shield is everywhere like I said) and a lack of quantum pillars, since monodark is also common in bronze, so I had a few games where I wound up unable to play basically anything but unevolved graboids and lava golems. It's more possible that this was a streak of bad luck (even though I still don't think it was) than the other stuff I've tested, so I may do more runs on this one, but I am basically certain it isn't going to beat antabow.
Toxic Shriekers also worked acceptably. It had a higher win rate (IIRC) than the immobow, but lower than antabow. I would like to complete at least 50 runs with it at some point, but I don't believe it will beat antabow in either win rate or in special spins over time. Again, lack of control is relatively crippling (in terms of being #1 at least). It's still a great deck and a lot of fun, though, and you could definitely do a lot worse than it for grinding bronze.
edit2: As an appeal to anyone else who's interested in doing stats: I cannot bring myself to do really any tests with mono aether or mono dark, since I've played with those decks far too much over the years. Mono dark has some stats in bronze (50 games from a while ago), and mono aether has none. If you're looking to contribute stats to the thread but can't afford upped decks/shards/etc, both of these decks are cheap, both of them are likely quite effective, and both of them need stats. Also, note that while both decks mention a rare weapon, neither need that weapon. Thanks!
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TribalTrouble's Aflatoxin Babies came in as basically completely worthless for bronze. It may actually be a reasonably good deck for silver, though, but I haven't tested it enough anywhere to be sure. Its win rate in bronze wasn't great, and it was quite slow. I say it might be good in silver because slow, middling win rate stuff is about as good as it gets unupped in silver, and I could see it maintaining similar win rates in silver than in bronze. In bronze, though, you're much better off with something quicker and more stable.
I've been testing this deck, too. 38% win rate through 26 duels. It's tough to hang with it because of the reasons you mentioned.
In my ever-so-humble opinion, this deck suffers from a design flaw. Although the Grey Nymphs do a fair job of CC, it frequently backfires. The opponent's field quickly fills with Malignant Cells, each dealing 1 damage per turn. Yes, the deck does contain an Ice Shield to block the 1 damage, but only one Shield. Most of the time, the shield comes too late--if it comes at all--and I die a death of a thousand paper cuts. That's the primary reason I've had trouble hanging with the deck to complete 50 duels.
Edited for spelling.
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TribalTrouble's Aflatoxin Babies came in as basically completely worthless for bronze. It may actually be a reasonably good deck for silver, though, but I haven't tested it enough anywhere to be sure. Its win rate in bronze wasn't great, and it was quite slow. I say it might be good in silver because slow, middling win rate stuff is about as good as it gets unupped in silver, and I could see it maintaining similar win rates in silver than in bronze. In bronze, though, you're much better off with something quicker and more stable.
I've been testing this deck, too. 38% win rate through 26 duels. It's tough to hang with it because of the reasons you mentioned.
In my ever-so-humble opinion, this deck suffers from a design flaw. Although the Grey Nymphs do a fair job of CC, it frequently backfires. The opponent's field quickly fills with Malignant Cells, each dealing 1 damage per turn. Yes, the deck does contain an Ice Shield to block the 1 damage, but only one Shield. Most of the time, the shield comes to late--if it comes at all--and I die a death of a thousand paper cuts. That's the primary reason I've had trouble hanging with the deck to complete 50 duels.
May I suggest not allowing the first cell to multiply - i.e. Afla the cell and it dies before multiplying!
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TribalTrouble's Aflatoxin Babies came in as basically completely worthless for bronze. It may actually be a reasonably good deck for silver, though, but I haven't tested it enough anywhere to be sure. Its win rate in bronze wasn't great, and it was quite slow. I say it might be good in silver because slow, middling win rate stuff is about as good as it gets unupped in silver, and I could see it maintaining similar win rates in silver than in bronze. In bronze, though, you're much better off with something quicker and more stable.
I've been testing this deck, too. 38% win rate through 26 duels. It's tough to hang with it because of the reasons you mentioned.
In my ever-so-humble opinion, this deck suffers from a design flaw. Although the Grey Nymphs do a fair job of CC, it frequently backfires. The opponent's field quickly fills with Malignant Cells, each dealing 1 damage per turn. Yes, the deck does contain an Ice Shield to block the 1 damage, but only one Shield. Most of the time, the shield comes to late--if it comes at all--and I die a death of a thousand paper cuts. That's the primary reason I've had trouble hanging with the deck to complete 50 duels.
May I suggest not allowing the first cell to multiply - i.e. Afla the cell and it dies before multiplying!
If one was going to go that route, it'd probably be better to just switch to fire pillars and use red nymphs for CC/damage (or earth nymphs or whatever) instead of waiting on aflatoxin to be slow CC and ignoring its creature-slot-denial properties.
I'd recommend adding more ice shields and/or skull shields personally, but I still don't think it's gonna make it a good bronze farmer (though I still think it has potential in silver). Alternately, dry spell(s) and either death effects or ice bolts.
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TribalTrouble's Aflatoxin Babies came in as basically completely worthless for bronze. It may actually be a reasonably good deck for silver, though, but I haven't tested it enough anywhere to be sure. Its win rate in bronze wasn't great, and it was quite slow. I say it might be good in silver because slow, middling win rate stuff is about as good as it gets unupped in silver, and I could see it maintaining similar win rates in silver than in bronze. In bronze, though, you're much better off with something quicker and more stable.
I've been testing this deck, too. 38% win rate through 26 duels. It's tough to hang with it because of the reasons you mentioned.
In my ever-so-humble opinion, this deck suffers from a design flaw. Although the Grey Nymphs do a fair job of CC, it frequently backfires. The opponent's field quickly fills with Malignant Cells, each dealing 1 damage per turn. Yes, the deck does contain an Ice Shield to block the 1 damage, but only one Shield. Most of the time, the shield comes to late--if it comes at all--and I die a death of a thousand paper cuts. That's the primary reason I've had trouble hanging with the deck to complete 50 duels.
May I suggest not allowing the first cell to multiply - i.e. Afla the cell and it dies before multiplying!
If one was going to go that route, it'd probably be better to just switch to fire pillars and use red nymphs for CC/damage (or earth nymphs or whatever) instead of waiting on aflatoxin to be slow CC and ignoring its creature-slot-denial properties.
I'd recommend adding more ice shields and/or skull shields personally, but I still don't think it's gonna make it a good bronze farmer (though I still think it has potential in silver). Alternately, dry spell(s) and either death effects or ice bolts.
Red Nymph is certainly not better and I'd argue not even equal damage output to Grey Nymph. Better CC? Certainly. Less versatile though - as against non-DR shields (fog, dush, grav, others?) I afla my own critter to generate a cell army and otherwise against opposing creatures. To each their own I suppose! :)
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That deck is so slow that I often have only one Grey Nymph in play, and I must decide between killing a Malignant Cell or going after the dragon that just joined its brother on the field. Yes, dear, the thought did occur to me. Have to make difficult choices, though.
If it were my deck, I'd change it in a heartbeat, but it's not my deck. Changing the deck would corrupt the data, especially when multiple people are testing the same deck--and most especially if multiple people change it in different ways. Believe me, I desperately wanted to add an Ice Shield or 3.
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If it were my deck, I'd change it in a heartbeat, but it's not my deck. Changing the deck would corrupt the data, especially when multiple people are testing the same deck--and most especially if multiple people change it in different ways. Believe me, I desperately wanted to add an Ice Shield or 3.
As far as that goes, we have a large number of decks which were modified from their original form before being submitted here. It is perfectly fine to submit things as "(Deck Name) by (XXX), modified by (YYY)". The "modified by" note (as well as posting the separate deck code) will let Elbirin know to give it its own entry. It does cause some pretty silly situations, though, like the fact that in plat, we have three different things all listed as modifications of "New Old Times".
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Someone should determine what the best unupped mono decks are and lay out all the stats for 1.32.
Aether and Darkness should be near the top, but I'd expect Fire to perform better than the stats I've seen here.
I would try new formulas to see if there are better combinations than what's been established.
I might have done all this myself, but I have a bad habit of changing my deck every other game.
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Someone should determine what the best unupped mono decks are and lay out all the stats for 1.32.
Aether and Darkness should be near the top, but I'd expect Fire to perform better than the stats I've seen here.
I would try new formulas to see if there are better combinations than what's been established.
I might have done all this myself, but I have a bad habit of changing my deck every other game.
Why would we do this? I mean: if other decks can perform better, why should we test other decks that perform worse? Just for having more tests?
Don't forget that you can test it and then post the results.
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Worthwhile unupped mono decks are already being tested, though as Cal pointed out they're being tested out of suspicion that they're good decks across the board rather than because they're monos.
We do definitely need more tests of unupped decks, though, including the monos. Mono aether needs a test in bronze (and silver most likely) which I'm not going to do but I hope someone else will do. Mono death and darkness have 50 game tests but could definitely use another 50+ games each. Aside from monofire, there isn't any other unupped mono that I personally think is a contender in bronze, though I would love to be proven wrong.
And, as Cal pointed out (also), anything that you would like tested that isn't being tested, please test yourself. Tests don't have to be done in a single sitting or in a row, so there's nothing stopping you from switching decks every game and just switching between three different decks each game. Provided you stick with the same three decks, at the end of 150 games you'll have three 50-game chunks to report. If you go this route, I recommend writing down the deck codes for each in the same place as wherever you're recording the tests so that you can just import each time and be sure that you're using the same deck within a given test.
With regards to mono fire: If you can post a build that you have reason to believe will do better than the one that's already in the thread, and you convince me that it'll do better (which honestly shouldn't be that hard, as I've already mentioned ways that I think the one in the thread could be improved), I'll do a 50 game test of it myself (at some point).
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I just did a 50 game test with this in Bronze. W: 47, L:3, %: 94%, 6.4255 TTW
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5fe 5fe 5p0 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7nq 7nq 7nq 7nq 8po
It's similar to Biotic X's "My take on SoFr and SoB 1.32," though I think I got it from someone else's list of decks.http://elementscommunity.org/forum/index.php/topic,45996.msg1032214.html#msg1032214 (http://elementscommunity.org/forum/index.php/topic,45996.msg1032214.html#msg1032214)
For future I'd sub another seraph for the nymph, or another air creature (I never got to use the gas anyway).
It was very fast, and quite fun.
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Just did a run in bronze with this Regen2k9's mono-dark and was happily surprised at how quickly and smoothly it went. Here are the stats:
W: 41, L: 9; 82%, TTW:11.56, EM: 9 (that's a little better than the stats posted currently, which give 77%)
Here's the deck:
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5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
It's a nice deck that stands a chance against almost everything. And since you can get the single rare from completing the quests, it is obtainable quickly. I would recommend this to Newbs as a great starter build, and one they could use to farm for rares in bronze.
Cheers.
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Just did a run in bronze with this Regen2k9's mono-dark and was happily surprised at how quickly and smoothly it went. Here are the stats:
W: 41, L: 9; 82%, TTW:11.56, EM: 9
Here's the deck:
Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
I would definitely recommend this to Newbs farming for rares. It's a nice deck that stands a chance against almost everything.
Cheers.
Mono-dark - always a good choice if looking to have a chance against whatever may oppose. When a new player or new-to-Arena-grinding-player (i.e. - not many shards/rares) asks what to farm with for rares in Arena I suggest mono-dark, specifically regen2k9's Mono-Dark!
Lacking my Arena grinding stat file handy, the 41-9 11.56 TTW seems on par with my experiences a while back in 200+ Bronze matches with it.
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Just because I'm obligated to mention it whenever anyone mentions the unupped monodark, this is for the less wealthy players:
If you do not own a stiletto, the deck works just fine without it. The stiletto can be replaced with an extra pillar (or an extra drain life, or a dusk mantle, or whatever you want) without significantly affecting the deck's success.
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Regarding the Mono-dark and the rare Stiletto - as ColorlessGreen points out, you don't HAVE to have a Stiletto (Stiletto is best if you do have, though). Along with CG's suggestions, Dagger (if you don't mind possibly messing up a mulligan with a free weapon) or Short Sword (for mono-dark has same ATK as Dagger but 1 :rainbow cost avoids mulligan-screw).
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I heartily recommend using another Drain Life. The CC and damage it builds up to is worth more in a card space than any other card that's available, imo. I actually run it with 3 Steals and 5 Drains most of the time.
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Is there a tool to make stats? I could help with some decks stats ...
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I just use openoffice/excel.
All you need to do to take stats for arena is to write down your total number of wins, losses, and (optionally, but highly preferred) turns to win (TTW) and EM rate. I do that by putting together three columns on a spreadsheet for each deck. Column 1 is Win/Loss, where I enter 1 for a win and 0 for a loss. Column 2 is TTW, where I enter TTW shown on the victory screen for every win (and leave it blank for losses). Column 3 is EM, where I enter a 1 for an EM and nothing for a non-EM. If you set it up like this, your win rate is (sum(column1)/count(column1)), your ttw is (average(column2)), and your EM rate is (sum(column3)/sum(column1)).
If you don't want to set up a spreadsheet (though it only takes like 30 seconds to set up), you can track stats with something as simple as a piece of paper where you just write down "W-7", "L", "W-9", "W-11-EM", "L", "W-10", etc, and then either do the math when you're done or even just go ahead and post the raw data.
edit: If you need more help setting up a stats tracking system, say so. I can post more detailed instructions if you want to use the spreadsheet version and aren't familiar with operating openoffice/excel.
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Is there a tool to make stats? I could help with some decks stats ...
ColorlessGreen has a valid method that is quite user friendly. If you are looking for something a bit more in-depth and flexible, feel free to open and create your own editable copy of this GDoc spreadsheet of mine: LINK (https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdGQzQkh6OGZDRlg0ZTVGVWs2RnBhVkE&usp=sharing)
Color legend:
Light Tan = user edited cells
Light Teal = spreadsheet calculated data for user
Light Green = electrum column, user input here for Arena (as the reward varies by usage real-time)
If you have questions, post here and I'll be glad to help with your use of that file. (Note: My first time sharing a GDoc so I checked a few boxes hoping to prevent you from editing my actual copy - if this has prevented simply saving as your own copy let me know and I'll try a different link/settings.)
Perhaps this will help too - an in-progress version (https://docs.google.com/spreadsheet/ccc?key=0Apymggcyab3KdDBXZ05fcHA3MkpVTUhkV1J6X3B0T3c&usp=sharing) of this spreadsheet with me using PDials and recording stats. This shows how you can record stats in a single data-stream in one place and the spreadsheet will separate Arena levels, FG's, and other types of opponents faced.
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Hey, thanks for your advices. I'll have a look to the Gdoc since it might be usefull to have it within my browser. Else, I really like the pen and paper solution...
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Great topic. Helps a lot with grinding.
I recently did test in Silver with this deck:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77k 77k 77k 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t9 7t9 7t9 80d 80d 80d 80d 80d 80d 80j 80j 80j 80j 80j 8pu
Results:
Won: 33
Lost:17
Winrate:67%
EM: 25
EM rate: 50%
TTW: 28.85 :o
Special spins: 4
The games are slow( average TTW: 12 minutes) but fun as most of the time they are different. Also strategy depends on what card are available. I only play Elements for 3 months and it is great deck to learn different styles of play.
Given that decks in Arena are loaded with denial cards Sanctuary is crucial. The good thing is that AI targets other permanents (Steal, Deflagration) first so Sanctuary is pretty safe most of the time. It`s similar with Mindgate. So Hourglasses have double role. As hasteners and shields for other crucial permanents. PA is for Eternity.
Max HP with 3 GS are 322 and it gives 294 electrum for a win.
I plan to test it in Gold now as I had some success there before.
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Results:
Won: 33
Lost:17
Winrate:67%
EM: 25
EM rate: 50%
TTW: 28.85 :o
Special spins: 4
Minor correction: EM rate = # of EMs / # of wins = 25 / 33 = 76%
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Thanks for the correction.
So i run 50 games test in gold and results are not that great unfortunately. I made 3 or 4 big mistakes so it could be bit better but all in all I think 50 % win rate is maximum that can be achieved with this deck. Although as I mentioned I`m fairly new to elements so maybe more experienced players could get much better results.
Games:50
Won: 20
Lost:30
Winrate: 40%
EM: 12
EM rate: 60%
TTW: 28.1
Anyway it`s still great fun and when it`s winning the wins are epic.
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Hello.
I did a 100 games test in plat with Swallow:
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744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 75m 75m 7gq 7gq 7h0 7h0 7hi 7hi 7hi 8pp
Games: 100
Won: 53
Lost:47
Win Ratio: 53%
EM: 30
EM Ratio: 56.6%
TTW: 16
Average EM TTW: 17
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anyone can test this? i think its very good for gold.
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7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
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hey why is pestal 101 in the gold list twice with different stats?
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hey why is pestal 101 in the gold list twice with different stats?
Because one of them says "modified by Blaze" and is a different deck.
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anyone can test this? i think its very good for gold.
Hover over cards for details, click for permalink
7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
This deck was tested, but the stats were added to the other mono air deck in the Gold section.
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hey im pretty new here and a constant resettter so to agree with pella im very interested in unupped decks since upped ones seem pretty far outta reach, i mean if ya want i can run some unupped stuff or how about the #1 noob question in my opinion "whats the best starter deck for the arena so i can start building a card library?" I can see new playeres being like ya nevermind then and moving on. i just reset again after being unable to beat any FG with a firecell and got my 1st rare weapon for like the 18-20th time, now im running a grabbow in pvp1. how many times can ya grind ai3 before your done?
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hey im pretty new here and a constant resettter so to agree with pella im very interested in unupped decks since upped ones seem pretty far outta reach, i mean if ya want i can run some unupped stuff or how about the #1 noob question in my opinion "whats the best starter deck for the arena so i can start building a card library?" I can see new playeres being like ya nevermind then and moving on. i just reset again after being unable to beat any FG with a firecell and got my 1st rare weapon for like the 18-20th time, now im running a grabbow in pvp1. how many times can ya grind ai3 before your done?
Hi Free - I think one of the problems is that you keep resetting.... You'll never build up a stable set of cards and get upgrades if you do that. I'd recommend alternating between regen2k9's mono dark, a poison rush, and a immo-rush in Bronze if you get bored quickly. Those decks are all decently interesting to play and should be fine to alternate between. (The poison rush can be nice to start upgrading first as it can build you on the way to Pdials - that deck needs a lot of shards, but if you're in bronze they should come eventually). If you get tired of Arena, switch to Ai3 or Ai4 once you've got a few upgrades.
But first... stop resetting :)
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thanks trash i actually talked/thanked regen a while ago for his deck that i was flopping with pestal and mindgate deck, good run and fun until a ragequit. scaredgirls got poison with a few bonewalls was another run i made but good luck getting sosac http://elementscommunity.org/forum/index.php/topic,50157.msg1084052.html#msg1084052 (http://elementscommunity.org/forum/index.php/topic,50157.msg1084052.html#msg1084052) is where i at. sorry about the stern opinion above/rant was thinking unupped mono aether and pvp grabbow and where they would rank in bronze, test wise.
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was thinking unupped mono aether and pvp grabbow and where they would rank in bronze, test wise.
There's a 200 game test of Antagon's grabbow in bronze a few pages back (http://elementscommunity.org/forum/index.php/topic,45840.msg1074902.html#msg1074902) that hasn't made it into the OP yet, along with a couple other unupped/rareless decks (including a mono aether psiontal, but not a traditional immortal-based mono aether (yet)). The antabow can work just fine without arsenics (replace with two poisons or a mummy and something else or whatever) if you don't have arsenics available.
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any stats for fractal chrgars? devital? unupped
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any stats for fractal chrgars? devital? unupped
Fractal chargers are not that good when unupped. Also, its pestal (although, some use devtal, anyways, I dont) and nope, its not very effective for bronze / silver.
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any stats for fractal chrgars? devital? unupped
Fractal chargers are not that good when unupped. Also, its pestal (although, some use devtal, anyways, I dont) and nope, its not very effective for bronze / silver.
I actually wouldn't mind seeing devtal tested in silver. No point for it in bronze most likely, but I could see it doing well in silver if for no other reason than decks submitted to silver rarely seem to account for heavy denial, and EM'ing silver unupped is a pretty decent way to make money.
Pestal'd almost definitely be a waste in silver due to (I'd guess) being pretty much the same win rate/speed as against gold but with much lower rewards, and I agree about unupped fractal chargers not really being a great idea (though honestly I haven't actually tried unupped fractal chargers, so who knows).
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Do you think that if I bought a New Old Times to use when the meta in plat shifts against PDial would be efficient?
Basically I'm needing something that suffers the exact opposite of PDial for the meta shifts.
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any stats for fractal chrgars? devital? unupped
Fractal chargers are not that good when unupped. Also, its pestal (although, some use devtal, anyways, I dont) and nope, its not very effective for bronze / silver.
I actually wouldn't mind seeing devtal tested in silver. No point for it in bronze most likely, but I could see it doing well in silver if for no other reason than decks submitted to silver rarely seem to account for heavy denial, and EM'ing silver unupped is a pretty decent way to make money.
Pestal'd almost definitely be a waste in silver due to (I'd guess) being pretty much the same win rate/speed as against gold but with much lower rewards, and I agree about unupped fractal chargers not really being a great idea (though honestly I haven't actually tried unupped fractal chargers, so who knows).
EM'ing silver is indeed good for money but hey, dex kills you a lot. Also, there are thousands of rainbows in silver, pestal wont work there.
Also, you dont have to test unupped frac-chargers. Its 4/5 and costs 5. Its 5 :gravity cost is already hard for fractal. And lets say you did get lotsa quanta, you hit 4 for 5 :gravity
Its too slow for the damage when unupped.
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any stats for fractal chrgars? devital? unupped
Fractal chargers are not that good when unupped. Also, its pestal (although, some use devtal, anyways, I dont) and nope, its not very effective for bronze / silver.
I actually wouldn't mind seeing devtal tested in silver. No point for it in bronze most likely, but I could see it doing well in silver if for no other reason than decks submitted to silver rarely seem to account for heavy denial, and EM'ing silver unupped is a pretty decent way to make money.
Pestal'd almost definitely be a waste in silver due to (I'd guess) being pretty much the same win rate/speed as against gold but with much lower rewards, and I agree about unupped fractal chargers not really being a great idea (though honestly I haven't actually tried unupped fractal chargers, so who knows).
EM'ing silver is indeed good for money but hey, dex kills you a lot. Also, there are thousands of rainbows in silver, pestal wont work there.
Pestal is pretty much great in gold/platinum, both of which have rainbows and dex. IIRC, it is the top rareless deck by net profit in both leagues, and IIRC it is the top rareless deck by win rate in both leagues as well (which is confirmed for gold in the OP here, but I can't confirm for platinum (or confirm the net profit totals) without my stats spreadsheets in front of me). I said pestal would be a waste in silver because if you've got a fully upped deck like that, there's much better options for silver, and if you want to play pestal, I'm basically certain it's going to be a lot more profitable in a higher league.
Devtal's slower than pestal, but silver's also slower than gold/plat - only a small handful of silver decks run upped pends and towers. Also, unupped, you only need to hit ~50% win rate in silver (without factoring in EM rate) to be quite profitable relative to most other unupped targets. If you add in a high EM rate, the required win rate drops further. No idea really if devtal would hit that high of a win rate, but I'd be interested to find out.
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Well, then give it a try.
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Do you think that if I bought a New Old Times to use when the meta in plat shifts against PDial would be efficient?
Basically I'm needing something that suffers the exact opposite of PDial for the meta shifts.
After reading your question I tried Plat with my New Old Times mod, & the results were nice. The hard part is getting the combo out. Bonus about my mod: it uses 6 unupped cards by choice, so it's cheap (I disagree with Electrocutor over Mind Flayer, I found early game aether contention tedious and Mind Flayers let me beat Neptune)
Hover over cards for details, click for permalink
5if 5if 5if 5lk 5lk 5lk 7gq 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 8pp
wrt to meta shifts: New Old Times is a stall breaker, PDials is a rush breaker. Their weaknesses are the inverse (New Old Times because it dies before setup, PDials because it's damage is too slow) so your hypothesis that New Old Times is good when PDials is bad is true. They both die to Firestall
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I've been chowing down on silver pretty good with a slight twist to "I Love Pharaoh" (which is indeed one of my favorite cards as well ;)
Hover over cards for details, click for permalink
56i 5rg 5rg 5rg 5rs 5rs 5rs 5rs 5se 5se 5se 5t2 5t2 74d 74d 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7qc 7qu 7qu 7ri 7ri 7ri 8pl
I'm short 1 SoFo so I only have 3 in there. Basically, the only real tweaks are to add 2 gravity forces and 2 hourglasses.
The hourglasses can help deal with bad draws and rewinders (which i've been seeing a lot of lately).
The gp is mainly to put onto the SoFo for sustained PC and shield effects, but it can also be helpful if you need to deal with an enemy thats too large to chew.
So far this seems to be the most fun deck to play I've tried so far, but I'm still building up upgrades to try out some of the 'bows.
For gold and plat, I've been finding a slightly modified swallow seems to be working pretty well. I added in a couple grav salvagers and swaped out 2 grav towers with 2 grav pillars and added 2 unupped grav pendulums.
This gives it very good resistance to earthquakes and PC since the salvagers will always return one lost pillar / pend / tower.
When facing an EQ heavy deck, it works well to keep 1 of each in play rather than stacking high.
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I'm just posting to keep track of this thread ._.
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I'm just posting to keep track of this thread ._.
Why not use the "Notify" button. ?_?
(http://i.imgur.com/IQvuV7t.png)
inb4 butthatonlynotifiesanddoesnotshowin"newposts"section: Yes, well it avoids cluttering topics with "just to follow" posts lacking any substance and you can see it in email notification or in the "unread posts since last visit" area too.
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I'm just posting to keep track of this thread ._.
Why not use the "Notify" button. ?_?
(http://i.imgur.com/IQvuV7t.png)
inb4 butthatonlynotifiesanddoesnotshowin"newposts"section: Yes, well it avoids cluttering topics with "just to follow" posts lacking any substance and you can see it in email notification or in the "unread posts since last visit" area too.
Oops. My bad. Will the "Notify" button give me updates when someone posts in the thread?
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I'm just posting to keep track of this thread ._.
Why not use the "Notify" button. ?_?
(http://i.imgur.com/IQvuV7t.png)
inb4 butthatonlynotifiesanddoesnotshowin"newposts"section: Yes, well it avoids cluttering topics with "just to follow" posts lacking any substance and you can see it in email notification or in the "unread posts since last visit" area too.
Oops. My bad. Will the "Notify" button give me updates when someone posts in the thread?
OK, last hijack post here from me, I promise. (Hopefully many who read this have now learned of the "Notify" button.)
The notify button sets up sending topic replies on a thread to your email address. It will not make that thread show up in the "Show new replies to your posts" area (it will still show up in the "Show unread posts since last visit" area). Basically, consider if all of the unique visitors of the 24,000+ on the Arena stats thread that wanted 'perfectly' kept in the loop but had nothing substantive to add as a reply and did the "posting just to follow" thing. The thread would be a MESS!
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Unupped bronze farmer
Hover over cards for details, click for permalink
61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 61v 61v 63a 63a 63a 63a 63a 63a 8pu
Revived this old deck
with some shards
Hover over cards for details, click for permalink
61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 62m 62m 62m 63a 63a 63a 63a 63a 63a 8pu
Stats
Currently busy. Who would like to test this? I will do it afterwards to add in the stats
I tested 50 games with a deck close to the ones posted. The difference being upped dims
Hover over cards for details, click for permalink
61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61u 61v 61v 61v 62m 62m 62m 63a 63a 63a 63a 63a 63a 80d 80d 80d 80d 80d 80d 8pu
After 50 bronze games
Wins: 46/50 or 92%
average TTW:11.52173913
EMs:4 or 0.08695652173913
hope this info helps
I'm burn out recording this data in one sitting.
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Hover over cards for details, click for permalink
52r 58t 5f6 5f6 5if 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 74b 77g 7ai 7ju 7n5 7q1 7q1 7t9 7t9 80d 80d 8pj
This is my modified version of the Silver Bone Collector. I'm not done upgrading it but I noticed I was winning so much more, I might as well start recording it's win rate.
I took out the growth monsters and made it more focused on Fallen Druid improving the Deja Vu. The plate armor seemed dumb but it comes in handy all the time. Think of it as a cheap Quintessence.
Currently 45-7. Including the 1hp wins, this deck got me an 86.5% win rate. Some of the wins were through using early steals and deflags to starve opponents. Win rate could be worse without good prediction.
