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Offline CuCN

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081109#msg1081109
« Reply #24 on: June 18, 2013, 07:45:58 am »
Unsure of deck code.  This deck's thread lists two decks.  Please advise which deck is to be tested (or both, if that is the case).
The first version will be tested.
Quote
Voodoo Bravery by eaglgenes101, submitted by CuCN
FGei: 9,856 (unconfirmed)  W: 89  L: 135  Win rate: 39.73%  Win rate (normalized): 41.48%  TTW: 8.03  EM: 3  EM rate: 0.03%
*** The statistics reported on this deck so far do not include all required data to calculate FGei accurately.  (Pella used estimates to replace some of the unreported data.)  This deck needs tests that include all requested data. ***

Spoiler for deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7ee 7ee 7tg 7tg 80b 80b 80b 80b 8pu
The stats you put here are for the version with 6 SNs. The deck shown, with stats in this post is the 5 SN version, which has a better winrate.

Offline PellaTopic starter

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081110#msg1081110
« Reply #25 on: June 18, 2013, 07:54:25 am »
Spoiler for Hidden:
Voodoo Bravery by eaglgenes101, submitted by CuCN
FGei: 9,856 (unconfirmed)  W: 89  L: 135  Win rate: 39.73%  Win rate (normalized): 41.48%  TTW: 8.03  EM: 3  EM rate: 0.03%
*** The statistics reported on this deck so far do not include all required data to calculate FGei accurately.  (Pella used estimates to replace some of the unreported data.)  This deck needs tests that include all requested data. ***

Spoiler for deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7ee 7ee 7tg 7tg 80b 80b 80b 80b 8pu
The stats you put here are for the version with 6 SNs. The deck shown, with stats in this post is the 5 SN version, which has a better winrate.
Ah, okay.  Zso's data and two sets of your data are on that page.  Looks like I got mixed up.  I'll fix it tomorrow.  Thanks for pointing it out.
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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081375#msg1081375
« Reply #26 on: June 19, 2013, 01:16:35 pm »
I'll start collecting stats for Swallow. This is the version I'll use

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Deck import code : [Select]
744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 75m 75m 7gq 7gq 7h0 7h0 7hi 7hi 7hi 8pp


How do I update the data in the gdocs?  ?_?
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline PellaTopic starter

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081376#msg1081376
« Reply #27 on: June 19, 2013, 01:24:19 pm »
How do I update the data in the gdocs?  ?_?
General instructions for collecting and reporting data are in the OP of this thread.  Look for words and numbers in orange.  If you have any specific questions after reading the OP and visiting the GDocs sheet, please ask.
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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081380#msg1081380
« Reply #28 on: June 19, 2013, 01:43:21 pm »
I'm confused about this part (in the spreadsheet)

Quote
Enter new data ONLY in yellow fields.  Remember to "Update Data" when done.

Looking back in the thread it seems to be a part of the TESTING menu. I don't see this menu, has it been removed?

Another question, do I add electrum earned from the spins?

EDIT:

Added 25 games. Win rate so far is 13/25 counting skips and 13/17 ignoring skips. Games take around 18 turns, 3 min.
« Last Edit: June 19, 2013, 03:35:51 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline CuCN

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081467#msg1081467
« Reply #29 on: June 19, 2013, 06:44:18 pm »
The TESTING menu only appears to people who are logged into a Google account, as far as I can tell.

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081489#msg1081489
« Reply #30 on: June 19, 2013, 08:06:50 pm »
I'm confused about this part (in the spreadsheet)

Quote
Enter new data ONLY in yellow fields.  Remember to "Update Data" when done.

Looking back in the thread it seems to be a part of the TESTING menu. I don't see this menu, has it been removed?
The TESTING menu only appears to people who are logged into a Google account, as far as I can tell.
hmmm ... The TESTING menu is designed to appear whenever the spreadsheet is opened.  I didn't think that GDocs required a user to be signed in to make this run.  I'll investigate and find a solution.
Wow!!  I wish I had known this morning that fixing this situation would be an all-day project.

