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Offline willng3

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg264143#msg264143
« Reply #180 on: February 04, 2011, 03:37:31 pm »
So question. Even though we arent getting a round of new ai like before, the AI is changing, and some might have the new cards as well. Will that make this topic already obsolete?
Unfortunately it probably will.  Smarter AI means that winning will be harder which consequently means that duels will also most likely take longer to complete.
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg264970#msg264970
« Reply #181 on: February 05, 2011, 09:18:06 pm »
So I looked at the standard shrieker rush and thought slight improvements could be made in mono earth decks. Earth has other creatures with a higher damage to cost ratio, so I tried to make a deck with them.

Grablion Rush
Games: 50, Avg. ttw 5.74, Losses: 1, EMs: 2

I was distracted so I didn't keep track of the times.

Code: [Select]
6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77a 77a 77a 77g 77g 77g 77g 77g 77gttw 3:  0
ttw 4:  1
ttw 5: 25
ttw 6: 14
ttw 7:  7
ttw 8:  2
ttw 9: 1
ttw 10:  0
I might have just been lucky but I think it warrants further testing.

One thing to note is that when you have 4 quanta and the choice between a graboid and 2 antlions and the god has cc, you should play the antlions first as you'll only take a damage penalty of 2 if they don't kill anything but you'll save your shrieker if they do.

Offline willng3

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg264973#msg264973
« Reply #182 on: February 05, 2011, 09:21:47 pm »
So I looked at the standard shrieker rush and thought slight improvements could be made in mono earth decks. Earth has other creatures with a higher damage to cost ratio, so I tried to make a deck with them.

Grablion Rush
Games: 50, Avg. ttw 5.74, Losses: 1, EMs: 2

I was distracted so I didn't keep track of the times.

Code: [Select]
6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77a 77a 77a 77g 77g 77g 77g 77g 77gttw 3:  0
ttw 4:  1
ttw 5: 25
ttw 6: 14
ttw 7:  7
ttw 8:  2
ttw 9: 1
ttw 10:  0
I might have just been lucky but I think it warrants further testing.

One thing to note is that when you have 4 quanta and the choice between a graboid and 2 antlions and the god has cc, you should play the antlions first as you'll only take a damage penalty of 2 if they don't kill anything but you'll save your shrieker if they do.
I'll give this one a go.
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Offline RavingRabbid

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg264982#msg264982
« Reply #183 on: February 05, 2011, 09:32:33 pm »
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Offline willng3

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg265227#msg265227
« Reply #184 on: February 06, 2011, 02:44:49 am »
Since RavingRabbid posted a very similar version of this deck beforehand, I will give credit to both deck builders as follows:

Landslide - Making Graboid Rush Better (Grab-lion Variation) (http://elementscommunity.org/forum/index.php/topic,17831.0.html):  Games: 200, Avg. TTW: 6.131, Avg. Time: 58.305 sec/game, Losses: 1, EM: 21 - Posted by QuantumT - Updated by willng3
1 Long Sword, 14 Stone Towers, 6 Elite Antlion, 3 Steel Golem, 6 Elite Graboid, Time Mark.
Code: [Select]
6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77a 77a 77a 77g 77g 77g 77g 77g 77g
Games:   200
   
avg. Sec/Game:   58.305
Sec/Turn:   9.495928339
Clicks/Game:   13.195
Clicks/Turn:   2.149022801
Score/Min:   19.45973759
Electrum/Min:   20
   
Time overall (min.):   194.350
Wins:   199
Ems:   21
Losses:   1
Score:   3782
Electrum:   3887
Avg ttw:   6.131
   
   
ttw 3:   0
ttw 4:   1
ttw 5:   68
ttw 6:   72
ttw 7:   35
ttw 8:   12
ttw 9:   8
ttw 10:   2
ttw 11:   1
ttw 12:   0
ttw 13:   0
ttw 14:   0
ttw 15:   0
ttw 16:   0
Wings stalling and Dim Shield chain strike again.  From what I can remember Wings only appeared twice out of the time that I fought the :light/ :air Elder, giving me a 10TTW and a 9TTW respectively.  What I love about these types of decks is that the amount of clicks you need to spend per turn is extremely low, thus making your overall time spent less as well.  Any deck that spends less than 10 seconds per turn and less than a minute each game on average is hypersonic.  The lone loss is outstanding as well.  I would like to see any stats taken on the infamous Upped Shrieker Rush posted here for comparison.
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg268439#msg268439
« Reply #185 on: February 10, 2011, 11:57:07 pm »
I'd like to submit this for testing.(I don't have the gravity towers)
Code: [Select]
744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 74c 74c 74c 74c 74c 74c 74h 74h 74h 7n2 7n2 7n2 7n2 7n2 7n2
At first it doesn't seem like it has enough damage to compete, but the trebuchet's and momentum seem to give a ttw somewhere around 6. It don't get the 5 turn wins as often as some of the other decks, but since wings and dim shield don't hurt it, it doesn't get many 9-10 turn wins either.