TBH I don't think I'll ever upgrade the Mind Flayer. The higher cost doesn't seem worth it. I've encountered an large amount of matches where the supernova giving me 2 water quanta was barely enough to play it just in time for their ability monster.
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Mind flayer usually isn't upped because of it's upped quanta cost from 2 to 3 when you only use it for the skill.
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Mind flayer usually isn't upped because of it's upped quanta cost from 2 to 3 when you only use it for the skill.
Mind Flayer is usually upped in SNBows because 3 quanta and 2 quanta difference is not huge when you're generating so much (and stat increases).
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2 hp vs 4 hp is pretty enormous in terms of surviving CC - it saves you from eagle eye, RoF, all bolts (when under 10 quanta), and thunderstorm. As an added bonus, 3 attack hits the adren sweet spot (though that isn't a huge deal in foldafolda's rainbow which uses heal instead (though if it's a buff-based bow, I don't know why it doesn't use adren)). About the only time I'd use the unupped over the upped in an otherwise-upped deck is in FG prediction situations where you know CC isn't gonna be an issue. I'd use the upped version almost 100% of the time in snovabows for arena.
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I find that my semi-upped Gravitybow based on the posted one does decently in Silver (maybe a 75% win rate). Would SoW/reflective shields work well in Arena?
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I should really start recording my personal variation of the gravitybow (5 cards changed). In bronze I really can't remember the last time I lost, but it is more than 100 games ago. Seems also that for these high percentages 100 games is waaay too little.
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I was kinda hoping this thread would be dead and replaced by another by now, seeing as I've been gone a few months...Unfortunately, I'm not to be so lucky and I'll have to shamefully ask myself.
I don't have the time for this, or the community at all really, any more. Do any of you have an interest in taking this project over?
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I was kinda hoping this thread would be dead and replaced by another by now, seeing as I've been gone a few months...Unfortunately, I'm not to be so lucky and I'll have to shamefully ask myself.
I don't have the time for this, or the community at all really, any more. Do any of you have an interest in taking this project over?
Thanks for getting it going in the first place, Elbirn.
If anyone wants to manage this specific study, please PM me and we'll see about getting a new thread set up which you'll be able to maintain. If not, I'll take over maintaining this study for the moment and just stick with this thread.
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I forgot to ask, I have not been including my wins in which the enemy had 1 hp and I just one shot him. Are the other decks including these wins?
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Absolutely yes. Record all games regardless of what happens (assuming you started playing with the intention of recording stats).
Once we start cherry-picking what games "count", the stats quickly become abstracted to the point of meaninglessness. Deck stats are meant to represent the overall performance of a given deck against a given target. 1hp decks are part of the arena "target" so should be included.
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I find that my semi-upped Gravitybow based on the posted one does decently in Silver (maybe a 75% win rate). Would SoW/reflective shields work well in Arena?
Nice , I started to test it but completely lost focus and never completed the first 50 run vs Silver .
I should really start recording my personal variation of the gravitybow (5 cards changed). In bronze I really can't remember the last time I lost, but it is more than 100 games ago. Seems also that for these high percentages 100 games is waaay too little.
Which 5 cards ?
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:o OMFG FARM on PLATINA
(http://cs309931.vk.me/v309931563/9f4a/26ZHC_uhaf8.jpg)
(http://cs309931.vk.me/v309931563/9f53/_kAgBJ-CbS8.jpg)
(http://cs309931.vk.me/v309931563/9f5c/B6pYIV2AVmk.jpg)
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I find that my semi-upped Gravitybow based on the posted one does decently in Silver (maybe a 75% win rate). Would SoW/reflective shields work well in Arena?
Nice , I started to test it but completely lost focus and never completed the first 50 run vs Silver .
I should really start recording my personal variation of the gravitybow (5 cards changed). In bronze I really can't remember the last time I lost, but it is more than 100 games ago. Seems also that for these high percentages 100 games is waaay too little.
Which 5 cards ?
Already spoke a lot about the changes in the specific topic. (Flesh recluses, no venom dagger, forest spectre upping - still really on the edge about the mind flayer)..
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-snip-
The Mind Flayer really shouldn't be a problem and it's worth it 99% of the time.
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-snip-
The Mind Flayer really shouldn't be a problem and it's worth it 99% of the time.
It is better (damage wise) to have 2 more stacks on a forest sceptre though.. In bronze I hardly ever meet annoying abilities I HAVE to remove, only opposing mind flayers, maybe scorpions/nymphs.
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-snip-
The Mind Flayer really shouldn't be a problem and it's worth it 99% of the time.
It is better (damage wise) to have 2 more stacks on a forest sceptre though.. In bronze I hardly ever meet annoying abilities I HAVE to remove, only opposing mind flayers, maybe scorpions/nymphs.
You just never know when you'll need the extra damage.
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I am in the middle of putting together the information for a major update to this study. The OP will be updated in the fairly near future (i.e. whenever I finish putting this together).
Updates will include:
-All valid tests posted in this thread. I am going through the entire thread from start to finish to make sure I'm including every valid test that's been posted both before and after Elbirn retired (just in case anything was missed).
-Splitting results into upped/unupped categories for greater ease of use.
-Potentially (if the community wants) re-sorting results within each category - see this (http://elementscommunity.org/forum/index.php/topic,51322.0.html) poll.
-Addition of profit/hour (UEI) and special spins/hour information for any valid tests with recorded TTW.
If anyone has any other requests for different things to include/not include/change/etc with the study, please let me know. Also, if you've taken some stats (wins, losses, TTW, EM) at any point since 1.32 came out and just haven't posted them due to the study appearing to have ended, please feel free to post them, and I'll make sure they get into the OP assuming they qualify.
Reminder: To qualify for inclusion in the OP, you must record wins and losses for at least 50 games. These games need not be in one sitting, but you must decide whether you are recording stats for a game before you start the game (not in the middle of a match). TTW is highly encouraged and may become mandatory (if anything besides win rate is chosen as a sort method in the poll linked above). Number of EMs (or EM rate - EMs/Wins) is also highly encouraged, though not strictly mandatory - if you do not post EMs or EM rate, I will assume the EM rate is 0. Additionally, it is greatly appreciated if you link to the deck's thread and mention the deck's author. If you have modified the deck from its original form, please note the change so I can mention it in the OP.
More to come after I've sifted through the last year's worth of testing.
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If there are multiple tests for one deck, with some including EM rate and some not, will the EM rate be based on only the ones with it, or will it be counted as 0 for the tests without it?
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If there are multiple tests for one deck, with some including EM rate and some not, will the EM rate be based on only the ones with it, or will it be counted as 0 for the tests without it?
EM rate will show the recorded rate, so for a hypothetical split test where 100 wins had no EM rate recorded and 100 wins showed 10 EMs, stats would report "200 wins, 10/100 EMs, EM rate 10%".
So, in other words, only times where EM rate is recorded will count. Assumed EM rate of 0 will not affect split tests, as both the summary and the UEI result will use only the recorded stat. Assumed EM rate of 0 for decks with no information on EM rate will affect UEI results, but I'd rather have a UEI result that doesn't account for EMs (assuming there were unrecorded EMs - I think a lot of the unreported EM decks actually just have no EMs) than just not have a result.
edit: TTW is handled the same way in situations where there are multiple tests where not all tests record TTW.
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If 10 people each do a 10-game test of a deck, is it counted?
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I am only counting tests by a person of 50 games or more, regardless of whether anyone else has tested that specific deck/target. This is how that situation has been handled in this thread in the past (see somewhere around page 10 of this thread where more-or-less this exact thing was discussed).
To clarify, if player A does 50 tests and then later player A does 30 more tests, I'll include the latter 30 because I consider this an 80-game test by player A. If player A does 50 tests and then later player B does 30 more tests, the latter 30 will not be included because player B has not yet done 50 tests. If player B subsequently does 20 more tests, their results will be included as a 50-game test.
If everyone wants this handled differently, I have no problem switching the way things are handled, but I'll personally vote to keep a minimum of 50 games for a test to be included regardless of what other tests already exist, because 50 games aren't really that hard to complete (you don't have to do it in one sitting) and because more data is better than less data. Another piece of rationale last time it was discussed is that this would potentially lead to people tracking their first ten games with a deck before really knowing how to use it, posting a 1-9 record and declaring the deck sucks and not continuing to play it long enough to figure out how it works, thus polluting the stats. Please note that anyone is welcome to post any information they have recorded, whether or not it qualifies to be posted in the OP. Incomplete tests are still useful information, they just don't (yet) meet the standards to be shown in the OP.
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I am only counting tests by a person of 50 games or more, regardless of whether anyone else has tested that specific deck/target.
That is a sound policy. I always wondered how good the data could be given that people with different skill levels and playing styles were submitting the results. Having played the deck 50 times at least guarantees that they have tried to learn how to use it. I agree that it is a low bar, but raising it to 100 would exclude a lot of useful data, so 50 seems perfect.
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For archival purposes (and in case I screw something up), here is the entire current OP.
Update of the OP is currently in progress.
Decks Used Against Arena with Stats 1.32
The following is a compilation of decks used to grind the arena, ordered by arena level and winning percentage. This thread is a continuation of
Xenocidius' thread here (http://elementscommunity.org/forum/index.php/topic,30564.0.html) and is based on the current game version, 1.32. Anyone may submit any deck to this compilation, however, they must include the following:
Number of Games Played (Minimum of 50 games) and against which arena level
Wins
Losses
Elemental Masteries (OPTIONAL)
Average Turns to Win (OPTIONAL)
As well as a link to the deck's thread and the authors profile page. If the deck does not have a thread, encourage the deck author to create one, or acquire the permission of said author to make a thread for them. If you are the deck author, make a thread.
In addition, if you would like to submit stats for any deck already in this archive, please do! The more stats we have on a deck, the more accurate the records will be. However, do ensure that the statistics are as true and complete as possible. Thank you for your support. :)
Special Spin Chance in Function of Win Chance, by
JenkarWin % | Special Bronze | Special Silver | Special Gold | Special Plat |
95% | 77% | 81% | 86% | 90% |
90% | 59% | 66% | 73% | 81% |
85% | 44% | 52% | 61% | 72% |
80% | 33% | 41% | 51% | 64% |
75% | 24% | 32% | 42% | 56% |
70% | 17% | 24% | 34% | 49% |
65% | 12% | 18% | 27% | 42% |
60% | 8% | 13% | 22% | 36% |
55% | 5% | 9% | 17% | 30% |
50% | 3% | 6% | 12% | 25% |
45% | 2% | 4% | 9% | 20% |
40% | 1% | 3% | 6% | 16% |
35% | 1% | 2% | 4% | 12% |
30% | 0% | 1% | 3% | 9% |
25% | 0% | 0% | 2% | 6% |
20% | 0% | 0% | 1% | 4% |
Average games to play before special spin by
EaglGenes101Spin chance | Bronze expected games per spin | Silver expected games per spin | Gold expected games per spin | Plat expected games per spin |
0.95 | 5.85 | 4.55 | 3.33 | 2.16 |
0.9 | 6.94 | 5.24 | 3.72 | 2.35 |
0.85 | 8.37 | 6.10 | 4.19 | 2.56 |
0.8 | 10.26 | 7.21 | 4.77 | 2.81 |
0.75 | 12.86 | 8.64 | 5.48 | 3.11 |
0.7 | 16.50 | 10.55 | 6.38 | 3.47 |
0.65 | 21.77 | 13.15 | 7.55 | 3.91 |
0.6 | 29.65 | 16.79 | 9.07 | 4.44 |
0.55 | 41.93 | 22.06 | 11.13 | 5.12 |
0.5 | 62 | 30 | 14 | 6 |
0.45 | 96.71 | 42.52 | 18.13 | 7.16 |
0.4 | 161.09 | 63.44 | 24.38 | 8.75 |
0.35 | 291.38 | 100.98 | 34.34 | 11.02 |
0.3 | 586.46 | 174.94 | 51.48 | 14.44 |
0.25 | 1364 | 340 | 84 | 20 |
0.2 | 3905 | 780 | 155 | 30 |
0.15 | 15491.44 | 2322.72 | 347.41 | 51.11 |
0.1 | 111110 | 11110 | 1110 | 110 |
0.05 | 3368420 | 168420 | 8420 | 420 |
Bronze
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html) By
Iancudorinmarian, submitted by
123For0, further testing by
Rob77dpW:145 L:7 %: 95.39% TTW:7.80 EM:6/97 EM%: 6.19%Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
Upped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By
BunkeR, submitted by
Bunker, further testing by Mpots (Kong user),
Jenkar,
ExarpW:284 L:16 %: 94.67% TTW:10.39 EM:45/189 EM%: 23.81%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5c1 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7dr 7n7 7n7 7q4 7tb 80a 8pl
WNDM's Mono Air (http://elementscommunity.org/forum/index.php/topic,45840.msg1035445.html#msg1035445) By
WNxDarkmaster, submitted by
WNxDarkmasterW:53 L:3 %: 94.64%Hover over cards for details, click for permalink
5pa 5pa 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7n0 7n0 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7oe 8pr
High Gravity Bronze (http://elementscommunity.org/forum/index.php/topic,46710.msg1041957.htm) By
Marvaddin, submitted by
MarvaddinW:104 L:6 %: 94.55% EM:33/104 EM%: 31.73%Hover over cards for details, click for permalink
568 744 744 744 744 744 744 745 745 745 745 745 745 749 74b 74b 74b 74b 74c 74d 74d 752 752 752 75m 75m 75m 75m 75m 75m 8pl
Mono Darkness Classic (http://elementscommunity.org/forum/index.php/topic,29807) By
Xenocidius, submitted by
Regyptic, further testing by
WhatIfIDoGetCaught?W:95 L:7 %: 93.14% TTW: 11.48 EM:53/95 EM%: 55.79%Hover over cards for details, click for permalink
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html) By
Calindu, submitted by
Mystik_W:46 L:4 %: 92.00% TTW:6Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
"I love Pharaoh" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) By
Zeddino, submitted by
Zarathustra1883W:45 L:5 %: 90% TTW:8.73 EM:6/45 EM%: 13.33%Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982) By
Willng3, submitted by
Jenkar, further testing by
Eaglgenes101 and
CieloW:159 L:19 %: 89.33% TTW:10.53 EM:9/96 EM%: 9.38%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Unupped GravityBow (http://elementscommunity.org/forum/index.php/topic,45998.0.html) By
BunkeR, submitted by
BunkerW:43 L:7 %: 86.00% TTW:13Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, modified and submitted by
WNxDarkmasterW:47 L:8 %: 85.45%Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html) By
Luminous, modified and submitted by
GandoraW:41 L:9 %: 82.00%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By
Regen2k9, submitted by
VegeForsakenW:41 L:12 %: 77.36%Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
Silver
The Bone Collector (http://elementscommunity.org/forum/index.php/topic,34571.0.html) By
Tiko, submitted by
Bootsza, further testing by
Jenkar,
Rob77dpW:136 L:17 %: 88.89% TTW:9.77 EM:29/93 EM%: 31.18%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
Gold League Killer Mod (http://elementscommunity.org/forum/index.php/topic,45840.msg1033634.html#msg1033634) By
123For0, submitted by
123For0W:43 L:7 %: 86.00%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 71b 74b 77f 7ai 7an 7dq 7gq 7gv 7k5 7n3 7q5 7t9 7t9 7th 80b 8pj
"I love Pharaoh" (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696) By
Zeddino, submitted by
Zeddino, further testing by
Zarathustra1883W:83 L:17 %: 83.00% TTW:9.24 EM:7/83 EM%: 8.43%Hover over cards for details, click for permalink
752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
The Smarter Mono-Aether FG Grinder (http://elementscommunity.org/forum/index.php/topic,37496.0.html) By
MesaProtector, submitted by
Mystik_, further testing by
Jenkar,
123For0W:265 L:57 %: 82.30% TTW: 11Hover over cards for details, click for permalink
808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 80f 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 8pu
Arena Destruction 101 (http://elementscommunity.org/forum/index.php/topic,28646.msg367116.html#msg367116) By
Willng3, submitted by
Jenkar, further testing by
RegypticW:83 L:18 %: 82.18% EM:?/? EM%: 19%Hover over cards for details, click for permalink
80g 7n8 7n8 7tf 713 713 77g 77g 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 7dm 7dq 74f 74f 74f 7ju 7q5 7gm 6qq 6qq 6qq 6qq 6qq 8pj
Shriekognition (http://elementscommunity.org/forum/index.php/topic,45866.msg1030927.html#msg1030927) By
Mystik_, submitted by
Mystik_W:41 L:9 %: 82.00% TTW: 10.9Hover over cards for details, click for permalink
778 778 778 778 778 778 778 778 778 778 77b 77b 77c 77g 77g 77g 77g 77g 77g 77h 77h 77l 77l 77l 77l 77l 78q 7qb 7qb 7qb 8ps
New 1.32 SoI (http://elementscommunity.org/forum/index.php/topic,45859.0.html) By
Mystik_, submitted by
Mystik_, further testing done by
JenkarW:81 L:19 %: 81.00% TTW: 6Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6rl 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7u2 7u2 7u2 7u2 7u2 7u2 8pm
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html) By
Iancudorinmarian, submitted by
Jenkar, further testing by
123For0W:93 L:23 %: 80.17%Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, submitted by
Mystik_W:40 L:10 %: 80.00% TTW: 7.8Hover over cards for details, click for permalink
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
Jenkar's 1.32 SoI (http://elementscommunity.org/forum/index.php/topic,45840.36.html) By
Jenkar, submitted by
JenkarW:40 L:10 %: 80.00%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html) By
Calindu, submitted by
Mystik_W:40 L:10 %: 80.00% TTW:6.5Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
Arena TADA 1.32 (http://elementscommunity.org/forum/index.php/topic,45883.0.html) By
Kev, submitted by
Kev, further testing done by
Jenkar,
BootzaW:119 L:33 %: 78.29% TTW:8.24 EM: 9/40 EM%: 22.50%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html) By
Xenocidius, submitted by
ElbirnW:38 L:12 %: 76.00% TTW: 11.18 EM:16 EM%: 42.11%Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8pu
SoSaSoraSoP (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Gandora, submitted by
123For0W:31 L:19 %: 62.00%Hover over cards for details, click for permalink
5i5 5i5 5i5 5i5 5i5 5i5 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7hi 7hi 7hi 8pp
Grabba Grabba! (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, submitted by
AnneleW:30 L:20 %: 60.00% TTW: 7 EM:1 EM%: 3.33%Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 778 778 778 778 778 77g 77g 77g 77g 77g 77g 786 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7tb 8po
PvP Graboid Rainbow (http://elementscommunity.org/forum/index.php/topic,7528.0.html) By
AntagonW:76 L:74 %:50.67% TTW:9.08 EM:4/76 EM%:5.26%Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5og 5og 61q 61q 8pm
Regen2k9's Unupped MonoDark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719) By
Regen2k9W:24 L:27 %:47.06% TTW:9.46 EM:4/24 EM%:16.67%Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
Toxic Shriekers (http://elementscommunity.org/forum/index.php/topic,36775.0.html) By
XenocidiusW:17 L:33 %:34.00% TTW:8.53 EM:1/17 EM%:5.88%Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 55q 590 590 590 590 590 590 5c7 5f6 5if 5if 5lf 8pm
Fastest unupped mono AI3 farmer (aka classic mono-death) (http://elementscommunity.org/forum/index.php/topic,10503.0.html) By
MrBlondeW:15 L:35 %:30.00% TTW:8.47 EM:1/15 EM%:6.67%Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 8pk
Gold
1.32 Poison Dials (http://elementscommunity.org/forum/index.php/topic,45840.msg1031708.html#msg1031708) By
Neuroleptics, submitted by
ColorlessGreenW:105 L:45 %: 70.00% TTW: 14.45 EM: 39/105 EM%: 37.14%Hover over cards for details, click for permalink
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html) By
Iancudorinmarian, submitted by
Iancudorinmarian, further testing by
123For0,
CuCNW:133 L:117 %: 53.20% TTW:8.8 EM: 1/25 EM%: 4.00%Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html) By
Xenocidius, submitted by
ColorlessGreenW:26 L:25 %: 50.98% TTW: 11.92 EM:12/26 EM%: 46.15%Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8pu
Tha Gold League Killer V2.0 (http://elementscommunity.org/forum/index.php/topic,29406) By
Ralouf, submitted and modified by
Bminus, further testing by
ColorlessGreenW:81 L:70 %: 53.64% TTW: 10.45% EM:8/81 EM%: 9.87%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 71b 74b 74j 77f 7an 7dq 7ee 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html) By
Dragonsdemesne, submitted by
ColorlessGreenW:72 L:73 %: 49.66% TTW: 7.21 EM: 3/72 EM%: 4.17%Hover over cards for details, click for permalink
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
New Old Times FG OTK (http://elementscommunity.org/forum/index.php/topic,37815.0.html) By
Chapuz, modified and submitted by
Timetock, further tested by
DakW:24 L:26 %: 48.00% EM:3 EM%: 12.50%Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 808 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 8pp
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html) By
Xenocidius, modified and submitted by
BlazeW:23 L:27 %: 46.00%Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7tb 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 808 808 80i 80i 80i 80i 80i 80i 8pu
The Bone Collector (http://elementscommunity.org/forum/index.php/topic,34571.0.html) By
Tiko, submitted by
ColorlessGreenW:23 L:28 %: 45.10% TTW:12.26 EM:8/23 EM%: 34.78%Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
Day Traitors (http://elementscommunity.org/forum/index.php/topic,24954.0.html) by
Essence, submitted By
Eaglgenes101W:25 L:35 %: 41.67% TTW:11.4 EM:5/20 EM%: 25.00%Hover over cards for details, click for permalink
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7n2 7tb 7tb 7tb 7th 7th 7th 7th 7th 7th 8pt
Lava Rush vEnlightenment (http://elementscommunity.org/forum/index.php/topic,6960.0.html) By
~Napalm, submitted by
ColorlessGreenW:20 L:30 %: 40.00% TTW:7.15 EM:1/20 EM%: 5.00%Hover over cards for details, click for permalink
6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dq 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7jp 7jp 7jp 7jp 8pm
Platinum
1.32 Poison Dials (http://elementscommunity.org/forum/index.php/topic,45840.msg1031708.html#msg1031708) By
Neuroleptics, submitted by
NeurolepticsW:110 L:90 %: 55.00%Hover over cards for details, click for permalink
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Swallow (2-NT version) (http://elementscommunity.org/forum/index.php/topic,46571.0.html) By
SnoWeb, submitted by
ColorlessGreenW:21 L:29 %: 42.00% TTW:16.24 EM:12/21 EM%: 57.14%Hover over cards for details, click for permalink
744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 75m 75m 7gq 7gq 7h0 7h0 7hi 7hi 7hi 8pp
New Old Times Mod (http://elementscommunity.org/forum/index.php/topic,45840.msg1037623.html#msg1037623) By
Laxnut90, submitted by
DirgobudW:15 L:35 %: 30.00% TTW:13.47 EM:6/15 EM%: 40.00%Hover over cards for details, click for permalink
5lk 5lk 5lk 5lm 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 80i 8pp
New Old Times Mod 2 (http://elementscommunity.org/forum/index.php/topic,45840.msg1042096.html#msg1042096) By
Remichka, submitted by
RemichkaW:27 L:73 %: 27.00% TTW:15.60 EM:19/27 EM%: 70.37%Hover over cards for details, click for permalink
5lj 5lj 5lm 5lm 7gq 7gq 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 7k4 7k4 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 8pp
This thread is currently under construction and is a work in progress. If you have any questions or suggestions, please leave a reply.
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The OP has been updated.
-All valid tests posted in this thread have been included.
-Unupped/upped are now split, with upped decks being in the second post.
-UEI/SSPH added for any decks which have a reported TTW.
-Some tests which were previously grouped together have been split due to not being identical decks. I welcome any thoughts on whether we should group similar decks together (i.e. if one card is changed, is it the same deck? two cards changed?) but for now I am going with any change being a separate entry.
-Formatting of the OP has been more or less automated, so if any large scale formatting changes wind up becoming necessary, they should be relatively easy to implement.
-As I said, I went through the thread by hand, so it's quite possible I screwed up an author/deck name/deck link or two somewhere in here. If you see something missing/incorrect, please let me know and I'll get it corrected.
Please note that this update has added a few different decks showing strong results with a low number of tests. If you're interested in testing and you don't know what to do, adding additional information to these low-test decks is an extremely good idea. Please feel free to post tests of any decks - the OP should be updated much more frequently going forward.
edit: Also, any decks that don't have a recorded TTW would really like a recorded TTW, so those are also good candidates for another test if you're looking for something to do.
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Thank you CG! This update was sorely needed.
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A well-needed update, indeed! Thank you, CG :)
On a sidenote, was Chaos Wyrms (http://elementscommunity.org/forum/index.php?topic=50291.0) not tested? Or was it just considered not a viable deck for Gold? Or..?
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A well-needed update, indeed! Thank you, CG :)
On a sidenote, was Chaos Wyrms (http://elementscommunity.org/forum/index.php?topic=50291.0) not tested? Or was it just considered not a viable deck for Gold? Or..?
As I pointed out in literally the first response to your reposting of the deck which you just linked, it has been tested in three of the four leagues (i.e. everything but platinum). As the results are sorted by win rate, chaos wyrms' relatively low win rate results in it not reaching the top five (by win rate) in any section. See the "additional decks" spoilers for each (non-platinum) section for the test results.
It is the top tested non-sosac-based gold farmer when sorted by profit.
edit: Added a giant note to the top of the list pointing out that there's more than five decks in each category.
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Just checking :P That's actually good to know, since I've been using CW as my main Gold grinder (which I don't do often, but still).
Great, now I have to, like, upgrade moar cards ;-;
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Jack of all Trades
http://elementscommunity.org/forum/index.php/topic,51817.new.html#new
Upped Bronze Grinding
94 wins out of 100 games
12 EM
(forgot to record TTW, but I will get to it)
Kind of rushy smart deck.
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Would it be safe to assume the decks shown are still to date and not out of date?
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@GiantFrog
yes, he last updated it Jan 10th. If I'm not mistaken, there hasn't been a radical change since then. Judge for yourself, these decks should still be usable.
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Thank you for the update, I cant really say the last time I played but Ill try out the decks listed.
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I can mention one deck that doesn't work as advertised anymore. The Silver PSNbow, By iancudorinmarian. Not enough PC mostly. Can be fixed by packing 2 Pulvies. Snovabows and PSNbows especially rush well.
The rest are actually a-okay despite an update being long ago. Reason being Arena changes rather every week between metas but doesn't ever take a huge leap in difference.
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I can mention one deck that doesn't work as advertised anymore. The Silver PSNbow, By iancudorinmarian. Not enough PC mostly. Can be fixed by packing 2 Pulvies. Snovabows and PSNbows especially rush well.
The rest are actually a-okay despite an update being long ago. Reason being Arena changes rather every week between metas but doesn't ever take a huge leap in difference.
To add to this a little bit, all tests shown were conducted during the current patch (1.32) so no changes to game mechanics have affected any of these tests. Metas, however, shift rather quickly, particularly in relation to the top decks for a given target.
The top decks in particular tend to take a hit because once they become known and many people play with them, decks that can beat them tend to rise through the ranks of the league while decks they beat are rapidly ejected from the arena. Along with that, people who follow the meta will tailor their submissions to beat the popular farmers.
As Higurashi noted, though, it's often possible to slightly tweak a deck to mitigate whatever counter(s) are popular in a particular league at any given time. For example, I personally love to swap a reflective shield into wrecking ball when playing silver due to the amount of sow/psion-based aether that's been around lately.
With all that being said, I rarely find the meta-related shifts to be huge - it's usually a roughly 3-5% swing in most cases, though I've seen some top tier decks lose a good 10-15% from becoming too popular for a given target.
So, in other words, yes the information is current, but meta swings can (and do) make certain decks perform differently on any given day than they have in the past. Even meta swings don't tend to make an enormous difference in most cases, though.
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I am running the mono psion deck and win rate seems to be sitting around 50% doesnt seem as good as it used to be stat wise the 81% win rate seems high even for just bronze. Basically I have a lot more time to play now and would actually like to start getting some shards but at a 50% win rate with the psion deck and no pc or anything its kinda up or down and highly draw dependant. anything with perm control kinda hurts you.
Again though maybe its just the meh starting hands I get. I got up to slightly over 40k electrum and built an upped fg farmer. But for shard farming it just seems rough since I pretty much have non. I should have farmed arena like mad for shards when it wasnt so adapted.
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Setting aside whether psiontal has actually fallen that much in win rate against bronze, there's a number of other good options that require no shards (and work with no rares) that are fully unupped. I would recommend monodark (swapping the stiletto for another pillar/drain life/steal/etc if you don't have one) or antabow (swapping the arsenics for poisons if you don't have them).