I confirmed that Google Docs will not activate the "Do this whenever anyone opens the spreadsheet" function to add the TESTING menu unless the "anyone" has a Google account AND is logged into it.  I tested many different solutions throughout the day before settling on one and implementing it without errors.

The TESTING menu no longer will appear automatically for anyone.  This actually saves computer power when someone wishes to view the document without editing it.
Whenever a user edits anything in the spreadsheet, the "IN USE" indicator will appear on that sheet, just as it has been doing already.  In addition, a dialog box will appear.  Clicking on the foreveralone button in the box will make the TESTING menu appear in approximately 3 seconds, depending on the speed of the user's computer and Internet connection.  Close the box, and proceed as normal.
« Last Edit: June 20, 2013, 06:49:09 am by Pella »
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Offline ColorlessGreen

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081492#msg1081492
« Reply #31 on: June 19, 2013, 08:27:51 pm »
Added 25 games. Win rate so far is 13/25 counting skips and 13/17 ignoring skips. Games take around 18 turns, 3 min.
A good start!  Thank you.
The spreadsheet shows a total of 33 games played.  Did you add 8 more games after the initial 25?  If not, we need to determine the source of the discrepancy.

Based on absolutely nothing other than the numbers quoted above, it looks like the skipped games are double-counted.

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081493#msg1081493
« Reply #32 on: June 19, 2013, 08:45:00 pm »
Added 25 games. Win rate so far is 13/25 counting skips and 13/17 ignoring skips. Games take around 18 turns, 3 min.
A good start!  Thank you.
The spreadsheet shows a total of 33 games played.  Did you add 8 more games after the initial 25?  If not, we need to determine the source of the discrepancy.

Based on absolutely nothing other than the numbers quoted above, it looks like the skipped games are double-counted.

The 33 games on the spreadsheet are 16 wins, 6 losses, 11 skips, so that's not the problem.

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081495#msg1081495
« Reply #33 on: June 19, 2013, 09:02:41 pm »
I added the other 8 games after I posted here. Those are legit stats ;).

I'm auto-skipping mainly quanta troll FGs, like Seism and DM (I think there is a slim chance of beating Decay) or gods with lots of RT. The other skips were tough matchups + bad draw.

EDIT: added more stats. If my math is right there are 65 games now.
« Last Edit: June 19, 2013, 11:09:00 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081648#msg1081648
« Reply #34 on: June 20, 2013, 05:24:02 pm »
When I was adding more stats today, the following dialog appeared



I'm still not able to use the TESTING menu.

This seems to be a common error in google docs: https://developers.google.com/apps-script/troubleshooting#common_errors

EDIT:
Got 101 games (counting skips)

This is my evaluation of how the deck fares against all FGs:

Akebono (autoskip): The deck is not designed to deal with overdriven Dilgos or Dragons Sofo + GP is not enough and you'll be dead before your Otys are big enough to eat them.
Chaos Lord (medium): It depends on how lucky he gets with his mutations (immaterial mutants can be a problem). If you play an Oty and a Sofo early in the game you should be fine.
Dark Matter (autoskip): The deck is too quanta tight to stand a chance
Decay (hard): Drop an Oty or two as soon as you can. Drop SoP as soon as you can. This is the only chance you get to kill his Pests. If you get locked, quit.
Destiny (autoskip): RT. RT, everywhere.
Divine Glory (autoskip): There is pretty much nothing you can do to stop its strategy.
Dream Catcher (medium): It plays a lot like Chaos Lord. Drop an Oty early so that you can stop the Abomination + BE combo and the rest is straightforward.
Elidnis (easy): This god is only easy because the AI is insanely stupid. Its an easy win unless it manages to quint a Forest Spirit. If it does, your only chance is starving its :water quanta. If you win it will probably be an EM.
Eternal Phoenix (hard): I didn't manage to win, but I think it is possible with a good draw.
Ferox (easy): A piece of cake, unless you get a really bad draw.
Fire Queen (medium): The OE is a pain, but shouldn't be too hard. RNG was against me in all the 3 games I tested against it though.
Gemini (medium): This guy is tricky. Don't grow your creatures too much, or it will roflstomp your Sofo + GP using only Parallel Universe. Keep always a SoP in hand to get rid of the huge Otys you'll have to face. Try to keep him starved of :gravity quanta, so that it can't copy your Otys and eat your creatures. Wins are usually EMs.
Graviton (easy): Drop a SoP as soon as you can to get rid of his Fire-eaters. The rest is pretty easy.
Hecate (hard): Wait until it plays one steal and a rage pot, before playing your stuff. When you are bad in HP release your SoP and enjoy your now vampiric creatures. With the right timing you can kill it.
Hermes (medium): I strongly recommend that you Purify one of your Otys to keep it alive. Keep in mind that it won't leave your SoP untouched for more than 2 turns, so use them wisely.
Incarnate (easy): Just mind the Bonewalls. Use its Boneyards for extra Oty chow and try to keep him starved of :death quanta and you should have an easy EM.
Jezebel (autoskip): Out-rushes you pretty badly
Lionheart (auto-EM): Just play an early Oty and an early Sofo and you are safe. An early SoP helps in case it draws an early Anubis. Every time I won I got an EM. The only time I loose I didn't draw any creature for the first 7 turns.
Miracle (easy): You only loose with a really bad draw. Play an early SoP so your Otys can eat its Dragons. To finish it wait until you are close to the 3TK range, wait for it to play Miracle and then keep it starved of :light quanta, so it can't play a second one. EMs often
Morte (medium): Bonewall and Plague can be a pain. Those are normally close games. Trying to keep it quanta starved is the best option.
Neptune (easy): I thought the freeze + shockwave combo would be more of a problem. Gladly, the AI chooses its targets very poorly.
Obliterator (autoskip): Sofo, meet PA. SoP, meet Pulvy. Oty, meet GP.
Octane (?): I only faced it once with a really bad draw. I think that if you can control its OE with Sofo + Otys and keep your creatures alive with SoP. I don't know if you have enough PC for the Unstable Gases though (you could try to leave one OE alive to recharge your Sofo + GP, but your Otys wouldn't like that)
Osiris (autoskip): RT, nuff said.
Paradox (easy): If you get a bad draw you'll likely be out-rushed, but if you don't its easy to get an EM. (RNG seems to hate me though) Finish it like you do against Miracle.
Rainbow (autoskip): LOL
Scorpio (medium): Keep a purify handy. Try not to poison your Otys too much, so that SoP can keep them alive. Go for a 2TK and keep a Sofo with its HP below 30 to blow its Permafrost right before the attack.
Seism (autoskip): Quanta control and RT. YAY!
Serket (easy): The most important thing is to keep it starved of :life quanta. This seriously reduces its firepower. If possible destroy its eclipses (unless you want to recharge your Sofo+GP to destroy a cloak). Keep a purify to use in yourself if the poison gets too high. Once you take control its easy to turn tables and get an EM.


So this is 9 (probably 10) autoskips, 3 hard FGs, 7 medium and 10 easy.
« Last Edit: June 21, 2013, 05:09:23 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

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Re: The Return of FGei https://elementscommunity.org/forum/index.php?topic=49887.msg1081841#msg1081841
« Reply #35 on: June 21, 2013, 05:04:16 pm »
I was gonna grab some stats for Don't Cut Yourself since I'm grinding with it anyway, but the spreadsheet doesn't have a "Testing menu" as far as I can see, and I don't have any spreadsheet software (and don't plan on downloading any).


 

anything
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