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg274250#msg274250
« Reply #186 on: February 19, 2011, 11:47:47 pm »
Requesting more testing on this. Here are some initial stats but you can disregard them if stats by the deck builder don't count.
Fast Fire (http://elementscommunity.org/forum/index.php/topic,21442.0.html):
Games: 50, Avg. ttw: 5.6041666... ttw, Avg. Time:  51.9 sec/game, Losses: 2, EM: 3 - posted by  - darkfrogger
List of cards, Mark.
Code: [Select]
ttw 3:
ttw 4: 8
ttw 5: 20!
ttw 6: 8
ttw 7: 7
ttw 8: 5
ttw 9:
ttw 10:
ttw 11:
ttw 12:
ttw 13:
ttw 14:
ttw 15:
ttw 16:Original:
Fast Fire (http://elementscommunity.org/forum/index.php/topic,21442.0.html):
Games: 50, Avg. ttw: 6.14 ttw, Avg. Time: 59.03... sec/game, Losses: 0, EM: 1 - posted by  - darkfrogger
List of cards, Mark.
Code: [Select]
5f2 5f2 5f2 5f2 5f2 5f2 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7dsttw 3:
ttw 4: 3 of which 1 was an (EM)
ttw 5: 14
ttw 6: 19
ttw 7: 5
ttw 8: 7
ttw 9:
ttw 10: 2
ttw 11:
ttw 12:
ttw 13:
ttw 14:
ttw 15:
ttw 16:EDIT: Added more stats. Credit goes to willing3 for telling me.  :P
EDIT2: The deck is MUCH faster now thanks to TII's great suggestion.


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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg274258#msg274258
« Reply #187 on: February 19, 2011, 11:57:09 pm »
Requesting testing on this. Here are some initial stats but you can disregard them if stats by the deck builder don't count.
Fast Fire (http://elementscommunity.org/forum/index.php/topic,21442.0.html):
Games: 19, Avg. ttw: 6.26 ttw, Avg. Time:  46.3 sec/game, Losses: 0, EM: 1 - posted by  - darkfrogger
List of cards, Mark.
Code: [Select]
5f2 5f2 5f2 5f2 5f2 5f2 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7dsttw 3:
ttw 4: 1 (EM)
ttw 5: 6
ttw 6: 5
ttw 7: 3
ttw 8: 3
ttw 9:
ttw 10: 1
ttw 11:
ttw 12:
ttw 13:
ttw 14:
ttw 15:
ttw 16:
For users requesting deck testing:  I purposely omitted several entries because you did not supply the correct amount of information needed to begin testing on that deck.  If your deck and name does not appear above it is because:
1)  You have not yet provided statistics for 50 games before posting.  We cannot accept decks without preliminary stats because that implies that they have not been tweaked and test driven beforehand.  We cannot accept decks that have just been thrown together and possess numerous flaws; a 50 game minimum serves as a fail safe against this.
2)  You have not posted all information necessary to begin testing.  Unless your deck is something extremely run of the mill such as a Mono-Life Adrenaline rush, you MUST post your deck with both a name and a link directly to the deck you believe deserves testing.  It helps viewers decide on their next deck choice if they can see what other users have to say about your deck, plus it allows discussion about possible improvements in case you've missed any.
3)  Your deck is extremely similar to a previously submitted deck.  This is where preliminary tests are extremely helpful.  While we do accept decks which are guaranteed improvements of a particular structure, seeing the exact same or similar model of a particular deck is extremely redundant and totally unnecessary.  With decks such as Cremation rushes which are very inconsistent at times, we may need more than 50 games to decide whether or not it's worth looking into.

If your submission does not follow the above guidelines then it will not be tested, no exceptions.
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Offline TimerClock14

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg274869#msg274869
« Reply #188 on: February 20, 2011, 09:23:50 pm »
Fast Forward (http://elementscommunity.org/forum/index.php/topic,21214.msg289515#msg289515):
Games: 50, Avg. ttw: 6.61 ttw, Losses: 9, EM: 5 - posted by -TimerClock14
x6 supernova, x6 entropy pendulum, x2 flesh recluse, x1 graviton firemaster, x2 steel golem, x2 giant frog, x2 brimstone eater, x2 abyss crawler, x3 electrum hourglass, x1 precognition, x1 vampire dagger, x2 phase recluse, Time.
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 713 713 74e 77a 77a 7ae 7ae 7dh 7dh 7gm 7gm 7q5 7q5 7q5 7qb 7tb 80g 80gttw 3: 0
ttw 4: 2
ttw 5: 11
ttw 6: 9
ttw 7: 9
ttw 8: 4
ttw 9: 2
ttw 10: 3
ttw 11: 1
ttw 12: 0
ttw 13: 0
ttw 14: 0
ttw 15: 0
ttw 16: 0
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg276650#msg276650
« Reply #189 on: February 22, 2011, 11:42:49 pm »
dear fellow deck testers:

i made a little new test-sheet (with the help from TimerClock), wich is able to "produce" test result posts.
check it out here (http://elementscommunity.org/forum/index.php/topic,18915.msg295132#msg295132) (if you havent allready^^).

im posting here again, because i like to know, if the current format fits in here (and start a discussion about that).
im willing to change the order, format and stuff to get something like a "new standart".

if i have everything sorted, i plan to make a own topic, with a real tutorial, to make it usable for not experienced players.

stay tuned and let me know what you think about it.

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg390818#msg390818
« Reply #190 on: September 08, 2011, 08:42:08 pm »
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anything
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