Once you have the means to make a fully (or mostly) upgraded farmer, things will get a lot easier. Both bronze and silver shardless speedbows will kick out special spins at a relatively absurd rate, and there's a large number of other options if speedbows aren't your thing. Depending on which FG farmer you built, it may also double as an arena farmer at one league or another.
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I built the firecell otk deck, with a couple sanctuaries tossed into it. Ill look at the anta bow and try it out as well as mono dark.
also what is singularity, its a creature card that appears with random mods but is completely new to me...
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Singularity appears if you play three novas or two supernovas in the same turn. The card did warn you after all.
"Do not cast more than twice per turn."
"Do not cast more than once per turn."
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Thanks, I was curious about it because I dont recall it from before thats all. It killed me because I did so.
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Singularity was added in 1.30 to balance excessive Nova/Supernova use.
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Setting aside whether psiontal has actually fallen that much in win rate against bronze, there's a number of other good options that require no shards (and work with no rares) that are fully unupped. I would recommend monodark (swapping the stiletto for another pillar/drain life/steal/etc if you don't have one) or antabow (swapping the arsenics for poisons if you don't have them).
I experienced that the amount of PsionDim-Decks in Bronze arena increased. Since your own dim shields are pretty useless against it, it can cause problems and probably a drop of win-rate. Since I wanted to upgrade a Psiontal for myself (and for Bronze/Silver) I will test the unupped deck today (as soon as I get home) and will probably post the results. Although I don't know if I will play a full set of 50 games.
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Setting aside whether psiontal has actually fallen that much in win rate against bronze, there's a number of other good options that require no shards (and work with no rares) that are fully unupped. I would recommend monodark (swapping the stiletto for another pillar/drain life/steal/etc if you don't have one) or antabow (swapping the arsenics for poisons if you don't have them).
I experienced that the amount of PsionDim-Decks in Bronze arena increased. Since your own dim shields are pretty useless against it, it can cause problems and probably a drop of win-rate. Since I wanted to upgrade a Psiontal for myself (and for Bronze/Silver) I will test the unupped deck today (as soon as I get home) and will probably post the results. Although I don't know if I will play a full set of 50 games.
FWIW when I did the unupped psiontal tests we had already reached a good deal of aether saturation in bronze. I find that psiontal actually beats most psion decks in bronze (i.e. without double draw) right out of the box due to the AI being more or less incompetent with fractal and therefore being able to just outrush them.
If you are finding that psiontal loses to psion-based aether frequently, I would highly recommend adding in a lobo or two or adding in some of the lightnings that are common in pvp psiontal decks. Both of those will go a long ways in tipping the scale in your favor against opposing psions. Of course, neither will help against the more traditional mono aether (which I find a lot more common than psion MA in bronze), but you should be beating that anyways unless it packs SoW (which isn't that common in bronze). SoW-based mono aether is just gonna be a loss barring RNG letting you outrush.
edit: On a totally unrelated topic, since nobody seems to be leaping at my request that someone besides me do some tests, I'm finally submitting FEVER to the thread. Still would love it if someone else took some full stats.
Tests are in bronze/upped (and are the exact same tests I mentioned in the deck's thread).
FEVER (http://elementscommunity.org/forum/index.php/topic,51399.0.html), By ColorlessGreen, Submitted by ColorlessGreen
W: 99 L: 1 WR: 99.00% TTW: 9.13 EM: 4/99 EMR: 4.04% UEI: 2375.76 SSPH: 7.08
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 713 713 745 77f 7ae 7ae 7dm 7dq 7gv 7k5 7n0 7n0 7n7 7q5 7q5 7t9 80a 80g 8pj
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well, I tested the unupped Psiontal in the OP (bronze) now. Wins: 22, Losses: 8 Winrate: 73,33 %, TTW: 12,64
As expected, it's far above the 50 %. Maybe the win-rate will be a bit more if further tested, since I was quite unlucky every time I lost. (Most of the time, I only lost by one turn....) I didn't modify the deck, and I probably won't play with psiontal anymore, since the lack of speed kills my patience :(
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I probably won't play with psiontal anymore, since the lack of speed kills my patience :(
Worth noting that the lack of speed also kills the special spins/hour (as compared to either monodark or antabow) even assuming 81% win rate.
Also worth noting that the difference between 73% and 81% win rate over 30 games is about two wins, so if you had a disproportionately high number of bad luck games, you'd probably wind up pretty close to ~80% through a longer test.
Finally, also worth noting that you're only 20 more games away from an OP-includable test, so if you can bring yourself to do another 20, we can have more detailed tests in the OP.
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Finally, also worth noting that you're only 20 more games away from an OP-includable test, so if you can bring yourself to do another 20, we can have more detailed tests in the OP.
Yeah, I know... I will look it up tomorrow, 20 games isn't that much.
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This deck is fairly good against the Platinum Arena.
Refraction Index
http://elementscommunity.org/forum/index.php/topic,46476.msg1037767.html#msg1037767
NOTE: The stats on this thread are from several months ago. I will do some testing over the weekend to produce more current stats.
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I usually alternate between Refraction Index and Poison Dials depending on the decks in the arena. Oftentimes, Refraction Index can counter decks that are strong against Poison Dials and visa-versa.
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This thread contains a compilation of many Shard Of Patience decks used against the arena:
http://elementscommunity.org/forum/index.php/topic,51719.0.html
From this thread, I would also like to recommend the deck Brave Malignant Ball that Could by Keeps.
Keeps's Profile: http://elementscommunity.org/forum/index.php?action=profile;u=5444
Brave Malignant Ball that Could
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Deck Thread: http://elementscommunity.org/forum/index.php/topic,48157.0.html
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im willing to do tests on decks, but they have to be shardless and pretty much not upped. So anything that is new player friendly card wise and shardless im willing to do. Also Antabow works wonders still atleast unupped version does.
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im willing to do tests on decks, but they have to be shardless and pretty much not upped. So anything that is new player friendly card wise and shardless im willing to do. Also Antabow works wonders still atleast unupped version does.
If you're looking for suggestions, the thing we need most (IMO) that fits your criteria is a full test (i.e. including TTW/EMs) of unupped monodark in bronze.
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Ill jump on it since I dont have better things to do atm and have too much free time.
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Here it is :D
unupped Psiontal, bronze, as in the OP (50 games): 41 wins, 9 loss, 1 EM, TTW 11,83, 82 % win rate
Yeah, luck was on my side today :D, even got two new shards and a lobo ;D
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here is my Bronze League stats for Unupped Regen's Mono Dark
64wins 16 Losses
Win Rate 80%
10.31 ttw average
13 EM's
I won a total of cards, rare card wise I managed to get 1 arsenic, 1 druid staff, 2 Eternity, and 3 lobo's. Didnt get a shard at all I tried =(. Had 7 spins one of the Eternity's was won from a regular spin as well as one lobo.
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OP updated with both monodark and psiontal new tests. Many thanks to both of you - those are both fantastic things to have in the OP. I find it really interesting how very little spread there is in special spins per hour in bronze/unupped.
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Looking through the decks, I just found something interesting in gold
Mindgate/Hourglass Stall, By KangJian, Submitted by KangJian
W: 20 L: 30 WR: 40% TTW: 28.1 EM: 25/20 EMR: 125% UEI: 2507.65 SSPH: 0.49
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With an amazing EMR of 125 % :o
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Looking through the decks, I just found something interesting in gold
Mindgate/Hourglass Stall, By KangJian, Submitted by KangJian
W: 20 L: 30 WR: 40% TTW: 28.1 EM: 25/20 EMR: 125% UEI: 2507.65 SSPH: 0.49
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With an amazing EMR of 125 % :o
LOL. It EMs games it hasn't even played. That's how great this deck is.
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I think it's just an error based on using the number of EMs in the test against Silver in the Gold stats. The original posts where that deck was tested give:
Silver: 33W 17L 25EM
Gold: 20W 30L 12EM
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Some decks are just too awesome to be constrained by things like reality.
Good catch, thanks. Fixed.
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Pitchblack Hole
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Silver League
Wins: 40
EM: 5
Loss: 10
TTW: 7,2
Winrate: 80 %
Arena Destruction 101 without defense, so probably not many changes, but it still feels like a different deck. Nothing Special, anyway. I thought I might as well post it, since Arena Destruction 101 doesn't have TTW-Stats jet.
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Bronze, FEVER
20 games till now, not a single special spin...
15 Wins, 5 Loss (1 EM)
8,66 TTW
You must have had the devils luck to get 99 wins in 100 games... Well, I will finish recording 50 games soon enough.
1. Loss: The combination of Mumies and Poison was able to outrush me. I used the CC as soon as possible on the first two mumies, and PC on the first 2 Arsenics, but even with that and a fog shield I didn't get enough damage to finish him. There was nothing I could have done better. (He didn't play better targets for CC of PC or anything like that...) Well, he had 10 HP left.
2. Loss: Charger+2x Plate Armor+ Acceleration. He didn't get in target range for my CC at any time, and I didn't draw my Ulitharid in Time. Further, my first 8 cards contained 2 Towers and 5 Supernovas, so he just finished to outrush my by 2 HP.
3. Loss: Gravity Dragons+ Momentum. Without Ulitharid or Discord or Hourglas, there was nothing I could do. He just rushed faster, and my two drawn CC where pretty useless. he had 61 HP left.
4. Loss: What the hell is a RoL of Hope doing here??? Further, he got the perfect draw with four RoLs and 3 aether pillars, +hope and fractal as soon as he could play it, and even had a light nymph and some sanctuaries. Even with my Ulitharid and all CC drawn, he finished me off.
5. Loss: With a pillarless Novarush, he got damn lucky as well. Three Novas in the first 2 turns. He got out two lycans, one grabby and one forest spirit hella fast. He killed my fog with a deflag, if I would have waited till I could play Pulvy and Fog together, I could probably have won this one.
I lost 3 times after my 4th win and I am a bit frustrated right now, so no more recording of this deck for today.
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FEVER was like 25 games in a row for me. Then I lost to a reverse time deck T_T
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Sorry to hear it wasn't working for you, Keolino. I look forward to seeing the results of a full test. It sounds to me like you had some pretty terrible RNG on your side for those few games, though. The first three losses should have been near auto-wins were it not for RNG screwing with you (from what I've gathered from your notes), and as you noted RoL/hope should hardly ever show up in bronze.
I hope your second half runs 25-0.
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Sorry to hear it wasn't working for you, Keolino. I look forward to seeing the results of a full test. It sounds to me like you had some pretty terrible RNG on your side for those few games, though. The first three losses should have been near auto-wins were it not for RNG screwing with you (from what I've gathered from your notes), and as you noted RoL/hope should hardly ever show up in bronze.
I hope your second half runs 25-0.
Not quite. I lost once :D (Against a Rain of Fire+Fire Dragon+Reverse Time Deck, and if I would have drawn a CC, I would have won.) But RNG liked me more today, and I even got 3 shards :D
for record: 44 wins, 6 loss, 1 EM, 8,77 TTW
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the deck FEVER and how drastically different the results were for various people. With people actually recording stats well, made me really think I had a good example of a theory I had.
The Theory, on certain days, or at certain times of days, more decks might be at low hitpoints because of when people login and play. That certain decks become more preferable at certain times, allowing certain decks to rule the top any given week. The result is, it's almost impossible to say one deck is better than another to farm with. Just that some people have been able to have high win rates compared to most decks with a specific set of decks.
So since my migraine on Saturday. I've been playing this game again, I should stop, but well...
So here is my test at 1:00 EST each day, I played 10 games with FEVER in bronze and recorded, 1 hp, low hp, normal or high hp, win, loss, and spin
I've played FEVER, 5 times 10 games 10 different days
Saturday,
1x 1 hp
4x Low HP
5 x Norm HP
9 wins, 1 lose, 1 spin
Sunday,
1 x Low HP
9 x Norm HP
2 wins, 8, losses, 0 spins
Monday,
1 x 1 hp
1x Low hp
8 x Norm HP
5 wins, 5 losses 0 spins
Tuesday
1 x 1 hp
6 x Low hp
3 x Norm hp
9 wins 1 loss 1 spin
I'm going to finish this out, as I think there might be two humps that form in bronze. But it's an interesting test. It stands to reason for example, if you grind a league with the same deck enough, and enough people are using decks with similar strengths and weaknesses, you would start falling into losing streaks in arena.
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Testing the top upped decks for Bronze and Silver leagues (FEVER and Silver PSNbow), I found out (as other players have already stated) that their win rate is lower than expected. But this could've been as well the result of facing counter decks. Anyway, although I used to believe that PDials couldn't be used in lower leagues with the same results as in Gold and Plat, mostly because of the low damage of the decks, I recently decided to give them a try vs Silver since I couldn't get the SSs I was expecting using other decks. The results were pretty good till now and although I didn't keep any stats I found myself getting many wins and SSs, enough EMs and... this vs #2 :P
(http://easycaptures.com/fs/uploaded/808/8119389885.jpg)
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@Keeps what did you categorize normal and low etc. HP as being exactly?
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The Theory, on certain days, or at certain times of days, more decks might be at low hitpoints because of when people login and play.
If you're interested in this, it may be worth noting that the leaderboard screens show deck age, so it would be quite trivial to pull down the entire data set from the arena at various times of day/days of the week and get data on the fluctuations in deck age that way while being able to look at 100% of the data set instead of 1/50th of the data set.
edit: OP updated with all valid tests through this post.
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So I recently noticed that the Arena TADA 1.32, built specifically for gold/platinum, was only tested in silver (and was tested in silver using the gold/plat build rather than the silver build). So anyways, I decided to rectify the gold/plat part of this situation:
Gold:
Arena TADA 1.32 (Gold version) (http://elementscommunity.org/forum/rainbow-decks/arena-tada-1-32/), By kev, Submitted by ColorlessGreen
W: 51 L: 49 WR: 51% TTW: 8.73 EM: 6/51 EMR: 11.76% UEI: 6285.53 SSPH: 2.86
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Plat:
Arena TADA 1.32 (Gold version) (http://elementscommunity.org/forum/rainbow-decks/arena-tada-1-32/), By kev, Submitted by ColorlessGreen
W: 17 L: 34 WR: 33.33% TTW: 8.53 EM: 3/17 EMR: 17.65% UEI: 7095.86 SSPH: 3.25
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Despite the relatively low win rate in plat, this is pretty high up the UEI/SSPH lists in both leagues.
Note to self: OP currently current through here.
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Note to self: OP currently current through here.
Pitchblack Hole doesn't have the right deck code in the OP.
And i made a thread for it (http://elementscommunity.org/forum/rainbow-decks/pitchblack-hole-%28upped%29%28silver%29%28shardless%29%281-32%29/ (http://elementscommunity.org/forum/rainbow-decks/pitchblack-hole-%28upped%29%28silver%29%28shardless%29%281-32%29/)
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Note to self: OP currently current through here.
Pitchblack Hole doesn't have the right deck code in the OP.
And i made a thread for it (http://elementscommunity.org/forum/rainbow-decks/pitchblack-hole-%28upped%29%28silver%29%28shardless%29%281-32%29/ (http://elementscommunity.org/forum/rainbow-decks/pitchblack-hole-%28upped%29%28silver%29%28shardless%29%281-32%29/)
Eh, I just thought we needed yet another entry for mono air.
Thanks for catching that. Fixed!
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[00:09:29] ColorlessGreen: spike: you should post your tests to the arena stats thread, and feel free to post megron's to there also if you feel like it. if not i'll bug him to do it whenever i see him
Yes Sir!
Pitchblack hole (http://elementscommunity.org/forum/rainbow-decks/pitchblack-hole-%28upped%29%28silver%29%28shardless%29%281-32%29/) vs Arena Silver:
Games played: 50
Games won: 40
Win rate: 80.0%
EM: 4
EM rate: 8.0 %
Average TTW: 7.975
Electrum earned: 2719
Cards obtained: 16
Special spins: 5
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Pitchblack hole (http://elementscommunity.org/forum/rainbow-decks/pitchblack-hole-(upped)(silver)(shardless)(1-32)/) vs Arena Silver:
Games played: 50
Games won: 38
Win rate: 76
EM: 7
Average TTW: 7.553
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Would a running list of things that need tested be useful?
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OTADA (http://elementscommunity.org/forum/rainbow-decks/otada-(silver)/) vs Arena Silver:
W: 80
L: 20
Win Ratio : 80%
EM: 14
EM ratio : 17,5%
TTW: 8,61
SSPH 5.37
UEI 3986.98
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Silver PSNBow vs Silver Arena
W: 34
L: 16
Win Ration: 68%
EM: 4 (3 were 1HP decks)
TTW: 7.36
TTL: 7.88
SSPH: 4
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Silver PSNbow (http://elementscommunity.org/forum/rainbow-decks/silver-psnbow/) vs Arena Silver.
W: 36
L: 14
Win Ratio : 72%
EM: 4
TTW: 6,3
SSPH: 5.4
UEI: 4301.98
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Gold League Killer v2.0 vs Silver Arena
W: 35
L: 15
Win Ratio: 70%
EM: 6
TTW: 8.5
TTL: 9
SSPH: 5
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Hey Grizzox, first of all, thank you so much. Second of all, just FYI, SSPH isn't "special spins during the test", it's "special spins per hour", which is derived through a formula (linked in the OP) based on win rate and TTW. Not really a big deal or anything since I'm going to recalculate everything but your raw W/L/TTW/EM stats for inclusion into the OP anyways, but I just don't want you to be confused when you see different SSPH numbers shown there.
Thanks again and keep it up!
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Hey Grizzox, first of all, thank you so much. Second of all, just FYI, SSPH isn't "special spins during the test", it's "special spins per hour", which is derived through a formula (linked in the OP) based on win rate and TTW. Not really a big deal or anything since I'm going to recalculate everything but your raw W/L/TTW/EM stats for inclusion into the OP anyways, but I just don't want you to be confused when you see different SSPH numbers shown there.
Thanks again and keep it up!
Noted, thank you. So went back to OP and then the UEI thread and then found the StatKeeper spreadsheet. IF I did this right then here's a recent test for your FEVER deck.
FEVER vs Bronze Arena
W: 44
L: 6
Win Ratio : 86%
EM: 3
TTF: 7.92
SSPH: 5.36
UEI: 2079.08
Edit (2) for TTW: 7.5, TTL: 10.66
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Is your "TTF" a combination of TTW and TTL? Because if so, please just post TTW (feel free to also post TTL separately if you want).
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Took it from the Leopdip's StatKeeper spreadsheet. Assumed it was standard to UEI.
”Average TTF” is the average number of turns it should take you to win (or lose, for the sake of simplicity) one game, mathematically speaking.
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Leo may have been complicating something that was a bit simpler than that. UEI assumes that TTL is the same as TTW, however TTW should only be recorded from wins. There's a really long discussion about why that I don't have the link to handy around somewhere, and a shorter comment about it in the UEI thread. Could you please let me know just the TTW from your tests (assuming you have it)? Again, please feel free to list the TTL as well (separately) because it's useful information, it just isn't information that's included in the formula or in the OP's stats.
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NP, edited FEVER test above with TTW and TTL.
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Out of curiosity, how does a TTW of 8.51 and a TTL of 10.66 produce a combined average of 7.92?
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Mono Air Rush vs Bronze Arena (The top one currently. Yeah, that one.)
W: 49
L: 1
WR: 98%
EM: 4
EMR: 8%
TTW: 7,9
SSPH 7.93
UEI 2727.57
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Out of curiosity, how does a TTW of 8.51 and a TTL of 10.66 produce a combined average of 7.92?
Blargh, that is just me derping averages in a spreadsheet, when I have no idea what I'm doing. See, I was mathing fine by hand with the earlier tests. Corrected TTW=7.5 & TTL=10.66 for FEVER vs Bronze.
Also, last one for today. Foldafolda's Unnamed SNBow (except ran all upped but the mindflayer) vs Silver Arena
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W: 32
L: 18
WR: 64%
EM: 2
TTW: 12.5
TTL: 10.88
SSPH: 2.02
UEI: 1691.15
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As a random aside, when you started posting stats for those three silverbows, we were right in the middle of having a conversation in chat about how we really needed stats for those (and DM was in the middle of taking stats for the first one) due to them being really low sample sizes with really... let's say unexpected levels of success. Your timeliness is impeccable.
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Indeed. I have nothing to do with this whole thread but, thanks anyway. Saved me from doing the tests for the last two decks -- Although I may still run a 50 game sample of my own. 150 game samples beat 100 game samples any day.
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Was dubious about the high win rate for the current top Silver upped deck "Silver PSNBow" : http://elementscommunity.org/forum/index.php/topic,46057.0.html
From experience it seemed to fail sometimes on quanta problems and certainly wasn't a slam dunk win for the other games. So, grabbed some stats :
Vs Silver Arena
W: 36
L: 14
WR: 72%
EM: 5
TTW: 6.8
TTL: 9.1
3 of the losses were total quanta failures, e.g. no Supernova, or no Entropy Pendulum in time to get started.
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Some stats I've taken over the last couple weeks or so in Silver:
Wrecking Ball (as shown in OP)
W: 40 L: 10 WR: 80.00% TTW: 10.05 EM: 1/40 EMR: 2.5% UEI: 2828.69 SSPH: 4.60
Pitchblack Hole (as shown in OP)
W: 78 L: 23 WR: 77.23% TTW: 8.41 EM: 13/78 EMR: 16.67% UEI: 3798.47 SSPH: 4.98
Wrecking Ball (modified by Captain Scriba)
W: 81 L: 20 WR: 80.20% TTW: 9.68 EM: 12/81 EMR: 14.81% UEI: 3423.96 SSPH: 4.81
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Also, the OP is now updated with all valid stats posted through this post. Again, many thanks to all of you who submitted tests recently. Please let me know if I missed something or typoed something or anything.
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New test (http://elementscommunity.org/forum/deck-help/death-claw-%28darknessdeath%29/msg1102534/#msg1102534 (http://elementscommunity.org/forum/deck-help/death-claw-%28darknessdeath%29/msg1102534/#msg1102534))
Death Claw
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Stats against Bronze:
WINS: 43
LOSS: 7
EM: 5
WIN%: 86 %
TTW: 9,698
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Took some stats on speed poison, because it seemed to have less data, and because I believe that the Gold league has been adapting to include more counters against Poison / Shard of Sacrifice decks. After all, it is fairly easy to counter them with Purify, Miracle, or heavy quanta disruption. I bet the win percentage for the current top Poison Dials deck for gold is also now lower than it used to be.
Speed Poison Kamikaze http://elementscommunity.org/forum/duo-decks/speed-poison-kamikaze-(gold)(plat)/
By Faro, Submitted by Takanashi, Modified by Faro
Vs Gold
Wins : 26
Losses : 24
EM : 5
TTW : 9.8
TTL : 10.5
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Bronze:
Freebird (http://elementscommunity.org/forum/duo-decks/cremation-air-rush%28airfire%29/msg1106351/#msg1106351), By Higurashi, Submitted by ColorlessGreen
W: 137 L: 15 WR: 90.13% TTW: 6.36 EM: 33/137 EMR: 24.09% UEI: 3007.11 SSPH: 7.58
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Silver:
Freebird (http://elementscommunity.org/forum/duo-decks/cremation-air-rush%28airfire%29/msg1106351/#msg1106351), By Higurashi, Submitted by ColorlessGreen
W: 114 L: 37 WR: 75.5% TTW: 6.94 EM: 13/114 EMR: 11.4% UEI: 4218.5 SSPH: 5.66
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Platinum:
Freebird (http://elementscommunity.org/forum/duo-decks/cremation-air-rush%28airfire%29/msg1106351/#msg1106351), By Higurashi, Submitted by ColorlessGreen
W: 29 L: 72 WR: 28.71% TTW: 7.41 EM: 2/29 EMR: 6.9% UEI: 5939.14 SSPH: 2.88
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Also did ~20 tests in gold with essentially identical results to plat, so I didn't continue to a full test.
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Hey Colorless Green,
Could you do a verification on Malignant Balls for me for Gold and Plat. It doesn't do as well in Plat as it once did... but in gold last I check it was still doing over 75% WR, my last 25 games with it today were 20W 5L 16 EMs, 14 TTW, 4 Spins... I don't think anyone ever did a 1.32 Arena study on it.
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Hey Colorless Green,
Could you do a verification on Malignant Balls for me for Gold and Plat. It doesn't do as well in Plat as it once did... but in gold last I check it was still doing over 75% WR, my last 25 games with it today were 20W 5L 16 EMs, 14 TTW, 4 Spins... I don't think anyone ever did a 1.32 Arena study on it.
Yeah, I'll put it on the list, but it may be a little bit until I get to it as the account I'm currently testing with is missing a lot of the required ups. Do you just want the fully upped version in the OP of your thread?
edit: Actually just to be sure I test the right thing, would you just post the version you want tested in here at some point? No hurry or anything as like I said it'll be a bit before I get started.
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Queen's Desire
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http://elementscommunity.org/forum/trio-quartet/queen%27s-desire-%28airlifefire%29-%28upped%29-%28bronze%29/ (http://elementscommunity.org/forum/trio-quartet/queen%27s-desire-%28airlifefire%29-%28upped%29-%28bronze%29/)
Bronze Stats:
Wins: 94
Loss: 6
Win%: 94 %
TTW: 9,628
EM: 6
Rainbow Turtle
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http://elementscommunity.org/forum/rainbow-decks/rainbow-turtle-%28snbow%29-%28upped%29/ (http://elementscommunity.org/forum/rainbow-decks/rainbow-turtle-%28snbow%29-%28upped%29/)
Silver Stats:
Wins: 35
Loss: 15
Win%: 70 %
TTW: 7,600
EM: 1
Pestal 101 (modified):
Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 80a 80a 80i 80i 80i 80i 80i 81q 81q 8pu
Silver Stats:
Wins: 37
Loss: 13
Win%: 74 %
TTW: 12,135
EM: 21
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Submitting this for testing after two consecutive special spins in Silver. I only ran into two Monoaethers though, one which ran out of shields, one which I lost to (by 6 HP :O). Still, fast EM goodness :>
I might do some proper testing for it tomorrow.
Neo-USEM, Higurashi mod (-1 Long Sword, +1 Giant Frog)
Hover over cards for details, click for permalink
6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai 7ap 7ap 7bu 7bu 7bu 7bu 7bu 8pn
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Was surprised not to see a Mono Air in the top 5 for Upped Silver, so I thought I'd take it for a run.
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
W/L: 44-6
Winrate: 88%
TTW: 8.54
EM: 4
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Higu's USEMosis, or Neo-usem, whatever you wanna call it.
Hover over cards for details, click for permalink
6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai 7ap 7ap 7bu 7bu 7bu 7bu 7bu 8pn
Win : 35
Loss : 15
EM: 12
Win Ratio : 70%
EMr: 34,2%
TTW: 7,3%
I was lucky and even had five (!) one HP matches. Needless to say, mono aether is a sit and pray situation.
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The Brave Malignant Ball That Could
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 710 710 710 710 710 710 71c 71c 71c 71c 71u 71u 71u 71u 7dm 7ee 7ee 7ee 7ee 7ee 7ee 7hi 7hi 7hi 7q9 7q9 7q9 7q9 7q9 7q9 809 809 809 809 8po
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Since I'm farming some shards. . .
Mono-Air Rush (eagle eye mod by 123for0) vs Bronze
W: 97
L: 3
WR: 97%
EM: 8 (mostly 1 hp decks)
TTW: 7.95
TTL: 10.33
SSPH: 7.67
UEI: 2665.64
Almost exact same stats as first 100 posted results. Losses to: lucky second turn Maxwell's Demon and no Eagle's Eye whole match; outrushed by grabbow and got no quanta; unupped pestal with dragons and only damselflies for a bunch of turns.
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Higu's USEMosis, or Neo-usem, whatever you wanna call it.
Hover over cards for details, click for permalink
6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai 7ap 7ap 7bu 7bu 7bu 7bu 7bu 8pn
Win : 35
Loss : 15
EM: 12
Win Ratio : 70%
EMr: 34,2%
TTW: 7,3%
I was lucky and even had five (!) one HP matches. Needless to say, mono aether is a sit and pray situation.
what arena was this?
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http://elementscommunity.org/forum/rainbow-decks/gravitybow-%28unuppedupped%29%28bronze%29%281-32%29/msg1112683/#msg1112683
I just did another 50 run with the same list vs Bronze .
2nd Testing Unupped Gravitybow vs Bronze
45-5 , 16EM , 12.08 average TTW
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Higu's USEMosis, or Neo-usem, whatever you wanna call it.
Hover over cards for details, click for permalink
6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai 7ap 7ap 7bu 7bu 7bu 7bu 7bu 8pn
Win : 35
Loss : 15
EM: 12
Win Ratio : 70%
EMr: 34,2%
TTW: 7,3%
I was lucky and even had five (!) one HP matches. Needless to say, mono aether is a sit and pray situation.
what arena was this?
Silver.
Been trying upped Blessed Pegas for Silver in my search for a speedy EM deck, but while it did great on its first special spin run (5 wins, 4 EM's), performance dropped from there. 'Tis a long quest.
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New SoI (mod) by MystiK_
or
Frankenshard by TribalTrouble
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
Silver Arena Stats
Number of Games Played: 100
Wins: 78
Losses: 22
Average Turns to Win: 6.67
Elemental Masteries: 6
Simplified formulas yield 4414 UEI and 6.46 SSPH.
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Pitchblack Hole
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ae 7dm 7ds 7gm 7ju 7n3 7q5 7tf 80g 8pj
Silver
Wins: 39
Losses: 11
EMs: 3
TTW: 8.26
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"Another SoI Mod"
That's nearly Frankenshard Rush by TribalTrouble:
http://elementscommunity.org/forum/rainbow-decks/frankenshard-rush(soi-1-32)-(pvp2)-(ai3)-(ai4)/
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Mono Air Rush
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Silver
Wins: 44
Losses: 6
TTW: 8.26 (Yes, exactly the same as I got for Pitchblack Hole)
EMs: 5 (4 of which were from 1 hp decks)
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"Another SoI Mod"
That's nearly Frankenshard Rush by TribalTrouble:
http://elementscommunity.org/forum/rainbow-decks/frankenshard-rush(soi-1-32)-(pvp2)-(ai3)-(ai4)/
Yep, it's also a lot alike the two decks already recorded in the OP ("New 1.32 SoI" and "New 1.32 SoI(mod)"). I don't claim any originality, just prefer SoW, vampire dagger, and 6 novas. Changed post to reference them though.
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Flaming Power
Hover over cards for details, click for permalink
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f4 5f4 5f4 5f6 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8po
Flaming Power Stats: Bronze
Wins: 33
Loss: 17
EMs: 2
Win rate: 66 %
TTW: 9,182
Reality Rift
Hover over cards for details, click for permalink
4vd 4vf 4vf 4vl 4vn 4vn 4vn 4vn 58r 58r 58r 58s 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj
Reality Rift Stats: Bronze
Wins: 38
Loss: 12
EMs: 7
Win rate: 76 %
TTW: 12,526
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Shriekognition vs Silver League.
The deck is in the original post, but here you go anyway.
Hover over cards for details, click for permalink
778 778 778 778 778 778 778 778 778 778 77b 77b 77c 77g 77g 77g 77g 77g 77g 77h 77h 77l 77l 77l 77l 77l 78q 7qb 7qb 7qb 8ps
I was doubtful of the win rate in the post, so..
Wins: 32
Losses: 18
EMs : 2
TTW: 9,06
WR: 64%
Yeah, that's a big change, isn't it?
Basically, remind me not to play something without discord or PC or momentum vs silver ever again.
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New 1.32 SoI Mod vs Silver Arena.
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
Boasting an impressive 80% win ratio, I was surprised. So I tested it.
Wins: 28
Losses: 22
EMs : 5
WR: 56%
TTW: 6,39
Don't let the absurd TTW fool you. I met a total of six One-HP decks, and several <100 ones. Basically anything over >150 is a gg unless you manage to rush, fast. The SoVs in the original version could grant some healing. Here, you're on your own to somehow outrush it.
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Yey. More tests.
Chaos Wyrm Redone vs Silver League (It's in the Post already.)
Hover over cards for details, click for permalink
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
Won: 38
Lost: 12
EMs: 0
EMR: 0% (woo)
WR: 76%
TTW: 6,92
Pretty much the same as in post.
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I decided to try my SoSa version of the 1.32 EpiVuBow against Plat... I was messing around with it in silver and gold and the results astonished me.
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 71u 71u 74a 74a 74a 74a 7ac 7ac 7an 7an 7an 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7q1 7q1 7q1 7q1 8po
Plat Stats
50 Games, 22 Wins, 8 Spins, 6.8 TTW, 0 EM
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Wow, that's better than I expected, Keeps. How many of those wins did SoSa play an important role?
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I tried it and wasn't getting anywhere near 22/50. Didn't take exact stats, but the winrate was less than 1/3.
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I just realized how many farms there are out there in plat right now...
I just ran a bunch of games and many were wins, many were losses, but looking at the spinning cards, the wins were just farms or biting farms.
I'm going to ignore any stats until christmas is over, and ignore these stats too.
I should have known being surprised it did as well as it did myself.
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Mono Air
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7n0 7n0 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
Tested against Silver.
General | Speed | Electrum | Other |
| TTW: | 6,97 | TTL: | 7,85 | Average | 7,08 | | Electrum per Win (non-EM) | 56,56 | Electrum per EM | 112,14 | Electrum per game (including losses) | 56,99 | | Special Spins | 19 | Reward when testing | 57 | EM Reward when testing | 114 | |
Notes:
All electrum values are listed without accounting for the 15 electrum cost to enter matches.
Total Net electrum gain over those 100 matches was 5504, not including any cards won.
I fought (and beat) the current number 1 twice, which seriously boosts electrum gain (10x payout). Compensating for this (thus assuming no top 10 matches at all), would give: 43,57|112,14|47,5
Yes, I know EM's give 114, and my average per EM is 112,14, it is because I finished one match with full hit points, but only 60-something max hp's thanks to Shard of Void (88 electrum for that EM win).
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More data. Bad day for chaos wyms, I guess.
Chaos Wyrm Redone vs Silver League (It's in the Post already.)
Hover over cards for details, click for permalink
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
Won: 31
Lost: 19
EMs: 4
EMR: 8%
WR: 62%
TTW: 6,87
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Flying Eagle Eye Mono Air
Hover over cards for details, click for permalink
5pa 5pa 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7n0 7n0 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7oe 8pr
Tested against Bronze.
General | Speed | Electrum | Other |
| TTW: | 8,18 | TTL: | 10,09 | Average | 8,39 | | Electrum per Win (non-EM) | 9,01 | Electrum per EM | 24 | Electrum per game (including losses) | 9,67 | | Special Spins | 13 | Reward when testing | 12 | EM Reward when testing | 24 | |
Notes:
All electrum values are listed without accounting for the 15 electrum cost to enter matches.
Total Net electrum gain over those 100 matches was 802, not including any cards won.
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Swallow vs Platinum
(More data for one already in the OP)
Hover over cards for details, click for permalink
744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 75m 75m 7gq 7gq 7h0 7h0 7hi 7hi 7hi 8pp
Won: 25
Lost: 25
EMs: 14
EMR: 28%
WR: 50%
TTW: 16,4
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Mono Air
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7n0 7n0 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
Tested against Silver.
General | Speed | Electrum | Other |
| TTW: | 7,23 | TTL: | 9,28 | Average | 7,6 | | Electrum per Win (non-EM) | 43,36 | Electrum per EM | 112 | Electrum per game (including losses) | 38,99 | | Special Spins | 15 | Reward when testing | 56 | EM Reward when testing | 112 | |
Notes:
All electrum values are listed without accounting for the 15 electrum cost to enter matches.
Total Net electrum gain over those 100 matches was 3629, not including any cards won.
Totals for my testing with this deck
General | Speed |
| TTW: | 7,09 | TTL: | 8,68 | Average | 7,34 |
|
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SoB Air Rush
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8po
100 games tested in silver.
Wins: 85
Losses: 15
WR: 85%
EMs: 8 (mostly 1hp decks)
TTW: 6,62
TTL: 7,25
Notes: Has a lot of problems when facing mono decks(darkness, life, fire) and well formed rainbow decks, I was lucky enough not to play against many of them. Its a good and fast farmer. (perhaps not as good as stats show :P)
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SoB Air Rush
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8po
Tested against Silver.
General | Speed | Electrum | Other |
| TTW: | 6,24 | TTL: | 7,35 | Average | 6,46 | | Electrum per Win (non-EM) | 41,58 | Electrum per EM | 112 | Electrum per game (including losses) | 37,49 | | Special Spins | 13 | Reward when testing | 56 | EM Reward when testing | 112 | |
Notes:
All electrum values are listed without accounting for the 15 electrum cost to enter matches.
Total Net electrum gain over those 100 matches was 3449, not including any cards won.
Same deck as the one used by Dark Ripper
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the dictator, are you using a tool for your stat collecting? I've been enjoying your data output.
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Just an excelsheet to gather the data, and some concatenate functions to make pretty tables out of it.
If people are interested I could upload a read only version to google docs for people to download/copy.
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Just an excelsheet to gather the data, and some concatenate functions to make pretty tables out of it.
If people are interested I could upload a read only version to google docs for people to download/copy.
Would probably be good for us to all collaborate with the same tool. If you want to handle that, that's awesome.
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Because I was bored, ColorlessGreen needed some help with his list of unupped (nearly) rareless bronze farmers to test, and my new (soon to be officially released) arena stat gathering tool needed some testing.
NT Rush
*Deck* (http://elementscommunity.org/forum/water-32/nymph-tears-rush-(ai3)(unupped)(rareless)/), by furballdn, modified by the dictator, tested by The dictator
Hover over cards for details, click for permalink
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ig 5ig 5ig 5ig 5ig 5ij 5ij 5ij 5ij 5ij 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pp
Tested against Bronze, on 4-jan-2013.
General | Speed | :electrum Electrum | Other |
Wins: | 76 | 76% | Losses: | 24 | 24% | EM: | 3 | 3,95% | | TTW: | 9,45 | TTL: | 12 | Average | 10,06 | | per Win (non-EM) | 8,89 | per EM | 24 | Total Net Gain | 361 | | Special Spins | 5 | Normal Cards Won | 30 | Rares Won | 5 | |
Notes:
Tests were conducted when Reward was 12 and EM reward was 24.
The arena statgathering spreadsheet can be found *here* (https://docs.google.com/spreadsheet/ccc?key=0AsJemKfhEsSQdDcxS09TbEE5RDNmQm9wb2QyRUo2VUE&usp=drive_web#gid=23). Speaking of which, this is the current output format, feedback would be appreciated. Above is the output generated by one session of stats. In the spoiler below is a preview of the summary of all tests with said deck (that have been recorded in the spreadsheet).
Summary of tests with this deckGeneral | Speed | Additional |
Wins: | 76 | 76% | Losses: | 24 | 24% | EM: | 3 | 3,95% | | TTW: | 9,45 | TTL: | 12 | Average: | 10,06 |
| |
Tests done by
The dictator.
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Try the bone collector by chapuz.
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Try the bone collector by chapuz.
That's not my deck :P
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Oops I mean rotten flesh.
Must have derped the name from lack of sleep.
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OP now current through this post. Thanks for all the tests everybody!
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Two session with upped monodeath against silver, since there wasn't one of those in the opening posts yet, not that great, but not horrible either.
Altar of Death
*Deck* (http://elementscommunity.org/forum/death-24/altar-of-death-(arena)/msg1119041), by The dictator, tested by The dictator
Hover over cards for details, click for permalink
710 710 710 710 710 711 711 713 713 713 713 713 713 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 72i 72i 72i 72i 72i 8pk
Tested against
Silver, on
30-12-2013.
General | Speed | :electrum Electrum | Other |
Wins: | 36 | 73,47% | Losses: | 13 | 26,53% | EM: | 8 | 16,33% | | | per Win (non-EM) | 49,32 | per EM | 114 | Total Net Gain | 2098 | | Special Spins | 5 | Normal Cards Won | 19 | Rares Won | 5 | |
Notes:
Tests were conducted when Reward was 57 and EM reward was 114.
Tested against
Silver, on
30-12-2013.
General | Speed | :electrum Electrum | Other |
Wins: | 75 | 74,26% | Losses: | 26 | 25,74% | EM: | 8 | 7,92% | | TTW: | 8,16 | TTL: | 9,54 | Average | 8,51 | | per Win (non-EM) | 42,52 | per EM | 130,5 | Total Net Gain | 3503 | | Special Spins | 7 | Normal Cards Won | 27 | Rares Won | 6 | |
Notes:
Tests were conducted when Reward was 58 and EM reward was 116.
Summary of tests with this deck
General | Speed | Additional |
Wins: | 111 | 74% | Losses: | 39 | 26% | EM: | 16 | 10,67% | | TTW: | 8,27 | TTL: | 9,69 | Average: | 8,64 |
| |
Tests done by The dictator.
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Submitting some preliminary test results:
Endless Bones, by Higurashi, vs. Bronze
Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52q 52q 52r 52r 52r 52r 542 542 542 542 61q 61q 61q 61q 61q 61q 622 622 8pu
Wins: 50
Losses: 0
EM: 10
TTW: 12.1
Notes: I only included 2 Arsenics because of CG's 2-rare limit that's supposed to be helpful for beginners. With more, you might want to pack 3 Arsenics. With none, you may add 3 Poisons and remove a pend.
Edit note: This is the deck I've never lost with in PvP, so I'd like tests from someone who isn't as lucky with it and maybe plays it differently from me.
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It looks an awful lot like bonebolt: stallbreaker. That 100% wr might actually be plausible (if very, very coincidental)
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There was a bit about "SoB Air Rush" a few posts ago, and my deck is similar, but I figured it should be reported separately. By adding sky blitz, we can pull off a few close matches that would otherwise have been lost. I picked a boring, obvious name.
If you are going to do testing, please play around with it for a while. A lot of factors -- whether it is best to put out shards first vs wyrms first, grow wyrms vs save for sky blitz, etc. -- depend a lot on what kind of opponent you are facing.
Most losses were to darkness decks that got out enough devourers to prevent SoB use, stole shards, and used those shards for dragons. Two losses were to really fast rainbows that simply rushed faster than I could, for various reasons.
Brave Wyrms vs Silver
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
WR: 93%
W: 93
L: 7
EM: 7/100
TTW: 6.45
I think that's the best winrate in upgraded silver at the moment.
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Mindless Mono Death
by Shantu, tested by Shantu
Hover over cards for details, click for permalink
710 710 710 710 710 710 711 711 713 713 713 713 713 713 715 715 718 718 718 718 718 718 71a 71a 72i 72i 72i 72i 72i 72i 8pk
200 games tested against Bronze.
General | Speed | Additional |
Wins: | 184 | 92% | Losses: | 16 | 8% | EM: | 16 | 8,7% | | TTW: | 7,44 | TTL: | 9,13 | Average: | 7,58 |
| |
Tests were done and forum output was generated with help of the 1.32 arena statsheet (http://elementscommunity.org/forum/farming-studies-and-statistics/(1-32)-the-dictators-arena-statsheet).
The Death rush mod I have been using for bronze for a very long time. Turns typically take about 6-8 seconds to complete so it's extremely fast to play. (and my PC isn't all that fast either) There's also nothing more satisfying than to see stupid phase dragons and frogs die on your skull shield.
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Submitting some preliminary test results:
Endless Bones, by Higurashi, vs. Bronze
Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52q 52q 52r 52r 52r 52r 542 542 542 542 61q 61q 61q 61q 61q 61q 622 622 8pu
Wins: 50
Losses: 0
EM: 10
TTW: 12.1
Notes: I only included 2 Arsenics because of CG's 2-rare limit that's supposed to be helpful for beginners. With more, you might want to pack 3 Arsenics. With none, you may add 3 Poisons and remove a pend.
Edit note: This is the deck I've never lost with in PvP, so I'd like tests from someone who isn't as lucky with it and maybe plays it differently from me.
100 games tested against Bronze.
General | Speed |
Wins: | 81 | 81% | Losses: | 19 | 19% | EM: | 7 | 8,64% | | TTW: | 12,42 | TTL: | 13,68 | Average | 12,66 | |
Notes:
Tests were conducted when Reward was 14 and EM reward was 28.
Tests were done and forum output was generated with help of the 1.32 arena statsheet (http://elementscommunity.org/forum/farming-studies-and-statistics/(1-32)-the-dictators-arena-statsheet).
Sorry for butchering your winrate, I wasn't as lucky as you were.
It's still better than everything but the Gravitybow in the first post though, and it needs fewer rares.
edit: fixed
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Not at all, I expected worse winrate, but I think the fact that it's you helps the winrate.
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Please do not include stats from other tests in with your stats. Any tests posted should just be your test and not include any previously reported results (whether tests from other people or previously reported tests of your own). Thanks!
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Same deck, but bronze this time.
Brave Wyrms vs Bronze
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
WR: 98%
W: 49
L: 1
EM: 4/50
TTW: 6.265
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It's a Trap! (http://elementscommunity.org/forum/rainbow-decks/it%27s-a-trap!-%28unupped-pvp%29/) (Bravery version)
by RootRanger, modified by Shantu, tested by Shantu
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55t 55t 55t 590 590 590 595 595 595 595 595 5c1 5c1 5fu 5fu 5v0 5v0 5v0 8pm
100 games tested against Bronze.
General | Speed | Additional |
Wins: | 81 | 81% | Losses: | 19 | 19% | EM: | 6 | 7,41% | | TTW: | 10,2 | TTL: | 11,68 | Average: | 10,48 |
| |
Tests were done and forum output was generated with help of the 1.32 arena statsheet (http://elementscommunity.org/forum/farming-studies-and-statistics/(1-32)-the-dictators-arena-statsheet).
Pretty fun until you start running into mono aether after mono aether, with or without Wisdom. Also has many low-quanta draws; I'm sure there's a better mod that could be made. Some PC would be awesome in there, for example.
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@Shantu: try -2 BB + quantum pillar + deflag. I may test that
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Mono Darkness Classic (http://elementscommunity.org/forum/darkness-26/mono-darkness-classic-(bronze-league)(upgraded)/)
by Xenocidius, tested by The dictator
Hover over cards for details, click for permalink
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt
60 games tested against Silver.
General | Speed | Additional |
Wins: | 50 | 83,33% | Losses: | 10 | 16,67% | EM: | 29 | 58% | | TTW: | 11,16 | TTL: | 12,8 | Average: | 11,43 |
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Tests were done and forum output was generated with help of the 1.32 arena statsheet (http://elementscommunity.org/forum/farming-studies-and-statistics/(1-32)-the-dictators-arena-statsheet).
First 15 tests were very promising, at least as far as UEI goes (I started out with an EM rate of 80%, which helps), but then it dropped into mediocrity, the deck is too slow to do much as far as SSPH goes, but once the EM rate dropped, the UEI wasn't great enough to offset that.
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Some more unupped/low rare bronze decks:
Speed Poison, By Who Knows, Submitted by ColorlessGreen
W: 31 L: 19 WR: 62% TTW: 10.19 EM: 2/31 EMR: 6.45% UEI: 745.8 SSPH: 1.25
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52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 8pp
Queens of the Bronze Age, By ColorlessGreen, Submitted by ColorlessGreen
W: 77 L: 23 WR: 77% TTW: 13.58 EM: 22/77 EMR: 28.57% UEI: 1025.8 SSPH: 2.09
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5c6 5c6 5c6 5c6 5lk 5lk 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5oh 5oj 5oj 5oj 5oj 5oj 5oj 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pn
Mono Entropy Bronze, By ColorlessGreen, Submitted by ColorlessGreen
W: 85 L: 15 WR: 85% TTW: 12.53 EM: 7/85 EMR: 8.24% UEI: 1261.93 SSPH: 3.18
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4vf 4vf 4vf 4vf 4vg 4vg 4vg 4vl 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 8pj
Mono Time Bronze, By ColorlessGreen, Submitted by ColorlessGreen
W: 78 L: 25 WR: 75.73% TTW: 11.21 EM: 4/78 EMR: 5.13% UEI: 1072.76 SSPH: 2.39
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rl 5rl 5rm 5rm 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8ps
Lycanthrope Rush, By ColorlessGreen, Submitted by ColorlessGreen
W: 33 L: 17 WR: 66% TTW: 11.48 EM: 0/33 EMR: 0% UEI: 738.14 SSPH: 1.41
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4vh 4vh 4vh 4vh 4vh 4vh 4vi 4vi 4vi 4vi 4vi 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5uo 5uo 5up 5up 5up 8pt
I'll deal with posting threads for some of the individual decks and trying to track down who originally created speed poison (and seeing if I managed to accidentally recreate functionally identical copies of other people's decks for the others) at some later point.
I think one or two of these (fairly confident about FFQ, somewhat confident about mono time and speed poison) will wind up with better results after some additional tests than they are showing here due to some pretty impressive late-in-the-test bad luck streaks, but who knows. Not the lycan one, though. That one is, in fact, poop.
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"Not the lycan one, though. That one is, in fact, poop." I could go into details of how said Lycan deck is fixable poop, but instead I'll post a mod that's currently 16-4. Will update this post while I progress towards the 50 that makes it a valid sample
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vh 4vh 4vh 4vh 4vh 4vh 4vi 4vl 50u 50u 50u 50u 50u 5uo 5up 5up 5up 5ur 5v1 8pt
9, 14 loss AM, 9 loss FireRush, 9, 10, 8 EM, 16, 8, 13, 9,
12, 11 EM, 12, 9 loss RoL/Hope, 9, 11 loss speedpoison allsteal nodrag, 2 EM, 14, 10, 12, 8
11, 10, 9, 8 EM, 10 loss highhp nodrag, 12, 9 loss nodrag (foe 9hp), 7 loss monodark, 9 loss monotime, 11
11, 10 EM, 10 loss catwall, 11, 11, 13, 5, 3 EM, 10, 6 loss roflhope,
9, 12 loss virusmonodeath, 17, 9, 7 loss, 8, 5, 13, 6, 12 loss
38-13
What I'd do for an upped pande
edit by CG: 38-13 (74.51% WR), 9.84 TTW, 6/38 EM (15.79% EMR)
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Brave Wyrms vs Gold
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7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
WR: 64%
W: 32
L: 18
EM: 2/50
TTW: 6.16
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Brave Wyrms vs Gold
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7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
WR: 64%
W: 32
L: 18
EM: 2/50
TTW: 6.16
Those are some stats;p Thanks for seeing the deck, I will try your version vs gold to see how it goes myself!
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More tests against silver, where this deck seems to shine best.
Brave Wyrms vs Silver
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7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
WR: 92%
W: 46
L: 4
EM: 6/50
TTW: 6.22
The EM rate and TTW were helped out by 4 matches against 1hp decks.
EDIT:
============
Another 50 rounds down.
Brave Wyrms vs Silver
WR: 88%
W: 44
L: 6
EM: 3/50
TTW: 6.25
Not as good this time around.
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Brave Wyrms vs Gold
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7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
WR: 54%
W: 27
L: 23
EM: 1/50
TTW: 6.63
The EM was against the only 1hp deck I faced. I did the first half of the matches before the weekend and had a win rate more like the previous results, but I guess the metagame was not as friendly to the deck today.
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Figured I would try Platinum. It did better than I anticipated; I would not be surprised if more tests resulted in a lower winrate. Only a single 1hp match, though -- the other EM was against a healing-oriented deck.
Brave Wyrms vs Platinum
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7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
WR: 42%
W: 21
L: 29
EM: 2/50
TTW: 7.19
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-snip-
Reality Rift
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4vd 4vf 4vf 4vl 4vn 4vn 4vn 4vn 58r 58r 58r 58s 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj
Reality Rift Stats: Bronze
-snip out Keo's stats-
My stats (I hope someday to get this up to min. 50 games):
Against Bronze:
Win: 35
Loss: 15
EM: 3
Total turns: 724
SS: 2
This was easily the least enjoyable 21 50 Bronze matches I have ever slogged through. I really have no idea how Keo managed 38W 12L with it. No PC means MA is auto-loss. Limited and soft-only CC means things like Pharaoh-scarab spam and FFQ's are deadly. Growth decks with some healing and/or CC are trouble too. Bascially, 40% of that commonly found in Bronze destroys this thing. Stay away unless you have a strong urge for pain and frustration OR are hoping to post enough tests in groups of min. 50 to get this off the top-rated Bronze grinders. :o
Edit: I have now completed the required 50 matches minimum to get included in the study. I'll never use this deck again - nothing personal against its creator. I just cannot stand the lack of PC, SLOW starting, and general weakness to the more common Bronze decks. UGH! It is my sincere hope these results drop this off the "spoiler" level of decks in the OP... ... ... :/
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This was easily the least enjoyable 21 Bronze matches I have ever slogged through. I really have no idea how Keo managed 38W 12L with it. No PC means MA is auto-loss. Limited and soft-only CC means things like Pharaoh-scarab spam and FFQ's are deadly. Growth decks with some healing and/or CC are trouble too. Bascially, 40% of that commonly found in Bronze destroys this thing. Stay away unless you have a strong urge for pain and frustration OR are hoping to post enough tests in groups of min. 50 to get this off the top-rated Bronze grinders. :o
Don't worry :D I didn't enjoy playing with this deck either :D It takes many turns to win, and even after 12 turns you sometimes don't know if you will win or not/if you can quit the game or not. Further, you have to think a lot what to play at each point of the game (since you don't have much quanta and excess cards which you have to choose from) and know exactly how the opponent's AI works, which makes each turn cost a lot of seconds. And even 1 HP decks need 5-6 turns if you don't get lucky enough for the discord I definitely wouldn't recommend this deck to anyone other than people who want a hard challenge once in a while.
Anyway:
1. Against mono aether, I didn't even once autoquit, and with luck in drawing earthquakes as well as antimattering Psions I won some (not even half though) games against aethers. Main strategy would be stalling his quanta till he runs out of shields.
2. Against Firefly queen, it's 50/50. If he has owl's eyes and shockwaves and you antimatter his Queens, he will attack them first before your dragons.
3. Against Pharao-Scarab, I can only say that you are right. But there aren't many of them in Bronze though. (Well they need a lot of time quanta, so the quanta stall is still effective, and with stone dragons you still have a chance, at least)
Another random fact: It isn't number 5 anymore. Once Colorless Green updates again, it is at max. number 8, because Mono Entropy bronze and Queens of the Bronze Age (both from colorless green) as well as It's a Trap! are above it.
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Speed Poison Kamikaze vs Gold
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710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
WR: 46%
W: 23
L: 27
EM: 6/50
TTW: 9.52
Winrate was a bit higher than I expected, and EM rate was a bit lower.
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Bump - I finished the 50 games on Reality Rift. See here (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1122522/#msg1122522)
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http://elementscommunity.org/forum/rainbow-decks/wingsbow-(gold)(pvp2)/msg1122966/#msg1122966 (http://elementscommunity.org/forum/rainbow-decks/wingsbow-(gold)(pvp2)/msg1122966/#msg1122966)
My version of wingsbow for Gold.
Total Games | 100 |
Average TTW | 9.57377 |
Wins | 61 |
Win rate | 0.61 |
EM | 5 |
EM rate | 0.0820 |
UEI | 7889.30 |
SSPH | 3.98 |
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-snip-
Reality Rift
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4vd 4vf 4vf 4vl 4vn 4vn 4vn 4vn 58r 58r 58r 58s 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj
Reality Rift Stats: Bronze
-snip out Keo's stats-
My results(I hope someday to get this up to min. 50 games):
Win: 35
Loss: 15
EM: 3
TTW: 14.29
SS: 2
This was easily the least enjoyable 21 50 Bronze matches I have ever slogged through. I really have no idea how Keo managed 38W 12L with it. No PC means MA is auto-loss. Limited and soft-only CC means things like Pharaoh-scarab spam and FFQ's are deadly. Growth decks with some healing and/or CC are trouble too. Bascially, 40% of that commonly found in Bronze destroys this thing. Stay away unless you have a strong urge for pain and frustration OR are hoping to post enough tests in groups of min. 50 to get this off the top-rated Bronze grinders. :o
Edit: I have now completed the required 50 matches minimum to get included in the study. I'll never use this deck again - nothing personal against its creator. I just cannot stand the lack of PC, SLOW starting, and general weakness to the more common Bronze decks. UGH! It is my sincere hope these results drop this off the "spoiler" level of decks in the OP... ... ... :/
Edits to my previous post indicated here in yellow. Special attention to the TTW instead of total turns to play.
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*A WILD Double-Post appears!*
Excuse the double-post, please. ?_?
I finished a min-50 game run I began 8 months ago. :D
I started it here (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1073281/#msg1073281) and finished it now. Summary of stats as follows:
Against Bronze:
Wins: 37
Loss: 15
EM: 1
TTW: 8.27
SS: 4
Thread for deck... (http://elementscommunity.org/forum/rainbow-decks/psn-scorps/msg1123154/#msg1123154)
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6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71e 71e 71e 71e 71e 71e 74a 74a 74a 7an 7an 7an 7an 7an 7tb 7tb 8pn
I think the longest game - win or lose - was 11 turns so this is definitely speedy to play.
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OP updated with all valid tests through this post.
Additionally, due to an update to the UEI formula, all UEI values in the OP have been updated, and are hopefully much more accurate now.
As a side note, this study includes 12223 games spread across 115 different entries.
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Double posting AGAIN because I can.
There's a number of improvements I want to make to the study. I had intended to wait until 1.4 and just make the improvements while making the new study, but I'm not really holding my breath on that happening anytime soon, and since the FG study is coming back to life, some of these improvements will help a lot with consistency across studies, so I'm going to make some of the changes now. (Note that "now" means sometime within the next month or two.)
Things I will be changing:
-Instead of just reporting UEI, I will be reporting UEI(333) and UEI(250). What this means is UEI assuming 333 turns are played per hour (i.e. 10.81 seconds/turn) as well as UEI assuming 250 turns are played per hour (i.e. 14.40 seconds/turn). This will permit an easy way for people to say "this deck plays faster than that deck" without having to do any math on their own. Of course, anyone who wants to is still able to convert into actuals by finding their own time/turn for a deck.
-As determined by me, and me alone, decks which I consider to be the same deck will be grouped into one result. Individual modifications of a given deck with their individual tests will be shown in a spoiler under the deck. I will listen to arguments about why your modification adding an extra air dragon makes it a whole different deck, but it's ultimately my decision what qualifies as the same deck. Basically, I'm tired of the top five decks being mono air plus or minus an eagle eye.
Things I want to change but will not be changing now:
-Adding a spoiler under each test with multiple testers showing the exact details of each tester's test, along with the date the test was taken. This will allow people to see what tests go into making up the overall results for a deck, as well as how long ago these tests were done. I think this is of great value, but I do not think it is of enough value for me to go through all >12k tests in the thread again to re-collect individual data. This change will happen in 1.4.
Things I haven't made my mind up about yet:
-Saying a big ol' "Screw You" to democracy and overruling the "how do I sort this thread" poll from a few months ago. WR is an absolutely pointless way to sort things, and I would prefer to sort by SSPH (note that SSPH sort and UEI sort turn out almost exactly the same) since this is what people using this thread (by and large) actually care about. However, before I make up my mind to just throw away the results of the democratic process, I wanted to discuss it a bit. I reserve the right to do whatever the hell I feel like at the end of the discussion, but I will absolutely give full and honest consideration to anyone who wants to argue that we should continue being sorted by WR.
-How to handle the groupings of similar decks. In any case, the best individual deck will be the deck shown. Option 1 is to show the results for the individual test of the best deck and show similar decks in a spoiler underneath. Option 2 is to show the average results across all tests for nearly-identical decks and show all individual results in a spoiler underneath.
Anyone who has any thoughts on any part of this, please let me know. The more input the better. Also, if there's anything else you'd like changed about the way the study operates, please let me know that as well.
Thanks everybody!
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Things I haven't made my mind up about yet:
-Saying a big ol' "Screw You" to democracy and overruling the "how do I sort this thread" poll from a few months ago. WR is an absolutely pointless way to sort things, and I would prefer to sort by SSPH (note that SSPH sort and UEI sort turn out almost exactly the same) since this is what people using this thread (by and large) actually care about. However, before I make up my mind to just throw away the results of the democratic process, I wanted to discuss it a bit. I reserve the right to do whatever the hell I feel like at the end of the discussion, but I will absolutely give full and honest consideration to anyone who wants to argue that we should continue being sorted by WR.
Sort it however you like, every option is understandable and it won't take long to look for the deck I want.
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-SNIP-
Things I haven't made my mind up about yet:
-Saying a big ol' "Screw You" to democracy and overruling the "how do I sort this thread" poll from a few months ago. WR is an absolutely pointless way to sort things, and I would prefer to sort by SSPH (note that SSPH sort and UEI sort turn out almost exactly the same) since this is what people using this thread (by and large) actually care about. However, before I make up my mind to just throw away the results of the democratic process, I wanted to discuss it a bit. I reserve the right to do whatever the hell I feel like at the end of the discussion, but I will absolutely give full and honest consideration to anyone who wants to argue that we should continue being sorted by WR.
-snip-
Anyone who has any thoughts on any part of this, please let me know. The more input the better. Also, if there's anything else you'd like changed about the way the study operates, please let me know that as well.
Thanks everybody!
I tried to toot this horn back when you asked for opinions. Overall win-rate is simply not the goal when grinding. In PvP, overall win-rate is a STUPENDOUS way to sort your decks. I fully support the move to SSPH or UEI (as you stated, the sort order is nearly identical for these in Arena results). 100%, fully, and totally support - I like it a lot.
/ranting-and-raving
:D Thanks for this change, CG. (I really do not understand how WR won that pole. Do. Not. Grok.)
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-How to handle the groupings of similar decks. In any case, the best individual deck will be the deck shown. Option 1 is to show the results for the individual test of the best deck and show similar decks in a spoiler underneath. Option 2 is to show the average results across all tests for nearly-identical decks and show all individual results in a spoiler underneath.
Showing 3 copies of the same deck really is pointless and confusing.. I believe you should list only one deck, and put possible variations in a spoiler, something like:
Speed Poison Kamikaze
[deck]
stats table
-1 Shard of Sacrifice, +1 Bone Tower
-1 Bone Tower, +1 Arsenic
etc etc
The point is, showing 3 extremely similar deck images where the difference is not apparent is confusing and annoying.
I'd also avoid adding stats for each mods because there will be enough of them as is. If the test results are similar for the mods (say, +/- 10% SSPH or UEI?) I think you could just average them since arena is extremely random.
Sorry for my rambling..
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-How to handle the groupings of similar decks. In any case, the best individual deck will be the deck shown. Option 1 is to show the results for the individual test of the best deck and show similar decks in a spoiler underneath. Option 2 is to show the average results across all tests for nearly-identical decks and show all individual results in a spoiler underneath.
Showing 3 copies of the same deck really is pointless and confusing.. I believe you should list only one deck, and put possible variations in a spoiler, something like:
Speed Poison Kamikaze
[deck]
stats table
-1 Shard of Sacrifice, +1 Bone Tower
-1 Bone Tower, +1 Arsenic
etc etc
The point is, showing 3 extremely similar deck images where the difference is not apparent is confusing and annoying.
I'd also avoid adding stats for each mods because there will be enough of them as is. If the test results are similar for the mods (say, +/- 10% SSPH or UEI?) I think you could just average them since arena is extremely random.
Sorry for my rambling..
Things I will be changing:
-As determined by me, and me alone, decks which I consider to be the same deck will be grouped into one result. Individual modifications of a given deck with their individual tests will be shown in a spoiler under the deck. I will listen to arguments about why your modification adding an extra air dragon makes it a whole different deck, but it's ultimately my decision what qualifies as the same deck. Basically, I'm tired of the top five decks being mono air plus or minus an eagle eye.
I am *definitely* solving the problem. I am just not sure about whether to report the best deck with an average of all nearly-identical deck's stats or the best deck with only the best deck's stats (and the other modification's stats hidden in spoilers).
Showing the best deck with an average prevents the problem of one lucky 50 game test modification outweighing a slightly less good 500 game test modification and keeping us constantly playing whack-a-mole with trying to flesh out low-size tests for accurate results.
(best deck)
W:450 L:50
spoiler
best deck W:91 L:9
mod1 W:90 L:10
mod2 W:90 L:10
mod3 W:90 L:10
mod4 W:89 L:11
Showing the best deck with the best deck's stats more accurately represents the results of the best deck instead of it being drawn down in rankings by less good modifications.
(best deck)
W:91 L:9
spoiler
mod1 W:90 L:10
mod2 W:90 L:10
mod3 W:90 L:10
mod4 W:89 L:11
Unsure which is the lesser evil.
Regarding the tolerance for similar results, if a modification is different enough that it has a significant difference in UEI/SSPH results, that would be different enough to be considered a separate entry.
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First I definitely support sorting by SSPH (or UEI, though rather SSPH).
Regarding the groupings of similar decks, I support that, on the issue of what to list on top (best deck vs. average) I would say:
Use the average, but don't include data for modification that are clearly inferior (in UEI/SSPH that is), this way you have the best of both:
More data for the archetype, thus (hopefully) more accurate data, thus a better comparison to other decks, without someone testing their own (bad) modification dragging down the overal rating of said deck, but without having to make up a new entry in the overal list for the inferior deck modifications.
Basically, the difference between:
<Best deck>
W: 450 L:50
spoiler
Best deck - W: 91 L: 9
mod 1 - W: 90 L: 10
mod 2 - W: 90 L: 10
mod 3 - W: 90 L: 10
mod 4 - W: 89 L: 11
end spoiler
<>--<>--<>--<>--<>--<>--<>--<>--<>
<different deck>
W: 400 L:50
spoiler with modifications
<>--<>--<>--<>--<>--<>--<>--<>--<>
<inferior modification of earlier best deck>
W: 200 L: 50
spoiler
inferior deck - W: 80 L: 20
other inferior mod 1 - W: 60 L: 15
other inferior mod 2 - W: 60 L: 15
This one basically starts a second grouping, for the inferior modifications of the first grouping.
Instead I would suggest
<Best deck>
W: 450 L:50
spoiler - possible modifications
Best deck - W: 91 L: 9
mod 1 - W: 90 L: 10
mod 2 - W: 90 L: 10
mod 3 - W: 90 L: 10
mod 4 - W: 89 L: 11
nested spoiler - failed modifications (or something less demeaning)
inferior deck - W: 80 L: 20
other inferior mod 1 - W: 60 L: 15
other inferior mod 2 - W: 60 L: 15
end nested spoiler
end spoiler
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Maybe we try using the power of statistics?
I think it's a reasonable assumption to assume that performances of decks are approximately normal-distrubited against arena AI's we aren't curb-stomping. (For decks we can curb-stomp AI's with, losses are rarities, TTW becomes floored by the limits of the deck, and its payoff distribution becomes skewed. )
So we can use ANOVA to determine which decks arre similar performance-wise, and group decks with similar constructions and similar performances together, and report the average of the best group.
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I think the averages should be displayed for each group unless there is an outlier variant which would be its own group.
Also, I'd love to see the poll done again for rating order (winrate vs UEI vs SSPH). But instead of picking 1 of the choices, perhaps we could rate the choices or pick 2 choices. Because I imagine the people who like UEI also like SSPH and vice versa, but their votes were separated between the two.
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First off, as I haven't said anything here in months, nor thanked you since you took over, lemme say that handing this study off to you, CG, was probably the best thing possible for this thread. I had no idea what I was doing starting this up, but you've turned it into quite the study. Thankies. [/asskissing]
The only thing I really want to comment on is Win Rate Vs. SSPH Vs. UEI.
At first this post was going to be me going "Hurr just sort by Win Rate, winning more games and winning reliably = more spins and more monet and more and more and more", until it finally clicked; that thing I haven't been getting all this time. Time exists and is a factor. In discussions of efficiency, it matters.
And Lo, the light shined down upon me, and as enlightenment filled my very being, I knew that I had been blessed with knowledge, CAN I GET AN AMEN?!
But yeah. Point of my rambling being my opinion, which is thus. SSPH and UEI rankings would be virtually identical. Like, I can't find a case where they wouldn't be, and thus it doesn't matter. I think we can all agree that we need only favor one of the two over flat win rate. However I'd like to go on record as supporting UEI. Grinders are searching for Rares, electrum, or both; but when you get right down to it it's about acquiring value. It all comes back to cold hard :electrum in the end.
So how do we sort when SSPH and UEI are nearly equivalent? When future users and statisticians peruse this catalogue, their question becomes, "This deck is better than that deck, but by how much"? And to me, "XXXX.XX Electrum per hour" gives a more definitive answer to that question than "X.XX Spins per hour".
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(snip)
But yeah. Point of my rambling being my opinion, which is thus. SSPH and UEI rankings would be virtually identical. Like, I can't find a case where they wouldn't be, and thus it doesn't matter. I think we can all agree that we need only favor one of the two over flat win rate. However I'd like to go on record as supporting UEI. Grinders are searching for Rares, electrum, or both; but when you get right down to it it's about acquiring value. It all comes back to cold hard :electrum in the end.
(snip)
UEI is mostly a function of SSPH, since the rares you spin is where most of your electrum income comes from, but not all of it. A deck with slightly less spins per hour, that has roughly the same winrate, but a better EM rate (more electrum per win), gives a better UEI, but a worse SSPH. This will hardly ever matter, since they will both be quite close, thus sorting isn't that important (2.95 vs. 3 Spins per hour is pretty much equal, because of the errors everywhere else in the calculations/errors in the data). The only case where it could make a real difference is with decks really trying for EM, especially high HP EMs, and especially against platinum and silver. (because those have higher rewards compared the the value of the rares in the special spin slot). Ideally, as pointed out by CuCN, people grinding bronze or silver are after Rares, not Electrum, thus SSPH would be most important there, while people grinding gold or platinum are usually after Electrum, with Rares being a secondary, so UEI would be the best sorting factor here. For consistency across whole thread, we have to chose 1, and my personal feeling is that the upper half of the arena has a closer relationship between UEI and SSPH, thus I would suggest sorting by SSPH, that way they are both as good as possible (barring some 500 hp em decks in platinum section, but people specifically looking for those should be able to find them no matter what the sorting variable is).
I think the averages should be displayed for each group unless there is an outlier variant which would be its own group.
You nailed what I was trying to say in my full post in a single sentence, thanks for that.
So, to use your words to describe my idea: I think the averages should be displayed for each group, unless there is an outlier variant, which would be its own SUBGROUP. The averages of the best subgroup should be displayed, while other subgroups should be listed as part of the SAME entry, since they are still the same 'deck', just badly modified. That way, you won't end up with two entries for the same 'deck', but you also won't have trouble with bad modifications dragging down the ranking of the group as a whole. You could even make subgroupings based on other criteria as well: Mono Air Pure Rushes. Mono Air CC Rushes. Inferior Modifications (3 groupings, first 2 would be included in the averages of the Mono Air Rush group, the 3rd shouldn't).
-
"SuperPsiontal (http://elementscommunity.org/forum/index.php?topic=47174.msg1123389#msg1123389)
by Zawadx, tested by Zawadx
Hover over cards for details, click for permalink
61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 80e 80l 80l 80l 80l 80l 8pu
50 games tested against Bronze.
General | Speed |
Wins: | 47 | 94% | Losses: | 3 | 6% | EM: | 7 | 14.89% | | TTW: | 11.72 | TTL: | 12 | Average | 11.74 | |
Notes:
Tests were done and forum output was generated with help of the 1.32 arena statsheet (http://elementscommunity.org/forum/farming-studies-and-statistics/(1-32)-the-dictators-arena-statsheet)."
At present, this deck would be grouped as an Upped deck. However, it is only a fifth of a fully upped deck, and as such can't be expected to compete with them. Could we please create a subsection for semi unupped decks (having upto 6 ups)? These decks are important stepping stones for a newbie, and are closer to unupped decks than upped decks. So, new grouping please (they would only be for Bronze/Silver, so it shouldn't be too hard).
-
At present, this deck would be grouped as an Upped deck. However, it is only a fifth of a fully upped deck, and as such can't be expected to compete with them. Could we please create a subsection for semi unupped decks (having upto 6 ups)? These decks are important stepping stones for a newbie, and are closer to unupped decks than upped decks. So, new grouping please (they would only be for Bronze/Silver, so it shouldn't be too hard).
First, for that, we would need at least about 10 tested decks (about 5 for bronze, and about the same for silver), before it would make sence to list them as a seperate group. I thought about this myself already, and gold could be probably added for some decks like semi-upped pestal (2 eclipses, 2 vampires). Anyway, because of a lack of motivation as well as lack of viable decks which would be worth testing I never went to doing it myself.
-
If you start upgrading an unupped farmer (psionstal in your case) it's only natural that it will do better. Such a section would only make sense for decks that require the 6 upgrades and do not work without them, like RoL/Hope or a Supernova-based unupped rainbow.
-
Shantu: same argument could be applied to all upgraded decks that don't rely on weird upgrades. Some upgrades are better than others, eg chargetal with Elite Chargers may surpass the previous "Super Psiontal" deck, but unupped won't be better than psiontal
-
I will not be adding a separate "partially upped" section at this time, but if there is sufficient interest and sufficient tests, I may reconsider in the future. For the moment, decks containing any upgrades will continue to be listed in the upgraded section.
-
Note that due to a newly discovered error in UEI regarding how EMs are handled, the UEI of decks with a very high EM rate is a bit higher than it should be. This will be fixed as soon as I have time to fix it, which is probably going to be at exactly the same time that I post the other changes mentioned recently.
With regards to the other changes, consider a SSPH sort to be confirmed at this point unless I start hearing any compelling arguments to the contrary.
The thing I'm not 100% certain on yet is how to report grouped similar decks. I am about 90% leaning towards reporting the average stats and just making sure that any major modifications aren't grouped together. This will undoubtedly result in some things having a lesser ranking than they should due to some individual tests being bad, but this is already the case. Some tests of identical decks already produce very wildly different results, depending on the ability of the tester and the meta being tested at the moment, so I think that using average results and using deck similarity to have separate entries is a much better method than grouping similar decks based on results. As I said, though, I'm not decided yet so additional opinions are certainly welcome.
-
-snip-
With regards to the other changes, consider a SSPH sort to be confirmed at this point unless I start hearing any compelling arguments to the contrary. CONCUR.
The thing I'm not 100% certain on yet is how to report grouped similar decks. I am about 90% leaning towards reporting the average stats and just making sure that any major modifications aren't grouped together. CONCUR!!
-snip-
-
Some new tested decks of mine:
(Made by me, don't know if there were similar decks to those before)
Storms End
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 713 713 77f 7ae 7ae 7do 7gm 7ju 7n1 7n1 7q5 7t9 7t9 80a 80g 8pj
Bronze
Wins: 45
Loss: 5
Win%: 90 %
EM: 6
TTW: 9,089
Nova Blast
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 713 713 752 77g 77g 7ae 7ae 7dm 7dm 7dm 7gm 7ju 7n5 7q5 7t9 7t9 80g 8pj
Silver
Wins: 36
Loss: 14
Win%: 72 %
EM: 2
TTW: 8,611
-
Effective as of now, due to the upcoming switch to a SSPH sort, TTW and EM rate are required for all future tests. Note that TTW means average turns to win, and it does not mean turns to finish or turns to lose or time to win or anything besides the average of the turns shown for every game you win. Any unreported EM rates for any future tests will be considered to mean 0 EMs.
Tests posted before this post will still be considered valid even if they do not include TTW/EMR. Any deck which does not have any TTW stats will be placed below decks with complete stats until a new test is completed (as it is impossible to determine UEI/SSPH with no information about speed), though as the previous tests are still valid, they will still be grouped together with new tests of the same decks.
-
"Endless Bones (http://)
by Higurashi, tested by theelkspeaks
Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52q 52q 52r 52r 52r 52r 542 542 542 542 61q 61q 61q 61q 61q 61q 622 622 8pu
50 games tested against Bronze, on .
General | Speed | :electrum Electrum | Other |
Wins: | 36 | 72% | Losses: | 14 | 28% | EM: | 1 | 2,78% | | TTW: | 12,67 | TTL: | 15,79 | Average | 13,54 | | per Win (non-EM) | 15,71 | per EM | 45 | Total Net Gain | 385 | | Special Spins | 3 | Normal Cards Won | 11 | Rares Won | 4 | |
Notes:
Tests were conducted when Reward was 15 and EM reward was 30.
Tests were done and forum output was generated with help of the 1.32 arena statsheet (http://elementscommunity.org/forum/farming-studies-and-statistics/(1-32)-the-dictators-arena-statsheet)."
I did some testing on Endless Bones, which I've been using as one of my main arena decks the past week. (I have 2-4 decks in rotation at a time and usually rotate after each special spin). The testing did a little worse than the previous tests, but only one was a noted misplay (could have poisoned one opponent to death behind their dissipation shield over 8 turns, but instead tried to rush dragons onto the field to break it faster and got antimattered, which made me deck out.) Had a few bad draws, but I feel like the Bronze (defending deck) meta might be shifting towards decks with more dim shields and disspation shields, as well as a little heavier PC (mostly deflags and steals), as these were responsible for most of my losses. (Arsenic gone before I can get the poison ramped up, and my dragons shielded away from into deckouts or overwhelming damage.)
The TTW is still comparable, but the win rate was a little lower.
-
All right, in case I mess up, and for archival purposes, here is the current OP:
Update in progress...
Decks Used Against Arena with Stats 1.32
The following is a compilation of decks used to grind the arena, ordered by arena level and winning percentage. This thread is a continuation of
Xenocidius' thread here (http://elementscommunity.org/forum/index.php/topic,30564.0.html) and is based on the current game version, 1.32. Anyone may submit any deck to this compilation, however, they must include the following:
Number of Games Played (Minimum of 50 games) and against which arena level
Wins (Required)
Losses (Required)
Average Turns to Win (Required as of 10 Feb 2014)
Elemental Masteries (Required as of 10 Feb 2014; if unreported, will be assumed to be 0)
As well as a link to the deck's thread and the authors profile page. If the deck does not have a thread, encourage the deck author to create one, or acquire the permission of said author to make a thread for them. If you are the deck author, make a thread.
In addition, if you would like to submit stats for any deck already in this archive, please do! The more stats we have on a deck, the more accurate the records will be. However, do ensure that the statistics are as true and complete as possible. Thank you for your support. :)
Note that TTW means Average Turns to
Win. Turns to lose are not considered, nor is time per game, though you are welcome to post this information (separate from the tracked stats) as additional details for your tests.
Special Spin Chance in Function of Win Chance, by
JenkarWin % | Special Bronze | Special Silver | Special Gold | Special Plat |
95% | 77% | 81% | 86% | 90% |
90% | 59% | 66% | 73% | 81% |
85% | 44% | 52% | 61% | 72% |
80% | 33% | 41% | 51% | 64% |
75% | 24% | 32% | 42% | 56% |
70% | 17% | 24% | 34% | 49% |
65% | 12% | 18% | 27% | 42% |
60% | 8% | 13% | 22% | 36% |
55% | 5% | 9% | 17% | 30% |
50% | 3% | 6% | 12% | 25% |
45% | 2% | 4% | 9% | 20% |
40% | 1% | 3% | 6% | 16% |
35% | 1% | 2% | 4% | 12% |
30% | 0% | 1% | 3% | 9% |
25% | 0% | 0% | 2% | 6% |
20% | 0% | 0% | 1% | 4% |
Average games to play before special spin by
EaglGenes101Spin chance | Bronze expected games per spin | Silver expected games per spin | Gold expected games per spin | Plat expected games per spin |
0.95 | 5.85 | 4.55 | 3.33 | 2.16 |
0.9 | 6.94 | 5.24 | 3.72 | 2.35 |
0.85 | 8.37 | 6.10 | 4.19 | 2.56 |
0.8 | 10.26 | 7.21 | 4.77 | 2.81 |
0.75 | 12.86 | 8.64 | 5.48 | 3.11 |
0.7 | 16.50 | 10.55 | 6.38 | 3.47 |
0.65 | 21.77 | 13.15 | 7.55 | 3.91 |
0.6 | 29.65 | 16.79 | 9.07 | 4.44 |
0.55 | 41.93 | 22.06 | 11.13 | 5.12 |
0.5 | 62 | 30 | 14 | 6 |
0.45 | 96.71 | 42.52 | 18.13 | 7.16 |
0.4 | 161.09 | 63.44 | 24.38 | 8.75 |
0.35 | 291.38 | 100.98 | 34.34 | 11.02 |
0.3 | 586.46 | 174.94 | 51.48 | 14.44 |
0.25 | 1364 | 340 | 84 | 20 |
0.2 | 3905 | 780 | 155 | 30 |
0.15 | 15491.44 | 2322.72 | 347.41 | 51.11 |
0.1 | 111110 | 11110 | 1110 | 110 |
0.05 | 3368420 | 168420 | 8420 | 420 |
Major update 2013-09-28 by ColorlessGreen.I will be maintaining the thread for the foreseeable future. Please see this post (http://elementscommunity.org/forum/index.php/topic,45840.msg1099617.html#msg1099617) for an archive of the entire pre-update OP.
Stats acronym glossary:W: Wins
L: Losses
WR: Win Rate
TTW: Turns To Win
EM: Elemental Masteries
EMR: Elemental Mastery Rate (EMs/Wins)
UEI: Unified Efficiency Index (approximate electrum/hour assuming all spun cards are sold)
SSPH: Special Spins/Hour
For more details on the formula used for UEI and SSPH, see the UEI thread (http://elementscommunity.org/forum/farming-studies-and-statistics/unified-efficiency-index-how-to-compare-apples-to-oranges/).
Bronze (unupped)
Gravitybow (http://elementscommunity.org/forum/index.php/topic,45998.0.html), By
BunKeR, Submitted by
BunKeRW: 88 L: 12 WR: 88% TTW: 12.53 EM: 16/45 EMR: 35.56% UEI: 1475.03 SSPH: 3.56
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55u 56i 56i 56i 590 5c1 5fb 5if 5lm 5on 5on 5rk 5ur 61q 8pl
Endless Bones, By
Higurashi, Submitted by
Higurashi, Further testing by
ShantuW: 131 L: 19 WR: 87.33% TTW: 12.30 EM: 17/131 EMR: 12.98% UEI: 1320.83 SSPH: 3.54
Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52q 52q 52r 52r 52r 52r 542 542 542 542 61q 61q 61q 61q 61q 61q 622 622 8pu
Mono Entropy Bronze, By
ColorlessGreen, Submitted by
ColorlessGreenW: 85 L: 15 WR: 85% TTW: 12.53 EM: 7/85 EMR: 8.24% UEI: 1195.48 SSPH: 3.18
Hover over cards for details, click for permalink
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4vf 4vf 4vf 4vf 4vg 4vg 4vg 4vl 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 8pj
Psion Fractal Massacre (aka Psiontal) (http://elementscommunity.org/forum/index.php/topic,47174.0.html), By
Hazardus10, Submitted by
ColorlessGreen, Modified by
ColorlessGreen, Further testing by
KeolinoW: 122 L: 28 WR: 81.33% TTW: 11.9 EM: 5/122 EMR: 4.1% UEI: 1121.37 SSPH: 2.89
Hover over cards for details, click for permalink
61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 622 625 625 625 625 625 625 63a 63a 63a 63a 63a 63a 63a 8pu
It's A Trap! (Bravery Version) (http://elementscommunity.org/forum/rainbow-decks/it%27s-a-trap!-%28unupped-pvp%29/), By
RootRanger, Submitted by
Shantu, Modified by
ShantuW: 81 L: 19 WR: 81% TTW: 10.2 EM: 6/81 EMR: 7.41% UEI: 1323.49 SSPH: 3.32
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55t 55t 55t 590 590 590 595 595 595 595 595 5c1 5c1 5fu 5fu 5v0 5v0 5v0 8pm
Additional Unupped Bronze Decksregen2k9's Unupped Monodark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719), By
regen2k9, Submitted by
VegeForsaken, Further testing by
GiantFrog,
trashdukeW: 146 L: 37 WR: 79.78% TTW: 10.66 EM: 22/105 EMR: 20.95% UEI: 1328.41 SSPH: 3.02
Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
PvP Graboid Rainbow (aka Antabow) (http://elementscommunity.org/forum/index.php/topic,7528.0.html), By
Antagon, Submitted by
ColorlessGreenW: 156 L: 46 WR: 77.23% TTW: 9.33 EM: 7/156 EMR: 4.49% UEI: 1286.30 SSPH: 3.08
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5og 5og 61q 61q 8pm
Queens of the Bronze Age, By
ColorlessGreen, Submitted by
ColorlessGreenW: 77 L: 23 WR: 77% TTW: 13.58 EM: 22/77 EMR: 28.57% UEI: 1014.77 SSPH: 2.09
Hover over cards for details, click for permalink
5c6 5c6 5c6 5c6 5lk 5lk 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oh 5oh 5oh 5oj 5oj 5oj 5oj 5oj 5oj 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pn
Nymph Tears Rush (http://elementscommunity.org/forum/water-32/nymph-tears-rush-%28ai3%29%28unupped%29%28rareless%29/), By
furballdn, Submitted by
the dictator, Modified by
the dictatorW: 76 L: 24 WR: 76% TTW: 9.45 EM: 3/76 EMR: 3.95% UEI: 1223.31 SSPH: 2.87
Hover over cards for details, click for permalink
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ig 5ig 5ig 5ig 5ig 5ij 5ij 5ij 5ij 5ij 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pp
Mono Time Bronze, By
ColorlessGreen, Submitted by
ColorlessGreenW: 78 L: 25 WR: 75.73% TTW: 11.21 EM: 4/78 EMR: 5.13% UEI: 1031.47 SSPH: 2.39
Hover over cards for details, click for permalink
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rl 5rl 5rm 5rm 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8ps
Lycanthrope Rush, By
Serprex, Submitted by
SerprexW: 38 L: 13 WR: 74.51% TTW: 9.84 EM: 6/38 EMR: 15.79% UEI: 1216.15 SSPH: 2.57
Hover over cards for details, click for permalink
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vh 4vh 4vh 4vh 4vh 4vh 4vi 4vl 50u 50u 50u 50u 50u 5uo 5up 5up 5up 5ur 5v1 8pt
Reality Rift (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1114245/#msg1114245), By
Keolino, Submitted by
Keolino, Further testing by
rob77dpW: 73 L: 27 WR: 73% TTW: 16.44 EM: 10/73 EMR: 13.7% UEI: 688.74 SSPH: 1.43
Hover over cards for details, click for permalink
4vd 4vf 4vf 4vl 4vn 4vn 4vn 4vn 58r 58r 58r 58s 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj
Fastest unupped mono AI3 farmer (aka Classic Monodeath) (http://elementscommunity.org/forum/index.php/topic,10503.0.html), By
MrBlonde, Submitted by
ColorlessGreenW: 35 L: 16 WR: 68.63% TTW: 7.66 EM: 3/35 EMR: 8.57% UEI: 1254.31 SSPH: 2.45
Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 8pk
Flaming Power (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1114245/#msg1114245), By
Keolino, Submitted by
KeolinoW: 33 L: 17 WR: 66% TTW: 9.18 EM: 2/33 EMR: 6.06% UEI: 944.57 SSPH: 1.77
Hover over cards for details, click for permalink
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f4 5f4 5f4 5f6 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8po
Lycanthrope Rush, By
ColorlessGreen, Submitted by
ColorlessGreenW: 33 L: 17 WR: 66% TTW: 11.48 EM: 0/33 EMR: 0% UEI: 720.48 SSPH: 1.41
Hover over cards for details, click for permalink
4vh 4vh 4vh 4vh 4vh 4vh 4vi 4vi 4vi 4vi 4vi 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5uo 5uo 5up 5up 5up 8pt
Speed Poison (http://elementscommunity.org/forum/duo-decks/got-poison/), By
Scaredgirl, Submitted by
ColorlessGreenW: 31 L: 19 WR: 62% TTW: 10.19 EM: 2/31 EMR: 6.45% UEI: 744.13 SSPH: 1.25
Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 8pp
Silver (unupped)
PvP Graboid Rainbow (aka Antabow) (http://elementscommunity.org/forum/index.php/topic,7528.0.html), By
Antagon, Submitted by
ColorlessGreenW: 112 L: 105 WR: 51.61% TTW: 9.18 EM: 6/112 EMR: 5.36% UEI: 1333.68 SSPH: 1.34
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5og 5og 61q 61q 8pm
regen2k9's Unupped Monodark (http://elementscommunity.org/forum/index.php/topic,37630.msg472719.html#msg472719), By
regen2k9, Submitted by
ColorlessGreenW: 24 L: 27 WR: 47.06% TTW: 9.46 EM: 4/24 EMR: 16.67% UEI: 1332.70 SSPH: 0.96
Hover over cards for details, click for permalink
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
Toxic Shriekers (http://elementscommunity.org/forum/index.php/topic,36775.0.html), By
Xenocidius, Submitted by
ColorlessGreenW: 17 L: 33 WR: 34% TTW: 8.53 EM: 1/17 EMR: 5.88% UEI: 684.65 SSPH: 0.35
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 55q 590 590 590 590 590 590 5c7 5f6 5if 5if 5lf 8pm
Fastest unupped mono AI3 farmer (aka Classic Monodeath) (http://elementscommunity.org/forum/index.php/topic,10503.0.html), By
MrBlonde, Submitted by
ColorlessGreenW: 15 L: 35 WR: 30% TTW: 8.47 EM: 1/15 EMR: 6.67% UEI: 540.34 SSPH: 0.22
Hover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 8pk
Gold (unupped)
Platinum (unupped)
PLEASE NOTE: There is an "additional decks" spoiler in each category which shows all decks not in the top five by win rate. There are many good decks in here - be sure to look.
Bronze (upped)
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By
dark ripper, Submitted by
jd_k, Modified by
jd_kW: 49 L: 1 WR: 98% TTW: 6.27 EM: 4/50 EMR: 8% UEI: 3180.32 SSPH: 9.99
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
123For0, Modified by
123For0, Further testing by
Dm1321,
GrizzoxW: 194 L: 6 WR: 97% TTW: 7.93 EM: 12/146 EMR: 8.22% UEI: 2446.40 SSPH: 7.66
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7n0 7n0 7n2 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
rob77dpW: 97 L: 5 WR: 95.1% TTW: 7.8 EM: 6/97 EMR: 6.19% UEI: 2385.57 SSPH: 7.33
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7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Gravitybow (http://elementscommunity.org/forum/index.php/topic,45998.0.html), By
BunKeR, Submitted by
BunKeR, Further testing by
Afdarenty,
ExarpW: 237 L: 13 WR: 94.8% TTW: 10.53 EM: 53/237 EMR: 22.36% UEI: 1901.50 SSPH: 5.37
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5c1 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7dr 7n7 7n7 7q4 7tb 80a 8pl
High Gravity Bronze (http://elementscommunity.org/forum/index.php/topic,46710.msg1041957.htm), By
Marvaddin, Submitted by
MarvaddinW: 104 L: 6 WR: 94.55% EM: 33/104 EMR: 31.73% UEI: (need TTW) SSPH: (need TTW)
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568 744 744 744 744 744 744 745 745 745 745 745 745 749 74b 74b 74b 74b 74c 74d 74d 752 752 752 75m 75m 75m 75m 75m 75m 8pl
Additional Bronze Decks:Gravitybow (http://elementscommunity.org/forum/index.php/topic,45998.0.html), By
BunKeR, Submitted by
Jenkar, Modified by
JenkarW: 47 L: 3 WR: 94% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7ah 7dr 7n7 7n7 7q4 7tb 80a 8pl
SoFr/SoB 1.32 (http://elementscommunity.org/forum/index.php/topic,45996.msg1032214.html#msg1032214), By
Biotic X, Submitted by
trashduke, Modified by
trashdukeW: 47 L: 3 WR: 94% TTW: 6.43 EM: 0/0 EMR: 0% UEI: 2736.28 SSPH: 8.57
Hover over cards for details, click for permalink
5fe 5fe 5p0 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7nq 7nq 7nq 7nq 8po
Queen's Desire (http://elementscommunity.org/forum/trio-quartet/queen%27s-desire-%28airlifefire%29-%28upped%29-%28bronze%29/), By
Keolino, Submitted by
KeolinoW: 94 L: 6 WR: 94% TTW: 9.63 EM: 6/94 EMR: 6.38% UEI: 1889.32 SSPH: 5.72
Hover over cards for details, click for permalink
7ba 7ba 7ba 7dk 7dk 7mt 7mt 7mt 7mt 7mt 7n0 7n0 7n3 7n3 7n3 7n3 7n3 7n5 7n5 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pn
FEVER (http://elementscommunity.org/forum/index.php/topic,51399.0.html), By
ColorlessGreen, Submitted by
ColorlessGreen, Further testing by
Keolino,
GrizzoxW: 187 L: 13 WR: 93.5% TTW: 8.66 EM: 8/187 EMR: 4.28% UEI: 2055.77 SSPH: 6.26
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6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 713 713 745 77f 7ae 7ae 7dm 7dq 7gv 7k5 7n0 7n0 7n7 7q5 7q5 7t9 80a 80g 8pj
Mono Darkness Classic (http://elementscommunity.org/forum/index.php/topic,29807), By
Xenocidius, Submitted by
whatifidogetcaught?, Further testing by
RegypticW: 95 L: 7 WR: 93.14% TTW: 11.48 EM: 53/95 EMR: 55.79% UEI: 1956.70 SSPH: 4.66
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7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt
Mono Aether, By
SupremeSpooning, Submitted by
SupremeSpooningW: 46 L: 4 WR: 92% TTW: 11.52 EM: 4/46 EMR: 8.7% UEI: 1530.70 SSPH: 4.47
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61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61u 61v 61v 61v 62m 62m 62m 63a 63a 63a 63a 63a 63a 80d 80d 80d 80d 80d 80d 8pu
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html), By
Calindu, Submitted by
MystiK_W: 46 L: 4 WR: 92% TTW: 6 EM: 0/0 EMR: 0% UEI: 2805.51 SSPH: 8.58
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7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
Mindless Mono Death, By
Shantu, Submitted by
ShantuW: 184 L: 16 WR: 92% TTW: 7.44 EM: 16/184 EMR: 8.7% UEI: 2370.12 SSPH: 6.92
Hover over cards for details, click for permalink
710 710 710 710 710 710 711 711 713 713 713 713 713 713 715 715 718 718 718 718 718 718 71a 71a 72i 72i 72i 72i 72i 72i 8pk
Flying Eagle Eye Mono Air (http://elementscommunity.org/forum/index.php/topic,45840.msg1035445.html#msg1035445), By
WNxDarkmaster, Submitted by
WNxDarkmaster, Further testing by
the dictatorW: 142 L: 14 WR: 91.03% TTW: 8.18 EM: 11/89 EMR: 12.36% UEI: 2150.88 SSPH: 6.09
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5pa 5pa 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7n0 7n0 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7oe 8pr
Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982), By
willng3, Submitted by
Jenkar, Further testing by
CieloW: 140 L: 15 WR: 90.32% TTW: 10.53 EM: 9/96 EMR: 9.38% UEI: 1619.34 SSPH: 4.61
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Freebird (http://elementscommunity.org/forum/duo-decks/cremation-air-rush%28airfire%29/msg1106351/#msg1106351), By
Higurashi, Submitted by
ColorlessGreenW: 137 L: 15 WR: 90.13% TTW: 6.36 EM: 33/137 EMR: 24.09% UEI: 2878.22 SSPH: 7.58Hover over cards for details, click for permalink
7ai 7ai 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7nq 7nq 7nq 7nq 7nq 8po
I Love Pharaoh (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696), By
Zeddino, Submitted by
Zarathustra1883W: 45 L: 5 WR: 90% TTW: 8.73 EM: 6/45 EMR: 13.33% UEI: 1980.02 SSPH: 5.5
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752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
Death Claw (http://elementscommunity.org/forum/deck-help/death-claw-%28darknessdeath%29/msg1102534/#msg1102534), By
Keolino, Submitted by
KeolinoW: 43 L: 7 WR: 86% TTW: 9.7 EM: 5/43 EMR: 11.63% UEI: 1611.68 SSPH: 4.27
Hover over cards for details, click for permalink
713 713 71a 71e 71e 71e 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7ta 7ta 7ta 7td 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pk
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html), By
Dragonsdemesne, Submitted by
WNxDarkmaster, Modified by
WNxDarkmasterW: 47 L: 8 WR: 85.45% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
5pa 5pa 5pa 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Fleshboids (http://elementscommunity.org/forum/index.php/topic,45824.0.html), By
Luminous, Submitted by
GandoraW: 41 L: 9 WR: 82% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 713 713 713 713 713 74a 74a 74a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 7ae 7dm 7k6 7n0 7tb 8pk
Super Stalkers (http://elementscommunity.org/forum/rainbow-decks/psn-scorps/msg1123154/#msg1123154), By
~Napalm, Submitted by
rob77dp, Modified by
rob77dpW: 37 L: 15 WR: 71.15% TTW: 8.27 EM: 1/37 EMR: 2.7% UEI: 1203.65 SSPH: 2.59
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6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71e 71e 71e 71e 71e 71e 74a 74a 74a 7an 7an 7an 7an 7an 7tb 7tb 8pn
Silver (upped)
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By
dark ripper, Submitted by
jd_k, Modified by
jd_kW: 183 L: 17 WR: 91.5% TTW: 6.34 EM: 16/183 EMR: 8.74% UEI: 5037.35 SSPH: 10.46
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7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
Afdarenty, Modified by
AfdarentyW: 44 L: 6 WR: 88% TTW: 8.54 EM: 4/44 EMR: 9.09% UEI: 3536.07 SSPH: 7.01
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7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
CuCN, Modified by
CuCNW: 44 L: 6 WR: 88% TTW: 8.26 EM: 5/44 EMR: 11.36% UEI: 3752.69 SSPH: 7.25
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
the dictator, Modified by
the dictatorW: 169 L: 31 WR: 84.5% TTW: 7.1 EM: 19/169 EMR: 11.24% UEI: 4096.75 SSPH: 7.56
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7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7n0 7n0 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
Mono Darkness Classic (http://elementscommunity.org/forum/darkness-26/mono-darkness-classic-(bronze-league)(upgraded)/), By
Xenocidius, Submitted by
the dictatorW: 50 L: 10 WR: 83.33% TTW: 11.16 EM: 29/50 EMR: 58% UEI: 3948.06 SSPH: 4.63
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7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt
Additional Silver Decks:I Love Pharaoh (http://elementscommunity.org/forum/index.php/topic,45840.msg1033696.html#msg1033696), By
Zeddino, Submitted by
Zeddino, Further testing by
Zarathustra1883,
Lluis83W: 165 L: 35 WR: 82.5% TTW: 9.24 EM: 7/46 EMR: 15.22% UEI: 3176.34 SSPH: 5.44
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752 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By
dark ripper, Submitted by
dark ripper, Further testing by
the dictatorW: 165 L: 35 WR: 82.5% TTW: 6.44 EM: 14/165 EMR: 8.48% UEI: 4211.90 SSPH: 7.81
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7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8po
The Bone Collector (http://elementscommunity.org/forum/index.php/topic,34571.0.html), By
Tiko, Submitted by
Bootsza, Further testing by
Jenkar,
rob77dp,
ColorlessGreenW: 292 L: 62 WR: 82.49% TTW: 12.39 EM: 78/247 EMR: 31.58% UEI: 2804.15 SSPH: 4.06
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6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
MonoAether (http://elementscommunity.org/forum/index.php/topic,37496.0.html), By
Mesaprotector, Submitted by
MystiK_, Further testing by
Jenkar,
123For0W: 265 L: 57 WR: 82.3% TTW: 11 EM: 0/0 EMR: 0% UEI: 2202.73 SSPH: 4.54
Hover over cards for details, click for permalink
808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 80f 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 8pu
Arena Destruction 101 (http://elementscommunity.org/forum/index.php/topic,28646.msg367116.html#msg367116), By
willng3, Submitted by
Jenkar, Further testing by
RegypticW: 83 L: 18 WR: 82.18% EM: 8/42 EMR: 19.05% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 713 74f 74f 74f 77g 77g 7dm 7dq 7gm 7ju 7n8 7n8 7q5 7tf 80g 8pj
New 1.32 SoI (http://elementscommunity.org/forum/index.php/topic,45859.0.html), By
MystiK_, Submitted by
MystiK_, Further testing by
JenkarW: 81 L: 19 WR: 81% TTW: 6 EM: 0/0 EMR: 0% UEI: 3935.41 SSPH: 7.97
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4vj 4vj 4vj 4vj 4vj 6rl 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7u2 7u2 7u2 7u2 7u2 7u2 8pm
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
JenkarW: 53 L: 13 WR: 80.3% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
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7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
Wrecking Ball - Electrum Mod (http://elementscommunity.org/forum/rainbow-decks/the-wrecking-ball-pro-mod-%28silver%29/), By
Captain Scriba, Submitted by
ColorlessGreenW: 81 L: 20 WR: 80.2% TTW: 9.68 EM: 12/81 EMR: 14.81% UEI: 2891.24 SSPH: 4.81
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ao 7ao 7dq 7gv 7gv 7k5 7n2 7n8 7n8 7n8 7q5 7q5 7tb 80g 8pj
Brave Phoenix (http://elementscommunity.org/forum/index.php/topic,38829.0.html), By
Calindu, Submitted by
MystiK_W: 40 L: 10 WR: 80% TTW: 6.5 EM: 0/0 EMR: 0% UEI: 3560.14 SSPH: 7.11
Hover over cards for details, click for permalink
7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
Mono Air Rush (Gold) (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
123For0, Modified by
123For0W: 40 L: 10 WR: 80% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7n0 7n0 7n2 7n5 7n5 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 8pr
OTADA (http://elementscommunity.org/forum/rainbow-decks/otada-(silver)/), By
Dm1321, Submitted by
Dm1321W: 80 L: 20 WR: 80% TTW: 8.61 EM: 14/80 EMR: 17.5% UEI: 3338.24 SSPH: 5.37
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6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 713 745 745 745 74f 74f 74f 77a 7ae 7ds 7gm 7jr 7n0 7q4 7t9 80g 8pl
Arena TADA 1.32 (http://elementscommunity.org/forum/index.php/topic,45883.0.html), By
kev, Submitted by
kev, Further testing by
Jenkar,
BootszaW: 119 L: 33 WR: 78.29% TTW: 8.24 EM: 9/40 EMR: 22.5% UEI: 3566.70 SSPH: 5.28
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
Pitchblack Hole (http://elementscommunity.org/forum/rainbow-decks/pitchblack-hole-%28upped%29%28silver%29%28shardless%29%281-32%29/), By
Keolino, Submitted by
Keolino, Further testing by
SpikeSpiegel,
MegroN,
ColorlessGreen,
CuCNW: 235 L: 66 WR: 78.07% TTW: 7.97 EM: 32/235 EMR: 13.62% UEI: 3324.20 SSPH: 5.42
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ae 7dm 7ds 7gm 7ju 7n3 7q5 7tf 80g 8pj
Tha Gold League Killer v2.0 (http://elementscommunity.org/forum/index.php/topic,29406), By
Ralouf, Submitted by
123For0, Modified by
123For0, Further testing by
GrizzoxW: 78 L: 22 WR: 78% TTW: 8.5 EM: 6/35 EMR: 17.14% UEI: 3241.90 SSPH: 5.07
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 71b 74b 77f 7ai 7an 7dq 7gq 7gv 7k5 7n3 7q5 7t9 7t9 7th 80b 8pj
New 1.32 SoI (http://elementscommunity.org/forum/index.php/topic,45859.0.html), By
MystiK_, Submitted by
Ungaros, Modified by
UngarosW: 78 L: 22 WR: 78% TTW: 6.67 EM: 6/78 EMR: 7.69% UEI: 3689.20 SSPH: 6.45
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982), By
willng3, Submitted by
ColorlessGreenW: 118 L: 35 WR: 77.12% TTW: 9.51 EM: 10/118 EMR: 8.47% UEI: 2567.16 SSPH: 4.39
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
ElbirnW: 38 L: 12 WR: 76% TTW: 11.2 EM: 16/38 EMR: 42.11% UEI: 3043.81 SSPH: 3.57
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7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8pu
Silver PSNbow (http://elementscommunity.org/forum/index.php/topic,46057.0.html), By
iancudorinmarian, Submitted by
iancudorinmarian, Further testing by
Grizzox,
Dm1321,
pruneW: 151 L: 49 WR: 75.5% TTW: 6.81 EM: 8/70 EMR: 11.43% UEI: 3599.19 SSPH: 5.77
Hover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6ve 6ve 6ve 6ve 6ve 71a 71a 747 747 77g 77g 77g 77g 7ae 7ae 7ds 7ds 7h3 7jr 7n1 7t9 7t9 8pm
Freebird (http://elementscommunity.org/forum/duo-decks/cremation-air-rush%28airfire%29/msg1106351/#msg1106351), By
Higurashi, Submitted by
ColorlessGreenW: 114 L: 37 WR: 75.5% TTW: 6.94 EM: 13/114 EMR: 11.4% UEI: 3530.46 SSPH: 5.66Hover over cards for details, click for permalink
7ai 7ai 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7nq 7nq 7nq 7nq 7nq 8po
Unnamed SNbow, By
foldafolda, Submitted by
foldafolda, Further testing by
GrizzoxW: 77 L: 25 WR: 75.49% TTW: 12.5 EM: 2/32 EMR: 6.25% UEI: 1835.27 SSPH: 3.14
Hover over cards for details, click for permalink
5if 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 71b 74b 77d 77g 7ai 7dm 7dm 7ju 7n5 7q1 7q1 7t9 7t9 80d 80d 8pj
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
Keolino, Modified by
KeolinoW: 37 L: 13 WR: 74% TTW: 12.14 EM: 21/37 EMR: 56.76% UEI: 3062.85 SSPH: 3.05
Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 80a 80a 80i 80i 80i 80i 80i 81q 81q 8pu
Altar of Death (http://elementscommunity.org/forum/death-24/altar-of-death-(arena)/msg1119041), By
the dictator, Submitted by
the dictatorW: 111 L: 39 WR: 74% TTW: 8.27 EM: 16/111 EMR: 14.41% UEI: 2979.96 SSPH: 4.48
Hover over cards for details, click for permalink
710 710 710 710 710 711 711 713 713 713 713 713 713 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 72i 72i 72i 72i 72i 8pk
Shriekognition (http://elementscommunity.org/forum/index.php/topic,45866.msg1030927.html#msg1030927), By
MystiK_, Submitted by
MystiK_, Further testing by
Dm1321W: 73 L: 27 WR: 73% TTW: 10.09 EM: 2/32 EMR: 6.25% UEI: 2156.00 SSPH: 3.53
Hover over cards for details, click for permalink
778 778 778 778 778 778 778 778 778 778 77b 77b 77c 77g 77g 77g 77g 77g 77g 77h 77h 77l 77l 77l 77l 77l 78q 7qb 7qb 7qb 8ps
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html), By
Dragonsdemesne, Submitted by
MystiK_, Further testing by
Dm1321,
jd_kW: 109 L: 41 WR: 72.67% TTW: 7.23 EM: 4/69 EMR: 5.8% UEI: 2969.22 SSPH: 4.87
Hover over cards for details, click for permalink
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
Rainbow Turtle (http://elementscommunity.org/forum/rainbow-decks/rainbow-turtle-%28snbow%29-%28upped%29/), By
Keolino, Submitted by
KeolinoW: 35 L: 15 WR: 70% TTW: 7.6 EM: 1/35 EMR: 2.86% UEI: 2552.88 SSPH: 4.15
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6u1 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ae 7ae 7dm 7ds 7ds 7gm 7ju 7n5 7q3 7tf 80a 80g 8pj
Neo-USEM (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1112571/#msg1112571), By
Higurashi, Submitted by
Dm1321W: 35 L: 15 WR: 70% TTW: 7.3 EM: 12/35 EMR: 34.29% UEI: 3863.63 SSPH: 4.32
Hover over cards for details, click for permalink
6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai 7ap 7ap 7bu 7bu 7bu 7bu 7bu 8pn
Lava Rush vEnlightenment (http://elementscommunity.org/forum/index.php/topic,6960.0.html), By
~Napalm, Submitted by
ColorlessGreenW: 69 L: 31 WR: 69% TTW: 6.96 EM: 3/69 EMR: 4.35% UEI: 2782.47 SSPH: 4.35
Hover over cards for details, click for permalink
6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7jp 7jp 7jp 7jp 8pm
Day Traitors (http://elementscommunity.org/forum/index.php/topic,24954.0.html), By
Essence, Submitted by
Optimalist, Modified by
OptimalistW: 69 L: 31 WR: 69% EM: 19/69 EMR: 27.54% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7t9 7tb 7tb 7tb 7th 7th 7th 7th 7th 8pt
New 1.32 SoI (mod) (http://elementscommunity.org/forum/index.php/topic,45859.0.html), By
MystiK_, Submitted by
Jenkar, Modified by
Jenkar, Further testing by
Dm1321W: 68 L: 32 WR: 68% TTW: 6.39 EM: 5/28 EMR: 17.86% UEI: 3535.48 SSPH: 4.54
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 6u3 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7nq 7nq 7nq 7nq 7nq 7nq 7tb 816 816 816 816 816 816 8pm
Mindgate/Hourglass Stall, By
KangJian, Submitted by
KangJianW: 33 L: 17 WR: 66% TTW: 28.85 EM: 25/33 EMR: 75.76% UEI: 1278.46 SSPH: 0.92
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77k 77k 77k 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t9 7t9 7t9 80d 80d 80d 80d 80d 80d 80j 80j 80j 80j 80j 8pu
SoSaSoraSoP (http://elementscommunity.org/forum/index.php/topic,42981.0.html), By
Gandora, Submitted by
123For0W: 31 L: 19 WR: 62% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
5i5 5i5 5i5 5i5 5i5 5i5 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7hi 7hi 7hi 8pp
Grabba Grabba! (http://elementscommunity.org/forum/index.php/topic,45221.msg1023727/topicseen.html#msg1023727), By
Dragonsdemesne, Submitted by
AnneleW: 30 L: 20 WR: 60% TTW: 7 EM: 1/30 EMR: 3.33% UEI: 2170.86 SSPH: 2.83
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 778 778 778 778 778 77g 77g 77g 77g 77g 77g 786 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7tb 8po
Gold (upped)
1.32 Poison Dials (http://elementscommunity.org/forum/index.php/topic,45840.msg1031708.html#msg1031708), By
neuroleptics, Submitted by
ColorlessGreenW: 105 L: 45 WR: 70% TTW: 14.45 EM: 39/105 EMR: 37.14% UEI: 6546.85 SSPH: 3.61
Hover over cards for details, click for permalink
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Speed Poison Kamikaze (http://elementscommunity.org/forum/index.php?topic=47918.0), By
Faro, Submitted by
Takanashi, Modified by
FaroW: 33 L: 17 WR: 66% TTW: 11.27 EM: 8/33 EMR: 24.24% UEI: 7012.39 SSPH: 4.05
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 710 711 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Wingsbow (http://elementscommunity.org/forum/rainbow-decks/wingsbow-(gold)(pvp2)/msg1122966/#msg1122966), By
valiance, Submitted by
valianceW: 61 L: 39 WR: 61% TTW: 9.57 EM: 5/61 EMR: 8.2% UEI: 6398.42 SSPH: 3.98
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 713 713 745 77f 77g 7ah 7an 7do 7gv 7ju 7n8 7n8 7q5 7t9 7t9 80a 80g 8pj
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By
dark ripper, Submitted by
jd_k, Modified by
jd_kW: 59 L: 41 WR: 59% TTW: 6.38 EM: 3/59 EMR: 5.08% UEI: 8802.62 SSPH: 5.54
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
Speed Poison Kamikaze (http://elementscommunity.org/forum/index.php?topic=47918.0), By
Faro, Submitted by
Zeddino, Further testing by
Bootsza,
jd_kW: 87 L: 63 WR: 58% TTW: 10.35 EM: 20/87 EMR: 22.99% UEI: 6017.85 SSPH: 3.28
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Additional Gold Decks:Swallow (http://elementscommunity.org/forum/index.php/topic,46571.0.html), By
SnoWeb, Submitted by
Asinickle, Modified by
AsinickleW: 58 L: 42 WR: 58% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 74i 74j 752 752 752 752 75m 75m 75m 7gq 7h0 7h0 7hi 7hi 7hi 8pp
SoB Immorush, By
oblivion1212, Submitted by
oblivion1212W: 29 L: 21 WR: 58% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
77e 77e 77e 77e 77e 77e 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7ee 8po
Tha Gold League Killer v2.0 (http://elementscommunity.org/forum/index.php/topic,29406), By
Ralouf, Submitted by
ColorlessGreen, Modified by
bminusW: 82 L: 69 WR: 54.3% TTW: 10.71 EM: 8/82 EMR: 9.76% UEI: 4656.16 SSPH: 2.71
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 71b 74b 74j 77f 7an 7dq 7ee 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Mono Air Rush (http://elementscommunity.org/forum/index.php/topic,45849.0.html), By
iancudorinmarian, Submitted by
iancudorinmarian, Further testing by
123For0,
CuCNW: 133 L: 117 WR: 53.2% TTW: 8.8 EM: 1/25 EMR: 4% UEI: 5186.47 SSPH: 3.14
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7n5 7n5 7nq 7nq 7nq 7nq 7nq 8pr
Speed Poison Kamikaze (http://elementscommunity.org/forum/duo-decks/speed-poison-kamikaze-%28gold%29%28plat%29/), By
Faro, Submitted by
prune, Modified by
FaroW: 26 L: 24 WR: 52% TTW: 9.8 EM: 5/26 EMR: 19.23% UEI: 5077.14 SSPH: 2.67
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 710 711 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 8po
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
ColorlessGreenW: 53 L: 49 WR: 51.96% TTW: 11.74 EM: 21/53 EMR: 39.62% UEI: 4924.30 SSPH: 2.22
Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8pu
Arena TADA 1.32 (Gold version) (http://elementscommunity.org/forum/rainbow-decks/arena-tada-1-32/), By
kev, Submitted by
ColorlessGreenW: 51 L: 49 WR: 51% TTW: 8.73 EM: 6/51 EMR: 11.76% UEI: 5167.81 SSPH: 2.86Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
Tha Gold League Killer v2.0 (http://elementscommunity.org/forum/index.php/topic,29406), By
Ralouf, Submitted by
bminus, Modified by
bminusW: 25 L: 25 WR: 50% EM: 2/25 EMR: 8% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 71b 74b 74j 77f 7an 7dq 7ee 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Chaos Wyrms Redone (http://elementscommunity.org/forum/index.php/topic,45221.0.html), By
Dragonsdemesne, Submitted by
ColorlessGreenW: 72 L: 73 WR: 49.66% TTW: 7.21 EM: 3/72 EMR: 4.17% UEI: 5553.26 SSPH: 3.24
Hover over cards for details, click for permalink
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7nq 8pj
SoP/RoL/Hope (http://elementscommunity.org/forum/index.php/topic,37815.0.html), By
Chapuz, Submitted by
Dak, Modified by
DakW: 24 L: 26 WR: 48% EM: 3/24 EMR: 12.5% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 808 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 8pp
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
Blaze, Modified by
BlazeW: 23 L: 27 WR: 46% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7tb 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 808 808 80i 80i 80i 80i 80i 80i 8pu
The Bone Collector (http://elementscommunity.org/forum/index.php/topic,34571.0.html), By
Tiko, Submitted by
ColorlessGreenW: 23 L: 28 WR: 45.1% TTW: 12.26 EM: 8/23 EMR: 34.78% UEI: 3574.09 SSPH: 1.51
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
MitoRoL (http://elementscommunity.org/forum/index.php/topic,45777.0.html), By
Faro, Submitted by
ColorlessGreenW: 22 L: 28 WR: 44% TTW: 11.41 EM: 11/22 EMR: 50% UEI: 4131.40 SSPH: 1.52
Hover over cards for details, click for permalink
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7am 7am 7ap 7ap 7ap 7ap 7ap 7hi 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k4 7k4 7k4 7k4 8pp
SoB Immorush, By
Asinickle, Submitted by
AsinickleW: 43 L: 57 WR: 43% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
77e 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 8po
Tha Gold League Killer v2.0 (http://elementscommunity.org/forum/index.php/topic,29406), By
Ralouf, Submitted by
bminusW: 21 L: 29 WR: 42% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 71b 74b 77f 7an 7dq 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
Mindgate/Hourglass Stall, By
KangJian, Submitted by
KangJianW: 20 L: 30 WR: 40% TTW: 28.1 EM: 12/20 EMR: 60% UEI: 2255.00 SSPH: 0.49
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77k 77k 77k 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t9 7t9 7t9 80d 80d 80d 80d 80d 80d 80j 80j 80j 80j 80j 8pu
Lava Rush vEnlightenment (http://elementscommunity.org/forum/index.php/topic,6960.0.html), By
~Napalm, Submitted by
ColorlessGreenW: 20 L: 30 WR: 40% TTW: 7.15 EM: 1/20 EMR: 5% UEI: 3714.16 SSPH: 1.91
Hover over cards for details, click for permalink
6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7jp 7jp 7jp 7jp 8pm
Day Traitors (http://elementscommunity.org/forum/index.php/topic,24954.0.html), By
Essence, Submitted by
eaglgenes101W: 20 L: 30 WR: 40% EM: 5/20 EMR: 25% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7n2 7tb 7tb 7tb 7th 7th 7th 7th 7th 7th 8pt
WTF (http://elementscommunity.org/forum/index.php/topic,47626.0.html), By
treebeard xiii, Submitted by
ColorlessGreenW: 17 L: 33 WR: 34% TTW: 10.35 EM: 2/17 EMR: 11.76% UEI: 2035.66 SSPH: 0.87
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6uq 6uq 6uq 6uq 6uq 6uq 7q2 7q2 7q2 80b 80b 80b 8pj
Platinum (upped)
Swallow (http://elementscommunity.org/forum/index.php/topic,46571.0.html), By
SnoWeb, Submitted by
ColorlessGreen, Further testing by
FraGs,
jd_kW: 123 L: 127 WR: 49.2% TTW: 16.22 EM: 69/123 EMR: 56.1% UEI: 7842.74 SSPH: 3.33
Hover over cards for details, click for permalink
744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 75m 75m 7gq 7gq 7h0 7h0 7hi 7hi 7hi 8pp
1.32 Poison Dials (http://elementscommunity.org/forum/index.php/topic,45840.msg1031708.html#msg1031708), By
neuroleptics, Submitted by
neuroleptics, Further testing by
123For0W: 192 L: 208 WR: 48% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Pharaoh/SoR/SoFo, By
zombie0, Submitted by
zombie0W: 32 L: 35 WR: 47.76% EM: 2/32 EMR: 6.25% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
74d 74d 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
SoB Air Rush (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/msg1117963/#msg1117963), By
dark ripper, Submitted by
jd_k, Modified by
jd_kW: 21 L: 29 WR: 42% TTW: 7.19 EM: 2/21 EMR: 9.52% UEI: 10012.2 SSPH: 5.75
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8po
Speed Poison Kamikaze (http://elementscommunity.org/forum/index.php?topic=47918.0), By
Faro, Submitted by
BootszaW: 20 L: 30 WR: 40% TTW: 11.7 EM: 7/20 EMR: 35% UEI: 7123.60 SSPH: 3.25
Hover over cards for details, click for permalink
710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
Additional Platinum Decks:SoP/Fractal/BL, By
Blacksmith, Submitted by
BlacksmithW: 20 L: 30 WR: 40% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80d 80d 80d 80d 80i 80i 80i 80i 80m 8pp
New Old Times FG OTK (http://elementscommunity.org/forum/index.php/topic,37815.0.html), By
Chapuz, Submitted by
ColorlessGreen, Modified by
ColorlessGreenW: 19 L: 31 WR: 38% TTW: 13.95 EM: 12/19 EMR: 63.16% UEI: 6795.45 SSPH: 2.5
Hover over cards for details, click for permalink
5lk 5lk 5lk 5lk 7gq 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k6 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 8pp
SoB Immorush, By
Asinickle, Submitted by
AsinickleW: 37 L: 63 WR: 37% EM: 0/0 EMR: 0% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
77e 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 8po
Arena TADA 1.32 (Gold version) (http://elementscommunity.org/forum/rainbow-decks/arena-tada-1-32/), By
kev, Submitted by
ColorlessGreenW: 17 L: 34 WR: 33.33% TTW: 8.53 EM: 3/17 EMR: 17.65% UEI: 6512.48 SSPH: 3.25Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 713 74f 74f 74f 77g 77g 7ae 7ah 7dq 7gq 7gq 7ju 7mu 7t9 7t9 80g 8pj
Pestal 101 (http://elementscommunity.org/forum/index.php/topic,28504.0.html), By
Xenocidius, Submitted by
belgianbronc, Modified by
belgianbroncW: 16 L: 34 WR: 32% EM: 7/16 EMR: 43.75% UEI: (need TTW) SSPH: (need TTW)
Hover over cards for details, click for permalink
5um 5um 622 622 7t6 7t6 7t6 7t6 7t9 7ta 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 808 808 80i 80i 80i 80i 8pu
New Old Times FG OTK (http://elementscommunity.org/forum/index.php/topic,37815.0.html), By
Chapuz, Submitted by
dirgobud, Modified by
laxnut90W: 15 L: 35 WR: 30% TTW: 13.47 EM: 0/0 EMR: 0% UEI: 2909.04 SSPH: 1.71
Hover over cards for details, click for permalink
5lk 5lk 5lk 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k6 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 80i 8pp
Freebird (http://elementscommunity.org/forum/duo-decks/cremation-air-rush%28airfire%29/msg1106351/#msg1106351), By
Higurashi, Submitted by
ColorlessGreenW: 29 L: 72 WR: 28.71% TTW: 7.41 EM: 2/29 EMR: 6.9% UEI: 5364.04 SSPH: 2.88Hover over cards for details, click for permalink
7ai 7ai 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7nq 7nq 7nq 7nq 7nq 8po
New Old Times FG OTK (http://elementscommunity.org/forum/index.php/topic,37815.0.html), By
Chapuz, Submitted by
remichka, Modified by
remichkaW: 27 L: 73 WR: 27% TTW: 15.6 EM: 19/27 EMR: 70.37% UEI: 4077.25 SSPH: 1.23
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5lj 5lj 5lm 5lm 7gq 7gq 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 7k4 7k4 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 8pp
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Reporting error !?
In section Platinum (upped)
Swallow deck has a WR lower then the reported EM rate thing that's impossible.
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Reporting error !?
In section Platinum (upped)
Swallow deck has a WR lower then the reported EM rate thing that's impossible.
EMRate is the number of EMs over the number of Wins, and not of total games. This is, then, possible.
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Did some testing on my current favorite grinder in Silver, here's the stats! A slight improvement on this deck's previous results, even, which makes me happy.
"Mono Darkness Unupped (http://elementscommunity.org/forum/darkness-26/regen2k9's-unupped-monodark-(bronze)/msg472719/#msg472719)
by regen2k9, tested by theelkspeaks
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5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5us 5us 5us 606 606 606 606 606 8pt
50 games tested against Silver.
General | Speed | Additional |
Wins: | 28 | 56% | Losses: | 22 | 44% | EM: | 3 | 10,71% | | TTW: | 11,25 | TTL: | 11 | Average: | 11,14 |
| |
Tests were done and forum output was generated with help of the 1.32 arena statsheet (http://elementscommunity.org/forum/farming-studies-and-statistics/(1-32)-the-dictators-arena-statsheet)."
And I even got 1 Sosac, 1 SoFree, and 1 SoW along the way! Best rare farm I've had in one session, I think.
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My recent speed mutation deck.
Hover over cards for details, click for permalink
5l9 5l9 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6uq 6uq 6uq 6ve 6ve 752 7ee 7ee 7ee 7n8 7t9 80b 80b 80b 81q 81q 8pj
Bronze
Wins: 48
Losses: 2
W/L ratio: 96%
EM ratio: 8,33%
Avg TTW: 8,92
UEI: 2.177,93
SSPH: 5,97
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Is it just me or is the formula for calculating UEI bugged for Gold Arena testing?
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The Light Angels Nightmare by Gandora
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7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7jt 7jt 7ju 7ju 7ju 7ju 7ju 7ju 7mt 7mt 7mt 7mt 7nq 7nq 7nq 7nq 7nq 7th 7th 7th 7th 7th 8pt
(http://elementscommunity.org/forum/trio-quartet/the-light-angels-nightmare-(ai4)/)
Silver:
50 Games.
39 Wins - 11 Losses.
6 Special Spins.
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this page has a lot to it, and most decks wont be outdated forever. The title says 1.32, so new players will think this thread is completely outdated when theirs a new update. 1.4 for example. Will this thread be moved to the archive then? None of these decks I think will be outdated though.
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this page has a lot to it, and most decks wont be outdated forever. The title says 1.32, so new players will think this thread is completely outdated when theirs a new update. 1.4 for example. Will this thread be moved to the archive then? None of these decks I think will be outdated though.
Traditionally stat threads display the last patch they were compatible with. As this is compatible with the latest patch, 1.32, that's why there's a 1.32 in the title. If we ever have a new patch and these decks remain dated, then the title will be changed. But until all the data has been reviewed and found compatible in the new patch, it won't be changed.
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For me personally I will never take stats against the arena because the arena is always changing. I could take the same stats on a deck 50-0 and get 0-50.
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For me personally I will never take stats against the arena because the arena is always changing. I could take the same stats on a deck 50-0 and get 0-50.
While within a certain patch, the arena may be changing, but the difficulty won't change so much. So aside from platin arena (which changes from time to time to focus either anti-swallow or anti-PoisonDials or anti-whatever) you won't be able to test a deck two times with mayor different results. And if there are different results, than most of it comes from the little testing (only 50 games) instead of a changed difficulty/meta in the arena (as I said, platin is different).
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I didn't see any data for "I love pharaoh" upped vs gold so I decided to try out a variant I like to use. It seems to be doing ok in gold for me... I haven't gotten my :time fully upped so maybe someone could try it out fully upped to see if it does a little better. Speed seems to be a big factor and those few unupped pillars and pends seem make a surprising difference (not a good one) when they show up in opening draws.
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5rg 5rg 5rg 5ro 5rs 5rs 5se 5se 5t2 74d 74d 74h 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7qb 7qc 7qc 7qu 7qu 7ri 7ri 7ri 7ri 8pl
Still working on collecting stats, but here it is so far
wins: 6 (40% win rate)
loses: 9
special spins: 1
P.S. let me know if there is a better place to post this, I couldn't find an exact match for my variant in the deck section but various ones show up here under silver and bronze grinders.
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561 561 5rg 5rs 5rs 5se 5se 74d 74d 752 752 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qb 7qc 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pl
I can upgrade one card, almost 2 currently. If you want, I'll test it and upgrade which 2 cards? Should I picked up the stats where you left off or go with my own and then let you decide to add them on or not?
EDIT: Used it once, love the deck.
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Upgrading the SoRs or the last factory is probably the most important since that will give you a speed boost which is critical. After that go for the pharaohs to improve dpt rampup.
Leave the catapults till last. In most cases I only ended up using them late game as finishers once my scarabs were big and burly and you should have plenty of quanta available by then. I only included trebuchets because I had them lying around already.
Since you will be using a slightly different variant, you should probably collect the stats anew. Glad you like the deck! Be sure to drop a compliment onto the original deck idea post. I basically just modded the "I love pharaoh" a little to try and get it functioning optimally.
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Most of the time destroying 2 permanents was enough then pult for the speed is what I usually did. Anyway 1 cata is probably better
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710 710 710 710 710 710 710 710 710 711 713 713 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 8po
I just played Gold Arena using an adjusted Speed Poison Kamikaze from the front page. I swear I played 50 games and I got EXACTLY the same stats (except my TtW was slightly little faster):
33 Wins
17 Losses
8 Elemental Masters
9.88 Turns to Win
The adjustment I made was replacing two Dragons with two Recluses. The Recluse only costs three (and hits more than half the Dragon's damage), which makes it much easier to play early. So, this deck is still farming strong.
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I think the point of the dragons was to use up excess quanta, not to play early.
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I''d like to help in contributing to these studies.
:)
I've been using a modified version of the deck in this thread: http://elementscommunity.org/forum/air-34/mono-air-rush-%28gold%29/
My modifications can be found in that thread, or if you prefer, the picture below.
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7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7n0 7n0 7n5 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
I practiced a while against Half-Bloods, until I was confident that I knew how to play it well enough, and started on the Bronze arena.
I won my first 25 games, and figured that since I'm new here, no one would believe me. So I played another 25 games, losing but 1 to a horrendous draw.
So, I figured I better play another 50, just to make sure before I post my results, and those went really well too.
I thought about things over night, and decided to play yet more games, this time 100 more, for the reasons stated above.
Well, I'm going to have to move onto other things in my Elements journey, so here is the data:
Bronze Arena games played from August 13th 2014 to August 15th 2014
Key:
Game Number. Turns to Win - Time To Win (in seconds)
001. 7-58
002. 6-56
003. 7-62
004. 10-108
005. 6-56
006. 8-98
007. 7-69
008. 8-64
009. 9-88
010. 7-62
011. 8-64
012. 8-84
013. 8-68
014. 6-65
015. 8-83
016. 7-71
017. 7-66
018. 5-54
019. 7-69
020. 9-82
021. 6-62
022. 8-74
023. 6-61
024. 9-92
025. 6-61
026. 7-74
027. 1-6
028. 7-74
029. 6-61
030. Lost - I drew no quanta source at all, sat helpless until over-run
031. 8-78
032. 8-67
033. 6-73
034. 8-82
035. 10-90
036. 5-53
037. 9-80
038. 7-71
039. 7-67
040. 2-34
041. 6-61
042. 6-59
043. 7-70
044. 9-112
045. 6-64
046. 8-76
047. 5-49
048. 9-96
049. 3-25
050. 8-105
051. 5-52
052. 5-50
053. 8-77
054. 6-62
055. 9-79
056. Lost - three giant frogs with adrenaline and, a flying druidic staff with adrenaline, while I drew no improved fog shield
057. 9-113
058. 7-65
059. 8-82
060. 7-62
061. 8-87
062. 10-114
063. 7-80
064. 9-113
065. 6-61
066. 8-96
067. 7-71
068. 6-71
069. 1-6
070. 8-79
071. 4-47
072. 6-61
073. 11-124
074. 8-95
075. 11-116
076. 7-62
077. 7-79
078. 7-74
079. 10-93
080. 6-65
081. 8-78
082. 6-71
083. 9-77
084. 9-111
085. 6-56
086. 4-49
087. 7-77
088. 7-77
089. 7-60
090. 9-102
091. 6-63
092. 7-54
093. 6-60
094. 7-56
095. 6-57
096. 6-65
097. 9-94
098. 7-77
099. 8-73
100. 8-88
101. 1-6
102. 8-83
103. 8-108
104. 9-119
105. 7-61
106. Lost - nova rainbow graboid rush with perfect draw combo, my draw was below par and was over-run on turn 5
107. 7-66
108. 9-78
109. 8-64
110. 9-88
111. 9-86
112. 8-62
113. 11-100
114. 13-111
115. 1-6
116. 9-100
117. 7-62
118. 8-84
119. 8-90
120. 7-70
121. 8-68
122. 1-8
123. 7-80
124. 6-65
125. 9-100
126. 6-61
127. 6-64
128. 6-65
129. 7-77
130. 6-66
131. 7-69
132. 6-54
133. 8-83
134. 12-142
135. 13-165
136. 8-76
137. 8-95
138. 1-7
139. 6-66
140. 7-79
141. 7-72
142. 9-92
143. 5-42
144. 8-72
145. 1-7
146. 7-66
147. 10-101
148. 12-111
149. 8-79
150. 8-78
151. 11-122
152. 5-54
153. 5-54
154. 6-55
155. 9-101
156. Lost - rainbow immolation rush with 6 nymphs; 2 purple, 2 golden, and 2 amber - what's this doing in bronze arena?
157. 6-52
158. 8-79
159. 7-67
160. 9-96
161. 4-32
162. 8-69
163. 8-76
164. 7-70
165. 6-86
166. 6-54
167. 9-72
168. 8-87
169. 5-52
170. 7-67
171. Lost - mono dark with a great draw, only quanta source I drew was a damsel fly, I couldn't outpace the vampire draining / healing and eventually succumbed
172. 11-168
173. 2-18
174. 7-76
175. 7-69
176. 6-57
177. 5-48
178. 9-94
179. 8-98
180. 8-74
181. 6-58
182. 6-55
183. 9-86
184. 6-62
185. 7-63
186. 10-90
187. 7-57
188. 8-85
189. 8-74
190. 9-101
191. 9-77
192. 8-78
193. 6-55
194. 9-96
195. 7-98
196. 13-117
197. 7-72
198. 9-82
199. 5-45
200. 7-78
Won: 195
Lost: 5
Average Turns To Win: 7.215
Average Time To Win (secs): 73.410
Opponents With 1 HP: 10
Elemental Mastery: 24
Total Electrum Net: 4516
Average Electrum Net: 22.58
Cards From Spins: 105
Rare Cards (from above): 21
I did not sell any of the cards gained, nor included their value, in the electrum net calculations. So to whoever maintains this thread, you might want to consider those as well.
The criteria I set for this test was that I would try and win every game, above all else.
Wasn't trying to play as fast as I could, nor end with the most amount of health possible either - just win the game - if possible.
I adopted that approach, because anyone new to the deck, or wanting to grind through the Bronze arena, would likely want to win five games in a row, each and every time, to have a chance at the special spin counter.
Edit: Added more stats and card from spinner information.
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The original deck has a winrate of 97% according to stats. Your winrate of 97,5% is just a marginal statistical anomally. Thats just how good that deck is. Note that your win rate got closer to the expectancy value the more you played.
Also with your mod I would expect you to often have much more quanta than you need. With the original deck it happened to me more than once that I had an empty hand on turn 2 and ended the game with 40something-quanta (sometimes getting outrushed).
However it seems you lost twice because of lack of quanta and just up to 2 times due to too muchquanta/few creatures against the immobows. So maybe against almost strictly worse decks (bronze is usually all unupped in addition to mostly consisting of the least experienced players) its actually good to use more quanta-sources than what would make sense in an even PVP-environment.
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Hi kaempfer13,
Yes, I played more than the original statistical evaluation of the deck - but as usual the law of averages get closer with the sample amounts.
I suppose that I am more used to playing decks from the darkness element, and the bronze arena is full of cards which destroy permanents, and mass effect creature control. Going below 8 pillars / pendulums is something I feel leery about. Often I find myself with no quanta sources after turn 3, due to destruction of the placed permanents and kills to the damsel flies. It takes a certain amount of self control, to actually hold back some of these cards in the beginning, so that I may place them later, or use as bait so the opponent targets those while conserving my shards, shield, or eagle eye. The difference of two points of quanta is significant around turns 4 through 8, when you are deciding whether to place another wyrm, shoot the eagle, or dive any wyrms already on the board.
I have little experience with PvP, this is why I'm concentrating on this area of the forum. But from what I have gathered, this deck needs to be upped in order to perform well, and thus would not be good there.
I have updated the post with more stat calculations and whith the amounts of cards and electrum recieved. I found it somewhat eye-opening, as to how profitable it actually turned out to be.
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I've resorted the rankings to be by UEI for Silver/Gold/Plat, & SSPH for Bronze
Will get around updating new stats eventually
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IMO Silver should be sorted by SSPH. People with a fully upped deck are much better off farming gold or plat to get electrum. But Silver is the best in terms of rares (or at least tied with Bronze), so that's a more likely objective for the silver grinder. Of course, one might be grinding for score, but since score gain is similar to electrum gain, I'd say Plat or Gold are better for score.
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IMO Silver should be sorted by SSPH. People with a fully upped deck are much better off farming gold or plat to get electrum. But Silver is the best in terms of rares (or at least tied with Bronze), so that's a more likely objective for the silver grinder. Of course, one might be grinding for score, but since score gain is similar to electrum gain, I'd say Plat or Gold are better for score.
I agree completly but for me theirs a clear cut choice on which is better for score between gold and plat: gold.
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We already know that Bronze is much better than Silver at SSPH since it's the best place of all for SSPH. The only exception is one anomalous test session with upped SoB Air rush which I don't think is a good piece of data when you look at the other results for upped Silver vs. upped Bronze. If you're farming Silver, you're doing it either for a combination of rares and electrum, or because it's closest to T50 :>
As such, UEI is the best way to sort Silver.
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Tests against Bronze. Deck used: (not sure if made before, created a thread a while ago http://elementscommunity.org/forum/fire-31/mono-fire-cremate-deck-(shardless)/)
Hover over cards for details, click for permalink
6rk 6rk 7dg 7dg 7dg 7di 7di 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7f2 7f2 7f2 7f2 8po
Played: 66
Wins: 64
Losses: 2
TTW: 5.3
EM's: 14
WR: 96.97%
Removing 1hp decks faced:
Played: 51
Wins: 49
Losses: 2
TTW: 6.6
EM's: 3
WR: 96.1%
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Heya
What value are we using to calculate Silver's UEI? I recently took an interest in this stuff so I decided to make a spreadsheet to run these numbers and etc. I took the formula from the Unified Efficiency Index (http://elementscommunity.org/forum/farming-studies-and-statistics/unified-efficiency-index-how-to-compare-apples-to-oranges/) thread as given:
(333 * WR * SV * 0.75 * (1 + (EMR * 1.67)) * XHP / TTW) - (333 * (1-WR) * LV / TTW) + (333 * TSP * WR / TTW) + (333 * SSV / GPS / TTW)
Then, from the Table Given, I took the value of "60" as an average for Silver Wins ("Stated Value" or "SV")
Then, I inserted what I needed (I'm fairly certain that the methods to calculate WR / EMR are correct in the spreadsheet, and I only inserted TTW, EM, Wins, Losses, as well as the "Stated Value" constant of 60). For testing, I decided to take the best Silver Upped deck, with the followings :
W: 183 L: 17 WR: 91.5% TTW: 6.34 EM: 16/183 EMR: 8.74% UEI: 5037.35 SSPH: 10.46
These stats gave me a raw UEI of 4849.355. Tweaking a bit with the "stated value", I found that the given UEI is closer to a number between 64 and 65 Stated Value. (Possibly given an average?)
Then I took Mono Darkness Classic :
W: 50 L: 10 WR: 83.33% TTW: 11.16 EM: 29/50 EMR: 58% UEI: 3948.06 SSPH: 4.63
Again, with an stated value of 60, everything else is correct except for UEI, which gives me almost a whole thousand less at 3299.285. So I messed with the Stated Value and discovered that this could only hold if the stated value was at a huge Silver Arena peak of ~75 electrum.
Last I took the New 1.32 SoI as seen :
W: 81 L: 19 WR: 81% TTW: 6 EM: 0/0 EMR: 0% UEI: 3935.41 SSPH: 7.97
This time, the UEI is spot on with a 3935.406 (which rounds to 3935.41) with the exact stats given.
Are we calculating the values with a fluctuating Stated Value? Wouldn't that give large variances to the decks, which means that overall they actually perform worse than reported? Or am I derping this hardcore and placed something wrong somewhere?
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CG added the UEI values to the OP in September 2013 (on page 30) and didn't state what value he was using. My guess is that the reward was about 75 then and it was assumed that it wouldn't change much.
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Yeah, but if we calculate 1.32 SoI with 75 stated value then it becomes the 2nd best Silver Farmer overall at 4441.15 UEI. This needs to be fixed, no?
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[20:03:15] Dm [»] serprex: Formula shows in gdoc :
[20:03:17] Dm [»] serprex: 14985*Q59*(1+(R59*2,67))*1/M59)-(4995*(1-Q59)/M59)+(8524,8*Q59/M59)+(38428,2/((Q59^-1)+(Q59^-1)^2+(Q59^-1)^3+(Q59^-1)^4)/M59
[20:03:33] Dm [»] serprex: Formula shown in thread
[20:03:35] Dm [»] serprex: Silver (14985 * WR * (1 + (EMR * 1.67)) * XHP / TTW) - (4995 * (1-WR) / TTW) + (8524.80 * WR / TTW) + (38428.2 / GPS / TTW)
[20:03:44] Dm [»] serprex: Why did it become 2,67? :o
[20:03:53] Dm [»] serprex: (right after EMR or R59)
[20:03:55] serprex [»] Dm: No clue, blame cg
[20:04:15] Dm [»] serprex: uh
[20:04:20] Dm [»] serprex: Does this mean all UEI are wrong? ^^'
As I said, no clue what's going on. Posting so other's can look into if they feel like it, or I can get around to doing that some time when I'm not doing other stuff
(Going to point out here that I've added a link to the stat tracking spreadsheet to the OP)
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I've updated the spreadsheet with 1,67. I've also given CuCN modify permissions to the sheet
Will update OP later done
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Currently doing Pestal 101 for Platinum. Didn't see it in any stats, though I could have sworn I had done it myself years ago. I'm tracking Turns to win and EM of course, but also time to win. Do you guys use Time to win or did you decide against it?
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Tracking time is fine, but CG found that time per turn was a very personal stat. As such stats in this thread use turns, where we assume that a player can make 333 turns per hour. A user may measure their own average turn rate to multiply the stats accordingly
Note that I was lazy, & to avoid a bunch of errors from the google doc, I've substituted any stats that lack turn data with a ttw of 99
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Tracking time is fine, but CG found that time per turn was a very personal stat. As such stats in this thread use turns, where we assume that a player can make 333 turns per hour. A user may measure their own average turn rate to multiply the stats accordingly
Note that I was lazy, & to avoid a bunch of errors from the google doc, I've substituted any stats that lack turn data with a ttw of 99
Won't that make the UEI nosedive? Or is there a calculation for that that excludes ttw?
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UEI is ideally NaN without TTW, so it's garbage either way
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UEI can't exist without TTW, so if there's no TTW you can't really know UEI. So placing it as 99 is gonna make UEI retardedly low, which is pretty much the same as non-existent since no one really reads beyond the top five decks.
EDIT: Serpex pls ;-;
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My personalized limitless speed deck:
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55q 5c2 5c2 5ia 5lm 5ur 61r 61r 61r 7dr 7dr 7jq 7n9 7q5 7q5 7q5 7ri 7ri 7ri 80d 80d 80d 80d 8pu
Bronze
Wins :52
Losses :5
EM :28/52
TTW :15,07
S.spin :10
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333 turns per hour is roughly 10.8 seconds per turn. This seems about right to me for what fast play looks like.
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Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8pu
Thread: http://elementscommunity.org/forum/duo-decks/pestal-101/
Notes: Minor modification, split Aether Pillar/Pendulums for EQ resistance.
League played against: Platinum
Games Played: 50
W/L: 22/28
EM Rate: 12/22
TTW: 11.863636
Special Spins: 7
I really don't know what in the world happened here. I had a great start that pretty much lined up with my expectations. I love shredding platinum with this, and I take great joy in the fact that this relic of a deck still works. Then I lost 20 of the last 26 games. I mean. Shit.
Even with that awful run, I'm still confident this is a viable grinder depending on whatever the current plat meta is. The EM rate is high, the TTW isn't too high and the time per turn is reasonable as well, compared to higher winning decks that have less em rate, higher ttw, and turns take longer to play (I'm looking at you, Swallow.)
I'll probably report my next 50 as well, so stay tuned.
Loss
Loss
Win Turn 14 129 Seconds
Loss
Win Turn 12 138 Seconds EM
Win Turn 10 083 Seconds EM **Special Spin**
Win Turn 11 108 Seconds
Win Turn 09 087 Seconds **Special Spin**
Loss
Win Turn 11 126 Seconds
Win Turn 10 090 Seconds EM **Special Spin**
Loss
Win Turn 17 181 Seconds EM
Win Turn 13 142 Seconds EM **Special Spin**
Win Turn 13 117 Seconds
Win Turn 13 138 Seconds EM **Special Spin**
Loss
Win Turn 22 275 Seconds
Loss
Win Turn 07 100 Seconds EM
Loss
Win Turn 12 106 Seconds EM
Win Turn 11 138 Seconds EM **Special Spin**
Win Turn 10 116 Seconds
Loss
Loss
Loss
Loss
Loss
Loss
Win Turn 15 138 Seconds EM
Loss
Loss
Loss
Loss
Loss
Loss
Win Turn 09 094 Seconds
Loss
Win Turn 11 113 Seconds
Win Turn 09 087 Seconds EM **Special Spin**
Win Turn 12 126 Seconds EM
Loss
Win Turn 10 097 Seconds
Loss
Loss
Loss
Loss
Loss
Loss
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I am also farming Plat a lot with Pestal, my current arena version uses a 3rd Vampire instead of a 6th Fractal.
Record: 34 wins, 43 losses
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isn't plat full of fast rainbows that Pestal can't handle?
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isn't plat full of fast rainbows that Pestal can't handle?
It's also full of Purify to counter PDials, Super PC to beat SoP Decks like Swallow, etc.
Solution: Use a cheap hitter deck and farm 1 hp decks! :P
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Sorry for this really unprofessional entry, but I dont quite have the patience for these studies.
Platinum League
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7ak 7ak 7ap 7ba 7ba 7ba 7ba 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q6 7q8 7q8 7q8 7q8 7q8 7qu 7qu 7qu 7ri 7ri 7ri 7ri 8pn
20 games (I know thats not enough)
7 wins 2 special spins 3 ems
I think this deck sort of counters the current meta, but has some serious speed and consistency issues. It would be great if someone could test it properly and/or improve it!
Also, yeah for one-of combos!
Edit: Tried it some more, unfortunately didnt keep track of the stats. However its winrate seems to be slightly above 50% which means it could make it into the top 5! 5 more special spins in the last 30ish games (so probably 15 wins)
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isn't plat full of fast rainbows that Pestal can't handle?
It's also full of DBH, Mono-Air, Mono-Gravity and Mono-Darkness what it can handle lots of times. Stalls are beaten if they can't get a Sanc out. And in Plat you only need 2 wins in a row for the special spin.
@kämpfer13
I played just a bit with it and here are the results...
1. Mono-Air, got a SoR-Eternity out in 2nd turn, but got double-shockwaved. No more AW after that and lost.
2. Life-Light Stall. That awkward moment when I had two SoR-Eternities out to draw-lock dexterity. Dragon and Mito with eight cards left in the deck gave me an easy win, however I might have decked out with less luck.
3. Mono-Darkness, got lucky again with a 2nd turn SoR-Eternity and could slow him down a lot, however lack of damage killed me slowly.
4. Rainbow-Rush with 2nd turn-Disco. No chance, just got a 2nd-turn Eternity (AWed, but no shard).
5. Mono-Fire. 3rd-turn SoR-Eternity denied him a lot, early dragon gave me a good shot, lost by only 11 HP.
6. (~50 HP) Pestal, no idea how I managed to get that Jade Shield out, but it countered him hard. 4 damage from his Vagger were nothing. Neither Siphons (for Eternity) nor Vampires surprised me, tho. Win.
7. Poseidon-deck with Aether splash and Ulitharid. 2nd-turn SoR-Eternity could get rid of SoP-Uli for some turns, but playing 2 in the same were too much. Eternity got both BBed and loboed, luckily AI destroyed his shard when he had no creatures out. I slowly collected quanta for the already drawn Mito-Dragon-combo, what I finally brought out. It wasn't easy in front of more BBs and Ice shield, but Jade and SoGs blocked all damage and I could kill him slowly with the 3 dragons and 2 Eternities.
-> 3:4, no EMs
(http://up.picr.de/20802637ez.jpg)
All in all, it's lack of damage and - as you already pointed out - draw-consistancy are major drawbacks. Lot's of plat-decks spam creatures very fast and outrun this deck easily. I don't really know how to solve that without just making it a mono- :time with GotP. Maybe -1 Eternity -1 Jade Shield +1 Mitosis +1 Dragon to get that damage-combo out faster.
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Thanks for some testing @Ginyu
I was trying to make a meta call; jade shield versus SoW rush and small creature rushes (unfortunately often too late or doesnt show up at all; it still deserves its 2 places in this deck), SoR eternity to be about 50/50 with mono darkness and gravity (and stand a chance vs mono :air). Eternity + dragon versus deckout and the SoGs to prevent death from a thousand cuts or poison.
Its doing okay versus DBH.
I guess ultimately its too slow to be perfect versus platinum, but it could be really good vs gold where decks are generally slower and sometimes dont run double draw (also Jadeshield stops unupped arsenics).
Superexpensive improvement: run :time nymphs and more SoRs and some reverse time (and more towers); this allows much faster draw while the denial is about the same due to earlier reverse time (also gives more mitosis targets).
You can cheat in some Ems, by reversing some of your creatures, so you lasthit with your weapon after SoG kicks in.
I switched 1 tower for a pendulum for faster Jadeshield (just fyi)
Edit: here is the near unobtainable version (as tried in trainer):
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7ak 7ak 7ap 7ba 7ba 7ba 7ba 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q6 7q8 7q8 7q8 7q8 7q8 7qk 7qk 7qk 7qk 7qk 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pn
(http://imgur.com/k6XDLeP.jpg)
Not sure whether it is actually better since it takes way longer until you have the first flying eternity, but you start rewinding stuff earlier and develop the board more smoothly (against single draw this version is definitely better, not sure how it is with double draw). dragon counters gravityshield and brings the most dmg so hes here to stay.
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58u 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u9 71b 71b 74b 7ak 7do 7gq 7h2 7k2 7k6 7k6 7n5 7n5 7q5 7q5 7q8 80h 80h 816 8pj
I'll probably gather stats and edit this post.
Remember, if it's silly, but it works, then it's not silly. ;)
League: Platinium
Number of Games: 8
Wins: 4
Loses: 4
Special Spins: 2
Note: First is is the oracle card, then the mark, then the general strategy.
1) Titan :life (adrenatitans...wat?) *lost*
2) Damselfly :air (I'll let you guess this one) *lost*
3) Lycantrope :entropy (just a bow) *lost*
4) Pharaoh :entropy (pharaohbow) *win*
5) Darkness pendulum :darkness (air/dark SoFre rush) *win* *special spin*
6) Adrenaline :life (lifebow) *lost*
7) Green nymph :life (mono life stall) *win*
8) Crimson Dragon :fire (immo rush) *win* *special spin*
Anyone who wants to gather stats is free to do so. I don't think I'll be doing any more, because I'm way too lazy for that.
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58u 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u9 71b 71b 74b 7ak 7do 7gq 7h2 7k2 7k6 7k6 7n5 7n5 7q5 7q5 7q8 80h 80h 816 8pj
I'll probably gather stats and edit this post.
Remember, if it's silly, but it works, then it's not silly. ;)
Seems strangely familiar somehow (oh right, the bone collector!, but its different). Needs more SoSe, though :P (just because its you)
I suppose this is for Silver?
I really like the spelldamage steam machine (maybe use the unupped? no reason to pay extra). I would also add an enchant artifact (it just doesnt sit right with me that you have :earth, but risk destruction of the eternity :P)
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58u 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u9 71b 71b 74b 7ak 7do 7gq 7h2 7k2 7k6 7k6 7n5 7n5 7q5 7q5 7q8 80h 80h 816 8pj
I'll probably gather stats and edit this post.
Remember, if it's silly, but it works, then it's not silly. ;)
Seems strangely familiar somehow (oh right, the bone collector!, but its different). Needs more SoSe, though :P (just because its you)
I suppose this is for Silver?
I really like the spelldamage steam machine (maybe use the unupped? no reason to pay extra). I would also add an enchant artifact (it just doesnt sit right with me that you have :earth, but risk destruction of the eternity :P)
It's actually for platinium. I don't know if it's really bone collector, but I tried to counter pretty much everything in one deck. There is a topic with this deck somewhere. (made by me)
It had a SoSe in the place of pandemonium, but unfortunately, pande is was more useful here.
PA could be nice indeed and about the steam machine, well, I prefer it upped because I can play it even without quint sometimes if I feel like there's no real threat to it. (it doesn't died to rage elixir or double shockwave/lightning or any other CC)
EDIT: here it is: http://elementscommunity.org/forum/deck-help/platinium-bow/msg1157014/#msg1157014
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I am using this deck to farm silver arena. It worked fine unupped, it's doing marvels now that it's fully upped.
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808 808 808 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80i 80i 80i 80l 80l 80l 80l 80l 80l 8pu
Number of Games Played: 150 in Silver Arena
Wins: 116
Losses: 34
Average Turns to Win: 12
Elemental Masteries: never counted them, but extremely rare.
It gets crushed in Gold arena and against FG. Relatively undefended against SoFre decks.
While this deck is already known, I came up with its formulation by myself. Here is the thread where another guy had my same idea, although actuated in a slightly different way. http://elementscommunity.org/forum/aether-28/psion-fractal-massacre-%28pvp1-and-ai3-farmer%29/ (http://elementscommunity.org/forum/aether-28/psion-fractal-massacre-%28pvp1-and-ai3-farmer%29/).
My variation works much better and it's effective in Silver.
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This is a deck I've recently started working on. It's semi-upped for Bronze.
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5uk 5uk 5uk 5uk 5ul 5ul 5uo 5uo 5up 5up 5up 5ur 5us 5us 5ut 5ut 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7td 7td 7td 8pj
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This is what I'm using to grind Silver and Gold right now. A pretty fun alternative to bravery based air rushes, even though rng issues can be there with the fractal-damsel combo at times. Its fast and the win rate is quite good.
Damseltal
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5pa 622 622 622 62m 62m 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7nq 7nq 808 808 808 808 808 80i 80i 80i 81q 81q 81q 81q 81q 8pu
Definitely room to play around with it too!
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@PitamaSapien2, shouldn't there be SoFrees instead of SoW? Other than that, it seems pretty interesting and fun :)
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@TiankPL
Ya, definitely you can add more Sofrees if you want. I like playing with the SoWs because buffing the wyrms can speed things up considerably and it makes better use of aether quanta if you're waiting for a fractal. Also its just fun! If theres not much cc you can have a 6/1 damsel just chillen! I find that 3 or 4 SOfs is often enough to get the kind of shield bypass damage needed later in the game.
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@TiankPL
Ya, definitely you can add more Sofrees if you want. I like playing with the SoWs because buffing the wyrms can speed things up considerably and it makes better use of aether quanta if you're waiting for a fractal. Also its just fun! If theres not much cc you can have a 6/1 damsel just chillen! I find that 3 or 4 SOfs is often enough to get the kind of shield bypass damage needed later in the game.
Doesn't make much sense, mate. Considering SoW only work on Immortal creatures. Without any quint or immortals I see no use for SoW
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Not true. SoW can target any creature, but it won't get spell damage unless it is immortal
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pseudo classic freebirds
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5pa 5pa 5pa 5pa 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7nq 8po
League played against: Gold
Games Played: 40
W/L: 30/10
EM Rate: 1
TTW: i rly idk how to calculate the ttw, but most of games u win or lost before turn 7, is a really really fast deck
Special Spins: 7 or 8, i don't remeber
i used this deck initally for having fun with ai4 because i was bored to play in platinum, i am using it from 3 days but only today i gathered the stats
if u wanna have more em add upped heal (is very easy drawing all your deck, luciferase has no sense, holy flash screw the mulligan)
don't try to use unupped dragons, sky blitz can be seem a cool option but is really hard to use, most of times u win or lost before getting 8 :air
and yes, i can't spin upped SoFs
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AIR Rush is dead, 90% of the arena decks in Gold/Plat is built to counter it
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90% of the arena decks in Gold/Plat
u are talking about 900 decks able to counter a single deck, in plat 50% of decks aren't able to counter pdials, and pdials is a lot more easy to counter and famous than air rush
counter it
counter≠ being outrushed by a deck or losing because u don't draw the cards u need for the win
if air rush= normal mono :air, is supposed to be used only against ai4 and silver; same for sobr air rush (is possible to use it in gold, but meh)
cp wyrms in the summer is one of the best deck in gold, with so much deck with 100 hp; pure rush decks aren't supposed to be used in plat, outrush a 200 hp deck is too hard, the only kind of decks able to do it are decks based on sopa + dials and cheap creature like balls or damsels (or both) but still, pdials/speed poison kamikaze >>>>>> any other deck in plat
if a deck doesn't work, it's simply bad rng; it happen to every deck in this game, i can remember to score a 20-5 in plat with pdials and the day after lose the first 10 matches: like i said, every arena has 500 decks, don't think to farm gold or plat like u farm silver.
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[redacted]
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ttw = sum of turns in all games / number of games
Was this changed? It was originally (sum of turns in all games won / number of games won), hence turns to win
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whoops you're right
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Brave Little Miss Fire
LINK http://elementscommunity.org/forum/rainbow-decks/re-deja-vu-(rainbow)-(upgraded)-(pvp-2)-(rush)-(fun)/msg1183839/#msg1183839 (http://elementscommunity.org/forum/rainbow-decks/re-deja-vu-(rainbow)-(upgraded)-(pvp-2)-(rush)-(fun)/msg1183839/#msg1183839)
DECK Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5fb 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 74a 74a 7an 7ee 7ee 7ee 7ee 7jv 7jv 7n0 7q1 7q1 7q1 7q1 816 8po
STATS ARENA PLATINUM Out of 50 matches
WIN/LOSS 23/27 (0.46 WR)
EMs 3/23 (0.13 EMR)
AVG TTW 5.95
AVG TTL 7.69
Don't know if it works so well because of the way decks are built in the arena platinum nowadays, or if I have been particularly lucky, but after 50 matches I managed to collect around 4400 :electrum and 7 special spins (6 of which gave me the cards)...
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Wingsbow (http://elementscommunity.org/forum/rainbow-decks/wingsbow-(gold)(pvp2)/msg1122966/#msg1122966), By valiance, Submitted by valiance
W: 61 L: 39 WR: 0,61 TTW: 9,57 EM: 5/61 EMR: 0,082 UEI: 2565,7 SSPH: 3,98
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I've been using this deck partially upped to grind silver, until I finally upgraded the rest of the deck.
Now I've been using the upped version to try and grind gold, but it doesn't seem very effective there. One of the reasons I find that causes it to lose very frequently is deck with a lot of poison.
Because of that, I was thinking that adding a purify would help the deck out, but I'm unsure which card is least useful. Any advice on what should be cut for a purify?
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I prefer to cut 2 Steals and run 2 Pulvies. That frees up a slot for Purify. Wingsbow isn't the best for Gold, but having a Snova-base you can build other bows that focus on more effective shields (basically just Bone Wall).
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I prefer to cut 2 Steals and run 2 Pulvies. That frees up a slot for Purify. Wingsbow isn't the best for Gold, but having a Snova-base you can build other bows that focus on more effective shields (basically just Bone Wall).
In that case, could you link me a snova rainbow deck that might fare better in gold? I can't seem to find much on the forum that isn't hopelessly outdated. Thanks for the reply, by the way; I didn't expect such a quick and helpful reply!
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i like a variant of da gold league killer, if you have sose? it´s fun to play and realy fast, but sure sometimes sose gives crap, but funny crap :-)
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without sose try gold league killer v1, i played it last week and got about 75% in gold and silver. it gives you more control with discord and BH.
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When fancy strikes me, I'll run a classic controlbow that can be fitted with SoSe's in some slots. It'd look something like this without SoSe's:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77f 77f 7ah 7do 7dq 7gq 7gv 7h2 7k2 7n2 7n3 7n5 7q5 80b 8pj
However, you must be prepared to make changes if necessary. Sometimes a Mirror Shield is worth a lot, sometimes I don't need the EE and sometimes I'll run two FFQ's for faster :fire and subsequently faster wins. Sometimes the Uli does very little, sometimes it's absolutely huge. It can win quite fast thanks to the growers+TU package, but sometimes it's low on CC. SoSe's often give you some CC, but they cannot give you Miracle, therefore I usually pack one. It can run on 6 QT's, but that's very dangerous against quanta denial decks.
Another option is to go the SoFo route:
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Again the main problem is lack of CC, but decks in Gold tend to be domination (rushes with control), so the BW+SoFo+GF is often enough. You're also a domination deck, so you're aiming to win one turn before them is all.
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i like a variant of da gold league killer, if you have sose? it´s fun to play and realy fast, but sure sometimes sose gives crap, but funny crap :-)
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 71b 74b 77f 7an 7dq 7gv 7k5 7n3 7q5 7t9 7t9 80b 8pj
without sose try gold league killer v1, i played it last week and got about 75% in gold and silver. it gives you more control with discord and BH.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 713 713 74f 74f 77g 77g 7ah 7dm 7dq 7gv 7ju 7n8 7n8 7q5 7t9 7t9 80b 8pj
When fancy strikes me, I'll run a classic controlbow that can be fitted with SoSe's in some slots. It'd look something like this without SoSe's:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77f 77f 7ah 7do 7dq 7gq 7gv 7h2 7k2 7n2 7n3 7n5 7q5 80b 8pj
However, you must be prepared to make changes if necessary. Sometimes a Mirror Shield is worth a lot, sometimes I don't need the EE and sometimes I'll run two FFQ's for faster :fire and subsequently faster wins. Sometimes the Uli does very little, sometimes it's absolutely huge. It can win quite fast thanks to the growers+TU package, but sometimes it's low on CC. SoSe's often give you some CC, but they cannot give you Miracle, therefore I usually pack one. It can run on 6 QT's, but that's very dangerous against quanta denial decks.
Another option is to go the SoFo route:
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6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74d 74d 74d 752 752 752 752 7ah 7do 7dq 7gq 7h2 7k2 7n3 7n5 7q5 8pj
Again the main problem is lack of CC, but decks in Gold tend to be domination (rushes with control), so the BW+SoFo+GF is often enough. You're also a domination deck, so you're aiming to win one turn before them is all.
Luckily for me, I do have sets of SoFo and SoSe, although they're from grinding silver so they're unupped.
All of these decks look strong and fun to play, so I'll definitely get to upgrading the necessary cards and testing them out and tuning them.
Particularly that first controlbow catches my eye, but I'll try them all out to see which I like playing best.
Thank you very much! ;D ;D ;D
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710 710 71b 71b 71b 71d 71d 71d 71d 71d 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 7q4 7q4 7q4 7q4 7q8 7qu 7qu 7qu 7qu 7qu 8ps
No joke, this deck is really good against Plat! I was too lazy to keep track of the stats again, but from what I've seen it does better than 40% win rate and 9 TTW. A lot of its success comes from the AI not prioritizing Pharaoh correctly. Its only a tiny bit easier to play perfectly than Swallow, having a lot of semiobvious tricks up its sleeve and is more rngreliant and hopeless against some permanents. However it gets less screwed by a lone squid/warden/whatever, requires fewer quanta, is faster and never loses to PC-less stalls.
If you expect CC its usually correct to wait until turn 3(or however long it takes to assemble the combo) to play mummy rt SoR in the same turn. Bonewall is stronger if you play it the turn you ready your scarabs.
It also looks really pretty, with all :time cards in one comlumn, all pends in another and the remaining :death cards in the first column :)
(http://i.imgur.com/U9DO7GO.jpg)
It's also really fun to play when you get the combos!
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710 710 71b 71b 71b 71d 71d 71d 71d 71d 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 7q4 7q4 7q4 7q4 7q8 7qu 7qu 7qu 7qu 7qu 8ps
This looks like a nice change of pace. I've played with this mechanic, but never really optimized it for the arena. I'll give this a few trials today, thanks!
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710 710 71b 71b 71b 71d 71d 71d 71d 71d 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 7q4 7q4 7q4 7q4 7q8 7qu 7qu 7qu 7qu 7qu 8ps
No joke, this deck is really good against Plat! I was too lazy to keep track of the stats again, but from what I've seen it does better than 40% win rate and 9 TTW. A lot of its success comes from the AI not prioritizing Pharaoh correctly. Its only a tiny bit easier to play perfectly than Swallow, having a lot of semiobvious tricks up its sleeve and is more rngreliant and hopeless against some permanents. However it gets less screwed by a lone squid/warden/whatever, requires fewer quanta, is faster and never loses to PC-less stalls.
If you expect CC its usually correct to wait until turn 3(or however long it takes to assemble the combo) to play mummy rt SoR in the same turn. Bonewall is stronger if you play it the turn you ready your scarabs.
It also looks really pretty, with all :time cards in one comlumn, all pends in another and the remaining :death cards in the first column :)
(http://i.imgur.com/U9DO7GO.jpg)
It's also really fun to play when you get the combos!
I collected Gold league stats for this deck.
Win Ratio: 0.736
Games: 53
Win: 39 (7 decks with 1 hp, 5 significantly under 100 hp)
Loss: 14
EM: 7 (all but one were from 1 hp targets though)
Deck is countered hard by Lobotomize, Immortality, or Spell Damage Rush but otherwise works pretty well.
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Adding Plat Arena stats for the above deck:
Win Ratio: 0.453
Games: 53
Win: 24
Loss: 29
EM: 2
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7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7n9 7nq 7nq 7nq 7nq 7nq 7nq 8pr
A simple Freedom Rush tested in Bronze, though with the actual value of Bronze right now (47 electrum) substituted in the formula instead of the old 15 that is generically used (because arena right now is a bit broken). Further on, Bronze has many 1-HP decks with hundreds of days of age, and I wanted to check how they'd affect the stats.
Stats:
Games: 100
Wins: 98
Losses: 2
Win Ratio: 98% (Bet you couldn't figure this one out on your own)
EMs: 47
EM ratio: 47% (If you were to count only wins, it'd get closer to 48%. Either way this is nigh irrelevant, you're unlikely to EM anything that's over 12hp.
TTW: 3.85
Special Spins Per Hour: 20,51
UEI(Raw): 9878.501
1 Turn | 41 Times |
2 Turns | 3 Times |
3 Turns | 4 Times |
4 Turns | 5 Times |
5 Turns | 9 Times |
6 Turns | 18 Times |
7 Turns | 10 Times |
8 Turns | 2 Times |
9 Turns | 3 Times |
10 Turns | 1 Time |
11 Turns | 1 Time |
12 Turns | 1 Time |
All in all, current SSPH is almost twice the value of the current highest-placed Upped Bronze farm deck, and UEI is nearly tripled.
TL;DR Gold actually has even lower UEI than before since Stated Value (and thus win value) went down tremendously, Bronze is filled with 1 HP decks you can EM for 7second 94 electrum
If you need Electrum farming Bronze is quite probably the best option right now.
PS: This is just a staple deck, faster decks may thus prove an even better UEI at the moment. Also, only valid for current broken arena state.
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I'm surprised there isn't a Deck fitting mainly around Aether for either Gold, or Plat. I have been running a Semi-upped Deck in Gold, and doing alright there! Haven't tried Plat yet.
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I'm surprised there isn't a Deck fitting mainly around Aether for either Gold, or Plat. I have been running a Semi-upped Deck in Gold, and doing alright there! Haven't tried Plat yet.
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61t 61t 61v 61v 61v 808 808 808 808 808 808 80c 80d 80d 80d 80d 80e 80e 80f 816 816 816 816 81q 81q 81q 81q 81q 81q 81q 8pu
(lacking upgrades because i saw no reason to spend :electrum)
win vs pharaoh gravity duo: early lobo took care of momentum and would have dealt with 1 sofo per turn
2 wins vs monowater: pufferfish and purify were small threats that when accumulated a lot early can actually beat this deck, but the win was rather comfortable
2 losses vs monodankness: the typical story: they stole my quanta, they outhealed with vamps and then they stole more stuff
2 free wins vs 1hp oraclebows
win vs controlbow: nothing to CC and spelldmg bypassing dims allowed a pretty quick win. pulvy was scary, but the deck didnt have any dmg to speak off
loss monoair: shieldbypass and speed
loss vs. bow: well, bows have everything, I am surprised this deck beat so many off them
loss in mirror match: twice the hp and draw and triplemark just aint fair
win vs flying arses: more poisons and less arses would have resulted in a loss; spell dmg was necessary to deal with bw
win vs fire eaters: early lobo carry countering momentum; now if those momentums were explosions... 1 explosion was played and it hurt even though lobo reduced the dmg potential drastically
loss mono life: lots of healing and jadeshield can outdo you here, everything else is not an issue
7-6 is amazing, but I feel like I got hella lucky here, there should be more monodark,air,aether,fire or gravity, mono death usually beats this, convenient lobos carried me in 2 games (also I was expecting EXPLOSIONS, MORE EXPLOSIONS!).
I was probably to quick to discount mono :aether, but I am still not fully convinced.
P.S.: This isn't proper testing, I didn't play 50 games, keep track of ttw or list games in order, so dont use this if you intend to include this deck (with more ups) in the op.
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thanks :D :D ;D
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4t3 4t3 4t3 4t3 4t3 4t3 5l9 5l9 5l9 5l9 5l9 5l9 61p 61p 61p 61p 61p 61p 77e 77e 77e 77e 77e 77e 7mt 7mt 7mt 7mt 7mt 7mt 8pk
Partially Upped Bronze 1hp farmer
click-space-done
if the deck had >1 hp I surrendered and went back in
Games: 437
W/L: 327/110
Win rate: 74.8%
EMs: 303
EM rate: 92.7%
Special Spins: 38
Average seconds/game: 5.3s
3 second games: 73
4 second games: 86
5 second games: 2
6 second games: 18
7 second games: 128
8 second games: 19
TTW: 1.000 baby
I did 200 games fully unupped (had 12 useless quanta-costing cards in so that I wouldn't accidentally do something like click a tower and end turn) and averaged ~0.5 seconds more/game
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Not a bad idea. Made an upped version that apparently beats 190 HP decks too.
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4vj 4vj 4vj 4vj 4vj 4vj 6rk 6rk 6rk 6rk 6rk 6rk 7ae 7ae 7ae 7ae 7ae 7ae 7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n2 7n2 809 8pn
W/L: 50/1
And because I love pepos and the automulligan almost always makes sure you have a 0-cost card in hand:
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4vj 4vj 4vj 4vj 4vj 4vj 6rk 6rk 6rk 6rk 6rk 6rk 7ad 7ae 7ae 7ae 7ae 7ae 7af 7af 7af 7af 7af 7af 7ap 7n2 7n2 7n2 7n2 7n2 8pq
Same ratios with even more mid-game.
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Related: HP Killer Arena Deck (http://elementscommunity.org/forum/rainbow-decks/the-hpkiller-arena-deck(plat-farmer)/)